Excellence of Execution
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Introduction
Hey, I'm The LegendKiller, and welcome to my first Standard Gen. 5 OU RMT. Throughout the time I've been playing Pokemon competitively, I've been a player of the bulky offense style. This generation I made a handful of teams, most of them being Sandstorm teams with sweepers such as Excadrill and Landorus. Although these teams were doing great on ladder, they were getting a bit too boring, so I decided to try something new. A week ago I stumbled upon the Deoxys-S analysis in the C&C department, and took interest in a Deoxys-S set a Quality Control member posted, but was ignored. This was the unorthodox Life Orb attacker Deoxys-S. I knew with a blinding speed and perfect coverage it would be a force to reckon with. Then I turned my sights to another forgotten yet potent threat, Swords Dance Lucario. Both had a way of hurting each others checks, they had pretty good typing synergy, so why not? The team was built around this offensive duo to soften up the opposition so Deoxys-S and Lucario can come in and wreck havoc. Now by soften up the team, I don't mean just using sheer force to weaken them out, but by using entry hazards as well. The only thing is, Deoxys-S isn't the one setting them up. This team came to be after many failed attempts to build a Deoxys-S team, the earliest version being a team my friend gave me, and I simply replaced his Kasib Berry + SR Mew with LO Deoxys-S, and decided to undergo the option of Stealth Rock. The team itself has gotten me pretty high in the PO and Smogon Server rankings under the alt "Goldberg". However the team does suffer from some flaws, and this is where I need your help.
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At a Glance:
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In Depth:
At a Glance:
In Depth:
Tyranitar (F) @ Chople Berry|
Trait: Sand Stream
EVs: 252 HP / 188 Atk / 68 SDef
Brave Nature (+Atk, -Spd)
EVs and Nature:
The EVs and Nature have become the standard for Lead Tyranitar. The HP + SDef EVs allow it to switch into Specially orientated threats such as Latios, Latias, and Burungeru easier. The small investment in Special Attack and Quiet Nature guarantees an OHKO on Nattorei with Fire Blast.
Moveset:
Deoxys-S really needs Burungeru, Latios, and Latias either removed from the scene or weakened, and this is what Tyranitar can do pretty easily. Burungeru tend to stay in on the behemoth and go for Will-O-Wisp, only to get 2HKOed by Crunch, as Tyranitar shrugs off the burn. Specs Latios locked into Hidden Power Fire, -2 Draco Meteor, Psycho Shock is trapped and killed, and so are Calm Mind variants of its little sister. Stealth Rock is standard, as I don't have anyone else to set it up, and Fire Blast to maim cocky Scizor switchins, Ferrorthorn and Skarmory thinking they're the shit. Really though, there's a bunch of stuff I've been considering in this spot. Most of the time, I find Tyranitar going down too early when I need it for weather changing, so I'm thinking about Leftovers over Lum Berry, or even Chesto Berry + Rest. I also find myself missing Superpower when Heatran comes out, as I don't have a move to hit it for decent damage. Nevertheless, every other member bar Skarmory has a way past the fire toad. Reuniclus is also problematic for this team, and Chople Berry alleviates that somewhat. Tyranitar can live a Focus Blast and 2HKO with Crunch.
Skarmory (F) @ Leftovers |
Trait: Sturdy
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
EVs and Nature:
A little different than the standard spread but basically I decided to give it 56 SDef and a Careful nature to balance out and improve its crappy Special Defense. The HP and Defense is to take on a myriad of Physical Attackers, such as, Excadrill, Landorus, Garchomp, Breloom, the list goes on...
Moveset:
I'm a lazy guy, so instead of finding separate checks and counters for the main Physical threats, I decided to put Skarmory on the team to take care of them all. But the main reason was a better Dragon- type resist, and something sturdy (see what I did there) to set up Spikes, so Latios, Lucario and Deoxys-S can wreck havoc. Spikes and Roost are standard fare on Skarmory, it needs the recovery to last long and take on random Physical attacks. If you're not going to use Spikes + Roost on Skarmory, you're doing something wrong. Due to this guy's incredible Defense, teams left with grounded Physical attackers, I just Whirlwind them around and around while they manage to do pitiful amounts of damage to Skarmory, and eventually go down to entry hazard damage. Brave Bird is there to take on SD Virizion better, not just pHaze it but do upwards 60% with BB. Late game Skarmory works as death fodder, and I usually sacrifice it late game so another member could clean up the mess. Tentacruel / Starmie / Excadrill are huge dicks carrying Rapid Spin and wasting Skarmory's hard work. Starmie can be killed by Tyranitar and I find Tentacruel staying in on Garchomp just to get killed by Earthquake, but Rapid Spin Excadrill is ugh -_-
Latios (M) @ Choice Specs |
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
EVs and Nature:
Pretty standard stuff; 252 SAtk for maximum damage input, 252 Spe + Timid to tie with other base 110s such as Gengar, and to outpace everything below the 110 Spe Tier, Terakion, Garchomp, etc.
Moveset:
A few months ago Kevin Garret popularized the code of arranging your team using numbers. #1-2 being your lead and lead support, #3-5 being your initial core, which is where Latios falls under. This beast can come in on troublesome Heatran trying to scare Skarmory, Earthquake locked Garchomp and a bunch of stuff to crack the mid game wide open with the powerful Draco Meteors. Spikes are a great asset to Latios as it weakens out his main checks, Scizor and Tyranitar. After 3 layers and Stealth Rock, none of them will like a Draco Meteor to the face (assuming they switch into it), and won't be able to take it as well as they should be. Draco Meteor is a powerful move and is an obvious move on Latios, whereas Psycho Shock allows it to take down the abundant Fighting- types in the metagame, namely Calm Mind Virizion, whose boosts are bypassed and is hit with a Super Effective attack on its weaker Defense stat. Hidden Power Fire is to lure in and kill Scizor and destroy Ferrorthorn, because for some reason they love staying in on Latios when the expression on his face clearly says "yo I'm carryin HP Fire". I've been considering CM Latias to take on Reuniclus better, and even LO Latios for reliable recovery, as its useful resistances are a big help in battles, so it'd be beneficial to have it last longer via Recover.
Garchomp (F) @ Choice Scarf |
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
EVs and Nature:
Simple spread, 252 + Jolly to outspeed +1 Base 100 Speed Pokemon, mainly Volcarona, and everything else it can outspeed with 499 speed. 252 Atk to cause the maximum amount of damage to whatever the hell it's revenge killing (Thunderus, Tornadus, Haxorus, Latios, Latias, etc.).
Moveset:
The Smog's manliest Pokemon of 2010, and for good reason. Garchomp is my catch all Pokemon taking out any threats my team can't handle itself. Such threats are, Volcarona, Thunderus, Blaziken (after a Speed boost), etc. It also provides a very useful immunity to Thunder Wave, as the #3-5 of my team hate Paralysis. Overall a real team player, one with great bulk even with no investment, and great offensive abilities. Earthquake is to revenge Tyranitar, Blaziken [Insert Ground- weak Pokemon here], but there aren't a great deal of stat boosters that can be revenged by Earthquake, it's just an all round good STAB move. Outrage is rarely used, but when it is used, it's in the mid game and causes good amounts of damage when coupled with entry hazards, and to revenge Mixed / DD Salamence and Dragonite. Stone Edge is the most used move on the set, revenging Thunderus and Volcarona mainly. Dragon Claw is used late game when I have the game in my hands, and don't want to fall back on Outrage due to the confusion.
Lucario (F) @ Life Orb |
Trait: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
EVs and Nature:
252 Atk + Adamant for maximum damage input on the Physical spectrum, and 252 Spe because it's Lucario and he needs all the speed he can get to outspeed things like neutral nature Rotom-A, and Gliscor, who is KOed by +2 Stone Edge at around 60% health (nowadays Gliscor runs Impish with about 36 Spe, which is outran pretty easily).
Moveset:
Lucario was one of the best late game cleaners in the fourth generation, but it's been forgotten nowadays in favor for sweepers such as Excadrill, Randorus, Blaziken. Nothing much changed about Lucario from the last generation, and nothing needed to be changed. Lucario comes in when a Tyranitar or Scizor pop up to trap and kill Latios. After a Swords Dance boost, it becomes an absolute monster, picking off slow foes with +2 Close Combat and Stone Edge, whereas faster threats such as Latios and Landorous are handled by boosted Extremespeed. It's Speed is a bit of a let down since there are faster threats who can't be OHKOed by Extremespeed (Scarf Terrakion, Scarf Garchomp), but I'm not worried too much about that since Lucario usually is the one to wreck Stall teams. Burungeru usually is the one member on Stall teams that's a bit hard to get by, but if Tyranitar has trapped and killed it, there aren't any issues. Blissey, Skarmory, Nattorei, Latias all fall to the power of Lucario's boosted attacks on Stall teams.
Deoxys-S @ Life Orb |
Trait: Pressure
EVs: 12 Atk / 240 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
EVs and Nature:
12 Atk to always OHKO a full health Tyranitar, with the rest dumped in Special Attack. 252 Spe + Naive to outspeed everything up to Choice Scarf Garchomp and below.
Moveset:
And here we have the star of the sh-, never mind, I don't want to be the 1,000th person to use that line. Anyway, before you go "Meh, this shit is so weak", trust me, it isn't. After entry hazards have done their job, everything that needs to be weakened has been weakened, then Deoxys-S comes in to have some fun. Opponents usually go o_o when they see Deoxys and Skarmory on the same team, but once the killing begins then they go "WTF?! LO DEOXYS?! LOL!" Since it is a very rare threat, people also don't know which moves it's carrying. People send in Tyranitar in the hopes that maybe, just maybe, it's not carrying Superpower. Some people even send in Scizor to Bug Bite or Pursuit (God knows why none of them Bullet Punch..) only to be taken down by Hidden Power Fire. Once Deoxys kills something, I usually see Scarf Garchomp come out thinking it's cute and can revenge kill me, only to be outsped and destroyed by Ice Beam. Sometimes I even used Deoxys-S to revenge kill. Like Gyarados for example. They Dragon Dance on Garchomp's Earthquake, I send in Deoxys-S and take them out with Thunderbolt and the opponent is like ":O". Seriously, people underestimate this guy's Speed, thinking just because they have a Choice Scarf they are the fastest thing on the planet. I also hear people saying that Deoxys-S has piss poor attacking abilities, don't use him as a sweeper. Attacking power isn't everything, coverage matters, and so does the Speed of the sweeper, and how you support it is what matters. A sweeper with sky high attacking stats and poor coverage as well as crappy Speed isn't going to get far. Usually with Deoxys I'm on a timer, if the opponent has 4 Pokemon remaining and Deoxys has only a few more rounds of Life Orb recoil until it goes down, it's usually able to pull it off. I've been thinking about Psycho Boost over Hidden Power Fire, since Scizor is down by the time Deoxys comes in. Psycho Boost really is a true force being a 140 base power STAB that Deoxys-S can fall back on against things like Conkeldurr, but the -2 SAtk drop sucks. All in all, definitely the MVP of the team, and a potent threat to unprepared teams, especially Offensive teams.
Threats:
Conclusion:
That's pretty much it, hope you enjoyed reading my RMT, I definitely enjoyed creating the team, playing with it, and creating this RMT. I appreciate any advice and feedback you can give and will test suggestions then give back the results I got. Credit to Floatzel.net for the Black and White Sprites, to Pearlsaurus and Pokebeach.com for the pictures in the Indepth analysis.
Thanks for reading, Rate / Hate / Steal ! :)