Heracross (Analysis)

Status: Fourth draft. (Done)

QC Approved: PK Gaming, Iconic, Seven Deadly Sins
GP Approved: bugmaniacbob, Aeron Ee1



#214 Heracross

[Overview]

<p>The fighting beetle, Heracross, has been a premier physical attacker ever since its introduction in the second generation. Though it has had periods of reduced usage due to issues with its stats (such as its lackluster Speed), it has, at the very least, kept the tools to get the job done. By making good use of its Guts ability to freely absorb status and subsequently threaten just about everything in the game, it is one Pokemon that can create quite a headache given the chance. Having the amazing double STAB coverage of Close Combat and Megahorn doesn't hurt either. While its defensive stats are not superb, it does have a few worthwhile resistances to its name. Don't underestimate the Hercules beetle, as it can be quite the nasty surprise for any unprepared team in the 5th generation.</p>

[SET]
name: Choice Scarf
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Night Slash / Pursuit
item: Choice Scarf
nature: Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>With stats of base 85 Speed and 125 Attack, and two powerful STAB moves to abuse them with, Heracross is a prime candidate for a Choice Scarf. When looking at Heracross one cannot forget Guts, which is among Heracross's biggest selling points, as it gives Heracross the ability to switch into almost any status move and get an Attack boost. This ability is not something to take lightly, especially considering that with the Speed increase gained from a Choice Scarf, it can quickly become an amazingly powerful threat. Close Combat and Megahorn are Heracross's infamous STAB combo and have surprisingly good synergy togetheralongside Stone Edge, Heracross can hit almost everything in the metagame for at least neutral damage.</p>

<p>The last moveslot is reserved for pseudo-trapping foes that Heracross can hit super effectively trying to escape. Pursuit hits Pokemon as they switch out and is useful for taking out Pokemon weak to it, such as Latios and Starmie, but Night Slash is also notable for its ability to 2HKO Jellicent, which would otherwise wall Heracross. Night Slash also fills the role of a more accurate alternative to hit Psychic-type Pokemon hard.</p>

[ADDITIONAL COMMENTS]
<p>Adamant is the preferred nature on this set due to Heracross already being able to outspeed everything it needs to with a neutral nature and the damage increase from running an Attack-boosting nature helps it hit as hard as possible. It is possible to run a Jolly nature, most notably to outspeed Timid Scarf Heatran, but it is not recommended.</p>

<p>Toxic has some merit in the fourth moveslot for possibly crippling walls Heracross could never break or just putting a timer on other Pokemon. Pokemon like Vaporeon, Zapdos, and Hippowdon who could otherwise stall you out with their respective healing moves are all forced to switch out lest their poison damage gets too high, and thus become much easier to deal with.</p>

<p>Pokemon who have trouble with Grass-, Psychic-, or Dark-type Pokemon all appreciate Heracross's ability to come in and immediately threaten them. Even the bulkiest of Pokemon, such as Reuniclus, can be easily dispatched with a STAB move if they dare to stay in on Choice Scarf Heracross, assuming they have taken a little bit of prior damage. Pokemon who will greatly appreciate its ability to do this feat are Psychic-type teammates such as Mew, Azelf, Celebi, Latios, and Latias who generally dislike fighting opposing Psychic- and Dark-type pokemon while all also easily breaking through the physical walls Heracross has trouble breaking through by itself. Water-type Pokemon such as Politoed, Vaporeon, and Swampert, all of whom appreciate Heracross's ability to take out Grass-type Pokemon, also make great partners, as Heracross resists their Grass-type weaknesses and they resist Heracross's Fire-type weakness, while at the same time being able to break through Heracross's biggest nightmares, such as most Fire-types, Gliscors, and possibly Skarmory. Politoed in particular is useful as it also brings Drizzle on the field, which cancels out Heracross's Fire-type weakness, while Vaporeon can pass a Wish to a weakened Heracross and potentially bring it back to full health.</p>

[SET]
name: Non-Choice Attacker
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge / Night Slash
move 4: Facade / Substitute
item: Toxic Orb / Leftovers
nature: Adamant / Jolly
ability: Guts
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]
<p>This set functions in two differing ways, either as a Substitute attacker or an all-out attacker depending on what item you choose to run. Toxic Orb forcibly activates Heracross's Guts ability, boosting not only its Attack but also the power of Facade, at the cost of survivability as a whole and revealing its set immediately. Still, the set should not be underestimated as it can actually 2HKO even the most defensive Pokemon as they switch in on a Facade. Most notably, a 252 HP Gliscor is 2HKOed by a boosted Facade, even after accounting for Poison Heal recovery, by Adamant Heracross. Leftovers on the other hand increases Heracross's longevity by quite a bit with its passive recovery, and also helps gain back health lost in using Substitute. Heracross threatens out a lot of Pokemon, and this set can easily capitalize if you choose to run Substitute. With a Substitute up, Heracross is able to safely attack whatever happens to switch in and possibly get a KO on their usual Heracross check. It can take out many faster, frailer Pokemon from behind a Substitute, and can potentially 2HKO the slower, bulkier pokemon that stay in and try to break its Substitute.</p>

<p>Close Combat and Megahorn are Heracross's primary STAB moves, and they hit most Pokemon extremely hard, even those that resist them. The choice between Stone Edge and Night Slash depends on whether you'd like to be able to easily deal with Flying-type pokemon or with Ghost-type Pokemon, respectively.</p>

[ADDITIONAL COMMENTS]

<p>16 HP EVs are shifted from Attack in order to reach a Leftovers number and survive certain Fire-type attacks, such as Lava Plume from Heatran, but they can be shifted into Attack if you don't mind the possibility of being OHKOed, or are not running Leftovers. The choice between a Jolly and an Adamant nature is entirely up to the user, but one must remember that running Jolly means a decrease in damage output, while running Adamant means you can no longer guarantee that you will outspeed Pokemon such as Mamoswine, Dragonite, and Nidoking.</p>

<p>Focus Punch can be run instead of Close Combat when running Substitute, but this will mean you are left without a reliable Fighting-type STAB which can lead to many problems and is thus not highly recommended.</p>

<p>Bulky Pokemon once again make great teammates for this variant of Heracross. Pokemon like Chansey, Blissey, Reuniclus, Heatran, or Cresselia would all make good partners as they can sponge the special attacks that Heracross is scared to take and proceed to stall out the opposing Pokemon. Paralysis support is especially appreciated as it makes this version of Heracross much harder to deal with, potentially allowing it to outspeed and OHKO its would-be checks and counters. Wish support is greatly appreciated if one chooses to run Substitute, given how Heracross will be sacrificing 25% HP after each Substitute it makes, and as a result Vaporeon is an option worth considering given that Vaporeon can not only pass wishes to Heracross but also resists Heracross's Fire-type weakness while Heracross itself resists Vaporeon's Grass-type weakness giving them fairly decent synergy together, and this is before even mentioning how Vaporeon can easily take on Skarmory and Gliscor, two of Heracross's biggest walls, one on one if needed. Politoed is an option once more but is only recommended if running Substitute, since if you are running a Toxic Orb then generally the passive damage will end up killing you too fast to see the benefit of the removed Fire weakness.</p>

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Megahorn
move 3: Low Kick
move 4: Stone Edge
item: Leftovers
nature: Jolly
ability: Guts
evs: 208 HP / 104 Atk / 196 Spe

[SET COMMENTS]
<p>Come in on a resisted move and Bulk Up as they switch out is the basic premise of this set. Heracross with Bulk Up has the astonishing ability to take out many of its usual counters after only a few Bulk Ups. Pokemon like standard Gliscor or Conkeldurr, for example, can use Swords Dance or Bulk Up respectively on Heracross but will fail to do any significant damage while at the same time Heracross maxes out its defenses and prepares to retaliate with a high-power move. After about three Bulk Ups, Heracross has the potential to break through even the sturdiest walls in the game with its massive power, assuming they cannot KO it first.</p>

<p>The moves listed are the best combination of three moves Heracross can use on a Bulk Up set in terms of the coverage they give. It is notable that after just one single Bulk Up, this variant can OHKO any variant of Reuniclus with a STAB Megahorn. The EVs may seem odd at first but they have specific roles, allowing Heracross to outpace neutral-natured base 90 Pokemon which would otherwise be an issue. This EV spread also gives Heracross quite a bit of bulk, the HP EVs also serving to allow Heracross to hit its highest Leftovers threshold, while at the same time enough Attack to be hit extremely hard after one or two Bulk Ups. Despite the current set being tried and true however, it is possible to shift some Attack EVs into HP in order to avoid being 2HKO'd by few niche threats such as Life Orb Excadrill but this is generally not recommended.</p>

[ADDITIONAL COMMENTS]
<p>Low Kick is used over Close Combat due to having no defense drops after being used, but Close Combat is still an option considering the large difference in power the two moves may have.</p>

<p>Bulky pokemon like Chansey, Blissey, Reuniclus, or Cresselia would all make good partners to Heracross once again, especially considering how weak this set is on the special side compared to the physical side. Politoed is an interesting option and brings a unique benefit to the table in that it not only brings Drizzle support to essentially get rid of that pesky Fire-type weakness, but Heracross also resists Politoed's pesky Grass-type weakness, making them fairly good teammates together. Wish support is a nice thing to have on this variant of Heracross given how it is meant to have great staying power with a few Bulk Ups under its belt, and as a result Pokemon who can pass big Wishes to Heracross are a large boon. Pokemon such as Vaporeon, Chansey, or Blissey are all good options for this. Light Screen is a great move to use alongside this variant of Heracross, making it nearly impossible to reliably OHKO no matter what side you hit it from, apart from the odd Flying-type moves.</p>

<p>Hazards, especially Stealth Rock, make this Heracross variant much more threatening as they will rack up residual damage as the opponent is forced to switch around to try to deal with Heracross and its Bulk Ups.</p>

[SET]
name: Choice Band
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Night Slash / Pursuit
item: Choice Band
nature: Adamant / Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
<p>Base 125 Attack is nothing to scoff at, and when combined with a Choice Band, along with two excellent STAB moves, Heracross becomes an extremely hard Pokemon to switch into for many teams. The moves listed provide quite ample coverage as Megahorn, Close Combat, and Stone Edge together hit almost every Pokemon in the metagame for at least neutral damage, which makes them all fairly essential. One thing to note is that the great benefit of running Choice Band Megahorn is that it will always OHKO Reuniclus no matter the variant with a STAB Megahorn, thus making it arguably its most solid check.</p>

<p>The last moveslot is completely up to the user, as it helps fill a possible problem area. Night Slash means many Pokemon weak to Dark-type moves can be dealt with effectively, most notably Jellicent. Pursuit is for trapping certain weakened Pokemon but comes at the risk of possible retaliation if the opponent decides to set up Lucario or Terrakion on your Choice-locked Pursuit.</p>


[ADDITIONAL COMMENTS]

<p>Pokemon who attract status ailments make great partners for Heracross as he can easily switch in on a predicted status-inflicting move and activate Guts. Such Pokemon include but are not limited to Chansey, Blissey, Cresselia, and Vaporeon, who all attract Toxic which Heracross can switch in on in order to activate its Guts ability for an Attack boost. With Guts added on to the power of Choice Band, almost nothing can really wall it effectively. An example of how hard it hits is that even the dreaded physically defensive Skarmory will take about 48% damage minimum from a Jolly Choice Band Close Combat from Heracross, which means that Skarmory will be 2HKOed if it dares switch into a Close Combat when Stealth Rock is also on the field. If Heracross has a Guts boost as well, that same 252/252+ Skarmory is taking a minimum of 73%.</p>

<p>
Pokemon who resist Heracross's weaknesses or at the very least can take hits convincingly are much more appreciated on this set than any other considering how often this set will be forced to switch in and out due to Speed issues and having to change moves. Bulky Pokemon like Chansey, Reuniclus, Heatran, Vaporeon, or Cresselia would all make good partners with this in mind, and are recommended as they can easily take any special moves aimed at Heracross. Vaporeon, Chansey, and Blissey can once again can pass Wishes to a weakened Heracross. Heatran can switch in on the Fire-type moves aimed at Heracross and gain a Flash Fire boost in the process, while Heracross can switch in on the Earthquakes aimed at Heatran. Reuniclus and Cresselia fill the role of bulky Psychic-type Pokemon and can switch in on almost any attack that would hit Heracross and recover off the damage inflicted.</p>

[OTHER OPTIONS]
<p>RestTalk is an option if you feel like abusing Heracross's decent bulk and Guts ability, but it will have a lot of trouble waking up after it has used Rest once and no matter what set of moves you choose to run Heracross will be walled by a few select Pokemon. That said, RestTalk is a fairly decent choice since it can hit extremely hard and is also fairly hard to OHKO. With a Swords Dance boost, Heracross's Attack skyrockets and it becomes capable of wallbreaking and cutting through various types of stall teams. Decent bulk on both sides means Heracross is almost sure to get off a Swords Dance on most Pokemon and become a huge threat. Life Orb is an option for an item but if you're looking for immediate power then usually running a status orb to activate Guts is better despite the residual damage. Expert Belt is an option for bluffing a Choice item and also still gives quite a decent Attack boost if hitting the opponent super effectively.</p>

<p>Sleep Talk makes Heracross a great sleep absorber, and with a Choice item he can either abuse a pseudo-Swords Dance or a pseudo-Dragon Dance every single time he is on the field and is kept asleep. Brick Break is an option if you utterly despise the defense drops that come with using Close Combat and the erratic power of Low Kick, but the power drop will be noticeable. Rock Slide is an option if you feel like Stone Edge's accuracy is too low but it is not advised as Stone Edge gives Heracross a lot more power. Aerial Ace is an odd option but other than on a few odd Grass pokemon such as Virizion or Fighting-type pokemon (most of which it won't OHKO anyways) it gives no additional coverage. Earthquake has redundant coverage alongside Close Combat and with Air Balloon existing, it is simply not recommended at all.</p>

<p>Swarm is just plain out worse on every set above. The potential Attack increase on Bug-type moves is not enough to warrant the harder time Heracross will have with switching into status moves. However, if you wanted to revive the old Reversal Heracross, Swarm is preferred to Guts as Heracross is useless if it takes any status at all, regardless of the Attack boost.</p>

[CHECKS AND COUNTERS]
<p>Heracross's worst enemies include, but are not limited to, Gliscor, Skarmory, Jellicent (walls certain sets), Tornadus, Tentacruel, Gengar, Chandelure, Salamence, Dragonite, Staraptor, Cofagrigus, Nidoking, and Nidoqueen. Gliscor can wall pretty much every Heracross set and with a combination of Poison Heal, great physical bulk, and Swords Dance will almost always come out on top. Skarmory can take on almost every Heracross set given the right conditions and proceed to either completely wall Heracross, set up hazards in its face, or just OHKO with a STAB Flying-type move. Jellicent can wall any set that lacks Night Slash and with a combination of Recover and a STAB Water-type move is able to eventually come out on top against Heracross. Tornadus is a big issue for Heracross as not only does it have passable bulk, it also resists Heracross's two STAB moves. Tentacruel resists both of Heracross's STAB moves and with a combination decent bulk and passable Special Attack can either set up Toxic Spikes or threaten with a STAB Water-type move. Gengar and Chandelure function pretty much the same way as each other in that they can switch in on a predicted Close Combat or Megahorn, thus dodging the damage, and then proceed to Substitute on Heracross or hit it with a powerful STAB move. It must be noted though that a Shadow Ball from Life Orb Gengar will almost never OHKO a Heracross and Chandelure has a lower base Speed than Heracross, thus a Heracross that is found to not in fact be Choiced will more than likely lead to their deaths. Bear in mind, however, that many of the above checks will be 2HKOed or take heavy damage if they walk into the wrong move, as such is the power of Heracross.</p>

<p>Salamence and Dragonite resist both of Heracross's STAB moves and, as it is very unlikely they will carry any Flying-type moves, they can easily dispatch Heracross with powerful Dragon-type STAB moves or super effective Fire-type moves. Staraptor can use its ability Intimidate to make Heracross's attacks hit more softly and can thus switch somewhat comfortably into Megahorn. After switching in it can then also threaten with Brave Bird to instantly get rid of Heracross if it chooses to stay in for some reason. Cofagrigus turns Heracross's Guts into Mummy upon contact and cripples Heracross with Will-O-Wisp, which means big trouble for any Heracross who choose to hit it with a Night Slash and want to stay in. Nidoqueen and Nidoking are both decent checks to Heracross depending on the set. Nidoking can come in thanks to its resistances to Fighting-, Bug-, and Rock-type moves, and threaten Heracross with a faster Encourage-boosted Fire-type moves for an OHKO. Nidoqueen can tank hits from Heracross a lot better than Nidoking but lacks the latter's Speed and offensive stats. Both have to be careful though, as if they predict incorrectly they can still be easily taken out by Heracross.</p>

<p>Heracross will die to any Pokemon who uses a Flying-type move on it, no questions asked, and faster opponents who carry a super effective move work as a decent checks to it too, but have to switch in at their own risk. Really, Heracross's biggest counter is a combination of knowing its sets and predicting based on that information. Once an opponent knows for sure what set it's running, Heracross becomes much harder to use effectively and much easier for your opponent to maneuver around.</p>

[DREAM WORLD]
<p>Moxie is a great ability and will work extremely well on Choice sets and Substitute sets whenever it is released, due to the Attack increase from Moxie making Heracross a powerhouse that, if left unchecked, can become nigh unstoppable. The removal of Guts, however, leaves it much more vulnerable to status moves, so it is something to keep in mind when using Moxie over Guts.</p>
 
For the sub+3 attacks set, could Focus Punch be a possible option? With a sub up, it hits harder than close combat and doesn't drop your defenses.
 
I've actually considered this and I'll look into it.

I've actually been testing out the bulk up attacker on PO lately and have been using it for moderate success. I think I have good experience with every set posted but with the SD set which I'm considering just removing and making it AC due to it only working against stall teams.
 
Just a recommendation, please try to stick to bullet points for the QC stage, that way it is much easier to read and comment on it. Good luck tho! and welcome to Smogon, seeing as you joined this month :)
 
Mmm, alright. I'll keep that in mind when doing the analysis.

And thanks. I've actually lurked smogon for a little over a year but decided to actually join this month so I could help out with the analysis of several pokemon.
 

supermarth64

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Please no Focus Punch on the Sub + 3 attacks set. Heracross really appreciates being able to attack while not behind a Substitute because it needs to immediately threaten the opponent with a Fighting-type move when necessary. Also, Stone Edge as the main slash because of the abundant Flying-type Pokemon and lack of Ghost-type Pokemon really.
 
I wouldn't say ghosts are non-existent but they are a lot less abundant than flying types yeah. I'll make it the primary slash.

As for focus punch it's just a consideration. It might warrant AC if at all. I'm not sure, I haven't had the time to really test the sub+attack sets due to exams. I'll be trying the sub set most likely this weekend so I can have some insight on it.

I've tried the bulk up set in the rain enough to say it has some merit at the very least. Outside of the rain it really isn't all that good though due to fire attacks being on lots and lots of sets these days due to ferrothorn. It's okay at the very least and has a niche if your team has a fighting issue or the such like with conkel.
 

Metric

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I don't know why you listed Staraptor in the checks and counters sections, it is seldom seen in OU. I think Gyarados' and/or Salamence's Intimidate/s would be a better examples due to them being more common and resisting both Heracross' STABs.
 

prem

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-Confagrius turns Heracross' Guts into Mummy upon contact and cripples Heracross with Will-O-Wisp which means big trouble for Heracross' who choose to hit it with a Night Slash and want to stay in. (The burn however is a mixed blessing as this burn will stay on Heracross as it switches out and with Guts back in play now will have a pseudo Swords Dance in effect.)
guts is only a +1 boost, not a +2, so compare it to a bulk up or ddance
 

cosmicexplorer

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Mention prominently that Adamant Heracross with any kind of boosting item provides a complete stop to Reuniclus with Megahorn, unlike any other physical attacker save for Escavalier, because that's one of the main reasons to use the set.
 
Mention prominently that Adamant Heracross with any kind of boosting item provides a complete stop to Reuniclus with Megahorn, unlike any other physical attacker save for Escavalier, because that's one of the main reasons to use the set.
Actually, I did calculations and Heracross with either Jolly or Adamant have guaranteed KOs with any of the given sets with a +1 attack on its belt. I did however add a mention of this on every set that has a reliable way to increase its attack since they are the most likely to get the boost outside of Heracross switching into a status move. (Which actually isn't that hard considering every status minus paralysis helps him.)

@Premboy Thanks for the catch. Changed.

I don't know why you listed Staraptor in the checks and counters sections, it is seldom seen in OU. I think Gyarados' and/or Salamence's Intimidate/s would be a better examples due to them being more common and resisting both Heracross' STABs.
First off I love that band. (Whether or not your name is referencing it or not)
Second I changed the mention of intimidate and Staraptor in counters to a section of pokemon with the ability intimidate that would cause huge problems to Heracross. I still kept Staraptor however because he is a huge problem for Heracross and he is still relevant to the OU metagame.
 
Mild bump to this so it can get some more input and opinions from users and possibly some QC checks. Really not sure what else to add or edit since Heracross' tricks and uses are all pretty much outlined and mentioned already.
 

Meru

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Nidoqueen resists everything except Night Slash/Facade and has always been a solid switch in
 
Here's something you should really elaborate on. Heracross isn't commonly used as a hard hitter because (IMO) people believe he has trouble with Gliscor, among other reasons. A +2 Adamant Heracross with a status boost can OHKO any Gliscor after SR. With that power boost you also OHKO max HP Jellicent comfortably after SR.
 
Stone Edge on the Swords Dance set somewhere.
Added in additional options. It is an option but considering the aspect of the set is for breaking walls it is important to have Night Slash/Facade so you can kill pokemon like Nidoqueen and ghost types you'd otherwise be unable to touch.

Nidoqueen resists everything except Night Slash/Facade and has always been a solid switch in
I'll add in something mentioning the Nidos as solid switch-ins. I'll especially note Queen considering her defensive role.

Here's something you should really elaborate on. Heracross isn't commonly used as a hard hitter because (IMO) people believe he has trouble with Gliscor, among other reasons. A +2 Adamant Heracross with a status boost can OHKO any Gliscor after SR. With that power boost you also OHKO max HP Jellicent comfortably after SR.
I sort of mentioned it in the Bulk Up set but I suppose I'll add a mention of it on every set that has a consistent way of increasing their attack.
 
I'm not sure if I'm allowed to do this since I'm not part of GP, but I feel obligated to do this as a grammer Nazi. This can be deleted if it is not allowed.

Red Text = Remove
Blue Text = Add
Green Text = Other (explained within edit)

Status: Draft.


#214 Heracross

Overview:
<p>(Heracross)<-switch these around->(The fighting beetle) has been a premier physical attackers ever since its introduction in the second generation and has shown its strength through almost all every generation since its introduction. Though it has had periods of usage drop due to issues with its stats like (such as his lackluster speed) he has, at the very least, kept the tools to get the job done. By making good use of its Guts ability to absorb status freely(Doesn't seem to be necessary, but that's just imo; if you don't remove it, you should put it before "absorb") and subsequently threaten pokemon right out, he is one pokemon that can create quite a headache given the chance. Having the amazing double stab coverage of Close Combat and Megahorn while also having a few niche resists he has actually been blessed this generation and is no doubt a big threat to many teams that are caught unprepared in Generation 5.<p>

[SET]
name: Choice Scarf
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Night Slash / Sleep Talk
item: Choice Scarf
nature: Jolly / Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
-Base 85 speed and 125 attack make Heracross is a prime candidate for choice scarf.
-Guts means Heracross is able to switch into almost every status move and get an attack boost.
-Close Combat and Megahorn are for STAB and have surprisingly good synergy together.
-Stone Edge serves as a supplementary move and also helps cover up anything Megahorn and Close Combat don't hit Super Effectively.
-Last slot is completely up for grabs and up to the user in question.
-Night Slash 2HKOs Jellicent which would otherwise wall Heracross.
-Sleep Talk makes Heracross a great sleep absorber and with the change in choice item's mechanics changed it also means he can stay in and keep using it.

[ADDITIONAL COMMENTS]
-Toxic has some merit for possibly crippling walls Heracross could never break or just putting a timer on other pokemon.
-Pursuit can be used to trap some weakened psychic pokemon but outside of that that has little use on the choice scarf set.
-Aerial Ace is an odd option but other than on a few odd grass pokemon such as Virizion or fighting pokemon (most which it won't OHKO) it has no additional coverage.
-Earthquake has redundant coverage alongside Close Combat and with Air Balloon existing it is not recommended but it can hit a few choice pokemon harder than the aforementioned moves.

-Pokemon who do not enjoy grass pokemon or have fear of psychic pokemon appreciate Heracross' ability to come in and immediately threaten them and possibly KO them if they don't switch out.

-Entry Hazard support is appreciated as it helps Heracross get much more OHKOs.

[SET]
name: Choice Band
move 1: Megahorn
move 2: Close Combat
move 3: Stone Edge
move 4: Night Slash / Pursuit / Sleep Talk
item: Choice Band
nature: Adamant / Jolly
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
-125 Attack is nothing to scoff at and with a Choice Band and two excellent STAB moves Heracross can becomes (or you can go with can becomes) an extremely hard pokemon to switch into for many teams.
-The moves as said before provide ample coverage. Megahorn, Close Combat, and Stone Edge all hit every pokemon in the metagame for at least neutral damage which makes them all fairly essential.
-A great benefit of running Choice Band Megahorn is that it will always OHKO Reuniclus no matter the nature with a STAB Megahorn making it a great check to them.
-The last move is completely up to the user. Night Slash means many pokemon weak to dark moves will get OHKO'd such as Jellicent.
-Pursuit is for trapping certain weakened pokemon but comes at a risk of possible retaliation, most of which will OHKO Heracross.
-Sleep Talk like before makes Heracross a great sleep absorber and with a choice band he becomes a force of nature to say the very least.


[ADDITIONAL COMMENTS]
-Aerial Ace is another option once again but it will force you to switch even more than might be liked considering its lackluster power to anything not weak to it.
-Earthquake as said before has redundant coverage alongside Close Combat and with Air Balloon existing it is not recommended for use but again it can hit a few choice pokemon harder than the aforementioned moves.

-Pokemon who attract statuses make great partners for Heracross as he can easily switch in on them and activate Guts. With Guts added on to the power of Choice Band almost nothing can really wall him.

-Entry hazard support is once again appreciated but not entirely needed on this set due to how hard it hits.
-Pokemon who resist Heracross' weaknesses are much more appreciated on this set than the last considering how often this set will be forced to switch in and out.
-Bulky pokemon like Chansey, Reuniclus, Heatran, or Cresselia would all make good partners.
-Pokemon who hate slower bulkier pokemon like Reuniclus also make fine partners for this variant.

[SET]
name: Substitute + Three Attacks
move 1: Substitute
move 2: Megahorn
move 3: Close Combat
move 4: Stone Edge / Night Slash
item: Leftovers / Expert Belt
nature: Jolly
ability: Guts
evs: 16 HP / 240 Atk / 252 Spe

[SET COMMENTS]
-Heracross has always had a problem with staying in and sometimes has issues getting KOs due to how often he is forced to switch out of battle.
-Though However, Heracross also has natural ability to threatens out a lot of pokemon and this set tries to capitalize on it.
-With a Substitute up, Heracross is able to (attack)<-switch->(safely) whatever happens to switch in and possibly get a KO on their normal Heracross check/counter.
-Heracross is dangerous to many pokemon because of how hard it can hit and with the protection of a Substitute is worse. It can take out faster Pokemon behind a Substitute and potentially 2HKO the slower bulkier pokemon that stay in and try to break his Substitute.
-As previously stated, the moves (may just be me, but which moves is this referring to?) as said before are necessary because it gives Heracross much needed coverage on Pokemon and makes it so its Substitute never go completely to waste.
-Last slot is a choice between killing flying types or killing Jellicent.

[ADDITIONAL COMMENTS]
-Focus Punch can be run instead of Close Combat but this will mean you will not have a fighting move to use whenever you want.

-Bulky pokemon once again make great teammates for this version of Heracross. Pokemon like Chansey, Reuniclus, Heatran, or Cresselia would all make good partners.

-Hazard damage is once again appreciated considering Heracross doesn't hit as hard with this set.
-Paralysis support makes this version of Heracross much harder to kill (remove double-space here)as it can potentially OHKO its would be checks and counters.

[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Megahorn
move 3: Low Kick
move 4: Stone Edge
item: Leftovers
nature: Jolly
ability: Guts
evs: 208 HP / 104 Atk / 196 Spe

[SET COMMENTS]
-Come in on a resisted move and Bulk Up as they switch on out is the basic premise of this set and can work surprisingly well.
-This set has one benefit over every other set; and its the ability to perfectly counter every physical attacking pokemon who don't have a super effective move on you.
-Heracross with Bulk Up has the astonishing ability to take out many of its would be walls after a few Bulk Ups. Pokemon like standard Gliscor or Conkeldurr, for example, can SD or Bulk Up respectively on Heracross for example but will fail to do any significant damage to Heracross while it at the same time maxes out its defenses and prepares to retaliate with a high power move. After about a +3 in attack this variant will break through even the sturdiest walls in the game that aren't called Skarmory with its massive attack power.
-Almost every Most physical attacking pokemon, most notably fighting pokemon, will not be able to do anything to this variant of Heracross due to its increasing defenses.
-The moves listed are all the best Heracross can use on a Bulk Up set considering the coverage they give.
-After one Bulk Up this variant can OHKO Reuniclus with a STAB Megahorn even if it has received no prior damage.

[ADDITIONAL COMMENTS]
-Low Kick is slashed over Close Combat due to having no defense drop but Close Combat is still an option considering the large difference in power the two moves have.

-Bulky pokemon like Chansey, Reuniclus, or Cresselia would all make good partners to Heracross once again, and especially this set considering how weak it this set is on the special side in comparison to the physical.
-Light Screen is a great move to use alongside this variant of Heracross making it nearly impossible to reliably OHKO.

-Rain is extremely appreciated on this set as it removes another weakness from Heracross and making it even easier to set up some bulk ups.
-Hazards make this Heracross variant much more threatening as the hazards will rack up damage as the opponent is forced to switch around to try to deal with Heracross and his Bulk Ups.

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Megahorn
move 3: Close Combat
move 4: Night Slash / Facade
item: Leftovers / Flame Orb / Toxic Orb
nature: Jolly / Adamant
ability: Guts
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]
-Capable of wallbreaking and breaking various types of teams, it is a set of Heracross that is among a dying breed of slow but hard hitting pokemon.
-Decent bulk on both sides means Heracross is able to get off a Swords Dance on most pokemon and become a huge threat.
-Guts also allows Heracross to take advantage of status which helps it in many cases.
-The listed moves are once again the best Heracross can use, as it hits everything for at least neutral damage and helps it use the moves that make the pokemon fall down (? What does this mean?).
-Jolly Nature is needed to outspeed as many things as possible which is a very important to a Swords Dance set but Adamant is somewhat acceptable as with the boost in attack from a +nature it can allows it to break even more walls than the usual set. An example of this is that, while statused and with a +2 attack from Swords Dance, a switched in Gliscor will always be KO'd by either Night Slash or Facade no matter how defensive it may be.
-Facade and Night Slash is a choice between having a way to deal with ghost pokemon or not. Both have their merits and both have their problems.
-Facade requires a sacrifice in bulk for the 140 attack prospect but will leave you vulnerable to ghosts.
-Night Slash takes care of ghosts Heracross usually has issues with and even helps Heracross 2HKO Jelliscent which is a huge problem to Heracross.
-Reuniclus is 2HKO'd by a +2 Night Slash/Facade and OHKO'd by a Megahorn even at +1 with either nature.
-Stone Edge is an option but not recommended considering this set has a lot more trouble than the others at handling Flying types. (Shouldn't this be in Additional Comments?)

[ADDITIONAL COMMENTS]
-With a Status Orb, Heracross can take advantage of Guts without having to predict anything but it comes at the expense of vastly reduced bulk and lifespan.
-For a more bulky set, Leftovers can be used as the item of choice for Heracross.
-Night Slash can be considered to score an OHKO on Jellicent who would otherwise wall you. (Isn't this already in Set Comments? Also, it conflicts with the one in Set Comments, since this one says OHKO and the other one says 2HKO; which one's right?)

-Entry hazards are much appreciated but not the most necessary considering the power this Heracross set has after just one Swords Dance.
-Pokemon who appreciate dedicated walls out of the way love this variant of Heracross.

[OTHER OPTIONS]
-RestTalk is an option if you feel like abusing Heracross' decent bulk (remove double-space)and Guts ability but it will have a lot of trouble waking up after it (remove double-space)has rested once and it will also get walled by a few pokemon.
-A full attacking set with a status orb is possible but this sacrificeds Heracross' decent bulk and it will also reveal your set extremely (remove double-space)quickly meaning your opponent will be able to deal with Heracross rather (remove double-space)easily.
-Brick Break is an option if you utterly despise the defense drops that come with using Close Combat but the attack power drop between them will be noticeable.
-Rock Slide is an option if you feel like Stone Edge's accuracy is too low or if you feel like the flinch has enough warrant but it is not advised as Stone Edge gives Heracross a lot more power.
-Swarm is just plain out worse on every set. The potential attack increase on bug moves is not enough to warrant the harder time Heracross will have with switching into status.

[CHECKS AND COUNTERS]
-Heracross' worst enemies include but are not limited to Gliscor, (remove double-space)Skarmory, Jellicent (walls certain sets), Tornadus, Tentacruel, Gengar, (remove double-space)Shandera, Salamence, and Dragonite.
- Staraptor uses its ability Intimidate to make Heracross' attacks (remove double-space)hit softer and can thus switch somewhat comfortably into Megahorn. After switching in it can then also threaten with Brave Bird to (remove double-space)instantly get rid of Heracross if it chooses to stay in for some reason. (However, Staraptor does however come at the risk of a potential OHKO though if gets hit with a Stone Edge.)
-Cofagrigus turns Heracross' Guts into Mummy upon contact and cripples Heracross with Will-O-Wisp which means big trouble for Heracross' who choose to hit it with a Night Slash and want to stay in. (The burn however This is a mixed blessing, though, as theis burn will stay on Heracross as it switches out and with Guts back in play (now)<-switch->(will) have a pseudo Swords Dance +1 (Might be better this way, considering there isn't a move that only gives +1 Atk that I can think of)in effect.)
-The Nido duo are both decent checks to Heracross depending on the set. Both come in and resist Fighting, Bug, and Rock moves and thus can switch in with relative safety on most sets and can then threaten Heracross with high powered boosted Encourage fire moves. Nidoqueen can tank hits from Heracross a lot better than Nidoking but the latter is barely able to edge out Heracross in can outspeed and thus can threaten to kill it before Heracross can do anything. Both have to be careful though as if they predict incorrectly on a set they can still be easily taken out by Heracross.
-It will die to any pokemon who uses a flying move on it. No questions asked.
-Faster opponents with a super effective move work as a check, but have to switch in at their own risk.
-Prediction, basically. Once an opponent knows what set you're running Heracross becomes much harder to use effectively.

[DREAM WORLD]
-Moxie is a great ability and would work extremely well on choice sets and sub sets whenever it is released.
-With the attack increase from Moxie it makes Heracross a big threat that if not checked immediately can potentially sweep teams.
-The removal of Guts however leaves it much more vulnerable to status moves so it is something to keep in mind when comparing Guts to Moxie.
Note that some of these may be just personal or even incorrect (especially the added commas), as I'm not infallible nor a professional editor. I also may have missed some stuff.
 
Implemented changes from Ninja's unofficial QC check. (Thanks for it by the way and yes it is allowed as long as you label it unofficial) I can't believe I had so many glaring errors but I guess it's to be expected writing it so late and then only skimming. It looks a lot better though.

I couldn't find the extra spaces though since it looked fine to me when going through edits. Odd is all I can say.

As for the "makes his enemies fall down" part it was a reference to Black Mage from 8-Bit Theatre. Um, I should probably not do that but really I can't take the Swords Dance set seriously this generation. I removed the reference though but I wanted to at least explain where it came from.
 
We talked over this extensively on IRC and we've determined that the SD set just doesn't work this metagame. He's too slow and easily revenge killed. He's only really good against hardcore stall teams.

Notice for other QC members that I've edited the OP with the various changes we discussed. Don't think I missed anything but correct me if needed.
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Alright, before this gets QC Approved, just give Expert Belt a small AC or OC mention. It allows Heracross to disguise itself as one of its common choice sets, and it throws off many teams marvelously, in my opinion. The number of Excadrill and Reuniclus kills I've recieved was many. In fact, Expert Belt and Heracross's good typing was probably the reason I was so interested in Heracross in the first place.
 

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