Information on MAD WORLD
MadWorld is divided into several levels representing different parts of Jefferson Island that have been converted into sets for the game show DeathWatch. The player progresses through these levels in a linear fashion during the first playthrough, but can revisit any completed level to attempt to score more points or take on a harder challenge.
Three days prior to the events in the game, Varrigan City had become a target for a group of terrorists known as "The Organizers", who severed the island city's transportation and communication ties with the rest of the world, and then released a virus onto its population that would kill them in less than 24 hours. However, the Organizers informed the populace that any person that killed another would receive the vaccine. The city was quickly transformed into the stage of a recurring game show called Death Watch, with announcers Howard "Buckshot" Holmes and former DeathWatch fighter Kreese Kreeley. The remaining citizens of Varrigan City as well as new hopefuls become the show's contestants, hoping to become the top-ranked fighter in the game and win a large cash prize.
This entire team, I blame on the Smogcast crew. They put the idea of a sweeping Sceptile in my head, and now I have to make a team for it, because it won’t leave me alone otherwise.
Anyways, I was listening to the Smogcast, when the mention of Sceptile came up. At first, I was quick to ignore this. I mean, Sceptile in OU? So many things can OHKO it easily, and the only thing I saw that it could do viably would be Choice Scarf Revenge Killing. They soon started talking about its uses in OU as a Special Sweeper. Immediately, the first thought that ran through my mind was, ‘Blissey walls the set, no matter what it is’, which is true. Blissey walls any Sceptile set that’s been created, except maybe Substitute + Leech Seed Sceptile with Toxic Spikes support.
Then, they started talking about how Life Orb Sceptile could sweep quite a large portion of OU, with the correct move-set. Naturally, I was still skeptical, until they started mentioning its partner, Magnezone. I had been looking for an excuse to use Magnezone for a while, but he didn’t fit into my other teams at all, since they had no problems with Scizor, and Skarmory started carrying Shed Shell (something else I learned from the Smogcast).
I finished out the rest of the Podcast, set my iPod down, and got to work on this team. From there, everything just began to fall into place.
I completely ditched Sceptile after testing him, and getting some sound advice from the Smogon community, and replaced it with a Substitute + Focus Punch Breloom.
Note
Every member of this team is named after a specific track on the MAD WORLD Original Soundtrack, which I recommend picking up if you can find it (which you should be able to, if you dig enough).
Look Pimpin'!
_|_
_|_
_|_
_|_
_|_
_|_
_|_
Three days prior to the events in the game, Varrigan City had become a target for a group of terrorists known as "The Organizers", who severed the island city's transportation and communication ties with the rest of the world, and then released a virus onto its population that would kill them in less than 24 hours. However, the Organizers informed the populace that any person that killed another would receive the vaccine. The city was quickly transformed into the stage of a recurring game show called Death Watch, with announcers Howard "Buckshot" Holmes and former DeathWatch fighter Kreese Kreeley. The remaining citizens of Varrigan City as well as new hopefuls become the show's contestants, hoping to become the top-ranked fighter in the game and win a large cash prize.
Introduction
This entire team, I blame on the Smogcast crew. They put the idea of a sweeping Sceptile in my head, and now I have to make a team for it, because it won’t leave me alone otherwise.
Anyways, I was listening to the Smogcast, when the mention of Sceptile came up. At first, I was quick to ignore this. I mean, Sceptile in OU? So many things can OHKO it easily, and the only thing I saw that it could do viably would be Choice Scarf Revenge Killing. They soon started talking about its uses in OU as a Special Sweeper. Immediately, the first thought that ran through my mind was, ‘Blissey walls the set, no matter what it is’, which is true. Blissey walls any Sceptile set that’s been created, except maybe Substitute + Leech Seed Sceptile with Toxic Spikes support.
Then, they started talking about how Life Orb Sceptile could sweep quite a large portion of OU, with the correct move-set. Naturally, I was still skeptical, until they started mentioning its partner, Magnezone. I had been looking for an excuse to use Magnezone for a while, but he didn’t fit into my other teams at all, since they had no problems with Scizor, and Skarmory started carrying Shed Shell (something else I learned from the Smogcast).
I finished out the rest of the Podcast, set my iPod down, and got to work on this team. From there, everything just began to fall into place.
I completely ditched Sceptile after testing him, and getting some sound advice from the Smogon community, and replaced it with a Substitute + Focus Punch Breloom.
Note
Every member of this team is named after a specific track on the MAD WORLD Original Soundtrack, which I recommend picking up if you can find it (which you should be able to, if you dig enough).
Look Pimpin'!
_|_
Survival (Azelf) @ Leftovers
Ability: Levitate
EVs: 252 HP | 4 Atk | 252 Spd
Nature: Impish (+Def, -SAtk)
- Stealth Rock
- U-turn
- Explosion
- Taunt
Why This Set: Changed the EVs on this set, as well as the Nature. With the given Nature and EVs, it defeats more Leads than it did before, including the frustrating Anti-Lead Machamp. I'm thinking of swapping out Focus Sash for Leftovers, to give myself some extra durability, and some recovery.
This set was mostly inspired by the Colbur Azelf Lead, which was created by Cooltrainer. This Azelf sacrifices straight offensive power, and goes for a balance between attack and defense.
252 HP EVs ensures that Machamp Payback (from the Substitute + Encore set on Smogon's analysis) will not OHKO, maxing out at 91.5, with the minimum being 77.4. However, should they be using the Attacking Anti-Lead Machamp, they'll be doing 97.2% (at maximum), and 82.5% at the minimum. Bullet Punch will do 16.7% - 19.8%, which means that there is a chance that they won't OHKO with Payback and Bullet Punch, with Explosion still being a OHKO (136.8% - 161.1%).
I chose Impish because of the move U-turn, and the 252 HP EVs. You'll see a better explanation in the Lead Analysis's.
Explosion is the move I use to take down one Pokemon, and it does massive damage, even with only 4 Atk EVs. It takes a huge chunk out of basically anything, and nothing can OHKO Azelf.
Stealth Rock is the best Utility move ever created, and the sole reason to use Azelf as a Lead, if you're not running Dual Screens.
Taunt is to hit those slower Leads, which are still plentiful, even with a neutral Nature.
Top Thirteen Leads
Aerodactyl: Rock Slide (252 Atk) vs. Azelf (252 HP): 36.4% - 43.2%
Azelf: Fire Blast (252 SAtk) vs. Azelf (252 HP): 49.2% - 57.9%
Azelf: Psychic (252 SAtk) vs. Azelf (252 HP): 27.4% - 32.5%
Azelf: Explosion (4 Atk) vs. Azelf (252 HP): 150.8% - 177.7%
Heatran: Fire Blast (252 SAtk) vs. Azelf (252 HP): 75.7% - 89.3%
Heatran: Explosion (252 SAtk) vs. Azelf (252 HP): 113.6% - 133.9%
Heatran: Hidden Power [Grass] (252 SAtk) vs. Azelf (252 HP): 29.7% - 35%
Infernape: Fake Out (64 Atk) vs. Azelf (252 HP): 11% - 13.3%
Infernape: Fire Blast (252 SAtk) vs. Azelf (252 HP): 64.7% - 76.3%
Infernape: Close Combat (64 Atk) vs. Azelf (252 HP): 24.6% - 28.8%
Jirachi: Iron Head (252 Atk) vs. Azelf (252 HP): 38.1% - 44.9%
Jirachi: U-turn (252 Atk) vs. Azelf (252 HP): 44.6% - 52.5%
Machamp: Payback (160 Atk) vs. Azelf (252 HP): 77.4% - 91.5%
Machamp: Stone Edge (160 Atk) vs. Azelf (252 HP): 38.7% - 45.8%
Machamp: DynamicPunch (160 Atk) vs. Azelf (252 HP): 28.8% - 34.2%
Machamp: Payback (240 Atk) vs. Azelf (252 HP): 82.5% - 97.2%
Machamp: Bullet Punch (240 Atk) vs. Azelf (252 HP): 16.7% - 19.8%
Machamp: Stone Edge (240 Atk) vs. Azelf (252 HP): 41.2% - 48.6%
Machamp: Ice Punch (240 Atk) vs. Azelf (252 HP): 30.8% - 36.4%
Machamp: DynamicPunch (240 Atk) vs. Azelf (252 HP): 30.8% - 36.4%
Mamoswine: Stone Edge (252 Atk) vs. Azelf (252 HP): 41.5% - 48.9%
Mamoswine: Stone Edge (252 Atk) vs. Azelf (252 HP): 24.9% - 29.7%
Metagross: Meteor Mash (236 Atk) vs. Azelf (252 HP): 63% - 74.6%
Metagross: Bullet Punch (236 Atk) vs. Azelf (252 HP): 25.4% - 29.9%
Metagross: Explosion (236 Atk) vs. Azelf (252 HP): 211% - 248.3%
Ninjask: X-Scissor (252 Atk) vs. Azelf (252 HP): 71.2% - 83.6%
Ninjask: Aerial Ace (252 Atk) vs. Azelf (252 HP): 26.3% - 31.4%
Ninjask: Aerial Ace (8 Atk) vs. Azelf (252 HP): 61% - 71.8%
Roserade: Leaf Storm (252 SAtk) vs. Azelf (252 HP): 85.9% - 101.1%
Roserade: Hidden Power [Fire] (252 SAtk) vs. Azelf (252 HP): 28.8% - 33.9%
Roserade: Grass Knot (252 SAtk) vs. Azelf (252 HP): 12.1% - 14.7%
Swampert: Ice Beam (0 SAtk) vs. Azelf (252 HP): 23.2% - 27.4%
Swampert: Surf (0 SAtk) vs. Azelf (252 HP): 34.7% - 41%
Tyranitar: Payback (32 Atk) vs. Azelf (252 HP): 108.5% - 127.7%
Tyranitar: Stone Edge (32 Atk) vs. Azelf (252 HP): 54.2% - 63.8%
Gliscor: U-turn (0 Atk) vs. Azelf (252 HP): 33.3% - 39.5%
Gliscor: Stone Edge (0 Atk) vs. Azelf (252 HP): 24% - 28.2%
P.S: I'm actually not too sure on the set that Lead Gliscor runs, so if someone could leave that in a post, I'll be able to generate some better statistics.
Weaknesses:
Resistances:
Bang (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 40 HP | 252 SAtk | 216 Spd
Nature: Naive (+Spd, -SDef)
- Thunderbolt
- Hidden Power [Ice]
- Substitute
- Explosion
Magnezone also traps things like Fortress and Skarmory, both of which can cause serious problems for Salamence due to the set I'm using. Skarmory are running Shed Shell 49.3% of the time though, which can cause some problems. Forretress runs Shed Shell 31.1% of the time, so it's a slightly less problem to trap and kill, but I should still be careful, lest they carry Earthquake over Explosion and/or Gyro Ball.
Why This Set: Well, I tried out the Substitute + Magnet Rise set, and I was extremely disappointed. Using Substitute and Magnet Rise caused me to lost significant damage, something I desperately wanted. Surprisingly, Magnezone can come in on a weakened Choice Scarf Latias and hit it with Signal Beam or Explosion, with Signal Beam doing a minimum of 43.7%, but the smarter move would be to use Explosion and immediately kill Latias, doing a minimum of 102%, while a Choice Specs Surf does, at most, 70.5%.
Explosion murders Blissey, even though those have been rising in usage to 12.23%, doing a minimum of 71.6% on all Blissey sets, and then I can KO it with Salamence or Tyranitar.
Thunderbolt takes care of Water-types like Suicune, which can be a death sentence to my team if Breloom is down and out. Hidden Power [Ice] I actually feel is a bit redundant, seeing as Thunderbolt still 2HKOs most Dragons, bar Latias, which is KO'd by Explosion. I'm considering Hidden Power [Ground] as opposed to Hidden Power [Fire]. Currently, I'm running Hidden Power [Grass] though, to kill off Swampert, who otherwise walls this entire set, bar Explosion, which I prefer saving until Blissey/Latias, or I've trapped all their Steel-types, and I feel that Magnezone has no further use.
Edit: Changed the set from Choice Scarf to Substitute Magnezone, which is working much better than Substitute + Magnet Rise. Thunderbolt and Hidden Power [Ice] is giving me BoltBeam-esque coverage, and Substitute helps to increase Magnezone's sweeping potential, netting it at least two KOs, and a severely weakened Pokemon.
Weakness:
Resistances:
Mad World (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Why This Set: I'm tempted to write 'Standard SubPunch is standard', but I never liked writing one sentence descriptions. Breloom can absolutely destroy teams single-handedly, with only a single turn of set-up. You send Breloom in on something that can't do much hard (ScarfTar for example), Substitute on their switch-in, Spore, and if they destroyed your Substitute set-up another, and then go to town with Focus Punch and Seed Bomb. Even Latias, a "great counter' to Breloom takes 48.7% - 57.3% from a single Focus Punch to the throat, 2HKOing it should Stealth Rock be set up.
Seed Bomb, Breloom's secondary STAB, does 34.9% - 41.4% to Standard Rotom-A, which isn't much, but still pretty decent damage, especially if they're taken hits prior to switching in to Breloom. Breloom might as well be my contingency plan. If Salamence and Tyranitar have worn down my opponent's team to practically nothing, but they're still hanging on, send out this beast and watch it go to town on their team.
Sorry, Sceptile. I found someone better.
Weakness:
Resistances:
Breathe (Salamence) @ Life Orb
Ability: Intimidate
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Adamant (+Atk, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Roost
Why This Set: I'll admit, this set is a bit stranger than the normal 232 Atk | 24 SpA | 252 Spd set, using Roost as opposed to Fire Blast, but there's a method to this madness.
Magnezone, if I can play my cards right, can eliminate Steel-types (which is really only Scizor, Skarmory, non-Agility Lucario, and Forretress) that would otherwise wall this set indefinitely. However, with Magnezone taking down those bothersome Steel-types, Salamence has no real need to run Fire Blast, allowing me to put those SAtk EVs back into Atk, giving Salamence a 4 | 252 | 252 EV spread.
Roost allows Salamence to get rid of his Flying-type (which doesn't help much if I'm being attacked by an Ice-type attack), allowing me to heal off Life Orb recoil and Sandstorm damage, letting Salamence keep going after other Salamence would have died out.
Earthquake is a necessity to hit Heatran, something that may be trapped by Magnezone, but can OHKO with either of its two main attacks, Fire Blast and Earth Power. Salamence resists/negates both, making Salamence an even better partner for Magnezone.
Outrage is rather iffy for me.I've never liked the accompanying Confusion status, but the only real alternative is Dragon Claw, but using Dragon Claw over Outrage loses me some valuable KOs that my team can't afford to miss.
Weaknesses:
Resistances:
Get It Up! (Gengar) @ Life Orb
Ability: Levitate
EVs: 4 HP | 252 SAtk | 252 Spd
Nature: Timid (+Spd, -Atk)
- Substitute
- Pain Split
- Shadow Ball
- Focus Blast
To put it bluntly, Rotom-w wasn't performing up to standard. Nothing against the set, but it was dying far too quickly, and it didn't handle Blissey very well, if at all.
Why This Set: Why not use this set? It works so well against the usual Gengar counters, such as Choice Band Scizor, Choice Scarf Tyranitar, and Blissey.
I can, behind a Substitute, switch out from Choice Band Scizor Pursuit with no adverse side-effects, I can kill off Scarf Tyranitar from behind a Substitute with Focus Blast, and I can drain and then 2HKO Blissey with Pain Split and Focus Blast.
Substitute is the main crux of this set, blocking Status, trappers, and Choice Scarf Pokemon from Revenge Killing me. It's amazingly easy to set up a Substitute, especially with the plethora of Choice Band/Scarf Earthquake that people just fire off haphazardly.
Shadow Ball is a standard move on Gengar, and should require no explanation, ever.
Focus Blast, despite having terrible accuracy, is one of the main legs Gengar stands on. Focus Blast deals with so many things that cause problems for this set, it's not even funny. Tyranitar and Blissey are great mentions of how Gengar can dominate with Focus Blast, provided it actually hits, which is an insane concept by itself.
Pain Split is what allows me to defeat Blissey, and robs walls like Snorlax as well, of their health, so I can KO with Focus Blast/Shadow Ball.
Weaknesses:
Resistances:
Deathwatch (Tyranitar) @ Life Orb
Ability: Sand Stream
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Earthquake
- Stone Edge
Tyranitar works well with Magnezone and Salamence, using each others resistances to keep momentum constantly in my favor, without sacrificing offensive power.
Why This Set: Honestly, who expects Dragon Dance anymore? If you ask a lot of people, they'll tell you that Dragon Dance Tyranitar died out when Bullet Punch Scizor was introduced to the OU meta-game, and those people would be right. Bullet Punch Scizor was the decisive nail in the coffin for DDTar, though, the Rotom-A formes didn't help matters one bit.
However, with Magnezone, I can trap Scizor. And, without Scizor to harass Tyranitar as he's Dragon Dancing, I can completely steamroll teams. Like Salamence, people rely on Scizor for their be all, end all counter to Tyranitar. When Magnezone KOs my opponent's Scizor, and I send in Dragon Dance Tyranitar during the final phase of the battle, they're usually at a complete loss at what to do. Sometimes, they'll send in Flygon for the initial counter, and I've gotta say, that's the only thing that can really stop me, if I haven't gotten a Dragon Dance in yet. And yet, even with Flygon, if they're running Choice Scarf, their Earthquake can only manage 74.3% - 87.7%, U-turn getting a paltry 34.5% - 40.9%. If they're running Choice Band, then not only do I out-speed after Dragon Dance, I OHKO with Crunch doing 114.2% - 134.4%. Choice Band has no real chance, seeing as I Dragon Dance as they switch to Flygon, wrecking them completely if they switch to Choice Band, and damaging whatever they send in after U-turn.
At +0, Life Orb Adamant Tyranitar Crunch does 92.8% - 109.2% to Standard Bulky Rotom-A, and 95.4% - 113.2% to ResTalk variations.
Choice Specs Latias, one of, if not the, most dangerous sets Latias can run, can only manage 53.8% - 63.7% with Surf, and takes a nice 139.1% - 163.6% at +0 from Crunch.
I changed Tyranitar's nature to Jolly, since it could use the extra Speed, and with Life Orb as his Held Item, he'll still be hitting just as hard. Even with a Jolly nature, at +0, I'm doing 98.7% - 116.4%, more than enough to OHKO with Stealth Rock down.
I went Life Orb over Lum Berry because this Tyranitar should be coming in on something that can't threaten it at all, and then using Dragon Dance. At that point, Rotom-A would only be food for Tyranitar's Crunch, I'll be at +1 with a Life Orb, and I've got Jolly to out-run things like Flygon.
I think Dragon Dance Tyranitar has been forgotten about, lost amidst Choice Band Scizor, Choice Scarf Tyranitar, and Choice Specs Latias. I say that we give it a proper resurrection, one that such a monster deserves.
Weaknesses:
Resistances:
Mad World (Breloom) @ Toxic Orb
Ability: Poison Heal
EVs: 68 HP | 252 Atk | 188 Spd
Nature: Adamant (+Atk, -SAtk)
Ability: Intimidate
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Jolly (+Spe, -SAtk)
Ability: Sand Stream
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Jolly (+Spd, -SAtk)
Ability: Poison Heal
EVs: 68 HP | 252 Atk | 188 Spd
Nature: Adamant (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb
Ability: Intimidate
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Jolly (+Spe, -SAtk)
- Dragon Dance
- Earthquake
- Outrage
- Roost
Ability: Sand Stream
EVs: 4 HP | 252 Atk | 252 Spd
Nature: Jolly (+Spd, -SAtk)
- Crunch
- Dragon Dance
- Earthquake
- Taunt
Soul (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP | 120 Def | 136 SDef
Nature: Bold (+Def, -Atk)
- Reflect
- Thunderbolt
- Shadow Ball
- Overheat
Why This Pokemon: Rotom-h brings the same resistances to the table as it did the first time around, so that's a definite plus for it. I really don't feel like copying and pasting the analysis that I wrote for Rotom-h the first time, so could you just read that instead? It's the exact same thing.
Why This Pokemon: Well, this Rotom-h, unlike the other, is a team player, while also functioning as a sweeper of sorts. Reflect helps out Salmence and Tyranitar, both of which like the boost in Def, with Sandstorm raising Tyranitar's SpD, and Salamence likes to manipulate the -1 Atk my opponent gets from Intimidate.
Thunderbolt/Shadow Ball/Overheat provide decent coverage, hitting things like Latias (61.6% - 73.5% if Choice Scarf), Gyarados (obvious OHKO is obvious), and Scizor (if Mangezone has been KO'd unexpectedly).
---
Survival (Swampert) @ Leftovers
Ability: Torrent
EVs: 252 HP | 252 Def | 4 Spd
Nature: Relaxed (+Def, -Spd)
- Stealth Rock
- Protect/Roar
- Earthquake
- Ice Beam
Why This Set: Well, this is rather standard MixLeadPert. Protect would help scout against Trick Pokemon, and Explosion, but Roar would help me scout the opponent's entire team one piece at a time, and rack up damage from Stealth Rock.
Speaking of which, Stealth Rock is a vital part of this team. With it, a lot of 2HKOs become OHKOs, 3HKOs turn to 2HKOs and so on and so forth.
Ice Beam would be to hit things like Salamence (the possibly banned Dragon) for the OHKO after Stealth Rock, with Earthquake providing great coverage when paired with Ice Beam.
Survival (Starmie) @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP | 252 Spd | 252 SAtk
Nature: Timid (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunderbolt
- Trick
With Choice Scarf, I always have the choice (pardon the pun) to either cripple the opponent's Lead Pokemon, or save the Choice Scarf for later on during the match, to use Starmie as a Revenge Killer later on during the match.
I feel that TrickScarf Starmie should be in the Top Ten, or at least Top Twelve, most used Leads, just because it works against against practically all Leads, OHKO or 2HKO-ing everything, bar a few odd leads.
Why This Set:
Well, I needed a decent Anti-Lead set that could take care of a decent amount of Leads that are swarming around. Starmie beats quite a few Leads, thanks to Choice Scarf. Let's go through each one of the Top Twelve Leads.
As you can see, Anti-Lead Starmie with Thunderbolt and Ice Beam over Stealth Rock can do quite a bit more damage, and should Starmie live throughout its Anti-Lead role, it can become a dangerous Revenge Killer, which is great.
---
Soul (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP | 120 Def | 136 SDef
Nature: Bold (+Def, -Atk)
- Shadow Ball
- Pain Split
- Substitute
- Will-o-wisp
Why This Set: Honestly, I don't know. At first, I was planning on using this set as a check to ScarfTar. Then, I realized that ScarfTar really isn't that big of a threat to this team as a whole. As long as Sceptile is still around, ScarfTar is easily OHKO'd by Leaf Storm, so that's no problem at all. I stumbled upon another set that looks like it would fit this team a bit more. This set was replaced due to, in all honesty, not doing anything beneficial in the slightest for the entire team. Yeah, it Burned things a few times, but other than that, it just sat around and did nothing.
---
Mad World (Sceptile) @ Life Orb
Ability: Overgrow
EVs: 28 HP | 252 SAtk | 228 Spd
Nature: Timid (+Spd, -Atk)
- Dragon Pulse
- Hidden Power [Fire]
- Focus Blast
- Leaf Storm
Why This Set: Like I stated above, this Sceptile is capable of out-speeding and OHKO-ing Tyranitar with Leaf Storm (149.1% - 176%), or Focus Blast (170.8% - 201.2%), which is great, since Choice Scarf Tyranitar can do some heavy damage to my entire team, with me being only able to Revenge Kill it at best. Leaf Storm also destroys Vaporeon (119.2% - 140.6%) and Gliscor (91.8% - 108.5%), two Pokemon that love to run with Choice Scarf Tyranitar.
Hidden Power [Fire] completely wrecks Scizor that try to switch in unharmed. Hidden Power [Fire], even after the SpA drop from Leaf Storm, does 60.6% - 72.3% damage, which is more than enough for Salemence to KO Scizor on the switch-in with Earthquake and/or Outrage.
Focus Blast, despite being an absolutely terrible move, is necessary on this set for providing maximum coverage. Sceptile can out-speed all all variations of Heatran, bar Choice Scarf Heatran, but none of that matters in the slightest, since Focus Blast cannot OHKO any Heatran set, unless it's been weakened by at least 50%.
Dragon Pulse hits Dragon-types for decent damage, and I can use it to Revenge Kill weakened Latias (doing 58.3% - 68.9%), and it can hit a weakened Salamence for a maximum of 105.1% on standard Dragon Dance sets, which can KO it if it's been weakened by Sandstorm and Life Orb recoil, 83.8% - 99.1% on Classic Mixmence, and 88.8% - 105.1% on New Mixmence, all OHKO'd with Stealth Rock in play, which I'm currently testing with Swampert over Starmie as a lead. It's kind of ironic that the Pokemon that I built the team for was one of the ones to be replaced, but I assume that happens a lot.
---
Survival (Uxie) @ Choice Scarf
Ability: Levitate
EVs: 252 HP | 104 Def | 152 Spd
Nature: Impish (+Def, -SAtk)
- Trick
- Stealth Rock
- U-turn
- Thunder Wave
---
Soul (Rotom-w) @ Life Orb
Ability: Levitate
EVs: 4 HP | 252 SpA | 252 Spd
Nature: Timid (+Spd, -Atk)
- Shadow Ball
- Pain Split
- Thunderbolt
- Hydro Pump
So, I traded in Rotom-H for Rotom-w, a sweeping version at that. This thing can completely wreck teams that are unprepared for it, especially teams that try to run Blissey to counter it, which get their HP ripped away by Pain Split, though, the Shoddy glitch that causes 10% with Pain Split if you have a Life Orb equipped is a massive pain, and I'm considering ditching Pain Split completely for Substitute.
Why This Set:That set looks much more appealing to me compared to this current set. Like I said above though, I'm also thinking of just Scarfing it and letting it run as a Revenge Killer alongside Magnezone and/or Starmie. I'm also contemplating a Choice Specs Rotom-A forme, for more raw power.
Shadow Ball, on the switch-on, decimates Latias to insane levels. 78.1% is the minimum, with 92.1% being the maximum, giving me a chance to OHKO, if I'm Stealth Rock is up.
Thunderbolt is for taking care of Bulky Water-types that switch into Hydro Pump without much fear. Hydro Pump rounds out the set as Rotom-w's most powerful attack, and provides great coverage with the two accompanying attacks.
Pain Split is to hurt Blissey (though, I shouldn't be staying in on Blissey in the first place), and to recover off Life Orb damage at the expense of my opponent's health.
I'm also currently testing out Substitute over Pain Split, and it's working astonishingly well. You wouldn't believe how easy it is for Rotom-w to get a Substitute up with all the Earthquake and Fighting-type attacks flying around.
Interesting Facts
I only have one Pokemon weak to Stealth Rock, and he has Roost to negate that damage. On the flip side, three of my Pokemon are vulnerable to Spikes, and one to Toxic Spikes.
I resist every single type...and I'm weak to nearly every type at the same time. Paradox? Perhaps...
Thanks for any and all rates, guys. This concludes my first RMT on Smogon,
The team format was shamelessly stolen from New UU LonelyBalance, a team created by the awe-inspiring LonelyNess.
Once again, I have to thank all of Smogon for these rates. They've given me a better insight as to what my team is weak against, and what needed to be changed. I think I'd be lost without you guys. Thanks again.