Bellsprout


Name: Bellsprout
Type: Grass / Poison
Abilities: Chlorophyll: Doubles this Pokemon's speed in the sun.
Dream World: Gluttony: Berries get eaten earlier than usual.
Stats:
HP:
50
Att: 75
Def: 35
SpA: 70
SpD: 30
Spe: 40
Code:
[U]Level Up Moves
[/U]1. Vine Whip
7. Growth
11. Wrap
13. Sleep Powder
15. Poison Powder
17. Stun Spore
23. Acid
27. Knock Off
29. Sweet Scent
35. Gastro Acid
39. Razor Leaf
41. Slam
47. Wring Out

[U]TMs/HMs
[/U]06 Toxic
09 Venom Shock
10 Hidden Power
11 Sunny Day
17 Protect
21 Frustration
22 Solarbeam
27 Return
32 Double Team
33 Reflect
36 Sludge Bomb
42 Facade
44 Rest
45 Attract
46 Thief
53 Energy Ball
70 Flash
75 Swords Dance
86 Grass Knot
87 Swagger
90 Substitute
001 Cut

[U]Egg Moves
[/U]Encore
Synthesis
Leech Life
Ingrain
Magical Leaf
Worry Seed
Tickle
Weather Ball
Bullet Seed
Natural Gift
Giga Drain
Clear Smog
Power Whip
Woo-ee if anything got a bunch of new toys to play with in gen 5, its bellsprout. While its movepool didn't change TOO significantly (it did get the all powerful power whip) the LC metagame around it sure did. Vulpix got added, and an insta-rain inducer didn't, meaning that Bellsprout can abuse that lovely perma sun. Lets see what it can do shall we.

Sunny Days, Happy Days
Bellsprout @ Life orb
236 Att / 78 SpA / 196 Spe
Chlorophyll
Naive / Naughty

Power Whip / Seed Bomb/ Giga Drain / Solarbeam
HP Fire / Weather Ball
Sludge Bomb / Growth
Sleep Powder / Growth / Sucker Punch

Ahhh yes, a good ol' sun abusing bellsprout, now better than ever. Bellsprout already has rather impressive offenses (75 and 70 ain't bad in LC), and has some powerful moves to abuse with them. Unfortunately for bellsprout, Weather ball and Power whip are an illegal combination, so choose whatever grass move suits your fancy. Seed bomb is the most reliable, and giga drain is slightly weaker, but can heal a bit (not that it will survive much in LC). Solar beam has a bit more use than in standard... just watch out for hippoptoas and snover. HP fire and Weather ball are obvious coverage moves for a sunny day team. The last 2 moves are situational. Sucker punch is a decent priority move, letting you take out mean old scarf ghastly and such (who out speed you if you choose a Naughty nature). Sleep powder can shut down a counter, and help you set up a growth. Sludge bomb is a powerful back up stab.

Om nom nom
Bellsprout @ Salac berry / Leichi Berry
236 Att / 196 Spe / 78 SpA
Gluttony
Naive

Power Whip
Substitute
Sludge Bomb / HP Fire
Sleep Powder / Swords Dance / HP Fire


Not a great set all around, doesn't have that great a coverage either... But I just thought I'd try to show off a way to abuse his new ability gluttony. Pretty simple set, come in on something you can scare off or revenge. Set up a sub, or sleep powder em, and then proceed to get your berry after only one or two subs. Generally not as effective as the first set, but doesn't require the sun to set up, so can be used on other teams. Bellsprout wishes he got nature power.

And that's bellsprout. A little interesting addition to the new LC metagame. Hope you enjoyed the synopsis and any comments or feedback is appreciated.
 
I'd say Weather Ball deserves its own slot, more power + freeing up HP for another type is too good for me to pass up, personally. I think there are way too many Grass STABs slashed in that first slot, too. :0 I kind of want to see Bullet Seed and Solarbeam gone. In general, seems like there are way too many options slashed over everything, really. Maybe you want to split it up into a Growth set and a non-Growth set or something, just a suggestion.

As for the Gluttony set, it's really not a terrible idea, however, I think it'd be better to go all-special, since Bellsprout's physical movepool leaves a lot to be desired. I'd say Sub+Giga Drain+Sludge Bomb/HP Fire+Sleep Powder/HP Fire with Petaya / Salac as the item.

...of course, without Chlorophyll, Bellsprout is gonna be way too easy to revenge-kill. :0 On second thought, maybe Sucker Punch needs a slash in there, if it's gonna have any hope of being useful at all. Chlorophyll-less Bellsprout is just way too slow.

...LOL, look at me treating this like an analysis. Replace 'you should' with 'I think' for all the stuff I said. (old habits, don'cha know)
 
I'd say Weather Ball deserves its own slot, more power + freeing up HP for another type is too good for me to pass up, personally. I think there are way too many Grass STABs slashed in that first slot, too. :0 I kind of want to see Bullet Seed and Solarbeam gone. In general, seems like there are way too many options slashed over everything, really. Maybe you want to split it up into a Growth set and a non-Growth set or something, just a suggestion.

As for the Gluttony set, it's really not a terrible idea, however, I think it'd be better to go all-special, since Bellsprout's physical movepool leaves a lot to be desired. I'd say Sub+Giga Drain+Sludge Bomb/HP Fire+Sleep Powder/HP Fire with Petaya / Salac as the item.

...of course, without Chlorophyll, Bellsprout is gonna be way too easy to revenge-kill. :0 On second thought, maybe Sucker Punch needs a slash in there, if it's gonna have any hope of being useful at all. Chlorophyll-less Bellsprout is just way too slow.

...LOL, look at me treating this like an analysis. Replace 'you should' with 'I think' for all the stuff I said. (old habits, don'cha know)
Hmmm a few points taken I guess. The reason weather ball and HP fire get the same slot is simply because weather ball is illegal with powerwhip (which is bellsprouts strongest attack this gen). I don't really think its a huge deal having 5 slashed in there though... just wanted to point out all his most notable grass moves. But ya... maybe I should make a non-growth set all of its own.

Also sucker punch is illegal with gluttony I'm afraid =T.
 

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It's too bad that SunSprout has such a severe case of Four Moveslot Syndrome ]: I'd definitely run GROWTH on any Chrolophyll Sprout set. The +2/+2 is just way too cool to pass up. +2 Power Whip and +2 Sludge Bomb punishing everything in sight from something like 22 speed? Yes please! I am torn on HP Fire versus Sleep Powderthough. HP Fire hits Bronzor, Snover and Nattorei, Sleep Powder stops them dead. Sleep Powder has more general utility, but HP Fire hits Sprout's main counters so well...
 
It's too bad that SunSprout has such a severe case of Four Moveslot Syndrome ]: I'd definitely run GROWTH on any Chrolophyll Sprout set. The +2/+2 is just way too cool to pass up. +2 Power Whip and +2 Sludge Bomb punishing everything in sight from something like 22 speed? Yes please! I am torn on HP Fire versus Sleep Powderthough. HP Fire hits Bronzor, Snover and Nattorei, Sleep Powder stops them dead. Sleep Powder has more general utility, but HP Fire hits Sprout's main counters so well...
Forget HP fire, weather ball FTW.
 
It's too bad that SunSprout has such a severe case of Four Moveslot Syndrome ]:
Your telling me... I personally find more use out've HP fire, but sleep powder works better in conjunction with growth (giving you a chance to actually set up).

Forget HP fire, weather ball FTW.
Ya but with weather ball, you gotta forgo that awesome powerwhip for something much less appealing...
 
Yep, it makes a little difference

Hp Fire : 70*4 = 280
Sludge Bomb : 90*1,5*2 = 270

So it's just a question of whether Weather Ball is worth not having Power Whip.
 
....yeah... you know, I guess HP Fire is better after all. :0 retaining Power Whip and hitting Snover > a few extra BP points, I suppose.
 
I remember Swords Dance / Sleep Powder / Seed Bomb / Sucker Punch being a great set on this guy, but Growth seems like it could be better. What boosts does Growth give now, +1 Atk / +1 SpAtk?
 

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