He Who Dances With Blades
Welcome to my RMT. And I hope you can do just that. I have been working on this team for a while now. With the reintroduction of Gallade I knew I had to build him a team before his brokeness makes him leave UU agian. The team focuses on allowing Sword Dance Gallade to do work. However; other members are sweepers in their own right. It was odd for me to build a balance team as I felt that such a team would have the defenses players end the momentum the rest of the team fought for. Needless to say I have never had a problem with such a coincidence as the defensive members carry thier own weight. Well lets introduce the team.
At At Glance:
What You will notice from just a glance is that I have a lead two physical sweepers, 2 physically defensive pokemon, and a specail sweeper. The defense walls are more for opening up holes in the oppenents team while also acting as buffers between pure offense. I built the team with a solid elemental core of fire, water, grass to allow for good coverage.
In Depth:
Lead
Arcanine @ Life Orb
Ability: Intimidate
Nature: Adamant
Evs: 192 HP / 252 Atk / 64 Spe
Moveset:
Flare Blitz
Extremespeed
Morning Sun
Toxic
This is Legacy Raider's new anti-lead Arcanine as the other was "out of date". Being part of the elemental core Arcanine ends up taking some hits to round off the elemental defense. Flare Blitz and Extreme Speed usually take care of any sashers. Extremespeed in itself allows for Arcanine to hit faster leads like the ever so common Ambipom. Toxic allows arcanine to beat frosslass lead that has become so common without being killed off by destiny bond. Furthermore Toxic cripples the bulky waters that come in on Arcanine expecting no way for him to fight back. With the bulky waters survivability severly lowered the other members can come in for the kill. Overheat was replaced with Morning Sun to help with longevity. With Intimidate and Morning Sun Arcanine usually ends up lasting all if not most of the battle. The Evs are to give max attack allowing Flare Blitz and Extremespeed hit harder. While the Adamant nature finishes the attack while not detrimenting any of the defense. Life Orb is used to get extra power. Overall wins lead battles, cripples bulky pokemon, weakens offensive pokemon with intimidate, forms the elemental trifecta, and can come back to sweep on its own.
"Stand Alone Sweeper"
Honchkrow @ Life Orb
Ability: Insomnia
Nature: Adamant
Evs:4 HP / 252 Atk / 252 Spe
Moveset:
Brave Bird
Superpower
Sucker Punch
Roost
Honchkrow and Gallade share several of the same counters. As such Krow brings them out and begins to batter them. One example of these counters is Spiritomb who Gallade needs to be damaged to take out. Sucker Punch provides and all reliable stab priority. I chose Roost as it allows to heal up after Brave Bird and Life Orb recoil. Krow's survive is nessacary to for the best results and Roost allows for such. The health is further hindered by the lack of a spinner. With a ground, psychic, and sleep immunity Krow is easier to get in and also gets more time to roost as he often forces switches. The Evs are standard allowing for maximum damage. Adamant was chosen as the loss in speed is made up for from priority sucker punch. Overall krow damages gallades counters, packs three immunities, sweeps by itself with great power/coverage, and provides priority.
Sp Atk/ Sleeper/ Revenge Killer
Venusaur @ Choice Scarf
Ability: Overgrow
Nature: Modest
Evs: 8 HP / 252 SpA / 248 Spe
Moveset:
Leaf Storm
Sleep Powder
Sludge Bomb
Hidden Power Ice
With Roserade banished to the realm of the OU, Venusaur has been seeing alot more play. Scarf Vensaur is rather uncommon. However; it is simply a slower, bulkier, weaker attacking Scarfed Roserade. Overall Venusaur adds speed to the team as everyone is a little on the slower side. The speed allows Saur to become an effective revenge killer. Leaf Storm and Sludge Bomb provide Stab options. Leaf Storm is more hit and run, where Sludge Bomb is for a more drawn out attack. Hidden Power Ice was added to round out the coverage. Sleep Powder is very useful way of removing threats from a battle. Furthermore Saur is the next piece of the elemental trifecta while also absorbing Toxic Spikes. The absorbing of Toxic Spikes is key as it is detrimental to every member of the team. Overall Venusaur acts as a revenge killer, adds speed to the team, is a specail attacker, cripples pokemon with sleep, and adds to the elemental core.
SteelWorker/Tank
Registeel @ Leftovers
Ability:Clear Body
Nature: Careful
Evs: 252 HP / 100 Atk / 156 SpD
Moveset:
Stealth Rock
Shadow Claw
Thunder Wave
Explosion
Registeel serves as a tank and Stealth Rocker of the team. Stealth Rocks is obvious as it wears down the opponent. But he plays other important roles for the team. One of which is to explode on exceptionally bulky pokemon. This weakens a pokemon if not kills them. The next task is Thunder Waving. By T-Waving the opponent has his team slowed down this is important as Gallade and Honchkrow have a slight speed issue. By slowing down the opposition the other pokemon are able to out speed. With decent typing and monstrous defenses rsteel is able to wall and take many hits. Shadow Claw was chosen over stab to hit the ghosts that Steel draws in and prevent them from setting up. He defenses also have great synergy with Slowbro. As Bro walls the fighting attacks Steel can wall the dark and grass moves that threaten Bro. He was chosen over rock for toxic resistance, synergy with slowbro, being more specailly defenses and from testing doing the job better. Overall Regirsteek slows down the opponent, tanks, deals damage, and goes out with a bang.
Bulky Water
Slowbro @ Leftovers
Ability: Own Tempo
Nature: Bold
Evs: 252 HP / 252 Def / 6 SpD
Moveset:
Surf
Psychic
Thunder Wave
Slack Off
Slowbro is the pure defensive member of the team. He prevents Azumaril and strong fighting types from ripping the team apart. He also possesses Thunder Wave to allow for Krow and Gallade to be able to hit first as they are rather slow. With good typing for UU, Bro works well with Rock for overall coverage. While also acting as the third peice in the elemental core as water. Slack Off is a given as it allows for healing. Surf and Psychic provide decent coverage and allow slowbro to keep a little spirit of the offense going with dual Stab. Overall Bro slows down the opponent, walls some dangerous threats, covers well with rock, completes elemental core, and can stay alive with the use of Slack Off.
He who dances with Blades
Gallade @ Lum Berry
Ability:Steadfast
Nature: Jolly
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Close Combat
Leaf Blade
Shadow Sneak
Swords Dance
Gallade has Three overriding weaknesses for the team to be built around him. First he is rather slow. That is taken care of thanks to the use of priority on his part, but also the use of Thunder Wave slowing down the adversary. The second weakness is status. The Lum Berry allows Gallade to set up as status is almost always a go to counter for Gallade. The other defense to this is that Krow absorbs sleep, Suar, poison, and rock doesn't made T-waves as he is already really slow. The third prevention of status is the absorbtion of Toxic Spikes. The third was that all priority users (especailly those with sucker punch) must be eliminated or he will be unable to do what he does. Regirock helps with this but the best bet is to not take Gallade out until the end game and just do work from there. Now with those covered let's discuss Gallade. Relatively maxed attack allows this sword dance set to put a dent in anything and everything. Maxed speed allows him to enter win speed ties over several UU threats (which T-wave helps eliminates.) Leaf Blade allows him to handle the bulky water and most bulky pokemon in UU are scared of grass. Most specifically Slowbro who seems to have been built to wall Gallade otherwise. Close Combat provides a strong Stab. While Shadow Sneak gives priority and a way to handle the ghosts that have been haunting the UU metagame. Overall Gallade finishes the game.
Well that is the team rate/hate/steal
Arcanine @ Life Orb
Ability: Intimidate
Nature: Adamant
Evs: 192 HP / 252 Atk / 64 Spe
Moveset:
Flare Blitz
Extremespeed
Morning Sun
Toxic
This is Legacy Raider's new anti-lead Arcanine as the other was "out of date". Being part of the elemental core Arcanine ends up taking some hits to round off the elemental defense. Flare Blitz and Extreme Speed usually take care of any sashers. Extremespeed in itself allows for Arcanine to hit faster leads like the ever so common Ambipom. Toxic allows arcanine to beat frosslass lead that has become so common without being killed off by destiny bond. Furthermore Toxic cripples the bulky waters that come in on Arcanine expecting no way for him to fight back. With the bulky waters survivability severly lowered the other members can come in for the kill. Overheat was replaced with Morning Sun to help with longevity. With Intimidate and Morning Sun Arcanine usually ends up lasting all if not most of the battle. The Evs are to give max attack allowing Flare Blitz and Extremespeed hit harder. While the Adamant nature finishes the attack while not detrimenting any of the defense. Life Orb is used to get extra power. Overall wins lead battles, cripples bulky pokemon, weakens offensive pokemon with intimidate, forms the elemental trifecta, and can come back to sweep on its own.
"Stand Alone Sweeper"
Honchkrow @ Life Orb
Ability: Insomnia
Nature: Adamant
Evs:4 HP / 252 Atk / 252 Spe
Moveset:
Brave Bird
Superpower
Sucker Punch
Roost
Honchkrow and Gallade share several of the same counters. As such Krow brings them out and begins to batter them. One example of these counters is Spiritomb who Gallade needs to be damaged to take out. Sucker Punch provides and all reliable stab priority. I chose Roost as it allows to heal up after Brave Bird and Life Orb recoil. Krow's survive is nessacary to for the best results and Roost allows for such. The health is further hindered by the lack of a spinner. With a ground, psychic, and sleep immunity Krow is easier to get in and also gets more time to roost as he often forces switches. The Evs are standard allowing for maximum damage. Adamant was chosen as the loss in speed is made up for from priority sucker punch. Overall krow damages gallades counters, packs three immunities, sweeps by itself with great power/coverage, and provides priority.
Sp Atk/ Sleeper/ Revenge Killer
Venusaur @ Choice Scarf
Ability: Overgrow
Nature: Modest
Evs: 8 HP / 252 SpA / 248 Spe
Moveset:
Leaf Storm
Sleep Powder
Sludge Bomb
Hidden Power Ice
With Roserade banished to the realm of the OU, Venusaur has been seeing alot more play. Scarf Vensaur is rather uncommon. However; it is simply a slower, bulkier, weaker attacking Scarfed Roserade. Overall Venusaur adds speed to the team as everyone is a little on the slower side. The speed allows Saur to become an effective revenge killer. Leaf Storm and Sludge Bomb provide Stab options. Leaf Storm is more hit and run, where Sludge Bomb is for a more drawn out attack. Hidden Power Ice was added to round out the coverage. Sleep Powder is very useful way of removing threats from a battle. Furthermore Saur is the next piece of the elemental trifecta while also absorbing Toxic Spikes. The absorbing of Toxic Spikes is key as it is detrimental to every member of the team. Overall Venusaur acts as a revenge killer, adds speed to the team, is a specail attacker, cripples pokemon with sleep, and adds to the elemental core.
SteelWorker/Tank
Registeel @ Leftovers
Ability:Clear Body
Nature: Careful
Evs: 252 HP / 100 Atk / 156 SpD
Moveset:
Stealth Rock
Shadow Claw
Thunder Wave
Explosion
Registeel serves as a tank and Stealth Rocker of the team. Stealth Rocks is obvious as it wears down the opponent. But he plays other important roles for the team. One of which is to explode on exceptionally bulky pokemon. This weakens a pokemon if not kills them. The next task is Thunder Waving. By T-Waving the opponent has his team slowed down this is important as Gallade and Honchkrow have a slight speed issue. By slowing down the opposition the other pokemon are able to out speed. With decent typing and monstrous defenses rsteel is able to wall and take many hits. Shadow Claw was chosen over stab to hit the ghosts that Steel draws in and prevent them from setting up. He defenses also have great synergy with Slowbro. As Bro walls the fighting attacks Steel can wall the dark and grass moves that threaten Bro. He was chosen over rock for toxic resistance, synergy with slowbro, being more specailly defenses and from testing doing the job better. Overall Regirsteek slows down the opponent, tanks, deals damage, and goes out with a bang.
Bulky Water
Slowbro @ Leftovers
Ability: Own Tempo
Nature: Bold
Evs: 252 HP / 252 Def / 6 SpD
Moveset:
Surf
Psychic
Thunder Wave
Slack Off
Slowbro is the pure defensive member of the team. He prevents Azumaril and strong fighting types from ripping the team apart. He also possesses Thunder Wave to allow for Krow and Gallade to be able to hit first as they are rather slow. With good typing for UU, Bro works well with Rock for overall coverage. While also acting as the third peice in the elemental core as water. Slack Off is a given as it allows for healing. Surf and Psychic provide decent coverage and allow slowbro to keep a little spirit of the offense going with dual Stab. Overall Bro slows down the opponent, walls some dangerous threats, covers well with rock, completes elemental core, and can stay alive with the use of Slack Off.
He who dances with Blades
Gallade @ Lum Berry
Ability:Steadfast
Nature: Jolly
Evs: 6 HP / 252 Atk / 252 Spe
Moveset:
Close Combat
Leaf Blade
Shadow Sneak
Swords Dance
Gallade has Three overriding weaknesses for the team to be built around him. First he is rather slow. That is taken care of thanks to the use of priority on his part, but also the use of Thunder Wave slowing down the adversary. The second weakness is status. The Lum Berry allows Gallade to set up as status is almost always a go to counter for Gallade. The other defense to this is that Krow absorbs sleep, Suar, poison, and rock doesn't made T-waves as he is already really slow. The third prevention of status is the absorbtion of Toxic Spikes. The third was that all priority users (especailly those with sucker punch) must be eliminated or he will be unable to do what he does. Regirock helps with this but the best bet is to not take Gallade out until the end game and just do work from there. Now with those covered let's discuss Gallade. Relatively maxed attack allows this sword dance set to put a dent in anything and everything. Maxed speed allows him to enter win speed ties over several UU threats (which T-wave helps eliminates.) Leaf Blade allows him to handle the bulky water and most bulky pokemon in UU are scared of grass. Most specifically Slowbro who seems to have been built to wall Gallade otherwise. Close Combat provides a strong Stab. While Shadow Sneak gives priority and a way to handle the ghosts that have been haunting the UU metagame. Overall Gallade finishes the game.
Well that is the team rate/hate/steal