NOTE: This team has officially gotten me to rank #18 so far on Smogon's Dream World OU server.
I finally made an account here although I've been creeping around for a while on Shoddy Battle and PO. I decided to post my team here and see what you guys think about it so be brutal and honest!
INTRO:
I have recently come to love one of this generation's new pokemon - Amoonguss. I decided I wanted to run a team with him.
This is what I came up with.
TEAM BUILDING:
Amoonguss is my favorite Pokemon to come about this generation. I decided I wanted him on my team no matter what. I decided I would try to form a Fire, Grass, Water defensive core.
Gastrodon seemed to compliment Amoonguss very nicely - his new ability Storm Drain made him even more appealing to me so I decided on him as well. Finally, I needed a fire type and the choice was clear to me.
Heatran rounds off this core, providing resistances against Amoonguss's fire, ice, and flying weaknesses. Next, I decided I wanted to use another rather unorthodox Pokemon that I read about in the past - Choice Band Dusknoir.
Right now, I don't have much hope against Blissey and other bulky special defensive 'mons. Thus I brought in the premier fighting type of this generation.
Finally, I wanted a true powerhouse. Something that could start the battle strong - preferably a dragon.
IN DEPTH:
Hydreigon @Life Orb
Nature: Naive (+Spd, -Sp.Def)
EVs: 60 Atk / 252 Sp. Atk / 196 Spd
Attacks:
~Draco Meteor
~Outrage
~Fire Blast
~Dark Pulse
--Hydreigon usually leads in most battles unless the other team is running something that poses an immediate threat to him or if I see a Chandelure on the opposing team (I'll go into more detail about this later). The EVs I gave him allow him to tear a lot of things apart with Draco Meteor. Those that are not OHKO'd by it can usually be finished with another one, or an Outrage (which 2HKO's Blissey). Fire Blast roasts Steels that might switch in to take the Dragon attacks, while Dark Pulse provides a secondary stab.
Dusknoir @Choice Band
Nature: Adamant (+Atk, -Sp. Atk)
EVs: 252 HP / 252 Atk / 4 Def
Attacks:
~ Sucker Punch
~ Earthquake
~ ThunderPunch
~ Trick
--Dusknoir is rarely used on teams with the plethora of other ghosts to choose from including his Evo Stone younger brother. However, I decided to take a different route with him than normal. Instead of tanking hits, I took advantage of his average attack stat and threw a Choice Band on him. Surprisingly, he's incredibly useful. Sucker Punch wrecks Psychic and Ghosts that think they have the upper hand. He has yet to be KO'd by a Chandelure. If I see the other team has one, I usually lead with Conkeldurr and 90% of the time they'll switch in Chandelure expected to a Drain Punch / Bulk Up. Predicting this is usually easy enough and switching Dusknoir in while they bring in their ghost is not a problem. Sucker Punch proceeds to OHKO Chandelure before it can get off Shadow Ball. Earthquake is the main move I use on him as it packs quite a punch (does about 60%-70% to Blissey) while ThunderPunch provides a much needed electric attack on the team to help deal with waters. Trick rounds off the set and really screws over a lot of Pokemon thinking they can switch into Dusknoir (expecting a tank to set up on)
Conkeldurr @Leftovers
Nature: Adamant (+Atk, -Sp. Atk)
EVs: 120 HP / 252 Atk / 136 Sp. Def
Attacks:
~ Bulk Up
~ Drain Punch
~ Mach Punch
~ Stone Edge
--Typical bulk up Conkeldurr. Stone Edge wrecks most thins that can switch into a Drain Punch. Conkeldurr also loves status and usually absorbs everything but Sleep.
Heatran @Choice Scarf
Nature: Timid (+Spd, - Atk)
EVs: 252 Sp. Atk / 252 Spd
Attacks:
~ Fire Blast
~ Dragon Pulse
~ Earth Power
~ Dark Pulse
--ScarfTran is a nasty revenge killer along and insanely useful this generation to me. Almost all the Heatran I see today have balloons or are bulky ones. Fire Blast blows holes in those that don't resist it. Dragon Pulse blasts dragon types while Earth Power destroys other Heatran. Dark Pulse is probably not the best choice for the last slot, however, it seems like a lot of people forget or don't know Heatran can learn it and I've found it helpful taking out Ghosts and Psychics that bother Conkeldurr.
Gastrodon @Leftovers
Nature: Bold (+Def, -Atk)
Ability: Storm Drain
EVs: 212 HP / 244 Def / 44 Sp. Atk
Attacks:
~ Earth Power
~ Ice Beam
~ Toxic
~ Recover
-- This. thing. rocks. I do not understand why more people don't take advantage of Gastrodon this generation. Storm Drain is such a ridiculously useful ability give his typing. This guy can shut down most bulky waters instantly and is incredibly durable. He's an integral part of my team and with a +1 boost to his special attack, hits 346 Sp. Atk (higher than a neutral nature, max EV base 120).
Amoonguss @Leftovers
Nature: Bold (+Def, -Atk)
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 Sp. Def
Attacks:
~ Spore
~ Giga Drain
~ Clear Smog
~ Hidden Power Fire / Ice
-- This guy is phenomenal. The EVs are arbitrary and could probably use tweaking, but as they are I've come to absolutely love him. His typing, ability, attacks, and stat distribution are all amazing. Regenerator makes him seemingly immortal as all he has to do is switch out to gain 1/3 of his health back. Spore is always helpful as well. Giga Drain does a surprising amount of damage and just adds to the shroom's bulk. Clear Smog makes the set in my opinion stopping boosters like Conkeldurr and Techniloom cold. Whilst weak, it hits opposing grass type as a 150 base damage move after counting STAB and super effectiveness which is actually more than HP Fire or Ice would do. On that subject, I've been switching between the two quite often. HP Fire allows Amoonguss to threaten steel type stat uppers like Lucario and Scizor as they aren't affected by Clear Smog. HP Ice, however, cripples Landorus, Gliscor, and dragon types.
Offensive Threats
Aerodactyl - Hydreigon, Dusknoir, Conkeldurr, Gastrodon
Archeops - Gastrodon, Dusknoir, Conkeldurr
Azelf - Heatran, Dusknoir
Bisharp - Conkeldurr, Heatran, Gastrodon
Blaziken - Dusknoir, Gastrodon, and Heatran can take it out easily. If it switches into Amoonguss and expects a switch I can Clear Smog it to rid of it's boosts.
Breloom - Amoonguss
Chandelure - Hydreigon, Heatran, Gastrodon (if it doesn't carry Energy Ball)
Cobalion - Amoonguss, Dusknoir, Gastrodon, Conkeldurr
Conkeldurr - Amoonguss
Darmanitan - Dusknoir, Heatran, Gastrodon can all take care of him
Deoxys-S - Dusknoir can Sucker Punch it to oblivion, Hydreigon and Heatran Dark Pulse him
Dragonite - Amoonguss, Gastrodon, Hydreigon outspeeds, Heatran
Druddigon - Gastrodon, Amoonguss, Hydreigon
Eelektross - Heatran, Gastrodon if it doesn't have Grass Knot, Hydreigon
Electivire - Heatran, Dusknoir, Gastrodon
Emboar - Gastrodon, Heatran, Dusknoir
Empoleon - Amoonguss, Gastrodon, Dusknoir, Conkeldurr
Espeon - Hydreigon, Heatran, Dusknoir
Escavalier - Heatran, Amoonguss, Hydreigon can Fire Blast it
Excadrill - Conkeldurr, Amoonguss, Gastrodon, Dusknoir can Earthquake it if its balloon is gone
Garchomp - Gastrodon, Amoonguss, Heatran can revenge it if not scarfed
Genesect - Heatran and Hydreigon can kill it. Requires special switching
Gengar - Dusknoir, Hydreigon, and Heatran take him well
Golurk - Dusknoir, Hydreigon, Gastrodon, Amoonguss, and Heatran all can hit him for x2
Gyarados - Somewhat threatening but can be killed by Dusknoir most of the time
Haxorus - Heatran, Gastrodon, and Amoonguss
Heatran - Gastrodon can usually handle him, Conkeldurr can revenge him
Heracross - Heatran, Amoonguss
Hydreigon - Heatran, Gastrodon, Conkeldurr
Infernape - switching around between Heatran and Dusknoir. One of them can usually take it down.
Jirachi - Heatran, Hydreigon, Gastrodon especially can switch into Thunderwaves.
Jolteon - Gastrodon can come in and send him out
Keldeo - Amoonguss resists both his stabs while Gastrodon can come in on a water attack.
Kingdra - Amoonguss and Gastrodon can come in on water attacks and Heatran can come in on the retaliating Dragon attack and attack with Dragon Pulse
Krookodile - Amoonguss and Gastrodon can take him on. Conkeldurr can Mach Punch him if he's weakened.
Kyurem - Conkeldurr can Mach Punch him, Heatran can blast it with Fire Blast
Landorus - Gastrodon can Ice Beam it. If Amoonguss has HP Ice, it can as well.
Latios - Sucker Punch from Dusknoir destroys him, otherwise Gastrodon, Heatran, and Hydreigon all fare well if it's locked into a move.
Lilligant - Amoonguss and Heatran threaten him.
Lucario - Amoonguss is somewhat threatening when it has HP Fire. Gastrodon can Earth Power it.
Machamp - Amoonguss resists DynamicPunch and can take an Ice Punch well while Dusknoir is immune to DynamicPunch all together.
Magnezone - Gastrodon if it has HP Ice, Heatran, Conkeldurr, Hydreigon if it has HP Grass, Dusknoir
Mamoswine - Gastrodon, Heatran, Conkeldurr
Meloetta-S - Conkeldurr, Amoonguss, Dusknoir, Gastrodon
Meloetta-V - Hydreigon, Heatran, Dusknoir, Gastrodon
Metagross - Gastrodon, Heatran, Hydreigon, Dusknoir, Amoonguss
Mienshao - Dusknoir, Gastrodon, and Amoonguss all can take him down
Reuniclus - Dusknoir can Sucker Punch and Trick him. Heatran and Hydreigon wreck it with Dark Pulse
Roserade - Amoonguss, Heatran, and Hydreigon all threaten him
Salamence - Gastrodon can usually take whatever he throws. Heatran can revenge him too while Conkeldurr threatens with Stone Edge.
Sawsbuck - Amoonguss can use Clear Smog, Hydreigon and Heatran can use Fire Blast, while Conkeldurr can punch it.
Scizor - Heatran can usually Fire Blast it as can Hydreigon. Gastrodon and Amoonguss can take hits from him well.
Scrafty- Conkeldurr, Amoonguss can cancel stat boosts too.
Seismitoad - Amoonguss, Gastrodon
Serperior - Amoonguss and Heatran cope well with him
Shaymin - Heatran and Hydreigon can deal. HP Ice causes problems for Amoonguss
Sigilyph - Amoonguss can cancel out Clear Smog if it tries to Cosmic Power expecting a switch. Heatran and Hydreigon also threaten it.
Smeargle - Let it sleep something and bring in Amoonguss to Clear Smog stat boosts it tries to get.
Starmie - Bring Gastro in on water/Thunderbolt attacks. Heatran on Ice Beam and retaliate with Dark Pulse
Terakion - Conkeldurr can punch it, Gastrodon can take some attacks while Dusknoir is immune to CC and Amoonguss resists it.
Thundurus - Stopped by Gastrodon if it doesn't have Grass Knot.
Togekiss - Gastrodon can take the ThunderWave and threaten with Ice Beam and Toxic
Tornadus - Gastrodon and Dusknoir can tear him apart.
Tyranitar - Amoonguss, Gastrodon and Conkeldurr scare him
Venusaur - Amoonguss and Heatran can take him on usually.
Victini - Dusknoir can Sucker Punch it away while Gastrodon can Earth power it.
Virizion - Amoonguss stops it dead.
Volcarona - Problematic if it gets some boosts. I usually attempt to get Conkeldurr to Stone Edge it.
Weavile - Conkeldurr destroys it.
Zoroark - Usually predictable but Gastrodon and Conkeldurr can take it. I haven't had any trouble with them.
I finally made an account here although I've been creeping around for a while on Shoddy Battle and PO. I decided to post my team here and see what you guys think about it so be brutal and honest!
INTRO:
I have recently come to love one of this generation's new pokemon - Amoonguss. I decided I wanted to run a team with him.
This is what I came up with.
TEAM BUILDING:
Amoonguss is my favorite Pokemon to come about this generation. I decided I wanted him on my team no matter what. I decided I would try to form a Fire, Grass, Water defensive core.
Gastrodon seemed to compliment Amoonguss very nicely - his new ability Storm Drain made him even more appealing to me so I decided on him as well. Finally, I needed a fire type and the choice was clear to me.
Heatran rounds off this core, providing resistances against Amoonguss's fire, ice, and flying weaknesses. Next, I decided I wanted to use another rather unorthodox Pokemon that I read about in the past - Choice Band Dusknoir.
Right now, I don't have much hope against Blissey and other bulky special defensive 'mons. Thus I brought in the premier fighting type of this generation.
Finally, I wanted a true powerhouse. Something that could start the battle strong - preferably a dragon.
IN DEPTH:
Hydreigon @Life Orb
Nature: Naive (+Spd, -Sp.Def)
EVs: 60 Atk / 252 Sp. Atk / 196 Spd
Attacks:
~Draco Meteor
~Outrage
~Fire Blast
~Dark Pulse
--Hydreigon usually leads in most battles unless the other team is running something that poses an immediate threat to him or if I see a Chandelure on the opposing team (I'll go into more detail about this later). The EVs I gave him allow him to tear a lot of things apart with Draco Meteor. Those that are not OHKO'd by it can usually be finished with another one, or an Outrage (which 2HKO's Blissey). Fire Blast roasts Steels that might switch in to take the Dragon attacks, while Dark Pulse provides a secondary stab.
Dusknoir @Choice Band
Nature: Adamant (+Atk, -Sp. Atk)
EVs: 252 HP / 252 Atk / 4 Def
Attacks:
~ Sucker Punch
~ Earthquake
~ ThunderPunch
~ Trick
--Dusknoir is rarely used on teams with the plethora of other ghosts to choose from including his Evo Stone younger brother. However, I decided to take a different route with him than normal. Instead of tanking hits, I took advantage of his average attack stat and threw a Choice Band on him. Surprisingly, he's incredibly useful. Sucker Punch wrecks Psychic and Ghosts that think they have the upper hand. He has yet to be KO'd by a Chandelure. If I see the other team has one, I usually lead with Conkeldurr and 90% of the time they'll switch in Chandelure expected to a Drain Punch / Bulk Up. Predicting this is usually easy enough and switching Dusknoir in while they bring in their ghost is not a problem. Sucker Punch proceeds to OHKO Chandelure before it can get off Shadow Ball. Earthquake is the main move I use on him as it packs quite a punch (does about 60%-70% to Blissey) while ThunderPunch provides a much needed electric attack on the team to help deal with waters. Trick rounds off the set and really screws over a lot of Pokemon thinking they can switch into Dusknoir (expecting a tank to set up on)
Conkeldurr @Leftovers
Nature: Adamant (+Atk, -Sp. Atk)
EVs: 120 HP / 252 Atk / 136 Sp. Def
Attacks:
~ Bulk Up
~ Drain Punch
~ Mach Punch
~ Stone Edge
--Typical bulk up Conkeldurr. Stone Edge wrecks most thins that can switch into a Drain Punch. Conkeldurr also loves status and usually absorbs everything but Sleep.
Heatran @Choice Scarf
Nature: Timid (+Spd, - Atk)
EVs: 252 Sp. Atk / 252 Spd
Attacks:
~ Fire Blast
~ Dragon Pulse
~ Earth Power
~ Dark Pulse
--ScarfTran is a nasty revenge killer along and insanely useful this generation to me. Almost all the Heatran I see today have balloons or are bulky ones. Fire Blast blows holes in those that don't resist it. Dragon Pulse blasts dragon types while Earth Power destroys other Heatran. Dark Pulse is probably not the best choice for the last slot, however, it seems like a lot of people forget or don't know Heatran can learn it and I've found it helpful taking out Ghosts and Psychics that bother Conkeldurr.
Gastrodon @Leftovers
Nature: Bold (+Def, -Atk)
Ability: Storm Drain
EVs: 212 HP / 244 Def / 44 Sp. Atk
Attacks:
~ Earth Power
~ Ice Beam
~ Toxic
~ Recover
-- This. thing. rocks. I do not understand why more people don't take advantage of Gastrodon this generation. Storm Drain is such a ridiculously useful ability give his typing. This guy can shut down most bulky waters instantly and is incredibly durable. He's an integral part of my team and with a +1 boost to his special attack, hits 346 Sp. Atk (higher than a neutral nature, max EV base 120).
Amoonguss @Leftovers
Nature: Bold (+Def, -Atk)
Ability: Regenerator
EVs: 252 HP / 180 Def / 76 Sp. Def
Attacks:
~ Spore
~ Giga Drain
~ Clear Smog
~ Hidden Power Fire / Ice
-- This guy is phenomenal. The EVs are arbitrary and could probably use tweaking, but as they are I've come to absolutely love him. His typing, ability, attacks, and stat distribution are all amazing. Regenerator makes him seemingly immortal as all he has to do is switch out to gain 1/3 of his health back. Spore is always helpful as well. Giga Drain does a surprising amount of damage and just adds to the shroom's bulk. Clear Smog makes the set in my opinion stopping boosters like Conkeldurr and Techniloom cold. Whilst weak, it hits opposing grass type as a 150 base damage move after counting STAB and super effectiveness which is actually more than HP Fire or Ice would do. On that subject, I've been switching between the two quite often. HP Fire allows Amoonguss to threaten steel type stat uppers like Lucario and Scizor as they aren't affected by Clear Smog. HP Ice, however, cripples Landorus, Gliscor, and dragon types.
Offensive Threats