Espeon


Type:Psychic​
Stats:
HP:65
Atk:65
Def:60
SpAtk:130
SpDef:95
Spd:110​

Traits:
Synchronize:Shares Poison/Burn/Paralyze status with opponent.​

Magic Mirror:Automatically reflects Stat-changing moves.


Lv1:Tail Whip
Lv1:Tackle
Lv1:Helping Hand
Lv8:Sand Attack
Lv15:Confusion
Lv22:Quick Attack
Lv29:Swift
Lv36:Psybeam
Lv43:Future Sight
Lv50:Last Resort
Lv57:Psych Up
Lv64:Psychic
Lv71:Morning Sun​

Lv78:Power Swap​

TM03:Psycho Shock-[Special][80 BP][100 Acc][10 PP]A special attack that deals physical damage.
TM04:Calm Mind
TM06:Toxic
TM10:Hidden Power
TM11:Sunny Day
TM15:Hyper Beam
TM16:Light Screen
TM17:Protect
TM18:Rain Dance
TM19:Telekinesis-[Support][15 PP]Makes the target easier to hit for 3 turns.
TM21:Frustration
TM27:Return
TM28:Dig
TM29:Psychic
TM30:Shadow Ball
TM32:Double Team
TM33:Reflect
TM42:Facade
TM44:Rest
TM45:Attract
TM48:Sing-A-Round-[Special][60 BP][100 Acc][15 PP]Powers up if used in succession(Double/Triple Battles only).
TM49:Echo Voice-[Special][40 BP][100 Acc][15 PP]This move powers up if used in succession.
TM67:Vengence-[Physical][70 BP][100 Acc][5 PP]If a teammate was fainted last turn, this move's power increases.
TM68:Giga Impact
TM70:Flash
TM77:Psych Up
TM83:Cheer Up-[Support][30 PP]The user's Attack and Special Attack are raised by +1.
TM85:Dream Eater
TM86:Grass Knot
TM87:Swagger
TM90:Substitute
TM92:Trick Room
HM01:Cut


Charm
Flail
Endure
Curse
Tickle
Wish
Yawn
Fake Tears
Covet
Detect
Natural Gift
Assist Power-[Special][20 BP][100 Acc][10 PP]The more stat boosts you have, the more damage this move does.
Synchronize-[Special][70 BP][100 Acc][15 PP]Damages both the user and any other Pokemon of the same type.


Growl
Bite
Baton Pass
Take Down
Trump Card


Along with the other Eeveelutions (besides Umbreon and Flareon, of course), Espeon gets a few new toys to play with in Gen V--most notably the Magic Mirror trait and a new move in Psycho Shock:

Magic Mirror: From what I understand about the move, it acts as a permanent Magic Guard, reflecting Status-inducing attacks like Toxic and Thunder Wave, support moves like Taunt, and Stat reducing moves like Screech and Charm back at their opponents. Feel free to correct me if I'm wrong!

Psycho Shock: The other neat move Espeon (and every other Psychic type) learns is Psycho Shock, a Special move that deals Physical damage! This means that potential special walls like Blissey are gonna be in a heap of trouble if they allow Espeon to set up (especially now, since it's harder to stop with Magic Mirror).

Potential Moveset(s):

Psyche!
Espeon @ Leftovers
Magic Mirror
Modest (+SpAtk, -Atk)/Timid (+Spd, -Atk)
252 SpAtk, 252 Spd, 4 Atk
~Calm Mind
~Psycho Shock
~Shadow Ball
~Hidden Power [Ice]/Hidden Power [Fighting]/Hidden Power [Fire]/Grass Knot

This moveset takes advantage of Espeon's new ability and move to its fullest extent. Set up a few Calm Minds whenever you can and attack with Psycho Shock with no need to worry about the likes of Chansey/Blissey, Lanturn/Suicune, and other special walls ruining your fun! Shadow Ball is for opposing Ghost/Psychic types; and your choice of HP Ice (for the multitude of Dragons appearing this Generation), HP Fighting (for Dark types like Houndoom or Tyranitar), HP Fire for steels, or Grass Knot for some extra coverage on Rock-, Ground-, and Water-Types.

Calm Mind Passer(suggested by howabe):
Espeon @ Leftovers
Magic Mirror
Timid (+Spd, -Atk)
252 HP, 252 Spd, 4 SpD
- Baton Pass
- Substitute
- Calm Mind
- Psychic/Psycho Shock

Basic stuff. Come in on something that can't hurt you too much or that you can exploit with Magic Mirror and try and get Substitute/some Calm Minds in, before passing the buck to something with a better attacking movepool.
HP EVs allow best possible substitutes and speed EVs are obvious.

Almost identical to the current Gen IV set, but with the added bonus of Magic Mirror preventing Taunt/status etc. hindering your passing.

Wish Support(suggested by M BLADE):
Espeon @ Leftovers
Magic Mirror
Timid (+ Spe, - Atk)
252 HP/ 252 Spe/ 4 SpA
-Wish
-Calm Mind
-Psychic/ Psycho Shock
-Signal Beam

Wish not only supports, but also gives Espeon a way to recover it's health to gather more CMs if you're going for a sweep.
Psychic and Signal Beam offers great coverage although you miss out steels. Psycho Shock is a option to deal with Blissey, but Espeon spamming Wish and CM can't really be touched by Blissey.


And, so, this is Espeon. Please suggest any new movesets or improvements to this one!
 
Calm Mind Passer

Espeon @ Leftovers
Magic Mirror
Timid (+Spd, -Atk)
252 HP, 252 Spd, 4 SpD
- Baton Pass
- Substitute
- Calm Mind
- Psychic/Psycho Shock

Basic stuff. Come in on something that can't hurt you too much or that you can exploit with Magic Mirror and try and get Substitute/some Calm Minds in, before passing the buck to something with a better attacking movepool.
HP EVs allow best possible substitutes and speed EVs are obvious.

Almost identical to the current Gen IV set, but with the added bonus of Magic Mirror preventing Taunt/status etc. hindering your passing.
 
Magic Mirror is a blessing for Espeon. It finally differs itself from Alakazam, and offers a very good ability that has potential to screw over many strategies.

I like giving Espeon some bulk and make a mix of sweeper and supporter;

Espeon @ Leftovers
Magic Mirror
Timid (+ Spe, - Atk)
252 HP/ 252 Spe/ 4 SpA
-Wish
-Calm Mind
-Psychic/ Psycho Shock
-Signal Beam

Wish not only supports, but also gives Espeon a way to recover it's health to gather more CMs if you're going for a sweep.
Psychic and Signal Beam offers great coverage although you miss out steels. Psycho Shock is a option to deal with Blissey, but Espeon spamming Wish and CM can't really be touched by Blissey.

Zoroark is a great partner because of Illusion and somewhat good synergy between both.
Shanderaa is also a good teammate to get rid of steel pokes.
 
110 Speed is cool, all sets should use Timid. Mm and I personally would run 36 SpA EVs for the support sets so I can outrun and revenge SD Terakion with Psychic. Also, Psycho Shook has a lot of promise; for example, it can set-up alongside Suicune so its SpD is raised at least as high as Suicune's SpA, but Psycho Shook will be hitting it on its unboosted Def. Definitely many other possibilities, especially when paired with Magic Mirror (no more worrying about status!)
 
it is still weak to pursuit...
gotta find a way to abuse magic mirror...

oh wait... bounce status!!! switch in on an obvious toxic, t-wave, taunt, will-o-wisp....

switch in and set up

LOL
 
Functions very effectively as a foil to generic SR leads. Merely by existing on the field, he eliminates the possibility of your opponent setting up anything. This means he can function as an anti-lead without a specific anti-lead set - just include him on your team and, if you see a likely SR lead in your opponent's line up, lead with Espeon to shut down the strategy. Interesting mindgames.
 
only viable sets of espeon are baton passing and leading.. and that because alakazam outclasses it in every other way
 
only viable sets of espeon are baton passing and leading.. and that because alakazam outclasses it in every other way
To my mind, Mirror Coat is a big advantage over Alakazam no matter what capacity you play Espeon in. Reversing the likes of Spikes, SR, Toxic Spikes, et al with a simple switch in isn't a small deal.
 
totally agree with that and thats why i said that espeon will be useful as a LEAD, since most pokemon which utilize spiking/stealth rocking are usually leads
 

lmitchell0012

Wi-Fi Blacklisted
I think that a choice specs anti lead is the best way to go with espeon. You can prevent them from getting stealth rock up (I wouldn't send it in right away, or else they just won't setup on you) and dish out massive damage to common leads. I would also include trick on the set so if you end up facing a wall (like blissey or something) you can just trick a choice specs onto them. I don't know what the best possible EV spread is, but I would definitely max out speed (unless you choose to run HP fire) to make sure that espeon ties with other base 110's in speed like gengar, latias, and latios.

@stavros-I don't think using espeon as a LEAD is the best way to go, because if he's you're first pokemon, they just won't setup entry hazards on you. I think a better way to classify him would be under supporting pokemon.
 

ΩDonut

don't glaze me bro
is a Programmer Alumnusis a Forum Moderator Alumnusis a Top Researcher Alumnusis a Top Contributor Alumnus
I think that a choice specs anti lead is the best way to go with espeon. You can prevent them from getting stealth rock up (I wouldn't send it in right away, or else they just won't setup on you) and dish out massive damage to common leads. I would also include trick on the set so if you end up facing a wall (like blissey or something) you can just trick a choice specs onto them. I don't know what the best possible EV spread is, but I would definitely max out speed (unless you choose to run HP fire) to make sure that espeon ties with other base 110's in speed like gengar, latias, and latios.
Trick is a 4th-gen exclusive tutor, and not compatible with 5th-gen exclusive Dream World abilities.
 
You never know how the meta will develop, but playing with teams revealed does open up the distinct possibility that teams are going to have to try and bring on SR mid-battle when it comes as a surprise to the opponent - it is too easy to foil as an opening gambit. Conversely, this means that leads are likely to become more diverse, especially given that you'll want to select your own lead in response to your opponent's team, and what you think you have that will be most likely to perform a decent opening gambit.

Say you've got the archetypal SR lead in your line up, but you see your opponent running an Espeon. Your SR lead is designed with the opening gambit in mind and only the opening gambit. You know your strategy will be countered (even if they do not open with Espeon, the moment they see you begin with a SR pokemon they can simply switch in Espeon and ruin the ploy), but you don't even have the option of reserving your lead for later in the game since all its designed to DO is to lead.

Point of all this theorymon is I have the distinct feeling that highly specialised leads are going to be a thing of the past. This means mid-game hazard setups, which means that Espeon continues to be relevant throughout the battle.

I don't think you're going to often play Espeon as a lead simply because the very fact that he exists on your team means your opponent isn't going to try to set up SR from the bat. They will be forced to try other things, and so should you.
 
Lead zoroark with espeon LOL

espeon can also switch into stealth rocks. archetypal, generic leads may be a thing of the past...

I love how there will be more diversity!!!
 
I think that a choice specs anti lead is the best way to go with espeon. You can prevent them from getting stealth rock up (I wouldn't send it in right away, or else they just won't setup on you) and dish out massive damage to common leads. I would also include trick on the set so if you end up facing a wall (like blissey or something) you can just trick a choice specs onto them. I don't know what the best possible EV spread is, but I would definitely max out speed (unless you choose to run HP fire) to make sure that espeon ties with other base 110's in speed like gengar, latias, and latios.

@stavros-I don't think using espeon as a LEAD is the best way to go, because if he's you're first pokemon, they just won't setup entry hazards on you. I think a better way to classify him would be under supporting pokemon.
yes thats why you are using it as a lead.. to prevent SR and spikes
 

lmitchell0012

Wi-Fi Blacklisted
yes thats why you are using it as a lead.. to prevent SR and spikes
No, that's why you DONT use it as a lead. If you lead with espeon, it will be obvious that you're running magic mirror and they just won't setup on you. Why don't you guys understand this??
 
yes thats why you are using it as a lead.. to prevent SR and spikes
Well one idea would be to switch him in when you expect them to SR (thus reflecting it). If you just send him out turn 1 they won't bother trying (they'll just attack you).
 

lmitchell0012

Wi-Fi Blacklisted
Trick is a 4th-gen exclusive tutor, and not compatible with 5th-gen exclusive Dream World abilities.
I was assuming (and this is a BIG assumption) that they will bring trick back as a move tutor move in the third fifth generation game, and that's when espeon will get it.
 
lmitchell i am trying to explain you that if they see espeon as a lead they wont try to SR, therefore you are preventing them from setting up.. this is what i mean

@Murkglow:yes i think your opinion is better than mine
 

lmitchell0012

Wi-Fi Blacklisted
lmitchell i am trying to explain you that if they see espeon as a lead they wont try to SR, therefore you are preventing them from setting up.. this is what i mean

@Murkglow:yes i think your opinion is better than mine
You've basically just re-stated what I JUST said...
 

ΩDonut

don't glaze me bro
is a Programmer Alumnusis a Forum Moderator Alumnusis a Top Researcher Alumnusis a Top Contributor Alumnus
I was assuming (and this is a BIG assumption) that they will bring trick back as a move tutor move in the third fifth generation game, and that's when espeon will get it.
Do not base discussions on baseless speculation.

Yes, it is baseless.
 
It's nice to see some love for Espeon.

At first I was skeptical about its Dream World ability, but it looks like a fine ability. Good enough it could potentially outclass Alakazam, despite its lower stats in both SpA and Spe. The key here is, Espeon doesn't need substitute to block status, Alakazam does, because despite Magic Guard, Para still cripples it.
Paralysis as a secondary effect shouldn't happen because Espeon isn't supposed to get hit, it's a neglectable issue.

Perfect coverage in Shadow Ball and Hidden Power Fighting accompanied with the Blissey-breaker Psycho Shock is obviously very nice. So when it comes to moves, it's not necessarily outclassed by Alakazam despite the lack of Focus Blast, which, admittedly is better in the long run, it's also inaccurate, making HP fighting just as good because it hits when it matters most.

Is this going to dominate any tier? Hell no, but offensive Espeon builds have definitely become a lot stronger. Especially because it can also come in on the likes of Forretress and bounce back those entry hazards.
It probably doesn't need perfect coverage, so it could easily run HP fire to counter Skarmory and Forretress. And with Psycho Shock, Tentacruel won't be surviving a direct encounter with Espeon either.
 
Can someone please explain Magic Mirror again? I know it reflex stat changing effects but entry hazards as well? Also if Espeon is sent out with Stealth Rock or any other entry hazard, will it reflect the damage?
 

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