Hello. Great submissions so far everyone. Here's my feedback!
Yilnath
That said, I'm liking some of these concepts so far. Good stuff!
Yilnath
ZystralWhen I read your justification, your concept is kind of like a Pokemon that breaks momentum through the use of secondary moves. I kind of like the general goal of this concept, as the focus of throwing teams that are too reliant on a certain strategy off interests me. It will definitely impact the metagame positively, which is one of the traits I am looking for, as teams will become more versatile and not so straightforward.
However, I'm not sure what you mean by "fast offensive non-attacking decentralizer". Where does offensive play into this? I envision that this Pokemon would just be a quick momentum breaker and not something that would sweep with all of that Speed. My main concern is how this Pokemon will actually decentralize two entirely different group of threats. Taunt and Encore go along way with putting an end to stall and possibly offense for sure, but I wonder what else this can actually do, because I'm not interested in building a Pokemon that takes advantage of two moves. Overall, this is a unique niche and definitely worth exploring, but it may need a bit more thought to help clear up some of the issues I've outlined.
PlusI like the idea of this concept personally. A Pokemon that is severely limited type and movepool-wise but has the offensive prowess to keep it as a significant threat interests me a lot. We can definitely learn a lot from this concept as it is completely new and provides the metagame with a unique niche. Furthermore, I would love to know the answers to your questions regarding power vs efficiency.
The only issue I think this concept has is the fact that it is too restricting and doesn't have a lot of options going for it. It's also one of those concepts that will either excel or fail. However, I am all for taking risks and I still think this concept is worth to be further analyzed.
DrkSlayIt's interesting how this concept focuses solely on its team and not on itself, which not a lot of Pokemon are built to do, but there is a few issues I have with it. The thing is, if you want this concept to, say, set up dual screens and then use some fainting move to bring in your sweeper safely, there are already existing Pokemon that do this effectively and will be competing for a team slot. For instance, Azelf is a superb dual screen supporter, as it has pretty much everything a sweeper wants from it. Stealth Rock, Explosion, Taunt, you name it. This concept will be in a similar position if you want to use it as a dual screen suicide Pokemon. The question is, which one will you pick? If this Pokemon is so versatile in performing support duties, depending on which support role you give it, it may have to compete with other Pokemon that are similar to that role. I might just be missing the point, but this is where I stand at the moment.
Res Ipsa LoquiturDeck Knight pretty much summed up my thoughts with his response. There is a reason why moves such as Water Pulse, Giga Drain, Psywave, etc are not used, there are moves that are better than them. I mean, the only real way I can see you pulling this off is by using a Pokemon with Technician or an ability similar to that and then using the aforementioned moves. But even then, moves such as Fire Blast, Hydro Pump, and Close Combat still exist and are definitely more powerful.
I honestly do like the idea of a Pokemon taking advantage of forgotten moves, but I think the idea is not something that can be done to good effect.
HDAhh yes, one of the most least-used field effects in the metagame. I would like to point out that half of your concept has been already explored with Fidgit. Fidgit has literally everything a Gravity team wants in a supporter. Entry hazards, Persistent, Encore, Earth Power, Rapid Spin, Wish, the list just keeps going. Even with Fidgit's perfect traits for a Gravity team, Gravity is still not used. I really don't want to do something like Fidgit again. On the other hand, though, a Gravity sweeper has not been looked at. However, there are still a ton of Pokemon that take advantage of Gravity well. Think of Starmie with Thunder, Blizzard, and Hydro Pump, Metagross with Earthquake, and Skarmory with Spikes. There are offensive and defensive threats that abuse Gravity's effects well enough. What will this concept offer to the OU environment that doesn't already exist by other Pokemon?
MektarTo be honest, I'm not too fond of intentionally making a Pokemon broken in the OU metagame. We already know why these Pokemon are being banned from OU. Salamence is just a top-notch offensive threat with literally no counters and has an impressive movepool. Shaymin-S is too fast and too strong with its STAB Seed Flare and STAB Air Slash, both backed up by Serene Grace. Deoxys-S is the best entry hazard lead that ever existed and it easily breaks the Support clause because of that, not to mention its extremely potent late-game sweeping ability. Also, making this Concept will be too messy because we are trying to make something broken. I don't like that, sorry.
Rising_DuskThis concept has been brought up time and time again. I think this concept slightly tags in with Plus' "Get the Ball Rolling" concept, as the idea of his is to give the Pokemon's team a head start in achieving something. In this case, Baton Passing a Swords Dance to Gyarados for instance gives it a head start in sweeping. Also, I disagree with you when you say that Ninjask and Smeargle are never used. These two Pokemon are excellent, dedicated Baton Passers. Ninjask guaranteed Speed boosts, while Smeargle nearly guarantees a boost of your choice. I don't really want another Pokemon that is basically just for Baton Passing boosts to its teammates. For those reasons alone, I've come to think that this Concept is not worth the time.
Too many concepts to respond too, heh. Don't worry though, I'll be back with more responses for the rest of the concepts tomorrow. If you want to discuss anything with me or if you just have some questions, don't hesitate to pm me on the forums or on IRC. My door's always open.Like Mektar's, this concept also has been posted in previous CAP projects. Despite that, though, I honestly think this is a great Concept to look into. Hail seriously doesn't have the Pokemon to make it an effective, dangerous weather effect. Most, if not all, of these hail abusers are not even in the OU metagame, including the Pokemon that sets up an everlasting hailstorm. There is a lot we can learn from this Concept and I'm interested to see how it would clash with the popular sandstorm. Can it compete? I'd like to find out too.
That said, I'm liking some of these concepts so far. Good stuff!