Trinitrotoluene
young ☆nd foolish
Dual Screens Double Dragon Hyper Offense!
There's nothing fancy about this RMT besides the title. I'm sorry to disappoint you. Now, here's a brief history behind the formation of this team.
I was watching a battle where one of the competitors was using a Dual Screens Hyper Offense team. It was a light that shone into the team building rut I was stuck in. Needless to say, I quickly opened the team builder and assembled this team. My thoughts during the build can be seen below. Needless to say, it's brought me up the ladder at such a rapid pace that it's astounded me. However, I've given up on laddering for suspect rights on Smogon's Pokemon Online server because I usually get haxed in a critical battle, causing me to lose many of my hard-earned ladder points.
Dual Screens was my base for this team. The person I watched battle used Uxie, so I thought of that as an option for its bulk and ability to set Stealth Rock, lay Dual Screens, and Memento its opponent. I also thought of Latios for its ability to do what Uxie does better sans the ability to set Stealth Rock. I also considered Deoxys-S for its blazing Speed and access to Magic Coat, rendering opposing Thundurus leads unable to stop Deoxys-S's goal of laying Dual Screens. I decided to settle it later on.
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I looked at a list of threats that populated OU and the one that struck me the most was Terrakion. With the ability to slaughter stall or offense with its Dual Boosting set, it captured my gaze and adoration to this very day. Even now, I'm hailing Dual Boosting Terrakion as a nearly perfect lategame sweeper. When coupled with Dual Screens, it usually can obtain both boosts instead of only one.
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Now I'm sitting on my chair thinking about what makes Terrakion a sad Pokemon. I realized priority, paralysis, and faster opponents were the primary threats that needed to be watched for and eliminated in order to ensure a Terrakion sweep. I also wanted to take out opposing walls. I ended up choosing Scizor and Garchomp to deal with the threats previously stated.
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I'm saying to myself that my team looks good, but it still needs two more Pokemon. I decided to add two very physically powerful Pokemon often held back because of their decidedly average defenses: Salamence and Haxorus.
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After the 5 sweepers were finalized, I had to choose a Dual Screener. I ended up choosing Deoxys-S for its ability to stop many common leads with Magic Coat and its consistency in doing its job.
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After reading Smith's post on this thread, I decided to take a Rotom-W running the set he recommended over Salamence, seeing that it was the most vulnerable point of the team. It's astounded me.
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I looked at a list of threats that populated OU and the one that struck me the most was Terrakion. With the ability to slaughter stall or offense with its Dual Boosting set, it captured my gaze and adoration to this very day. Even now, I'm hailing Dual Boosting Terrakion as a nearly perfect lategame sweeper. When coupled with Dual Screens, it usually can obtain both boosts instead of only one.
Now I'm sitting on my chair thinking about what makes Terrakion a sad Pokemon. I realized priority, paralysis, and faster opponents were the primary threats that needed to be watched for and eliminated in order to ensure a Terrakion sweep. I also wanted to take out opposing walls. I ended up choosing Scizor and Garchomp to deal with the threats previously stated.
I'm saying to myself that my team looks good, but it still needs two more Pokemon. I decided to add two very physically powerful Pokemon often held back because of their decidedly average defenses: Salamence and Haxorus.
After the 5 sweepers were finalized, I had to choose a Dual Screener. I ended up choosing Deoxys-S for its ability to stop many common leads with Magic Coat and its consistency in doing its job.
After reading Smith's post on this thread, I decided to take a Rotom-W running the set he recommended over Salamence, seeing that it was the most vulnerable point of the team. It's astounded me.
Deoxys-S @ Light Clay
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Magic Coat
- Stealth Rock
Haxorus (F) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Taunt
Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Brick Break
Rotom-W @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Fire]
- Pain Split
Garchomp (F) @ Haban Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
Trait: Pressure
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Light Screen
- Reflect
- Magic Coat
- Stealth Rock
Haxorus (F) @ Life Orb
Trait: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- Taunt
Scizor (F) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Swords Dance
- Bug Bite
- Bullet Punch
- Brick Break
Rotom-W @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Hidden Power [Fire]
- Pain Split
Garchomp (F) @ Haban Berry
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Outrage
- Earthquake
- Fire Fang
Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge
#4 with 1339 ladder points on Wifi Ladder on Treehouse 3-12-11 under the alt Random Old Person (currently #7)
The team in detail:
Deoxys-S @ Light Clay
Ability: Pressure
EVs: 252 HP | 4 SDef | 252 Spd
Timid Nature (+Spd, -Atk)
~ Light Screen
~ Reflect
~ Magic Coat
~ Stealth Rock
Despite the advent of the Wifi Clause eliminating the concept of a formal "lead", Deoxys-S is an excellent Pokemon to start the battle with. I usually leave it in the lead position because of its ability to simply deal with almost everything that might be encountered. It gets Dual Screens and Stealth Rock crucial to the team's overall success down in a reliable manner. In most cases, after Deoxys-S gets Screens and Stealth Rock up, it's KOed by my opponent's first Pokemon. It deals with opposing Taunt and set up leads by using Magic Coat and attacking leads by setting the appropriate screen up. TrickScarf Jirachi is anathema to Deoxys-S due to the lack of Taunt. Holding Light Clay increases the duration of time the screens are in play by three turns. Usually, my Pokemon will only need one turn to set up and bring terror to my opponent's team, so the extra turns are appreciated.
Am I considering any changes to this Pokemon?
- Taunt over Magic Coat, if only to stop TrickScarf Jirachi. Some help here is appreciated.
Synergy:
Synergy for Deoxys-S is irrelevant because Deoxys-S only lives through the beginning of the battle to set screens and Stealth Rock up.
Haxorus (F) @ Life Orb
Ability: Mold Breaker
EVs: 4 HP | 252 Atk | 252 Spd
Adamant Nature (+Atk, -SAtk)
~ Dragon Dance
~ Outrage
~ Earthquake
~ Taunt
Haxorus serves as this team's first dragon and early-game wall-breaker. I usually send it in the turn after Deoxys-S gets KOed. I'll obtain one Dragon Dance as they switch out and usually another as they try to hit Haxorus in an attempt to KO it. With Life Orb, an Adamant Nature, max EVs in Speed and Attack, and a +2 boost in Attack acquired, Haxorus can 2HKO EVERY Pokemon common in the metagame, resistances or not, with Outrage. Not even Unaware Quagsire can stand up to it because of Mold Breaker. Its bulk after the Screens are in place is impressive. Dragon Dance is the obvious set-up move. Outrage is the obligatory spam move and is used the most out of all of the moves. Earthquake hits most of what Outrage doesn't super-effectively thanks to Mold Breaker. Brick Break is pure filler. I've only used it once. Taunt has been placed over Brick Break and it's worked wonders.
Am I considering any changes to this Pokemon?
- Taunt over Brick Break, mostly to stop pHazing and setting up. Implemented.
- Lum Berry over Life Orb, to help with confusion and random status at the cost of a presumably slight loss of power.
- Jolly over Adamant to outspeed even more Pokemon, at the cost of raw power. This is a backseat thought and will not be touched upon for quite a while.
Synergy:
Scizor (F) @ Life Orb
Ability: Technician
EVs: 4 HP | 252 Atk | 252 Spd
Adamant Nature (+Atk, -SAtk)
~ Swords Dance
~ Bug Bite
~ Bullet Punch
~ Brick Break
Scizor is my priority abuser and other choice for early-game wall-breaker. Unlike Haxorus and the other dragons, Scizor was chosen for its resists and defenses, letting it set up on Ferrothorn and Reuniclus reliably, something the dragons can't boast. The EVs maximize the offensive potential of Scizor by maxing its Attack and Speed stats. The remaining 4 EVs were tossed into HP. Swords Dance drives Scizor's Attack stat through the roof, letting it break through many Pokemon that try to stop it. Bug Bite is obligatory STAB and the tool in which the downfall of Reuniclus and Ferrothorn, two of the biggest threats in the metagame, is done. Bullet Punch is the primary STAB option because it bypasses any speed boosts my opponent might have accumulated. Brick Break actually helps here when Scizor is faced against Skarmory, unlike when Brick Break is on Haxorus.
Am I considering any changes to this Pokemon?
- Roost over Brick Break for extra longevity, but it plays against Scizor's role as a wall-breaker
- Lum Berry for random status moves at the cost of some power
- A more defensive spread, 252 HP | 40 Atk | 216 SDef to be specific, to take Special hits better.
- Superpower for more power.
Synergy:
Rotom-W @ Life Orb
Ability: Levitate
EVs: 4 HP | 252 SAtk | 252 Spd
Timid Nature (+Spd, -Atk)
~ Hydro Pump
~ Volt Switch
~ Hidden Power [Fire]
~ Pain Split
Smith said that Rotom-W would be a nice fit in this team. It is. It's served me wonderfully and its bulk with Screens is impressive. Rotom-W has given me a safer, better Excadrill switch-in, given its immunity to Earthquake. Under screens, Excadrill can only do a measly 23% to Rotom-W with X-Scissor. The EVs are the generic max *attacking stat*, max Speed with the last 4 EVs placed into HP. Life Orb lets Rotom-W hit (and KO) what would normally stop my team's rampage. Starmie decided to rain on Haxorus's parade? No problem. Jellicent giving my team the blues by denying them its share of Pringles? A simple Volt Switch takes care of that. Hydro Pump is the godsend that has solidified its position on my team. Volt Switch gives my dragons and Terrakion the extra turn they need to wreak havoc by bringing them into a favorable match-up. Hidden Power Fire ruins Ferrothorn's, Scizor's, and Forretress' day by OHKOing them. Pain Split lets me leech HP from massive, foreboding walls such as Blissey and her sister.
Am I considering any changes to this Pokemon?
- Trick and a Choice Scarf.
Synergy:
Garchomp (F) @ Haban Berry
Ability: Sand Veil
EVs: 4 HP | 252 Atk | 252 Spd
Jolly Nature (+Spd, -SAtk)
~ Swords Dance
~ Outrage
~ Earthquake
~ Fire Fang
Garchomp is the late-game dragon. Its goal is to destroy my opponent's team, and it usually does so by abusing the screens (if they last this long) and its good defenses for a sweeper. It comes into play when Haxorus and the other early-game hard-hitting Pokemon are KOed. The EVs max its offensive capacity while the remaining 4 EVs go into HP to augment Garchomp's overall defenses. The Haban Berry lets it live through a Latios' Dragon Pulse and OHKO it with Outrage. Haban Berry tends to catch many players by surprise, expecting an easy revenge kill on Garchomp. Swords Dance is Garchomp's best boosting move. Outrage is obligatory STAB on Garchomp, and can OHKO many opponents with the support of Stealth Rock. Earthquake is Garchomp's other STAB move and Fire Fang lets Garchomp break Scizor and Excadrill holding an Air Balloon.
Am I considering any changes to this Pokemon?
- Substitute over Fire Fang, to abuse the Sand flying around by abusing Sand Veil
- Dragon Claw if Substitute is used
- :happybrain::happybrain::happybrain::happybrain:
- Hone Claws over Swords Dance coupled with Dragon Rush
Synergy:
Terrakion @ Air Balloon
Ability: Justified
EVs: 252 Atk | 4 SDef | 252 Spd
Adamant Nature (+Atk, -SAtk)
~ Rock Polish
~ Swords Dance
~ Close Combat
~ Stone Edge
Terrakion is my absolute favorite Pokemon to sweep with in the endgame. It's saved me from loss so many times it's not even funny. The Air Balloon gives it a temporary immunity to its most common weakness, Ground. Adamant was selected as the nature of choice because Terrakion is boosting its Speed stat by itself. The EV spread used maxes Terrakion's offensive potential with the last 4 EVs being tossed into Special Defense as filler. Rock Polish and Swords Dance gives me the ability to pick the poison that will most likely destroy my opponent's team as it stands. With the screens in place, Terrakion can obtain both boosts, and if it does and my opponent lacks priority, then it's good game from there on out. Stone Edge and Close Combat are its obligatory STAB attacks that deal a large amount of damage to nearly every one of its opponents, with the only semi-common Pokemon resisting the combination being Gallade, who is usually gone by the time Terrakion takes the field.
Am I considering any changes to this Pokemon?
- None.
Synergy:
One last glance at the team:
I hope you enjoyed reading this. Former members of the team can be seen below.
Salamence (F) @ Life Orb
Ability: Intimidate
EVs: 232 Atk | 24 SAtk | 252 Spd
Naive Nature (+Spd, -SDef)
~ Dragon Dance
~ Outrage
~ Earthquake
~ Fire Blast
Salamence serves as this team's second dragon and mid-game attacker, softening the opponent's team up just a little more, and more often than not sweeping them down to the ground. It comes to battle usually when one of the attackers before it falls to its opponent. Salamence occupies a good speed tier and is very deadly after one Dragon Dance. The given EVs let Salamence OHKO Ferrothorn and activate Sturdy on Forretress and Skarmory if Stealth Rock isn't up with Fire Blast. Dragon Dance is Salamence's means of strengthening itself. Outrage is the strongest physical Dragon type move available at this moment for Salamence. Earthquake lets Salamence hit many of the Steels blocking her path to victory. Fire Blast is crucial because it lets Salamence hit many common Pokemon holding the Air Balloon.
Am I considering any changes to this Pokemon?
- Lum Berry for obvious reasons
- Yache Berry to take an Ice-type attack and the retaliate
- Flamethrower for more consistency at the cost of a slight amount of power
Synergy: