I've been playing Triple Battle Wi-Fi lately and it's very interesting. As single battle is turning into a rock-paper scissors game when you can only use 3 Pokemons, Triple Battle allows 6 Pokemons and plenty of combos. These are some of the most devastating combos I've found so far:
Weavile -> Beat Up + Righteous Heart Terakion -> Rock Slide (+ Rock Jewel/+ Helping Hand)
Erufuun -> Sunny Day + Infernape -> Heat Wave / Camerupt -> Eruption (+ Fire Jewel/+Helping Hand)
Borutorosu -> Rain Dance + Blastoise -> Water Spout (+Water Jewel/+ Helping Hand)
Ice Breath + Anger Point Tauros -> Return
Points from my experience
In my opinion, Triple Battle brings lots of possibilities and more strategy. There are things to keep in mind such as friendly fire and positioning (Earth Quake is not as easy to use as it's always been). Team building becomes more like a "Team". A supporter with no offensive moves is not rare.
Above are just the combos I've came across. If anyone has interesting combos/team ideas, feel free to share and discuss :)
Weavile -> Beat Up + Righteous Heart Terakion -> Rock Slide (+ Rock Jewel/+ Helping Hand)
- Weavile use Beat Up to hit Terakion 6 times and boost his attack to max , who then Rock Slide my team into bits afterward. He also got a helping hand from a Poke that I can't remember.
Erufuun -> Sunny Day + Infernape -> Heat Wave / Camerupt -> Eruption (+ Fire Jewel/+Helping Hand)
Borutorosu -> Rain Dance + Blastoise -> Water Spout (+Water Jewel/+ Helping Hand)
- Weather Teams are common in Triple battle (even without Ninetails or Politoed), but what really caught me off-guard are the MHed Sunny Day/Rain Dance and getting swept by a terrible, terrible AoE damage from the start.
Ice Breath + Anger Point Tauros -> Return
- Max Atk from the get-go. Even Tauros is easily revenged killed, It picked off two of my dudes in the process.
Points from my experience
- There are lots of Trick Room teams, and I've never won them even once with my aggressive team.
- I've seen many Wide Guard users including Hitmontop, Abagora and Kojondo. I believe this reflect the AoE-heavy meta game in Triple Battle.
- Dark Void Smeargle is annoying as hell.
In my opinion, Triple Battle brings lots of possibilities and more strategy. There are things to keep in mind such as friendly fire and positioning (Earth Quake is not as easy to use as it's always been). Team building becomes more like a "Team". A supporter with no offensive moves is not rare.
Above are just the combos I've came across. If anyone has interesting combos/team ideas, feel free to share and discuss :)