Final[ly] Smogonian Standoff: 2+2v2+2 Doubs, Alch+iiMKU v DF+Random (Ref DA8828)

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4v4 Doubles Tag Battle
DQ: 2 days
2 Chills / 5 Recover
No sending out of evolved mons

Arena: Ref choice, but keep it simple.

---

iiMKUltra has agreed to be my partner, and Dogfish44 our foe. Thus we only seek one battler to side with Df44 and a ref.
That's It's_A_Random by the way.

Arena: Tournament Stadium
<Engineer> Rectangular arena about twenty by thirty feet long
<Engineer> Hard-packed dirt
<smashlloyd20> but diggable
<Engineer> surrounded by a moat of water five feet wide

AAAAAAAAAAND teams!


Exeggcute [Winston] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 34 (40*0.85)

EC: 5/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Skill Swap
Leaf Storm
Power Swap
Psychic
Energy Ball
Trick Room


Elgyem [Alchemator] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 25 (30*0.85v)

EC: 3/6
MC: 0
DC: 0/5

Abilities:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic (DW): (Can be Enabled)
If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power [Fighting] [7]
Imprison
Disable
Nasty Plot
Teleport
Psyshock
Shadow Ball
Thunderbolt
Recover


Beldum [Christopher] (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: *** (+)
Def: ***
SpA: **
SpD: **
Spe: 26 (30/1.15v)

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt



Litwick [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
Litwick
HP: 90
Atk: *(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 20

EC: 2/9
MC: 0
DC: 1/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember(*)
Astonish(*)
Minimise(*)
Smog(*)
Fire Spin(*)
Confuse Ray(*)
Night Shade(*)
Will-O-Wisp(*)
Flame Burst(*)
Imprison(*)

Heat Wave(*)
Haze(*)
Acid Armor(*)

Will-O-Wisp(*)
Energy Ball(*)
Toxic(*)

Hex


Chimchar [Chimera] (M)
Nature: Mild (+SpA, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 61

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch).

Moves:
Scratch(*)
Leer(*)
Ember(*)
Taunt(*)
Fury Swipes(*)
Flame Wheel(*)
Nasty Plot(*)
Torment(*)

Counter(*)
ThunderPunch(*)
Encore(*)

Will-O-Wisp(*)
Shadow Claw(*)
Fire Blast(*)



Unown M [Incubus] (U)
Nature: Modest (+Spa, -Atk)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: **(-)
Def: **
SpA: ****(+)
SpD: **
Spe: 48

Moves:
Hidden Power Bug: 50% Drain Effect (Leech Life)
Hidden Power Dark: Taunt Effect (Taunt)
Hidden Power Dragon: Roar Effect (Dragon Tail)
Hidden Power Electric: 30% Paralyze (Discharge)
Hidden Power Fighting: Calculates Damage Using Defense (Mystery Sword)
Hidden Power Fire: 30% Burn (Lava Plume)
Hidden Power Flying: High Critical Hit Ratio (Aeroblast/Air Cutter)
Hidden Power Ghost: 10% Special Defense Lower (Shadow Ball)
Hidden Power Grass: 10% Sleep (Spore/Sleep Powder/Grasswhistle)
Hidden Power Ground: 10% Accuracy Lower (Mud Bomb/Mud Slap)
Hidden Power Ice: 10% Freeze (Ice Beam)
Hidden Power Poison: 30% Toxic (Poison Fang)
Hidden Power Psychic: 10% Confusion (Psybeam/Confusion)
Hidden Power Rock: 10% Flinch (Rock Slide)
Hidden Power Steel: 10% Special Attack Lower (Flash Cannon)
Hidden Power Water: 10% Speed Lower (Bubblebeam/Bubble)


_____________________________________________________________________________________________________________


Golett Robolem (-)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)

Stats:
HP: 100
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:
Pound
Astonish
Defence Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch
Rock Slide
Substitute
Double Team

Shellos Sleast (M)
Nature: Modest

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: * (-)
Def: **
SpA: *** (+)
SpD: ***
Spe: 34

EC: 4/6
MC: 2
DC: 3/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic



Ponyta [Sparklez](F)
Nature: Adamant

Type: Fire
Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **** (+)
Def: **
Sp.Atk: ** (-)
Sp.Def: ***
Speed: 90

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire: This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body (DW): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Attacks:
Quick Attack
Growl
Tackle
Tail Whip
Ember
Flame Wheel
Stomp
Flame Charge
Fire Spin

Hypnosis
Double Kick
Morning Sun

Sunny Day
Wild Charge
Will-O-Wisp


Gulpin [Homer J Simpson] (Male)
Nature: Quiet (+ Sp.Atk ; - Speed)

Type: Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Abilities:
Liquid Ooze: Type: Innate ; This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: Type: Innate ; This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (Inactive DW Ability): Type: Innate ; This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Gulpin
HP: 100
Atk: **
Def: **
SpA: *** (Increased by Nature)
SpD: **
Spe: 34 (40 * 0.85) (Decreased by Nature)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Dream Eater
Pain Split
Destiny Bond

Giga Drain
Ice Beam
Sludge Wave


Shinx [Shinxe] (F)
Nature: Adamant (+Atk - Sp.Atk)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
Shinx
HP: 90
Atk: **** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Rivalry:
Intimidate:
DW LOCKED: Guts

Attacks:
Tackle
Leer
Charge
Bite
Spark
Bite
Roar
Swagger

Fire Fang
Ice Fang
Double Kick

Snarl
Thunder Wave
Toxic


Alchemator=1
Random=2
IiMKUltra=3
Dogfish44=4

First round: 1234321 (alchemator sends out pokemon, random does, iiMKUltra does, Dogfish44 does and attacks, iiMKUltra attacks, random, alchemator)
Second round: 1432 (alchemator attacks, then Dogfish44, then iiMKUltra, then random)
Third round: 2143 (random, alchemator, Dogfish44, iiMKUltra)
4th round: 3214 (iiMKUltra, random, alchemator, Dogfish44)
5th round: (Dogfish44, iiMKUltra, random, alchemator)


So, LET'S GET THIS STARTED

EDIT: oh yeah, all abilities no items switch=ko
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Go go loophole exploitation!

I send out Winston!


But what's this? Winston is evolving!


Exeggutor [Winston] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 47 (40*0.85)

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Skill Swap
Leaf Storm
Power Swap
Psychic
Energy Ball
Trick Room
Seed Bomb
Stomp
Psyshock


Aww yeah!
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Go go loophole exploitation!
Two can play at that game. Go, Sleast! EVOLVETH!!!

Gastrodon Sleast (M)
Nature: Quiet (NC)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)

EC: 6/6
MC: 0
DC: 4/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Yawn
Stockpile
Sludge
Surf
Ice Beam
Toxic
Earth Power

Oh, wait...Anyways, good to know that one of my Pokemon can hit all the opposition for SE Damage with STAB...
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Okay, looks like Winston's doing to decimate us, but anyways...

Ice Beam Winston
> HP Fire Winston > Ice Beam Winston

Not enough time for creativity, keeping it simple...
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Nope, not much time at all.

Energy Ball ~ Energy Ball ~ Leaf Storm

All on Sleast duh.
 
Flora said evolution takes an action, so it does.


Winston (Exeggcute) (M)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Energy Ball (Sleast) ~ Energy Ball (Sleast) ~ Leaf Storm (Sleast)


Incubus (Unown) (U)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Hidden Power Dark (Sleast) ~ Hidden Power Ground (Shinxe) ~ Hidden Power Ground (Shinxe)


Shinxe (Shinx) (F)
HP: 90
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Bite (Incubus) ~ Fire Fang (Winston) ~ Bite (Incubus)


Sleast (Shellos) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Ice Beam (Winston) ~ Hidden Power Fire (Winston) ~ Ice Beam (Winston)

Round 1: Trying To Catch Me Fiiiiiiightin’ Dirty

And the trainers send out their pokemon! Incubus blinks creepily, Shinxe is cute, and Winston and Sleast are being uncool.

Glowy light emanates blindingly from their bodies, as they evolve from stoned eggs and a blue slug into a giant stoned walking coconut tree and a bigger, earthier blue slug, respectively. Incubus fires off the first attack, revealing one of its many Hidden Powers, this time a Dark one, and blasting rings of the stuff at Sleast. Winston tests out his new, improved power-blasty skills with an Energy Ball at Sleast, who lets out a pained wail, but Ice Beams back anyway. Shinxe lays down some hurt of her own with a Bite at Incubus.

Incubus follows up with a Hidden Power Ground on Shinxe, sending one poor adorable critter flying through the air. Winston fires off an Energy Ball at Sleast, who doesn’t seem to like it much either, shrieking in squishy pain and flailing around. Shinxe recovers and turns her malicious jaws to Winston in a Fire Fang, chomping down with teeth imbued with the strength of a thousand Charmander-steaks, as Sleast shakes off the damage and aims a Hidden Power Fire at his aggressor vengefully.

Incubus once again lets fly with another Hidden Power Ground at Shinxe, knocking her off a particularly delicious sentient coconut, to her annoyance. Winston is substantially wounded from the succession of powerful attacks, but nonetheless releases a Leaf Storm at Sleast, KOing Shinxe gets up and Bites Incubus right in the eye, landing a critical hit! Getting bitten in the eye really does hurt, y’know.


Winston (Exeggutor) (M)
HP: 57
Energy: 56%
Boosts/Drops: -2 Special Attack
Others: N/A


Incubus (Unown) (U)
HP: 58
Energy: 84%
Boosts/Drops: N/A
Others: N/A


Shinxe (Shinx) (F)
HP: 44
Energy: 84%
Boosts/Drops: N/A
Others: N/A


Sleast (Gastrodon) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: lol

Random sends out his


Alchemator attacks, then Dogfish44, then iiMKUltra, then Random
 
Uh.

I also saw in several other threads that involved involving Pokemon that evolving also took an action. That seems to be a custom not listed for some reason. I'm going to be doing that now (it seems a bit fairer too!), despite the fact that I didn't last time (I should have).
for what it's worth I think it's a lot fairer too

The east-west thingie is fixed. Forgot Shellos could do that.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
We discussed this on IRC and Deck said that it could be evolved without an action.

That was crucial.
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh, let me make it clear since DA seems a bit confused. If it's just starting the match, you can expend 20% energy and evolve without an action. However, if the match is about midway through and you want to evolve your Pokemon, then it takes an action. Sorry for that confusion!
 
Right, sorry for the screwup.

Everything should be okay now. If the prose isn't, the calculations are.








...probably

EDIT: blargh sprites fix'd
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I'm fucked, lol.

Desperate times call for desperate measure Robolem. I want you to bring up a 25% Substitute, while I run into the action & take the Sleep Powder & go to sleep in your place. Then while I'm in dreamland, I want you to belt the crap out of that Incubus with a combo of Shadow Punch & Mega Punch! And lastly...Oh wait, we'll be out of actions...

Summary of actions:
Substitute (25%) & I bodyguard Robolem from Sleep Powder > Shadow Punch + Mega Punch (Incubus)

If my bodyguard action fails, well...
 
So I had this almost-ready four hours ago, and then we went to a piano recital outside and had dinner outside and went shopping outside and...

It's not my fault.


Winston (Exeggutor) (M)
HP: 57
Energy: 56%
Boosts/Drops: -2 Special Attack
Others: N/A
Actions: Sleep Powder (Robolem) ~ Power Swap (Shinxe) ~ Leaf Storm (Robolem)


Incubus (Unown) (U)
HP: 58
Energy: 84%
Boosts/Drops: N/A
Others: N/A
Actions: Hidden Power Ice (Robolem) ~ Hidden Power Grass (Robolem) ~ Hidden Power Ice (Robolem)


Shinxe (Shinx) (F)
HP: 44
Energy: 84%
Boosts/Drops: N/A
Others: N/A
Actions: Thunder Wave Winston ~ Bite Incubus ~ Spark Incubus


Robolem (Golett) (M)
HP: 100
Energy: 100%
Boosts/Drops: N/A
Others: N/A
Actions: Substitute (25) ~ [Shadow Punch+Mach Punch] (Incubus)


Its_A_Random (Human) (U)
HP: 2
Energy: 100%
Boosts/Drops: N/A
Others: Suicidal
Actions: Block Robolem ~ Block Robolem ~ Block Robolem

Round 2: Schrodinger’s Sacrifice

Scenario 1: Random’s Strategy Works

Its_A_Random fails to block Sleep Powder and Hidden Power Ice, because he’s just too slow. It sucks to be human. Shinxe Thunder Waves Winston, Robolem sleeps.

Its_A_Random is then mauled by a Hidden Power Grass from Incubus, which creates a watermelon-sized hole in his chest.

Eh…no.

Scenario 2: Random’s Strategy Doesn’t Work

Its_A_Random trips on a dandelion and is KO’d. Incubus lets out a Hidden Power Grass, sending the Golett flying backwards straight into a Sleep Powder from Winston, sending it off to a deep sleep, as Its_A_Random cries tears of grief. Shinxe, happy not to be on the receiving end of all these attacks, launches a Thunder Wave at Winston, freezing it in place with paralysis.

Incubus conjures more power from deep inside and fires a Hidden Power Grass at the sleeping Robolem, but Shinxe counterattacks with a ferocious Bite at him. As Robolem snoozes on, Winston just stands there, fully paralyzed.

Incubus Hidden Power Ices Robolem again, and is sent flying by Shinxe’s Spark. Robolem wakes up and creates a ghostly Substitute (25), but his opponents’ target appears to have changed, Winston Power Swaps with Shinxe, which swaps their offensive stat changes! Sucks for Shinxe...if it ever feels like firing some Thunderbolts around.


Winston (Exeggutor) (M)
HP: 57
Energy: 44%
Boosts/Drops: N/A
Others: Paralyze’d (20%)


Incubus (Unown) (U)
HP: 39
Energy: 69%
Boosts/Drops: N/A
Others: N/A


Shinxe (Shinx) (F)
HP: 44
Energy: 68%
Boosts/Drops: -1 Special Attack
Others: N/A


Robolem (Golett) (M)
HP: 30
Energy: 78%
Boosts/Drops: N/A
Others: Substitute (25 HP)


Its_A_Random (Human) (U)
HP: 0
Energy: 42%
Boosts/Drops: N/A
Others: sorry bout that dude

Random, Alchemator, Dogfish44, iiMKUltra
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You're mean Darkamber...And I've obviously failed my teammate...Sorry...

Anyways, We've got energy to use, so I want you to create 4 clones of your self with Double Team, we need it! Then we must & we will Shadow Punch the fuck out of that stupid, dim-witted half-brained Exeggutor, because you caused too much harm to my Gastrodon!!! (That thing alone, contributed 111% damage to Sleast over three moves) Do that until Exeggutor dies.
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Energy Ball Golett to death, and if it does switch die then switch target because you're clever.

Energy Ball*3

E:
For ref's benefit, this is an Energy Ball. Your call as to whether it burns.
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Mother has stolen my laptop to do her accountency revision >__>. Hence, typing on the wii.

I'll be better tomorrow, but until then...

Shinxe, I want you to use Fire Fang on Winston, and as you charge I want you to burn up the Energy ball flying into golett. Then Bite Incubus. Then Fire Fang on Winston once again, and again I want you to burn up the energy ball en route.

@ Alch - I'll ref you vs Venser tomorrow, this is the first time I've been able to get online since last night.
 
While that would be really cool, I don’t think that kind of thing burns, yeah.


Winston (Exeggutor) (M)
HP: 57
Energy: 44%
Boosts/Drops: N/A
Others: Paralyze’d (20%)
Actions: ENERGY BAAAAAAAAALL (Robolem)


Incubus (Unown) (U)
HP: 39
Energy: 69%
Boosts/Drops: N/A
Others: N/A
Actions: Hidden Power Ice (Robolem) ~ Hidden Power Grass (Robolem) / Hidden Power Ground (Shinxe) ~ Hidden Power Ice (Robolem) / Hidden Power Ground (Shinxe)


Shinxe (Shinx) (F)
HP: 44
Energy: 68%
Boosts/Drops: -1 Special Attack
Others: N/A
Actions: Fire Fang (Winston) ~ Bite (Incubus) ~ Fire Fang (Winston)


Robolem (Golett) (M)
HP: 30
Energy: 78%
Boosts/Drops: N/A
Others: Substitute (25 HP)
Actions: Double Team (4) ~ SHADOW PUNCH (Winston)

Round 3: An Army Of Automatons

Incubus, ever original, blasts the soft clay statue with a Hidden Power Ice, decapitating it and sending chunks of the stuff every which way. Robolem Double Teams, creating 4 more identical decoys. Winston tries to fire another Energy Ball, but is fully paralyzed! Oof. Shinxe, happy not to eat an Energy Ball, Fire Fangs the temporarily stunned opponent.

Incubus blasts the nearest Robolem with a Hidden Power Grass. Is it the real one? Nope, the clone dissipates into nothingness before Incubus’s frustrated eye. Shinxe, ever sneaky, Bites him from behind. Robolem, the real one, appears behind Winston and Shadow Punches him, but when Winston whirls, there’s nothing there…except his shadow. Vexed, he Energy Balls another clone, which disappears with a farting noise, improving his mood immensely.

Incubus fires another Hidden Power Ice hits a clone, the drill, you’ve learned it. Shinxe Fire Fangs Winston, clamping down on him and blasting flames at him. Robolem Shadow Punches Winston, KOing it! Shinxe Fire Fangs his opponent gleefully.


Winston (Exeggutor) (M)
HP: 0
Energy: 0%
Boosts/Drops: N/A
Others: Paralyze’d (15%)


Incubus (Unown) (U)
HP: 25
Energy: 54%
Boosts/Drops: N/A
Others: N/A


Shinxe (Shinx) (F)
HP: 44
Energy: 52%
Boosts/Drops: N/A
Others: N/A


Robolem (Golett) (M)
HP: 30
Energy: 54%
Boosts/Drops: N/A
Others: Substitute (10 HP), 1 Clone

I really did rng for all those double team.

alch new poke, iiMKUltra, Random, Alchemator, Dogfish44

I can't believe I made the DQ
 

Alchemator

my god if you don't have an iced tea for me when i
is a Forum Moderator Alumnusis a Top Smogon Media Contributor Alumnus
Hax 9.9

Well, let's send out Christopher! Hey wait... not this again.


Metang [Christopher] (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Steel]: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (50/1.15)

EC: 3/9
MC: 0
DC: 0/5

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species allowing it to attack more swiftly, but can take damage just as well and suffers only a minor degree more knockback.

Attacks:
Take Down
Headbutt
Iron Defense
Iron Head
Zen Headbutt
Magnet Rise
Metal Claw
Confusion
Scary Face
 
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