.: Sand Stream Mission Statement :.
The idea for the team is resisting the damage from Sandstream and then finishing the game up with some hard sweeps after the opponent has taken severe Damage Over Time. All the Pokemon are based on being either ground / steal / rock and covering their weaknesses with attack type coverage as opposed to their own typing
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.: Sand Stream v1.0 :.
The idea for the team is resisting the damage from Sandstream and then finishing the game up with some hard sweeps after the opponent has taken severe Damage Over Time. All the Pokemon are based on being either ground / steal / rock and covering their weaknesses with attack type coverage as opposed to their own typing
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.: Sand Stream v1.0 :.
Aerodactyl: The Lead
EV's: 6 HP/252 Atk/252 Spd
Nature: Jolly
Ability: Pressure
@ Focus Sash
1. Earthquake
2. Stealth Rock
3. Stone Edge
4. Taunt
Purpose: Aerodactyl starts up the team either setting up SR or taunting the opponents lead to prevent their setup and the following up with SR, very standard Suicide Lead build.
Known Weakness: So far I have never had any luck outrunning any opposing Aerodactyl leads (not sure why, I might just be unlucky) and counter lead leads with choice scarfs tend to out run him (Not a huge problem because he is intended to simply stop their lead from setting up SR/Spikes and the set his own up then die)
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Scizor: The Physical Sweep
EV's: 32 HP/252 Atk/226 Spd (Concidering moving a few points from Atk or Hp into Spd for outrunning opposing Scizor)
Nature: Adamant
Ability: Technician
@ Life Orb
1. Bug Bite
2. Bullet Punch
3. Super Power (not fond of this move most situations it seems useful I am out run)
4. Swords Dance
Purpose: Scizor is my late game sweep. When everything is nice and low from combat I throw him out and Bullet Punch their team into the ground. I have considered switching the Life Orb out for a Choice Band (allowing me to move extra HP EV's to Spd) and dropping Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him, with Life orb he racks up significant amounts of just from attacking making him very venerable to other Priority moves from faster Pokemon.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a Calm Minded Grass Knot can cause some issues for my Hippowdon and the biggest one is when Hippowdon is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Lucario*: The Special Sweep
EV's: 6 HP/252 Spd/252 SpA
Nature: Timid
Ability: Inner Focus
@ Choice Specs
1. Aura Sphere
2. Hidden Power (Ice)
3. Shadow Ball
4. Vacuum Wave
Purpose: My team lacked a special sweeper and I felt that it was relying to much on physical damage with Tyranitar, Dugtrio, and Scizor. Lucario fills the gap rather well but falls short on speed against other sweeps to often all though I have found he counters most every dragon perfectly with his Hidden Power, particularly Dragonite.
Known Weakness: His speed isn't bad but it isn't the best either, this has led to a few issues recently. I also feel he is disrupting the Synergy and is filling a gap I don't really have.
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Tyranitar: The Tank
EV's: 160 Hp/252 Atk/ 98 Spd
Nature: Adamant
Ability: Sand Stream
@ Choice Band
1. Aqua Tail
2. Crunch
3. Pursuit
4. Stone Edge
Purpose: When I need to kill something before it can switch out or because it is immune to SS and Toxic Tyranitar usualy can step up to the plate, being bulky enough to take a hit when switching in, force a switch and get the kill with pursuit or just brute force the opponent down. He also allows a good switch in if my Sandstorm has been stopped by another weather effect.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
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Dugtrio*: The Revenge Kill
EV's: 6 HP/252 Atk/252 Spd
Nature: Jolly
Ability: Arena Trap
@ Choice Scarf
1. Aerial Ace
2. Earthquake
3. Night Slash
4. Stone Edge
Purpose: Dugtrio is a Perfect Revenge Killer, Arena trap prevents a weak pokemon from running and he out speeds most opponents. His Aerial Ace has gotten me a few 0.o looks and a few KO's in his day.
Known Weakness: It's basically just a synergy issue. RKing is nice but I don't feel it fits in well with the team and for a team that hopes to stall its opponent I have very little stall.
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Currently I'm trying to find the weak points and then revamp the team as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
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*At risk of being dropped unless a better build can be suggested for the current slot.
.: Sand Stream v1.4 :.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
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Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Lucario*: The Special Sweeper
EV's: 6 HP/252 Spd/252 SpA
Nature: Timid
Ability: Inner Focus
@ Choice Specs
1. Aura Sphere
2. Hidden Power (Ice)
3. Shadow Ball
4. Vacuum Wave
Purpose: My team lacked a special sweeper and I felt that it was relying to much on physical damage with Tyranitar, Dugtrio, and Scizor. Lucario fills the gap rather well but falls short on speed against other sweeps to often all though I have found he counters most every dragon perfectly with his Hidden Power, particularly Dragonite.
Known Weakness: His speed isn't bad but it isn't the best either, this has led to a few issues recently. I also feel he is disrupting the Synergy and is filling a gap I don't really have.
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Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
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Swampert: The Ballance
EV's: 240 HP/52 Atk/218 Def
Nature: Impish
Ability: Torrent
@ Leftovers
1. Avalanche
2. Rest
3. Sleep Talk
4. Waterfall
Purpose: Dropping Dugtrio for Swampert has increased my teams ability to setup and stall ten-fold giving me a safe switch in for most water Pokemon (a Sharpedo gave me a few issues earlier, but he isn't a common threat) Rest/Sleep Talk lets me heal up boost stats and kill Waterfall is taken over Earthquake because I needed coverage from fire and already have ground coverage on my Glicor.
Known Weakness: The Rest period has caused me a few issues but with out it Swampert has no way to heal off damage. I still feel a better build could be used on him.
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I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
-------------------------------------------------------------------
*At risk of being dropped unless a better build can be suggested for the current slot.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
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Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Empolion*: The Experiment
EV's: 252 HP/160 Def/6 SpA/92 SpD
Nature: Modest
Ability: Torrent
@ Leftovers
1. Sleep Talk
2. Surf
3. Rest
4. Roar
Purpose: Countering Water and Grass based setups on my team. Empolion basically comes in on my teams weakness and then roars out any setups rests off damage and Uses Sleep Talk to fight back while comatose.
Known Weakness: F***ing Vaporeon. This Pokemon is just a better wall than my Empoleon it seems, if the opponent sends it out I can't risk using surf and if I'm resting i have to wait to roar, allowing for setups on the opposing team way to easy.
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Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
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Swampert*: The Ballance
EV's: 240 HP/52 Atk/218 Def
Nature: Impish
Ability: Torrent
@ Leftovers
1. Avalanche
2. Rest
3. Sleep Talk
4. Waterfall
Purpose: Dropping Dugtrio for Swampert has increased my teams ability to setup and stall ten-fold giving me a safe switch in for most water Pokemon (a Sharpedo gave me a few issues earlier, but he isn't a common threat) Rest/Sleep Talk lets me heal up boost stats and kill Waterfall is taken over Earthquake because I needed coverage from fire and already have ground coverage on my Glicor.
Known Weakness: The Rest period has caused me a few issues but with out it Swampert has no way to heal off damage. I still feel a better build could be used on him. I am also having the same problem on this Swampert as i am on Empolion, while he rests the opponent has ample time to setup with Vaporeon.
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I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
-------------------------------------------------------------------
*At risk of being dropped unless a better build can be suggested for the current slot.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
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Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Empolion*: The Experiment
EV's: 252 HP/160 Def/6 SpA/92 SpD
Nature: Modest
Ability: Torrent
@ Leftovers
1. Sleep Talk
2. Surf
3. Rest
4. HP Electric
Purpose: Countering Water and Grass based setups on my team. Empolion basically comes in on my teams weakness and then roars out any setups rests off damage and Uses Sleep Talk to fight back while comatose.
Known Weakness: F***ing Vaporeon. This Pokemon is just a better wall than my Empoleon it seems, Switching to HP Electric has helped out with this significantly and Vaporeon is not causing half as much of an issue as she used to.
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Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
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Jirachi: The Cleric
EV's: 252 HP/40 Def/218 SpD
Nature: Bold
Ability: Serene Grace
@ Choice Scarf
1. Psychic
2. Reflect
3. Trick
4. Wish
Purpose: Covering my team by throwing out Wish and setting up Reflect for safe switch ins, running the Trick/Choice Scarf is also proving to help with bulky waters by removing their leftovers. This lets me either finish my setting up with Jirachi or if they are low enough Psychic them down. The EV spread is actually an inverse of the build for CM + Wish Jirachi, simply because I send him out mostly to deal with bulky waters spamming surf as their only attack.
Known Weakness: So far I'm not having many issues running this poke. it is complementing the stall on the team well and alowing me to setup DD on Tyranitar, Stockpile on Hippowdon, or just simply switch in to a weakened Pokemon. Since it isn't out for very long It is never in to much danger and generally wont be KO'ed unless he is hit with pursuit. I may drop trick for Protect if i see that trick is making little difference and the put a Leftovers on this Poke.
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I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
-------------------------------------------------------------------
*Would like to try and find a better build.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
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Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Lucario*: The Special Sweeper
EV's: 6 HP/252 Spd/252 SpA
Nature: Timid
Ability: Inner Focus
@ Choice Specs
1. Aura Sphere
2. Hidden Power (Ice)
3. Shadow Ball
4. Vacuum Wave
Purpose: My team lacked a special sweeper and I felt that it was relying to much on physical damage with Tyranitar, Dugtrio, and Scizor. Lucario fills the gap rather well but falls short on speed against other sweeps to often all though I have found he counters most every dragon perfectly with his Hidden Power, particularly Dragonite.
Known Weakness: His speed isn't bad but it isn't the best either, this has led to a few issues recently. I also feel he is disrupting the Synergy and is filling a gap I don't really have.
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Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
-------------------------------------------------------------------
Swampert: The Ballance
EV's: 240 HP/52 Atk/218 Def
Nature: Impish
Ability: Torrent
@ Leftovers
1. Avalanche
2. Rest
3. Sleep Talk
4. Waterfall
Purpose: Dropping Dugtrio for Swampert has increased my teams ability to setup and stall ten-fold giving me a safe switch in for most water Pokemon (a Sharpedo gave me a few issues earlier, but he isn't a common threat) Rest/Sleep Talk lets me heal up boost stats and kill Waterfall is taken over Earthquake because I needed coverage from fire and already have ground coverage on my Glicor.
Known Weakness: The Rest period has caused me a few issues but with out it Swampert has no way to heal off damage. I still feel a better build could be used on him.
-------------------------------------------------------------------
I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
-------------------------------------------------------------------
*At risk of being dropped unless a better build can be suggested for the current slot.
.: Sand Stream v1.7 :.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
-------------------------------------------------------------------
Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
-------------------------------------------------------------------
Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
-------------------------------------------------------------------
Empolion*: The Experiment
EV's: 252 HP/160 Def/6 SpA/92 SpD
Nature: Modest
Ability: Torrent
@ Leftovers
1. Sleep Talk
2. Surf
3. Rest
4. Roar
Purpose: Countering Water and Grass based setups on my team. Empolion basically comes in on my teams weakness and then roars out any setups rests off damage and Uses Sleep Talk to fight back while comatose.
Known Weakness: F***ing Vaporeon. This Pokemon is just a better wall than my Empoleon it seems, if the opponent sends it out I can't risk using surf and if I'm resting i have to wait to roar, allowing for setups on the opposing team way to easy.
-------------------------------------------------------------------
Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
-------------------------------------------------------------------
Swampert*: The Ballance
EV's: 240 HP/52 Atk/218 Def
Nature: Impish
Ability: Torrent
@ Leftovers
1. Avalanche
2. Rest
3. Sleep Talk
4. Waterfall
Purpose: Dropping Dugtrio for Swampert has increased my teams ability to setup and stall ten-fold giving me a safe switch in for most water Pokemon (a Sharpedo gave me a few issues earlier, but he isn't a common threat) Rest/Sleep Talk lets me heal up boost stats and kill Waterfall is taken over Earthquake because I needed coverage from fire and already have ground coverage on my Glicor.
Known Weakness: The Rest period has caused me a few issues but with out it Swampert has no way to heal off damage. I still feel a better build could be used on him. I am also having the same problem on this Swampert as i am on Empolion, while he rests the opponent has ample time to setup with Vaporeon.
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I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
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*At risk of being dropped unless a better build can be suggested for the current slot.
.: Sand Stream v2.0 :.
Gliscor: The Lead 2.0
EV's: 252 HP/34 Atk/224 Spd
Nature: Jolly
Ability: Sand Veil
@ Leftovers
1. Earthquake
2. Roost
3. Stealth Rock
4. Taunt
Purpose: Replacing Aerodactyl, basically running a suicide SR Aerodactyl was an ok choice but Gliscor is preforming the same task much better simply because he doesn't die. Roost lets him stay alive and his natural bulk keeps him from getting one shot by most common leads.
Known Weakness: He is significantly slower than some leads. I still never outrun Aerodactyl's and other taunt/SR leads tend to land the taunt before me.
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Scizor: The Physical Sweep and The Revenge Kill
EV's: 244 HP/252 Atk/12 Spd
Nature: Adamant
Ability: Technician
@ Choice Band
1. Bullet Punch
2. Pursuit
3. Super Power
4. U-turn
Purpose: Scizor is still my late game sweep. When everything is nice and low from fighting and secondary damage I throw him out and Bullet Punch their team into the ground. I have recently switched the Life Orb set out for a Choice Band set and dropped Swords Dance for U-Turn to Revenge Kill and safely switch out to Hippowdon, Swampert, and Gliscor.
Known Weakness: if the Opponent is running this same build my Scizor and his just trade blows till one is dead, in addition any sweep that is resistant to Bullet Punch has a chance of out running him still and KOing my main sweeper.
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Hippowdon: The Wall
EV's: 176 HP/86 Def/248 SpD
Nature: Impish
Ability: Sand Stream
@ Leftovers
1. Roar
2. Slack Off
3. Stockpile
4. Toxic
Purpose: Hippowdon is probably one of this teams stars, she is so incredibly bulky (especially after stockpile) and can safely switch in to most Sweeps both physical and special. (excluding s calm minded Grass Knot) I choose Toxic over Earthquake for more damage over time build up and making would be setups have to flee battle.
Known Weakness: As mentioned a CM Grass Knot can cause some issues for my Hippowdon. The biggest problem however is when she is my last remaining Pokemon and they still have a steal type out (I can never KO it because I have no attacks on him and they are immune to both Toxic and Sandstorm)
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Empolion*: The Experiment
EV's: 252 HP/160 Def/6 SpA/92 SpD
Nature: Modest
Ability: Torrent
@ Leftovers
1. Sleep Talk
2. Surf
3. Rest
4. HP Electric
Purpose: Countering Water and Grass based setups on my team. Empolion basically comes in on my teams weakness and then roars out any setups rests off damage and Uses Sleep Talk to fight back while comatose.
Known Weakness: F***ing Vaporeon. This Pokemon is just a better wall than my Empoleon it seems, Switching to HP Electric has helped out with this significantly and Vaporeon is not causing half as much of an issue as she used to.
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Tyranitar: The Bulky Sweep
EV's: 6 Hp/252 Atk/ 252 Spd
Nature: Jolly
Ability: Sand Stream
@ Babiri Berry
1. Crunch
2. Dragon Dance
3. Fire Punch
4. Stone Edge
Purpose: Being bulky enough to take a hit when switching in, Tyrantar is working very well at KOing opposing Pokemon, the new DD build lets him set up and sweep much more effectively, especially now that he is boasting much higher speed.
Known Weakness: Choicing him makes him a 1-2 turn pokemon not a huge deal but it does force me to take a little more damage than I am comfortable with. he also poses no threat to my biggest weakness on Hippowdon, water. (I need a safe switch in for this) if he is outrun their are a few Pokemon who make him hurt setting him up to be revenge killed.
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Jirachi: The Cleric
EV's: 252 HP/40 Def/218 SpD
Nature: Bold
Ability: Serene Grace
@ Choice Scarf
1. Psychic
2. Reflect
3. Trick
4. Wish
Purpose: Covering my team by throwing out Wish and setting up Reflect for safe switch ins, running the Trick/Choice Scarf is also proving to help with bulky waters by removing their leftovers. This lets me either finish my setting up with Jirachi or if they are low enough Psychic them down. The EV spread is actually an inverse of the build for CM + Wish Jirachi, simply because I send him out mostly to deal with bulky waters spamming surf as their only attack.
Known Weakness: So far I'm not having many issues running this poke. it is complementing the stall on the team well and alowing me to setup DD on Tyranitar, Stockpile on Hippowdon, or just simply switch in to a weakened Pokemon. Since it isn't out for very long It is never in to much danger and generally wont be KO'ed unless he is hit with pursuit. I may drop trick for Protect if i see that trick is making little difference and the put a Leftovers on this Poke.
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I'm still trying to find weak points and edit/replace members as necessary, I'm defiantly not going to object to Pokemon switches if you think a different Pokemon will benefit the team more. Please reply and help me out with building a perfect Sand Stream team.
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*Would like to try and find a better build.