Hi. This is my first practiced attempt at a competitive 5th-Gen team. I have used it a few times, and it's worked pretty well for me, but I have also noticed there are some flaws, so it's not the best it can be. I am constantly working to improve this team, so I would appreciate any feedback you can offer me.
My team at a glance:
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Stealth Rock & Roll
Nuttre @ Rugged Helmet
Ability: Iron Barbs
Nature: Brave
EVs: 252 HP / 128 Def / 128 Sp. Def (0 Speed IVs)
-Gyro Ball
-Spikes
-Stealth Rock
-Thunder Wave
I think this guy is pretty obvious, but just in case it isn't ... this guy is my lead. He's got the bulk to set up Spikes and Stealth Rock, then deal some serious damage with Gyro Ball (BP 150 vs lead Erufuun with no speed investment). And when hit with a physical attack, he strips away over a quarter of the foe's health. This actually makes me think Nuttre might be better suited as a backup lead, so he can come in against a physical attack it resists and start to set up slightly later in the match. Thunder Wave is to give setup sweepers a hard time. The EVs are to maximize his attack as well as boosting his longevity, but I'm thinking of putting those Atk EVs into HP for more longevity.
Trick Sheep
Erufuun @ Leftovers
Ability: Mischievous Heart
Nature: Careful
EVs: 240 HP / 132 Def / 128 Sp. Def / 8 Speed (to outrun other Erufuun)
-Encore
-Toxic
-Substitute
-Leech Seed
Ah yes, Erufuun. I like this pokemon, she's my other candidate for lead, or more accurately anti-lead, but she also works well working against pokemon who try to set up for a sweep by dancing, as well as breaking stalls. (On a side not, powering up by dancing? Seriously, Nintendo?) As for moves, Encore is just hax. It traps the foe in an innocuous move, letting you set up a substitute, Toxic, and just wait for the other guy to die. Substitute is just in case my opponent switches his pokemon out for something more offensive, giving me a turn to set up Toxic on it before fleeing the scene. Finally, Leech Seed completes the set, making Eruguun a top-notch sub-seeder. The EVs are to maximize longevity, and 4 EVs in Speed in order to outrun other Erufuun with no Speed investment.
Water Balloon OF DOOOOOM
Burungeru @ Leftovers
Ability: Water Absorb (Cursed Body?)
Nature: Calm
EVs: 252 HP / 224 Def / 32 Sp. Def
-Boiling Water
-Shadow Ball
-Toxic
-Recover
Now this is a fun pokemon. I've brought him (yes, him, the female version looks like a w****) in on my opponent, poisoned him or burned him, then either waited it out, did the same to the foe's replacement, or switched out to another pokemon, his job done. Boiling Water is a STAB that has a decent chance to burn the opponent, Shadow Ball is his other STAB. Toxic is, well, Toxic, and Recover for ... recovery. Yeah. Pretty obvious stuff here. EVs are obvious, to maximize longevity for better stalling. I am considering replacing his ability with Cursed Body, but I'm wondering if it's worth it.
Land Shark!
Garchomp @ Choice Scarf
Ability: Sand Veil
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed
-Outrage
-Earthquake
-Stone Edge
-Fire Blast
Garchomp, my revenge killer. This guy is good at one thing and one thing only: breaking things. He comes in on a KO against an enemy who's giving me trouble, and unless the other guy can knock him out in one hit he generally takes the other guy out. And, oftentimes, a good chuck of the next guy. The moves and stat spread here are so obvious, I'm not even going to bother mentioning them. Okay, maybe just briefly to say, I am considering putting those Speed EVs into HP for a little more longevity.
It's cute ... but what is it?
Rankurusu @ Life Orb
Ability: Magic Guard
Nature: Quiet
EVs: 252 HP / 252 Def / 4 Sp. Atk
-Psychic
-Focus Blast
-Calm Mind
-Recover
Awww, no more Kerudio. Rankurusu is cute though, and it boasts some rather odd capabilities. I originally put him (her?) on my team in order to patch up my major weakness to fighting pokemon, especially Roopushin, but I like how he fares outside of that role too. His slow speed generally ensures he won't get hit by a fully-powered Payback. Focus Blast is for coverage, but I'm considering ditching that for Shadow Ball to hit other Rankurusu, which I seem to come across quite frequently. Being the Calm Mind setup, he boasts Calm Mind to set him up for a sweep, and Recover to heal when his HP gets too low. His EVs were chosen after careful calculation to make him the perfect Roopushin counter, though I haven't yet encountered a Roopushin to test him on. Oh, and seriously. If anyone can tell me just what the heck this little guy is supposed to be, I would love to hear it.
Child of the Stars
Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Speed
-Iron Head
-Fire Punch
-Ice Punch
-Grass Knot / Zen Headbutt
Yes, I'm keeping a last-gen pokemon on my team, and for a good reason: he's good at what he does. I got this set off of Smogon, and it works really well, hitting 13/17 types for super-effective damage. This works well with his item, Expert Belt, which amplifies super-effective damage by 20%, allowing him to bluff a choice set. Iron head is there for a STAB with flinch hax, and the rest of the moves are there for coverage. Zen Headbutt is a new candidate for the last slot, providing STAB coverage against fighting-types and having a small chance to finch. This last move slot boils down to, do I want coverage against bulky waters, or against fighting-types (Roopushin springs to mind)?
My team at a glance:
Stealth Rock & Roll
Nuttre @ Rugged Helmet
Ability: Iron Barbs
Nature: Brave
EVs: 252 HP / 128 Def / 128 Sp. Def (0 Speed IVs)
-Gyro Ball
-Spikes
-Stealth Rock
-Thunder Wave
I think this guy is pretty obvious, but just in case it isn't ... this guy is my lead. He's got the bulk to set up Spikes and Stealth Rock, then deal some serious damage with Gyro Ball (BP 150 vs lead Erufuun with no speed investment). And when hit with a physical attack, he strips away over a quarter of the foe's health. This actually makes me think Nuttre might be better suited as a backup lead, so he can come in against a physical attack it resists and start to set up slightly later in the match. Thunder Wave is to give setup sweepers a hard time. The EVs are to maximize his attack as well as boosting his longevity, but I'm thinking of putting those Atk EVs into HP for more longevity.
Trick Sheep
Erufuun @ Leftovers
Ability: Mischievous Heart
Nature: Careful
EVs: 240 HP / 132 Def / 128 Sp. Def / 8 Speed (to outrun other Erufuun)
-Encore
-Toxic
-Substitute
-Leech Seed
Ah yes, Erufuun. I like this pokemon, she's my other candidate for lead, or more accurately anti-lead, but she also works well working against pokemon who try to set up for a sweep by dancing, as well as breaking stalls. (On a side not, powering up by dancing? Seriously, Nintendo?) As for moves, Encore is just hax. It traps the foe in an innocuous move, letting you set up a substitute, Toxic, and just wait for the other guy to die. Substitute is just in case my opponent switches his pokemon out for something more offensive, giving me a turn to set up Toxic on it before fleeing the scene. Finally, Leech Seed completes the set, making Eruguun a top-notch sub-seeder. The EVs are to maximize longevity, and 4 EVs in Speed in order to outrun other Erufuun with no Speed investment.
Water Balloon OF DOOOOOM
Burungeru @ Leftovers
Ability: Water Absorb (Cursed Body?)
Nature: Calm
EVs: 252 HP / 224 Def / 32 Sp. Def
-Boiling Water
-Shadow Ball
-Toxic
-Recover
Now this is a fun pokemon. I've brought him (yes, him, the female version looks like a w****) in on my opponent, poisoned him or burned him, then either waited it out, did the same to the foe's replacement, or switched out to another pokemon, his job done. Boiling Water is a STAB that has a decent chance to burn the opponent, Shadow Ball is his other STAB. Toxic is, well, Toxic, and Recover for ... recovery. Yeah. Pretty obvious stuff here. EVs are obvious, to maximize longevity for better stalling. I am considering replacing his ability with Cursed Body, but I'm wondering if it's worth it.
Land Shark!
Garchomp @ Choice Scarf
Ability: Sand Veil
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Speed
-Outrage
-Earthquake
-Stone Edge
-Fire Blast
Garchomp, my revenge killer. This guy is good at one thing and one thing only: breaking things. He comes in on a KO against an enemy who's giving me trouble, and unless the other guy can knock him out in one hit he generally takes the other guy out. And, oftentimes, a good chuck of the next guy. The moves and stat spread here are so obvious, I'm not even going to bother mentioning them. Okay, maybe just briefly to say, I am considering putting those Speed EVs into HP for a little more longevity.
It's cute ... but what is it?
Rankurusu @ Life Orb
Ability: Magic Guard
Nature: Quiet
EVs: 252 HP / 252 Def / 4 Sp. Atk
-Psychic
-Focus Blast
-Calm Mind
-Recover
Awww, no more Kerudio. Rankurusu is cute though, and it boasts some rather odd capabilities. I originally put him (her?) on my team in order to patch up my major weakness to fighting pokemon, especially Roopushin, but I like how he fares outside of that role too. His slow speed generally ensures he won't get hit by a fully-powered Payback. Focus Blast is for coverage, but I'm considering ditching that for Shadow Ball to hit other Rankurusu, which I seem to come across quite frequently. Being the Calm Mind setup, he boasts Calm Mind to set him up for a sweep, and Recover to heal when his HP gets too low. His EVs were chosen after careful calculation to make him the perfect Roopushin counter, though I haven't yet encountered a Roopushin to test him on. Oh, and seriously. If anyone can tell me just what the heck this little guy is supposed to be, I would love to hear it.
Child of the Stars
Jirachi @ Expert Belt
Ability: Serene Grace
Nature: Jolly
EVs: 4 HP / 252 Atk / 252 Speed
-Iron Head
-Fire Punch
-Ice Punch
-Grass Knot / Zen Headbutt
Yes, I'm keeping a last-gen pokemon on my team, and for a good reason: he's good at what he does. I got this set off of Smogon, and it works really well, hitting 13/17 types for super-effective damage. This works well with his item, Expert Belt, which amplifies super-effective damage by 20%, allowing him to bluff a choice set. Iron head is there for a STAB with flinch hax, and the rest of the moves are there for coverage. Zen Headbutt is a new candidate for the last slot, providing STAB coverage against fighting-types and having a small chance to finch. This last move slot boils down to, do I want coverage against bulky waters, or against fighting-types (Roopushin springs to mind)?