Black Mine Thing! DarkSlay vs. Nonpain!

Status
Not open for further replies.

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
RULES:

2 V 2 Doubles :D
DQ Time: 1 Day / 2 Days Ref (unless warned first)
2 Recoveries / 5 Chills
Switch=KO
Items=Off
One Ability
Arena: Black Diamond Mine

Deep within the crust of the earth, we find a large cave filled with large black diamonds. The cave itself is buried hundreds of feet underground, so it's quiet and completely untouched. The cave is extremely dim, since the only light surrounding the arena is from the small elevator shaft. However, it's not completely black, so Pokemon do have a good idea of where their opponents are. There definitely is visibility issues for normal Pokemon, however. (A 10% accuracy decrease for all Pokemon that do not have a way to see through darkness) There is a small pool of water down below, which provides the arena with a water source. However, there is not enough water for a Surf / Muddy Water wave. The ground cannot have seismic activity happen, as the gemstones surrounding the cave will shatter and fall. Digging is allowed, but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

SUMMARY OF EFFECTS:
Darkness that cuts accuracy of all moves by 10% unless the Pokemon has a way to see through darkness. Small pool of water for Water attacks but no Surf / Muddy Water. No EQ / Earth Power / Magnitude. Dig is allowed,
but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

Let's meet our... COMBATANTS.
DARKSLAY:

Flarelm [Willow] (F)
Nature: Quiet (Adds * to Special Attack. A 15% decrease (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on the opponent's Pokemon's attacks.)

Type: Fire / Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: **
Def: ***
SpA: ****(+)
SpD: ***
Spe: 47 (55 x 15% = 8.25)

EC: 6 / 9
MC: 4
DC: 4 / 5

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Pound (*)
Bullet Seed (*)
Sweet Scent (*)
Growth (*)
Ember (*)
Leech Seed (*)
Flame Wheel (*)
Giga Drain (*)
Fire Spin (*)

Earth Power (*)
Aromatherapy (*)
Seed Bomb (*)

Hidden Power (Ice, 7) (*)
Flamethrower (*)
Substitute (*)


Gastly [Allergy] (F)
Nature: Mild (Adds * to Special Attack. Subtracts * from Defense.)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:

HP: 90
Atk: **
Def: *(-)
SpA: *****(+)
SpD: **
Spe: 80

EC: 2 / 9
MC: 1
DC: 0 / 0 (no DW ability)

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Hypnosis (*)
Lick (*)
Spite (*)
Mean Look (*)
Curse (*)
Confuse Ray (*)
Night Shade (*)
Sucker Punch (*)
Shadow Ball

Disable (*)
Perish Song (*)
Fire Punch (*)

Sludge Bomb (*)
Thunderbolt (*)
Hidden Power (Fighting, 7) (*)


Scraggy [Shawty] (F)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Dark / Fighting
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:

HP: 90
Atk: ****(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 48

EC: 0 / 6
MC: 0
DC: 0 / 5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Intimidate (DW): (Innate) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer (*)
Low Kick (*)
Sand Attack (*)
Faint Attack (*)
Headbutt (*)
Swagger (*)
Brick Break (*)
Payback (*)

Drain Punch (*)
Ice Punch (*)
Zen Headbutt (*)

Bulk Up (*)
Taunt (*)
Dragon Tail (*)

DRAGONBOY52:
Magnemite (Telsa) (Genderless) (*)

Nature: Quiet
Type: Steel/Electric
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 80
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 39 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
(Using This ability)


Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves

Level Up:

Metal Sound (*)
Tackle(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Discharge(*)
Magnet Rise(*)
Lock-On(*)

Egg Moves:
None :(

BM TM:
Flash Cannon(*)
Volt Change(*)
Protect (*)


Privatyke (Marshall) (M) (*)

Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)

EC: 0/4
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
(Using This ability)

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Level Up

Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)

Egg Moves

Recover(*)
Bulk Up(*)
Ice Punch(*)

BW TM

Rock Slide(*)
Waterfall(*)
Substitute(*)


I'm sure all of you know turn order.

DarkSlay starts!
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
All right, it's a bit dark in here, but you should do fine with your firey light! No accuracy loss for you!

Go Willow, the Flarelm!


Let's give you a shot today. You're a Dark type, so darkness doesn't affect you.

Go Shawty, the Scraggy!
 
Well lets get it started
I will start with the only pokemon I have, so go Marshall, the Privatyke and
Telsa, the Magnemite.

Since my opponent here is constantly talking about his abilities to overcome the darkness, due to your electric typing you should have perfect accuracy even with this darkness. Now onto the case of winning. Lets start off with a flash cannon on the rock walls of this mine, preferably the rocks and gems over the scraggy, then lets go with a another flash cannon on the scraggy , and then lets finish up with a Supersonic on the Flarelm but if that Flarelm has a sub then use the move on scraggy.

Flash Cannon (Rock and gem ceiling over that Scraggy) -> Flash Cannon (Scraggy) -> Super Sonic(on Flarelm unless has sub, the use on Scraggy)

Now for Marshall

Lets start with a rock slide on both of the opponent, it should be easy due to the rocks being used are the rocks from Telsa's flash cannon, let's then create a substitution and then finish with a smokescreen

Rock Slide (using the rocks from Telsa's flash cannon) -> Substitution-> Smokescreen
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
PS My Flarelm has Battle Armor and my Scraggy has Shed Skin.

Okay, let's get creative then ladies! It's time to put girl power against boy...and machine...power!

Willow, start out the match by making a Substitute (16 HP). That should block the Rock Slide while keeping your Substitute intact for the entire round into next round! Next, follow up with a Giga Drain at Marshall: it's pretty close since it had to Rock Slide you, so you should be able to get an easy shot in. End the round with a scorching Flamethrower at Telsa for huge damage!

Shawty, you're usually a fighter, but this round you're going to bring some support to the team. First, Taunt Marshall to prevent that Substitute from going up in the second action and that Smokescreen in the third action. Next, nail Telsa with a Drain Punch to heal some of that damage off. Finally, Taunt Telsa before it can get that Supersonic off!

So:

Willow: Substitute (16 HP) -> Giga Drain (Marshall) -> Flamethrower (Telsa)

Shawty: Taunt (Marshall) -> Drain Punch (Telsa) -> Taunt (Telsa)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Flash Cannon (Rock and gem ceiling over that Scraggy) -> Flash Cannon (Scraggy) -> Super Sonic(on Flarelm unless has sub, the use on Scraggy)

Rock Slide (using the rocks from Telsa's flash cannon) -> Substitution-> Smokescreen
Willow: Substitute (16 HP) -> Giga Drain (Marshall) -> Flamethrower (Telsa)

Shawty: Taunt (Marshall) -> Drain Punch (Telsa) -> Taunt (Telsa)
RULES:
2 V 2 Doubles :D
DQ Time: 1 Day / 2 Days Ref (unless warned first)
2 Recoveries / 5 Chills
Switch=KO
Items=Off
One Ability
Arena: Black Diamond Mine

Deep within the crust of the earth, we find a large cave filled with large black diamonds. The cave itself is buried hundreds of feet underground, so it's quiet and completely untouched. The cave is extremely dim, since the only light surrounding the arena is from the small elevator shaft. However, it's not completely black, so Pokemon do have a good idea of where their opponents are. There definitely is visibility issues for normal Pokemon, however. (A 10% accuracy decrease for all Pokemon that do not have a way to see through darkness) There is a small pool of water down below, which provides the arena with a water source. However, there is not enough water for a Surf / Muddy Water wave. The ground cannot have seismic activity happen, as the gemstones surrounding the cave will shatter and fall. Digging is allowed, but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

SUMMARY OF EFFECTS:
Darkness that cuts accuracy of all moves by 10% unless the Pokemon has a way to see through darkness. Small pool of water for Water attacks but no Surf / Muddy Water. No EQ / Earth Power / Magnitude. Dig is allowed,
but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

DarkSlay: AA
Health: 200/200 (100%)

Flarelm (Willow) (F)
2 / 3 / 4 / 3 / 47
HP: 100
Energy: 100
Nature: Negative

Zuruggu (Shawty) (F)
4 / 3 / 1 / 3 / 48
HP: 100
Energy: 100
Nature: Neutral

Nonpain: AA
Health
: 180/180 (100%)

Magnemite (Telsa) (U)
2 / 3 / 4 / 2 / 39
HP: 80
Energy: 100
Nature: Negative

Privatyke (Marshall) (M)
4 / 3 / 2 / 2 / 30
HP: 100
Energy: 100
Nature: Negative

Round One Start!

Welcome to the dark mines, where eerie mine carts roll around, pushed by decrepit-looking men, wheezing from the smoke that comes from the mines. Today, our two combatants are nothing of the sort. Let's jump right into it, shall we?

You know you're reffing a slow bunch of Pokemon when Pantslizard goes first out of everybody. He's off like a rocket... that hasn't been launched yet. Enough with the jokes. Shawty pulls out his ultimate weapon, sunglasses, and taunts Marshall into an unbelievably blind rage. Willow, quite calm by comparison, drops a large doll as a substitute. Meanwhile, on Nonpain's side, Telsa sends a bright beam of silver flash cannon light onto the rocks and gems on the ceiling, causing them to fall just as Marshall uses Rock Slide. It seems that the crystal shards seem to deal extra damage, causing Willow's doll to disappear! It also hits Shawty for some minor damage.

Going on the offensive now, Shawty smashes poor Telsa with an energy-filled fist, restoring her health back to full. Willow also decides to attack, shooting a red energy beam at Marshall that suddenly deals heavy damage and restores health to Willow. While Marshall attempts to make a substitute doll and fails due to his rage, Telsa shoots another flash cannon, this time at Shawty, dealing decent damage.

Once again, Shawty puts on his sunglasses, but this time taunts Telsa, who has been doing nothing but attacking so far. Willow keeps the offensive pressure by shooting a large jet of fiery flames at Telsa, who is so infuriated it can't send out the supersonic waves. Along the same vein, Marshall also can't do anything this action due to its rage. Sigh~

Round One End.

DarkSlay: AA
Health: 195/200 (97.5%)

Flarelm (Willow) (F)
2 / 3 / 4 / 3 / 47
HP: 95
Energy: 74
Nature: Negative

Zuruggu (Shawty) (F)
4 / 3 / 1 / 3 / 48
HP: 87
Energy: 93
Nature: Neutral

Nonpain: AA
Health
: 117/180 (65%)

Magnemite (Telsa) (U)
2 / 3 / 4 / 2 / 39
HP: 38
Energy: 87
Nature: Negative
Taunt (5)

Privatyke (Marshall) (M)
4 / 3 / 2 / 2 / 30
HP: 79
Energy: 95
Nature: Negative
Taunt (3)

DarkSlay, you're up.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Okay, time for some good old fashioned offense!

Willow, start off the round with a strong Flamethrower aimed right at Tesla! Follow that up with a Giga Drain at Marshall, and then a Seed Bomb right at Marshall again!

IF FOR SOME REASON FLAMETHROWER MISSES, replace the second action with another Flamethrower.

Shawty, finish off Tesla by slamming it with a Drain Punch! Now turn your attention to Marshall. Spend a turn using Bulk Up, then slam it with a Zen Headbutt!

So:

Willow: Flamethrower (Telsa) -> Giga Drain -> Seed Bomb
IF FLAMETHROWER MISSES SOMEHOW
Flamethrower (Telsa) -> Flamethrower (Telsa) -> Giga Drain

Shawty: Drain Punch (Telsa) -> Bulk Up -> Zen Headbutt

FOR THE LAST TURN

Let's finish this one off, ladies!

Willow: Giga Drain -> Giga Drain -> Giga Drain

Shawty: Bulk Up -> Drain Punch -> Zen Headbutt
 
This is bad Telsa and we can't even use defensive moves, so lets start off with a Flash Cannon directly at Scraggy, the go with a volt change on scraggy and lets finish it up with another Flash Cannon on Scraggy.

Flash Cannon -> Volt Change -> Flash Cannon (All on Shawty)

Now for Marshal, quickly getting into the water, there you should have a bit of an advantage. From try to create wave and freeze it up with an ice punch as apossible defensive wall on Willow, then use arm thrust on Shawty as he comes for the zen headbutt and then finish off with an Waterfall on Shawty as he comes for zen headbutt using the water for the water place . Don't forget your ability unaware so the attack and def rise won't have any affect.

Ice Punch (On Wave to create defensive wall) -> Arm Thrust (Shawty) -> Waterfall (Shawty)
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Willow: Flamethrower (Telsa) -> Giga Drain -> Seed Bomb
IF FLAMETHROWER MISSES SOMEHOW
Flamethrower (Telsa) -> Flamethrower (Telsa) -> Giga Drain

Shawty: Drain Punch (Telsa) -> Bulk Up -> Zen Headbutt
Flash Cannon -> Volt Change -> Flash Cannon (All on Shawty)

Ice Punch (On Wave to create defensive wall) -> Arm Thrust (Shawty) -> Waterfall (Shawty)
RULES:
2 V 2 Doubles :D
DQ Time: 1 Day / 2 Days Ref (unless warned first)
2 Recoveries / 5 Chills
Switch=KO
Items=Off
One Ability
Arena: Black Diamond Mine

Deep within the crust of the earth, we find a large cave filled with large black diamonds. The cave itself is buried hundreds of feet underground, so it's quiet and completely untouched. The cave is extremely dim, since the only light surrounding the arena is from the small elevator shaft. However, it's not completely black, so Pokemon do have a good idea of where their opponents are. There definitely is visibility issues for normal Pokemon, however. (A 10% accuracy decrease for all Pokemon that do not have a way to see through darkness) There is a small pool of water down below, which provides the arena with a water source. However, there is not enough water for a Surf / Muddy Water wave. The ground cannot have seismic activity happen, as the gemstones surrounding the cave will shatter and fall. Digging is allowed, but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

SUMMARY OF EFFECTS:
Darkness that cuts accuracy of all moves by 10% unless the Pokemon has a way to see through darkness. Small pool of water for Water attacks but no Surf / Muddy Water. No EQ / Earth Power / Magnitude. Dig is allowed,
but there is a chance (25%) that you will dig into a gemstone and hurt yourself (10 damage). This battle cannot have final evolution Pokemon or non-evolving Pokemon in it.

DarkSlay: AA
Health: 195/200 (97.5%)

Flarelm (Willow) (F)
2 / 3 / 4 / 3 / 47
HP: 95
Energy: 74
Nature: Negative

Zuruggu (Shawty) (F)
4 / 3 / 1 / 3 / 48
HP: 87
Energy: 93
Nature: Neutral

Nonpain: AA
Health
: 117/180 (65%)

Magnemite (Telsa) (U)
2 / 3 / 4 / 2 / 39
HP: 38
Energy: 87
Nature: Negative
Taunt (5)

Privatyke (Marshall) (M)
4 / 3 / 2 / 2 / 30
HP: 79
Energy: 95
Nature: Negative
Taunt (3)

Round Two Start!

We're back in the diamond mine, with 100% less wheezing men and 100% more dead men! Wonderful. The mines do that to you.

Shawty, true to her pantslizard kin, slams Telsa again with a Drain Punch, dealing significant damage and healing herself again. Willow continues dishing out the pain, throwing another stream of extremely hot flames at Telsa. Telsa can't stand the heat and the punches anymore, fainting on the spot. oof. Marshall, seeing his partner drop on the spot, waddles quickly to the small water source and attempts to build up a wall of ice. It sort of works, leaving a thin layer of vertical ice in the mine.

Happy at his ally's success, Shawty takes a short break from attacking, opting to bulk up his muscles, raising his attack and defense by one stage each. Willow, however, continues the deadly assault, shooting the red beam of energy at Marshall again. The beam manages to shatter the thin ice wall and hit Marshall, dealing significant damage and restoring more health. Marshall responds to this with an Arm Thrust at Shawty; unfortunately, it only hits twice for some minor damage.

Shawty goes back to attacking, using Zen Headbutt on Marshall. The extra bulk from her muscles seem to make the attack deal extra oomph; it doesn't look like Marshall is going to survive much longer. Willow reinforces this point by sending a small seed explosion by the water source, also dealing some significant damage. Marshall responds with a Waterfall that deals minor damage, but not too much.

Round Two End.

DarkSlay: AA
Health: 180/200 (90%)

Flarelm (Willow) (F)
2 / 3 / 4 / 3 / 47
HP: 100
Energy: 56
Nature: Negative

Zuruggu (Shawty) (F)
4 / 3 / 1 / 3 / 48
HP: 80
Energy: 54
Nature: Neutral
+1 Atk, +1 Def

Nonpain: AA
Health
: 28/180 (15.56%)

Magnemite (Telsa) (U)
HP: KO

Privatyke (Marshall) (M)
4 / 3 / 2 / 2 / 30
HP: 28
Energy: 84
Nature: Negative

Nonpain, you're up.

I forgot to subtract Energy costs for the two Taunts last round; they have been factored in this round.

Testing to see if I can edit posts.
 
Well Marshall it seems our defeat is coming up, so lets go out in style, use Rockslide x3 lets just hope we get a bunch of crits and flinches.

Rockslide-> Rockslide-> Rockslide
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
DarkSlay: AA
Health: 180/200 (90%)

Flarelm (Willow) (F)
2 / 3 / 4 / 3 / 47
HP: 100
Energy: 56
Nature: Negative

Zuruggu (Shawty) (F)
4 / 3 / 1 / 3 / 48
HP: 80
Energy: 54
Nature: Neutral
+1 Atk, +1 Def

Nonpain: AA
Health
: 28/180 (15.56%)

Magnemite (Telsa) (U)
HP: KO

Privatyke (Marshall) (M)
4 / 3 / 2 / 2 / 30
HP: 28
Energy: 84
Nature: Negative

Round Three: All things that start must end.

Marshall picks himself up from the ground, looking tired, bruised, and battered. His fierce opponents glance at each other with traces of smiles around their mouths. Marshall hurls some rocks at them, but the meager attack doesn't seem to deal much damage. Two Giga Drains later, he's on the ground, down and out.

End.

Due to some idiocy involved, I made a mistake. The mistakes are corrected in the rewards.

Each Trainer gets 2 TC.
Each Pokemon gets 1 EC, 1 DC, 1 MC.
Willow and Shawty get 1 KO.
I get 2 RC.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top