bugmaniacbob
Was fun while it lasted
Firstly, this is not a gimmick set to cope with the new Froslass lead generation - I have been testing it since both it and Crobat were in UU, as well as when Yanmega was around, and it is quite solid, but I never got around to writing up the set descriptions. I tested it a few times in the new metagame, and it still seems good to go.
Stamps:
(FlareBlitz)
(Eo Ut Mortus)
(Snorlaxe)
(uragg)
http://www.smogon.com/dp/pokemon/pinsir
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[SET]
name: Attacking Lead
move 1: X-Scissor
move 2: Close Combat / Earthquake
move 3: Stone Edge / Quick Attack
move 4: Stealth Rock
item: Focus Sash / Lum Berry
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Pinsir can work as an effective anti-lead against many common UU leads by balancing considerable attack power with decent physical bulk and Speed. This set makes great use of one of the only moves not shared by Pinsir and his little brother Heracross: Stealth Rock. Although Stealth Rock is an important tool for almost all teams, in this set it takes a back seat to attempting to KO the opposing lead.</p>
<p>X-Scissor is another move that Pinsir has that Heracross does not, and although it sacrifices a massive amount of power compared to Heracross's Megahorn, it boasts perfect accuracy, which is especially important at the start of the game. X-Scissor is very useful for Pinsir, allowing him to 2HKO Uxie and Mesprit while also scoring powerful hits on Alakazam, Ambipom, and Electrode. Alakazam and Electrode can then be disposed of with Quick Attack, the third competitive move that Heracross does not have. Unfortunately, Adamant X-Scissor + Quick Attack only has an average shot to 2HKO Ambipom, and Pinsir will also lose to Life Orb Fake Out + Return. Close Combat is another good tool for Pinsir to use, since it can easily OHKO Ambipom. It is also useful to hit Cloyster, Rhyperior, Registeel, and Steelix super effectively. However, it is illegal with Quick Attack, so you should think carefully before using it.</p>
[ADDITIONAL COMMENTS]
<p>Stone Edge is effective against several Pokemon who wall you otherwise, most importantly Moltres. It is also a powerful weapon against Arcanine, usually OHKOing after Flare Blitz recoil, and can 2HKO suicide lead Cloyster. The only real problem with it is its low accuracy. Earthquake provides much of the same coverage as Close Combat, albeit with less power. However, it gives Pinsir a better chance than Close Combat at taking on some lesser-seen leads, such as Qwilfish, Nidoking, and Nidoqueen. Earthquake also has lots of mid-game utility in hitting Rotom, Weezing, and Mismagius. However, it cannot 2HKO bulky Omastar with Leftovers. It is not advisable to use a combination of Close Combat + Earthquake due to overlapping coverage, but any other legal combination of these four moves is usable depending on the threats you wish to prioritize on beating - any combination lacking Quick Attack is beaten by faster offensive leads such as Alakazam, any combination lacking Close Combat loses to dedicated Spiker leads such as bulky Omastar and Cloyster, any combination lacking Stone Edge loses to Moltres and other Flying-types, and any combination lacking Earthquake loses to Qwilfish and other Poison-types. Lastly, although Close Combat is illegal with Quick Attack, Superpower is not, and can allow you to beat Kabutops with greater ease. However, it will leave you as set-up fodder for just about everything else.</p>
<p>Focus Sash is usually the best item, preventing Pinsir from being OHKOed by the likes of Moltres and Kabutops. Lum Berry can also be useful to avoid Uxie's Thunder Wave and Yawn. For the ability, Mold Breaker is the most useful option, though Hyper Cutter will negate Arcanine's Intimidate. The EVs and nature generate maximum Attack, allowing Pinsir to deal as much damage as possible. The Speed stat is also maximized, allowing him to outrun most lead Arcanine and Kabutops. The 4 leftover EVs go in Defense rather than in HP in order to give Pinsir five switches into Stealth Rock. A Jolly nature can also be an option, as the extra Speed allows Pinsir to outpace Modest Moltres in addition to Timid Venusaur and Mesprit. However, with a Jolly nature, Pinsir loses some of the important 2HKOs listed above.</p>
<p>In general, an Adamant nature with the primary move combination listed in the set is your best bet at beating the most common leads. However, with a Jolly nature, Pinsir tends to be more useful in the rest of the battle and is more reliable at getting Stealth Rock up. As such, with a Jolly nature you should concentrate on maximizing Pinsir's overall coverage; thus, it is recommended that you use the combination of X-Scissor / Stone Edge / Earthquake, since this combination tends to be more useful against the rest of your opponent's team and because Jolly Pinsir will not be as reliable at taking down your opponent's lead.</p>
<p>Stealth Rock benefits all kinds of teams, but this Pinsir will usually work best on pure or bulky offense teams. You should also note that if Pinsir lacks Close Combat, dedicated Spiker Omastar or Cloyster can set up two layers of Spikes against you, so you should also carry a Rapid Spinner. Rapid Spinners are also helpful to remove Stealth Rock from the field, which will badly hurt Pinsir if you keep him for later. Good partners on offensive teams include Pokemon who benefit from early-game Stealth Rock, such as Blaziken and Venusaur. Neither of these enjoy the Rock-type attacks aimed at Pinsir though, so tread carefully. In an offensive role, Pinsir's greatest joy is in beating down slower Psychic- and Dark-types such as Slowbro and Uxie; thus, he makes a good partner to Fighting-types such as Hitmontop, who in return can Rapid Spin away Stealth Rock for Pinsir. Fast Psychic-types such as Alakazam also make good partners since they are able to strike down Fighting- and Poison-types. Lastly, bulky Water-types such as Milotic can be helpful to deal with Fire- and Rock-type Pokemon, as well as helping to some extent against Swellow and other fast Flying-types who give Pinsir problems.</p>
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Post-critique changes:
Stamps:
http://www.smogon.com/dp/pokemon/pinsir
---------------------------------------------------------------
[SET]
name: Attacking Lead
move 1: X-Scissor
move 2: Close Combat / Earthquake
move 3: Stone Edge / Quick Attack
move 4: Stealth Rock
item: Focus Sash / Lum Berry
ability: Mold Breaker
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>Pinsir can work as an effective anti-lead against many common UU leads by balancing considerable attack power with decent physical bulk and Speed. This set makes great use of one of the only moves not shared by Pinsir and his little brother Heracross: Stealth Rock. Although Stealth Rock is an important tool for almost all teams, in this set it takes a back seat to attempting to KO the opposing lead.</p>
<p>X-Scissor is another move that Pinsir has that Heracross does not, and although it sacrifices a massive amount of power compared to Heracross's Megahorn, it boasts perfect accuracy, which is especially important at the start of the game. X-Scissor is very useful for Pinsir, allowing him to 2HKO Uxie and Mesprit while also scoring powerful hits on Alakazam, Ambipom, and Electrode. Alakazam and Electrode can then be disposed of with Quick Attack, the third competitive move that Heracross does not have. Unfortunately, Adamant X-Scissor + Quick Attack only has an average shot to 2HKO Ambipom, and Pinsir will also lose to Life Orb Fake Out + Return. Close Combat is another good tool for Pinsir to use, since it can easily OHKO Ambipom. It is also useful to hit Cloyster, Rhyperior, Registeel, and Steelix super effectively. However, it is illegal with Quick Attack, so you should think carefully before using it.</p>
[ADDITIONAL COMMENTS]
<p>Stone Edge is effective against several Pokemon who wall you otherwise, most importantly Moltres. It is also a powerful weapon against Arcanine, usually OHKOing after Flare Blitz recoil, and can 2HKO suicide lead Cloyster. The only real problem with it is its low accuracy. Earthquake provides much of the same coverage as Close Combat, albeit with less power. However, it gives Pinsir a better chance than Close Combat at taking on some lesser-seen leads, such as Qwilfish, Nidoking, and Nidoqueen. Earthquake also has lots of mid-game utility in hitting Rotom, Weezing, and Mismagius. However, it cannot 2HKO bulky Omastar with Leftovers. It is not advisable to use a combination of Close Combat + Earthquake due to overlapping coverage, but any other legal combination of these four moves is usable depending on the threats you wish to prioritize on beating - any combination lacking Quick Attack is beaten by faster offensive leads such as Alakazam, any combination lacking Close Combat loses to dedicated Spiker leads such as bulky Omastar and Cloyster, any combination lacking Stone Edge loses to Moltres and other Flying-types, and any combination lacking Earthquake loses to Qwilfish and other Poison-types. Lastly, although Close Combat is illegal with Quick Attack, Superpower is not, and can allow you to beat Kabutops with greater ease. However, it will leave you as set-up fodder for just about everything else.</p>
<p>Focus Sash is usually the best item, preventing Pinsir from being OHKOed by the likes of Moltres and Kabutops. Lum Berry can also be useful to avoid Uxie's Thunder Wave and Yawn. For the ability, Mold Breaker is the most useful option, though Hyper Cutter will negate Arcanine's Intimidate. The EVs and nature generate maximum Attack, allowing Pinsir to deal as much damage as possible. The Speed stat is also maximized, allowing him to outrun most lead Arcanine and Kabutops. The 4 leftover EVs go in Defense rather than in HP in order to give Pinsir five switches into Stealth Rock. A Jolly nature can also be an option, as the extra Speed allows Pinsir to outpace Modest Moltres in addition to Timid Venusaur and Mesprit. However, with a Jolly nature, Pinsir loses some of the important 2HKOs listed above.</p>
<p>In general, an Adamant nature with the primary move combination listed in the set is your best bet at beating the most common leads. However, with a Jolly nature, Pinsir tends to be more useful in the rest of the battle and is more reliable at getting Stealth Rock up. As such, with a Jolly nature you should concentrate on maximizing Pinsir's overall coverage; thus, it is recommended that you use the combination of X-Scissor / Stone Edge / Earthquake, since this combination tends to be more useful against the rest of your opponent's team and because Jolly Pinsir will not be as reliable at taking down your opponent's lead.</p>
<p>Stealth Rock benefits all kinds of teams, but this Pinsir will usually work best on pure or bulky offense teams. You should also note that if Pinsir lacks Close Combat, dedicated Spiker Omastar or Cloyster can set up two layers of Spikes against you, so you should also carry a Rapid Spinner. Rapid Spinners are also helpful to remove Stealth Rock from the field, which will badly hurt Pinsir if you keep him for later. Good partners on offensive teams include Pokemon who benefit from early-game Stealth Rock, such as Blaziken and Venusaur. Neither of these enjoy the Rock-type attacks aimed at Pinsir though, so tread carefully. In an offensive role, Pinsir's greatest joy is in beating down slower Psychic- and Dark-types such as Slowbro and Uxie; thus, he makes a good partner to Fighting-types such as Hitmontop, who in return can Rapid Spin away Stealth Rock for Pinsir. Fast Psychic-types such as Alakazam also make good partners since they are able to strike down Fighting- and Poison-types. Lastly, bulky Water-types such as Milotic can be helpful to deal with Fire- and Rock-type Pokemon, as well as helping to some extent against Swellow and other fast Flying-types who give Pinsir problems.</p>
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Post-critique changes:
- Grammar check 1, thanks to Xia
- Updated to new format
- Removed Honchkrow
- Removed Froslass
- Overhaul of moves, EVs, nature, and comments
- Grammar check 2, thanks to Snorlaxe
- GP Grammar-Prose Check 1, thanks to Snorlaxe
- GP Grammar-Prose Check 2, thanks to uragg