Claydol (Update) [GP 2/2]

bugmaniacbob

Was fun while it lasted
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Status: Done; awaiting grammar checks, critiques, etc.


Initial changes:
  • Rewrote all sets
  • Added Team Options paragraph to set descriptions
  • Added separate Team Options section
  • Reworded EV, OO, Counters and Opinion sections.
Stamps:
(Fatecrashers)
(Flora)




http://www.smogon.com/dp/pokemon/claydol
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[Overview]

<p>Claydol is best described as quite a mixed bag. It has impressive defensive stats but mediocre offensive stats, six excellent resistances but six crippling weaknesses, and a vast movepool but little to take advantage of it with. It is one of the best support Pokemon in the game, with access to Stealth Rock, Rapid Spin, and dual screens, as well as less commonly seen methods of support such as Trick Room and Rain Dance. In addition to this, it can wall a great number of Pokemon, and its defensive stats allow it to take hits from both sides and come in on a wide variety of opponents. Also, it has access to moves such as Calm Mind as well as reliable offensive moves, which includes desirable STAB Ground-type moves. It is as unpredictable as the British weather and can be quite as depressing for the opponent’s team.</p>

<p>On the downside however, Claydol’s many weaknesses are often its undoing. All six weaknesses are to very common types, and the Pokemon who use them are often very common as well; for example, Venusaur, Milotic, Moltres, and Mismagius are all top-flight Pokemon who Claydol is almost always beaten by. This is also the area where Claydol’s lack of offense comes back to haunt it, meaning that many Pokemon are not as threatened by it as they otherwise could be.</p>

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Psychic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 144 Def / 114 SpA

[SET COMMENTS]

<p>Rapid Spin is the core move of this set, and can be used with any team style, while Claydol's natural bulk combined with the lack of damage taken from all entry hazards allow it to get its job done with ease. Claydol can also set up Stealth Rock itself, thereby doing two support jobs in one team slot. Claydol's relative indifference to Fighting- and Ground-type moves means that it can usually afford to switch into Hitmontop or Donphan as they spin, and then either set up Rocks again as they run, or kill them with STAB Psychic or Ice Beam.</p>

<p>Of its two STAB choices, a Ground-type move gives the best coverage. Claydol can use both physical and special moves equally well - however, while Earthquake has more power on paper, Earth Power is preferable for several reasons. Firstly, many Pokemon who Claydol will be aiming at are hit harder on the special side. Secondly, most of the important moves that Claydol should be using in the last slot are special moves, and having both moves working off the same attacking stat means that you do not have to split EVs. For the last slot, there are a number of choices depending on what you feel threatens Claydol the most. Psychic is a reasonably good secondary STAB, Ice Beam has the best coverage alongside Earth Power, while Shadow Ball is useful to hit Ghosts who try to block Rapid Spin.</p>

[ADDITIONAL COMMENTS]

<p>Psychic is the first option as a secondary STAB move, allowing Claydol to take on Fighting-types much more easily, but does not have any notable cohesion with Earth Power. Ice Beam offers far more in coverage, creating an unresisted Ice + Ground move combination. In particular, Ice Beam allows Claydol to hit Swellow and other Flying-types, as well as Grass-types who resist Earth Power, for super effective damage. Shadow Ball hits Ghost-types coming in to block Rapid Spin; however, it cannot touch Swellow. Lastly, Toxic is an option to cripple Spiritomb or Milotic on the switch.</p>

<p>For the EVs, you should first max out HP, as Claydol is noted for being able to wall attacks from both ends with reasonable success. As for the rest, allocating a reasonable amount to Defense, as well as a Bold nature, is the advisable course of action to take since Claydol is primarily a physical wall; 144 Defense EVs give Claydol about equal defensive stats on both ends, while the remainder is pushed into Special Attack to bolster Claydol’s otherwise quite average offense.</p>

<p>Claydol itself is a good check to many physical attackers because it resists Close Combat, Stone Edge, and Earthquake. Thus, it makes an excellent partner to boosting sweepers such as Absol and Kabutops, who are more than happy to let Claydol dispose of Fighting-type foes while also setting up Stealth Rock to support the sweepers. Claydol's access to Rapid Spin benefits Pokemon who are weak to Stealth Rock; for example, Moltres and Scyther both greatly value the removal of the rocks, as they would be the death of them without a spinner. Other Rock-weak Pokemon such as Swellow and Arcanine also value Stealth Rock's absence, saving them a great deal of health. Choice Band Spiritomb makes an excellent partner, as not only can it trap and OHKO Ghost-types such as Mismagius and Rotom with STAB Pursuit, but it can also use its own Ghost typing to block any Rapid Spin attempts made by the opponent, keeping Claydol's Stealth Rock on the field. For these reasons, Spiritomb is Claydol's best friend and worst enemy from a strategic point of view.</p>

<p>The most effective way to deal with an opposing Spiritomb is generally to employ a Fire-type wallbreaker, such as Blaziken or Arcanine, who can dispose of it with Fire Blast or Flare Blitz respectively, and have the benefits of being immune to Will-O-Wisp and possessed of a Dark-type resistance or Intimidate respectively. Due to Claydol's numerous weaknesses, there are a wide variety of offensive Pokemon who give Claydol trouble, the most common being Mismagius, Venusaur, and Milotic. Specially defensive Registeel can deal with the former two, as well as being a good check to Swellow and Scyther. It also has good defensive synergy with Claydol, as it resists five of Claydol’s six weaknesses while Claydol resists two of Registeel’s three weaknesses, without them sharing a single weakness. Together, they resist 15 of the 17 types in the game. The two unresisted types are Fire and Water, and as such a bulky Water-type can be useful. Milotic is one of the best choices since it has good all-round defensive stats, access to Recover and can take Water and Ice attacks aimed at Claydol with ease, as well as taking Fire attacks aimed at Registeel. Opposing Water-types can be dealt with through Grass-types, so including Venusaur or Sceptile on your team would be a good investment, though you must be careful as it will make you susceptible to Moltres. Stealth Rock whittles Moltres and other Flying-types down quite quickly, allowing you to usually bring it down with repeated assaults, if you lack a bulky Water-type such as Milotic.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Earth Power
move 3: Psychic / Ice Beam
move 4: Rest
item: Chesto Berry
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Claydol has access to Calm Mind as well as STAB Earth Power, allowing it to perform the role of a bulky set-up sweeper. Thanks to its goodbulk and resistances, Claydol can come in on something it frightens and begin setting up. Claydol is usually weaker to special attackers, but by boosting its Special Defense stat it can survive most major assaults and return fire with its own moves. Claydol can then recover health and remove status using Rest, the major drawback of which can be negated once by using Chesto Berry for the item.</p>

<p>Calm Mind boosts Claydol's decent Special Defense stat while also raising its rather average Special Attack stat to make it an offensive threat. Earth Power is Claydol’s most useful special STAB option. For its second offensive move, STAB Psychic is a strong choice, as greater overall power is more important to Calm Mind Claydol than super effective coverage. Earth Power hits the Steel-types who resist Psychic, as well as Houndoom and Drapion, for super effective damage while Psychic hits common Grass-types such as Venusaur, as well as Weezing, for super effective damage. For the last slot, Rest is the primary option, giving Claydol a bit more durability, recovering lost HP, and also preventing the opponent from attempting to stall you out with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>For other options, Ice Beam has the best coverage with Earth Power, hitting Grass-types and Flying-types for super effective damage. In the item slot a Chesto Berry is used in order to wake Claydol up immediately after the use of Rest. The reason why a Lum Berry is not used is because the Chesto Berry cannot be accidentally removed by a different status condition. Claydol is given maximum Special Attack EVs, as otherwise it is unlikely to be doing any serious damage even when boosted. After that enough EVs are allocated to Speed to beat 52 Spe Blaziken and everything slower, although you do also have the alternative of running 108 EVs in order to beat 56 Spe Milotic and Adamant Torterra. 160 EVs are given to HP, which is important as Claydol gains a HP stat of 301. This means that it can take three Seismic Tosses, allowing it to set up on Chansey by alternating between Calm Mind and Rest. Although Claydol cannot ever 2HKO Chansey even when at +6, both Earth Power and Psychic have a chance to lower Chansey's Special Defense, so it is likely that Claydol will win the stall-war.</p>

<p>Without Shadow Ball, Mismagius can Calm Mind up alongside Claydol and destroy it with its own Shadow Ball. Registeel makes a good check to most Mismagius but it cannot beat Substitute + Charge Beam Rotom, who can be revenge killed by Pokemon such as Pursuit Dugtrio and specially defensive Drapion. You will also want a way to beat the bulky Water-types who love to switch into Claydol, whom Registeel and Milotic both cannot beat either. Specially defensive Venusaur makes a great check to almost all bulky Water-types such as Milotic and Slowbro, taking even the most powerful Ice Beams with ease, recovering health with Synthesis, and killing with STAB Energy Ball or Power Whip.</p>

[SET]
name: TrickScarf Lead
move 1: Trick
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Earth Power / Explosion
item: Choice Scarf
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Claydol's versatility as a lead allows it to pull off a Trick-oriented set quite effectively. Tricking is only half the fun; deciding how to capitalize on your opponent's misfortune is the second part of this set's strategy.</p>

<p>Stealth Rock is always welcome on any team, but the two remaining moves are more dependent on the rest of your team. The moves listed are obviously the most general, since all teams enjoy Rapid Spin support and Earth Power / Explosion allows Claydol to attack after Tricking away its Choice Scarf. However, many other utility moves can be used in lieu of these moves. Claydol has access to dual screens which can come in handy on offensive teams that employ fragile sweepers, and can use Toxic to shorten the life expectancy of enemy walls. No matter how you decide to use Claydol, its reliability as a team supporter cannot be ignored.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread helps Claydol switch in against strong physical threats, like Aggron, Donphan, and Hitmonchan. However, if Claydol is using Explosion (or any other physical attack) in its moveset, use an Impish nature instead of Bold.</p>

<p>Claydol has troubles with a few other popular leads, including Alakazam, Ambipom, Mesprit (especially Trick variants), and Uxie. Luckily, all of these Pokémon can be countered by one teammate: Choice Band Spiritomb. Spiritomb has no troubles switching in against these threats and Pursuiting them as they try to switch out. Other than these leads, however, Claydol should be able to pull off its strategy without a hitch.</p>

<p>Pokémon locked into one attack make prime setup fodder. Teammates such as Venusaur, Rhyperior, or other boosting Pokémon or Substitute users have no problem switching in and setting up. Be wary of switching in blindly, however; many players will switch out their Tricked Pokémon if they feel threatened. Luckily, common leads such as Cloyster and Omastar will stay in and continue to lay down entry hazards, lessening the chance of a blind switch.</p>

<p>Choice-locked Pokémon are also prime candidates for Dugtrio, whose Arena Trap makes picking them off simple. The shared Water weakness between Claydol and Dugtrio should not be overlooked, however, and should be covered by the rest of your team.</p>

<p>It should be mentioned that Tricking your opponent's lead may not always be the best way to go about using Claydol; locking walls or boosting sweepers such as Chansey and Swords Dance Venusaur into non-attacking moves may be just as important as setting up Stealth Rock or dual screens at the beginning of the match.</p>

[SET]
name: Pure Support Lead
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay / Lum Berry
nature: Careful
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Claydol’s pure support set is about as far as you can go in terms of team support. This set’s only concern is bringing the full force of Claydol’s movepool onto the opponent very early in the game and by using Claydol’s impressive defensive capabilities in tandem with its excellent support movepool to make an early sweep possible by a fast, powerful boosting sweeper such as Nasty Plot Mismagius or Swords Dance Scyther.</p>

<p>Stealth Rock is used to support the team, allowing your sweepers to get the necessary OHKOs and 2HKOs that they may not achieve otherwise. It also breaks any Focus Sashes that your opponent may be trying to hide. Reflect and Light Screen make up the popular 'dual screen' combination, shielding your team from attacks. Explosion is your final move, and grants your sweeper a free switch after Claydol's death. Light Clay increases the duration of Light Screen and Reflect by three turns, and is the item of choice on this set, while Lum Berry is the other recommended item, allowing you to live through Venusaur’s Sleep Powder, though admittedly it could also simply attack with Energy Ball or Power Whip.</p>

[ADDITIONAL COMMENTS]

<p>The set is most effectively used as a lead, where the idea is to set up both screens and Stealth Rock, and then Explode on your opponent’s face, taking down or weakening one of your opponent’s Pokemon and allowing your sweeper to come in for free. From there, your sweeper can boost up and take down the rest of your opponent’s team. With Light Clay, assuming you have used Light Screen, Reflect, and Stealth Rock, with a turn to explode and a turn to set up once with your sweeper, you still have three turns of Reflect and two turns of Light Screen left, hopefully granting you enough time to wreak irreparable damage and allowing your team to clean up where your sweeper left off. A Calm nature and high Special Defense EVs allows you to take beatings from specially-inclined leads before falling thanks to Claydol’s impressive Special Defense stat, assuming Claydol used Reflect first. 80 Defense EVs are invested to give Claydol reasonable defensive stats on both sides.</p>

<p>The order you use dual screens should be determined by the sweeper you intend to send in; for example, Dragon Dance Altaria is quite weak on the physical side, so Reflect should be used first, just in case you are knocked out next turn. As previously mentioned, set-up sweepers work best alongside this Claydol variant, coming in immediately after Claydol has Exploded and setting up stat boosts under the protection of Claydol’s lingering screens. Nasty Plot Mismagius works well within this capacity, being able to set up more bulky Substitutes and boost its Special Attack. Another tactic is to use Claydol in tandem with a Baton Passer such as Scyther to set up a Swords Dance or Agility before passing it off to another powerful Pokemon, though this tactic requires much skill and half your team to pull off. The most likely ways that this strategy will fail are if your opponent has a Taunt lead such as Ambipom or Electrode, completely shutting Claydol down, or a Pokemon with Brick Break, who can make your efforts all for naught in one turn.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stone Edge
move 4: Explosion
item: Life Orb / Leftovers
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Claydol’s good overall defensive stats it makes for a top choice Trick Room activator in Underused, giving it another way to support its teammates. With a Brave nature and 0 Speed IVs Claydol reaches 139 Speed, enough to outspeed all Pokemon of base 55 Speed or higher under Trick Room, with its offensive moves able to cause some trouble to the opponent’s team.</p>

<p>Explosion acts as a single safe switch for your Trick Room sweeper, though generally Claydol will not want to sacrifice itself so quickly until late-game, as its bulk means it can usually set up Trick Room more than once per game. This leaves you with two moveslots, giving you a choice of combination between Ice Beam and Earth Power or Stone Edge and Earthquake. To avoid splitting EVs, as Earthquake and Explosion are both physical attacks, the 'EdgeQuake' combination is the preferred set of moves here.</p>

[ADDITIONAL COMMENTS]

<p>A Brave nature lowers Claydol's Speed, a useful tactic on a Trick Room team, while increasing Claydol's Attack. To maximize Attack, 252 EVs are invested, as well as 252 EVs in HP to promote overall bulk, while the leftover EVs are slotted into Defense. A Speed IV of 0 is used to minimize your Speed stat for optimal efficiency under Trick Room conditions.</p>

<p>One of the great benefits of using Trick Room is that its effects are carried on to the next Pokemon, allowing it a maximum of four turns of wrecking time. On the physical side, Rampardos has a massive Attack stat and can destroy almost any Pokemon it walks into, with its low Speed and horrible defensive stats made up for by Trick Room, allowing it to outspeed most competition. Marowak is also extremely powerful, with its signature item Thick Club boosting its Attack, allowing it to fire off very powerful STAB Earthquakes. Rhyperior has strong STAB moves and a good offensive typing as well as decent defensive stats and access to Swords Dance, with its poor Speed now an extra bonus. Ursaring, too, has Swords Dance and can use a Flame Orb to activate Guts, also granting it a 140 Base Power STAB move in the form of Façade to use off its 130 base Attack stat. On the special side, Clamperl works a lot like Marowak, with its signature item DeepSeaTooth boosting its Special Attack to a maximum of 540, added to the fact that it is faster than almost anything else under Trick Room. Glaceon is another good special choice, being able to fire off powerful Ice Beams from its base 130 Special Attack stat, and its low Speed now considered a great asset.</p>

[Team Options]

<p>As Claydol is generally a support Pokemon, it rarely sees the need for support for itself. Wish support from a Pokemon such as Chansey or Leafeon can be useful as Claydol has no reliable recovery of its own. Claydol also appreciates spinblocking support to keep its Stealth Rock on the field, as well as Pursuit support to remove opposing spinblockers - Spiritomb is an extremely notable partner due to its ability to fill both roles extremely well. Choice Scarf Absol is also very effective at removing spinblockers since it can outrun all of the faster spinblockers, effectively placing them into a checkmate position. Sweeping versions of Claydol benefit from entry hazards. In terms of support that Claydol brings to other Pokemon, Rapid Spin is of infinite help to those fatally weak to it, such as Moltres and Scyther, and other Pokemon such as Arcanine, Swellow, and Houndoom find it much easier to play in an environment without Stealth Rock as well. As for Stealth Rock support, set-up sweepers in particular value Stealth Rock for the residual damage it causes to walls who may try to thwart them, and Stall teams value it for the damage it causes over time to the opposing team, as they will be forcing plenty of switches.</p>

<p>Claydol is one of the best Pokemon in the game at taking down Fighting-types, and as such is valued as a partner by Pokemon such as Absol and Kabutops, who dislike having to deal with Hitmontop and Hariyama. Without Shadow Ball, Claydol is quite easily set up on by Ghost-types such as Mismagius and Rotom, both of whom can usually be dealt with by specially defensive Drapion, who has access to Pursuit. Without Ice Beam, Claydol is generally an open invitation for Swellow, as well as other Flying-types, to come in and start causing havoc though they can be dealt with to a certain extent by a bulky Water-type such as Milotic. Lastly, the opponent’s bulky Water-types have little to fear from Claydol, but they can be stopped by a specially defensive Venusaur, who takes little from their strongest Ice Beams, can recover health with Synthesis and hit back with STAB Energy Ball or Power Whip.</p>

<p>On the defensive side, Claydol has impressive defensive synergy with Registeel, resisting two of Registeel’s three weaknesses while Registeel resists five of Claydol’s six weaknesses. Milotic is the next Pokemon to consider for use alongside Claydol, as it resists Claydol’s nasty Water- and Ice-type weaknesses, and between Milotic, Registeel, and Claydol, every single attack type in the game is resisted. A notable chink in the armor is that bulky Water-types cannot really be hurt much by any of them, and as mentioned above a bulkier Grass-type such as Venusaur can take them down with relative ease. Lanturn is another Pokemon to consider, as it is quite defensive overall and can deal with bulky Water-types with its STAB Thunderbolts while sharing similar defensive synergy with Claydol as with Milotic, though Lanturn lacks Milotic’s recovery move. Spiritomb can be a problem since it is the only spinblocker that cannot be Pursuit-trapped; therefore, you will want a wallbreaker strong enough to break Spiritomb's defenses without too much risk. Blaziken is immune to Will-O-Wisp, resists Dark-type moves, and can OHKO offensive Spiritomb with STAB Fire Blast. Arcanine is much the same but is slightly bulkier and can weather Spiritomb's assaults with Intimidate. Lastly, Chansey can be a helpful partner, as Claydol resists Chansey's Fighting-type weakness and Chansey can take almost any special attack, covering Claydol's weaker side, as well as healing Claydol with Wish.</p>

<p>Donphan and Hitmontop are very common partners to Pokemon such as Swellow and Scyther, notably for the Rapid Spin support it provides to lessen the damage done to them. Claydol is immune to Donphan’s Earthquake and resists Hitmontop's STAB moves, so it can usually defeat both. It has Ice Beam for Donphan and STAB Psychic for Hitmontop, and can play prediction mindgames through alternating Stealth Rock and Rapid Spin. Another popular teammate to many of Claydol’s threats is Registeel, who is often seen on teams that carry Venusaur, Milotic, and Mismagius. Claydol is immune to Thunder Wave and Earthquake and takes little damage from Iron Head, while being able to Rapid Spin away its Stealth Rock. Blaziken is also a relatively popular partner to many common threats, and while Claydol will often take a lot from Fire Blast or Hidden Power Grass, it can come in on Superpower or Vacuum Wave and OHKO with STAB Earth Power or Psychic. Other less desirable yet common partners to Claydol’s checks include Venusaur and Milotic, both of whom are very common partners to threats such as Scyther, Mismagius, and Swellow. As already described, Milotic can be dealt with by a Venusaur of your own, and opposing Venusaur are for the most part shut down by Registeel.</p>

[Optional Changes]

<p>Claydol seemingly has an endless array of support moves. It learns both Rain Dance and Sunny Day, but its utility on these teams is limited, as it receives no boost itself from weather. Ways for Claydol to boost its stats include Rock Polish, which is generally outclassed by Trick Room, and Cosmic Power, allowing it to slowly become an impenetrable fortress over time, especially in tandem with Rest and Sleep Talk, but you are left exposed to boosting sweepers such as Swords Dance Absol and critical hits. Sleep Talk can be used with Rest, but this means that Claydol runs short on moveslots.</p>

<p>Zen Headbutt is Claydol’s only physical Psychic STAB, and having no great coverage is not usually worth the moveslot. Rock Slide is an alternative to Stone Edge on physical sets if you dislike Stone Edge’s accuracy. On the special side, Shadow Ball hits Ghosts who may try to block Rapid Spin, in particular Mismagius and Rotom, and Toxic is a nice weapon to use against the bulky Water-types who may attempt to switch in. In the same vein, Grass Knot can also be used against heavier Water-types in general.</p>

<p>Claydol is primarily a defensive Pokemon, and as such maximum HP is a must on all of its sets, as it will frequently be required to check opponents on both sides. After this, most of the remaining EVs should be placed in Defense, as Claydol is going to need it to take on powerful Fighting- and Ground-types. Some EVs should also be placed into Special Attack or Special Defense, and Claydol has the potential to run Speed EVs as well to outspeed slower threats since it is one of the faster walls at 75 base Speed. In particular, 60 EVs allow you to outrun 16 Speed Rash Blaziken, whom you can usually OHKO with STAB Earth Power or Psychic, as well as 0 Speed Milotic. If you wish to invest more heavily, 108 Speed outspeeds most bulky Milotic, Torterra, and 64 Speed Blaziken.</p>

<p>The Calm Mind set requires a great deal of Special Attack in order to maximize damage output, and Speed EVs are generally also advised here since Claydol can benefit greatly from outspeeding certain key threats and dealing damage before it can be harmed. For Trick Room, Claydol is inclined to be more offensive, so maximum Attack is usually the best choice along with a Brave nature to make it more effective under Trick Room, although a Relaxed nature is also plausible if you want a more defensive Claydol. You should also use a Speed IV of 0 in order to outspeed as many Pokemon as possible under Trick Room conditions.</p>

[Counters]

<p>The best counters for Claydol are generally bulky Water-types who can take its moves with ease; for example, Milotic works very well, taking little damage from Earth Power and resisting Ice Beam while able to hit back with STAB Surf. Spiritomb does not have any notable resistances but can block Claydol's attempts to Rapid Spin and eliminate it with Pursuit if it tries to flee. Grass-types such as Venusaur also work very well, and although Venusaur itself does not resist Earth Power, it takes little damage from unboosted Ice Beams and can outspeed and hit back with STAB Leaf Storm. Scyther is immune to Earth Power and both it and Absol can OHKO with their STAB moves, but Scyther fears Ice Beam and Stone Edge, while Absol will not enjoy taking repeated Earth Powers.</p>

<p>In general, most Pokemon who can hit Claydol hard can check it, as its offensive stats are not great. Mismagius is immune to Earth Power and can deal serious damage to Claydol with Shadow Ball, though it must be wary of Claydol’s own Shadow Ball. Azumarill and Feraligatr can take an Ice Beam and attack back with STAB Waterfall. Lastly, if Claydol lacks Ice Beam or Shadow Ball, other Claydol may pose a problem.</p>


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Post-critique changes:
  • Removed references to Honchkrow
  • Added references to Cresselia
  • Updated with format changes
  • Removed references to Cresselia
  • C&C Quality Control
  • Removed references to Froslass
  • Added Xia's TrickScarf Lead
  • GP Grammar-Prose Check 1, thanks to Fatecrashers
  • GP Grammar-Prose Check 1, thanks to Flora
 
Particularly in the utility set, your paragraphs need to be much shorter. For example:

bugmaniacbob said:
<p>Rapid Spin is the core move of this set, and is very useful, on nearly any team style, for the removal of entry hazards, which are detrimental to any team’s strategy. This is the principle function of utility Claydol, and while not quite as reliable as ‘dedicated’ Rapid Spinners such as Foresight Hitmontop or Odour Sleuth Donphan at removing entry hazards, its natural overall bulk combined with the lack of damage taken from all entry hazards is usually enough to allow it to get its job done, perhaps multiple times every match. Following the same logic, Claydol can also set up Stealth Rock itself, thereby causing problems for your opponent and removing them from your own team in one team slot, in keeping with the overall supportive nature of the set. Moreover, Claydol will usually be able to stay around for long enough to set up Rocks a second time should they be spun away, and its relative indifference to Fighting- and Ground-type moves means that it can usually afford to switch into Hitmontop or Donphan as they spin, and then either set up Rocks again as they run, or else kill with STAB Psychic or Ice Beam respectively, should you be carrying them.</p>

<p>
Of its two STAB choices, a Ground-type move in general gives the best coverage, and given Claydol’s ability to use both physical and special moves to the same degree, one can choose between Earthquake and Earth Power for your STAB move of choice. Earthquake has more power on paper, but Earth Power is listed on the set for several notable advantages. Firstly, the majority of the time Pokemon in UU are hit harder on the special side, for example Pokemon such as Steelix are hit by Earth Power much harder than they would be with Earthquake, and secondly that most of the important moves that Claydol will be using in the last slot are special moves, and thus having both moves working off the same attacking stat prevents you having to split EVs to invest in two stats.</p>

<p>
For the last slot, there are a number of choices depending on what you feel threatens Claydol, or your team, the most. Shadow Ball is the most prominent option, allowing you to hit Ghost-types coming in to block Rapid Spin, doing a fair amount to Mismagius and Rotom, though Spiritomb is largely untroubled by it, and it cannot touch Swellow or Honchkrow, meaning they can come in for free against Claydol. Psychic works as a secondary STAB move for Claydol, allowing it to take on Fighting-types, particularly Hitmontop, much more easily, increasing its potency as a dedicated but specific wall for physical Fighting- and Ground-types, but does not have any spectacular coverage to speak of. Ice Beam offers far more in the way of coverage in Underused, creating an Ice + Ground move combination that hits every Pokemon in Underused for at least neutral damage; in particular, Ice Beam allows you to hit Honchkrow, who is completely untroubled by anything that Claydol can throw at it, barring Stealth Rock, if you run Shadow Ball or Psychic, as well as other Flying-types that avoid Earth Power. Toxic is also an option, if only to cripple Spiritomb or Milotic lacking Rest on the switch.</p>

<p>
Leftovers is the classic defensive item and Claydol can use it very well indeed, especially considering that it lacks a recovery move. For the EVs, you should first max out HP, as Claydol is noted for being able to wall attacks from both ends with reasonable success, as well as to promote overall durability. For the rest, Claydol’s typing designates it primarily as a check to physical threats, with its resistances to Ground-, Fighting-, and Rock-type attacks, most of which are physical, and thus allocating a reasonable amount to Defense, as well as a Bold nature, is the advisable course to take; here 144 EVs are given to Defense to give Claydol about equal defensive stats on both ends, while the remainder is pushed into Special Attack to bolster Claydol’s otherwise quite average offense, giving the opponent a reason to hesitate before switching in. If you want, you can put 60 EVs into Speed to outrun 16 Speed Rash Blaziken, whom Claydol can check to a certain extent.</p>

<p>Claydol’s typing could be said to be as much of a curse as it is a blessing; neither of its two types share a resistance or weakness, or even cancel out the other’s weakness, with the result that of the seventeen move types in the game, only five hit Claydol for neutral damage. Of the twelve types that hit Claydol for multiplied damage, exactly half of them hit for super effective damage (Water, Grass, Ice, Bug, Dark, Ghost) and the other half hit for little or no damage (Electric, Poison, Ground, Fighting, Psychic, Rock). Thus, there is a wide variety of offensive Pokemon who give Claydol trouble, the most common being Yanmega, Roserade, Mismagius, Honchkrow, and Milotic, all of whom are top-tier Pokemon in the Underused metagame and that Claydol will need backup support to help deal with.</p>

<p>
Specially defensive Registeel can deal with most variants of the first three, and also has the bonus of good defensive synergy with Claydol, as it resists five of Claydol’s six weaknesses while Claydol resists two of Registeel’s three weaknesses, without sharing a single weakness, while the latter two are both weak to Electric-type attacks and can be revenge-killed by most things with a fast Thunderbolt. Milotic is also weak to Grass-types, though it is recommended that you be careful whether to include Roserade or Venusaur on your team as it will make you extremely susceptible to Honchkrow. Stealth Rock whittles Honchkrow itself down quite quickly, hopefully on top of Life Orb or Substitute damage, allowing you to usually remove it after it has made a kill, with luck, if all else fails, though it is recommended that you bring with you something to stop Honchkrow, such as Rhydon or another defensive Rock-type, though you must be wary of Superpower or special attacks.</p>

<p>
Claydol itself makes for a very good check to a number of the physical attackers in Underused, especially many of the Fighting-types, considering that it resists Close Combat, Stone Edge, and Earthquake simultaneously. For this reason, it can make an excellent partner to Pokemon such as Absol and Kabutops, who dislike Hitmontop and Hariyama in general, and are more than happy to let Claydol dispose of Fighting-type foes with STAB Psychic, while also setting up Stealth Rock to aid in their sweep. Claydol can also work as a makeshift all-around Toxicroak check as it resists both of its STAB moves, though it must be wary of a Swords Danced Toxicroak Sucker Punch.</p>

<p>
Claydol’s situation as one of the premier Stealth Rock users allows it to support boosting sweepers, allowing them to gain OHKOs they may otherwise have missed, and in general weakening the opponent’s team over time. Rapid Spin, too, draws towards it Pokemon that can use the support better than others; for example, Moltres, Yanmega and Scyther all greatly value the removal of the Rocks, as it will strip half their health off them every time they switch in, and will be the death of them without a spinner. Other Rock-weak Pokemon such as Honchkrow, Swellow and Arcanine also value the absence of the floating horror, since it will save them a great deal of health in the long run should they intend to switch in and out a great deal.</p>
 
Status: Done; awaiting grammar checks, critiques, etc.

Sorry this took so long, I've had a lot of work to do, as well as other projects in various other areas. I hope that this is adequate, and to my usual standard, though beauty is in the eyes of the beholder.

Initial changes:
  • Rewrote all sets
  • Added Team Options paragraph to set descriptions
  • Added separate Team Options section
  • Reworded EV, OO, Counters and Opinion sections.

http://www.smogon.com/dp/pokemon/claydol
----------------------------------------------------------------------------------------------------------------------------------------------------------------------

[SET]
name: Utility
move1: Rapid Spin
move2: Stealth Rock
move3: Earth Power
move4: Shadow Ball / Psychic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 144 Def / 114 SpA

[SET COMMENTS]

<p>Claydol is one of only four Pokemon (removed "that are") indifferent to all three entry hazards; Flygon, Levitate Bronzong, Magic Guard Clefable, (comma) and itself, only two of whom are eligible for use in Underused, while Claydol is the only one of them with access to Rapid Spin. This fact makes it an immediate favourite for the position of Rapid Spinner, a spot that is hotly contested by such other popular Pokemon as Hitmontop and Donphan in Underused play. While its typing grants it several useful resistances, (comma) it also has various crippling weaknesses to common types such as Grass, Water, and in particular a nasty Dark-type weakness that leaves it vulnerable to Pursuit. Claydol’s good stat distribution, in particular its excellent defensive stats in combination with (removed "about") average offensive stats, allows it to fill several roles, and being able to fit onto and aid many different teams and styles of play with its versatility and flexibility marks it as a top-choice support Pokemon, and for whatever its shortcomings, Claydol is more than capable of aiding, abetting, and flourishing on your team, in whatever role you may place it in, and being a serious obstacle to your team should you fail to prepare for it adequately.</p>

<p>Rapid Spin is the core move of this set, and is very useful, on nearly any team style, for the removal of entry hazards, which are detrimental to any team’s strategy. This is the principle function of utility Claydol, and while not quite as reliable as ‘dedicated’ Rapid Spinners such as Foresight Hitmontop or Odour Sleuth Donphan at removing entry hazards, its natural overall bulk combined with the lack of damage taken from all entry hazards is usually enough to allow it to get its job done, perhaps multiple times every match. Following the same logic, Claydol can also set up Stealth Rock itself, thereby causing problems for your opponent and removing them from your own team in one team slot, in keeping with the overall supportive nature of the set. Moreover, Claydol will usually be able to stay around for long enough to set up Rocks a second time should they be spun away, and its relative indifference to Fighting- and Ground-type moves means that it can usually afford to switch into Hitmontop or Donphan as they spin, and then either set up Rocks again as they run, or else kill with STAB Psychic or Ice Beam respectively, should you be carrying them.</p>

<p>Of its two STAB choices, a Ground-type move (removed "in general") gives the best coverage, and given Claydol’s ability to use both physical and special moves to the same degree, one can choose between Earthquake and Earth Power for your STAB move of choice. Earthquake has more power on paper, but Earth Power is listed on the set for several notable advantages. Firstly, the majority of the time Pokemon in UU are hit harder on the special side, for example, (comma) Pokemon such as Steelix are hit by Earth Power much harder than they would be by Earthquake, and secondly, (removed "that") most of the important moves (removed "that") Claydol will be using in the last slot are special moves, and thus having both moves working off the same attacking stat prevents you having to split EVs to invest in two stats.(confusing sentence; consider revising) For the last slot, there are a number of choices depending on what you feel threatens Claydol, or your team, the most. Shadow Ball is the most prominent option, allowing you to hit Ghost-types coming in to block Rapid Spin, doing a fair amount to Mismagius and Rotom, though Spiritomb is largely untroubled by it, and it cannot touch Swellow or Honchkrow, meaning they can come in for free against Claydol. Psychic works as a secondary STAB move for Claydol, allowing it to take on Fighting-types, particularly Hitmontop, much more easily, increasing its potency as a dedicated but specific wall for physical Fighting- and Ground-types, but does not have any spectacular coverage to speak of. Ice Beam offers far more in the way of coverage in Underused, creating an Ice + Ground move combination that hits every Pokemon in Underused for at least neutral damage; in particular, Ice Beam allows you to hit Honchkrow, who is completely untroubled by anything that Claydol can throw at it, barring Stealth Rock, if you run Shadow Ball or Psychic, as well as other Flying-types that avoid Earth Power. Toxic is also an option, if only to cripple Spiritomb or Milotic lacking Rest on the switch. Leftovers is the classic defensive item and Claydol can use it very well indeed, especially considering (removed "that") it lacks a recovery move. For the EVs, you should first max out HP, as Claydol is noted for being able to wall attacks from both ends with reasonable success, as well as to promote overall durability. For the rest, Claydol’s typing designates it primarily as a check to physical threats, with its resistances to Ground-, Fighting-, and Rock-type attacks, most of which are physical, and thus allocating a reasonable amount to Defense, as well as a Bold nature, is the advisable course to take. Here 144 EVs are given to Defense to give Claydol about equal defensive stats on both ends, while the remainder is pushed into Special Attack to bolster Claydol’s otherwise quite average offense, giving the opponent a reason to hesitate before switching in. If you want, you can put 60 EVs into Speed to outrun 16 Speed Rash Blaziken, whom Claydol can check to a certain extent.</p>

<p>Claydol’s typing could be said to be as much of a curse as it is a blessing; neither of its two types share a resistance or weakness, or even cancel out the other’s weakness, with the result that of the seventeen move types in the game, only five hit Claydol for neutral damage. Of the twelve types that hit Claydol for multiplied damage, exactly half of them hit for super effective damage (Water, Grass, Ice, Bug, Dark, Ghost) and the other half hit for little or no damage (Electric, Poison, Ground, Fighting, Psychic, Rock). Thus, there is a wide variety of offensive Pokemon who give Claydol trouble, the most common being Yanmega, Roserade, Mismagius, Honchkrow, and Milotic, all of whom are top-tier Pokemon in the Underused metagame and that Claydol will need backup support to help deal with. Specially defensive Registeel can deal with most variants of the first three, and also has the bonus of good defensive synergy with Claydol, as it resists five of Claydol’s six weaknesses while Claydol resists two of Registeel’s three weaknesses, without sharing a single weakness, while the latter two are both weak to Electric-type attacks and can be revenge-killed by most things with a fast Thunderbolt. Milotic is also weak to Grass-types, though it is recommended that you be careful whether to include Roserade or Venusaur on your team as it will make you extremely susceptible to Honchkrow. Stealth Rock whittles Honchkrow itself down quite quickly, hopefully on top of Life Orb or Substitute damage, allowing you to usually remove it after it has made a kill, with luck, if all else fails, though it is recommended that you bring with you something to stop Honchkrow, such as Rhydon or another defensive Rock-type, though you must be wary of Superpower or special attacks. Claydol itself makes for a very good check to a number of the physical attackers in Underused, especially many of the Fighting-types, considering that it resists Close Combat, Stone Edge, and Earthquake simultaneously. For this reason, it can make an excellent partner to Pokemon such as Absol and Kabutops, who dislike Hitmontop and Hariyama in general, and are more than happy to let Claydol dispose of Fighting-type foes with STAB Psychic, while also setting up Stealth Rock to aid in their sweep. Claydol can also work as a makeshift all-around Toxicroak check as it resists both of its STAB moves, though it must be wary of a Swords Danced Toxicroak Sucker Punch. Claydol’s situation as one of the premier Stealth Rock users allows it to support boosting sweepers, allowing them to gain OHKOs they may otherwise have missed, and in general weakening the opponent’s team over time. Rapid Spin, too, draws towards it Pokemon that can use the support better than others. For example, Moltres, Yanmega, (comma) and Scyther all greatly value the removal of the Rocks, as it will strip half their health (removed "off them") every time they switch in, and will be the death of them without a spinner. Other Rock-weak Pokemon such as Honchkrow, Swellow, (comma) and Arcanine also value the absence of the floating horror, since it will save them a great deal of health in the long run should they intend to switch in and out a great deal.</p>
So, a few needed commas here and there, but here's my real problem with this analysis: it's has too much frivolous fluff! Similar to what darkie is talking about in the recent sticky, this analysis is trying a bit too hard to be complex and just ends up confusing and a bit boring. I'll give you an example of what I mean:

Claydol’s good stat distribution, in particular its excellent defensive stats in combination with average offensive stats, allows it to fill several roles, and being able to fit onto and aid many different teams and styles of play with its versatility and flexibility marks it as a top-choice support Pokemon, and for whatever its shortcomings, Claydol is more than capable of aiding, abetting, and flourishing on your team, in whatever role you may place it in, and being a serious obstacle to your team should you fail to prepare for it adequately.
I mean, imo this whole chunk isn't really at home in this section of the analysis (switch it to opinion?), but in any case it needs to be reduced. Remember that this is an analysis of the Pokemon. Because right now it seems like every "analysis" I read tells me about how the Pokemon is "able to fit onto and aid many different teams and styles of play with its versatility and flexibility". This analysis is really good. I can see that shining through in lots and lots of places, but we really need to cut out a lot of the unnecessary stuff and just keep it clear, easy to read, and to the point.
 

franky

aka pimpdaddyfranky, aka frankydelaghetto, aka F, aka ef
is a Top Team Rater Alumnusis a Forum Moderator Alumnusis a Top Contributor Alumnus
I agree some are a bit wordy and redundant, the material is good, but I don't think it needs that much or needs that much info (especially Claydol), I'll edit later but ya should cut it down just a bit.
 

Xia

On porpoise
is a Contributor Alumnus
Just so you know, the analyses should always use American spellings (meaning fovourite should be favorite, and so on).
 

bugmaniacbob

Was fun while it lasted
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So, a few needed commas here and there, but here's my real problem with this analysis: it's has too much frivolous fluff! Similar to what darkie is talking about in the recent sticky, this analysis is trying a bit too hard to be complex and just ends up confusing and a bit boring. I'll give you an example of what I mean:

(Introductory sentences)

I mean, imo this whole chunk isn't really at home in this section of the analysis (switch it to opinion?), but in any case it needs to be reduced. Remember that this is an analysis of the Pokemon. Because right now it seems like every "analysis" I read tells me about how the Pokemon is "able to fit onto and aid many different teams and styles of play with its versatility and flexibility". This analysis is really good. I can see that shining through in lots and lots of places, but we really need to cut out a lot of the unnecessary stuff and just keep it clear, easy to read, and to the point.
Mmm... I understand what you are saying, and I'll get my metaphorical vacuum cleaner to work on this 'frivolous fluff'. I also like to add an introductory sentence or two into the first analysis, since that's the way I would read it, looking at the first analysis for a quick summary of Claydol overall. I have moved the offending sentence to opinion and replaced it, and shortened the first set considerably (In my opinion); should I do the same with the other sets, or are they long enough? Also, does the first set look right now?

I agree some are a bit wordy and redundant, the material is good, but I don't think it needs that much or needs that much info (especially Claydol), I'll edit later but ya should cut it down just a bit.
I would disagree that Claydol doesn't need much information; it's an important Pokemon, with a wide movepool that gives a variety of options, plus its polar merits mean it requires some description to address. At least, that's what I think. I am going to cut it down to size, however.
 
Great work so far bob, but this definitely should be trimmed. Also, please note the Quality Control changes we want implemented for Claydol and implement them. Thanks!

PS: I did a quick fix of the CM Rest set on-site, so check the analysis for the new spread, nature, item, and moves. I will also probably ask franky or whistle to write the trick scarf set, so don't worry about that.
 

bugmaniacbob

Was fun while it lasted
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Update:

- Went through the whole thing multiple times, trying to concise it. I'm not entirely sure if I succeeded (all analyses now less than 1000 words, if that helps...) but I think it's slightly more readable now.

- Implimented Quality Control changes. RestTalk set removed, Calm Mind set adjusted.

- Added Xia's TrickScarf lead in. It's not hard to spot, it's the one that's much much shorter than all the others*

All comments and grammar checks appreciated.







*If you still can't spot it, it's also the only one in sky blue.
 

bugmaniacbob

Was fun while it lasted
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Breathing life back into this analysis since it seems to have been forgotten.

Sorry for the double post.
 

supermarth64

Here I stand in the light of day
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I think you meant Careful on the dual screens set (support lead) because Calm reduces Attack.
 

Fatecrashers

acta est fabula
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GP check killed the radio star

GP Check 1

Deletions in Red
Additions in Blue

[Overview]

<p>Claydol is best described as quite the a mixed bag. It has impressive defensive stats but mediocre offensive stats, it has six excellent resistances but six crippling weaknesses, and it has a vast movepool but little to take advantage of it with. It is one of the best support Pokemon in the game, with access to Stealth Rock, Rapid Spin, and dual screens, as well as less commonly seen methods of support such as Trick Room and Rain Dance. In addition to this, it can wall a great number of Pokemon, and its defensive stats allow it to take hits from both sides and come in on a wide variety of opponents. It also has access to moves such as Calm Mind as well as reliable offensive moves, as well as which includes desirable STAB Ground-type moves. It is as unpredictable as the British weather and can be quite as depressing for the opponent’s team.</p>

<p>On the downside however, Claydol’s many weaknesses are often its undoing. All six weaknesses are to very common types, and the Pokemon that use them are often very common as well; for example, Venusaur, Milotic, Moltres, and Mismagius are all top-flight Pokemon that Claydol is almost always beaten by. This is also the area where Claydol’s lack of offense comes back to haunt it, meaning that many Pokemon are not as threatened by it as they otherwise could be.</p>

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Psychic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 144 Def / 114 SpA

[SET COMMENTS]

<p>Rapid Spin is the core move of this set, and can be used with any team style, while Claydol's natural bulk combined with the lack of damage taken from all entry hazards allow it to get its job done with ease. Claydol can also set up Stealth Rock itself, thereby doing two support jobs in one team slot. Claydol's relative indifference to Fighting- and Ground-type moves means that it can usually afford to switch into Hitmontop or Donphan as they spin, and then either set up Rocks again as they run, or else kill them with STAB Psychic or Ice Beam.</p>

<p>Of its two STAB choices, a Ground-type move gives the best coverage. Claydol can use both physical and special moves equally well - however, while Earthquake has more power on paper, Earth Power is preferable for several reasons. Firstly, many Pokemon that Claydol will be aiming at are hit harder on the special side. Secondly, most of the important moves that Claydol should be using in the last slot are special moves, and having both moves working off the same attacking stat means that you do not have to split EVs. For the last slot, there are a number of choices depending on what you feel threatens Claydol the most. Psychic is a reasonably good secondary STAB, Ice Beam has the best coverage alongside Earth Power, and while Shadow Ball is useful to hit Ghosts that try to block Rapid Spin.</p>

[ADDITIONAL COMMENTS]

<p>Psychic is the first option as a secondary STAB move, allowing it to take on Fighting-types much more easily, but does not have any notable cohesion with Earth Power. Ice Beam offers far more in the way of coverage, creating an unresisted Ice + Ground move combination. In particular, Ice Beam allows you to hit Swellow and other Flying-types, as well as Grass-types who resist Earth Power, for super effective damage. Shadow Ball allows you to hit Ghost-types coming in to block Rapid Spin, however it cannot touch Swellow. Lastly, Toxic is also an option to cripple Spiritomb or Milotic on the switch.</p>

<p>For the EVs, you should first max out HP, as Claydol is noted for being able to wall attacks from both ends with reasonable success. and As for the rest, allocating a reasonable amount to Defense, as well as a Bold nature, is the advisable course of action to take since Claydol is primarily a physical wall; here 144 EVs are given to Defense to give Claydol about equal defensive stats on both ends, while the remainder is pushed into Special Attack to bolster Claydol’s otherwise quite average offense.</p>

<p>Due to Claydol's numerous weaknesses, there are a wide variety of offensive Pokemon who give Claydol trouble, the most common being Mismagius, Venusaur, and Milotic. Specially defensive Registeel can deal with the former two, as well as being a good stop switch-in to Swellow and Scyther. It also has good defensive synergy with Claydol, as it resists five of Claydol’s six weaknesses while Claydol resists two of Registeel’s three weaknesses, without them sharing a single weakness, together resisting 15 of the 17 types in the game. The two unresisted types are Fire and Water, and as such a bulky Water-type can be useful. Milotic is one of the best choices since it has good all-round defensive stats, access to Recover and can take Water and Ice attacks aimed at Claydol with ease, as well as taking Fire attacks aimed at Registeel. Opposing Milotic can be dealt with through Grass-types, so including Venusaur or Sceptile on your team would be a good investment, though you must be careful as it will make you susceptible to Moltres. Stealth Rock whittles Moltres and other Flying-types down quite quickly, allowing you to usually bring it down with repeated assaults, if you lack a bulky Water-type such as Milotic.</p>

<p>Claydol itself is a good check to many physical attackers considering that it resists all of Close Combat, Stone Edge, and Earthquake. Thus, it can make an excellent partner to Pokemon such as Absol and Kabutops, who are more than happy to let Claydol dispose of Fighting-type foes while also setting up Stealth Rock, thus supporting them and other boosting sweepers such as Mismagius by weakening the opponent’s team. Claydol's access to Rapid Spin draws towards it Pokemon that are weak to Stealth Rock; for example, Moltres and Scyther both greatly value the removal of the rocks, as it will be the death of them without a spinner. Other Rock-weak Pokemon such as Swellow and Arcanine also value its absence, since it will save them a great deal of health.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Earth Power
move 3: Psychic / Ice Beam
move 4: Rest
item: Chesto Berry
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Claydol has access to Calm Mind as well as STAB Earth Power, allowing it to perform the role of a bulky set-up sweeper. Thanks to its good bulk and resistances, Claydol can come in on something it frightens and begin setting up. As previously mentioned, Claydol is usually weaker to special attackers, but by boosting its Special Defense stat it can survive most major assaults and return fire with its own moves. Claydol can then recover health and remove status using Rest, the major drawback of which can be negated once by using Chesto Berry for the item.</p>

<p>Calm Mind boosts Claydol's decent Special Defense stat while also raising its rather average Special Attack stat to make it an offensive threat. Earth Power is Claydol’s most useful special STAB option. For its second offensive move, STAB Psychic is a strong choice, as greater overall power is more important to Calm Mind Claydol than super effective coverage. Earth Power hits the Steel-types that resist Psychic, as well as Houndoom and Drapion, for super effective damage; while Psychic hits common Grass-types such as Venusaur, as well as Weezing, for super effective damage. For the last slot, Rest is the primary option, giving you a bit more durability, recovering lost HP and also preventing the opponent from attempting to stall you out with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>For other options, Ice Beam has the best coverage with Earth Power, hitting Grass-types and Flying-types for super effective damage. In the item slot a Chesto Berry is used, in order to wake Claydol up immediately after the use of Rest. The reason why a Lum Berry is not used is because the Chesto Berry cannot be accidentally removed by a different status condition. Claydol is here given maximum Special Attack EVs, as otherwise it is unlikely to be doing any serious damage even when boosted it is unlikely to be doing any serious damage otherwise. After that enough EVs are allocated to Speed to beat 52 Spe Blaziken and everything slower, although you do also have the alternative of running 108 EVs in order to beat 56 Spe Milotic and Adamant Torterra. 160 EVs are given to HP, which is important as it means that you gain a HP stat of 301, meaning that you can take 3 Seismic Tosses, allowing you to set up on Chansey by alternating Calm Mind and Rest. Although Claydol cannot ever 2HKO Chansey even when at +6, both Earth Power and Psychic have a chance to lower Chansey's Special Defense, so it is likely that Claydol will win the stall-war that follows.</p>

<p>In the absence of Shadow Ball, Mismagius can Calm Mind up alongside Claydol and destroy it with its own Shadow Ball. Registeel makes a good check to most Mismagius but cannot beat Substitute + Charge Beam Rotom, who can be revenge-killed by Pokemon such as Pursuit Dugtrio and specially defensive Drapion. You will also want a way to beat the bulky Water-types that love to switch into Claydol, whom Registeel and Milotic both cannot beat either. As mentioned on the Utility set, specially defensive Venusaur makes a great check to almost all bulky Water-types such as Milotic and Slowbro, taking even the most powerful Ice Beams with ease, recovering health with Synthesis and killing with STAB Energy Ball or Power Whip.</p>

[SET]
name: TrickScarf Lead
move 1: Trick
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Earth Power / Explosion
item: Choice Scarf
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Claydol's versatility as a lead allows it to pull off a Trick-oriented set quite effectively. Tricking is only half the fun; deciding how to capitalize on your opponent's misfortune is the second part of this set's strategy.</p>

<p>Stealth Rock is always welcome on any team, but the two remaining moves are more dependent on the rest of your team. The moves listed are obviously the most general, since all teams enjoy Rapid Spin support and Earth Power / Explosion allows Claydol to attack after Tricking away its Choice Scarf. However, many other utility moves can be used in lieu of these moves. Claydol has access to dual screens which can come in handy on offensive teams that employ fragile sweepers, and can use Toxic to shorten the life expectancy of enemy walls. No matter how you decide to use Claydol, its reliability as a team supporter cannot be ignored.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread helps Claydol switch in against strong physical threats, like Aggron, Donphan, and Hitmonchan. However, if Claydol is using Explosion (or any other physical attack) in its moveset, use an Impish nature instead of Bold.</p>

<p>Claydol has troubles with a few other popular leads, including Alakazam, Ambipom, Mesprit (especially Trick variants), and Uxie. Luckily, all of these Pokémon can be countered by one teammate: Choice Band Spiritomb. Spiritomb has no troubles switching in against these threats and Pursuiting them as they try to switch out. Other than these leads, however, Claydol should be able to pull off its strategy without a hitch.</p>

<p>Pokémon locked into one attack make prime setup fodder. Teammates like Venusaur, Rhyperior, or other boosting Pokémon or Substitute users have no problem switching in and setting up. Be wary of switching in blindly, however; many players will switch out their Tricked Pokémon if they feel threatened. Luckily, common leads like Cloyster and Omastar will stay in and continue to lay down entry hazards, lessening the chance of a blind switch.</p>

<p>Choice-locked Pokémon are also prime candidates for Dugtrio, whose Arena Trap makes picking them off simple. The shared Water weakness between Claydol and Dugtrio should not be overlooked, however, and should be covered by the rest of your team.</p>

<p>It should be mentioned that Tricking your opponent's lead may not always be the best way to go about using Claydol; locking walls or boosting sweepers like Chansey and Swords Dance Venusaur into non-attacking moves may be just as important as setting up Stealth Rock or dual screens at the beginning of the match.</p>

[SET]
name: Pure Support Lead
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay / Lum Berry
nature: Careful
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Claydol’s pure support set is about as far as you can go in terms of team support. This set’s only concern is to allow you to bring the full force of Claydol’s movepool onto the opponent very early on in the game, and by using Claydol’s impressive defensive capabilities in tandem with its excellent support movepool to make possible an early sweep by a fast, powerful boosting sweeper such as Nasty Plot Mismagius or Swords Dance Scyther.</p>

<p>Stealth Rock is used to support the team, allowing your sweepers to get the necessary OHKOs and 2HKOs that they may not achieve otherwise. It also breaks any Focus Sashes that your opponent may be trying to hide. Reflect and Light Screen make up the popular ‘dual screen’ combination, shielding your team from attacks. Explosion is your final move, and grants your sweeper a free switch on after Claydol's death. Light Clay increases the duration of Light Screen and Reflect by three turns, and is the item of choice on this set, while Lum Berry is the other recommended item, allowing you to live through Venusaur’s Sleep Powder, though admittedly it could also simply attack with Energy Ball or Power Whip.</p>

[ADDITIONAL COMMENTS]

<p>The set is most effectively used as a lead, where the idea is to set up both screens and Stealth Rock, and then to explode in your opponent’s face, taking down or weakening one of your opponent’s Pokemon and allowing your sweeper to come in for free. From there, your sweeper can boost up and can then take down the rest of your opponent’s team. With Light Clay, assuming you have used Light Screen, Reflect and Stealth Rock, with a turn to explode and a turn to set up once with your sweeper, you still have three turns of Reflect and two turns of Light Screen left, hopefully granting you enough time to wreak irreparable damage and allowing your team to clean up where your sweeper has left off. A Calm nature and higher Special Defense EVs allows you to take beatings from specially-inclined leads before falling thanks to Claydol’s impressive Special Defense stat, assuming you use Reflect first. 80 Defense EVs are invested to give you reasonable defensive stats on both sides.</p>

<p>The order you use Dual screens in should be determined by the sweeper you intend to send in; for example, Dragon Dance Altaria is quite weak on the physical side, so Reflect should be used first, just in case you are knocked out next turn. As previously mentioned, set-up sweepers work best alongside this Claydol variant, coming in immediately after Claydol has committed suicide and setting up stat boosts under the protection of Claydol’s lingering screens. Nasty Plot Mismagius works well within this capacity, being able to set up more bulky Substitutes and boost its Special Attack. Another tactic is to use Claydol in tandem with a Baton Passer such as Scyther to set up a Swords Dance or Agility for another powerful Pokemon before passing it off to another powerful Pokemon, though this tactic requires much skill and half your team to pull off. The most likely ways that this strategy will fail are if your opponent has a Taunt lead such as Ambipom or Electrode, completely shutting Claydol down, or a Pokemon with Brick Break, who can make your efforts all for nought in one turn.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stone Edge
move 4: Explosion
item: Life Orb / Leftovers
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Claydol’s good overall defensive stats it makes for a top choice Trick Room activator in Underused, allowing giving it another way to support its teammates. With a Brave nature and an IV of 0 in Speed Claydol reaches 139 Speed, enough to outspeed all Pokemon of base 55 Speed or higher under Trick Room, with its offensive moves able to cause some trouble to the opponent’s team.</p>

<p>Explosion acts as a single safe switch for your Trick Room sweeper, allowing it to come in safely, though generally Claydol will not want to sacrifice itself so quickly until lategame, as its bulk means it can usually set up Trick Room more than once per game. This leaves you with two moveslots, giving you again a choice of combination between Ice Beam and Earth Power or Stone Edge and Earthquake. To avoid splitting EVs, as Earthquake and Explosion are both physical attacks, the ‘EdgeQuake’ combination is the preferred set of moves here.</p>

[ADDITIONAL COMMENTS]

<p>A Brave nature lowers your Speed, an undesirable occurrence trait on a Trick Room team, while increasing your Attack. To maximise Attack, 252 EVs are invested, as well as 252 EVs in HP to promote overall bulk, while the leftover EVs are slotted into Defense. A Speed IV of 0 is used to minimise your Speed stat for optimal efficiency under Trick Room conditions.</p>

<p>One of the great benefits of using Trick Room is that its effects are carried on to the next Pokemon, allowing it a maximum of four turns of wrecking time. On the physical side, Rampardos has a massive Attack stat and can destroy almost any Pokemon it walks into, with its low Speed and horrible defensive stats made up for by Trick Room, allowing it to outspeed most competition. Marowak is also extremely powerful, with its signature item Thick Club boosting its Attack, allowing it to fire off very powerful STAB Earthquakes. Rhyperior has strong STAB moves and a good offensive typing, as well as decent defensive stats and access to Swords Dance, with its poor Speed now an extra bonus for using it. Ursaring, too, has Swords Dance and can use a Flame Orb to activate Guts, and also granting it a 140 base power STAB move in the form of Façade to use off its 130 base Attack stat, while also having a wide offensive movepool outside its STAB. On the special side, Clamperl works a lot like Marowak, with its signature item, DeepSeaTooth, boosting its Special Attack to a maximum of 540, added to the fact that it is faster than almost anything else under Trick Room. Glaceon is another good special choice, being able to fire off powerful Ice Beams from its base 130 Special Attack stat, and its low Speed now considered a great asset.</p>

[Team Options]

<p>As Claydol is generally a support Pokemon, it rarely sees the need for support for itself. Wish support from a Pokemon such as Chansey or Leafeon can be useful as Claydol has no reliable recovery of its own. Sweeping versions of Claydol benefit from entry hazards. In terms of support that Claydol brings to other Pokemon, Rapid Spin is an infinite help to those fatally weak to it, such as Moltres and Scyther, and other Pokemon such as Arcanine, Swellow, and Houndoom find it much easier to play in an environment without Stealth Rock as well. As for Stealth Rock support, set-up sweepers in particular value Stealth Rock for the residual damage it causes to walls that may try to thwart them, and Stall teams value it for the damage it causes over time to the opposing team, as they will be forcing plenty of switches.</p>

<p>Claydol is one of the best Pokemon in the game at taking down Fighting-types, and is as such is valued as a partner by Pokemon such as Absol and Kabutops, who dislike having to deal with Hitmontop and Hariyama. Without Shadow Ball, Claydol is quite easily set up on by Ghost-types such as Mismagius and Rotom, both of whom can usually be dealt with by specially defensive Drapion, who also has access to Pursuit. Without Ice Beam, Claydol is generally an open invitation for Swellow, as well as other Flying-types, to come in and start causing havoc, though they can be dealt with to a certain extent by a bulky Water-type such as Milotic. Lastly, the opponent’s bulky Water-types have little to fear from Claydol, and but they can be stopped by a specially defensive Venusaur, who takes little from their strongest Ice Beams, can recover health with Synthesis and hit back with STAB Energy Ball or Power Whip.</p>

<p>On the defensive side of things, Claydol has impressive defensive synergy with Registeel, resisting two of Registeel’s three weaknesses while Registeel resists five of Claydol’s six weaknesses. Milotic is the next Pokemon to consider for use alongside Claydol, as it resists Claydol’s nasty Water- and Ice-type weaknesses, and between Milotic, Registeel, and Claydol, every single attack type in the game is resisted. A notable chink in the armour is that bulky Water-types cannot really be hurt much by any of them, and as mentioned above a bulkier Grass-type such as Venusaur can take them down with relative ease. Lanturn is another Pokemon to consider, as it is quite defensive overall and can deal with bulky Water-types with its STAB Thunderbolts, while sharing similar defensive synergy with Claydol as with Milotic, though Lanturn lacks Milotic’s recovery move. Lastly, Chansey can be a helpful partner, as Claydol resists Chansey's Fighting-type weakness and Chansey can take almost any special attack, reinforcing covering Claydol's weaker side, as well as healing Claydol with Wish.</p>

<p>Donphan is a very common partner to Pokemon such as Swellow and Scyther, notably for the Rapid Spin support it provides to lessen the damage done to them. Claydol is immune to Donphan’s Earthquake and can hit back with Ice Beam, and can play prediction mindgames with Donphan through alternating Stealth Rock and Rapid Spin. Another popular teammate to many of Claydol’s threats is Registeel, who is often seen on teams that carry Venusaur, Milotic and Mismagius. Claydol is immune to Thunder Wave and Earthquake and takes little damage from Iron Head, while being able to Rapid Spin away its Stealth Rock. Blaziken is also a relatively popular partner to many common threats, and while Claydol will often take a lot from Fire Blast or Hidden Power Grass, it can come in on Superpower or Vacuum Wave and OHKO with STAB Earth Power or Psychic. Other, less desirable yet nonetheless common partners to Claydol’s checks include Venusaur and Milotic, both of whom are very common partners to threats such as Scyther, Mismagius, and Swellow. As already described, Milotic can be dealt with by a Venusaur of your own, and opposing Venusaur are for the most part shut down by Registeel.</p>

[Optional Changes]

<p>Claydol seemingly has no end an endless array of support moves. Claydol learns both Rain Dance and Sunny Day, but its utility on these teams is limited, as it receives no boost itself from weather. Light Screen and Reflect both make for excellent team support but take up a lot of move slots. Ways for Claydol to boost its stats include Rock Polish, which is generally outclassed by Trick Room, and Cosmic Power, allowing you to slowly become an impenetrable fortress over time, especially in tandem with Rest and Sleep Talk, but you are left exposed to boosting sweepers such as Swords Dance Absol. Sleep Talk can be used with Rest, but this does mean that Claydol runs short on moveslots.</p>

<p>Zen Headbutt is Claydol’s only physical Psychic STAB, and having no great coverage is not usually worth the moveslot. Rock Slide is an alternative to Stone Edge on physical sets if you dislike Stone Edge’s accuracy. On the special side, as mentioned above, Shadow Ball is of use to hit Ghosts that may try to block Rapid Spin, in particular Mismagius and Rotom, and Toxic is a nice weapon to use against the bulky Water-types that may attempt to switch in. In the same vein, Grass Knot can also be of use against heavier Water-types in general.</p>

<p>Claydol is primarily a defensive Pokemon, and as such maximum HP is a must on all of its sets, as it will frequently be required to check opponents on both sides. After this, most of the remaining EVs should be placed in Defense, as Claydol is going to need it to take on powerful Fighting- and Ground-types. Some EVs should also be placed into Special Attack or Special Defense, and Claydol has the potential to run Speed EVs as well to outspeed slower threats, since it is one of the faster walls at 75 base Speed. In particular, 60 EVs allow you to outrun 16 Speed Rash Blaziken, whom you can usually OHKO with STAB Earth Power or Psychic, as well as no- 0 Speed Milotic. If you wish to invest more heavily, 108 Speed allows you to outspeed most bulky Milotic, Torterra, and 64 Spe Blaziken.</p>

<p>The Calm Mind set requires a great deal of Special Attack, in order to maximise damage output, and Speed EVs are generally also advised here since Claydol can benefit greatly from outspeeding certain key threats and dealing damage before it can be harmed. For Trick Room, Claydol are inclined to be more offensive, so maximum Attack is usually the best choice along with a Brave nature to make it more effective under Trick Room, although a Relaxed nature is also plausible if you want a more defensive Claydol. You should also be sure to use a Speed IV of 0 in order to ensure that you outspeed as many Pokemon as possible under Trick Room conditions.</p>

[Counters]

<p>The best counters for Claydol are generally bulky Water-types that can take its moves with ease; for example, Milotic works very well, taking little damage from Earth Power and resisting Ice Beam while able to hit back with STAB Surf. Grass-types such as Venusaur also work very well, for example Venusaur, though it does not resist Earth Power, it takes little damage from unboosted Ice Beams and can outspeed and hit back with STAB Leaf Storm. Scyther is immune to Earth Power and both it and Absol can OHKO with their STAB moves, but Scyther fears Ice Beam and Stone Edge, while Absol will not enjoy taking repeated Earth Powers.</p>

<p>In general, most things that can hit Claydol hard can check it, as its offensive stats are not great. Mismagius is immune to Earth Power and can deal serious damage to Claydol with Shadow Ball, though it must be wary of Claydol’s own Shadow Ball. Azumarill and Feraligatr can take an Ice Beam and attack back with STAB Waterfall, or Aqua Jet in Azumarill’s case. If you lack Ice Beam or Shadow Ball, other Claydol may pose a problem, and if you lack Stone Edge, Mantine makes for an excellent counter.</p>
Not much to complain about here, mostly inserted commas where I felt it was appropriate, and for future reference, a word after a semicolon is not capitalised.

Also I'd get rid of all the tags, those were kind of annoying to edit out -.-

 

Legacy Raider

sharpening his claws, slowly
is a Top Team Rater Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'd definitely mention CB spiritomb as an important partner for the Utility set. Even with Shadow Ball and the 114 SpA EVs, Claydol is completely ineffective as a spinner as long as the opponent's team has a Ghost on it:

114 SpA Shadow Ball vs 4/0 Mismagius: 36.8 - 43.7%
- that's the defensively weakest Mismagius you will run into, and you struggle to even 2HKO with SR. If any team plans on using Mismagius as a spin blocker, they will be running a much bulkier set too:

114 SpA Shadow Ball vs 252/80 Mismagius: 27.8 - 32.7%
- you may not even 4HKO with Leftovers recovery.

In return, Mismagius hardly needs any investment to 2HKO, doing 46.9 - 56.2% with 0 SpA EVs.

CB Spiritomb is almost an essential partner if you want to get any mileage out of Claydol. Not only can in come in and take out opposing Ghost-types with Pursuit, it also prevents opponents from spinning away the rocks Claydol puts down. I would emphasise it as a partner above all the other ones you currently have.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Thank you for the check Fatecrashers.

I've added Spiritomb in Team Options and the Utility set comments.

One more GP check to go.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check 2/2:
additions/changes/comments in blue
removals in red

[Overview]

<p>Claydol is best described as quite a mixed bag. It has impressive defensive stats but mediocre offensive stats, it has six excellent resistances but six crippling weaknesses, and it has a vast movepool but little to take advantage of it with. It is one of the best support Pokemon in the game, with access to Stealth Rock, Rapid Spin, and dual screens, as well as less commonly seen methods of support such as Trick Room and Rain Dance. In addition to this, it can wall a great number of Pokemon, and its defensive stats allow it to take hits from both sides and come in on a wide variety of opponents. It Also, it has access to moves such as Calm Mind as well as reliable offensive moves, which includes desirable STAB Ground-type moves. It is as unpredictable as the British weather and can be quite as depressing for the opponent’s team.</p>

("also" change was to avoid repetition. you can change the sentence in another way; just avoid using "it" again at the start.)

<p>On the downside however, Claydol’s many weaknesses are often its undoing. All six weaknesses are to very common types, and the Pokemon who use them are often very common as well; for example, Venusaur, Milotic, Moltres, and Mismagius are all top-flight Pokemon who Claydol is almost always beaten by. This is also the area where Claydol’s lack of offense comes back to haunt it, meaning that many Pokemon are not as threatened by it as they otherwise could be.</p>

(not sure if you're going for "who" or "that" since both are used in this analysis so i'll change to "who".)

[SET]
name: Utility
move 1: Rapid Spin
move 2: Stealth Rock
move 3: Earth Power
move 4: Psychic / Ice Beam
item: Leftovers
nature: Bold
evs: 252 HP / 144 Def / 114 SpA

[SET COMMENTS]

<p>Rapid Spin is the core move of this set, and can be used with any team style, while Claydol's natural bulk combined with the lack of damage taken from all entry hazards allow it to get its job done with ease. Claydol can also set up Stealth Rock itself, thereby doing two support jobs in one team slot. Claydol's relative indifference to Fighting- and Ground-type moves means that it can usually afford to switch into Hitmontop or Donphan as they spin, and then either set up Rocks again as they run, or else kill them with STAB Psychic or Ice Beam.</p>

<p>Of its two STAB choices, a Ground-type move gives the best coverage. Claydol can use both physical and special moves equally well - however, while Earthquake has more power on paper, Earth Power is preferable for several reasons. Firstly, many Pokemon who Claydol will be aiming at are hit harder on the special side. Secondly, most of the important moves that Claydol should be using in the last slot are special moves, and having both moves working off the same attacking stat means that you do not have to split EVs. For the last slot, there are a number of choices depending on what you(space)feel threatens Claydol the most. Psychic is a reasonably good secondary STAB, Ice Beam has the best coverage alongside Earth Power, while Shadow Ball is useful to hit Ghosts who try to block Rapid Spin.</p>

[ADDITIONAL COMMENTS]

<p>Psychic is the first option as a secondary STAB move, allowing Claydol to take on Fighting-types much more easily, but does not have any notable cohesion with Earth Power. Ice Beam offers far more in the way of coverage, creating an unresisted Ice + Ground move combination. In particular, Ice Beam allows Claydol to hit Swellow and other Flying-types, as well as Grass-types who resist Earth Power, for super effective damage. Shadow Ball allows you to hits Ghost-types coming in to block Rapid Spin; (semi-colon) however, (comma) Claydol cannot touch Swellow. Lastly, Toxic is also an option to cripple Spiritomb or Milotic on the switch.</p>

<p>For the EVs, you should first max out HP, as Claydol is noted for being able to wall attacks from both ends with reasonable success. As for the rest, allocating a reasonable amount to Defense, as well as a Bold nature, is the advisable course of action to take since Claydol is primarily a physical wall; here 144 Defense EVs are given to Defense to give Claydol about equal defensive stats on both ends, while the remainder is pushed into Special Attack to bolster Claydol’s otherwise quite average offense.</p>

<p>Claydol itself is a good check to many physical attackers considering that because it resists all of Close Combat, Stone Edge, and Earthquake. Thus, it can makes an excellent partner to Pokemon boosting sweepers such as Absol and Kabutops, who are more than happy to let Claydol dispose of Fighting-type foes while also setting up Stealth Rock to support the sweepers, thus supporting them and other boosting sweepers such as Mismagius by weakening the opponent’s team. Claydol's access to Rapid Spin draws towards it benefits Pokemon who are weak to Stealth Rock; for example, Moltres and Scyther both greatly value the removal of the rocks, as they would be the death of them without a spinner. Other Rock-weak Pokemon such as Swellow and Arcanine also value Stealth Rock's absence, since it will saving them a great deal of health. This form of support is Claydol's most valuable contribution to make, and for this reason you will want to make sure it is effective. Choice Band Spiritomb therefore makes an excellent partner, as not only can it trap and OHKO Ghost-types such as Mismagius and Rotom with STAB Pursuit, removing spinblockers who may try to thwart Claydol, but it can also use its own Ghost typing to block any Rapid Spin attempts made by the opponent, keeping Claydol's Stealth Rock on the field. For these reasons, Spiritomb is Claydol's best friend and worst enemy from a strategic point of view. Because Spiritomb is so effective against as well as with Claydol, it is in your interests to plan accordingly.</p>

(i felt that most of the lines i removed were redundant or not really saying much. the mismagius part could be incorporated with absol and kabutops, but the part is talking about how claydol's resistance to fighting helps with absol and kabutops. fitting mismagius in was getting pretty messy. you could make another sentence if you want to fit mismagius in though.)

<p>The most effective way to deal with an opposing Spiritomb is generally to employ a Fire-type wallbreaker, such as Blaziken or Arcanine, who can dispose of it with Fire Blast or Flare Blitz respectively, and have the benefits of being immune to Will-O-Wisp and possessed of a Dark-type resistance or Intimidate respectively. Due to Claydol's numerous weaknesses, there are a wide variety of offensive Pokemon who give Claydol trouble, the most common being Mismagius, Venusaur, and Milotic. Specially defensive Registeel can deal with the former two, as well as being a good check to Swellow and Scyther. It also has good defensive synergy with Claydol, as it resists five of Claydol’s six weaknesses while Claydol resists two of Registeel’s three weaknesses, without them sharing a single weakness. (period) Together, they resist 15 of the 17 types in the game. The two unresisted types are Fire and Water, and as such a bulky Water-type can be useful. Milotic is one of the best choices since it has good all-round defensive stats, access to Recover and can take Water and Ice attacks aimed at Claydol with ease, as well as taking Fire attacks aimed at Registeel. Opposing Water-types can be dealt with through Grass-types, so including Venusaur or Sceptile on your team would be a good investment, though you must be careful as it will make you susceptible to Moltres. Stealth Rock whittles Moltres and other Flying-types down quite quickly, allowing you to usually bring it down with repeated assaults, if you lack a bulky Water-type such as Milotic.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Earth Power
move 3: Psychic / Ice Beam
move 4: Rest
item: Chesto Berry
nature: Modest
evs: 160 HP / 252 SpA / 96 Spe

[SET COMMENTS]

<p>Claydol has access to Calm Mind as well as STAB Earth Power, allowing it to perform the role of a bulky set-up sweeper. Thanks to its good bulk and resistances, Claydol can come in on something it frightens and begin setting up. As previously mentioned, Claydol is usually weaker to special attackers, but by boosting its Special Defense stat it can survive most major assaults and return fire with its own moves. Claydol can then recover health and remove status using Rest, the major drawback of which can be negated once by using Chesto Berry for the item.</p>

<p>Calm Mind boosts Claydol's decent Special Defense stat while also raising its rather average Special Attack stat to make it an offensive threat. Earth Power is Claydol’s most useful special STAB option. For its second offensive move, STAB Psychic is a strong choice, as greater overall power is more important to Calm Mind Claydol than super effective coverage. Earth Power hits the Steel-types who resist Psychic, as well as Houndoom and Drapion, for super effective damage (removed semi-colon) while Psychic hits common Grass-types such as Venusaur, as well as Weezing, for super effective damage. For the last slot, Rest is the primary option, giving Claydol a bit more durability, recovering lost HP, (comma) and also preventing the opponent from attempting to stall you out with Toxic.</p>

[ADDITIONAL COMMENTS]

<p>For other options, Ice Beam has the best coverage with Earth Power, hitting Grass-types and Flying-types for super effective damage. In the item slot a Chesto Berry is used (removed comma) in order to wake Claydol up immediately after the use of Rest. The reason why a Lum Berry is not used is because the Chesto Berry cannot be accidentally removed by a different status condition. Claydol is here given maximum Special Attack EVs, as otherwise it is unlikely to be doing any serious damage even when boosted. After that enough EVs are allocated to Speed to beat 52 Spe Blaziken and everything slower, although you do also have the alternative of running 108 EVs in order to beat 56 Spe Milotic and Adamant Torterra. 160 EVs are given to HP, which is important as Claydol means that you gains a HP stat of 301. (period) This means that it can take three Seismic Tosses, allowing it to set up on Chansey by alternating between Calm Mind and Rest. Although Claydol cannot ever 2HKO Chansey even when at +6, both Earth Power and Psychic have a chance to lower Chansey's Special Defense, so it is likely that Claydol will win the stall-war.</p>

<p>In the absence of Without Shadow Ball, Mismagius can Calm Mind up alongside Claydol and destroy it with its own Shadow Ball. Registeel makes a good check to most Mismagius but it cannot beat Substitute + Charge Beam Rotom, who can be revenge killed by Pokemon such as Pursuit Dugtrio and specially defensive Drapion. You will also want a way to beat the bulky Water-types who love to switch into Claydol, whom Registeel and Milotic both cannot beat either. As mentioned on the Utility set, Specially defensive Venusaur makes a great check to almost all bulky Water-types such as Milotic and Slowbro, taking even the most powerful Ice Beams with ease, recovering health with Synthesis, (comma) and killing with STAB Energy Ball or Power Whip.</p>

[SET]
name: TrickScarf Lead
move 1: Trick
move 2: Stealth Rock
move 3: Rapid Spin
move 4: Earth Power / Explosion
item: Choice Scarf
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Claydol's versatility as a lead allows it to pull off a Trick-oriented set quite effectively. Tricking is only half the fun; deciding how to capitalize on your opponent's misfortune is the second part of this set's strategy.</p>

<p>Stealth Rock is always welcome on any team, but the two remaining moves are more dependent on the rest of your team. The moves listed are obviously the most general, since all teams enjoy Rapid Spin support and Earth Power / Explosion allows Claydol to attack after Tricking away its Choice Scarf. However, many other utility moves can be used in lieu of these moves. Claydol has access to dual screens which can come in handy on offensive teams that employ fragile sweepers, and can use Toxic to shorten the life expectancy of enemy walls. No matter how you decide to use Claydol, its reliability as a team supporter cannot be ignored.</p>

[ADDITIONAL COMMENTS]

<p>The given EV spread helps Claydol switch in against strong physical threats, like Aggron, Donphan, and Hitmonchan. However, if Claydol is using Explosion (or any other physical attack) in its moveset, use an Impish nature instead of Bold.</p>

<p>Claydol has troubles with a few other popular leads, including Alakazam, Ambipom, Mesprit (especially Trick variants), and Uxie. Luckily, all of these Pokémon can be countered by one teammate: Choice Band Spiritomb. Spiritomb has no troubles switching in against these threats and Pursuiting them as they try to switch out. Other than these leads, however, Claydol should be able to pull off its strategy without a hitch.</p>

<p>Pokémon locked into one attack make prime setup fodder. Teammates such as Venusaur, Rhyperior, or other boosting Pokémon or Substitute users have no problem switching in and setting up. Be wary of switching in blindly, however; many players will switch out their Tricked Pokémon if they feel threatened. Luckily, common leads such as Cloyster and Omastar will stay in and continue to lay down entry hazards, lessening the chance of a blind switch.</p>

<p>Choice-locked Pokémon are also prime candidates for Dugtrio, whose Arena Trap makes picking them off simple. The shared Water weakness between Claydol and Dugtrio should not be overlooked, however, and should be covered by the rest of your team.</p>

<p>It should be mentioned that Tricking your opponent's lead may not always be the best way to go about using Claydol; locking walls or boosting sweepers such as Chansey and Swords Dance Venusaur into non-attacking moves may be just as important as setting up Stealth Rock or dual screens at the beginning of the match.</p>

[SET]
name: Pure Support Lead
move 1: Reflect
move 2: Light Screen
move 3: Stealth Rock
move 4: Explosion
item: Light Clay / Lum Berry
nature: Careful
evs: 252 HP / 80 Def / 176 SpD

[SET COMMENTS]

<p>Claydol’s pure support set is about as far as you can go in terms of team support. This set’s only concern is to allow you to bringing the full force of Claydol’s movepool onto the opponent very early on in the game and by using Claydol’s impressive defensive capabilities in tandem with its excellent support movepool to make possible an early sweep possible by a fast, powerful boosting sweeper such as Nasty Plot Mismagius or Swords Dance Scyther.</p>

<p>Stealth Rock is used to support the team, allowing your sweepers to get the necessary OHKOs and 2HKOs that they may not achieve otherwise. It also breaks any Focus Sashes that your opponent may be trying to hide. Reflect and Light Screen make up the popular 'dual screen' combination, shielding your team from attacks. Explosion is your final move, and grants your sweeper a free switch after Claydol's death. Light Clay increases the duration of Light Screen and Reflect by three turns, and is the item of choice on this set, while Lum Berry is the other recommended item, allowing you to live through Venusaur’s Sleep Powder, though admittedly it could also simply attack with Energy Ball or Power Whip.</p>

[ADDITIONAL COMMENTS]

<p>The set is most effectively used as a lead, where the idea is to set up both screens and Stealth Rock, and then to Explode on your opponent’s face, taking down or weakening one of your opponent’s Pokemon and allowing your sweeper to come in for free. From there, your sweeper can boost up and can then take down the rest of your opponent’s team. With Light Clay, assuming you have used Light Screen, Reflect, (comma) and Stealth Rock, with a turn to explode and a turn to set up once with your sweeper, you still have three turns of Reflect and two turns of Light Screen left, hopefully granting you enough time to wreak irreparable damage and allowing your team to clean up where your sweeper left off. A Calm nature and high Special Defense EVs allows you to take beatings from specially-inclined leads before falling thanks to Claydol’s impressive Special Defense stat, assuming Claydol used Reflect first. 80 Defense EVs are invested to give Claydol reasonable defensive stats on both sides.</p>

<p>The order you use dual screens in should be determined by the sweeper you intend to send in; for example, Dragon Dance Altaria is quite weak on the physical side, so Reflect should be used first, just in case you are knocked out next turn. As previously mentioned, set-up sweepers work best alongside this Claydol variant, coming in immediately after Claydol has committed suicide Exploded and setting up stat boosts under the protection of Claydol’s lingering screens. Nasty Plot Mismagius works well within this capacity, being able to set up more bulky Substitutes and boost its Special Attack. Another tactic is to use Claydol in tandem with a Baton Passer such as Scyther to set up a Swords Dance or Agility before passing it off to another powerful Pokemon, though this tactic requires much skill and half your team to pull off. The most likely ways that this strategy will fail are if your opponent has a Taunt lead such as Ambipom or Electrode, completely shutting Claydol down, or a Pokemon with Brick Break, who can make your efforts all for naught in one turn.</p>

[SET]
name: Trick Room
move 1: Trick Room
move 2: Earthquake
move 3: Stone Edge
move 4: Explosion
item: Life Orb / Leftovers
nature: Brave
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe

[SET COMMENTS]

<p>Thanks to Claydol’s good overall defensive stats it makes for a top choice Trick Room activator in Underused, giving it another way to support its teammates. With a Brave nature and an 0 Speed IVs of 0 in Speed Claydol reaches 139 Speed, enough to outspeed all Pokemon of base 55 Speed or higher under Trick Room, with its offensive moves able to cause some trouble to the opponent’s team.</p>

<p>Explosion acts as a single safe switch for your Trick Room sweeper, allowing it to come in safely, though generally Claydol will not want to sacrifice itself so quickly until late-game, as its bulk means it can usually set up Trick Room more than once per game. This leaves you with two moveslots, giving you again a choice of combination between Ice Beam and Earth Power or Stone Edge and Earthquake. To avoid splitting EVs, as Earthquake and Explosion are both physical attacks, the 'EdgeQuake' combination is the preferred set of moves here.</p>

[ADDITIONAL COMMENTS]

<p>A Brave nature lowers Claydol's Speed, a useful tactic on a Trick Room team, while increasing Claydol's Attack. To maximize Attack, 252 EVs are invested, as well as 252 EVs in HP to promote overall bulk, while the leftover EVs are slotted into Defense. A Speed IV of 0 is used to minimize your Speed stat for optimal efficiency under Trick Room conditions.</p>

<p>One of the great benefits of using Trick Room is that its effects are carried on to the next Pokemon, allowing it a maximum of four turns of wrecking time. On the physical side, Rampardos has a massive Attack stat and can destroy almost any Pokemon it walks into, with its low Speed and horrible defensive stats made up for by Trick Room, allowing it to outspeed most competition. Marowak is also extremely powerful, with its signature item Thick Club boosting its Attack, allowing it to fire off very powerful STAB Earthquakes. Rhyperior has strong STAB moves and a good offensive typing (removed comma) as well as decent defensive stats and access to Swords Dance, with its poor Speed now an extra bonus. Ursaring, too, has Swords Dance and can use a Flame Orb to activate Guts, also granting it a 140 Base Power STAB move in the form of Façade to use off its 130 base Attack stat. On the special side, Clamperl works a lot like Marowak, with its signature item (removed comma) DeepSeaTooth (removed comma) boosting its Special Attack to a maximum of 540, added to the fact that it is faster than almost anything else under Trick Room. Glaceon is another good special choice, being able to fire off powerful Ice Beams from its base 130 Special Attack stat, and its low Speed now considered a great asset.</p>

(felt like it was getting comma heavy here.)

[Team Options]

<p>As Claydol is generally a support Pokemon, it rarely sees the need for support for itself. Wish support from a Pokemon such as Chansey or Leafeon can be useful as Claydol has no reliable recovery of its own. Claydol also appreciates spinblocking support to keep its Stealth Rock on the field, as well as Pursuit support to remove opposing spinblockers - Spiritomb is an extremely notable partner due to its ability to fill both roles extremely well. Choice Scarf Absol is also very effective at removing spinblockers since it can outrun all of the faster spinblockers, effectively placing them into a checkmate position. Sweeping versions of Claydol benefit from entry hazards. In terms of support that Claydol brings to other Pokemon, Rapid Spin is of infinite help to those fatally weak to it, such as Moltres and Scyther, and other Pokemon such as Arcanine, Swellow, and Houndoom find it much easier to play in an environment without Stealth Rock as well. As for Stealth Rock support, set-up sweepers in particular value Stealth Rock for the residual damage it causes to walls who may try to thwart them, and Stall teams value it for the damage it causes over time to the opposing team, as they will be forcing plenty of switches.</p>

<p>Claydol is one of the best Pokemon in the game at taking down Fighting-types, and as such is valued as a partner by Pokemon such as Absol and Kabutops, who dislike having to deal with Hitmontop and Hariyama. Without Shadow Ball, Claydol is quite easily set up on by Ghost-types such as Mismagius and Rotom, both of whom can usually be dealt with by specially defensive Drapion, who has access to Pursuit. Without Ice Beam, Claydol is generally an open invitation for Swellow, as well as other Flying-types, to come in and start causing havoc (removed comma) though they can be dealt with to a certain extent by a bulky Water-type such as Milotic. Lastly, the opponent’s bulky Water-types have little to fear from Claydol, but they can be stopped by a specially defensive Venusaur, who takes little from their strongest Ice Beams, can recover health with Synthesis and hit back with STAB Energy Ball or Power Whip.</p>

<p>On the defensive side of things, Claydol has impressive defensive synergy with Registeel, resisting two of Registeel’s three weaknesses while Registeel resists five of Claydol’s six weaknesses. Milotic is the next Pokemon to consider for use alongside Claydol, as it resists Claydol’s nasty Water- and Ice-type weaknesses, and between Milotic, Registeel, and Claydol, every single attack type in the game is resisted. A notable chink in the armor is that bulky Water-types cannot really be hurt much by any of them, and as mentioned above a bulkier Grass-type such as Venusaur can take them down with relative ease. Lanturn is another Pokemon to consider, as it is quite defensive overall and can deal with bulky Water-types with its STAB Thunderbolts (removed comma) while sharing similar defensive synergy with Claydol as with Milotic, though Lanturn lacks Milotic’s recovery move. Spiritomb can be a problem since it is the only spinblocker that cannot be Pursuit-trapped; therefore, you will want a wallbreaker strong enough to break Spiritomb's defenses without too much risk. Blaziken is immune to Will-O-Wisp, resists Dark-type moves, and can OHKO offensive Spiritomb with STAB Fire Blast. Arcanine is much the same but is slightly bulkier and can weather Spiritomb's assaults with Intimidate. Lastly, Chansey can be a helpful partner, as Claydol resists Chansey's Fighting-type weakness and Chansey can take almost any special attack, covering Claydol's weaker side, as well as healing Claydol with Wish.</p>

<p>Donphan and Hitmontop are very common partners to Pokemon such as Swellow and Scyther, notably for the Rapid Spin support it provides to lessen the damage done to them. Claydol is immune to Donphan’s Earthquake and resists Hitmontop's STAB moves, so it can usually defeat both. It has Ice Beam for Donphan and STAB Psychic for Hitmontop, and can play prediction mindgames through alternating Stealth Rock and Rapid Spin. Another popular teammate to many of Claydol’s threats is Registeel, who is often seen on teams that carry Venusaur, Milotic, (comma) and Mismagius. Claydol is immune to Thunder Wave and Earthquake and takes little damage from Iron Head, while being able to Rapid Spin away its Stealth Rock. Blaziken is also a relatively popular partner to many common threats, and while Claydol will often take a lot from Fire Blast or Hidden Power Grass, it can come in on Superpower or Vacuum Wave and OHKO with STAB Earth Power or Psychic. Other (removed comma) less desirable yet nonetheless common partners to Claydol’s checks include Venusaur and Milotic, both of whom are very common partners to threats such as Scyther, Mismagius, and Swellow. As already described, Milotic can be dealt with by a Venusaur of your own, and opposing Venusaur are for the most part shut down by Registeel.</p>

[Optional Changes]

<p>Claydol seemingly has an endless array of support moves. It learns both Rain Dance and Sunny Day, but its utility on these teams is limited, as it receives no boost itself from weather. Light Screen and Reflect both make for excellent team support but take up a lot of move slots. (seems to be a set for this already.) Ways for Claydol to boost its stats include Rock Polish, which is generally outclassed by Trick Room, and Cosmic Power, allowing it to slowly become an impenetrable fortress overtime, especially in tandem with Rest and Sleep Talk, but you are left exposed to boosting sweepers such as Swords Dance Absol and critical hits. Sleep Talk can be used with Rest, but this does means that Claydol runs short on moveslots.</p>

<p>Zen Headbutt is Claydol’s only physical Psychic STAB, and having no great coverage is not usually worth the moveslot. Rock Slide is an alternative to Stone Edge on physical sets if you dislike Stone Edge’s accuracy. On the special side, as mentioned above, Shadow Ball is of use to hits Ghosts who may try to block Rapid Spin, in particular Mismagius and Rotom, and Toxic is a nice weapon to use against the bulky Water-types who may attempt to switch in. In the same vein, Grass Knot can also be of used against heavier Water-types in general.</p>

<p>Claydol is primarily a defensive Pokemon, and as such maximum HP is a must on all of its sets, as it will frequently be required to check opponents on both sides. After this, most of the remaining EVs should be placed in Defense, as Claydol is going to need it to take on powerful Fighting- and Ground-types. Some EVs should also be placed into Special Attack or Special Defense, and Claydol has the potential to run Speed EVs as well to outspeed slower threats (removed comma) since it is one of the faster walls at 75 base Speed. In particular, 60 EVs allow you to outrun 16 Speed Rash Blaziken, whom you can usually OHKO with STAB Earth Power or Psychic, as well as 0 Speed Milotic. If you wish to invest more heavily, 108 Speed allows you to outspeeds most bulky Milotic, Torterra, and 64 Speed Blaziken.</p>

<p>The Calm Mind set requires a great deal of Special Attack (removed comma) in order to maximize damage output, and Speed EVs are generally also advised here since Claydol can benefit greatly from outspeeding certain key threats and dealing damage before it can be harmed. For Trick Room, Claydol is inclined to be more offensive, so maximum Attack is usually the best choice along with a Brave nature to make it more effective under Trick Room, although a Relaxed nature is also plausible if you want a more defensive Claydol. You should also be sure to use a Speed IV of 0 in order to ensure that you outspeed as many Pokemon as possible under Trick Room conditions.</p>

[Counters]

<p>The best counters for Claydol are generally bulky Water-types who can take its moves with ease; for example, Milotic works very well, taking little damage from Earth Power and resisting Ice Beam while able to hit back with STAB Surf. Spiritomb does not have any notable resistances but can block Claydol's attempts to Rapid Spin and eliminate it with Pursuit if it tries to flee. Grass-types such as Venusaur also work very well, and although Venusaur itself does not resist Earth Power, it takes little damage from unboosted Ice Beams and can outspeed and hit back with STAB Leaf Storm. Scyther is immune to Earth Power and both it and Absol can OHKO with their STAB moves, but Scyther fears Ice Beam and Stone Edge, while Absol will not enjoy taking repeated Earth Powers.</p>

<p>In general, most Pokemon who can hit Claydol hard can check it, as its offensive stats are not great. Mismagius is immune to Earth Power and can deal serious damage to Claydol with Shadow Ball, though it must be wary of Claydol’s own Shadow Ball. Azumarill and Feraligatr can take an Ice Beam and attack back with STAB Waterfall (removed comma) or Aqua Jet in Azumarill’s case. If it lacks Ice Beam or Shadow Ball, other Claydol may pose a problem, and if it lacks Stone Edge, Mantine makes for an excellent counter.</p>

(both feraligatr and azumarill can waterfall and aqua jet. even though azumarill is slower than claydol, i think it would rather damage claydol greatly with waterfall first while surviving the earth power then aqua jet to finish it off. or, if azumarill is choice banded, waterfall can just ohko claydol.)


The comma usage is a bit over the limit imo so maybe you could cut down on it next time. Some parts also got wordy or started getting messy (too much information crammed into one sentence). Other than that, this seems nicely done.
 

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