Golduck is faster, has Brick Break to stop screens, and can get KOs on everything Vaporeon can =PI mentioned this in the previous page after seeing an anti-lead Golduck which I realised had the same movepool and inferior stats. This lead is fairly simple, utilising the water-type moves that are so effective against the lead metagame, coupled with a weak priority move to finish off sashed opponents. Basically, this is very similar to Starmie and Empoleon, except that it beats a larger number of leads at the expense of Stealth Rock / Rapid Spin.
Vaporeon can of course provide support to the team in ways that Starmie and Empoleon cannot. Wish and Heal Bell are notable options in this regard, since Vaporeon will certainly be returning later with its fantastic bulk. Starmie also performs badly against some leads like Jirachi, who U-turns out, Aerodactyl, who 2HKOes with Rock Slide or even EQ after LO recoil, and Tyranitar, who survives a LO Hydro Pump almost all of the time and OHKOes back with Payback/Crunch. Empoleon loses to Infernape and other fighting-type leads, as well as missing the OHKO on Tyranitar due to running Focus Sash/Chople berry, and losing to Mamoswine (increasingly uncommon but still.) Oh and Vaporeon is a massive surprise and an embarrassment to your opponent!
Golduck's speed grants it very little actually unless you run a timid nature, in which case it can actually outrun Heatran. As for power, Golduck has base 95 special attack and Vaporeon 110 - it most certainly does not get the KOs without running a life orb. Even so it misses out on the OHKO on Swampert with HP Grass and on Tyanitar with Hydro Pump. Without it it cannot OHKO Azelf, or get the 2HKO on Metagross or Jirachi. Brick break is a pretty useless move offensively for Golduck - it doesn't even do much to tyranitar. Are you seriously going to use Brick Break on an Azelf or Uxie? Vaporeon outclasses it offensively and defensively in every regard.Golduck is faster, has Brick Break to stop screens, and can get KOs on everything Vaporeon can =P
Lead Infernapes run Fake Out to break the sash, so you will always lose, unless they choose not to use it first, but they have literally nothing to lose by doing it. Basically, I would stick with leftovers and just switch out of Infernape.If you're squimish about Infernape you can use focus sahs to increase your chances slgihtly but with any mamoswine the best counter is a pokemon that can counter infernape right behind Mamoswine, such as Salamence or Gyarados.
Damage Calculator said:These are with EVs in Def
CB Scizor Bullet Punch 113.8% - 134.9%
Unboosed SD Scizor Bullet Punch 99.7% - 117.3%
Physically Based MixApe Mach Punch 78.6% - 92.7%
CB Ape Mach Punch 89.1% - 105.6%
Scarf Ape* Close Combat 49.3% - 57.5%
SD Boosted Empoleon Aqua Jet 29.9% - 35.2%
CB Technitop Mach Punch 138.4% - 163%
CB Intimidate Top Mach Punch 91.5% - 109.1%
CB Metagross Bullet Punch 58.1% - 68.6%
Scarf Metagross Bullet Punch 35.8% - 42.8%
This is the damage it deals out (all these will be done assuming a RP boost, since otherwise it will probably just get outsped) if i missed anything, lemme know and I'll add it in.Damage Calculator said:These are with EVs in HP
CB Scizor Bullet Punch 86.2% - 101.7%
Unboosed SD Scizor Bullet Punch 98.9% - 117.2%
Specially Based MixApe Vacuum Wave 83.9% - 100%
Physically Based Mixape Mach Punch 77% - 93.1%
CB Ape Mach Punch 89.7% - 106.9%
Specs Ape Vacuum Wave 96.6% - 114.9%
Scarf Ape* Mach Punch 48.3% - 58.6%
SD Boosted Aqua Jet Empleon 29.3% - 35.1%
CB Intimidate Top Mach Punch 93.1% - 110.3%
CB Technitop Mach Punch 137.9% - 163.2%
CB Metagross Bullet Punch 59.8% - 70.4%
Scarf Metagross Bullet Punch 37% - 44%
(at this point im getting lazy doing calcs, so I'm just going to do the sets at both ends of the defensive spectrum)With Fire Punch said:58.6% - 69.2% v. Standard Zong
48.5% - 57.5% v. Specially Def. Skarm
46.7% - 55.1% v. Tuant Skarm
82.5% - 98.3% v. Physical Forry
101.7% - 119.8% v. Special Forry
138.8% - 164.4% v. CB Scizor (who doesn't attack with bullet punch or switches in)
143.8% - 170.4% v. Bulky SD Scizor
66.1% - 78.3% v. Superachi
53.5% - 63.4% v. Dual Screen Jirachi
44.1% - 52% v. Defensive Celebi
44.1% - 52% v. Seeder Celebi
25.8% - 30.5% v. Lead Metagross
63.8% - 75.1% v. Mixed Meta
79.8% - 94.2% v. Mix Mamo
OHKOs all sets of Lucario
I am running out of space to fit lines in, so yeah, that p much coners most of it, Crunch will KO all ghosts all Pychics take a Sizeable chunk of damage, EQ does shit to everything not named Heatran or Lucario.Stone Edge said:174% - 204.8% v. DD Mence
118.8% - 140.1% v. Bulky Mence
131.4% - 155.1% v. Bulky Nite
154.2% - 182% v. Offensive Nite
49.2% - 57.6% v. Defensive Gliscor (suprised me tbh)
66.7% - 79% v. Offensive Gliscor
48.5% - 57.5% v. Sp. Def. Skarm
43.1% - 50.3% v. Spiker Skarm
174% - 205.4% v. Offensive Gyara
102.3% - 120.6% v. Rest Talk Gyara
101% - 118.9% v. SD Heracross
83.5% - 98.4% v. Bulk Up SleepTalker Heracross
200% + to all forms of Weavile. (shocker)
78.9% - 93.1% to all Mamo sets
160.1% - 189.1% v. Scarf Togekiss
133.2% - 157.2% v. NP Togekiss
You haven't been able to find a reliable damage calculator? http://www.smogon.com/calc/Unfortunately, I haven't been able to find a reliable damage calculator, or else I could tweak the EVs to get rid of specific problems, but the basic set-up looks like this:
Tyranitar@Chople Berry/Focus Sash
Impish
138 HP/ 252 Def/ 120 SpDef
-Thunder Wave
-Stealth Rock
-Roar
-Stone Edge
Pretty simple execution, Ttar comes out and most taunters, fearing retribution, will be switched out. This is the turn that t-wave is used. Next comes the set up of stealth rocks and then the roarwaving can begin. Chople berry ensures that if the enemy starts with a strong fighting move (think Infernape with close combat opener) that the TTar will survive and t-wave them, gaining the speed advantage and setting up the rocks.
Most people see Ttar's awesome attack stats, and forget he has a VERy solid defense and special defense. Add the fact that he gains x1.5 special defense in a sandstorm (the above set brings him to 400 spdef) and you have a very solid wall for an opener that many people do not expect.
Tyranitar@Chople Berry/Focus Sash
Impish
138 HP/ 252 Def/ 120 SpDef
-Thunder Wave
-Stealth Rock
-Roar
-Stone Edge
Perhaps Crunch? Even Earthquake?If you're only going to have one attack, wouldn't you want one more reliable than Stone Edge? Also, what do the EV's do?