Electabuzz (UU Analysis)

bugmaniacbob

Was fun while it lasted
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Status: Ready for GP checking

This has been a rather awkward analysis, since I didn't bring a computer on holiday, so after a few attempts at doing it bit by bit at internet cafes (and many thoroughly annoying accidental window closures and pressing of the 'back' button) I wrote the whole thing out on paper and am now attempting to copy out in my free evenings. Please bear with me while I try to get it done.





Initial additions:
  • Wrote Special and Physical mix sets as preliminary options; more pending
  • Wrote Team Options
  • Wrote OO, EV, Counters and Opinion sections
Stamps:
(Heysup)
(Bluewind)
(uragg)
(Snorlaxe)



http://www.smogon.com/dp/pokemon/electabuzz
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[Overview]

<p>Electabuzz, a highly popular Underused Pokemon in RSE, received both a blessing and a curse in the transition to the DPP metagame - while it struggles to regain its old popularity in the Underused tier, it was blessed with an evolution, Electivire, who ascended the ranks into Overused. Pokemon who Electabuzz once dominated entirely and Pokemon who didn't exist in RSE now compete with Electabuzz for a spot on a team, and Electabuzz simply does not have enough going for it to merit its old popularity. The most notable of the Pokemon who have crept out from Electabuzz's old shadow is Manectric, who is now blessed with an extended movepool and is almost always a far more usable choice. Despite this, Electabuzz is still a reasonably good mixed sweeper, and unlike Manectric, it is still able to defeat Chansey one-on-one. Though certainly not the best, it is definitely not the worst at its job and occupies its own unique niche in the metagame.</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop / Focus Blast
move 4: Psychic / Substitute
item: Life Orb
nature: Hasty
evs: 4 Atk / 252 SAtk / 252 Spe
ivs: 29 HP

[SET COMMENTS]

<p>What sets Electabuzz apart from the crowd is its excellent Speed, which coupled with its acceptable offensive stats makes it an effective mixed late-game cleaner. Thunderbolt is the STAB move of choice, with good neutral coverage as well as useful super effective coverage on bulky Water-types. For the second moveslot, a Hidden Power of your choice can be employed in order to hit certain targets. With Hidden Power Grass, you can hit Pokemon who are immune to Electabuzz's STAB, such as Rhyperior, Lanturn, and Quagsire, super effectively, usually making it the best choice. Hidden Power Ice, on the other hand, achieves much more general coverage, with the combination of Thunderbolt + Hidden Power Ice hitting almost every Pokemon in the game for neutral damage.</p>

<p>Electabuzz suffers from being perpetually compared to Manectric on all counts since they share the same ability, same typing, same Speed, and similar movepools, though Manectric has slightly higher Special Attack to Electabuzz's slightly higher Attack. While Manectric is certainly more a more accomplished special sweeper, Electabuzz has a number of moves that give it an advantage in certain situations. The most notable of these is Cross Chop, which with minimal investment 2HKOes standard 252 Defense Calm Chansey, who is the most prominent special sponge in UU and Manectric's greatest nemesis. If you run Hidden Power Ice, however, it may be worth your while to run Focus Blast, a stronger special attack that can OHKO Steelix and offensive Rhyperior. In the last slot, Psychic is necessary if you chose Hidden Power Grass in order to strike Venusaur, who otherwise walls Electabuzz. If you chose any other Hidden Power, then Substitute is an excellent choice to allow Electabuzz to scout, ease prediction on the switch, and avoid status afflictions.</p>

[ADDITIONAL COMMENTS]

<p>If you don't like Cross Chop's accuracy, there are a number of alternatives available. Focus Punch pairs well with Substitute and can OHKO Calm Chansey after Stealth Rock damage and 2HKO 252 HP Registeel, but is useless if you don't have a Substitute up. Low Kick is stronger against Registeel but fails to 2HKO Chansey. Toxic is also an option to increase residual damage on walls such as Donphan and Uxie, making them more easily worn down over time. Charge Beam can be used in the hope that it will grant Electabuzz a Special Attack boost. Hidden Power Fire is also an option, as it provides coverage against Steelix and Grass-types. The EVs are fairly straightforward sweeping EVs, while a 29 HP IV is advised to allow a maximum of 11 uses of Life Orb rather than 10.</p>

[Team Options]

<p>Entry hazards are indescribably important when running Electabuzz, since it often lacks the necessary power to deal with the bulkier Pokemon of Underused. Spikes and Stealth Rock damage go a long way in granting Electabuzz those crucial OHKOs and 2HKOs before it can be harmed. It is also advisable that you have a way of making sure that your entry hazards stay on the field, be it by spinblockers, such as Spiritomb, or by a reliable way of removing such commonly used Rapid Spin users like Hitmontop and Donphan. Other important support tactics for aiding Electabuzz include Wish support, as Electabuzz will often find itself very low on health through weaker attacks and passive damage.</p>

<p>It is necessary to weaken Electabuzz's common responses, most notably Registeel and Steelix (if you lack Hidden Power Fire or Focus Blast), if you want it to clean up. If they lack Shed Shell, both can be trapped by Magneton and Dugtrio. However, you must be wary, as Earthquake and Iron Head from either will do significant damage to Magneton and Dugtrio, respectively. For a more general response, a bulky Water-type is your best shot at taking down Steelix and other Ground-types, and a strong Fire- or Fighting-type can deal with Registeel. Lacking Hidden Power Fire, Ice, or Psychic leaves Electabuzz vulnerable to Venusaur, so Registeel can be a useful ally to deal with it and other specially-oriented threats. However, using Registeel with Electabuzz comes at the expense of creating a large Ground-type weakness for your team.</p>

<p>Another useful partner to consider is Venusaur itself, whose STAB moves gain super effective coverage on Ground- and Grass-types, the most common types in UU that resist Electabuzz's STAB. Venusaur is also useful for taking care of such foes as Donphan, Tangrowth, Lanturn, and Quagsire, since all of them give Electabuzz trouble depending on what Hidden Power it is running. Other Pokemon to watch out for include those who have very high defensive stats and no weaknesses to the moves Electabuzz commonly carries. This overall category is serviced adequately by wallbreakers; Absol and Drapion both have STAB Night Slash and Pursuit to deal with the Psychic- and Ghost-types while Blaziken's powerful Fire Blast will weaken Uxie and Arcanine. Weezing makes for another good partner as it is a fairly solid stop to most Grass-, Fighting-, and Ground-types, while also having excellent defensive synergy with Registeel.</p>

[Optional Changes]

<p>On the special side, Discharge and Thunder are both alternatives to Thunderbolt as the STAB move of choice, with Discharge having lower raw power than Thunderbolt but a higher paralysis chance, and Thunder having more power, less accuracy, and the same paralysis chance as Discharge. Neither is wholly reliable, however, so Thunderbolt is usually the best choice. Focus Blast is another notable option for its ability to OHKO Steelix, but its low accuracy is a massive turn-off. Other moves that have some utility are those that catch some of the lesser seen special walls off-guard: Signal Beam hits Hypno, Uxie, and Grumpig for slightly more damage than a neutral Thunderbolt would.</p>

<p>On the physical side, one can employ a SubPunch strategy with Substitute and Focus Punch, allowing Electabuzz to 2HKO Registeel and OHKO Chansey. The only other physical moves of note, aside from Return, are the elemental punches. Each may be used as a coverage move or as an alternative to Hidden Power in certain situations. Toxic allows Electabuzz to hit bulky Pokemon such as Uxie and Spiritomb on the switch-in. Charge Beam can boost Electabuzz's Special Attack, but Charge Beam Electabuzz is pretty much entirely outclassed by Manectric. Lastly, Screech can allow Electabuzz to OHKO Chansey with Cross Chop.</p>

<p>Electabuzz's most indispensable asset is undoubtedly its Speed, and so it is almost always profitable to invest as much as possible in it. 252 Speed EVs and a Naive nature allows Electabuzz to outpace Timid 252 Speed Hidden Power Fighting Mismagius and tie with other positive-natured base 105s such as Scyther and Manectric. If you wish to invest more in other stats, 216 Speed EVs and a Naive nature allows Electabuzz to beat positive-natured base 100s such as Typhlosion. Next in order of importance are its offensive stats. The majority of EVs should be invested in the attacking stat you are focusing on, while you can divert some EVs to the other if you wish. When going mixed, remember that the most prominent special wall, Chansey, is 2HKOed by Cross Chop without any investment, and the most prominent physical wall, Steelix, is 2HKOed by Focus Blast without investment. Thus, not many EVs are needed to bypass common threats to solo stat sweepers. The more Electabuzz invests in its main attacking stat the better, for it is nowhere near as strong as some other popular mixed sweepers. Lastly, your HP stat should end in a 9 if you use Life Orb to minimize recoil damage.</p>

[Counters]

<p>Registeel is almost a complete stop to Electabuzz, easily shrugging off anything Electabuzz has to throw at it thanks to its titanic defenses. The best Electabuzz can muster is Cross Chop, which is not even guaranteed to 3HKO specially defensive variants. Steelix is more or less in the same boat, though it fears Hidden Power Fire and Focus Blast. Earthquake from Registeel or Steelix easily puts away Electabuzz for good. Uxie has great defensive stats as well, taking little damage from Signal Beam or Thunderbolt and hitting back with Thunder Wave or STAB Psychic. Rotom resists nearly everything from a standard mixed Electabuzz and can use STAB Shadow Ball, Thunder Wave, or Will-O-Wisp to cripple physical variants.</p>

<p>Ground- and Grass-types are immune to or resist Electabuzz's STAB attacks, and while they are often at risk of being hit by a super effective Hidden Power, those who are bulky enough to withstand one or two onslaughts make decent checks. Tangrowth and Donphan have high Defense and can take Ice Punch from physical Electabuzz, while specially defensive Venusaur can brush off Hidden Power Ice or Fire with Synthesis and hit back with its STAB moves. A special mention goes to Claydol, who resists all three entry hazards and has decent defensive stats, Rapid Spin, and STAB Earthquake. If Electabuzz lacks Hidden Power Grass, it is easily countered by Lanturn and Gastrodon.</p>

<p>Hypno and Grumpig both have high Special Defense and resist Cross Chop, making them excellent counters to Electabuzz. Keep in mind that Electabuzz is quite frail and easily revenge-killed, though there are not many Pokemon who are faster than it who are commonly used in UU. Swellow can revenge with Facade, but cannot risk switching into Thunderbolt. A special mention goes to Dugtrio, who is faster and can trap Electabuzz and kill it with STAB Earthquake.</p>


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Post-critique changes:
  • Grammar check 1, thanks to Xia.
  • Grammar check 2, thanks to Legacy Raider
  • Removed references to Honchkrow and Roserade
  • Added references to Raikou and Cresselia
  • Removed Physically Based Mix
  • Updated to reflect new format
  • Removed references to Raikou and Cresselia
  • Moved to Quality Control
  • Shuffled moves on Mixed Sweeper
  • GP Grammar Prose Check 1, thanks to uragg
  • GP Grammar Prose Check 2, thanks to Snorlaxe
 

Xia

On porpoise
is a Contributor Alumnus
Although this is a preliminary draft, the set comments did seem complete enough on this one set to warrant changes, as the changes I made can be used to prepare the set comments on the other sets.

Specially Based Mix
<p>Electabuzz was honoured [I believe we Americanize spellings, but I'm not 100% sure] with an evolution for the 4th generation, Electivire, who currently resides firmly placed within Standard play. Electabuzz is still usable in the lower tiers, and while not quite exhibiting the dominance within its category that it held in previous generations of the Underused metagame, it can easily be a threat to teams unprepared to deal with it. However, while owning greater Speed than and equal Special Attack with its evolution, sadly Electabuzz lacks much of Electivire's excellent movepool and what remains of it is often incapable of being used effectively due to its relatively average offensive stats, and even in Underused there are many other viable mixed sweepers, and so Electabuzz has little limelight next to other, more powerful lategame cleaners.</p>

<p>As previously mentioned, what sets Electabuzz apart from the crowd is its excellent Speed, which coupled with its acceptable offensive stats on both ends marks it out as a mixed, lategame sweeper. Thunderbolt is the STAB move of choice, with good neutral coverage as well as useful super effective coverage on bulky Waters such as Milotic and Slowbro, who can be troublesome for other faster sweepers or teams unable to produce a satisfactory response. The second moveslot grants a coverage move to use alongside Thunderbolt - owing to a somewhat large void in Electabuzz's special movepool in terms of the necessary move types, Hidden Power is the best choice, and the type chosen should reflect what your team has the most difficulty in defeating. The three types that resist Electric, except for itself, are Grass, Ground, and Dragon, and so Hidden Power Ice is often the best choice since it hits all three for super-effective damage, 2HKOing such Pokemon as Donphan and Tangrowth while also gleaning an OHKO on the only common UU Dragon-type, Altaria, mimicking the well-known "BoltBeam" combination of Ice Beam and Thunderbolt, a combination that hits all Pokemon in UU except Magneton, Volt Absorb Lanturn and Shedinja for at least neutral damage. With Hidden Power Grass the coverage is much the same, though you forfeit damaging Nidoqueen and Grass-types such as Roserade, whose specially defensive variants wall this set in its entirety if you choose Hidden Power Grass, for the ability to significantly damage Lanturn and Gastrodon, who wall any Electabuzz without Hidden Power Grass, as well as Regirock. Hidden Power Fire is also an option, mostly for its ability to 2HKO the standard 252/136 Impish Steelix, who is a serious threat to this set without it, as well as for coverage on Grass-types; however you lose important coverage on Ground-types, who are nearly always much greater problems than Steelix alone. Electabuzz can also use the elemental punches, which can be used to break up the Hidden Powers should you want two important move types on one set, though be aware that their damage output is likely to be much lower than a Hidden Power of the same type without significant EV investment in Attack, due to Electabuzz's lower base Attack stat and the natural physical bulkiness of most Ground-types.</p>

<p>Electabuzz suffers from being perpetually compared to Manectric on all counts, since they share the same ability, same typing, same Speed, and similar movepools, though Manectric has slightly higher Special Attack to Electabuzz's slightly higher Attack. While Manectric is certainly more accomlished at special sweeping, Electabuzz has a number of moves that give it an advantage over its rival in certain situations, the most notable of these being Cross Chop, which with minimal investment will 2HKO standard 252 Def Calm Chansey, Manectric's greatest nemesis, thereby allowing it to bypass the most prominent special sponge in Underused, and also allowing him to 3HKO Registeel should the need arise. The last slot is a bit of a filler - Substitute is an excellent choice to allow Electabuzz to scout for switches, making it easier to achieve 2HKOes on certain walls without prediction on the switch, as well as to avoid crippling status afflictions. Toxic is also an option to increase residual damage on walls such as Donphan and Uxie, making them more easily worn down over time, as is Charge Beam to hopefully raise the power of your special moves, granting you a little extra firepower.</p>

<p>Electabuzz should generally be brought out lategame in the sweeper position, trusting to its Speed and type coverage to procure a sweep. It will appreciate entry hazard damage even more than most sweepers, since its offensive stats are not brilliant and forcing bulkier opponents to accumulate Spikes and Stealth Rock damage can be very rewarding. Electabuzz can be drained of health fairly easily from Life Orb, Substitute and entry hazard damage and so Wish support is advisable should Electabuzz be forced out of play prematurely. If you do not have Hidden Power Fire, Steelix can be a very great problem, and Registeel is a pain regardless, though they can be removed by Dugtrio or Magneton, or else you can defeat Steelix with a bulky Water or wall-breaker such as Blaziken. If you choose to use Hidden Power Grass you are walled, as already mentioned, by Roserade and other Grass-types, and with Hidden Power Fire you are walled by Ground-types such as Donphan. Weezing with Hidden Power Ice or Fire Blast is an excellent response to both, while the former is easily dealt with by Registeel, who also has excellent defensive synergy with Weezing, and the latter by the aforementioned bulky Water or a Roserade of your own. Roserade is also useful to rid you of Lanturn should you lack Hidden Power Grass. Lastly, note that Electabuzz is at a severe risk from priority wielders and faster Pokemon such as Sceptile and Choice Scarfers, and so it is imperative that they be neutered in some way before attempting a sweep lest they revenge kill you, or the opponent becomes aware of their importance.</p> [although it's a given, explaining why one should use a 29 HP IV can help newer battlers]
Physically Based Mix
<p>Thunderpunch is Electabuzz's only physical STAB move and while it is not nearly as powerful as Electivire's, it forms the backbone of the set, as well as it being a STAB that is rarely seen or used in Underused play. Ice Punch compliments it nicely, being able to hit Grass- and Ground-types for super effective damage, in particular Roserade and Dugtrio that try to get cocky on the switch. Even with boosts or else a great deal of luck it is not sufficiently powerful to defeat such threats as Tangrowth and Donphan, who will need weakening or removal before a sweep is attempted. Focus Blast is a gem of a move for Electabuzz, as even with negligible EV investment it still manages a 2HKO on Steelix, Regirock, and Cloyster, though admittedly it has only a 49% chance to hit twice in a row. The final move is, again, somewhat only a filler move; Meditate is the recommended choice, working similarly to Charge Beam on the specially based sweeper to boost the desired stat. Electabuzz generally appreciates the boost to its rather average Attack stat than any alternative, especially since the 2HKO on Slowbro is only possible with a Meditate boost. Other options for the last slot include Substitute, which is as ever useful for scouting and avoiding status, as described in the special mix set, and numerous Hidden Powers, though they are lesser options since for the most part opponents will be hit harder by one of its other moves, or with a Meditate boost, although Hidden Power Grass is worth a mention for its utility against Lanturn and Gastrodon, who otherwise wall this set. The EVs are, again, very straightforward, with little Special Attack investment to combat such foes as can be hit hard by Focus Blast, leaving you free to invest heavily in the prominent sweeping stat. Again, 29 HP is the advised HP IV in order to maximise the duration of your sweep, factoring in Life Orb recoil.</p> [very well-constructed set comments]
 
We should probably add in that the physical one would be Lonely (+Atk/-Def) or Naughty (+Atk/-SDef) and the special one would be Mild (+SAtk/-Def) or Rash (+SAtk/-SDef). I didn't bother to consider Electabuzz's resists and weaknesses and common users of the types to figure out which defense is better to lower, but I don't really think it matters enough to not just include both.
 
Items are also not listed in the sets. Many of your sentences appear to be run-ons, as well. For example:

While Manectric is certainly more accomlished at special sweeping, Electabuzz has a number of moves that give it an advantage over its rival in certain situations, the most notable of these being Cross Chop, which with minimal investment will 2HKO standard 252 Def Calm Chansey, Manectric's greatest nemesis, thereby allowing it to bypass the most prominent special sponge in Underused, and also allowing him to 3HKO Registeel should the need arise.
I'd recommend:

While Manectric is certainly more accomlished at special sweeping, Electabuzz has a number of moves that give it an advantage over its rival. The most notable of these is Cross Chop, which with minimal investment will 2HKO standard 252 Def Calm Chansey, Manectric's greatest nemesis. It also allowing him to 3HKO Registeel should the need arise. The use of Cross Chop allows Electabuzz to deal with the common special sponges of UU on its own.

Or something like that.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
<p>Electabuzz was honoured [I believe we Americanize spellings, but I'm not 100% sure] with an evolution for the 4th generation, Electivire, who currently resides firmly placed within Standard play.
I think you are right in saying that it has an alternative spelling, but I don't actually know what that spelling is (and wasn't aware that it was any different until you brought it up).

[although it's a given, explaining why one should use a 29 HP IV can help newer battlers]
My bad, I missed a sentence out while I was copying this out (my notes were jumbled and I was in a bad mood since the computer had refreshed the page while I was nearly done copying for no reason...), I believe I have corrected the mistake already, though.

Where are the natures for each set?
Added now, sorry for the slip of mind.
 

VKCA

(Virtual Circus Kareoky Act)
I think you are right in saying that it has an alternative spelling, but I don't actually know what that spelling is (and wasn't aware that it was any different until you brought it up).
Well I've looked at a couple of different dictionaries and for every one that I have seen seems to think the american spelling is "Honor" and the british spelling is "honour". My mac also thinks "honour" is improper spelling saying it should be replaced with honor, but it's software (ei:spellcheck) was probably made in america. BBC also thinks it's spelled Honoured.
beaten
 
Psychic should be slashed with substitute in the first set, or at least other options, to hit all the poisens in NU/UU
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Alright, everything I could find on the paper is up, I'll probably be tidying up the rough edges a little bit, but suggestions are very welcome indeed.

Also, I'm going away from Friday until Monday, and I won't have any internet access whatsoever, so it may take me a while to register critiques.

Psychic should be slashed with substitute in the first set, or at least other options, to hit all the poisens in NU/UU
I had considered it a wasted spot until you brought it up; now you mention it it has some utility alongside HP Grass, so I added a bit about that in the set description as well as other options.
 
you choose Hidden Power Grass, for the ability to significantly damage Lanturn and Gastrodon, who wall any Electabuzz without Hidden Power Grass, as well as Regirock.

Thunderbolt hits regirock harder than HP grass, so the reference should be removed
 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
This is a very thorough revamp, especially since it is completely from scratch and you had no real reference. Great job, though you do like your commas! Sarcasm aside, I have some grammatical and stylistic nitpicks for the first set:

[Specially Based Mix]

<p>Electabuzz was honored with an evolution for the 4th generation, Electivire, who currently resides firmly placed within Standard play. Electabuzz is still usable in the lower tiers, and while not quite exhibiting the dominance within its category that it held in previous generations of the Underused metagame, it can easily be a threat to teams unprepared to deal with it. However, while possessing greater Speed than and equal Special Attack to its evolution, sadly Electabuzz lacks much of Electivire's excellent movepool, and what remains of it is often incapable of being used effectively due to its relatively average offensive stats. Even in Underused there are many other viable mixed sweepers, and so Electabuzz has little limelight next to other, more powerful lategame cleaners.</p>

<p>As previously mentioned, what sets Electabuzz apart from the crowd is its excellent Speed, which coupled with its acceptable offensive stats on both ends marks it out as a mixed, lategame sweeper. Thunderbolt is the STAB move of choice, with good neutral coverage as well as useful super effective coverage on bulky Waters such as Milotic and Slowbro, who can be troublesome for other faster sweepers or teams unable to produce a satisfactory response. The second moveslot grants a coverage move to use alongside Thunderbolt - owing to a somewhat large void in Electabuzz's special movepool in terms of the necessary move types, Hidden Power is the best choice, and the type chosen should reflect what your team has the most difficulty in defeating. The three types that resist Electric, except for itself, are Grass, Ground, and Dragon, and so Hidden Power Ice is often the best choice since it hits all three for super effective damage, 2HKOing Pokemon such as Donphan and Tangrowth while also gleaning an OHKO on the only common UU Dragon-type, Altaria. This mimics the well-known 'BoltBeam' combination of Ice Beam and Thunderbolt, a combination that hits all Pokemon in UU except Magneton, Volt Absorb Lanturn and Shedinja for at least neutral damage. With Hidden Power Grass the coverage is much the same, though you forfeit damaging Nidoqueen super effectively and the ability to hit Grass-types such as Roserade for neutral damage, whose specially defensive variants wall this set in its entirety if you choose Hidden Power Grass, <omit - your sentence drags on> for the ability to significantly damage Lanturn, Quagsire, and Gastrodon, who wall any Electabuzz without Hidden Power Grass, as well as Regirock <omit - Thunderbolt has 142 BP against Regirock, HP Grass has 140 BP>. Hidden Power Fire is also an option, mostly for its ability to 2HKO the standard 252/136 Impish Steelix, who is a serious threat to this set without it, as well as for coverage on Grass-types; however you lose important coverage on Ground-types, who are nearly always much greater problems than Steelix alone. Electabuzz can also use the elemental punches, which can be used to break up the Hidden Powers should you want two important move types on one set, though be aware that their damage output is likely to be much lower than a Hidden Power of the same type without significant EV investment in Attack, due to Electabuzz's lower base Attack stat and the natural physical bulkiness of most Ground-types.</p>

<p>Electabuzz suffers from being perpetually compared to Manectric on all counts, since they share the same ability, same typing, same Speed, and similar movepools, though Manectric has slightly higher Special Attack to Electabuzz's slightly higher Attack. While Manectric is certainly more accomplished at special sweeping, Electabuzz has a number of moves that give it an advantage over its rival in certain situations. The most notable of these is Cross Chop, which with minimal investment will 2HKO standard 252 Def Calm Chansey, Manectric's greatest nemesis, thereby allowing it to bypass the most prominent special sponge in Underused. It also allows him to 3HKO Registeel should the need arise. The last slot is a bit of a filler - Substitute is an excellent choice to allow Electabuzz to scout for switches, making it easier to achieve 2HKOs on certain walls without prediction on the switch, as well as to avoid crippling status afflictions. Psychic has some potential as a coverage move, especially alongside Hidden Power Grass, as it gains super effective hits on Nidoqueen, Roserade, Nidoking and Venusaur, all of whom are threats to this set without Hidden Power Ice, meaning that the loss in coverage from Hidden Power Ice is not so detrimental <omit - sentence drags on>. It also hits Muk for a good amount, and is another move that Manectric lacks. Toxic is also an option to increase residual damage on walls such as Donphan and Uxie, making them more easily worn down over time, as is Charge Beam to hopefully raise the power of your special moves, granting you a little extra firepower. The EVs are fairly straightforward sweeping EVs, while a 29 HP IV is advised to allow a maximum of 11 uses of Life Orb, rather than 10.</p>

<p>Electabuzz should generally be brought out lategame in the sweeper position, trusting to its Speed and type coverage to procure a sweep. It will appreciate entry hazard damage even more than most sweepers, since its offensive stats are not brilliant and forcing bulkier opponents to accumulate Spikes and Stealth Rock damage can be very rewarding. Electabuzz can be drained of health fairly easily from Life Orb, Substitute and entry hazard damage and so Wish support is advisable should Electabuzz be forced out of play prematurely. If you do not have Hidden Power Fire, Steelix can be a very great problem, and Registeel is a pain regardless, though they can be removed by Dugtrio or Magneton, or else you can defeat Steelix with a bulky Water or wall-breaker such as Blaziken. If you choose to use Hidden Power Grass you are walled, as already mentioned, by Roserade and other Grass-types, and with Hidden Power Fire you are walled by Ground-types such as Donphan. Weezing with Hidden Power Ice or Fire Blast is an excellent response to both, while the former is easily dealt with by Registeel, who also has excellent defensive synergy with Weezing, and the latter by the aforementioned bulky Water or a Roserade of your own. Roserade is also useful to rid you of Lanturn should you lack Hidden Power Grass. Hypno and Grumpig both have high Special Defence and resist Cross Chop, making them excellent counters to this set, and so while they are rarely seen in UU a wall-breaker such as Honchkrow or Drapion can be employed to deal with them. Damage from Toxic Spikes will further reduce Electabuzz's already short lifespan, so Drapion can also be helpful by absorbing them upon entry. Lastly, note that Electabuzz is at a severe risk from priority wielders and faster Pokemon such as Sceptile and Choice Scarfers, and so it is imperative that they be neutered in some way before attempting a sweep lest they revenge kill you, or the opponent becomes aware of their importance <omit - drags>.</p>

I'm not completely sold on the "Physically Based Mix" set. Base 83 Attack is awfully low, especially when you cannot afford to run a +Atk nature and your primary STAB move has only 75 BP. What can this really take out that the other set can't? The only real thing I see going for it is the surprise factor of Focus Blast taking out Steelix if the opponent begins to think you're fully physical.

Thunderpunch vs 252/252+ Slowbro: 40.10 - 47.72%
Slowbro can paralyze you and then alternate between Slack Off and Surf to defeat you at its leisure.

Thunderpunch vs 0/4 Yanmega: 86.26 - 101.60%
Not being able to take out Yanmega 15 times out of 16 is quite disappointing.

Thunderpunch vs 0/252 Chansey: 39.78 - 46.96%
Physical sweepers should not be walled by Chansey.

Ice Punch vs 252/0 Donphan: 35.42 - 41.67%

Ice Punch vs 252/252+ Tangrowth: 24.26 - 28.71%

Ice Punch vs 132/0 Leafeon: 41.44 - 49.34%

I can't see its uses tbh, and Electabuzz will never get the opportunity to get more than 1 Meditate in, if that. I'd like a second opinion on this but I don't want physical Electabuzz to be the UU gimmick of "superb coverage crappy damage" that physical Electivire in OU is. I'm of the opinion the physical set shouldn't be in the analysis.
 
moving to QC basically for the reasons LR outlined in his post -- I don't like the second set at all. (will grammar check after it goes through QC.)

I'm a little iffy on the first set because I'd prolly use Manectric over it 9/10 times. Flamethrower / Overheat + HP Grass is much better coverage than HP Ice / Sub or even HP Grass / Psychic (Registeel), while Manectric also has higher Special Attack and can use Charge Beam which lets it run through Venusaur and Registeel relatively easily. I know Electabuzz also can use Charge Beam but if it does then it is using a 100% inferior set, so in effect "it can't" use Charge Beam. it's basically Chansey vs Registeel + Venusaur kinda + hits everything else harder, and I don't know if Chansey is worth it. but in the end I think it is different enough so that it can get a set.
 

bugmaniacbob

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moving to QC basically for the reasons LR outlined in his post -- I don't like the second set at all. (will grammar check after it goes through QC.)

I'm a little iffy on the first set because I'd prolly use Manectric over it 9/10 times. Flamethrower / Overheat + HP Grass is much better coverage than HP Ice / Sub or even HP Grass / Psychic (Registeel), while Manectric also has higher Special Attack and can use Charge Beam which lets it run through Venusaur and Registeel relatively easily. I know Electabuzz also can use Charge Beam but if it does then it is using a 100% inferior set, so in effect "it can't" use Charge Beam. it's basically Chansey vs Registeel + Venusaur kinda + hits everything else harder, and I don't know if Chansey is worth it. but in the end I think it is different enough so that it can get a set.
That's odd, I thought I had already removed the second set. Fixed.

Also, I'd like some opinions as to Focus Punch > Cross Chop on the first set if running Substitute. With 52 EVs in Attack (that's the most I wanted to invest) it can OHKO Calm Chansey with Stealth Rock, and 2HKO 252 HP Careful Registeel with Stealth Rock. Of course, this pretty much requires that you get a Substitute up or more, but then again if you do it is more accurate and powerful than Cross Chop. Plus, it pretty much turns Electabuzz into an inferior SubPunch Raichu, who isn't really viable to start off with. Any thoughts?
 

bugmaniacbob

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*Stealth Bump*

Just reactivating this analysis. I've concised it and got rid of all the useless sentences (and even I could see that most of the sentences in this analysis were pointless), so it's a lot easier to read now.

Please critique.
 
I'm a little iffy on the first set because I'd prolly use Manectric over it 9/10 times. Flamethrower / Overheat + HP Grass is much better coverage than HP Ice / Sub or even HP Grass / Psychic (Registeel), while Manectric also has higher Special Attack and can use Charge Beam which lets it run through Venusaur and Registeel relatively easily. I know Electabuzz also can use Charge Beam but if it does then it is using a 100% inferior set, so in effect "it can't" use Charge Beam. it's basically Chansey vs Registeel + Venusaur kinda + hits everything else harder, and I don't know if Chansey is worth it. but in the end I think it is different enough so that it can get a set.
Please try and remember that something being "outclassed" is not relevant to whether or not it deserves a set. If the set is good, it should go up.

Anyway, I'm going to test the mixed set.
 
I think you need to sort of "revamp" that set..slightly...

I think it should look exactly like this:


[SET]
name: Life Orb Sweeper
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop / Focus Blast
move 4: Psychic / Substitute
item: Life Orb
nature: Hasty
evs: 4 Atk / 252 SAtk / 252 Spe
ivs: 29 HP

[SET COMMENTS]

Thunderbolt + Psychic + Hidden Power Grass + Fighting Move make for a great sweeper. The moves hit most common Pokemon for SE damage, and Thunderbolt otherwise nails them pretty hard. Focus Blast is useful if you a) don't use HP Grass, b) want to hit Steelix harder than Chansey / Clefable.

Once these changes are made, I approve this set.

 
I'd mention Charge Beam as an option in the fourth moveslot. This set should be essentially used in the late game and since Charge Beam is often enough to take down a weakened pokémon with a 70% chance of raising SAtk Electabuzz has more possibilites of sweeping.

EDIT: I've just read you put it in "Additional Comments"
 

Bluewind

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Has a tough time setting itself apart from thinks like Ampharos, but the higher Speed, slightly higher Atk and access to Cross Chop give it some nice advantages. Long story short:

 

uragg

Walking the streets with you in your worn-out jeans
is a Contributor Alumnus
removals in red
additions in blue

[Overview]

<p>Electabuzz, a highly popular Underused Pokemon in RSE, received not only a great fall but also a huge boost to its usage both a blessing and a curse in the transition to the DPP metagame - while it struggles to gain its old popularity in the Underused tier, it was blessed with an evolution, Electivire, who ascended the ranks into Overused, leaving Electabuzz picking up the scraps of its reputation. Pokemon that Electabuzz once dominated entirely and Pokemon that never existed beforedidn't exist in RSE all vie for its exclusive spot now compete with Electabuzz for a spot on a team, and Electabuzz simply does not have enough going for it to merit its old solidity popularity. Chief of those thatThe most notable of the Pokemon who have crept out from Electabuzz's old shadow is Manectric, who is now blessed with an extended movepool and is almost always a far more usable choice. Despite this, Electabuzz is still a reasonably good mixed sweeper, and unlike Manectric it is still has its old advantage of being able to defeat Chansey one-on-one. Though certainly not the best, it is definitely not the worst at its job, and occupies its own unique position niche, if not altogether significant, in the metagame.</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop / Focus Blast
move 4: Psychic / Substitute
item: Life Orb
nature: Hasty
evs: 4 Atk / 252 SAtk / 252 Spe
ivs: 29 HP

[SET COMMENTS]

<p>What sets Electabuzz apart from the crowd is its excellent Speed, which coupled with its acceptable offensive stats on both endsmarks it out as a makes it an effective mixed,late game cleaner. Thunderbolt is the STAB move of choice, with good neutral coverage as well as useful super effective coverage on bulky Water-types. For the second moveslot, Hidden Power is the best choice due to Electabuzz's somewhat sparse movepool. With Hidden Power Grass, you can hit Pokemon who are immune to Electabuzz's STAB, such as Rhyperior, Lanturn, and Quagsire, super effectively, making it usually the best choice. Hidden Power Ice, on the other hand, achieves much more general coverage, hitting almost every Pokemon in the game for neutral damage. Hidden Power Fire is also an option, mostly for its ability toas it 2HKOes the standard 252/136 Impish Steelix, as well as forand provides coverage on Grass-types.</p>

<p>Electabuzz suffers from being perpetually compared to Manectric on all counts, since it and Manectric share the same ability, same typing, same Speed, and similar movepools, though Manectric has slightly higher Special Attack to Electabuzz's slightly higher Attack. While Manectric is certainly more accomplished at special sweeping, Electabuzz has a number of moves that give it an advantage in certain situations. The most notable of these is Cross Chop, which with minimal investment will 2HKO standard 252 Defense Calm Chansey, who is the most prominent special sponge in UU and Manectric's greatest nemesis, thereby allowing it to bypass the most prominent special sponge in Underused. If you run Hidden Power Ice, however, it may be worth your while to run Focus Blast, a stronger special attack whichthat can OHKO Steelix and offensive Rhyperior. In the last slot, Psychic is necessary if you chose Hidden Power Grass in order to strike Venusaur, who can be a serious threat otherwise. If you chose any other Hidden Power, then Substitute is an excellent choice to allow Electabuzz to scout, ease prediction on the switch, and avoid status afflictions.</p>

[ADDITIONAL COMMENTS]

<p>If you don't like Cross Chop's accuracy, there are a number of alternatives available. Focus Punch pairs well with Substitute and can OHKO Calm Chansey after Stealth Rock damage,and 2HKO 252 HP Registeel, but is useless if you don't have a Substitute up. Low Kick is stronger against Registeel but fails to 2HKO Chansey. Toxic is also an option to increase residual damage on walls such as Donphan and Uxie, making them more easily worn down over time,. as is Charge Beam can be used to hopefully raise the power of your special moves, granting you a little extra firepower. The EVs are fairly straightforward sweeping EVs, while a 29 HP IV is advised to allow a maximum of 11 uses of Life Orb, rather than 10.</p>

[Team Options]

<p>Entry hazards are indescribably important when running Electabuzz, since it often lacks the necessary power to deal with the bulkier Pokemon of Underused,.thus Spikes and Stealth Rock damage go a long way in granting Electabuzz those crucial OHKOs and 2HKOs before it can be harmed. It is also advisable that you have a way of making sure that your entry hazards stay on the field, be it by spinblockers such as Spiritomb, or else by a reliable way of removing such commonly used Rapid Spin users as Hitmontop and Donphan. Other important support tactics for aiding Electabuzz include Wish support, as Electabuzz will often find itself very low on health through weaker attacks and passive damage.</p>

<p>It is necessary to weaken Electabuzz's common responses, most notably Registeel and Steelix (if you lack Hidden Power Fire or Focus Blast), if you want it to clean up, most notably the omnipresent Registeel, and Steelix should you lack Hidden Power Fire or Focus Blast. Both, should they lack Shed Shell, can be trapped by Magneton and Dugtrio. should they lack Shed Shell, However, you must be wary as Earthquake and Iron Head respectively from either will do significant damage to Magneton and Dugtrio, respectively. For a more general response, a bulky Water-type is your best shot at taking down Steelix and other Ground-types, and a strong Fire- or Fighting-type can deal with Registeel. Lacking Hidden Power Fire, Ice, or Psychic leaves you vulnerable to Venusaur, and so Registeel can be a useful ally to deal with it and other specially-oriented threats,. However, using Registeel with Electabuzz comes at the expense of a large Ground-type weakness for your team.</p>

<p>Another useful partner to consider is Venusaur itself, whose STAB moves gain super effective coverage on Ground- and Grass-types, both of which are the most common types in UU that resist Electabuzz's STAB,. and are Venusaur is also useful for taking care of such foes as Donphan, and Tangrowth, . It is also useful to remove Lanturn, and Quagsire, since all of them give Electabuzz trouble depending on what Hidden Power it is running both of whom wall all non-Hidden Power Grass variants of Electabuzz, and it is also one of the best Spikers in Underused. Other Pokemon to watch out for include those that have very high defensive stats and no weaknesses to the moves Electabuzz commonly carries. The most prominent under this category are Uxie, and Rotom. This overall category is serviced adequately, for the most part, by wallbreakers; Absol and Drapion both have STAB Night Slash and Pursuit to deal with the Psychic- and Ghost-types among the crowd, and while Blaziken is immune to burns and so can take on Rotom and specially defensive Weezing thanks to his immunity to burn to a reasonable extent. Weezing makes for another good partner as it is a fairly solid stop to most Grass-, Fighting- and Ground-types, as well as being an excellent counter to Hitmontop and Hariyama, while also having excellent defensive synergy with Registeel.</p>

[Optional Changes]

<p>On the special side, Discharge and Thunder are both alternatives to Thunderbolt as the STAB move of choice, with Discharge having lower raw power than Thunderbolt but a higher paralysis chance, and Thunder having more power, but with less accuracy, (and the same paralysis chance as Discharge). Neither is wholly reliable, and on the whole Thunderbolt is usually the best choice. Focus Blast is another notable option for its ability to OHKO Steelix, but its low accuracy is a massive turn-off. Other moves that have some utility are those that catch some of the lesser seen special walls off-guard: Signal Beam hits Hypno, Uxie, and Grumpig for decent damage, though only slightly more damage than a neutral Thunderbolt would, and Psychic hits Poison-types such as Venusaur, Nidoqueen, and the rare Muk.</p> wait, if it learns Psychic why do you advocate HP Psychic in the set comments?

<p>On the physical side, one can employ a SubPunch strategy with Substitute and Focus Punch, this being the only way allowing Electabuzz to 2HKO Registeel and OHKO Chansey. The only other physical moves of note, aside from Return, are the elemental punches,. Each of which is viable may be used as a coverage move or as an alternative to Hidden Power in certain situations, or else an alternative to Hidden Power should you want two move types on one moveset. Toxic allows Electabuzz to hit bulky Pokemon such as Uxie and Spiritomb on the switchin,. and Charge Beam can boost your Special Attack, but Electabuzz is pretty much entirely outclassed by Manectric at Charge Beam sets. Lastly, Screech can allow you to OHKO Chansey if you can hit it on the switchin.</p>

<p>Electabuzz's most indispensable asset is undoubtedly his Speed, and so it is almost always most profitable to invest as much as possible in it. 252 Speed EVs and a Naive nature allows Electabuzz to outpace Timid 252 Speed Hidden Power Fighting Mismagius, and to tie with other positive-natured base 105s such as Scyther and Manectric. If you wish to invest more in other stats, 216 Speed EVs and a Naive nature allows you to beat positive natured base 100s such as Typhlosion. Next in order of importance are its offensive stats,. and The majority should be invested in the attacking stat you are focusing on more prominent stat, while you can divert a number of your choosing some EVs to the other if you should wish. When going mixed, remember that the most prominent special wall, Chansey, is 2HKOed by Cross Chop without any investment, and the most prominent physical wall, arguably being Steelix, is 2HKOed by Focus Blast without investment, and Thus, not so much is many EVs are needed to bypass common threats to solo stat sweepers,. and The more Electabuzz invests in its STAB main attacking stat the better, for it is nowhere near as strong as some other popular mixed sweepers. Lastly, your HP stat should end in a 9 if you use Life Orb, so that you may have at most 11 uses of Life Orb rather than 10.</p>

[Counters]

<p>Registeel is almost a complete stop to Electabuzz, with its titanic defenses easily shrugging off everything Electabuzz has to throw at it. The best Electabuzz can muster is Cross Chop, which is not even guaranteed to 3HKO specially defensive variants. Steelix is more or less in the same boat, though it fears Hidden Power Fire and Focus Blast. Earthquake from either Registeel or Steelix easily puts away Electabuzz for good. Uxie has great defensive stats as well, taking little damage from Signal Beam or Thunderbolt and hitting back with Thunder Wave or STAB Psychic, and is not damaged by Spikes due to Levitate. Rotom resists nearly everything from a standard mixed Electabuzz and can use STAB Shadow Ball, Thunder Wave or Will-O-Wisp to cripple physical variants.</p>

<p>Ground- and Grass-types are immune to or resist Electabuzz's Electric STAB attacks, and while they are often at risk of being hit by a super effective Hidden Power, those that are bulky enough to withstand one or two onslaughts make decent checks. Tangrowth and Donphan have high Defense and can take Ice Punch from physical Electabuzz, while specially defensive Venusaur can brush off Hidden Power Ice or Fire with Synthesis and hit back with its STAB moves. A special mention goes to Claydol, who resists all three entry hazards and has decent defensive stats, Rapid Spin, and STAB Earthquake. If Electabuzz lacks Hidden Power Grass, it is easily countered by Lanturn and Gastrodon.</p>

<p>Hypno and Grumpig both have high Special Defense and resist Cross Chop, and so make making them excellent counters to the special mix set,. as does Weezing is a good counter to the physical mix set, with its boasting a high Defense stat, resistance to Focus Blast, and access to Will-O-Wisp. Hitmontop and Hariyama both check the physically based variant as well, especially Hitmontop, who has access to Technician Fake Out and Mach Punch. Lastly, Electabuzz is quite frail and easily revenge-killed, though there are not many Pokemon that are faster than it that are commonly used in UU also worth or allowed usage outside the Underused tier. Swellow can revenge with Return or Facade, but cannot risk switching into Thunderbolt. A special mention also goes to Dugtrio, who is faster and can trap Electabuzz and kill it with STAB Earthquake, and cocky ones can try to switch in with their immunity to Thunderbolt.</p>


good job bmb.

GP CHECK 1/2
 

Snorlaxe

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is a Top Contributor Alumnus
GP CHECK 2/2

pink is grammar edits
blue is prose edits

[Overview]

<p>Electabuzz, a highly popular Underused Pokemon in RSE, received both a blessing and a curse in the transition to the DPP metagame - while it struggles to regain its old popularity in the Underused tier, it was blessed with an evolution, Electivire, who ascended the ranks into Overused. Pokemon who Electabuzz once dominated entirely and Pokemon who didn't exist in RSE now compete with Electabuzz for a spot on a team, and Electabuzz simply does not have enough going for it to merit its old popularity. The most notable of the Pokemon who have crept out from Electabuzz's old shadow is Manectric, who is now blessed with an extended movepool and is almost always a far more usable choice. Despite this, Electabuzz is still a reasonably good mixed sweeper, and unlike Manectric it is still able to defeat Chansey one-on-one. Though certainly not the best, it is definitely not the worst at its job and occupies its own unique niche in the metagame.</p>

[SET]
name: Life Orb
move 1: Thunderbolt
move 2: Hidden Power Grass / Hidden Power Ice
move 3: Cross Chop / Focus Blast
move 4: Psychic / Substitute
item: Life Orb
nature: Hasty
evs: 4 Atk / 252 SAtk / 252 Spe
ivs: 29 HP

[SET COMMENTS]

<p>What sets Electabuzz apart from the crowd is its excellent Speed, which coupled with its acceptable offensive stats makes it an effective mixed late-game cleaner. Thunderbolt is the STAB move of choice, with good neutral coverage as well as useful super effective coverage on bulky Water-types. For the second moveslot, a Hidden Power of your choice can be employed in order to hit certain targets. With Hidden Power Grass, you can hit Pokemon who are immune to Electabuzz's STAB, such as Rhyperior, Lanturn, and Quagsire, super effectively, usually making it the best choice. Hidden Power Ice, on the other hand, achieves much more general coverage, hitting almost every Pokemon in the game for neutral damage. Hidden Power Fire is also an option, as it 2HKOes the standard 252/136 Impish Steelix and provides coverage on Grass-types.</p>

<p>Electabuzz suffers from being perpetually compared to Manectric on all counts since it and Manectric share the same ability, same typing, same Speed, and similar movepools, though Manectric has slightly higher Special Attack to Electabuzz's slightly higher Attack. While Manectric is certainly more a more accomplished special sweeper, Electabuzz has a number of moves that give it an advantage in certain situations. The most notable of these is Cross Chop, which with minimal investment 2HKOes standard 252 Defense Calm Chansey, who is the most prominent special sponge in UU and Manectric's greatest nemesis. If you run Hidden Power Ice, however, it may be worth your while to run Focus Blast, a stronger special attack that can OHKO Steelix and offensive Rhyperior. In the last slot, Psychic is necessary if you chose Hidden Power Grass in order to strike Venusaur, who otherwise walls Electabuzz. If you chose any other Hidden Power, then Substitute is an excellent choice to allow Electabuzz to scout, ease prediction on the switch, and avoid status afflictions.</p>

[ADDITIONAL COMMENTS]

<p>If you don't like Cross Chop's accuracy, there are a number of alternatives available. Focus Punch pairs well with Substitute and can OHKO Calm Chansey after Stealth Rock damage and 2HKO 252 HP Registeel, but is useless if you don't have a Substitute up. Low Kick is stronger against Registeel but fails to 2HKO Chansey. Toxic is also an option to increase residual damage on walls such as Donphan and Uxie, making them more easily worn down over time. Charge Beam can be used in the hopes that it grants Electabuzz the Special Attack boost, allowing it to hit harder. The EVs are fairly straightforward sweeping EVs, while a 29 HP IV is advised to allow a maximum of 11 uses of Life Orb rather than 10.</p>

[Team Options]

<p>Entry hazards are indescribably important when running Electabuzz, since it often lacks the necessary power to deal with the bulkier Pokemon of Underused. Spikes and Stealth Rock damage go a long way in granting Electabuzz those crucial OHKOs and 2HKOs before it can be harmed. It is also advisable that you have a way of making sure that your entry hazards stay on the field, be it by spinblockers, such as Spiritomb, or by a reliable way of removing such commonly used Rapid Spin users like Hitmontop and Donphan. Other important support tactics for aiding Electabuzz include Wish support, as Electabuzz will often find itself very low on health through weaker attacks and passive damage.</p>

<p>It is necessary to weaken Electabuzz's common responses, most notably Registeel and Steelix (if you lack Hidden Power Fire or Focus Blast), if you want it to clean up. If they lack Shed Shell, both can be trapped by Magneton and Dugtrio. However, you must be wary, as Earthquake and Iron Head from either will do significant damage to Magneton and Dugtrio, respectively. For a more general response, a bulky Water-type is your best shot at taking down Steelix and other Ground-types, and a strong Fire- or Fighting-type can deal with Registeel. Lacking Hidden Power Fire, Ice, or Psychic leaves Electabuzz vulnerable to Venusaur, so Registeel can be a useful ally to deal with it and other specially-oriented threats. However, using Registeel with Electabuzz comes at the expense of a large Ground-type weakness for your team.</p>

<p>Another useful partner to consider is Venusaur itself, whose STAB moves gain super effective coverage on Ground- and Grass-types, the most common types in UU that resist Electabuzz's STAB. Venusaur is also useful for taking care of such foes as Donphan, Tangrowth, Lanturn, and Quagsire, since all of them give Electabuzz trouble depending on what Hidden Power it is running. Other Pokemon to watch out for include those who have very high defensive stats and no weaknesses to the moves Electabuzz commonly carries. The most prominent Pokemon in this category are Uxie and Rotom. This overall category is serviced adequately, for the most part, by wallbreakers; Absol and Drapion both have STAB Night Slash and Pursuit to deal with the Psychic- and Ghost-types among the crowd, while Blaziken can take on Rotom and specially defensive Weezing thanks to his immunity to burn. Weezing makes for another good partner as it is a fairly solid stop to most Grass-, Fighting-, and Ground-types, while also having excellent defensive synergy with Registeel.</p>

[Optional Changes]

<p>On the special side, Discharge and Thunder are both alternatives to Thunderbolt as the STAB move of choice, with Discharge having lower raw power than Thunderbolt but a higher paralysis chance, and Thunder having more power, less accuracy, and the same paralysis chance as Discharge. Neither is wholly reliable, however, so Thunderbolt is usually the best choice. Focus Blast is another notable option for its ability to OHKO Steelix, but its low accuracy is a massive turn-off. Other moves that have some utility are those that catch some of the lesser seen special walls off-guard: Signal Beam hits Hypno, Uxie, and Grumpig for slightly more damage than a neutral Thunderbolt would, while Psychic hits Poison-types such as Venusaur, Nidoqueen, and the rare Muk.</p>

<p>On the physical side, one can employ a SubPunch strategy with Substitute and Focus Punch, allowing Electabuzz to 2HKO Registeel and OHKO Chansey. The only other physical moves of note, aside from Return, are the elemental punches. Each may be used as a coverage move or as an alternative to Hidden Power in certain situations. Toxic allows Electabuzz to hit bulky Pokemon such as Uxie and Spiritomb on the switch-in. Charge Beam can boost Electabuzz's Special Attack, but it is pretty much entirely outclassed by Manectric at Charge Beam sets. Lastly, Screech can allow Electabuzz to OHKO Chansey if it can hit it on the switch-in.</p>

<p>Electabuzz's most indispensable asset is undoubtedly its Speed, and so it is almost always profitable to invest as much as possible in it. 252 Speed EVs and a Naive nature allows Electabuzz to outpace Timid 252 Speed Hidden Power Fighting Mismagius and tie with other positive-natured base 105s such as Scyther and Manectric. If you wish to invest more in other stats, 216 Speed EVs and a Naive nature allows Electabuzz to beat positive-natured base 100s such as Typhlosion. Next in order of importance are its offensive stats. The majority should be invested in the attacking stat you are focusing on, while you can divert some EVs to the other if you wish. When going mixed, remember that the most prominent special wall, Chansey, is 2HKOed by Cross Chop without any investment, and the most prominent physical wall, Steelix, is 2HKOed by Focus Blast without investment. Thus, not many EVs are needed to bypass common threats to solo stat sweepers. The more Electabuzz invests in its main attacking stat the better, for it is nowhere near as strong as some other popular mixed sweepers. Lastly, your HP stat should end in a 9 if you use Life Orb so that you may have at most 11 uses of Life Orb rather than 10.</p>

[Counters]

<p>Registeel is almost a complete stop to Electabuzz, easily shrugging off anything it has to throw at it thanks to its titanic defenses. The best Electabuzz can muster is Cross Chop, which is not even guaranteed to 3HKO specially defensive variants. Steelix is more or less in the same boat, though it fears Hidden Power Fire and Focus Blast. Earthquake from either Registeel or Steelix easily puts away Electabuzz for good. Uxie has great defensive stats as well, taking little damage from Signal Beam or Thunderbolt and hitting back with Thunder Wave or STAB Psychic. Rotom resists nearly everything from a standard mixed Electabuzz and can use STAB Shadow Ball, Thunder Wave, or Will-O-Wisp to cripple physical variants.</p>

<p>Ground- and Grass-types are immune to or resist Electabuzz's STAB attacks, and while they are often at risk of being hit by a super effective Hidden Power, those who are bulky enough to withstand one or two onslaughts make decent checks. Tangrowth and Donphan have high Defense and can take Ice Punch from physical Electabuzz, while specially defensive Venusaur can brush off Hidden Power Ice or Fire with Synthesis and hit back with its STAB moves. A special mention goes to Claydol, who resists all three entry hazards and has decent defensive stats, Rapid Spin, and STAB Earthquake. If Electabuzz lacks Hidden Power Grass, it is easily countered by Lanturn and Gastrodon.</p>

<p>Hypno and Grumpig both have high Special Defense and resist Cross Chop, making them excellent counters to Electabuzz. Keep in mind that Electabuzz is quite frail and easily revenge-killed, though there are not many Pokemon who are faster than it who are commonly used in UU. Swellow can revenge with Return or Facade, but cannot risk switching into Thunderbolt. A special mention goes to Dugtrio, who is faster and can trap Electabuzz and kill it with STAB Earthquake.</p>
cool stuff. you were sorta inconsistent with using who vs that so I changed them all to who as you seemed to use it more. also, I had to remove some outdated (i.e. from when the analysis had both a special and physical set) information from the counters section, though for the most part it was quite good. aside from that, this was a great analysis; after implementing my changes this can be uploaded!

 

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