Engineer Pikachu
Good morning, you bastards!
Rules:
Doubles
4vs4
DQ: 3 Days
2 Recover / 5 Chills
Switch=KO
No items
One ability
Arena: Viridian Forest
Viridian Forest is a deep and sprawling woodland expanding across Route 2 reaching to Pewter City in the north and to Viridian City in the south, giving the forest its name. The trees in this area have grown so dense that light has trouble getting through, and because of this the forest seems dark and gloomy. The path across to each terminus winds its way around the dense layers of trees, creating a giant labyrinth many liken to a natural maze, as many people get lost inside. The entrance to the forest seems to be light and airy: the trees are not as thick and sunlight is able to get in fine. The trees stand tall and the grass appears to be long and unmaintained, while trees in the distance appear to be shadowed.
Arena Effects: No sources of water. Dig/Earthquake OK. Grass to hide in and trees to hide behind.
Combatants:
Rediamond:
Gastly* [Cloak] (Male)
Nature: Naughty (+*Att, -*SpDef)
Type:
Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.),
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 90
Att: ***(+)
Def: **
SpAtt: ****
SpDef: *(-)
Spe: 80
EC: 3/9
MC: 0
Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.
Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Confuse Ray*
Night Shade*
Sucker Punch*
Fire Punch*
Ice Punch *
Will-o-Wisp*
Energy Ball*
Psychic*
Thunderbolt*
Shaow Ball
Vulpix(*) [Sunshine] (Female)
Nature: Modest (+SpAtt, -Att)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Stats:
Hp: 90
Att: *(-)
Def: **
SpAtt: ***(+)
SpDef: ***
Spe: 65
EC: 2/6
MC: 0
DC: 1/5
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). (Dream Locked)
Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Energy Ball*
Extrasensory*
Hypnosis*
Protect*
Toxic*
Return*
Will-o-wisp
Mankey [Nuclear] (M)
Nature: Lonely (+*Att, -*Def)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 70
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Vital Spirit: [Innate] This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action
Anger Point: [Innate] When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Competitive Spirit: [Innate] The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages. [DreamLocked]
Attacks:
Covet
Scratch
Low Kick
Leer
Focus Energy
Fury Swipes
Karate Chop
Seismic Toss
Screech
Assurance
Fury Swipes
Focus Energy
Close Combat
Rock Slide
Counter
Hone Claws
Taunt
Overheat
Seedot [LOCKE] (M)
Nature: Adamant (+*Att, -*SpAtt)
Type:
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: **
Spe: 30
EC: 0/9
MC: 0
DC: 0/5
Abilities:
Chlorophyll:[Innate]During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: [Innate] This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Wicked Thief: [Innate] This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and the opposing Pokemon strikes it with a contact attack, their item is stolen and becomes the held item of this Pokemon. [DreamLocked]
Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Bullet Seed
Quick Attack
Leech Seed
Dig
Swords Dance
Sunny Day
Wikey:
Growlithe(*) Keasbey (M)
Nature:
Naive (Special Defense reduced by *; A 15% increase in Base Speed [Rounded Up] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on this Pokemon's attacks.)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1)
Stats:
HP: 90
Atk: ***
Def: **
SpA: ***
SpD: *(-)
Spe: 69 (+15%)
EC: 2/6
MC: 0
DC: 2/5
Abilities:
Intimidate: (Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Attacks:
Bite*
Roar*
Ember*
Leer*
Odor Sleuth*
Take Down*
Helping Hand*
Flame Wheel*
Reversal*
Close Combat*
Howl*
Morning Sun*
Sunny Day*
Incinerate*
Wild Charge*
Flamethrower
Nitro Charge
Privatyke - Underwood (M)
Nature:
Brave (Attack increased by *, Speed decreased by 15% and opponent's attacks get a flat 5% increase.)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)
EC: 0/4
MC: 0
DC: 0/5
Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Bulk Up
Drain Punch
Ice Punch
Scald (Boiling Water)
Waterfall
Taunt
Shuppet - Luca (F)
Nature:
Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Stats:
HP: 90
Atk: ***
Def: **
SpA: ****(+)
SpD: **
Spe: 38 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp
Confuse Ray
Disable
Ominous Wind
Taunt
Toxic
Trick Room
Grimer - Guernica (M)
Nature:
Quiet (Special Attack increased by a *; A 15% decrease in Base Speed [Rounded Down] and a +5% flat increase in accuracy (e.g. 85 Accuracy becomes 90) on opposing Pokemon's attacks.)
Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: **
SpA: ***(+)
SpD: **
Spe: 21 (-15%)
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Attacks:
Poison Gas
Pound
Harden
Mud-Slap
Disable
Sludge
Minimize
Mud Bomb
Haze
Stockpile
Acid Bomb
Venom Shock
Flamethrower
Thunderbolt
Turn Order:
1. Rediamond will send out the two Pokemon.
2. Wikey will respond with two Pokemon and their actions.
3. Rediamond will issue actions.
4. I will ref.
5. Rediamond will issue actions.
6. Wikey will issue actions.
7. I will ref.
8. Wikey will issue actions.
9. Start from step 3.