Introduction
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Good Morning Smogon, this is one of my favorite and it's maybe the best I have made. It has been on the leaderboard a few times, but I have not been active so I dropped out of there. The main plan is very simple, set up layers and sweep easily with Lucario or with the other members. The team is very offensive, and i have noticed that it's almost the easiest style to play. I have worked with this a lot. I have changed many times the members, tested other leads and sweepers but now i'm satisfied. But without longer talks, here's the team:
At a glance:
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Building Process
So here's the start. I have so long used as a main Sweeper so i wanted to use something else. I decided to pick Lucario, because it's massive power and opportunity to sweep whole teams with that Extremespeed. Luce is just so awesome.
Now when i had lucario I decided to pick Smeargle to set up those layers to help Lucarios Sweep. SR + Spikes + Extremespeed = <3____<3 I can easily rip off whole teams. And why not Skarmory? I personal dislike Skarmory and i taught it doesn't work very well. Second thing was Spore. Spore, oh Spore. I love that move.
Because layers are quite important to this team it would be shame to lose them against Rapid Spinners I decided to pick Rotom to my Spin Blocker. I'm really not sure would I use Rotom-W or Rotom-H, suggestions?
After Smeargle and Rotom-H were added to the team, Scizor was my obvious third choice. Also Scizor profit a lot from layers which Smeargle sets ups and it could finish off if Lucario has knocked off. OU team without Scizor? No way!
Salamence, it's just awesome. It could be real pain in the ass for opponents team. It's job is soften opponents team for Lucarios sweep. Also it's important counter to many threats for my team with it's ability; Intimidate.
First I had Heatran in this slot, but then i noticed i have 3 Fighting weakness and Heatran didn't fit very well onto my team so I switched it to Suicune. Suicune also is important check to Scizor and Lucario which are problem to my team when it's weakened.
Closer look
------------------------------
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/252 Def/4 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Spore
- Spikes
- Encore
---
Smeargle, you are so lovely Pokemon. Smeargle is the fastest Spore user without Choice Scarf. Stacking Spikes and Stealth Rocks against sleeping foe is just so simple. Spike stacking is the main idea of this offensive team, i think Smeargle is the best pokemon to take that role. It's fast and when useful.
Smeargle is a bit difficult to use. Most commons leads like Aerodactyl and Azelf runs over Smeargle, i know it but many players have forget chance to switch. I can easily just switch something to take care off troublesome leads and come back later to set up layers. Only drawback is loosen Focus Sash and waiting that set up.
EV's: EV spread is basic. Max speed to outspeed all what i can. HP and Defence EV's is to take even a little hits. Smeargles defences are weaker than paper…
Moves: Moves are too very basic. Layers + Sleep. Only not normal is Taunt, i think. It's against Rest Talkers which come in to absorb Spore but i make them unuseful with taunt.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Quick Attack
---
CB Scizor OU team without it isn't real OU team. After Rotom-W and Smeargle Scizor was obvious choice. Scizor is just awesome, everyone knows it. U-Turn is a ridiculous move and very useful every team. I can scout opponents team with it and also it could bust out Magnezone which tries to trap it. Also U-Turn deals a lot damage to poor pokemons which switch into it and it gives me free switches. Scizor's only weakness is covered easily by Salamence and Suicune. Most commons counters to Scizor, example Gyarados and Zapdos are nicely covered by other team. Both of them take 25% from Stealth Rocks and Rotom easily checks them, also Lucario and Scizor can check them with priority moves. Suicune walls Zapdos and can Roar it out to take 25% SR damage again.
EV's: This is standard CB Scizor and EV's are straight from Smogon.
Moves:
Bullet Punch is Scizors crux. STAB + Techinician boost, i have to love it.
I like Quick Attack over Superpower to deal with Gyarados.
U-Turn is useful to counting and getting free switch in.
Pursuit allows to pick out Choice Locker ghosts, like Rotom Forms and Gengar.
-
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
---
Spike stacking team without good spin blocker, not nice. First I used Scarfed one, but I think this is better. This helps to wall many pokemons, like Gyarados and make it broken with Will-O-Wisp. This is easy switch in Rapid Spinners like Starmie, Tentacruel, Forretress and I can OHKO them all. Tentacruel is 2HKO after SR damage and Starmie are OHKO with STAB Thunderbolt and Forretress goes easily down with Overheat.
EVs: 252 HP is for taking much ass possible. 88 Spe is for outspending max speed Adamant Scizor. Remaining EVs are dumbed in Defense for walling sweepers.
Moves:
Thunderbolt is an useful STAB with chance of paralyzing.
Shadow Ball is too an useful STAB move. It have too chance of Special Defense Drop, so thats nice. :)
Overheat is very powerful Rotom-H own exclusive move, and with this move Rotom-H is handy switch in pokemons like Lucario, Scizor and Metagross. All of them are 1-2HKO.
Will-O-Wisp is just very useful move to cripple those opponents sweepers.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Roar
- Surf
- Hidden Power [Electric]
---
I decided to pick Suicune when I realized that I had bad Fighting weakness, example Lead Machamp get me a headache. Suicune helped me a lot in this. Machamp is easily walled by Suicune, I made some calculations and Max Attack Dynamic Punch makes only 27% - 32.2% damage. I haven't used Suicune at all, but now on the first time, i like it! Suicune brings me good to Gyarados and Salamence OHKO'ing both of them with HP Electric and Ice Beam. Roar fits very well this team with dealing some damage when SR and Spikes are in play.
Also because Rotom-H is cold stopped by Heatran this is easy switch in and OHKO with Surf. Suicune has too nice synergy with other members, like Scizor resisting Fire.
EVs: EVs are placed to max HP and Defense for surviving, because Suicune has no way to boost it's defense and most people try to take it down with physical moves. 4 last EVs are just dumbed in Special attack.
Moves:
Surf is necessary to Suicune, powerful STAB with calm mind boost, nice.
Calm Mind is for set upping and it makes Suicune very difficult to take down.
Roar is maybe most important move on this Suicune because whole team dance around Spikes and Stealth Rocks so now I can profit a lot more from them
Fourth move was a bit harder to choice, but i picked up Ice Beam to take out those Salamences.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
---
Salamence has so many variants, so you cant always be so sure which one it is. Thats why everyone have to be on toes against Salamence. The reason why I use New Mix Mence is for it's ability to do immediate damage against the opponents team. There are very few pokemons which can easily switch in Life Orb Salamences Draco Meteor, that move makes so much damage. Outrage also provides Salamence to sweep in the late game with it's incredible 135 base Attack stat.
Intimidate ability also prove useful in late game against pokemons like Lucario and Scizor. 80 base def sound first a bit poor but coupled with Intimidate it's my turn to laugh. Salamence has also good synergy with rest of team. Rotom-H easily checks threats like CB Scizor and SD Lucario, same does Suicune. Salamence fits perfectly in team and to it's role to roughing opponents team ready for sweep.
Moves: Draco Meteor is powerful STAB and it deals a lot damage.
Outrage is a physical powerful STAB
Fire Blast and Earthquake are against difference Steel pokemons.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Bullet Punch
- Swords Dance
---
Ahh, Lucario is my star of the show. And the one who's around whole team is builded. When I switch in, it's beginning of opponents end. When entry hazards are on stage and i get one Swords Dance then the game ended. After one Swords Dance there is only few pokemons to take Close Combat with Spikes and SR support, i don't count Ghosts. (ba-dum-tss) In every match i hope that one Pursuit users come in to Rotom and I could get easy Set up, then I just spam Extremespeed and Close Combat till the game ends.
Lucario has good synergy with Rotom-H and Salamence. Lucario can take Ice and Dark hits and the other way around Salamence resist Ground with Levitate and Rotom-H is immune to Fighting. Rotom-H and Suicune can both take Fire moves.
Lucario is perfect combo with Spikes and Stealth Rocks, and it's best late game sweeper when i have those entry hazards. Most powerful priority move is just awesome.
EVs: Max speed and Max power, so simple. I don't have to tell anymore. D:
Moves: Close Combat have amazing power, after 1 SD it can OHKO even Bronzong.
Swords Dance is for set up
Extremespeed hits hard to every one faster than Lucario
Crunch is OHKO against ghosts which are immune to both CC and extremespeed.
Close Combat vs. max HP / Def Skarmory 84.4% - 99.7%
Close Combat vs. max HP / Def Bronzong: 95.2% - 100% (67% chance to OHKO)
Close Combat vs. max HP / Def Hippowdon: 75.7% - 89.3%
Close Combat vs. max HP / Def Forretress: 79.7% - 93.8%
Close Combat vs. max HP / Def Donphan: 82.0% - 96.9%
Crunch vs. max HP / Def Cresselia: 63.5% - 74.8%
Crunch vs. max HP Cresselia: 85.1% - 100% (2.6% chance to OHKO)
Crunch vs. max HP / Def Dusknoir: 88.4% - 100% (21% chance to OHKO)
Crunch vs. max HP / Def Celebi: 78.7% - 93.1%
Crunch vs. max HP / Def Rotom - Appliance: 100%
Conclusion
------------------------------
Changes are in Bold.
Overall I think this is succefull team and i like to use it. I like using Smearlge because todays meta game it's very underestimate lead. Many of games have ended opponents rage quits, which tells a lot of this team. After Latias is gone, i have one big threat less. That's very nice thing! :) Now i'm just waiting your rates and suggestions, while I try to play this back on leaderboards.
P.S. I noticed that my team reminds a lot Kevin Garrets "Team Kevis, Come Home" but i haven't copy his team. Only I picked his EV spread on Smeargle. I dont want that someone thinks i have copied this team!
------------------------------
So here's the start. I have so long used as a main Sweeper so i wanted to use something else. I decided to pick Lucario, because it's massive power and opportunity to sweep whole teams with that Extremespeed. Luce is just so awesome.
Now when i had lucario I decided to pick Smeargle to set up those layers to help Lucarios Sweep. SR + Spikes + Extremespeed = <3____<3 I can easily rip off whole teams. And why not Skarmory? I personal dislike Skarmory and i taught it doesn't work very well. Second thing was Spore. Spore, oh Spore. I love that move.
Because layers are quite important to this team it would be shame to lose them against Rapid Spinners I decided to pick Rotom to my Spin Blocker. I'm really not sure would I use Rotom-W or Rotom-H, suggestions?
After Smeargle and Rotom-H were added to the team, Scizor was my obvious third choice. Also Scizor profit a lot from layers which Smeargle sets ups and it could finish off if Lucario has knocked off. OU team without Scizor? No way!
Salamence, it's just awesome. It could be real pain in the ass for opponents team. It's job is soften opponents team for Lucarios sweep. Also it's important counter to many threats for my team with it's ability; Intimidate.
First I had Heatran in this slot, but then i noticed i have 3 Fighting weakness and Heatran didn't fit very well onto my team so I switched it to Suicune. Suicune also is important check to Scizor and Lucario which are problem to my team when it's weakened.
Closer look
------------------------------
Smeargle (M) @ Focus Sash
Ability: Own Tempo
EVs: 252 HP/252 Def/4 Spd
Jolly nature (+Spd, -SAtk)
- Stealth Rock
- Spore
- Spikes
- Encore
---
Smeargle, you are so lovely Pokemon. Smeargle is the fastest Spore user without Choice Scarf. Stacking Spikes and Stealth Rocks against sleeping foe is just so simple. Spike stacking is the main idea of this offensive team, i think Smeargle is the best pokemon to take that role. It's fast and when useful.
Smeargle is a bit difficult to use. Most commons leads like Aerodactyl and Azelf runs over Smeargle, i know it but many players have forget chance to switch. I can easily just switch something to take care off troublesome leads and come back later to set up layers. Only drawback is loosen Focus Sash and waiting that set up.
EV's: EV spread is basic. Max speed to outspeed all what i can. HP and Defence EV's is to take even a little hits. Smeargles defences are weaker than paper…
Moves: Moves are too very basic. Layers + Sleep. Only not normal is Taunt, i think. It's against Rest Talkers which come in to absorb Spore but i make them unuseful with taunt.
Scizor (M) @ Choice Band
Ability: Technician
EVs: 248 HP/252 Atk/10 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Pursuit
- U-turn
- Quick Attack
---
CB Scizor OU team without it isn't real OU team. After Rotom-W and Smeargle Scizor was obvious choice. Scizor is just awesome, everyone knows it. U-Turn is a ridiculous move and very useful every team. I can scout opponents team with it and also it could bust out Magnezone which tries to trap it. Also U-Turn deals a lot damage to poor pokemons which switch into it and it gives me free switches. Scizor's only weakness is covered easily by Salamence and Suicune. Most commons counters to Scizor, example Gyarados and Zapdos are nicely covered by other team. Both of them take 25% from Stealth Rocks and Rotom easily checks them, also Lucario and Scizor can check them with priority moves. Suicune walls Zapdos and can Roar it out to take 25% SR damage again.
EV's: This is standard CB Scizor and EV's are straight from Smogon.
Moves:
Bullet Punch is Scizors crux. STAB + Techinician boost, i have to love it.
I like Quick Attack over Superpower to deal with Gyarados.
U-Turn is useful to counting and getting free switch in.
Pursuit allows to pick out Choice Locker ghosts, like Rotom Forms and Gengar.
Rotom-H @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Bold nature (+Def, -Atk)
- Thunderbolt
- Overheat
- Shadow Ball
- Will-O-Wisp
---
Spike stacking team without good spin blocker, not nice. First I used Scarfed one, but I think this is better. This helps to wall many pokemons, like Gyarados and make it broken with Will-O-Wisp. This is easy switch in Rapid Spinners like Starmie, Tentacruel, Forretress and I can OHKO them all. Tentacruel is 2HKO after SR damage and Starmie are OHKO with STAB Thunderbolt and Forretress goes easily down with Overheat.
EVs: 252 HP is for taking much ass possible. 88 Spe is for outspending max speed Adamant Scizor. Remaining EVs are dumbed in Defense for walling sweepers.
Moves:
Thunderbolt is an useful STAB with chance of paralyzing.
Shadow Ball is too an useful STAB move. It have too chance of Special Defense Drop, so thats nice. :)
Overheat is very powerful Rotom-H own exclusive move, and with this move Rotom-H is handy switch in pokemons like Lucario, Scizor and Metagross. All of them are 1-2HKO.
Will-O-Wisp is just very useful move to cripple those opponents sweepers.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Calm Mind
- Roar
- Surf
- Hidden Power [Electric]
---
I decided to pick Suicune when I realized that I had bad Fighting weakness, example Lead Machamp get me a headache. Suicune helped me a lot in this. Machamp is easily walled by Suicune, I made some calculations and Max Attack Dynamic Punch makes only 27% - 32.2% damage. I haven't used Suicune at all, but now on the first time, i like it! Suicune brings me good to Gyarados and Salamence OHKO'ing both of them with HP Electric and Ice Beam. Roar fits very well this team with dealing some damage when SR and Spikes are in play.
Also because Rotom-H is cold stopped by Heatran this is easy switch in and OHKO with Surf. Suicune has too nice synergy with other members, like Scizor resisting Fire.
EVs: EVs are placed to max HP and Defense for surviving, because Suicune has no way to boost it's defense and most people try to take it down with physical moves. 4 last EVs are just dumbed in Special attack.
Moves:
Surf is necessary to Suicune, powerful STAB with calm mind boost, nice.
Calm Mind is for set upping and it makes Suicune very difficult to take down.
Roar is maybe most important move on this Suicune because whole team dance around Spikes and Stealth Rocks so now I can profit a lot more from them
Fourth move was a bit harder to choice, but i picked up Ice Beam to take out those Salamences.
Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 16 Atk/252 Spd/240 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Fire Blast
- Earthquake
- Outrage
---
Salamence has so many variants, so you cant always be so sure which one it is. Thats why everyone have to be on toes against Salamence. The reason why I use New Mix Mence is for it's ability to do immediate damage against the opponents team. There are very few pokemons which can easily switch in Life Orb Salamences Draco Meteor, that move makes so much damage. Outrage also provides Salamence to sweep in the late game with it's incredible 135 base Attack stat.
Intimidate ability also prove useful in late game against pokemons like Lucario and Scizor. 80 base def sound first a bit poor but coupled with Intimidate it's my turn to laugh. Salamence has also good synergy with rest of team. Rotom-H easily checks threats like CB Scizor and SD Lucario, same does Suicune. Salamence fits perfectly in team and to it's role to roughing opponents team ready for sweep.
Moves: Draco Meteor is powerful STAB and it deals a lot damage.
Outrage is a physical powerful STAB
Fire Blast and Earthquake are against difference Steel pokemons.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Extremespeed
- Bullet Punch
- Swords Dance
---
Ahh, Lucario is my star of the show. And the one who's around whole team is builded. When I switch in, it's beginning of opponents end. When entry hazards are on stage and i get one Swords Dance then the game ended. After one Swords Dance there is only few pokemons to take Close Combat with Spikes and SR support, i don't count Ghosts. (ba-dum-tss) In every match i hope that one Pursuit users come in to Rotom and I could get easy Set up, then I just spam Extremespeed and Close Combat till the game ends.
Lucario has good synergy with Rotom-H and Salamence. Lucario can take Ice and Dark hits and the other way around Salamence resist Ground with Levitate and Rotom-H is immune to Fighting. Rotom-H and Suicune can both take Fire moves.
Lucario is perfect combo with Spikes and Stealth Rocks, and it's best late game sweeper when i have those entry hazards. Most powerful priority move is just awesome.
EVs: Max speed and Max power, so simple. I don't have to tell anymore. D:
Moves: Close Combat have amazing power, after 1 SD it can OHKO even Bronzong.
Swords Dance is for set up
Extremespeed hits hard to every one faster than Lucario
Crunch is OHKO against ghosts which are immune to both CC and extremespeed.
Close Combat vs. max HP / Def Skarmory 84.4% - 99.7%
Close Combat vs. max HP / Def Bronzong: 95.2% - 100% (67% chance to OHKO)
Close Combat vs. max HP / Def Hippowdon: 75.7% - 89.3%
Close Combat vs. max HP / Def Forretress: 79.7% - 93.8%
Close Combat vs. max HP / Def Donphan: 82.0% - 96.9%
Crunch vs. max HP / Def Cresselia: 63.5% - 74.8%
Crunch vs. max HP Cresselia: 85.1% - 100% (2.6% chance to OHKO)
Crunch vs. max HP / Def Dusknoir: 88.4% - 100% (21% chance to OHKO)
Crunch vs. max HP / Def Celebi: 78.7% - 93.1%
Crunch vs. max HP / Def Rotom - Appliance: 100%
Conclusion
------------------------------
Changes are in Bold.
Overall I think this is succefull team and i like to use it. I like using Smearlge because todays meta game it's very underestimate lead. Many of games have ended opponents rage quits, which tells a lot of this team. After Latias is gone, i have one big threat less. That's very nice thing! :) Now i'm just waiting your rates and suggestions, while I try to play this back on leaderboards.
P.S. I noticed that my team reminds a lot Kevin Garrets "Team Kevis, Come Home" but i haven't copy his team. Only I picked his EV spread on Smeargle. I dont want that someone thinks i have copied this team!
Biggest Threats
------------------------------
Calm Mind + Wish Jirachi:
This one is also hard to handle. If it gets few Set ups it rapes my whole team. Salamence cant OHKO it with Earthquake, Lucario cant with Close Combat, Suicune is beated by thunderbolt. Rotom-H can handle Jirachi if it dont get set ups.