Metagross @ Lum Berry
Trait: Clear Body
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- ThunderPunch
Metagross, my favorite lead of them all. He has the perfect blend of Speed, offense, and defense. He is fast enough with this spread to outspeed and then proceed to KO many leads that he couldn't do without it, like Politoad and Skarmory. Meteor Mash is for STAB and will put a very large dent into stuff like Aerodactyl and Azelf. It's also good because it will counter Counter leads by ensuring that they go first and miss! then I OHKO them with the appropriate move. The only downfall is the super-gay Focus sash that keeps blocking my way. Earthquake is for coverage like Infernape leads and the like. Thunderpunch is for stuff like Gyardoses, Skarmory, Bronzong, Forretress, and Focus Sash leads to ensure that Focus Sash doesn't activate.
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 6 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Weavile, the awesome under-rated Pokemon! The reason I use him is because he's just that improtant. Without him, many Pokemon would run over and around my team like Salamence, Choice Scarf Flygon and Garchomp, and Skymin. Low Kick is also a vital move as it deals with pesky Darkrais who come in my way, that is, if they miss or don't use Dark Void, and besides, nobody notices! So I also got the element of surprise. Night Slash is for STAB, and for Ghosts and Psychics who think they're sooo awesome that they won't die from Night Slash, well, it OHKOs many of them, so ha ha to you! Pursuit is for runaway Ghosts and Psychics like Gengar, Alakazam, and the like. Very good guy that should be top-tier, and everybody underestimates him, so him will kill them.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 66 Atk / 192 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Infernape is a wallbreaker. Fire Blast will usually take care of most wall ike Bronzong and the like. Close Combat is my main STAB and is also my first hand move if all others fail, and will put a very serious mark on stuff considered to be "counters", like Swampert and Metagross. Gras Knot are for heavy Pokemon and Bulky Waters like Swampert and Manaphy. HP Ice are for Dragons and Bulky Grasses.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 6 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
Gengar, my 2nd Wallbreaker. He's very fast and good and will cover for Weavile if he ever goes down. Shadow Ball is for STAB and other Gengar. Thunderbolt are for stuff like Gyarados, Togekrap, and the like. Focus Blast are for Dark Types and Darkrai. HP Fire are for Scizor, Grasses, and is just a reliable move.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Recover
Surf is for STAB, Rocks, Steels, and is just a great general move. Thunderbolt are for other Starmie, Vaporeon, and the like. Ice Beam are for Dragons, Grasses, and is just a great utility move. Recover is for in case I ever get too low on health.
Shaymin-S @ Life Orb
Trait: Serene Grace
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power [Ice]
Skymin, my 2nd glue and temporary member :( I really hope that she'll last because the minute she turns uber, I either have to get rid of her or move into ubers. Air Slash is for STAB, Machamp, BReloom, and is just a great utility move and haxes the opponent too. Earth Power are for the pesky Steels, Fires, and walls. Due to the fact that I was a complete dummie when creating this team, I put in Energy Ball instead of Seed Flare. Nothing major happened because it still covers those Rocks, Steels, and Swamperts that I hate. Also, due to troubles with Borostuto, I replaced HP Fire with HP Ice
Threats:
Black: Really?
Green: A little thing.
Blue: Sorta tough, but pretty easy.
Gray: Hmm...
Orange: I should be more careful, several good hits and I'm a goner
Pink: Very high threat, but can be killed
Red: Holy shit, this thing will 6-0 very easily.
Ubers
Giratina: Easy to kill, anything goes while he can't do too much
Kyogre: If I get too cocky, this thing will ass-rape me
Groudon: I'm not too scared of the sun.
Rock Polish Groudon: Nearly impossible to kill. If stopped early enough I'll survive
Giratina-O: Slow but deadly, he's easy enough to kill
Dialga: The penis-headed Dragon, if he sets-up, I'm dead, otherwise, he's as easy as hell
Palkia: More dangerous than Dialga, but a little easier to kill.
Deoxys (Speed, Defense, Regular): Really?
Deoxys-A: He can and will kill without Weavile, but I usually come out triumphant.
Mew: Easy as pie, easy does it.
Mewtwo: This thing is no slouch I tell you! It isn't scared of any of my Pokemon and will dent my team really badly if I'm not careful. But I can kill it with Night Slash.
Arceus: I only saw him once, but he was on some guy with 1500 rating, so I really can't give you much.
Lati@s: Very easy to kill, but if I'm not careful, they'll put a big dent in me.
OU
Aerodacyl: Not that scary really.
Azelf: Very easy to kill, but it has god-high attacking powers.
Borostuto: A dangerous genie. He is not only very fast, he is also a pain in the neck, and if I'm not thinking, I will lose.
Blaziken: UU material for sure, so weak, so laughable, even with Speed Boost it's just.. easy to kill.
Blissey: Easy, and she can't do a thing to me.
Breloom: Very, very easy to kill while having very little attacking power.
Bronzong: I play epic stall war with him, but he'll either run out or die.
Celebi: She maybe bulky, but she's so weak I really don't consider her a threat.
Choice Scarf Dragons: Easy, but no Weavile and I'm gone.
Doruuzu in Sandstorm: My ultimate counter, thing thing will ass-rape me though and through with no mercy.
Doryuuzu no Sandstorm: Slow and frail, but still kinda scary.
Dusknoir: Really, really easy.
Electivire: Very frail and slow, so he's an easy OHKO, but he has very high offenses so I got to like, not be drunk on pop if I were to defeat him.
Empoleon: Even slower than Electivire, with a side note of super weakness, it will die to anything.
.
Trait: Clear Body
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Meteor Mash
- ThunderPunch
Metagross, my favorite lead of them all. He has the perfect blend of Speed, offense, and defense. He is fast enough with this spread to outspeed and then proceed to KO many leads that he couldn't do without it, like Politoad and Skarmory. Meteor Mash is for STAB and will put a very large dent into stuff like Aerodactyl and Azelf. It's also good because it will counter Counter leads by ensuring that they go first and miss! then I OHKO them with the appropriate move. The only downfall is the super-gay Focus sash that keeps blocking my way. Earthquake is for coverage like Infernape leads and the like. Thunderpunch is for stuff like Gyardoses, Skarmory, Bronzong, Forretress, and Focus Sash leads to ensure that Focus Sash doesn't activate.
Weavile (M) @ Life Orb
Trait: Pressure
EVs: 252 Atk / 6 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ice Shard
- Low Kick
- Night Slash
- Pursuit
Weavile, the awesome under-rated Pokemon! The reason I use him is because he's just that improtant. Without him, many Pokemon would run over and around my team like Salamence, Choice Scarf Flygon and Garchomp, and Skymin. Low Kick is also a vital move as it deals with pesky Darkrais who come in my way, that is, if they miss or don't use Dark Void, and besides, nobody notices! So I also got the element of surprise. Night Slash is for STAB, and for Ghosts and Psychics who think they're sooo awesome that they won't die from Night Slash, well, it OHKOs many of them, so ha ha to you! Pursuit is for runaway Ghosts and Psychics like Gengar, Alakazam, and the like. Very good guy that should be top-tier, and everybody underestimates him, so him will kill them.
Infernape (M) @ Life Orb
Trait: Blaze
EVs: 66 Atk / 192 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Fire Blast
- Grass Knot
- Hidden Power [Ice]
Infernape is a wallbreaker. Fire Blast will usually take care of most wall ike Bronzong and the like. Close Combat is my main STAB and is also my first hand move if all others fail, and will put a very serious mark on stuff considered to be "counters", like Swampert and Metagross. Gras Knot are for heavy Pokemon and Bulky Waters like Swampert and Manaphy. HP Ice are for Dragons and Bulky Grasses.
Gengar (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 6 Def / 252 Spd
Timid Nature (+Spd, -Atk)
- Shadow Ball
- Thunderbolt
- Focus Blast
- Hidden Power [Fire]
Gengar, my 2nd Wallbreaker. He's very fast and good and will cover for Weavile if he ever goes down. Shadow Ball is for STAB and other Gengar. Thunderbolt are for stuff like Gyarados, Togekrap, and the like. Focus Blast are for Dark Types and Darkrai. HP Fire are for Scizor, Grasses, and is just a reliable move.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Recover
Surf is for STAB, Rocks, Steels, and is just a great general move. Thunderbolt are for other Starmie, Vaporeon, and the like. Ice Beam are for Dragons, Grasses, and is just a great utility move. Recover is for in case I ever get too low on health.
Shaymin-S @ Life Orb
Trait: Serene Grace
EVs: 255 SAtk / 255 Spd
Timid Nature (+Spd, -Atk)
- Air Slash
- Earth Power
- Seed Flare
- Hidden Power [Ice]
Skymin, my 2nd glue and temporary member :( I really hope that she'll last because the minute she turns uber, I either have to get rid of her or move into ubers. Air Slash is for STAB, Machamp, BReloom, and is just a great utility move and haxes the opponent too. Earth Power are for the pesky Steels, Fires, and walls. Due to the fact that I was a complete dummie when creating this team, I put in Energy Ball instead of Seed Flare. Nothing major happened because it still covers those Rocks, Steels, and Swamperts that I hate. Also, due to troubles with Borostuto, I replaced HP Fire with HP Ice
Threats:
Black: Really?
Green: A little thing.
Blue: Sorta tough, but pretty easy.
Gray: Hmm...
Orange: I should be more careful, several good hits and I'm a goner
Pink: Very high threat, but can be killed
Red: Holy shit, this thing will 6-0 very easily.
Ubers
Giratina: Easy to kill, anything goes while he can't do too much
Kyogre: If I get too cocky, this thing will ass-rape me
Groudon: I'm not too scared of the sun.
Rock Polish Groudon: Nearly impossible to kill. If stopped early enough I'll survive
Giratina-O: Slow but deadly, he's easy enough to kill
Dialga: The penis-headed Dragon, if he sets-up, I'm dead, otherwise, he's as easy as hell
Palkia: More dangerous than Dialga, but a little easier to kill.
Deoxys (Speed, Defense, Regular): Really?
Deoxys-A: He can and will kill without Weavile, but I usually come out triumphant.
Mew: Easy as pie, easy does it.
Mewtwo: This thing is no slouch I tell you! It isn't scared of any of my Pokemon and will dent my team really badly if I'm not careful. But I can kill it with Night Slash.
Arceus: I only saw him once, but he was on some guy with 1500 rating, so I really can't give you much.
Lati@s: Very easy to kill, but if I'm not careful, they'll put a big dent in me.
OU
Aerodacyl: Not that scary really.
Azelf: Very easy to kill, but it has god-high attacking powers.
Borostuto: A dangerous genie. He is not only very fast, he is also a pain in the neck, and if I'm not thinking, I will lose.
Blaziken: UU material for sure, so weak, so laughable, even with Speed Boost it's just.. easy to kill.
Blissey: Easy, and she can't do a thing to me.
Breloom: Very, very easy to kill while having very little attacking power.
Bronzong: I play epic stall war with him, but he'll either run out or die.
Celebi: She maybe bulky, but she's so weak I really don't consider her a threat.
Choice Scarf Dragons: Easy, but no Weavile and I'm gone.
Doruuzu in Sandstorm: My ultimate counter, thing thing will ass-rape me though and through with no mercy.
Doryuuzu no Sandstorm: Slow and frail, but still kinda scary.
Dusknoir: Really, really easy.
Electivire: Very frail and slow, so he's an easy OHKO, but he has very high offenses so I got to like, not be drunk on pop if I were to defeat him.
Empoleon: Even slower than Electivire, with a side note of super weakness, it will die to anything.
.