For the last week or so I have had an idea for a team to try out some 5th gen stuff. I thought a good place to start would be weather team and with Swift Swim and Drizzle not being allowed on the same team, sunny day seemed like the most fun. So here it is.
Ninetales @ Wide Lens
Ability: Drought
Nature: Timid
EVs: 184 HP/ 104 SpD/ 220 Spe
Moveset:
~Will-O-Wisp
~Hypnosis
~Solar Beam
~Fire Blast
Ninetales mostly acts as a way to give me some space to set up get a free switch in to a sweeper like Venasaur or Sawsbuck. Will-O-Wisp is there to decimate physical attackers as well as give me some damage on walls so they can't...well wall me. Hypnosis as mentioned earlier gives me a a turn or so to set up my real game plan. Now the odd pick, Solar Beam.
Yes I know people can switch into Tyranitar when I use it and i'm screwed but that's why I don't use against that team (usually) Solarbeam's main purpose is to take Swampert leads and occasionally Politoads...or Politoad cuz yeah only happened once because for some reason I had sunlight and he didn't have rain. Last is Fire Blast gives this lovely some fighting power if need be.
Venusaur @ Life Orb
Ability: Chloropyll
Nature: Modest
EVs: 40 HP/ 252 SpA/ 216 Spe
Moveset:
~Growth
~Giga Drain
~Sludge Bomb
~Hidden Power: Fire
I saw a team with this guy walk all over me, and he sold me on this set. Mostly Growth, which raises 2 steps in sunlight meaning Venusaur one hits just about everything. Giga Drain is there to stop me from dying to my own Life Orb as well as a powerful STAB move that pisses of my opponent. Sludge Bomb is the same thing minus the health it is my primary attack if all of attacks are resisted or even just all nuetral. Finnally Hidden Power Fire was added more recently when I found myself on the road to sweep when Nattorei comes in and forces a switch to Sawsbuck or Blaziken giving them a chace to get back into the game.
Sawsbuck @ Life Orb
Ability: Chlorophyll
Nature: Adament
EVs: HP 4/ Atk 252/ Spe 252
Moveset:
~Swords Dance
~Return
~Wood Horn
~Jump Kick
Originally I didn't have this guy on my team a friend of mine and I were testing a bit and he mentioned him me with my very limited 5th gen experience spent the next like half hour checking on how I could make him work and it really wasn't hard, he is basically like a physical Venusaur.
Swords Dance just makes him kill EVERYTHING. Return is his most common move to use 102 power and STAB can kill a lot of things. Wood Horn works like Giga Drain in the fact that it is a STAB move that helps me not die. and Jump Kick lets me kill Blissey and Nattorei and some other things but those are mostly what im using it on.
Cresselia @ Light Clay
Ability: Levitate
Nature: Timid
EVs: 252 HP/ 24 SpD/ 232 Spe
Moveset:
~Reflect
~Light Screen
~Lunar Dance
~Moonlight
To be honest I love the dual screen. I don't like my innability to attack and lack of the knowledge to fix it. simple as that, only thing this lady does is lay up screen and later in the game help one of my heavy hitters out.
Blaziken @ Life Orb
Ability: Speed Boost
Nature: Adament
EVs: 4 HP/ 252 Atk/ 252 Spe
Moveset:
~Swords Dance
~Hi Jump Kick
~Blaze Kick
~Stone Edge
As soon as I saw this guys DW ability I just had to use him. it was worth it. I get to take out grass types, flying types, steel, ice, rock. It's just so crazy. He really does everything and after a couple turns does it faster than ANYTHING he would be hitting.
Heatran @ Leftovers
Ability: Flash Fire
Nature: Timid
EVs: 4 HP/ 252 SpA/ 252 Spe
Moveset:
~Stealth Rock
~Fire Blast
~Earth Power
~Dragon Pulse
This guy is almost filler he only has 2 uses. Those being eat fire attacks from my 2 grass types and killing Dragons. He has Leftovers so he can take 2 or 3 attacks before dying while a usually 2HKO any dragon. Stealth Rocks aren't even used half the time I might have used it once, but it seems wrong to not have them there.
Ninetales @ Wide Lens
Ability: Drought
Nature: Timid
EVs: 184 HP/ 104 SpD/ 220 Spe
Moveset:
~Will-O-Wisp
~Hypnosis
~Solar Beam
~Fire Blast
Ninetales mostly acts as a way to give me some space to set up get a free switch in to a sweeper like Venasaur or Sawsbuck. Will-O-Wisp is there to decimate physical attackers as well as give me some damage on walls so they can't...well wall me. Hypnosis as mentioned earlier gives me a a turn or so to set up my real game plan. Now the odd pick, Solar Beam.
Yes I know people can switch into Tyranitar when I use it and i'm screwed but that's why I don't use against that team (usually) Solarbeam's main purpose is to take Swampert leads and occasionally Politoads...or Politoad cuz yeah only happened once because for some reason I had sunlight and he didn't have rain. Last is Fire Blast gives this lovely some fighting power if need be.
Venusaur @ Life Orb
Ability: Chloropyll
Nature: Modest
EVs: 40 HP/ 252 SpA/ 216 Spe
Moveset:
~Growth
~Giga Drain
~Sludge Bomb
~Hidden Power: Fire
I saw a team with this guy walk all over me, and he sold me on this set. Mostly Growth, which raises 2 steps in sunlight meaning Venusaur one hits just about everything. Giga Drain is there to stop me from dying to my own Life Orb as well as a powerful STAB move that pisses of my opponent. Sludge Bomb is the same thing minus the health it is my primary attack if all of attacks are resisted or even just all nuetral. Finnally Hidden Power Fire was added more recently when I found myself on the road to sweep when Nattorei comes in and forces a switch to Sawsbuck or Blaziken giving them a chace to get back into the game.
Sawsbuck @ Life Orb
Ability: Chlorophyll
Nature: Adament
EVs: HP 4/ Atk 252/ Spe 252
Moveset:
~Swords Dance
~Return
~Wood Horn
~Jump Kick
Originally I didn't have this guy on my team a friend of mine and I were testing a bit and he mentioned him me with my very limited 5th gen experience spent the next like half hour checking on how I could make him work and it really wasn't hard, he is basically like a physical Venusaur.
Swords Dance just makes him kill EVERYTHING. Return is his most common move to use 102 power and STAB can kill a lot of things. Wood Horn works like Giga Drain in the fact that it is a STAB move that helps me not die. and Jump Kick lets me kill Blissey and Nattorei and some other things but those are mostly what im using it on.
Cresselia @ Light Clay
Ability: Levitate
Nature: Timid
EVs: 252 HP/ 24 SpD/ 232 Spe
Moveset:
~Reflect
~Light Screen
~Lunar Dance
~Moonlight
To be honest I love the dual screen. I don't like my innability to attack and lack of the knowledge to fix it. simple as that, only thing this lady does is lay up screen and later in the game help one of my heavy hitters out.
Blaziken @ Life Orb
Ability: Speed Boost
Nature: Adament
EVs: 4 HP/ 252 Atk/ 252 Spe
Moveset:
~Swords Dance
~Hi Jump Kick
~Blaze Kick
~Stone Edge
As soon as I saw this guys DW ability I just had to use him. it was worth it. I get to take out grass types, flying types, steel, ice, rock. It's just so crazy. He really does everything and after a couple turns does it faster than ANYTHING he would be hitting.
Heatran @ Leftovers
Ability: Flash Fire
Nature: Timid
EVs: 4 HP/ 252 SpA/ 252 Spe
Moveset:
~Stealth Rock
~Fire Blast
~Earth Power
~Dragon Pulse
This guy is almost filler he only has 2 uses. Those being eat fire attacks from my 2 grass types and killing Dragons. He has Leftovers so he can take 2 or 3 attacks before dying while a usually 2HKO any dragon. Stealth Rocks aren't even used half the time I might have used it once, but it seems wrong to not have them there.