Hi smogon, I'm considerably new to competitive battling, but I decided to make a monotype steel team, just for the fun of it. I've tried it on shoddy, it's not too bad, it wins it share of matches. But I hope to further improve it, that's why I'm posting it here.
Here's the team:
Metagross, Heatran, Scizor, Empoleon, Lucario, Rotom-C.
[Sorry there aren't any pics I keep messin up when I put pics]
Metagross @ Occa berry.
Ability: Clear Body.
Naughty Nature [+Atk -SpD]
252 Atk, 124 SpA, 132 SpD.
Bullet Punch
Earthquake
Grass Knot
Stealth Rocks.
This is a Metagross lead set that has worked better than the previous standard lead set. I've tried it and it works better without Explosion. Grass knot takes care of Swampert, which is good, and still does its job pretty well.
Heatran @ Choice scarf.
Ability: Flash Fire.
Naive Nature [+Spe -SpD]
6 Atk, 252 SpA, 252 Spe.
Hidden Power [Ice]
Fire Blast
Explosion
Earth Power.
Actually all my Pokes movesets are standard, because I find that they are very effective. Heatran is mainly for absorbing fire moves thrown at my other pokes while at the same time being part steel, and makes an awesome poke for a steel monotype team. He's also an awesome revenge killer, I ko'd about 4 pokes at once with this guy. [Or girl for this matter].
Scizor @ Choice Band
Ability: Technician.
Adamant Nature [+Atk -SpA]
248 HP, 252 Atk, 8 Spe.
Bullet Punch
Quick Attack
Superpower
U-turn.
The standard choice band set for Scizor. I still don't know whether to go for Quick Attack or pursuit, they're both nice moves, but I'm going with Quick Attack for now. Even though this set is very predictable it still works relatively well.
Empoleon @ Leftovers.
Ability: Torrent.
Adamant Nature [+Atk -SpA]
252 HP, 252 Atk 6 Spe.
Swords Dance
Aqua Jet
Drill Peck
Earthquake.
The SD Empoleon set, aqua get is an awesome move, it saved me a couple of times already. Just because it's a priority move and I get stab though, and after just one SD it becomes quite deadly and it helps even more if my torrent is activated. Just one problem about this Empoleon is that it lacks some speed, making him not so able to sweep effectively especially if the opposing poke resists aqua jet. Other than that Empoleon's just here to take water attacks targeted at Heatran and attempt to sweep.
Lucario @ Life Orb.
Ability: Inner Focus.
Adamant Nature [+Atk -SpA]
252 Atk, 6 Def, 252 Spe.
Close Combat
Swords Dance
Extremespeed
Crunch.
SD Lucario. Yet another priority move. I found out that my team relies quite a bit on priority moves, because it doesn't really have anything to stop beastly pokes like Salamence or Kingdra after they set up. This Life Orb SD set does work better than the previous CB set, and helps me kill more pokes since he doesn't get locked in to any particular move for my oppoenent to switch to an easy counter and force a switch.
WILD CARD:
Rotom-C @ Leftovers.
Ability: Levitate.
Timid Nature [+Spe -Atk]
252 HP, 168 Def, 88 Spe.
Thunderbolt
Shadow Ball
Leaf Storm
Will-O-Wisp.
Made changes again, with the help of some more experienced members. I switched in Gengar for Rotom-C, since it DOES have much higher defenses and bulk, though I have to give up some power for that. But it's ok, because this set works relatively well too, with Will-o-wisp being able to cripple physical sweepers and have 2 strong STAB moves.
Yup, that's my monotype steel team. The reason I chose Rotom-C as my wild card is because he's immune to Fighting and Ground, 2 of Steel types' most common weakness. I also have Heatran to absorb any fire attack my opponent may throw at me, so that grants me effective immunity to all 3 of steel type's weaknesses. Rotom-C's Ghost and Dark weaknesses are also resisted by all steel types, forming a good synergy.
Here's the team:
Metagross, Heatran, Scizor, Empoleon, Lucario, Rotom-C.
[Sorry there aren't any pics I keep messin up when I put pics]
Metagross @ Occa berry.
Ability: Clear Body.
Naughty Nature [+Atk -SpD]
252 Atk, 124 SpA, 132 SpD.
Bullet Punch
Earthquake
Grass Knot
Stealth Rocks.
This is a Metagross lead set that has worked better than the previous standard lead set. I've tried it and it works better without Explosion. Grass knot takes care of Swampert, which is good, and still does its job pretty well.
Heatran @ Choice scarf.
Ability: Flash Fire.
Naive Nature [+Spe -SpD]
6 Atk, 252 SpA, 252 Spe.
Hidden Power [Ice]
Fire Blast
Explosion
Earth Power.
Actually all my Pokes movesets are standard, because I find that they are very effective. Heatran is mainly for absorbing fire moves thrown at my other pokes while at the same time being part steel, and makes an awesome poke for a steel monotype team. He's also an awesome revenge killer, I ko'd about 4 pokes at once with this guy. [Or girl for this matter].
Scizor @ Choice Band
Ability: Technician.
Adamant Nature [+Atk -SpA]
248 HP, 252 Atk, 8 Spe.
Bullet Punch
Quick Attack
Superpower
U-turn.
The standard choice band set for Scizor. I still don't know whether to go for Quick Attack or pursuit, they're both nice moves, but I'm going with Quick Attack for now. Even though this set is very predictable it still works relatively well.
Empoleon @ Leftovers.
Ability: Torrent.
Adamant Nature [+Atk -SpA]
252 HP, 252 Atk 6 Spe.
Swords Dance
Aqua Jet
Drill Peck
Earthquake.
The SD Empoleon set, aqua get is an awesome move, it saved me a couple of times already. Just because it's a priority move and I get stab though, and after just one SD it becomes quite deadly and it helps even more if my torrent is activated. Just one problem about this Empoleon is that it lacks some speed, making him not so able to sweep effectively especially if the opposing poke resists aqua jet. Other than that Empoleon's just here to take water attacks targeted at Heatran and attempt to sweep.
Lucario @ Life Orb.
Ability: Inner Focus.
Adamant Nature [+Atk -SpA]
252 Atk, 6 Def, 252 Spe.
Close Combat
Swords Dance
Extremespeed
Crunch.
SD Lucario. Yet another priority move. I found out that my team relies quite a bit on priority moves, because it doesn't really have anything to stop beastly pokes like Salamence or Kingdra after they set up. This Life Orb SD set does work better than the previous CB set, and helps me kill more pokes since he doesn't get locked in to any particular move for my oppoenent to switch to an easy counter and force a switch.
WILD CARD:
Rotom-C @ Leftovers.
Ability: Levitate.
Timid Nature [+Spe -Atk]
252 HP, 168 Def, 88 Spe.
Thunderbolt
Shadow Ball
Leaf Storm
Will-O-Wisp.
Made changes again, with the help of some more experienced members. I switched in Gengar for Rotom-C, since it DOES have much higher defenses and bulk, though I have to give up some power for that. But it's ok, because this set works relatively well too, with Will-o-wisp being able to cripple physical sweepers and have 2 strong STAB moves.
Yup, that's my monotype steel team. The reason I chose Rotom-C as my wild card is because he's immune to Fighting and Ground, 2 of Steel types' most common weakness. I also have Heatran to absorb any fire attack my opponent may throw at me, so that grants me effective immunity to all 3 of steel type's weaknesses. Rotom-C's Ghost and Dark weaknesses are also resisted by all steel types, forming a good synergy.