I've been strategizing on how to climb the Global Union double battle system; I had some experience on Pokemon Battle Revolution, but that was when fewer people knew about doubles strategies and before weather-slash-trick room styled teams were really popular. I can't test my new idea online, and I don't want to breed my team only to find out it doesn't work. Double Battles are somewhat unorthodox on Smogon, but I hope someone will be able to assist me. To wit:
Lickilicky @ Leftovers
Own Tempo
Impish
252 HP / 124 Def / 124 SpD
-Belly Drum
-Power Whip / Explosion
-Ice Punch
-Endure
Smeargle @ Focus Sash
Technician
Jolly
252 HP / 6 Def / 252 Spe
-Fake Out
-Follow Me
-Spore
-Endeavor
Lickilicky and Smeargle begin this setup. Lickilicky Belly Drums and Smeargle uses whatever means necessary to keep Lickilicky from taking damage. If Smeargle survives, and Lickilicky is at half HP, he can Spore / Follow Me to keep Lickilicky alive. Ideally, Smeargle will be KO'd on the first turn, and one of these two will come out:
Entei @ Lum Berry
Pressure
Adamant
252 HP / 252 Atk / 6 Spe
-Psych Up
-Extremespeed
-Flare Blitz
-Protect
Suicune @ Life Orb
Pressure
Quiet
252 HP / 252 Atk / 6 Spe
-Psych Up
-Extremespeed
-Waterfall
-Protect
*Now* Lickilicky can Endure, and assure that Entei or Suicune will be able to Psych Up and get that +6 Attack. Both are bulky enough to survive the turn of getting that boost, although I can't cite any % numbers because I don't know what the common EV spreads are of OU doubles pokemon, much less the random selection I will probably encounter in the Global Union. They will usually Extremespeed, or use their STAB attack in cases where Extremespeed won't hit (Lickilicky's two attacks should have wiped out what would have resisted Fire or Water). Protect is reserved for stalling out Trick Room and protecting from Explosion if I choose to have it on as a move, as well as just being a generally useful move in double battles.
Lickilicky is bulky instead of attack-oriented because he has to survive, and even without 1000+ Atk. his moves will hurt the pokemon they are supposed to hurt (Even if Explosion is nerfed, with +6 Attack it packs a wallop.) Without Power Whip or Ice Punch though, he loses the ability to clear Water-types and Dragon-types effectively, which both resist both of Entei/Suicune's STAB attacks.
Theoretically it works well, but that doesn't account for much. I haven't playtested it yet of course, but it works well enough on paper that it was worth making a thread for. Any double battle buffs can help me out?
Lickilicky @ Leftovers
Own Tempo
Impish
252 HP / 124 Def / 124 SpD
-Belly Drum
-Power Whip / Explosion
-Ice Punch
-Endure
Smeargle @ Focus Sash
Technician
Jolly
252 HP / 6 Def / 252 Spe
-Fake Out
-Follow Me
-Spore
-Endeavor
Lickilicky and Smeargle begin this setup. Lickilicky Belly Drums and Smeargle uses whatever means necessary to keep Lickilicky from taking damage. If Smeargle survives, and Lickilicky is at half HP, he can Spore / Follow Me to keep Lickilicky alive. Ideally, Smeargle will be KO'd on the first turn, and one of these two will come out:
Entei @ Lum Berry
Pressure
Adamant
252 HP / 252 Atk / 6 Spe
-Psych Up
-Extremespeed
-Flare Blitz
-Protect
Suicune @ Life Orb
Pressure
Quiet
252 HP / 252 Atk / 6 Spe
-Psych Up
-Extremespeed
-Waterfall
-Protect
*Now* Lickilicky can Endure, and assure that Entei or Suicune will be able to Psych Up and get that +6 Attack. Both are bulky enough to survive the turn of getting that boost, although I can't cite any % numbers because I don't know what the common EV spreads are of OU doubles pokemon, much less the random selection I will probably encounter in the Global Union. They will usually Extremespeed, or use their STAB attack in cases where Extremespeed won't hit (Lickilicky's two attacks should have wiped out what would have resisted Fire or Water). Protect is reserved for stalling out Trick Room and protecting from Explosion if I choose to have it on as a move, as well as just being a generally useful move in double battles.
Lickilicky is bulky instead of attack-oriented because he has to survive, and even without 1000+ Atk. his moves will hurt the pokemon they are supposed to hurt (Even if Explosion is nerfed, with +6 Attack it packs a wallop.) Without Power Whip or Ice Punch though, he loses the ability to clear Water-types and Dragon-types effectively, which both resist both of Entei/Suicune's STAB attacks.
Theoretically it works well, but that doesn't account for much. I haven't playtested it yet of course, but it works well enough on paper that it was worth making a thread for. Any double battle buffs can help me out?