To avoid that, make sure that most of the other pokemon in your team have a low attack stat.
I was planning on pairing that up with CB Gyara, to cover the priority weakness of Terakion, CS Togekiss w/ Air Slash, Heat Wave, Aura Sphere, -Filler, to clean up Ferrethorn and other steels, and something else... but I forgot about the new mechanics of Beat Up, sooo any ideas for teammates to help cover the rest of the team? It seems like a fairly solid Triples team, in theory
EDIT:
Well, I've got at least a decent triples team going here:
Weavile - Jolly @Focus Sash 252 Atk/252 Speed/4 Def
Fake Out
Beat Up
Protect
Taunt
Whimsicott - Jolly @Mental Herb 252 HP/252 Speed/4 Def
Protect
Tailwind
Taunt
U-turn
Terakion - Jolly @Life Orb 252 Atk/252 Speed/4 Def
Earthquake
Rock Slide
Close Combat
X-Scissor
Gyarados - Adamant @Choice Band 248 HP/252 Atk/8 Def
Waterfall
Earthquake
Stone Edge
Bounce
Garchomp - Jolly @Choice Scarf 252 Atk/252 Speed/4 HP
Earthquake
Outrage
Fire Fang
Brick Break
Togekiss - Modest @Choice Scarf/Life Orb/Leftovers - 252 Sp. Atk/252 Speed/4 Def (if CS) or 252 Sp. Atk/248 HP/ 8 Def (if LO or Lefties)
Heat Wave
Air Slash
Tri Atack
Aura Sphere
Verrry theorymon here, but since the majority of triples players don't understand the threat, it is very difficult to stop. I haven't played triples on the actual game yet, (still RNG'ing for Terakion) but if there is indeed a Tailwind whimsicott on every team, Fake out from weavile should stop it, while terakion attacks and whimsicott sets up it's own tailwind. Against TR, it's essentially the same idea, fake out the TR user, setup tailwind, and then whimsicott taunts the TR user next turn as Weavile beats up Terakion, who begins his sweep. If the TR'er has mental herb, then Rock Slide better KO, needless to say.
Gyarados is here because, while being outclassed by most gen V sweepers, it resists EVERY type of priority, except Sucker Punch and lolShadowsneak, and Terakion's biggest counter is priority. Band delivers bulk and power. Speed is not necessary due to tailwind, and Intimidate as the ability to mitigate damage later.
The final two members are to help clean up on Pokes that resist Rock: Fighting, Steel, Ground types
The biggest problems are quad resists, like Lucario, Cobalion, etc. So Togekiss comes in and flinch haxes everything to death, and ScarfChomp is there to just deal damage when possible, I hardly ever use him