Upstart
Copy Cat
Introduction:
Hello and welcome Smogonites. With generation 4 coming to an end I have decided to retire until 5th gen is up and going. As a farewell gift I would like to leave you with my most successful team that had gotten me into the top ten slot numerous times and peaking at 3 on the leaderboard at around 1700 Cre. The team was made pre-heracross but seems to have the seem success even with him introduced. The team gets its name from my use of double Substitute Abusers
Team Building:
The team began with me wanting to use Rhyperior. Although I perfer Rhydon aesthetically, Rhyperior had the power to tear through the UU tier. I tried several sets; in the end it came down between CBperior and SubPerior. However the Sub set won as it alleviated some prediction skills while also having a variety of pokemon to set-up on.
The next member of the team had to have great synergy with Rhyperior; either lure in stuff for rhyperior or take out his counters. I found that grass types were able to remove water type pokemon and lure in fire pokemon. Sceptile was the first choice, but in the end was to frial to constantly be switching in. As a result I decided to go to test out Torterra as he would be able to take some hits. I instantly wanted to use him as a substitute user along side Rhyperior to make a very powerful subbing dou.
Looking at this dou I knew I needed a lead. More specifically, a lead to set up stealth rock and get the ball rolling. However I wanted something bulky enough to come back later to either set up rocks again or actually contribute to the battle. After alot of tests Uxie was choosen. Since then I would consider her one of if not the best leads I have ever used.
Now with a lead I wanted to focus on patching up some holes. Unfortunately Torterra was not a one hundred percent Milotic counter. The sea serpent could outspeed Torterra and wall Rhyperior all day. As a result I added Toxicroak. Toxicroak thanks to his ability could handle almost all (Dumb HP Psychic) Milotic. Toxicroak was just the perfect fit with Torterra and Rhyperior.
The next slot was probably the easiest as I copped out and utilized the houndoom to complete the CroakDoom combo. Houndoom further held the team together by giving a fire and psychic immunity, a means of specail attacking and by being decently fast.
The team had settled into place. However I had a couple of issues and only one slot to fill it. Fast and usually frail pokemon such as Swellow and Alakazam were mutilating this team. I immediately added Spiritomb to handle these to threats. Ironically Spiritomb seemed to be just the pokemon I needed to handle many faster frail threats, spin block, and add nicely to the immunities and resistances of the team.
An Intimate Acquaintance
Charity(F)(Uxie)@ Lum Berry
Nature: Timid
Evs: 6 HP/ 252 SpA/ 252 Spe
Moveset:
-Psychic
-Thunderbolt/Grass Knot
-Stealth Rock
-Thunder Wave
Moveset: Stealth Rocks is a must as it breaks sashes while also racking up residual damage. Thunderwave is an attempt to compensate for my slow team. Psychic was for stab and also for the various poison types running around (here is looking at you Venusaur). Grass Knot was added to handle the number of Rhyperior switches that I got. Lum Berry was added to take the sleep or any kind of status that I needed taken care of.
Evs / Nature: Now I have seen many Mespirits invest in Bulk to be more like Uxie; but few Uxie invest in specail attack and speed to me more like Mespirit. I ran this set to aid in the lack of speed on this team. Both fast Stealth Rock and Twave were very important. To take advantage of Speed I wanted to hit at least decently hard so I moved the Evs into Specail Attack to handle the qwilfish leads.
Contributions: Uxie does a couple things for the team. One she prevents most teams from getting spikes. Two she gets Stealth Rocks up. Three she Twave faster stuff. And four she absorbs status or hits allowing me to pivot to another Mon.
Humility (F) (Torterra)@ Leftovers
Nature: Adamant / Jolly
Evs: 6 HP/252 Atk/252 Spe
Moveset:
-Earthquake
-Stone Edge
-Wood Hammer
-Substitute
Moveset: Earthquake and Woodhammer make amazingly powerful stab moves while also having decent coverage. Stone Edge is able to round off the coverage in hitting flying types especailly. Substitute perfects the moveset of great coverage by easing prediction and allowing Torterra to go on a ramage of ripping through teams with her amazing coverage.
Evs / Nature: Pretty basic idea of hit as hard as possible as fast as possible. I opted for the Adamant nature over Jolly as Jolly's damage output was a little lacking.
Contributions: Torterra adds great resistances to the team especailly in the ground resistance. He takes out bulky waters that would hinder Croak and Perior. Lures in Weezing and other pokemon for my team to set up on.
Temperance (M) (Rhyperior)@ Leftovers
Nature: Adamant
Evs: 132HP/210 Atk/168 Spe
Moveset:
-Earthquake
-Stone Edge
-Megahorn
-Substitute
Moveset: Similar to Torterra, Rhyperior uses a sub set. However Perior may be even more dangerous. With his stabs being the famous QuakeEdge combo he already has amazing coverage to go along side of his monstrous attack. Megahorn complets the coverage giving perfect coverage iirc. Once again Substitute eases prediction and allows for him to avoid status and such.
Evs / Nature: Ironically on such a slow pokemon the first thing I invested in was speed to outspeed base 60s, specifically targetting Clefable and Weezing. I then aimed for 404 Subs as people still attempted to Seismic Toss my Rhyperior with their Registeels. This did however allow for many opportunities to set up. The rest of the Evs were put into attack to maximize damage output.
Contributions: Rhyperior like everyone utilizes his resistances and immunties to aid the team. His normal resistances being amazingly useful in combatting Khan and Swellow. He works off of everyone else's counters to effectively sweep or power through obstacles.
Diligence (M) (Toxicroak)@ Leftovers
Nature: Jolly
Evs: 6HP/252Atk/252Spe
Moveset:
-Swords Dance
-Low Kick
-Ice Punch
-Sucker Punch
Moveset: I hated this thing at first because I had been using Cross Chop which was nice enough to almost always miss. Once I learned that Croak learned Low Kick I immediately changed it. I really haven't seen the loss of power too much. Sucker Punch was added for priority to make up for the lack of speed. Sword Dance was added as without it Croaks damage out put is meh. The final move came down between GunkShot and Ice Punch. I love Gunkshots power but Ice Punch had better coverage. Stone Edge was already out as it didn't have the power of Gunkshot or the accuracy of Ice Punch. After missing my final Gunkshot I opted for Ice Punch and haven't looked back since. I use Leftovers over Life Orb as it is very important that Croak stays alive as his resistances are just to important.
Evs / Nature: The Evs maximize attack and speed. Jolly because I hate losing base 80s.
Contributions: Dry Skin! Honestly this ability allows Croak to handle bulky waters(not named Slobro) while also saving the team from being totally ravaged by rain. He also has several other useful resistances. He does lure in several pokemon to for other members to set up on. He also nicely handles Venusaur and Milotic, two very annoying pokes for the rest of the team. Finally he can set up and break down walls or clean up the rampage of the other monsters on the team.
Patience (F) (Houndoom)@ Life Orb
Nature: Hasty
Evs: 4HP/252SpA/252Spe
Moveset:
-Fire Blast
-Dark Pulse
-Sucker Punch
-Nasty Plot
Moveset: Fire Blast and Dark Pulse are great stab for UU allowing Doom to tear down common defensive cores. Sucker Punch aids in the preventing revenge killings or at least guarenteeing a hit. Nasty Plot boosts the Specail Attack to allow for the breaking of walls or the clean up.
Evs / Nature: Speed is crucial. Doom is like my only means of even speed tying with Leafeon and other potent base 95s. As such maximum speed was a given. As dugtrio usuage was low I opted to use max specail attack to deal as much damage as I could.
Contributions: Houndoom was important in the absorbtion of WoW which was easy to get with so many weezings and such flying around, which also gave her a nice boost. He also breaks through physical walls holding other members back. And if need be he can clean up or sweep.
Kindness (M) (Spiritomb)@ BlackGlasses
Nature: Adamant
Evs: 252HP/252Atk/4SpD
Moveset:
-Shadow Sneak
-Pursuit
-Sucker Punch
-Return
Moveset: The moveset is relatively the same as the standard Spiritomb. However I run return over Will-O-Wisp specifically for Houndooms and Toxicroaks thinking they can come in and set up. The other moves are intended to keep the opponent guessing whille allowing for priority and trapping. I also run Blackglasses over whatever the typical item is to get a boost in power while pretending to have a Choice Band.
Evs / Nature: The basic Idea is to maximize attack and the ability to take hits as Spiritomb isn't outspeeding much. Thus Adamant 252 Hp 252 Atk was chosen
Contributions: Spiritomb although the last member added has saved my neck more times then I can count. He has trapped or at the very least worn down pokemon that would otherwise eat my team for breakfast. He has great typing that allows for him to switch into attacks that others on the team would not be inclined to taking.
Okay that's all from me. Hope you can RMT and I hope you enjoyed it!
A Last Look
Hello and welcome Smogonites. With generation 4 coming to an end I have decided to retire until 5th gen is up and going. As a farewell gift I would like to leave you with my most successful team that had gotten me into the top ten slot numerous times and peaking at 3 on the leaderboard at around 1700 Cre. The team was made pre-heracross but seems to have the seem success even with him introduced. The team gets its name from my use of double Substitute Abusers
Team Building:
The team began with me wanting to use Rhyperior. Although I perfer Rhydon aesthetically, Rhyperior had the power to tear through the UU tier. I tried several sets; in the end it came down between CBperior and SubPerior. However the Sub set won as it alleviated some prediction skills while also having a variety of pokemon to set-up on.
The next member of the team had to have great synergy with Rhyperior; either lure in stuff for rhyperior or take out his counters. I found that grass types were able to remove water type pokemon and lure in fire pokemon. Sceptile was the first choice, but in the end was to frial to constantly be switching in. As a result I decided to go to test out Torterra as he would be able to take some hits. I instantly wanted to use him as a substitute user along side Rhyperior to make a very powerful subbing dou.
Looking at this dou I knew I needed a lead. More specifically, a lead to set up stealth rock and get the ball rolling. However I wanted something bulky enough to come back later to either set up rocks again or actually contribute to the battle. After alot of tests Uxie was choosen. Since then I would consider her one of if not the best leads I have ever used.
Now with a lead I wanted to focus on patching up some holes. Unfortunately Torterra was not a one hundred percent Milotic counter. The sea serpent could outspeed Torterra and wall Rhyperior all day. As a result I added Toxicroak. Toxicroak thanks to his ability could handle almost all (Dumb HP Psychic) Milotic. Toxicroak was just the perfect fit with Torterra and Rhyperior.
The next slot was probably the easiest as I copped out and utilized the houndoom to complete the CroakDoom combo. Houndoom further held the team together by giving a fire and psychic immunity, a means of specail attacking and by being decently fast.
The team had settled into place. However I had a couple of issues and only one slot to fill it. Fast and usually frail pokemon such as Swellow and Alakazam were mutilating this team. I immediately added Spiritomb to handle these to threats. Ironically Spiritomb seemed to be just the pokemon I needed to handle many faster frail threats, spin block, and add nicely to the immunities and resistances of the team.
An Intimate Acquaintance
Charity(F)(Uxie)@ Lum Berry
Nature: Timid
Evs: 6 HP/ 252 SpA/ 252 Spe
Moveset:
-Psychic
-Thunderbolt/Grass Knot
-Stealth Rock
-Thunder Wave
Moveset: Stealth Rocks is a must as it breaks sashes while also racking up residual damage. Thunderwave is an attempt to compensate for my slow team. Psychic was for stab and also for the various poison types running around (here is looking at you Venusaur). Grass Knot was added to handle the number of Rhyperior switches that I got. Lum Berry was added to take the sleep or any kind of status that I needed taken care of.
Evs / Nature: Now I have seen many Mespirits invest in Bulk to be more like Uxie; but few Uxie invest in specail attack and speed to me more like Mespirit. I ran this set to aid in the lack of speed on this team. Both fast Stealth Rock and Twave were very important. To take advantage of Speed I wanted to hit at least decently hard so I moved the Evs into Specail Attack to handle the qwilfish leads.
Contributions: Uxie does a couple things for the team. One she prevents most teams from getting spikes. Two she gets Stealth Rocks up. Three she Twave faster stuff. And four she absorbs status or hits allowing me to pivot to another Mon.
Humility (F) (Torterra)@ Leftovers
Nature: Adamant / Jolly
Evs: 6 HP/252 Atk/252 Spe
Moveset:
-Earthquake
-Stone Edge
-Wood Hammer
-Substitute
Moveset: Earthquake and Woodhammer make amazingly powerful stab moves while also having decent coverage. Stone Edge is able to round off the coverage in hitting flying types especailly. Substitute perfects the moveset of great coverage by easing prediction and allowing Torterra to go on a ramage of ripping through teams with her amazing coverage.
Evs / Nature: Pretty basic idea of hit as hard as possible as fast as possible. I opted for the Adamant nature over Jolly as Jolly's damage output was a little lacking.
Contributions: Torterra adds great resistances to the team especailly in the ground resistance. He takes out bulky waters that would hinder Croak and Perior. Lures in Weezing and other pokemon for my team to set up on.
Temperance (M) (Rhyperior)@ Leftovers
Nature: Adamant
Evs: 132HP/210 Atk/168 Spe
Moveset:
-Earthquake
-Stone Edge
-Megahorn
-Substitute
Moveset: Similar to Torterra, Rhyperior uses a sub set. However Perior may be even more dangerous. With his stabs being the famous QuakeEdge combo he already has amazing coverage to go along side of his monstrous attack. Megahorn complets the coverage giving perfect coverage iirc. Once again Substitute eases prediction and allows for him to avoid status and such.
Evs / Nature: Ironically on such a slow pokemon the first thing I invested in was speed to outspeed base 60s, specifically targetting Clefable and Weezing. I then aimed for 404 Subs as people still attempted to Seismic Toss my Rhyperior with their Registeels. This did however allow for many opportunities to set up. The rest of the Evs were put into attack to maximize damage output.
Contributions: Rhyperior like everyone utilizes his resistances and immunties to aid the team. His normal resistances being amazingly useful in combatting Khan and Swellow. He works off of everyone else's counters to effectively sweep or power through obstacles.
Diligence (M) (Toxicroak)@ Leftovers
Nature: Jolly
Evs: 6HP/252Atk/252Spe
Moveset:
-Swords Dance
-Low Kick
-Ice Punch
-Sucker Punch
Moveset: I hated this thing at first because I had been using Cross Chop which was nice enough to almost always miss. Once I learned that Croak learned Low Kick I immediately changed it. I really haven't seen the loss of power too much. Sucker Punch was added for priority to make up for the lack of speed. Sword Dance was added as without it Croaks damage out put is meh. The final move came down between GunkShot and Ice Punch. I love Gunkshots power but Ice Punch had better coverage. Stone Edge was already out as it didn't have the power of Gunkshot or the accuracy of Ice Punch. After missing my final Gunkshot I opted for Ice Punch and haven't looked back since. I use Leftovers over Life Orb as it is very important that Croak stays alive as his resistances are just to important.
Evs / Nature: The Evs maximize attack and speed. Jolly because I hate losing base 80s.
Contributions: Dry Skin! Honestly this ability allows Croak to handle bulky waters(not named Slobro) while also saving the team from being totally ravaged by rain. He also has several other useful resistances. He does lure in several pokemon to for other members to set up on. He also nicely handles Venusaur and Milotic, two very annoying pokes for the rest of the team. Finally he can set up and break down walls or clean up the rampage of the other monsters on the team.
Patience (F) (Houndoom)@ Life Orb
Nature: Hasty
Evs: 4HP/252SpA/252Spe
Moveset:
-Fire Blast
-Dark Pulse
-Sucker Punch
-Nasty Plot
Moveset: Fire Blast and Dark Pulse are great stab for UU allowing Doom to tear down common defensive cores. Sucker Punch aids in the preventing revenge killings or at least guarenteeing a hit. Nasty Plot boosts the Specail Attack to allow for the breaking of walls or the clean up.
Evs / Nature: Speed is crucial. Doom is like my only means of even speed tying with Leafeon and other potent base 95s. As such maximum speed was a given. As dugtrio usuage was low I opted to use max specail attack to deal as much damage as I could.
Contributions: Houndoom was important in the absorbtion of WoW which was easy to get with so many weezings and such flying around, which also gave her a nice boost. He also breaks through physical walls holding other members back. And if need be he can clean up or sweep.
Kindness (M) (Spiritomb)@ BlackGlasses
Nature: Adamant
Evs: 252HP/252Atk/4SpD
Moveset:
-Shadow Sneak
-Pursuit
-Sucker Punch
-Return
Moveset: The moveset is relatively the same as the standard Spiritomb. However I run return over Will-O-Wisp specifically for Houndooms and Toxicroaks thinking they can come in and set up. The other moves are intended to keep the opponent guessing whille allowing for priority and trapping. I also run Blackglasses over whatever the typical item is to get a boost in power while pretending to have a Choice Band.
Evs / Nature: The basic Idea is to maximize attack and the ability to take hits as Spiritomb isn't outspeeding much. Thus Adamant 252 Hp 252 Atk was chosen
Contributions: Spiritomb although the last member added has saved my neck more times then I can count. He has trapped or at the very least worn down pokemon that would otherwise eat my team for breakfast. He has great typing that allows for him to switch into attacks that others on the team would not be inclined to taking.
Okay that's all from me. Hope you can RMT and I hope you enjoyed it!
A Last Look