Raikou (Analysis)


Raikou

Status: Done.

QC: [PK Gaming] [Bloo] [Setsuna]
GP: [Ray Jay] [Wekhter / NixHex]

[Overview]
<p>Raikou has always been in a strange place, as it was too strong for DPP UU while not entirely up to OU standards. However, Raikou has the potential to become one of the most devastating sweepers due to its access to Calm Mind. With its blazing fast base 115 base Speed stat and its powerful base 115 Special Attack, Raikou can wreak havoc on those unprepared. Raikou's Speed fits in quite well with the new metagame, outpacing new threats like Thundurus, Tornadus, and Landorus, while still outpacing old threats like Latios, and Latias. Raikou is better than most Electric-types with the exception of Jolteon, who is faster, has similar Special Attack, and also Volt Absorb to abuse, although Raikou is much bulkier. Last generation, a special event also gave Raikou four new moves that expand its pitiful movepool: Aura Sphere, Weather Ball, Zap Cannon, and Extremespeed. The only useful moves are Aura Sphere and Weather Ball; however, Extremespeed can be used to eliminate faster, weakened threats. Unfortunately, there is a heavy cost for access to these moves. Because these moves come with the event Raikou, they must be used with a Rash nature, which boosts Special Attack while lowering Special Defense. Fortunately, Raikou still hits 329 Speed with a neutral nature, which outspeeds positive-natured base 100s by a single point.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>This set is Raikou's best shot at attempting a sweep. After one Calm Mind, Raikou becomes considerably powerful and can devastate opponents with its access to a pseudo BoltBeam combination in Thunderbolt and Hidden Power Ice. A +1 Life Orb Thunderbolt does huge damage even to neutral targets, bar special walls such as Blissey and friends. Hidden Power Ice may be replaced by Hidden Power Fighting in order to KO Tyranitar, but this sacrifices Raikou's speed by one point due to the imperfect IV. Shadow Ball rounds out the coverage, hitting Ghost-types such as Gengar, whom Raikou outspeeds, very hard. </p>

[Additional Comments]
<p>Life Orb is the item of choice for this set to provide maximum power output and the EV spread is fairly standard by maximizing Special Attack and Speed with a Timid nature to outspeed threats such as Latios and Latias and Thundurus while tying with other base 115's such as Starmie and Azelf. Because this set has no form of recovery, it focuses on doing heavy damage immediately following a single Calm Mind boost rather than trying to obtain several boosts. Shadow Ball can be replaced with some other filler move such as Volt Switch, but lacks synergy with Calm Mind as its boosts are reset upon switching. As with most Pokemon, entry hazards assist Raikou in gaining easier KOs; likewise, Raikou is affected by all three entry hazards, which will greatly shorten its lifespan. Raikou can also utilize the Air Balloon to attempt to get multiple Calm Mind boosts, but it generally needs the initial attacking power of Life Orb. Raikou is best paired with a strong physical attacker such as Scizor or Conkeldurr to take out the special walls that give Raikou so many problems.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
nature: Timid
evs: 128 HP / 76 Def / 52 SpA / 252 Spe

[Set Comments]
<p>While the previous set focuses on doing immediate damage after one Calm Mind boost, this set aims to grab multiple boosts with the aid of Substitute. Raikou is one of the better users of Substitute due to its decent bulk, amazing Speed, and access to Calm Mind. Substitute blocks status and is a pseudo-shield from dangerous switch-ins such as Dugtrio. Thunderbolt and Hidden Power Ice provide the best coverage overall, especially since Raikou has nearly no other options. Hidden Power Grass is an option over Hidden Power Ice to hit Swampert, Quagsire, and Gastrodon, but these are not very common threats, and Raikou can generally not afford to lose the Ice-type coverage provided by Hidden Power Ice.</p>

[Additional Comments]
<p>While Leftovers is the preferred item to keep Raikou alive for as along as possible, Life Orb can be used for immediate attacking power, but is not recommended as it will drain Raikou's HP much more quickly. If Life Orb is used, the EV spread should be 252 SpA / 252 Spe; however, you might as well just use the Offensive Calm Mind set. For the main EV spread, a Timid nature with maximum EVs in Speed allows Raikou to outspeed key threats such as Latios and Latias while still forcing a Speed tie with Starmie and Azelf. In regard to teammates, strong Fighting-types or Pokemon with powerful Fighting-type moves are recommended to remove Blissey and Ferrothorn and prevent them from stopping Raikou's set up as they both wall this set completely.</p>

[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Aura Sphere / Shadow Ball
move 4: Volt Switch
item: Choice Scarf / Choice Specs
nature: Rash / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>With the fifth generation, Raikou gained a useful move in the form of Volt Switch, which is a special, Electric-type version of U-turn. Because of its access to the BoltBeam combination and its great speed, when equipped with a Choice Scarf Raikou can easily outspeed and revenge kill common threats. Similarly to Jolteon, Raikou can utilize Choice Specs Volt Switch to put heavy pressure on your opponent, doing massive damage to anything not a Ground-type or named Blissey. Aura Sphere and Shadow Ball are the only viable options for the third moveslot, providing additional coverage.</p>

[Additional Comments]
<p>Because using the move Aura Sphere requires a Rash nature, Choice Scarf is recommended over Choice Specs to make up for the loss in speed. The EV spread is simple, maximizing Raikou's Special Attack and Speed. Again, strong Fighting-types or Pokemon with powerful Fighting-type moves are recommended to take out Blissey and Chansey.</p>

[SET]
name: Rain Abuser
move 1: Thunder
move 2: Weather Ball
move 3: Aura Sphere
move 4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Rash
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>With access to new moves in Weather Ball and Aura Sphere, Raikou can cause massive amounts of damage when used with Drizzle support from Politoed. In the rain, Weather Ball becomes a 100 Base Power Water-type move, which can seriously wreck Ground-type switch-ins and just do major damage in general. With the boost from rain, Weather Ball effectively has 150 Base Power—as strong as Water Spout. Aura Sphere is a nice addition to Raikou's movepool, allowing it to KO most Tyranitar and 2HKO most Steel-types. Thunder has perfect accuracy in the rain and has a nice 30% chance to paralyze, something that aids Raikou due to its forced Rash nature. Hidden Power Ice rounds out Raikou's coverage and also hits Dragon-types that resist the Electric / Water / Fighting combination, such as Latios and Latias, for heavy damage.</p>

[Additional Comments]
<p>Air Balloon can be used over Life Orb or Leftovers to provide a temporary Ground immunity, but Raikou sorely misses the power of Life Orb or the instant recovery of Leftovers. Again, the EV spread is straightforward, maximizing both the Special Attack and Speed stats. Calm Mind is an option over Hidden Power Ice but Raikou sorely misses the coverage and will rarely have a chance to set up due to its hindered Speed. This set is obviously meant to be used with Drizzle support from Politoed, or at the very least, Rain Dance support as otherwise Thunder has miserable accuracy and Weather Ball is useless without weather.</p>

[Other Options]
<p>Raikou has probably the worst offensive movepool of all the legendary Pokemon, so there really aren't many other options. Extremespeed can be used as a filler move on some of the sets, but has little merit as Raikou is already blazing fast and has below average Attack. Extrasensory is an option as a filler move to hit Fighting-types hard, but a STAB Thunderbolt does nearly as much damage and a STAB Thunder does more damage. Charge Beam can be substituted with Calm Mind, but it is weak, unreliable, and its accuracy is too shaky be of any real use. Raikou gets support options such as Light Screen, Reflect, Thunder Wave, and Roar, but because it is affected by all entry hazards and has only decent defenses and HP at best it is better off just attacking.</p>

[Checks and Counters]
<p>Any bulky Ground-type can stop Raikou in its tracks as even a super-effective Hidden Power Ice is quite weak. Tyranitar walls any Raikou without Aura Sphere, and Choice Scarf variants can just barely outspeed Raikou and KO with Earthquake. Blissey and Chansey wall all variants of Raikou bar a +6 Aura Sphere or Thunderbolt and can stall it out with status and/or Seismic Toss. Swampert and Quagsire completely wall Raikou without Hidden Power Grass, as any unboosted neutral attack will not be doing much damage, while Quagsire with Unaware don't mind boosted attacks. Lanturn walls Raikou as it resists the BoltBeam combination and has decent HP and Special Defense to tank special attacks, although it really can't do much in return and is rather uncommon. It is important to note, however, that with a Rash nature, Raikou still manages to hit 329 speed, which is still faster than positive-natured base 100s.</p>

[Dream World]
<p>Raikou gains Volt Absorb from the Dream World which will give it more opportunities to switch in safely and regain HP. It will also have nothing to fear from Thunder Wave, meaning it can be a better check to Thunder Wave Blissey and Thundurus with priority Thunder Wave. Unfortunately, the fourth generation event moves such as Weather Ball and Aura Sphere, are illegal with Volt Absorb.</p>
 

prem

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i would actually move charge beam from OO and slash it next to offensive calm mind, because charge beam can be used to kill a weakened opponent while also possibly getting an spatk boost.

also you could mention what you fail to outspeed with a rash nature for the rain abuse set (notable ones include thundurus and lati@s)
 

prem

failed abortion
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well i meant have both thunderbolt and charge beam, and like if the oppoent has 10% or somoething it could be useful, but i guess i see the miss problem and that ground types can stop your boost unlike calm mind
 
I've had great success using Air Baloon on the Rain Dance Raikou set. The Life Orb hurts it's survavablity, and the Choice Item needlessly locks you into one move, when it so versatile and hits amazingly hard/outspeeds enough things without it anyways.

Also, I can't remember when I've OHKOed a Tyranitar with a non Life Orbed Aura Sphere, so I doubt that a Scarfed Aura Sphere would do it either.
 
Just wondering why you need to run Rash if youre using Aura Sphere. The drop in attack shouldnt make a difference.
 

prem

failed abortion
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aura sphere raikou is en event only move. the event came with a rash nature. thats why
 
  • In the rain, Weather Ball becomes a 100 base power Water-typed move
  • With the rain boost, Weather Ball effectively has 150 base power - as strong as Water Spout.
Correct me, if I'm wrong but doesn't rain double the power of all Water-type moves, making it having effectively 200 base power?


//EDIT: umm... you should mention that it actually has access to Extrasensory, which gives him something to hit hard in a metagame overfilled with Fighting-types
 

prem

failed abortion
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Correct me, if I'm wrong but doesn't rain double the power of all Water-type moves, making it having effectively 200 base power?

rain only gives a 1.5 boost. same as stab soo ya he is right

edit.... stupid quote thing...
 
No, water moves are boosted 1.5x in the rain. It's an additional stab.

I'd support the extrasensory comment though somewhere in additional options.
 
Extrasensory is completely pointless as a stab thunderbolt hits nearly as hard as a supereffective extrasensory, and shadow ball or one of the other moves mentioned are much better coverage moves.
 
wouldn't be much work to put it in OO though~
..but what should be mentioned somewhere definately, is that with a Rash nature Raikou hits 329 Speed, which is still faster than positive base 100's, which is said to be the majority of the metagame. I think this information is pretty useful and helps a lot.
 

PK Gaming

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Good job with the main sets, i've got no problems there.

My only objection is the weather abuser, the items that should be life orb / lefties. Air Balloon is too arbitrary, sure it helps you vs excadrill but thats it. You'll lose out on lefties' healing or LO's power, Air Balloon is AC material at best. Give Timid an AC mention too.

Other than that:
QC APPROVED (1/3)
 

Setsuna

Prototype
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Great. Just a few things:

  • On the Calm Mind set, Hidden Power Fighting should be slashed with Hidden Power Ice, as Tyranitar and Heatran are very common and this is the move that they both would hate taking if they were to face this powerful set of Raikou. Keep HP Ice as the #1 option, though.
  • On the SubCM set, I'd like you to list Hidden Power Grass next to HP Ice, because Swampert and Quagsire / Gastrodon can give this set a hard time otherwise.
  • As for the Choice set, the only thing you should do is move Aura Sphere from second to main slash and do the same with the natures.

Bloo and I talked this over on IRC, and we'll both approve this analysis once you apply the changes that I've listed in this post.
 

Bloo

Banned deucer.
Confirming what Setsuna and I spoke about. I'll approve this once the changes are made!
 

Celestavian

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[Overview]
<p>Raikou has always been in a strange place, too strong for DPP UU while not adequate enough for OU. However, Raikou has the potential to become one of the most devastating sweepers due to its access to Calm Mind. With its blazing fast 115 base Speed stat and its powerful 115 base Special Attack, Raikou can wreak havoc on those unprepared. Raikou's speed tier fits quite well with the new metagame, outpacing new threats like Thundurus, Tornadus, and Landorus, while still outpacing old threats like Garchomp and the Lati twins. Raikou is better than many other Electric-types with the exception of Jolteon, who is faster, has similar Special Attack, and also Volt Absorb to abuse. However, Raikou is much bulkier and has also gained Volt Absorb from the Dream World, so once that is released, Raikou can easily switch into Thunder Wave and thus deal with Thundurus better. Last generation, a special event also gave Raikou four new moves that expand its pitiful movepool. These moves include Aura Sphere, Weather Ball, Zap Cannon, and Extremespeed. The only useful moves are Aura Sphere and Weather Ball; however, Extremespeed can be used to eliminate faster, weakened threats. Unfortunately, there is a heavy cost for access to these moves. Because these moves come with the event Raikou, they must be used with a Rash nature, which boosts Special Attack while lowering Special Defense, and leaving Speed untouched. Fortunately, Raikou still hits 329 Speed with a neutral nature, which outspeeds positive-natured base 100s by a single point.</p>

[SET]
name: Offensive Calm Mind
move 1: Calm Mind
move 2: Thunderbolt
move 3: Hidden Power Ice / Hidden Power Fighting
move 4: Shadow Ball
item: Life Orb
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>This set is Raikou's best shot at attempting a sweep. After one Calm Mind, Raikou becomes considerably powerful and can devastate opponents with its access to a pseudo bolt-beam combination in Thunderbolt and Hidden Power Ice. A +1 Life Orb Thunderbolt does huge damage even to neutral targets, bar special walls like Blissey and friends. Shadow Ball rounds out the coverage, hitting Ghost-types like Gengar very hard, whom and since Raikou outspeeds it with that amazing 115 base Speed stat. Life Orb is the item of choice for this set to provide maximum power output, and while the ev spread is fairly standard by maximizing maximizes Special Attack and Speed, with a Timid nature to outspeed threats like Latios and Latias and Thundurus while tying with other base 115's like Starmie and Azelf.</p>

[Additional Comments]
<p>Because this set has no form of recovery, it focuses on doing heavy damage immediately following a single Calm Mind boost rather than trying to obtain several boosts. Shadow Ball can be replaced with some other filler move such as Volt Switch, but then Raikou loses the boosts, and Shadow Ball which provides decent coverage. Hidden Power Fighting is an option to gain the KO on Tyranitar, but sacrifices reduces Raikou's speed by one point due to the imperfect IV. As with most Pokemon, entry hazards assist Raikou in gaining easier KOs; likewise, Raikou is affected by all three entry hazards, and they will greatly shorten its lifespan. Raikou can also utilize the Air Balloon to attempt at getting to get multiple Calm Mind boosts, but it generally needs the initial attacking power of Life Orb.</p>

[SET]
name: Substitute + Calm Mind
move 1: Substitute
move 2: Calm Mind
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Grass
item: Leftovers
nature: Timid
evs: 128 HP / 76 Def / 52 SpA / 252 Spe

[Set Comments]
<p>While the previous set focuses on doing immediate damage after one Calm Mind boost, this set aims to grab multiple boosts with the aid of Substitute. Raikou is perhaps one of the better users of Substitute due to its decent bulk, amazing speed, and access to Calm Mind. Substitute blocks status and is a pseudo-shield from dangerous switch-ins such as Choice Scarf Garchomp. Thunderbolt and Hidden Power Ice provide the best coverage overall, especially since Raikou has nearly no other options. Hidden Power Grass is an option over Hidden Power Ice to hit Swampert, Quagsire, and Gastrodon, but is not recommended because they are not too common in the current metagame and it will leave Raikou walled by most Dragon-types.</p>

[Additional Comments]
<p>While Leftovers is the preferred item to keep Raikou alive for as along as possible, Life Orb can be used for immediate attacking power, but is not recommended. If Life Orb is used, the EV spread should be a 252 SpA / 252 Spe spread; however, you might as well swap out Substitute for Shadow Ball and make it the Offensive Calm Mind variant as it won't be living long without Leftovers and the proper EV spread. For the main spread associated with this set, a Timid nature with maximum EVs in Speed allows Raikou to outspeed key threats such as Latios and Latias while still tying with Starmie and Azelf.</p>

[SET]
name: Choice
move 1: Thunderbolt
move 2: Hidden Power Ice
move 3: Aura Sphere / Shadow Ball
move 4: Volt Switch
item: Choice Scarf / Choice Specs
nature: Rash / Timid
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>With the fifth generation, Raikou gained a useful move in the form of Volt Switch, which is basically a special version of U-turn that is an Electric-type move. Because of its access to the Bolt-Beam combination and its great speed, when equipped with a Choice Scarf Raikou can easily outspeed and revenge common threats such as Choice Scarf Garchomp. When utilizing Choice Specs, Raikou can spam STAB Volt Change much like Jolteon to quickly put pressure on the opponent as it will cause massive damage to anything not named Blissey or a Ground-type.</p>

[Additional Comments]
<p>The only other viable option for a third move would be either Aura Sphere or Shadow Ball, with the former requiring a Rash nature. When Aura Sphere is used as the third move, using a Choice Scarf over Choice Specs is recommended due to the loss in speed. The EV spread is simple, 252 Special Attack and 252 Speed to maximize power and speed. Choiced Raikou is very straightforward, with not many other options other than the aforementioned.</p>

[SET]
name: Rain Abuser
move 1: Thunder
move 2: Weather Ball
move 3: Aura Sphere
move 4: Hidden Power Ice
item: Life Orb / Leftovers
nature: Rash
evs: 252 SpA / 4 SpD / 252 Spe

[Set Comments]
<p>With access to several new moves, Raikou can cause massive amounts of damage when used with Drizzle support from Politoed. In the rain, Weather Ball becomes a 100 base power Water-typed move, and this can seriously wreck Ground-type switch-ins and just do major damage in general. With the rain boost, Weather Ball effectively has 150 base poweras strong as Water Spout. Aura Sphere is a nice addition to Raikou's movepool, allowing it to KO most Tyranitar and 2HKO most Steel-types. Thunder has perfect accuracy in the rain and has a nice 30% chance to paralyze, something that would aid Raikou due to its forced Rash nature by using the event moves. Hidden Power Ice rounds out the coverage and also hits Dragon-types hard that resist the Electric/Water/Fighting combination such as Latios and Latias.</p>

[Additional Comments]
<p>Air Balloon can be used over Life Orb or Leftovers to provide a temporary Ground immunity, but Raikou sorely misses the power of Life Orb or the benefits of Leftovers. Again, the EV spread is straightforward, maximizing both the Special Attack and Speed stats.</p>

[Other Options]
<p>Raikou has probably the worst offensive movepool of all the legendary Pokemon, so there really aren't many other options. Raikou really only gained the move Volt Switch from the 5th generation. However, with the fourth generation event, Raikou gained several useful moves including Aura Sphere, Weather Ball, and Extremespeed. Extremespeed can be used as a filler move on some of the sets, but has little merit as Raikou is already blazing fast and has below average attack has too low of an Attack stat to really do any damage with it. Extrasensory is an option as a filler move to hit Fighting-types hard, but a STAB Thunderbolt does nearly as much damage and a STAB Thunder does more damage. Charge Beam can be substituted with Calm Mind, but it is weak, unreliable and has too shaky accuracy to be of any real use. imperfect Accuracy, making it an inferior option. Raikou gets Dual Screens, Thunder Wave, and Roar, thus a support set could be made allowing for a decent support set, but Raikou is better off just attacking as it is affected by all entry hazards, and has only decent defenses and HP at best, and lacks a recovery move outside of Rest.</p>

[Checks and Counters]
<p>Any bulky Ground-type can stop Raikou in its tracks as even a super-effective Hidden Power Ice is quite weak. Tyranitar walls any Raikou without Aura Sphere, and Choice Scarf variants can just barely outspeed Raikou and KO with Earthquake. Blissey/Chansey wall all variants of Raikou bar a +6 Aura Sphere or Thunderbolt and can stall it out with status and/or Seismic Toss. Swampert and Quagsire completely wall Raikou without Hidden Power Grass, as any neutral attack will not be doing much damage unless it has been boosted by Calm Mind several times (and even then, Quagsire variants with Unaware don't mind boosted attacks). Lanturn walls Raikou as it is resistant to the Bolt-Beam combination and has decent HP and Special Defense to tank special attacks, although it really can't do much in return and is rather uncommon. It is important to note, however, that with a Rash nature, Raikou still manages to hit 329 speed, which is still faster than positive-natured base 100's. Where did that come from?</p>

[Dream World]
<p>Raikou gains Volt Absorb from the Dream World which will give it more opportunities to switch in safely and regain HP. It will also have nothing to fear from Thunder Wave, meaning it can be a better check to Thunder Wave Blissey and Thundurus with priority Thunder Wave. Unfortunately, the fourth generation event moves such as Weather Ball and Aura Sphere are illegal with Volt Absorb.</p>
 

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