Little Cup Article

macle

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ete told me to post an outline of what i want in the updated lc article.

http://www.smogon.com/dp/articles/little_cup_guide

Done by macle, Elevator Music, Ice-eyes, Sledge, Black Buddha, Crux, tennisace

Pomeg Glitch

Overview

In the Emerald version, the Pomeg Berry can reduce your Pokemon's HP EVs when used. If you use a Pomeg Berry in the correct situation as described below, you can trick the game into letting you travel with only fainted Pokemon and Eggs in your party. This glitch enables you to battle with an Egg, level it up in the process, and gain high-level moves that normally cannot be passed down to genderless Pokemon and event Pokemon that come in Eggs. This glitch also allows you to evolve certain Pokemon, but that is beyond the scope of Little Cup. In the DS games, the Pomeg glitch is unproductive, as any attempt to enter a trainer battle while performing the glitch will result in freezing the game.

Set-Up

To start, one should have a high-level Pokemon with HP EVs such that when a Pomeg Berry is used and removes 10 EVs, the Pokemon loses more than one hit point. Before diving into the glitch, you need to reduce the high-level Pokemon's HP low enough so the Pomeg Berry removes more hit points than the Pokemon has. Sample methods of doing so are using Substitute, walking around while poisoned (don't forget to remove the poison once you are low enough), and the less-recommended methods of Belly Drum or having a Ghost use Curse. When you are ready to perform the glitch, place the egg in the lead team slot and only have your low-HP Pokemon in the party. Use the Pomeg Berry on the low-HP Pokemon, and its current HP should become ?35 or something
similar. If the glitch is performed correctly, the Pomeg Berry causes the Pokemon's HP to become negative and underflow to 65535. From here, save and reset. At this point using a healing item will bring the underflowed Pokemon back to 0. You now have no Pokemon that are normally eligible to battle in your party.

Battling with the Egg

When you get into battle, the game will see no eligible Pokemon and send out the egg to battle. The backsprite will be that of the Pokemon inside the egg except with the egg's color palette (white, green, and red). The egg will be able to battle and gain experience as though it were hatched. However, you should use a Revive during the first turn of such a battle. At the end of the first turn, the game will notice that you have no Pokemon normally eligible to battle and will trigger the whiteout sequence. Repeated use of the glitch allows you to train your egg, gain level-up moves, and possibly even evolve!

The best source of experience for eggs is a secret base (or multiple bases). By mixing records with another Ruby, Sapphire, or Emerald game with a secret base, you can visit that game's secret base and battle the CPU with that game's party once per day. A party consisting of six Level 100 Latios knowing only Memento will yield the most experience points with minimal battling effort. The Emerald cloning glitch can help with obtaining Rare Candies and duplicating the Level 100 Pokemon. If you do not have access to Latios, Gardevoir with Memento (obtainable as an egg move) yields almost as many experience points. The only caveat is that Memento will not knock out the Latios or Gardevoir if both your Attack and Special Attack are at -6 (which happens after being affected by three Mementos). This can be remedied by using an X Special or the more expensive X Attack each turn after the third Memento to restore your stat so Memento can reduce it again.

For level-up moves obtainable in Fire Red and Leaf Green only, you can trade a Pokemon with underflowed HP from Emerald to Fire Red or Leaf Green and proceed with the glitch as though it were Emerald. It is recommended to do most egg training in Emerald first because Fire Red and Leaf Green do not have secret bases and obtaining a Pokemon with underflowed HP in those games is more difficult.

Hatch!

When the egg hatches, it will revert to Level 5 but will stay evolved if it evolved as an egg and more importantly will keep any moves it gained in the egg. This is especially handy for obtaining advanced level-up moves on Little Cup eligible genderless Pokemon, such as Tri Attack Porygon and Hydro Pump Staryu.


Common Strategies

Rain teams are commonly lead by a Voltorb lead, who can set up rain extremely fast and then obtain a 100% accurate STAB Thunder. Bronzor is also very common on rain teams as it has no weaknesses under rain (Fire attacks are weakened under rain, effectively making them a neutral attack) and can also help the rain abusers by setting up Stealth Rock and stopping Snover, who is a pain in the ass for rain teams. As for the common rain abusers, any combination of Kabuto, Omanyte, Buizel, Mantyke, Horsea, Chinchou, and Croagunk are seen on almost all rain teams. Kabuto is the main rain sweeper, boasting unresisted coverage with Rock Slide, Aqua Jet, Waterfall, and Return and STAB boosted priority, which is a godsend in Little Cup. Omanyte, Mantyke, and Chinchou are very deadly special sweepers in rain as they can abuse STAB boosted Hydro Pump, which almost forces people to carry immunities in their team. Chinchou is especially dangerous as it can also carry STAB Thunder in the rain, making it extremely hard to switch in. Croagunk is deadly in the rain as, with Dry Skin, Croagunk will heal damage taken from using Life Orb, allowing it get the boost practically for free. When it comes to countering rain teams, there are a few options. Croagunk, Chinchou, and Munchlax are the main answers to counter rain teams. Though Croagunk and Chinchou are both commonly used on rain teams,they both can come in on boosted Water-type attacks and threaten the sweepers away with either priority attacks in Croagunk's case, or STAB Electric-type attacks, in Chinchou's case. Munchlax is mainly just extremely bulky enough to sustain a hit from a sweeper or two, and hit back with any one of its moves, though it is important to know that special sweepers, like Horsea and Omanyte, can smash right through them.

Common Standard Team

Machop @ Oran Berry
Ability: No Guard
EVs: 116 HP / 196 Atk / 36 Def / 76 SpD / 76 Spe
Adamant nature (+Atk, -SpA)
- Dynamicpunch
- Ice Punch
- Payback
- Bullet Punch

Machop is chosen for its ability to beat many common leads. It usually keeps Stealth Rock off the field, which is good for the whole team, especially for Mantyke. DynamicPunch can be abused with No Guard, while Ice Punch and Payback hit Gligar and Gastly respectively. Bullet Punch rounds out the set with priority, which lets Machop beat leads that carry Focus Sash, as well as revenge Pokemon mid-game.

Bronzor @ Oran Berry
Ability: Levitate
EVs: 220 HP / 4 Atk / 158 Def / 4 SpA / 68 SpD / 12 Spe
Relaxed nature (+Def, -Spe)
- Stealth Rock
- Earthquake
- Psychic
- Light Screen

Bronzor is the team's main Gligar counter, as well as a good defensive pivot. It is able to switch into Aipom and Meowth, two leads that can beat Machop, and set up Stealth Rock against them. Earthquake hits Chinchou and Houndour for lots of damage, while STAB Psychic hits Gastly and Gligar. Light Screen is chosen as the fourth move so opposing Mantyke cannot set up on Bronzor, and it generally helps protect the team against special attacking threats.

Stunky @ Life Orb
Ability: Aftermath
EVs: 12 HP / 252 Atk / 244 Spe
Jolly nature (+Spe, -SpA)
- Crunch
- Sucker Punch
- Explosion
- Hidden Power Ground

Stunky is the team's switch-in to Ghost-types, mainly Gastly. With Crunch and Sucker Punch, Stunky can threaten many Pokemon before, and even after they set-up. Sucker Punch also allows Stunky to revenge kill many Pokemon, such as Chinchou and Mantyke. Since Stunky can scare off Ghost-type Pokemon thanks to its Dark-type STAB, Explosion will almost always KO an opposing Pokemon. Hidden Power Ground OHKOes Aron, who otherwise could come in on Stunky for free and proceed to set up Rock Polish or crush Stunky with Head Smash.


Gastly @ Leftovers
Ability: Levitate
EVs: 36 Def / 196 SpA / 76 SpD / 196 Spe
Timid nature (+Spe, -Atk)
- Substitute
- Hypnosis
- Shadow Ball
- Sludge Bomb

Substitute Gastly is relatively easy to use and is the team's main Machop/Fighting-type check. With Substitute and Hypnosis, Gastly can neutralize many of its common switch-ins and checks, such as Houndour, Pokemon with Sucker Punch, and Munchlax. Shadow Ball and Sludge Bomb are STAB attacks and hit a majority of the metagame very hard.

Mantyke @ Oran Berry
Ability: Swift Swim
EVs: 76 HP / 36 Def / 200 SpA / 196 Spe
Modest nature (+SpA, -Atk)
- Rain Dance
- Hydro Pump
- Ice Beam
- Hidden Power Grass / Hidden Power Electric

When it israining, Mantyke becomes a very powerful threat. STAB Hydro Pump boosted by the rain will severely hurt any Pokemon it hits for neutral damage. Ice Beam and the Hidden Power of your choice round out the set's coverage, hitting Pokemon that resist or are immune to Hydro Pump. Hidden Power Grass hits Chinchou, while Hidden Power Electric hits opposing Mantyke.

Croagunk @ Life Orb
Ability: Dry Skin
EVs: 108 Atk / 188 SpA / 196 Spe
Hasty nature (+Spe, -Def)
- Vacuum Wave
- Earthquake
- Dark Pulse
- Ice Punch

Mixed Croagunk is the glue of the team, checking many threats that the rest of the team can't. STAB Vacuum Wave makes Croagunk a solid revenge killer, and means Aron will not be an issue for the team. Dark Pulse hits Gastly switch-ins, and makes it so that Wynaut can't beat Croagunk too easily. Ice Punch hits Flying-types like Gligar that resist Vacuum Wave. Earthquake kills opposing Croagunk, who will usually be slower since this Croagunk runs max Speed. Earthquake also prevents Chinchou from setting up easily.

Popular Little Cup Pokemon

Munchlax

Munchlax is the best Pokemon in Little Cup for taking special attacks thanks to its impressive stat spread of 135 HP / 40 Def / 85 SpD. Thick Fat only adds to its impressive defensive abilities, turning Fire- and Ice-type attacks into resisted attacks. With an Attack stat of 85 and STAB Return, Munchlax can also severely hurt many Pokemon. Munchlax is capable of stopping and crushing of LC, such as Gastly, Mantyke, and Houndour. Even the most powerful special attackers Munchlax does have some shortcomings though. It is the slowest Pokemon in the tier, with a base Speed of 5, and although it has an enormous HP stat, it still can't take many physical hits, and powerful physical attackers, such as Machop and Gligar, are big threats to Munchlax.

Bronzor

Bronzor is an excellent wall in Little Cup, thanks to its bulk and single weakness. Bronzor has the ability to aid your team in many ways, such as by setting up Stealth Rock, setting up Rain, and even setting up dual screens. Bronzor has the ability to use physical and special moves, so it can be unpredictable at times.

Hippopotas

Hippopotas has a unique niche in the Little Cup world, being the only Pokemon in the metagame that can set up permanent Sandstorm. This not only makes Hippopotas useful in and of itself, but it also enables different playstyles and team types. Hippopotas is a staple on stall teams for its great bulk, access to support moves like Stealth Rock, Yawn, and Slack Off, and also because the constant damage from Sandstorm is so useful to these types of teams. Sandstorm does 6.25% damage to any non-Rock-, Ground-, or Steel-type Pokemon, meaning that stall teams can wear down their opponents much quicker than they would be able to otherwise. Sandstorm also gives Rock-types a 50% boost in Special Defense, making Pokemon like Lileep much more viable.

Duskull

Duskull is one of the premier defensive Pokemon in the game thanks to what is likely the best defensive typing in Little Cup, Ghost, and excellent defenses. Ghost typing, especially with Levitate, is great for switching in on the ever-present Normal-, Fighting-, and Ground-type moves,
; but one of Duskull's greatest weapons is Will-O-Wisp. Burn is likely the most crippling status for any physical attacker, effectively neutering it for the rest of the match. Duskull also gets some useful moves in Pain Split, for healing up, and Shadow Sneak, which can, like almost any priority move, prove to be very valuable.

Snover

Snover is one of the most unique and valuable Pokemon in Little Cup thanks to its well rounded stats, but more importantly: ; Snow Warning. Snow Warning lets the user dictate the tempo of the game thanks to hail hitting 6.25% damage on most Pokemon every turn. Hail also has other benefits such as breaking Focus Sashes, which can turn turn the tide of battle if the opponent was relying on it staying intact. The final added positive effect of hail is a 100% accurate Blizzard. Blizzard can be very taxing on the opponent with its good coverage and massive power. Even with hail aside, Snover is still a very good Pokemon. It has access to very powerful STAB attacks such as Blizzard and Wood Hammer, and can use them both effectively thanks to its equal Attack and Special Attack stats. Plus, it gets Ice Shard, which is very useful for revenge killing. However, Snover does have its drawbacks, first and foremost of which is its poor Speed and defensive stats. Without Choice Scarf attached, it will almost never be sweeping due to being outpaced by a large portion of the metagame. It also has poor defensive typing, which riddles it with weaknesses to common attacks without the benefit of numerous resistances.

Machop

Machop's claim to fame is undoubtedly its ability; No Guard. With No Guard, attacks used by or aimed at Machop will never miss. This means that Machop's Dynamicpunch, which normally hits 50% of the time, is now 100% accurate. Because of this, Machop becomes a very effective Choice Scarf user and can be very difficult to bring down thanks to the Speed boost, good bulk, and the confusion caused by Dynamicpunch. It also makes an effective lead, being beaten by very little opposing leads and normally giving the user an advantage. However, outside of those two roles, Machop has little use.

Elekid

Speed is paramount in Little Cup, and Elekid is one of the fastest Pokemon around. It reaches 20 Speed with max Speed, which allows Elekid to outspeed every unboosted Pokemon in Little Cup, bar Voltorb and Diglett. With its great Speed, Elekid becomes a very prominent sweeper, even with the lack of stat-up moves. Elekid has decent attacking stats, and has a fairly deep movepool to go along with it. Elekid's most common set is a physical set with ThunderPunch, Ice Punch, Cross Chop, and Quick Attack. ThunderPunch is Elekid's main STAB and strongest attack, whereas Ice Punch and Cross Chop provide coverage (on Gligar and Munchlax in particular), and Quick Attack is generally a very good move, as is any priority attack in Little Cup. A mixed set is less common but it does have the benefit of having Thunderbolt, which on its own is much stronger than ThunderPunch. A purely special set is much less viable because Elekid's special movepool is very shallow when compared to its physical one. Another one of Elekid's perks is its ability; Static. When hit with a physical attack, even if Elekid faints, it has a 30% chance of paralyzing the opponent, effectively crippling it.

Carvanha

Substitute is one of the most game changing moves in Little Cup, and Carvanha is among the best users of it. Almost nothing in Little Cup can survive two hits from Carvanha, so it is almost guaranteed a KO when it gets a Substitute up. Carvanha has access to the strongest Aqua Jet in Little Cup, which helps make up for its semi-mediocre Speed. It also has access to strong STAB moves in Crunch and Waterfall. Carvanha can go entirely physical or mixed with access to Hydro Pump and Ice Beam, and it's a fantastic user of Choice Scarf. Speaking of mixed sets, Carvanha can also run a non-Scarf mixed set; however, it is generally inferior to the standard SubVanha set. Since Carvanha has some the worst defenses in the game, it is very vulnerable to faster Pokemon and priority without a Substitute. Watch out for this little frail fish, as it can certainly be very rough (skinned) if you are unprepared.

Aron

Aron can be a very good sweeper in Little Cup. With access to Rock Polish to fix its poor Speed and a very powerful Head Smash (which does not inflict recoil due to Rock Head), Aron manages to OHKO nearly everything in Little Cup. Earthquake complements Head Smash well, while Aron has access to additional options such as Iron Head and Superpower for coverage. Aron's typing leaves it weak to many common attacking types, such as Ground, Water, and Fighting. This makes it somewhat difficult for Aron to set up; however, it can use Magnet Rise to temporarily remove its weakness to Ground, giving it the ability to set up on slow Pokemon such as Munchlax and Trapinch. Aron also functions very well in Trick Room, being able to switch in on many attacks due to its very good Defense stat and many resists afforded by its typing. From there, it can fire off its deadly Head Smash. Aron is easily revenge killed by faster Pokemon with Choice Scarf, such as Scarf Gligar and Scarf Diglett. Priority users, especially those with Fighting- and Water-type priority attacks, can easily revenge Aron even after a Rock Polish. Aron is easily stopped if you don't let it set up; however, be wary of its powerful Head Smash.

Gligar

Gligar is one of the top threats in the Little Cup metagame and it's not hard to see why. It has very good 65/105/65 defenses, and one of the best defensive typings to go with it. Not only that, but Gligar is one of the fastest Pokemon in Little Cup, topping out at 19 Speed, and a good 75 Attack to go with it. But what really sets Gligar apart is its versatility. At any time, Gligar can easily be running one of seven sets, each of which presents a unique threat. It can run a sweeping set with Agility, a wall-breaking set with Swords Dance, a revenge killing or scouting set with Choice Scarf, among others. Common attacks that Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace, Night Slash, or U-turn. While Gligar is very threatening, it's not impossible to handle. Bronzor is Gligar's best counter, being able to take any hit with ease and OHKO back with Hidden Power Ice. Other counters include Snover and Duskull.

Houndour

Houndour's good attacking stats on both sides, great dual STAB, two convenient immunities, and access to a strong priority move in make it a powerful and useful staple of the Little Cup metagame. With a Flash Fire boost, Houndour's STAB Fire Blast is capable of putting a very large hole in the vast majority of the tier. Substitute is a great tool to ease prediction on a Life Orb set, while Choice Scarf Houndour is a strong revenge killer and sweeper once Munchlax is eliminated. A Focus Sash lead is also excellent with Overheat OHKOing standard Phanpy and Lead Machop; it can also lure in Munchlax and smack it with a boosted Reversal from 1
Sucker Punch HP.
Houndour does have its disadvantages, however. It is not fast, especially with significant investment in both attacking stats, and Sucker Punch can easily be played around. Moreover, its counters - Munchlax especially - are common, and it cannot switch in and out of them repeatedly due to a debilitating Rock-type weakness. Combine this with its frailty and mounting Life Orb recoil, and it's easy to see why Houndour may not last long. However, it is still extremely effective and quite capable of eviscerating opposing teams before going down.

Gastly

While Gastly falls a point short of the crucial 19 Speed tier, and is incredibly fragile defensively, it is nevertheless a potent sweeper in Little Cup. Its three immunities allow it a multitude of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey, and Eevee, and its almost unparalleled Special Attack lets it take advantage of and cause massive damage to the opposing team. Moreover, Gastly's Ghost and Poison STABs provide much better coverage in Little Cup than they do in other tiers.

Gastly is also relatively versatile; its Scarf set is an excellent revenge killer and cleaner, as well as being one of the only checks to Dragon Dance Dratini. Substitute sets, often with Life Orb, can let Gastly take advantage of being able to come in for free on Fighting-, Ground-, and Normal-type attacks, as well as protecting it from the likes of Munchlax and Stunky. Hypnosis and Explosion are both viable options which can incapacitate an enemy, while Sucker Punch is a decent revenge killing tool for other Ghost-types despite Gastly's low Attack stat.

Croagunk

Despite unassuming stats, Croagunk has a vital role in many Little Cup teams thanks to its movepool, typing, and ability. With Fake Out, Sucker Punch, and Vacuum Wave, it has no shortage of strong priority options and this allows it to function as an exemplary revenge killer, even to Speed-boosting sweepers like Chinchou and Aron. Its immunity to Water-type attacks let it sponge powerful attacks from the likes of Mantyke, Chinchou, and Remoraid before retaliating with priority moves. Croagunk is also useful insurance against the threat of Rain Dance - it can stall out turns of rain with Fake Out, kill off sweepers with its priority moves, and switch into powerful boosted Surfs which few other Pokemon can take. While it does suffer from being checked by the two most common Pokemon in the tier, Gligar and Gastly, Croagunk can take advantage of this by luring them out before hitting them with Ice Punch or Dark Pulse on the switch, respectively. This can clear the way for other dangerous sweepers on your team, such as Machop or Mankey. Nasty Plot is also an option, as Croagunk's Vacuum Waves can be dangerous after a boost, but the set is slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO back. Overall, Croagunk has a strong niche and can hold together teams against a huge variety of dangerous threats.

Dratini

Prior to the release of HGSS, Dratini was largely seen as being outclassed by its fellow dragon, Bagon. However, this all changed thanks to Dratini getting an excellent tool for sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup.

Mankey

Mankey is pretty much always seen as a Choice Scarfer, and it's one of the best around. It has a very high Attack stat, and Choice Scarf makes up for its middling Speed. Mankey packs a deadly STAB in Close Combat, which hits for effectively 180 Base Power once the STAB boost is factored in, while the only downside is a drop in defenses, which is not a big issue for a Choice Scarf Pokemon. Now, while having an excellent STAB is great, there are many Pokemon in Little Cup that resist or are immune to Fighting-type attacks. Fortunately, Mankey has good coverage attacks to make up for this. Ice Punch can give Mankey coverage against common Pokemon such as Gligar. Ghost-type Pokemon are also common in Little Cup, so Mankey commonly runs either Payback or Punishment to hit them for super effective damage. Another thing that makes Mankey such a great Choice Scarf user is U-turn. U-turn lets Mankey scout for its potential counters as well as potential counters of other members of the team. Vital Spirit is a great ability for Mankey, meaning that often times it can switch in on Paras, Meowth, or Venonat for free.

Chinchou

Chinchou is an excellent Water-type in Little Cup with great STABs, decent Special Attack, and very good bulk. Chinchou is most commonly seen as a sweeper and is a very effective one at that. While Chinchou has relatively low Speed for a sweeper, it has the option of boosting it with Agility. Chinchou is easily capable of outspeeding all Choice Scarf users after an Agility, and can be very difficult to take down after it does. Its good bulk means it is difficult to wear down through priority and it can even take some hits fairly well if it is unable to take down its target the first turn. The best answer to such a set is probably Snover, who can take most of Chinchou's attacks (unless it is using Hidden Power Fire, which few do) and deal very sizable damage back with its Grass-type move of its choice. Munchlax makes for another good counter, being able to take Chinchou's attacks and KO back with Earthquake. Thanks to Chinchou's bulk and very good defensive typing it can also make good use of a defensive set. It can check a large amount of the metagame; fast, frail sweepers in particular. Chinchou is also commonly seen holding the item Choice Scarf, and can make good use of it with its decent Speed and Special Attack, as well as an excellent special movepool.

Staryu

Staryu is one of the best late-game cleaners in the Little Cup metagame. Reaching 19 speed, boasting 16 Special Attack, having an exceptional movepool, and neutrality to all priority moves, Staryu is a formidable threat. One of Staryu's biggest assets is its access to STAB Hydro Pump, with which it is able to OHKO many common threats in the Little Cup metagame. In addition to this, it has access to many other offensive moves, such as Thunderbolt and Ice Beam, and is often seen with HP Ground. Together, these moves give Staryu superb type coverage. Staryu also has access to instant recovery in the form of Recover, and it also makes an excellent support Pokemon due to Rapid Spin. Staryu's high Special Attack and Speed make it one of the best Rapid Spinners in the Metagame, removing entry hazards such as Stealth Rock and Spikes from its side of the field, allowing other sweepers to switch in for free. The ability Natural Cure allows Staryu to function as a status absorber for teams thatare weak to status effects such as sleep.

Wynaut

Wynaut is certainly an oddball compared to all of the other Pokemon in Little Cup, not having a single attacking move in its movepool. Instead, it has just enough moves to be one of the most useful support Pokemon in Little Cup. Almost all Wynaut have the following three moves: Counter, Mirror Coat, and Encore. The first two moves make it very easy for Wynaut to dispose of most Pokemon it wants to, and Encore is an excellent move to aid in set up of other Pokemon. The true strength of Wynaut, however, lies in its ability; Shadow Tag. Shadow Tag lets Wynaut trap any Pokemon it wants to, making it easier to abuse Encore, Counter, and Mirror Coat. Wynaut has two roles it can do better than any other Pokemon: disposing of Choice Scarf users and giving another Pokemon a free turn of set up.

Magby

With its 75/70/83 offensive stats, powerful STAB moves, and excellent coverage moves, Magby can be extremely hard for an opposing team to handle. Magby is often used as a lure in the metagame, since it generally brings out a few specific Pokemon. Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke. Magby can actually beat all three, with the right coverage moves. ThunderPunch allows it to beat any Water-type besides Chinchou, while Hidden Power Grass beats Water-types that aren't named Mantyke. In addition, Magby has the choice between Cross Chop and Mach Punch. Cross Chop OHKOs Munchlax and severely dents Chinchou, while Mach Punch allows it to kill Houndour reliably. Once these Pokemon have fainted, or at least have beenMagby can avoid most Sucker Punches with its high Speed, and will attack first more often than not. severely damaged, Magby can be easily sacrificed to allow another dangerous sweeper to come in. Pokemon who benefit from this are Gastly, Paras, Carvanha, and other Houndour. However, the downside to Magby is that if Stealth Rock is up, it is limited in switching because it will take 25% damage on each switch in. In addition, Magby has the same defensive stats as Elekid (45/37/55), which means that any strong attack, resisted or not, will severely hurt it. The good thing is that with Mach Punch
Diglett

Diglett is a very interesting Pokemon in Little Cup being tied for the fastest Speed along with being able to trap all non Flying-type or Levitating foes with Arena Trap. Diglett is one of the premier leads in Little Cup, thanks to its ability to always set up Stealth Rock, unless you lose a speed tie with a Taunting Voltorb. To go along with this, if the opponent is at a major disadvantage, they are most likely unable to switch out thanks to Arena Trap. Diglett also makes a very competent revenge killer thanks to the previously mentioned Speed and ability, and thanks to its Speed it isn't forced to run Choice Scarf as many revenge killers are. Diglett also has access to Sucker Punch which can be very useful, particularly when revenge killing Pokemon with Choice Scarf, or ones that have boosted their Speed through other means, such as Agility or Dragon Dance.

Mantyke

Mantyke can serve as an excellent sweeper with two powerful tools in its arsenal; Swift Swim and Agility. Rain not only doubles Mantyke's Speed, but it boosts its already powerful STAB Hydro Pump. Along with its good Special Attack, this makes it a fantastic asset on Rain Dance teams as well as being a stand alone sweeper. Agility can also be used to boost Mantyke's Speed, allowing it to be useful outside of rain. Agility means that Mantyke can also use the ability Water Absorb, which can be very useful, especially because of Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter, being able to take any of Mantyke's attacks and OHKO back with STAB Thunderbolt. Munchlax can also make a good counter, but it takes massive amounts of damage from STAB Hydro Pump in the rain, so while it can beat it, Munchlax will be severely crippled.

Tailow

Taillow can be a very dangerous sweeper in Little Cup thanks to its ability, Guts, and its very high Speed. There are some Pokemon who can outspeed Taillow, but it can use Quick Attack, which hits very hard when boosted by STAB and Guts. It does have an unfortunate weakness to Stealth Rock making it much more difficult to switch in repeatedly. Steel-types do a very good job walling Taillow thanks to resisting both of its STABs. Likewise, Rock-types also can accomplish this, as most of them have a high Defense stat as well. Choice Scarf Gastly is an excellent choice to revenge kill Taillow, thanks to being faster and possessing an immunity to Quick Attack, however it can only be used to revenge, due to not being able to switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.

Porygon

Porygon has one of the best overall stat spreads in Little Cup, letting it accomplish a variety of goals. One of Porygon's most common sets is one with a bulky spread and Choice Specs. With max Special Attack EVs and a Modest nature, Choice Specs Porygon reaches a massive 28 Special Attack. This makes it a very capable wall breaker, and it can also tank hits fairly well, thanks to its excellent bulk. Porygon also has the option of sweeping if it wants to. It has a great stat-up move in Agility, skyrocketing its Speed, and possibly sweeping unprepared teams. Another way Porygon can sweep or revenge kill opposing Pokemon is with Choice Scarf. Porygon can reach 21 Speed with Choice Scarf attached, letting it outspeed all unboosted Pokemon in Little Cup. Porygon is also one of the few Pokemon in Little Cup that can set up Trick Room, and is an excellent candidate to do so thanks to its low Speed and neutrality to Dark-type attacks. Unfortunately, Porygon can have a tough time setting up anything because of how common Fighting-type attacks are and because Porygon has no resistancesat all.

Meowth

While Meowth's offensive stats may look too poor to utilize Fake Out effectively, Technician and STAB boost Fake Out's power to decent levels. Meowth is often seen in the lead position carrying Fake Out, Return, U-turn, and either Bite to hit Ghost-types or Seed Bomb to hit the common Kabuto and Phanpy. Note that Bite also receives a boost from Technician. Meowth may also carry Hypnosis in an attempt to disable one of its counters. Focus Sash is generally the preferred item, since it allows Meowth to get off at least one attack, whereas Life Orb may also be used to even further raise Fake Out's damage. While Meowth's initial damage output may be high, it finds itself in trouble against especially bulky Pokemon such as Gligar, Bronzor, and Phanpy (if it lacks Seed Bomb). Meowth is also easily revenge killed by Choice Scarf users. Protect is also commonly seen on leads just to avoid taking any damage from Fake Out.

Aipom

While Aipom may have a weaker Fake Out than Meowth, Aipom makes up for it by having better stats all a round; mostly in its Attack and defenses. Aipom usually runs Fake Out, Return, U-turn, and either Shadow Claw or Brick Break for coverage, although it may also carry Ice Punch for Gligar. Life Orb is usually the item of choice for Aipom, although some variants may run Oran Berry to take advantage of its decent bulk. While Aipom, like Meowth, may have trouble dealing with defensive walls, Aipom can usually deal significant damage before going down. For example, Fake Out followed by Return is usually an OHKO on Lead Phanpy.

Chimchar

Chimchar packs the weakest Fake Out of the three most common Fake Out users, but this monkey has other tricks up its sleeve. For starters, Chimchar is the only Pokemon in Little Cup that has access to both Fake Out and Stealth Rock. Chimchar also packs the power to prevent other common leads from setting up, while at the same time setting up Stealth Rock for its team. Chimchar is most commonly seen with a moveset composing of Fake Out, Stealth Rock, Overheat, and Hidden Power Grass. Overheat is Chimchar's strongest attack, and is useful when Chimchar has nothing else to do once it has done its job. Hidden Power Grass is for Kabuto and Omanyte, who would otherwise set up on Chimchar without any fear. Chimchar may run Fire Blast over Overheat for consistency, although generally Chimchar prefers the immediate power of Overheat. Chimchar is not without problems, however, as faster Fake Out leads will KO it before it can do anything, and Houndour is barely scratched by Hidden Power Grass. Focus Sash is the preferred item on Chimchar to ensure that Stealth Rock is set up most of the time. through Munchlax with their STAB Hydro Pump.

 

little gk

competitive oosos player
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I'll just look at the sets for now

-walls
Bronzor shouldn't have Gyro Ball in its set at all.
Duskull could be added, if only because it was the 9th most used LC Pokemon in May
Lileep should get in here
Slowpoke could get in here, since it likes to kill Machop/Mankey

-sweepers
The physical Croagunk under the priority set should be taken out
Bulk Up Machop shouldn't be in here
Subsitute Carvahna could be added here
Both Mankey and Machop should be moved here from revenge killers
Agility Chinchou should be added
Scarf Houndour should be moved here from revenge killers
Krabby needs to be in here

-revenge killers
MixVahna should be taken out
Priority Croagunk should be moved here from sweepers
Wynaut should be added

-leads
Aipom and Chimchar should be added as Fake Out leads
Anti-Lead Machop should be added
Kabuto and Voltorb should be added for Stealth Rock/Rain Dance

i can help write too
 

eric the espeon

maybe I just misunderstood
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I'll be helping keep this on track, and helping out whenever possible. One thing worth thinking about early is whether it's a good idea to keep the huge list of sets (most are going to need a rewrite), or going with something more like the Ubers Guide. Either way, I'd like a much more detailed intro to the guide. The current one is kinda "lets stick a load of LCF guides together", it works (as in, you can learn a fair amount about LC from reading it) but it is far from ideal and since this is the first taste of LC many people will get it needs to be as good as possible.

I'd also like to identify the Pokemon names with on site analyses, help people find them without searching many empty pages first.
 

macle

sup geodudes
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ok so we are doing the pokemon like in the ubers analysis.


so we will need to re-write a lot more of this so more volunteers would help.


| 1 | Gligar | 1792 | 48.56 |
| 2 | Munchlax | 1224 | 33.17 |
| 3 | Houndour | 1122 | 30.41 |
| 4 | Bronzor | 1117 | 30.27 |
| 5 | Gastly | 1080 | 29.27 |
| 6 | Croagunk | 850 | 23.04 |
| 7 | Snover | 837 | 22.68 |
| 8 | Machop | 775 | 21.00 |
| 9 | Duskull | 652 | 17.67 |
| 10 | Dratini | 632 | 17.13 |
| 11 | Mankey | 480 | 13.01 |
| 12 | Chinchou | 476 | 12.90 |
| 13 | Elekid | 466 | 12.63 |
| 14 | Kabuto | 405 | 10.98 |
| 15 | Staryu | 370 | 10.03 |
| 16 | Eevee | 352 | 9.54 |
| 17 | Buizel | 349 | 9.46 |
| 18 | Wynaut | 329 | 8.92 |
| 19 | Meowth | 326 | 8.83 |
| 20 | Magby | 315 | 8.54 |
| 21 | Diglett | 301 | 8.16 |
| 22 | Hippopotas | 291 | 7.89 |
| 23 | Mantyke | 283 | 7.67 |
| 24 | Taillow | 278 | 7.53 |
| 25 | Omanyte | 277 | 7.51 |
| 26 | Carvanha | 246 | 6.67 |
| 27 | Porygon | 240 | 6.50 |
| 28 | Aron | 238 | 6.45 |
| 29 | Aipom | 212 | 5.75 |
| 30 | Voltorb | 207 | 5.61 |
 

tennisace

not quite too old for this, apparently
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I agree with ete that the guide should be structured more like the Ubers guide, specifically with the Pokemon sets portion. The reason for this is LC is an evolving metagame much like Ubers, in that there is a smallish pool of heavily used Pokemon that rotate, with role players coming in now and then when a high-ranked user popularizes it (Kabuto lead, Subsneak Missy, etc.). Having a paragraph description of each Pokemon's attributes (both positive and negative) allows for fluctuations in the metagame and creativity on the users part. I feel like it is better for the user to get a feel for the Pokemon in the guide, and make their own conclusions/sets from there. If they want full sets, go to the analyses.

edit: sniped by macle. I'm willing to help with this!
 
I'm willing to help with anything, even grunt work. I've played little cup for a while now, and I'd like to get more into it.
Also, I'd rather go by our own judgment rather than the top 30, since the player base is so small, the bottom 10 of that top 30 will probably be different pokemon next time.
 

macle

sup geodudes
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ok so we need to decide what team we are going to use for this. Are we going to pick an archived one or one that someone posts?

Next I need someone to write about the Pomeg glitch. I'm not that familiar with it so the help would be appreciated.

Also if someone wants to write about why missy was banned for her paragraph you can do that.

edit: pokemon with analysises
http://www.smogon.com/dp/pokemon/aipom
http://www.smogon.com/dp/pokemon/aron
http://www.smogon.com/dp/pokemon/cacnea
http://www.smogon.com/dp/pokemon/chimchar
http://www.smogon.com/dp/pokemon/cranidos
http://www.smogon.com/dp/pokemon/croagunk
http://www.smogon.com/dp/pokemon/diglett
http://www.smogon.com/dp/pokemon/dratini
http://www.smogon.com/dp/pokemon/eevee
http://www.smogon.com/dp/pokemon/ekans
http://www.smogon.com/dp/pokemon/glameow
http://www.smogon.com/dp/pokemon/gligar
http://www.smogon.com/dp/pokemon/hippopotas
http://www.smogon.com/dp/pokemon/horsea
http://www.smogon.com/dp/pokemon/houndour
http://www.smogon.com/dp/pokemon/koffing
http://www.smogon.com/dp/pokemon/krabby
http://www.smogon.com/dp/pokemon/magby
http://www.smogon.com/dp/pokemon/machop
http://www.smogon.com/dp/pokemon/mankey
http://www.smogon.com/dp/pokemon/mantyke
http://www.smogon.com/dp/pokemon/mareep
http://www.smogon.com/dp/pokemon/omanyte
http://www.smogon.com/dp/pokemon/paras
http://www.smogon.com/dp/pokemon/wailmer
http://www.smogon.com/dp/pokemon/totodile
http://www.smogon.com/dp/pokemon/turtwig
http://www.smogon.com/dp/pokemon/taillow
http://www.smogon.com/dp/pokemon/staryu
http://www.smogon.com/dp/pokemon/snover
http://www.smogon.com/dp/pokemon/shroomish
http://www.smogon.com/dp/pokemon/slowpoke
http://www.smogon.com/dp/pokemon/rhyhorn
 

eric the espeon

maybe I just misunderstood
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ok so we need to decide what team we are going to use for this. Are we going to pick an archived one or one that someone posts?
Ideally a team would be made specifically for the guide, specifically constructed to show the teambuilding process and be fairly easy for new users to pick up and use if they decide to.

Next I need someone to write about the Pomeg glitch. I'm not that familiar with it so the help would be appreciated.
You could ask Eep, if not I'd be happy to explain it to anyone/answer questions/write it if no one else wants to.

macle, how are you going to be handling claims exactly if everyone else is helping with the Ubers guide style paragraphs? Once that's sorted we can pretty much start on those since there is an abundance of good examples in the Ubers guide.

LC people, get in here and help/discuss more. Lets get this rolling.
 

macle

sup geodudes
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macle, how are you going to be handling claims exactly if everyone else is helping with the Ubers guide style paragraphs? Once that's sorted we can pretty much start on those since there is an abundance of good examples in the Ubers guide.

LC people, get in here and help/discuss more. Lets get this rolling.
handling what claims? the claims to do the pokemon in the guide or what? sorry i'm brain dead this morning. I was thinking of letting the analysis writer get first choice on writing about it. i'm not sure how else to do it.

also i like the team idea
 

eric the espeon

maybe I just misunderstood
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Yes, claims of Pokemon. You could ask specific analyses writers, but a lot of Pokemon don't have analyses and not all the writers will be available quickly. It makes more sense to me to me to just open them up to claims and have someone reviewing and editing them as they go into the OP. Something along the lines of what whistle did for the UU threat list should work fairly well.
 
So if we are doing claims for Pokemon, I'd like to write Gligar, Dratini, Mankey, Chinchou, and Mantyke.

Also, why is Wynaut in the "sweeper" catagory?

Edit: I'll just edit the Pokemon in here as i write them

Gligar

Type: Ground / Flying
Stats: 65 HP/75 Atk/105 Def/35 SpA/65 SpD/85 Spe
Abilities: Hyper Cutter / Sand Veil

Gligar is one of the top threats in the Little Cup metagame and it's not hard to see why. It has very good 65/105/65 defenses and one of the best defensive typings around to go with it. It is also one of the fastest Pokemon in Little Cup, topping out at 19 Speed. Not to mention that it has a good 75 Attack to go with it. But what sets Gligar apart is its versatility. At any time, Gligar can easily be running one of 7 sets, each of which presents a unique challenge in how to handle it. It can possibly be running a sweeping set with Agility, a wall-breaking set with Swords Dance, a revenge-killing/scouting set with Choice Scarf among others. Common attacks that Gligar may carry are Earthquake, Aqua Tail, Stone Edge, Aerial Ace, Night Slash, or U-turn. While Gligar is very threatening, it's not impossible to handle. Bronzor is Gligar's best counter, being able to take any hit with ease and can OHKO back with HP Ice. Other Counters include Snover and Duskull.

Dratini



Type: Dragon
Stats: 41 HP/65 Atk/45 Def/50 SpA/50 SpD/50 Spe
Ability: Shed Skin

Prior to the release of HGSS, Dratini was largely seen as being outclassed by it's fellow dragon, Bagon. However this all changed thanks to Dratini getting an excellent tool for sweeping and revenge killing in ExtremeSpeed. Dratini is best used as a Dragon Dancer, letting it outspeed all unboosted Pokemon in Little Cup and hit them with a ridiculously powerful Outrage. But Dratini's true strength comes from when it can't outspeed Pokemon, such as, Pokemon with Choice Scarf attached. Most sweepers have trouble against those kind of Pokemon, however Dratini is able to nail them with a +1 ExtremeSpeed, which can do quite a lot of damage. Bronzor is a solid counter to Dratini, being able to take almost all of what it can dish out and do sizable damage back. Scarf Gastly is one of the best revenge killers against Dratini since it can outspeed a Dratini at +1 Speed as well as being immune to ExtremeSpeed an being able to OHKO with Sludge Bomb.

Mankey

Type: Fighting
Stats: 40 HP/80 Atk/35 Def/35 SpA/40 SpD/70 Spe
Abilities: Anger Point / Vital Spirit

Mankey is pretty much always seen as a Choice Scarfer and it's one of the best around. It has very high Attack, and Choice Scarf makes up for it's middling Speed. Mankey packs a deadly STAB in Close Combat hitting off a virtual 180 Base Power while only having a drop in defenses, which is not a big issue for Choice Scarf Pokemon. Now, while having an excellent STAB is great, there are many Pokemon in Little Cup that resist/are immune to Fighting-type attacks. Fortunately Mankey has good coverage attacks to make up for this. One of the most popular Pokemon in Little Cup is Gligar, who also happens to resist Close Combat. However, Mankey can run Ice Punch to OHKO Gligar without question. Ghost-type Pokemon are also common in Little Cup, so Mankey also commonly runs either Payback or Punishment to hit them for super effective damage. But one thing that makes Mankey such a great Choice Scarf user is U-turn. U-turn lets Mankey scout for its potential counters as well as potential counters of other members of the team. Vital Spirit is a great ability for Mankey, meaning that often times it can switch in on Paras, Meowth, or Venonat for free.

Chinchou



Type: Water / Electric
Stats: 75 HP/38 Atk/38 Def/56 SpA/56 SpD/67 Spe
Abilities: Volt Absorb / Illuminate

Chinchou is an excellent Water-type in Little Cup with great STABs, decent Special Attack, and very good bulk. Chinchou is most commonly seen as a sweeper and is a very effective one at that. While Chinchou has relatively low Speed for a sweeper, it has the option of boosting it with Agility. Chinchou is easily capable of outspeeding all Choice Scarf users after an Agility, and can be very difficult to take down after it does. Its good bulk mean it is difficult to wear down through priority and it can even take some hits fairly well if it is unable to take down its target the first turn. The best answer to this set is probably Snover, who can take most of Chinchou's attacks (unless it is using Hidden Power Fire, which few do) and deal very sizable damage back with the Grass-type move of its choice. Munchlax makes for another good counter, being able to take Chinchou's attacks and KO back with Earthquake. Thanks to Chinchou's bulk and very good defensive typing it can also make good use of a defensive set. It can check a large amount of the metagame, fast, frail sweepers in particular. Chinchou is also commonly seen holding the item Choice Scarf and can make good use of it with decent Speed and Special Attack, as well as an excellent special movepool.

Mantyke



Type: Water / Flying
Stats: 45 HP/20 Atk/50 Def/60 SpA/120 SpD/50 Spe
Abilities: Water Absorb / Swift Swim

Mantyke can make an excellent sweeper with two powerful tools in its arsenal, Swift Swim and Agility. Under the rain, not only does Mantyke double its Speed but it also boosts its most powerful attack, Hydro Pump. Along with its good Special Attack, this makes it a good asset on Rain Dance teams as well as being a stand alone sweeper. Agility can also be used because it give Mantyke a permanent boost in Speed (until it switches out) so it can be stalled out of sweeping turns like Rain Dance Mantyke can. Using Agility means that Mantyke can also use the ability Water Absorb which can be very useful, especially because of Mantyke's Stealth Rock weakness. Chinchou is Mantyke's best counter, being able to take any of Mantyke's attacks and can OHKO back with STAB Thunderbolt. Munchlax can also make a good counter, but it takes massive amounts of damage from STAB Hydro Pump in the rain, so while it can beat it, Munchlax will be severely crippled.
 
For Common Sweepers etc I assume it would now be sufficient just to link to the analysis where possible?

Or do you want a set+description thing to remain up for convenience?
 

macle

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So if we are doing claims for Pokemon, I'd like to write Gligar, Dratini, Mankey, sweeper Chinchou, Staryu, and Mantyke.

Also, why is Wynaut in the "sweeper" catagory?
ok.

also i dont know what to do with wynaut

For Common Sweepers etc I assume it would now be sufficient just to link to the analysis where possible?

Or do you want a set+description thing to remain up for convenience?
just a description
 

macle

sup geodudes
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
sledge...

12:00:47] <%tennisace> are we supposed to write a paragraph about each set for the LC article
[12:00:53] <%tennisace> or a paragraph about the pokemon overall
[12:01:03] <%macle> overall

we are trying to make it like the ubers article. you might wanna go check it out
 

Ice-eyes

Simper Fi
My team as of a few weeks back (Bronzor / Gligar / Croagunk / Munchlax / Gastly / Machop) is pretty standard, very effective and a good potential candidate.

I'd like to reserve Gastly and Croagunk, sets-wise.
 

tennisace

not quite too old for this, apparently
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Magby



Type: Fire
Base Stats: 45 HP/75 Atk/35 Def/70 SpA/55 SpD/83 Spe
Ability: Sturdy / Rock Head

Magby is an extremely powerful Pokemon in Little Cup. With 75/70/83 offensive stats, powerful STAB moves, and excellent coverage moves, Magby can be extremely hard for an opposing team to handle. Magby is generally used as a lure in the metagame, since it generally brings out a few specific Pokemon in order to deal with it. Some common Pokemon Magby lures out are Houndour, Chinchou, and Mantyke. Magby can actually beat all three, with the right coverage moves. Thunderpunch allows it to beat any Water-type besides Chinchou, while HP Grass beats Water-types that aren't named Mantyke. In addition, Magby has the choice between Cross Chop and Mach Punch. Cross Chop OHKO's Munchlax and severely dents Chinchou, while Mach Punch allows it to kill Houndour reliably. Once these Pokemon are fainted or at least severly damaged, Magby can be easily sacrificed to allow another dangerous sweeper to come in. Pokemon who benefit from this are Gastly, Paras, Carvanha, and other Houndour. However, the downside to Magby is that if Stealth Rock is up, it is limited in switching because it will take 25% damage on each switch in. In addition, Magby has the same defensive stats as Elekid (45/37/55), which means that any strong attack, resisted or not, will severely hurt it. The good thing is that with Mach Punch, Magby can avoid most Sucker Punches with its high speed and will attack first more often than not.

Magby:

Magby is a largely underrated thread, however, when used correctly, it can rip through teams easily. It's main advantages over Elekid are more power in both attack and special attack, coupled with better coverage and stronger moves. With a combination of Fire Blast, Mach Punch, Flare Blitz, Cross Chop and Thunderpunch, Magby can punch a large hole into the opposing team's core. (As a note, Mach Punch and Cross Chop are illegal together.) It is a perfect lure for Pokemon such as Mantyke and Houndour, allowing other Pokemon to sweep the opponent. Some examples of good Pokemon to use with Magby are Carvanha, Houndour, and Paras. Since Magby does such a good job of luring out Water-types, Paras enjoys switching in on a predicted Surf to heal HP and get a free turn to Spore or Agility. In addition, if Magby can eliminate or severly damage the opponent's Water-type, Carvanha can freely use Aqua Jet, and Houndour can freely use Fire Blast, which should do heavy damage to the opponent's team.

However, Magby's greatest downfall is its weakness to Stealth Rock. There are only a few viable Rapid Spin users in Little Cup, which means that with Stealth Rock in play, Magby's switches are limited. The good thing is that most times, Magby is the one forcing the switches. In addition, Magby has the same defenses as Elekid, which aren't very high. Strong priority attacks will generally send Magby running the other way if it can't KO with Mach Punch. Watch out for Chinchou, as it is the only Water-type not affected by Thunderpunch. However, Cross Chop or Hidden Power Grass severely maim it.

Overall, Magby is an extremely potent Pokemon, which is only held back by its weakness to Stealth Rock. However, with the right support, it can easily rip a large hole in the opponent's team.
 

Ditto

/me huggles
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Not sure if this is what you want, but here I go.


Aron

Type: Steel / Rock
Base Stats: 50 HP/70 Atk/100 Def/40 SpA/40 SpD/30 Spe
Ability: Sturdy / Rock Head

Aron's nice physically defensive core and his typing allow Aron to be a good switch into a variety of Pokemon. What makes Aron so fearsome is his physical offensive core. With access to both Head Smash and the ability Rock Head, Aron holds a 225 BP move fired off a respectable 70 base attack and doesn't take the recoil damage. Aron also has access to other strong physical moves, such as Earthquake, Superpower, and STAB Iron Head. Aron also has Rock Polish to fix its lackluster speed stat and Magnet Rise to get rid of its glaring Ground weakness. Aron also access to some very interesting moves, including Stealth Rock, Metal Burst, Endeavor, and Curse.
 
sledge...

12:00:47] <%tennisace> are we supposed to write a paragraph about each set for the LC article
[12:00:53] <%tennisace> or a paragraph about the pokemon overall
[12:01:03] <%macle> overall

we are trying to make it like the ubers article. you might wanna go check it out
Oh >_> at least this will make it easier
 

Crux

Banned deucer.
Staryu

Type: Water
Stats: 30HP/45 Atk/55 Def/70 SpA/55 SpD/85 Spe
Abilities: Natural Cure/Illuminate

Staryu is one of the best late-game cleaners in the Little Cup Metagame. Reaching 19 speed, boasting 16 Special Attack, an exceptional movepool and neutrality to all priority moves, Staryu is a formidable threat. One of Staryu’s biggest assets is its access to STAB Hydro Pump, with which it is able to OHKO many common threats in the Little Cup metagame. In addition to this, it has access to many other offensive moves such as Thunderbolt and Ice Beam and is often seen with HP Ground. Together, these moves give Staryu superb type coverage. Staryu also has access to instant recovery in the form of Recover. It also makes an excellent support Pokemon due to its access to Rapid Spin. Staryu’s high Special Attack and Speed make it one of the best Rapid Spinners in the Metagame, removing entry hazards such as Stealth Rock and Spikes from its side of the field, allowing other sweepers to switch-in for free. The ability Natural Cure allows Staryu to function as a status absorber for teams which are weak to status effects such as sleep.

Is this OK?
 
Taillow



Type: Normal / Flying
Stats: 40 HP/55 Atk/30 Def/30 SpA/30 SpD/85 Spe
Ability: Guts

Taillow can be a very dangerous sweeper in Little Cup thanks to its ability, Guts, and its very high Speed. Guts boosts Taillow's Attack to very high levels, and thanks to its great Speed, it can outpace most of the metagame, giving it a chance to slam most Pokemon with its very powerful attacks. However, there are Pokemon that can outspeed Taillow, as well as many Pokemon that use priority attacks. But luckily, Taillow has a solution for this in Quick Attack. Quick Attack hits very hard off of a Guts-boosted Taillow backed by STAB. Taillow can also run a Choice Scarf set effectively thanks to its good Attack, U-turn, and immunities which help Taillow switch in. It has high-powered attacks in Brave Bird and Return, however it does have an unfortunate weakness to Stealth Rock making it much more difficult to switch in repeatedly. Steel-types do a very good job walling Taillow thanks to being able to resist both of its STABs. Likewise, Rock-types also can accomplish this, as most of them have a high Defense stat as well. Choice Scarf Gastly is an excellent choice to revenge Taillow, thanks to being faster and being immune to Quick Attack, however it can only be used to revenge, due to not being able to switch in on Taillow's Flying-type attacks such as Brave Bird or Pluck.

Wynaut



Type: Psychic
Stats: 95 HP/23 Atk/48 Def/23 SpA/48 SpD/23 Spe
Ability: Shadow Tag

Wynaut is certainly an oddball compared to all of the other Pokemon in Little Cup, not having a single attacking move in its movepool. Instead, it has just enough to be one of the most useful support Pokemon in Little Cup. Almost all Wynauts have the following three moves: Counter, Mirror Coat, and Encore. The first two moves make it very easy for Wynaut to dispose of most Pokemon it wants to and Encore is an excellent move to aid in set up of other Pokemon. The true strength of Wyanut, however, lies in its ability, Shadow Tag. This lets Wynaut trap any Pokemon it wants to, making it easier to support with Encore, or Counter/Mirror Coat its opponent to death. So basically Wynaut it has two roles it can do better than any other Pokemon: first, dispose of Choice Scarf users and second, give another Pokemon a free turn of set up.
 

Ice-eyes

Simper Fi
Gastly
<pic>
Type: Ghost / Poison
Stats: 30 HP / 35 Atk / 30 Def / 100 SpA / 35 SpD / 80 Spe
Ability: Levitate

While Gastly falls a point short of the crucial 19 Speed tier, and is incredibly fragile defensively, it is nevertheless a potent sweeper in Little Cup. Its three immunities allow it a multitude of easy switch-ins on the frequently Choiced Gligar, Machop, Mankey and Eevee, and its almost unparalleled Special Attack lets it take advantage and cause massive damage to the opposing team. Moreover, Ghost and Poison STABs provide much better coverage in Little Cup than they do in other tiers.

Gastly is also relatively versatile - its Scarf set is an excellent revenge-killer and cleaner, as well as being one of the only checks to Dragon Dance Dratini. Substitute sets, often with Life Orb, can let Gastly take advantage of being able to come in for free as well as protecting it from the likes of Munchlax and Stunky. Hypnosis and Explosion are both viable options which can incapacitate an enemy, while Sucker Punch is a decent revenge-killing tool for other Ghost-types despite the low Attack stat.

Croagunk
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Type: Poison / Fighting
Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
Ability: Dry Skin

Despite unassuming stats, Croagunk has a vital role in many Little Cup teams thanks to its movepool, typing and ability. With Fake Out, Sucker Punch and Vacuum Wave, it has no shortage of strong priority options and this allows it to function as an exemplary revenge-killer even to speed-boosting sweepers like Chinchou and Aron. Its immunity to Water lets it sponge powerful attacks from the likes of Mantyke, Chinchou and Remoraid before retaliating with priority moves. Croagunk is also useful insurance against the threat of Rain Dance - it can stall out turns of Rain with Fake Out, kill off sweepers with its priority moves and switch into powerful boosted Surfs which few other things can take. While it does suffer from being checked by the two most common pokemon in the tier - Gligar and Gastly - Croagunk can turn this to its advantage by luring them out before hitting them with Ice Punch or Dark Pulse on the switch, respectively. This can clear the way for a dangerous sweeper like Machop or Mankey. Nasty Plot is also an option, as Croagunk's Vacuum Waves can be dangerous after a boost, but the set is slow and plenty of opposing sweepers can take a +2 Vacuum Wave and OHKO back. Overall, Croagunk has a strong niche and can hold together teams against a huge variety of dangerous threats.
 

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