Nails
Double Threat
[Overview]
- Head smash + Rock Head.
- Rock Polish.
- Cool typing, though no longer the best offensive steel in LC thanks to Komotana, it remains a threatening sweeper
- Bulkyish.
Rock Polish
Move 1: Rock Polish
Move 2: Head Smash
Move 3: Earthquake
Move 4: Magnet Rise/Substitute
Nature: Jolly/Adamant
Item: Life Orb/Balloon/Berry Juice
EVs: 36 HP/196 Att/36 Def/196 Spe/36 SpD
Set Description
- Base 225 Power attack with 26/24 speed wrecks
- EQ hits steels SE, while subs lets you beat stuff that can outspeed you (at +2) if you sub on the switch, like moguryuu and monmen (monmen can’t break your subs, even though it can encore you. Being locked into subs is less dangerous than rock polish).
- Magnet rise dodges EQ
- Jolly is needed because a decent amt of scarfers hang around 24-25 speed, but if you want the power adamant is usable.
- Life orb for power, balloon lets it set up a lot easier and check moguryuu, among other things, while BJ lets you switch in multiple times during the battle if needed.
- Evs max speed and attack, and then get the most possible out of the remainder.
- A set with the 3 support moves and head smash can work as sort of a utility set, setting up whatever move you need first; if they have a scarf Gligar set up magnet rise first; a monmen would mean a sub first.
- Superpower is an alternative option to score SE hits on steels, but is usually a worse option as it lowers aron's attack.
- Magnemite traps and kills bronzor, and can eliminate tesshiido with HP fire as well, both are hard counters.
- Ghosts or Wynaut can help, as Aron attracts Mach Punches/Vacuum Waves/Close Combats like a magnet. Gligar also works but needs to worry about switching into an ice punch. Pururiru deserves mention as it can absorb any attack commonly thrown at Aron, with immunities to two of its weaknesses and the ability to shrug off most earthquakes.
- Hippopotas can set up sandstorm, boosting Aron’s special defense as well as providing stealth rock support.
- Because they share similar counters, Gligar and Moguryuu can be effectie partners, with all 3 weakening the opponent’s defenses to the point where one can finish off a sweep. Additionally, all three benefit from sandstorm being active.
- Diglett can be used to take out Croagunk with either substitute or prediction. However, it has issues switching on on anything besides sucker punch. A ghost type with a move to block sucker punch (subs, hypnosis, wisp) is useful for the same reason.
- Iron Head/Heavy Bomber can be used for steel STAB, but it doesn’t hit much, if anything that rock/ground doesn’t cover. Free flinch chance is nice, as well as 100% accurate STAB.
- A set with a Passho berry along with sandstorm support could be used as a lure for water types.
- A choice band set could work, but it’senerally outclassed by life orb. Aron actually has enough bulk where it might apprieciate the saved HP, but the lack of ability to checnge moves really hurts.
- It gets stealth rock, so a sturdy lead is somewhat viable. It has the ability to hit hard, something shieldon can’t do as well. It has metal burst to go along with sturdy for an effective antilead.
- As it has decent bulk, an evolution stone can be used in place of berry juice to help it survive priority attacks better; it still isn’t surviving any mach punches or vacuum waves though.
- Body Purge is just like Rock Polish except it lowers your weight by half, making low kick and grass knot do less damage, as well as heavy bomber.
- HP Fire/Ice can be used to hit both Tesshiido or Gligar respectively for the ohko, however you need a life orb to get the ohko. You should use a naive/hasty nature when using a hidden power, as well as shift the SpD evs to SpA.
- A chople berry can be used to survive Croagunk's Vacuum Wave.
- Claw Sharpen can be used to raise Aron's attack and give Head Smash perfect accuracy, but Aron has serious issues getting a second turn to set up (after Rock Polish).
- Croagunk or Dokkora can switch in on anything and ohko with priority. Scarf Machop switches in on anything and ohkoes with Dynamicpunch while aron can’t ohko it, same with scarf mankey.
- Hippopotas, Phanpy, Moguryuu, and Bronzor can all switch in on Head Smash and threaten to ohko with Earthquake if Aron doesn’t have a balloon or magnet rise set set up. Additionally, Gligar can switch in on anything but a choice band head smash or hidden power ice and OHKO with earthquake.