Flora
Yep, that tasted purple!
I see text...
But anyway, I don't got anything good enough to join such a big clash.
edit: oops, my post made a new page lol. Here Ducklett!
If anyone is up for reffing a 2v2, that would be awesome:
If not, I'd like to fill my quota of soon-to-be three battles (1 of which is inactive) with a 1v1:
Anyone up for this? =D I don't think it's that complicated (for me anyway). Just full of hazards!
1v1
Singles
4 Day DQ
1 recovery move, 3 chills
Arena: At the late-night street
It's pretty scary. Dark, chilly, and just scary. At least there are a few lamp posts lit! There's a 50% chance that your Pokemon will be jumped by a gangster, dealing 3 damage (pure, no ups or downs). There's a 25% chance that your Pokemon will get shot by a gangster, dealing 4 pure damage (though I have no idea how your Pokemon lives the attack). And lastly, there's a 10% chance that your Pokemon (actually, both Pokemon for that matter, unless they're at the sidewalk) will get hit by a drunk driver, dealing 5 pure damage. All of the events are independent of each other; they can all happen at the same time. These events will happen at the end of each round. The first two events will have the RNG check for both Pokemon individually, while the third event will have the RNG only check for once (since it's one single car going through the road).
Your Pokemon will initially be on the street for the battle. There are cars filled up near both sidewalks, but if you can remove them (or one) (cars have 15 HP each, no defense or anything of that matter), you can put your Pokemon upon the side walk with an action (takes 1 action - Move to Sidewalk). Cars explode upon impact, dealing 5 damage to Pokemon near it. On the sidewalk, your Pokemon will take reduced damage (so instead of taking full on 100%, your Pokemon will take 80% damage). Additionally, if several cars are still in the way, your Pokemon can be behind the car to block ranged attacks while on the sidewalk. Of course, your enemy can do this too. And of course, your Pokemon can get knocked out of the sidewalk. Your Pokemon cannot dig upon the sidewalk as it's really hard concrete! Let's say you can't have your Pokemon be flying upon the sidewalk as well, as there's some parts of nearby buildings sticking out at the area preventing that from happening.
If I need more information, I can do that.
But anyway, I don't got anything good enough to join such a big clash.
edit: oops, my post made a new page lol. Here Ducklett!
I'd like to propose something a little different; if it's not within my bounds to do something like this, I'll gladly step down and forget about it should a mod tell me to. Anyway, what I'd like to propose is a chain of battles, all with the same participants, linked together by a common RP plot. I'm thinking 3 battles, because nobody's done something like this and I'd like to start fairly small. If it works out and the participants enjoy, the chain can be lengthened, or we can start a new one with a longer one in mind. I will be the 'ref' of these 3 matches, moderating the battles and controlling any NPCs that may feature prominently (hint hint). Again, in order to start simple, it'll be a series of matches featuring only 2 trainers. If you're interested, you should also be interested in roleplaying; your trainer character should have some sort of personality worked out. Backstory or anything extensive isn't necessary (although you're certainly welcome), just an interest in and willingness to RP. You'll be encouraged to interact with/react to the other trainer beyond just giving your commands in battle or throwing in the occasional taunt -- regular paragraph format is also highly encouraged. Here's the hook that I have in mind:
-----
"It's true!" insisted the barkeep, "I saw 'im with my own two eyes!"
"Oi Tom, anybody tell ya you shouldn't drink on the job?" The jibe had come from one of the patrons of the sparsely populated pub. Relative to Tom, he was at the far end of the bar, nursing an empty glass. He was hunched over and ragged-looking, but his speech was clear, so the night was still young.
The joint they were in looked like exactly the kind of place eccentric individuals would gather and tell outlandish tales in -- it was cared for, but aged in ways that made it look shabby. The tables, chairs and bar were all made of wood, and a whispy layer of smoke hung about the space due to all of the smokers.
His walrus-like mustache bristling in indignation, Tom continued. "I don't need any of yer guff tonight, Sam -- it was a shiny Absol, plain as that empty glass in yer hand. Need a refill, by the way?"
Sam waved his cup in the air and nodded. "And what's that supposed to mean, anyway? 'Shiny'?"
"Well some Pokemon, they're funny lookin' -- different colors, you know." The barkeep's eyes widened as he filled his patron's glass. "This Absol, it had kinda pink fur, and it's horn and tail were bright red."
Sam's eyebrow raised so high, it was in danger of flying right off his face. He took a swig of his drink before rambling, "Uh-huh. So let's say you really saw this 'shiny' Absol." Tom nodded vigorously as Sam continued, clearly unaware that he was being mocked, "What, you just happened to be trekking out in the foothills, and then you happened upon some creepy, run-down ruins, and in these ruins, you just happened to see a bright pink Absol."
Tom's face was practically gleaming with stupid, childlike wonder. Sam could tell that, no matter how crazy it sounded, the barkeep believed it with all his heart.
"Sounds like a Pokemon Trainer's dream, if ya ask me." Sam drained the remainder of his glass and tapped it on the table. At the gesture, Tom turned around to retrieve the bottle as he suggested, "I wouldn't be so sure. Somethin' about that Absol... I tell ya, somethin' was off."
"Off? Besides it being fabulously pink? Or an Absol, for that matter?"
"Only superstitious buffoons believe in all that nonsense about Absol bein' a bad omen and all that. But this one. I tell ya, he looked at me and sent shivers down my spine. Felt like I was never gonna be happy again."
Sam chuckled into his drink, "Well, I'll let all of the 'superstitious buffoons' know that there's an especially evil Absol on the loose. Although, if you're that worried about it... you could always sick Bruiser on him, really give 'im a piece of your mind."
At the mention of 'Bruiser', Sam turned around and tilted his glass toward a grossly obese Stoutland, sleeping on his back in a natty dog bed in the corner of the bar.
Tom absently began to clean a glass, his eyes widening and his voice going low in ominous reverie. "I was quite the trainer in my day... but even then, I'd leave that Absol well enough alone. Some Pokemon are just... bad eggs, if you ask me. And he was one of 'em. Ain't nothin' good can come to anybody that picks a fight with him."
-----
So for any interested RPers out there, there's your hook; the idea is that somehow, you overheard this conversation, and you're headed to the ruins to try and capture this rare Absol. For any mods reading, no I do not intend to hand out Pokemon in any capacity. This is strictly a roleplaying hook, and without spoiling too much, nobody is going to be capturing any Pokemon. Here are the battle specs:
Arena - Mountain Ruins
Nestled deep within some craggy foothills, the trainers have come upon a set of ominous ruins. The ruins themselves are nestled in a small valley, with cliffs rising to the north, east and west. It took our trainers all day to get here, and the sun will be going down soon -- the use of Sunny Day will be ineffective.
The battlefield appears to have once been a courtyard of some sort, with fallen marble pillars and statues of legendary Pokemon littering the area. Toward the far end of the courtyard rises a sheer cliff-face -- set within the cliff is a grandiose archway leading into the ruins below, but we won't be headed down there (yet). In the center of the couryard is a pool of still water that is deep enough to be swam in (why is it filled, I wonder...?). The trainers will eventually encounter Shiny Absol, who will observe, and sometimes alter the battle...
3v3 Singles
All Abilities
No Items
DQ Time - 3 Days
5 Chills/1 Recovery/3 Partial Recoveries
As I said, I will act as the ref for these battles, so the next step is for two RP-willing combatants to step up. This should be fun, and you'll be able to say that you got to participate in the first experimental RP of CAP ASB -- you know you want to!
If anyone is up for reffing a 2v2, that would be awesome:
Hmm, I think I'll make one more.
2v2 Doubles.
DQ: 2 Days.
1 use of Rest/Recover etc, 5 chills
Arena: Dotted Hole
http://www.serebii.net/pokearth/kanto/dottedhole.shtml#frlg-b1f
The Dotted Hole has five floors, each with a hole leading up and down. Going up or down a hole counts as an action, and the floors are about five feet thick - an Earthquake attack or a missed Focus Punch might break one! The entire cavern is made out of rock, so Dig attacks don't work.
Flora said:Switch = KO (we're not switching anyway)
DQ: 3 days (can be more if requested)
1 ability
Anyone up for this? =D I don't think it's that complicated (for me anyway). Just full of hazards!
1v1
Singles
4 Day DQ
1 recovery move, 3 chills
Arena: At the late-night street
It's pretty scary. Dark, chilly, and just scary. At least there are a few lamp posts lit! There's a 50% chance that your Pokemon will be jumped by a gangster, dealing 3 damage (pure, no ups or downs). There's a 25% chance that your Pokemon will get shot by a gangster, dealing 4 pure damage (though I have no idea how your Pokemon lives the attack). And lastly, there's a 10% chance that your Pokemon (actually, both Pokemon for that matter, unless they're at the sidewalk) will get hit by a drunk driver, dealing 5 pure damage. All of the events are independent of each other; they can all happen at the same time. These events will happen at the end of each round. The first two events will have the RNG check for both Pokemon individually, while the third event will have the RNG only check for once (since it's one single car going through the road).
Your Pokemon will initially be on the street for the battle. There are cars filled up near both sidewalks, but if you can remove them (or one) (cars have 15 HP each, no defense or anything of that matter), you can put your Pokemon upon the side walk with an action (takes 1 action - Move to Sidewalk). Cars explode upon impact, dealing 5 damage to Pokemon near it. On the sidewalk, your Pokemon will take reduced damage (so instead of taking full on 100%, your Pokemon will take 80% damage). Additionally, if several cars are still in the way, your Pokemon can be behind the car to block ranged attacks while on the sidewalk. Of course, your enemy can do this too. And of course, your Pokemon can get knocked out of the sidewalk. Your Pokemon cannot dig upon the sidewalk as it's really hard concrete! Let's say you can't have your Pokemon be flying upon the sidewalk as well, as there's some parts of nearby buildings sticking out at the area preventing that from happening.
Different colors of cars give each car a separate name to call them. For example, the red car... you can call it the red car! This is so you can order your Pokemon to destroy/do whatever to a specific car, unless you have an Area of Effect move like Earthquake.
Yes, you may see gaps in between the cars, but let's just say that they're so narrow your Pokemon can't fit between them!
Colors of cars from top left to bottom, then top right to bottom: Red, Blue, Yellow, Purple, Light Blue, Black, Grey, Brown, Green, Pink
Yes, you may see gaps in between the cars, but let's just say that they're so narrow your Pokemon can't fit between them!
Colors of cars from top left to bottom, then top right to bottom: Red, Blue, Yellow, Purple, Light Blue, Black, Grey, Brown, Green, Pink
If I need more information, I can do that.