GSC Differences Collection for Simulator Implementation (help needed)

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Just like the previous project for ADV which ended up helping PO implement the third generation, we will be collecting up as many differences between GSC and the third generation as possible to make it easier to implement on simulators.

Data changes:

  • Remove of all Pokemon, Moves, and Items not obtainable in the first two generations and evolutionary links with them.
  • Remove Unown ! and ?
  • Remove Abilities and Natures entirely.
  • Add all Items removed from later games (list needed, I'll probably get this).
  • Modify learnsets (including NYPC moves, I'll go through my sources again and get a list... but they were really badly documented so it'll be hard to be 100% accurate.).

Global mechanic changes:

  • Modify EV system (bulbapedia page).
  • Modify Hidden Power formula to this.
  • Hail weather condition does not exist.
  • Double battles do not exist.
  • Modify IV system (bulbapedia page):
  • IVs range from 0 to 15.
  • "Special" IV modifies both SpD and SpA stats.
  • HP IV determined by the other four. Take the last binary digit of Attack, Defense, Speed, and Special in order to generate the 4 digit binary number for the HP IV.
  • Gender determined by Attack IV. If the Attack IV is below a certain number specific to the species it is female, otherwise male.
    87.5% male gender ratio
    Attack IV needs to be 0 or 1 to be female all others result in a male

    75% female ratio
    Attack IV needs to be below 12 to be female

    75% Male ratio
    Attack IV must be below 4 to be female

    50-50 ratio
    Attack IV must be below 8 to be female

    Male - female

    87.5 - 12.5
    Bulbasaur
    Ivysaur
    Venusaur
    Charmander
    Charmeleon
    Charizard
    Squirtle
    Wartortle
    Blastoise
    Totodile
    Croconaw
    Feraligatr
    Chikorita
    Bayleef
    Meganium
    Cyndaquil
    Quilava
    Typhlosion
    Eevee
    Vaporeon
    Jolteon
    Flareon
    Fossils
    Snorlax
    Togepi
    Togetic

    25 - 75
    Cleffa
    Clefairy
    Clefable
    Vulpix
    Ninetales
    Igglybuff
    Jigglypuff
    Wigglytuff
    Snubbull
    Granbull
    Corsola

    50 - 50
    all others

    75 - 25
    Growlithe
    Arcanine
    Abra
    Kadabra
    Alakazam
    Machop
    Machoke
    Machamp
    Elekid
    Magby
    Electabuzz
    Magmar

    100 - 0
    Hitmontop
    Hitmonchan
    Hitmonlee
    Tyrogue
    Tauros
    Nidoran-M
    Nidorino
    Nidoking

    0 - 100
    Miltank
    Smoochum
    Jynx
    Kangaskhan
    Chansey
    Blissey

    Genderless
    Magnemite
    Magneton
    Staryu
    Starmie
    Voltorb
    Electrode
    Ditto
    Porygon
    Porygon2
    Unown
    Articuno
    Moltres
    Zapdos
    Mewtwo
    Mew
    Raikou
    Suicune
    Entei
    Celebi
    Lugia
    Ho-Oh
  • Shinyness based on IVs (if Speed, Defense, and Special IVs are 10, and the Attack IV is 2, 3, 6, 7, 10, 11, 14 or 15 the Pokemon will be Shiny).
  • Stats are capped at 999 with the exception below.
  • If Marowak's has Thick Club and it's Attack is boosted and the stat is boosted to over 1023 (e.g. like 255-256), it's Attack will roll back over to zero. Light Ball Pikachu with boosted SpA needs testing to see if if has the same behavior. Thief after rollover needs testing.
  • Bad poison changes (to normal poison) when a Pokemon is not active.

Specific changes (e.g. specific items functioning differently):

  • Spikes can only stack to one layer, doing 12.5% to non-flying types.
  • Sleep Talk will not fail if it selects Rest, and will cause the Pokemon to use Rest (though Rest will fail as usual if the Pokemon is at full HP).
  • Counter, Mirror Coat, Roar, Vital Throw, and Whirlwind have -1 Priority.
  • Roar and Whirlwind will fail unless they move last.
  • Leech Seed doesn't drain HP the turn it's used.
  • For Ghost Curse: "defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn."
  • Outrage type moves do not display a message indicating that the user has become confused when they end.
  • In Gold/Silver Belly Drum causes the user to faint if it is at 50% or less. In Crystal and Stadium 2, it will display a failure message but still raise the Pokemon's attack by two stages.
  • In Gold/Silver when using Present the Level, Attack, and Defense variables in the damage formula are replaced by the index number of the defending Pokémon's type, 10, and the index number of the attacking Pokémon's type (secondary type is used for dual type Pokemon). Present will also only inflict a quarter of the normal damage against Rock-type and Steel-type Pokémon. In Crystal and Stadium 2 the normal mechanics are used. Details.
Simple move changes (e.g. base power, accuracy):

  • Encore lasts 2-5 turns in GSC not the 4-8 in RSE.
  • Spite reduces the foe's PP by 1-5 rather than 2-5.
  • Powder Snow has a 9.8% chance of freezing the target rather than 10%.

If you want to support the adoption of older generations by active simulators, this is the best way you can help out! Post any differences you can think of here, and please link to sources wherever possible.
 
Spikes can only be laid once iirc, with the usual 12.5% damage on switches.

Celebi cannot be obtained without a Gameshark, even with the Teru-sama glitch, but this is only relevant if tiers are being relooked at.
 
The physical/special split isn't implemented and the "type" of move is dependent on their elemental type. IIRC fire, water, electric, ice, grass, dark, psychic and dragon are special and the rest are physical.

EDIT: @TobesMcGobes: That is false, I got a legit Celebi at a Nintendo event.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I have clarified that we are looking for differences between GSC and the third gen not GSC and later gens, since RSE is the closest gen mechanically and will be what GSC code is based upon.

Spikes can only be laid once iirc, with the usual 12.5% damage on switches.
Please link to sources. Smogon agrees with this, but Bulba does not.

Celebi cannot be obtained without a Gameshark, even with the Teru-sama glitch, but this is only relevant if tiers are being relooked at.
This is relevant, but there was an event for Celebi at least in japan.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Ok, added. Linking to sources helps confirm things more quickly, but with Smogon's page plus you two it's enough to add.
 
*Starters Week*

Bulbasaur-Ancientpower
Charmander-Crunch
Squirtle-Zap Cannon
Chikorita-Petal Dance
Cyndaquil-Double-Edge
Totodile-Submission

*Christmas Week*

Delibird-Pay Day
Celebi

*Spring Into Spring*

Psyduck-Petal Dance
Chikorita-Petal Dance
Pichu-Petal Dance
Cleffa-Petal Dance
Igglybuff-Petal Dance
Smoochum-Petal Dance

*Babies Week*

Pichu-Sing
Cleffa-Swift
Igglybuff-Mimic
Smoochum-Metronome
Elekid-Pursuit
Magby-Faint Attack

*Valentine's Day*

NidoranF-Lovely Kiss
NidoranF-Sweet Kiss
NidoranM-Lovely Kiss
NidoranM-Sweet Kiss
Bellsprout-Lovely Kiss
Bellsprout-Sweet Kiss

*Summer Festival 1 (Tropical Giveaway)*

Poliwag-Growth
Horsea-Haze
Goldeen-Swords Dance
Magikarp-Reversal
Marill-Dizzy Punch
Wooper-Belly Drum

*Summer Festival 2 (Tropical Giveaway)*

Psyduck-Tri Attack
Tentacool-Confuse Ray
Lapras-Bite
Chinchou-Light Screen
Remoraid-Mist
Mantine-Gust

*Swarm Week*

Marill-Hydro Pump
Yanma-Steel Wing
Dunsparce-Horn Drill
Snubull-Lovely Kiss
Qwilfish-Double-Edge
Remoraid-Amnesia

*Pokémon Mini Week*

Chikorita-Petal Dance
Wooper-Belly Drum
Smoochum-Metronome

*Safari Week*

NidoranF-Moonlight
NidoranM-Morning Sun
Chansey-Sweet Scent
Kanghaskhan-Faint Attack
Tauros-Quick Attack
Dratini-Hydro Pump

*Sky Week*

Spearow-Sonic Boom
Farfetch'd-Fury Cutter
Doduo-Low Kick
Natu-Safeguard
Murkrow-Beat Up
Skarmory-Fury Cutter

*Power Plant Week*

Magnemite-Agility
Voltorb-Agility
Pichu-Dizzy Punch
Elekid-Dizzy Punch

*Halloween*

Pichu-Scary Face
Cleffa-Scary Face
Igglybuff-Scary Face
Marill-Scary Face
Wooper-Scary Face

*Silver Cave*

Ponyta-Low Kick
Doduo-Low Kick
Tangela-Synthesis
Misdraveus-Hypnosis
Larvitar-Rage

*Union Cave*

Onix-Sharpen
Krabby-Metal Claw
Goldeen-Swords Dance
Staryu-Twister
Lapras-Future Sight

*Psychic Type*

Abra-Foresight
Drowzee-Amnesia
Exeggcute-Sweet Scent
Mr.Mime-Mind Reader
Lapras-Future Sight
Natu-Safeguard

*Rock Tunnel*

Zubat-Flail
Machop-Thrash
Geodude-Rapid Spin
Onix-Sharpen
Cubone-Fury Attack
Kangaskhan-Faint Attack

*Ice Type*

Seel-Flail
Lapras-Future Sight
Swinub-Whirlwind
Delibird-Spikes

*Noctournal Week*

Staryu-Twister
Hoothoot-Night Shade
Murkrow-Beat Up
Misdreavus-Hypnosis
Sneasel-Moonlight

*Grass Type*

Oddish-Leech Seed
Paras-Synthesis
Tangela-Synthesis
Hoppip-Agility
Sunkern-Splash

*Normal Type*

Lickitung-Double Slap
Snorlax-Splash
Sentret-Dizzy Punch
Aipom-Mimic
Stantler-Safeguard
Miltank-Mega Kick

*Mt. Mortar*
Machop-False Swipe
Goldeen-Swords Dance
Magikarp-Bubble
Marill-Dizzy Punch
Tyrogue-Rage

*Dark Cave*

Geodude-Rapid Spin
Wobbuffet-Mimic
Dunsparce-Fury Attack
Teddiursa-Sweet Scent
Phanpy-Absorb

*Valentine's Day*

Poliwag-Lovely Kiss
Poliwag-Sweet Kiss
Bellsprout-Lovely Kiss
Bellsprout-Sweet Kiss
Snorlax-Lovely Kiss
Snorlax-Sweek Kiss

*Rare Pokémon*

Eevee-Growth
Porygon-Barrier
Omanyte-Rock Throw
Kabuto-Rock Throw
Aerodactyl-Rock Throw
Snorlax-Sweet Kiss
Sudowoodo-Substitute

*Bug Type*

Scyther-Sonic Boom
Pinsir-Rock Throw
Ledyba-Barrier
Spinarak-Growth
Yanma-Sweet Kiss
Pineco-Substitute
Heracross-Seismic Toss


its not listed but rest can be selected by sleep talk and will heal you upon being selected (assuming not at 100% hp)
 
I'm not 100% positive it's different on RSE, but phazing logic is the opposite. The slower pokemon gets the p-haze. This applies to other moves that are "forced" to go second, and only work when they go second (Vital Throw).
 
In pure Gold/Silver the move Present has a glitch that in a quick nutshell somehow uses the types of pokemon in it's attacking calc the result of this glitch can cause something like blissey to do stuff like 2-shot pokemon of the likes of umbreon.

Fixed in stadium 2 and Crystal where it works like all future gens.

IV for setting the various genders and their ratios are as follows

87.5% male gender ratio

attack IV needs to be 0 or 1 to be female all others result in a male

75% female ratio

attack IV needs to be below 12 to be female

75% Male ratio

Attack IV must be below 4 to be female

50-50 ratio

Attack IV must be below 8 to be female

the remaining gender ratios are self explanatory.
 
-> -50% Belly Drum glitch.

-> In GSC Leech Seed doesn't affect the opponent the same turn it's used.

-> Encore turns are 2-5 in GSC and 4-8 in RSE

-> Marowak's 1024 attack glitch

-> In GSC bad poison dissapears (to normal poison) when you switch out.

-> A sleep talked Roar/WW fails when the user is faster (a consequence of what Borat said)

-> Curse "in Generation II, defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn." from Bulbapedia

-> Outrage: http://bulbapedia.bulbagarden.net/wiki/Outrage_(move) , so that you don't know if you are confused / Outrage has finished after the second turn.

-> Spite: http://bulbapedia.bulbagarden.net/wiki/Spite_(move). 1-5 pp in GSC; 2-5 in RSE

-> Powder Snow has 9'8% chances of freezing in GSC and 10% in RSE... lol http://bulbapedia.bulbagarden.net/wiki/Powder_Snow_(move)

-> I'm not sure about that, but I think that the chances of being defrosted are 10% in GSC and 20% in RSE

-> I don't know if this only happens on NB but CHs doesn't only ignore attacker's drops and defender's drops because, for example, a +6 Snorlax doesn't KO another +6 Snorlax (both from Curse) with Double-Edge (it does around 60%, the damage doubled).
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
*Starters Week*

Bulbasaur-Ancientpower
Charmander-Crunch
Squirtle-Zap Cannon
Chikorita-Petal Dance
Cyndaquil-Double-Edge
Totodile-Submission

*Christmas Week*

Delibird-Pay Day
Celebi

*Spring Into Spring*

Psyduck-Petal Dance
Chikorita-Petal Dance
Pichu-Petal Dance
Cleffa-Petal Dance
Igglybuff-Petal Dance
Smoochum-Petal Dance

*Babies Week*

Pichu-Sing
Cleffa-Swift
Igglybuff-Mimic
Smoochum-Metronome
Elekid-Pursuit
Magby-Faint Attack

*Valentine's Day*

NidoranF-Lovely Kiss
NidoranF-Sweet Kiss
NidoranM-Lovely Kiss
NidoranM-Sweet Kiss
Bellsprout-Lovely Kiss
Bellsprout-Sweet Kiss

*Summer Festival 1 (Tropical Giveaway)*

Poliwag-Growth
Horsea-Haze
Goldeen-Swords Dance
Magikarp-Reversal
Marill-Dizzy Punch
Wooper-Belly Drum

*Summer Festival 2 (Tropical Giveaway)*

Psyduck-Tri Attack
Tentacool-Confuse Ray
Lapras-Bite
Chinchou-Light Screen
Remoraid-Mist
Mantine-Gust

*Swarm Week*

Marill-Hydro Pump
Yanma-Steel Wing
Dunsparce-Horn Drill
Snubull-Lovely Kiss
Qwilfish-Double-Edge
Remoraid-Amnesia

*Pokémon Mini Week*

Chikorita-Petal Dance
Wooper-Belly Drum
Smoochum-Metronome

*Safari Week*

NidoranF-Moonlight
NidoranM-Morning Sun
Chansey-Sweet Scent
Kanghaskhan-Faint Attack
Tauros-Quick Attack
Dratini-Hydro Pump

*Sky Week*

Spearow-Sonic Boom
Farfetch'd-Fury Cutter
Doduo-Low Kick
Natu-Safeguard
Murkrow-Beat Up
Skarmory-Fury Cutter

*Power Plant Week*

Magnemite-Agility
Voltorb-Agility
Pichu-Dizzy Punch
Elekid-Dizzy Punch

*Halloween*

Pichu-Scary Face
Cleffa-Scary Face
Igglybuff-Scary Face
Marill-Scary Face
Wooper-Scary Face

*Silver Cave*

Ponyta-Low Kick
Doduo-Low Kick
Tangela-Synthesis
Misdraveus-Hypnosis
Larvitar-Rage

*Union Cave*

Onix-Sharpen
Krabby-Metal Claw
Goldeen-Swords Dance
Staryu-Twister
Lapras-Future Sight

*Psychic Type*

Abra-Foresight
Drowzee-Amnesia
Exeggcute-Sweet Scent
Mr.Mime-Mind Reader
Lapras-Future Sight
Natu-Safeguard

*Rock Tunnel*

Zubat-Flail
Machop-Thrash
Geodude-Rapid Spin
Onix-Sharpen
Cubone-Fury Attack
Kangaskhan-Faint Attack

*Ice Type*

Seel-Flail
Lapras-Future Sight
Swinub-Whirlwind
Delibird-Spikes

*Noctournal Week*

Staryu-Twister
Hoothoot-Night Shade
Murkrow-Beat Up
Misdreavus-Hypnosis
Sneasel-Moonlight

*Grass Type*

Oddish-Leech Seed
Paras-Synthesis
Tangela-Synthesis
Hoppip-Agility
Sunkern-Splash

*Normal Type*

Lickitung-Double Slap
Snorlax-Splash
Sentret-Dizzy Punch
Aipom-Mimic
Stantler-Safeguard
Miltank-Mega Kick

*Mt. Mortar*
Machop-False Swipe
Goldeen-Swords Dance
Magikarp-Bubble
Marill-Dizzy Punch
Tyrogue-Rage

*Dark Cave*

Geodude-Rapid Spin
Wobbuffet-Mimic
Dunsparce-Fury Attack
Teddiursa-Sweet Scent
Phanpy-Absorb

*Valentine's Day*

Poliwag-Lovely Kiss
Poliwag-Sweet Kiss
Bellsprout-Lovely Kiss
Bellsprout-Sweet Kiss
Snorlax-Lovely Kiss
Snorlax-Sweek Kiss

*Rare Pokémon*

Eevee-Growth
Porygon-Barrier
Omanyte-Rock Throw
Kabuto-Rock Throw
Aerodactyl-Rock Throw
Snorlax-Sweet Kiss
Sudowoodo-Substitute

*Bug Type*

Scyther-Sonic Boom
Pinsir-Rock Throw
Ledyba-Barrier
Spinarak-Growth
Yanma-Sweet Kiss
Pineco-Substitute
Heracross-Seismic Toss
I am aware of the UPC list (I used it when finding NYPC moves to add to the Smogon Dex), but it specifically claims to be incomplete. And contains a significant number of spelling errors. There are several other sources which I will be using, though I'm sure the people of this forum may be able to track down some additional ones.

its not listed but rest can be selected by sleep talk and will heal you upon being selected (assuming not at 100% hp)
Ok.

I'm not 100% positive it's different on RSE, but phazing logic is the opposite. The slower pokemon gets the p-haze. This applies to other moves that are "forced" to go second, and only work when they go second (Vital Throw).
Alright.

In pure Gold/Silver the move Present has a glitch that in a quick nutshell somehow uses the types of pokemon in it's attacking calc the result of this glitch can cause something like blissey to do stuff like 2-shot pokemon of the likes of umbreon.

Fixed in stadium 2 and Crystal where it works like all future gens.
I'll need some more information on how this works exactly before adding.

IV for setting the various genders and their ratios are as follows

87.5% male gender ratio

attack IV needs to be 0 or 1 to be female all others result in a male

75% female ratio

attack IV needs to be below 12 to be female

75% Male ratio

Attack IV must be below 4 to be female

50-50 ratio

Attack IV must be below 8 to be female

the remaining gender ratios are self explanatory.
Alright.

Counter/Mirror Coat and Whirlwind/Roar have a -1 priority (which is the lowest priority bracket) rather than -4 and -5 respectively.

Basically, due to there being only one negative priority bracket, every move intended to move last have a priority of -1.

http://www.smogon.com/gs/articles/move_priority
Ok.

-> -50% Belly Drum glitch.
Details?

-> In GSC Leech Seed doesn't affect the opponent the same turn it's used.

-> Encore turns are 2-5 in GSC and 4-8 in RSE

-> Marowak's 1024 attack glitch

-> In GSC bad poison dissapears (to normal poison) when you switch out

-> A sleep talked Roar/WW fails when the user is faster (a consequence of what Borat said)

-> Curse "in Generation II, defeating the opponent will prevent the Pokémon it is used on taking damage from Curse on that turn." from Bulbapedia

-> Outrage: http://bulbapedia.bulbagarden.net/wiki/Outrage_(move) , so that you don't know if you are confused / Outrage has finished after the second turn.

-> Spite: http://bulbapedia.bulbagarden.net/wiki/Spite_(move). 1-5 pp in GSC; 2-5 in RSE

-> Powder Snow has 9'8% chances of freezing in GSC and 10% in RSE... lol http://bulbapedia.bulbagarden.net/wiki/Powder_Snow_(move)
Ok to all those.

-> I'm not sure about that, but I think that the chances of being defrosted are 10% in GSC and 20% in RSE

-> I don't know if this only happens on NB but CHs doesn't only ignore attacker's drops and defender's drops because, for example, a +6 Snorlax doesn't KO another +6 Snorlax (both from Curse) with Double-Edge (it does around 60%, the damage doubled).
If someone could find a source for these it would help.

Great find so far everyone, I'll update the OP after food.
 
Originally Posted by Fat Crystal_
-> -50% Belly Drum glitch.
Details?
When a Pokemon that is below 50% used BD, it's attack stat will raise 2 stages, instead of doing nothing as in later gens. I believe that this only happens on Crystal, as I think that if that happens in gold/silver the user faints. Anyway, competitive GSC has always been played with the +2 Atk glitch.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
This is more of a pedantic error, but Special Attack and Special Defense always have same IVs in GSC.
Already in the OP.

When a Pokemon that is below 50% used BD, it's attack stat will raise 2 stages, instead of doing nothing as in later gens. I believe that this only happens on Crystal, as I think that if that happens in gold/silver the user faints. Anyway, competitive GSC has always been played with the +2 Atk glitch.
hm, interesting. Smogon's page agrees with the GS effect, but suggests that the move fails if at less than half HP as in later gens. Need confirmation (a few others agreeing, and ideally a source to a site with good mechanics) before I add the Crystal/Stadium 2 mechanics. If Smogon's page is wrong I can fix that too.
 

gene

(* ̄(エ) ̄*)
is a Tournament Director Alumnusis a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Past SPL Championis a Two-Time Past WCoP Champion
if you drum below half hp it says "but it failed!"

you still get the +2 attack though
 
Genders: *Including previous evolutions

Male - female

87'5 - 12'5
Bulbasaur
Ivysaur
Venusaur
Charmander
Charmeleon
Charizard
Squirtle
Wartortle
Blastoise
Totodile
Croconaw
Feraligatr
Chikorita
Baileef
Meganium
Cyndaquil
Quilava
Typlosion
Eevee
Vaporeon
Jolteon
Flareon
Fossils
Snorlax
Togepi
Togetic

25 - 75
Cleffa
Clefairy
Clefable
Vulpix
Ninetales
Igglybuff
Jigglypuff
Wigglytuff
Snubull
Granbull
Corsola

75 - 25
Growlithe
Arcanine
Abra
Kadabra
Alakazam
Machop
Machoke
Machamp
Elekid
Magby
Electabuzz
Magmar

100 - 0
Hitmontop
Hitmonchan
Hitmonlee
Tyrogue
Tauros
Nidoran (M)
Nidorino
Nidoking

0 - 100
Miltank
Smoochum
Jynx
Kangaskhan
Chasney
Blissey

Genderless
Magnemite Magneton
Staryu
Starmie
Voltorb
Electrode
Ditto
Porygon
Porygon2
Unown
Articuno
Moltres
Zapdos
Mewtwo
Mew
Raikou
Suicune
Entei
Celebi
Lugia
Ho-oh
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Updated all but Crystal's latest post and the ones I still have questions about (Present glitch). Crystal, could you edit the list to include all Pokemon other than the 50:50 group (add each of the starters/legends and all that), this will probably make it easier to add to the code. Good stuff so far everyone.
 
Edited gender list

Modify learnsets (including NYPC moves, I'll go through my sources again and get a list... but they were really badly documented so it'll be hard to be 100% accurate.).
You can use the NB Pokédex for that.
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I'm unsure of NB's sources, but it would certainly help to have a full list of NYPC moves included in NB. If someone knows of such a list or is willing to make one by looking through the teambuilder it would be very helpful.

Edit: Fixed a few spellings and added gender ratio list to the OP.
 

Mr.E

unban me from Discord
is a Two-Time Past SPL Champion
Confirming Present glitch, although I don't recall the specifics. I remember that maximum damage is obtained when the attacker is of a physical type and the defender is of a special type. Hopefully there's a source out there to explain the full mechanics, I think the one I always used before was Meowth386's site and almost every trace of him has long since disappeared from the Internet.

EDIT: But of course, the Bulbapedia's page for Present has it. And yeah, you can see that an Attacker of a physical type against a Defender of a special type leads to maximal damage.

[*]If a stat goes above 1024 it will roll over (specifics needed).
Stats are normally capped at 999 (both RBY and GSC) to avoid this problem, so this only applies to one circumstance: Thick Club Marowak. The Thick Club boost ignores this restriction for whatever reason. The item boost is probably applied after the stat check is done or something but why it happens isn't really important... Therefore, a Marowak with 1 SD boost can go to 500+ Attack, which is then doubled over 1000 with Thick Club. If it rolls over 1023 (e.g. like 255-256 :P), the Attack will roll back over to zero. This is why SD Marowak users are urged to use maximum Attack DV of 13, as 254*4 = 1016. (256*4 = 1024 and 258*4 = 1032, rolling over for Attack DVs 14 and 15.)

[*]Sleep Talk will not fail if it selects Rest, and will cause the Pokemon to use Rest.
It still fails in case the Sleep Talker is at 100% health, in case that wasn't apparent.
 

eric the espeon

maybe I just misunderstood
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Confirming Present glitch, although I don't recall the specifics. I remember that maximum damage is obtained when the attacker is of a physical type and the defender is of a special type. Hopefully there's a source out there to explain the full mechanics, I think the one I always used before was Meowth386's site and almost every trace of him has long since disappeared from the Internet.
His site is on the web archive, perhaps you know where it is and could be able to track it down there? I had a look, but no luck.

Stats are normally capped at 999 (both RBY and GSC) to avoid this problem, so this only applies to one circumstance: Thick Club Marowak. The Thick Club boost ignores this restriction for whatever reason. The item boost is probably applied after the stat check is done or something but why it happens isn't really important... Therefore, a Marowak with 1 SD boost can go to 500+ Attack, which is then doubled over 1000 with Thick Club. If it rolls over 1023 (e.g. like 255-256 :P), the Attack will roll back over to zero. This is why SD Marowak users are urged to use maximum Attack DV of 13, as 254*4 = 1016. (256*4 = 1024 and 258*4 = 1032, rolling over for Attack DVs 14 and 15.)
Ah, I see, thank you. I'll add that (and to gen 1). Do you know if this is the same for Stadium 2/Crystal?

It still fails in case the Sleep Talker is at 100% health, in case that wasn't apparent.
Will clarify wording. And, I would expect Sleep Talk to work, then rest to fail, though I could be wrong.
 

Mr.E

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I edited my above post after dinner, looks like Bulba has info so "yeah."

I'm pretty sure stats are still capped in Stadium/Crystal, I sure don't remember any sort of controversy surrounding mechanics changes in that area anyway. (And there is no way to break the cap in RBY, so no issue with the rollover glitch there.) Yes, Rest is what fails, as it does when you use it normally at 100% health.
 
Does LB Pikachu with Growth passes also stat-roll?
no it doesn't apparently from what i've heard LB doesn't have the same glitch thick club causes mostly because pikachu's special attack is 30 points lower so it doesn't reach the amount needed to hit the rollover.

at least i never heard of a rollover glitch with pikachu

also burn poison (both normal and toxic version) and ghost curse deal their damage after one inflicted with them moves instead of at the end of turn.
 

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