Escavalier (Analysis)

JRank

Jonny
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QC Checks: 2/2
GP Checks: 2/2


Escavalier

[Overview]

<p>With base 135 Attack, decent defenses, and base 20 Speed, Escavalier looks like a looming threat in Trick Room. Unfortunately, a shallow movepool and a weakness to common Fire-type attacks really limits Escavalier. Despite these shortcomings, Escavalier is a good anti-Trick Room Pokemon, because its STAB Megahorn hits several common Trick Room users for super effective damage.</p>

[SET]
name: Anti-Trick Room
move 1: Megahorn
move 2: Iron Head
move 3: Double-Edge / Pursuit
move 4: Protect
item: Occa Berry / Focus Sash
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier can function very well as an anti-Trick Room Pokemon, eliminating the Psychic-types commonly seen on Trick Room teams, including Reuniclus and Musharna, with its powerful STAB Megahorn. Megahorn also OHKOes Hydregion, who threatens Escavalier with Flamethrower or Fire Blast. STAB Iron Head OHKOes Terrakion, while Double-Edge is Escavalier's best option against the Fire-types who resist its STAB moves. However, Pursuit can be used instead of Double-Edge, as it 3HKOes Chandelure and Jellicent. Thus, in Trick Room, Escavalier can outspeed and weaken these foes, allowing its partner to finish them off. Pursuit also has the added advantage of being perfectly legal with Megahorn which, unlike Faint Attack, allows Escavalier to forgo the much weaker X-Scissor. Protect allows Escavalier to escape unharmed for a turn while its partner KOes a potential threat to Escavalier. Swarm is the best choice for an ability, as it boosts the power of Megahorn to monstrous levels when Escavalier is low on health, allowing it to launch one last powerful blow before going down.</p>

[ADDITIONAL COMMENTS]

<p>An Occa Berry allows Escavalier to survive Chandelure's super effective Heat Wave, and to give its partner a chance to KO the Heat Wave user. However, a critical hit will still OHKO Escavalier, making a Focus Sash a viable option. A Brave nature along with 0 Speed IVs allows Escavalier to "outspeed" most Pokemon in Trick Room. Incidentally, it also allows Escavalier to function as part of a Trick Room team instead of being only an anti-Trick Room Pokemon.</p>

<p>Druddigon is an excellent partner for Escavalier, taking down Escavalier's two main counters, Chandelure and Jellicent, with Sucker Punch. Terrakion can also take out Chandelure, and Escavalier can shield Terrakion from Mach Punch with Quick Guard.</p>

<p>Damage calculations against common Trick Room users are given below:</p>

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna: 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna: 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus: 134.01% - 158.99%</li>
</ul>

[Other Options]

<p>If you find Megahorn's imperfect accuracy to be an issue, X-Scissor can be used as an alternative. However, that to get the same KOs that Megahorn gets you need a Bug Gem or Expert Belt. Quick Guard lets Escavalier support the rest of its team by shielding them from priority moves such as Mach Punch. Reversal could be used alongside a Focus Sash to take a super effective move and KO back. Swords Dance is also viable, allowing Escavalier to sweep in Trick Room, but in the fast-paced VGC 2011 metagame, this usually results in Escavalier being KOed. Iron Defense boosts Escavalier's already high Defense, but it is not recommended for the same reason as Swords Dance. Faint Attack lets Escavalier hit Ghost-types, but unfortunately, it is illegal with Megahorn, forcing you to use X-Scissor. This makes Pursuit the better choice.</p>

[Checks and Counters]

<p>Volcarona takes all of Escavalier's attacks with ease and incinerates it with Heat Wave, though Escavalier will survive if it carries an Occa Berry. If Escavalier lacks Pursuit, Chandelure and Jellicent can take it down with their STAB moves while absorbing all of its attacks with ease, and can do severe damage even if it does carry Pursuit. Amoonguss takes Escavalier's STAB moves and puts it to sleep with Spore, allowing Amoonguss's partner to easily KO Escavalier.</p>
 

muffinhead

b202 wifi vgc
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calcs:

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus 134.01% - 158.99%</li>
</ul>

also calc iron head vs. terrakion and mention that megahorn ohkoes hydreigon
while Jellicent can't do anything immediately to Escavalier, it can play around Escavalier and then KO it at its leisure.
im pretty sure water spout does a lot of damage even with 105 base spec def
 

sandman

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I might mention Faint Attack as it's escavalier's only real way of hitting chandera or Jellicent. Although it's illegal with megahorn.

Also it has 135 Atk
 

JRank

Jonny
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calcs:

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus 134.01% - 158.99%</li>
</ul>

also calc iron head vs. terrakion and mention that megahorn ohkoes hydreigon

im pretty sure water spout does a lot of damage even with 105 base spec def
I might mention Faint Attack as it's escavalier's only real way of hitting chandera or Jellicent. Although it's illegal with megahorn.

Also it has 135 Atk

Mentioned. I'll do the Terrakion calc later today.
 
While Faint Attack might be illegal with Megahorn, it is worthwhile to mention that Pursuit is legal as a way to hit Chandelure and Jellicent who otherwise completely wall the set, two very common pokemon to the metagame. If this is running in Trick Room, which it should be, at least it can deal some damage back to Chandelure and Jelly.
 
My Escavalier:

252 HP/128 Def/128 SpD

Sub
Protect
Iron Defense
Megahorn

----

If I don't think I'm in danger of seeing Chandelure, I lead him, sub, and then iron defense until the sub is broken, sub more until 6x defense, and then megahorn everything with a 6x defense bonus so nothing breaks the sub.
 

cosmicexplorer

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If X-Scissor is being used, I think Bug Gem should be mentioned, as that's the only way Escavalier can maintain the OHKO on Reuniclus or Musharna with X-Scissor.

EDIT: An Expert Belt has a 76% chance to OHKO 252 HP Musharna, so I guess evan's right.
 

JRank

Jonny
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252 Atk Expert Belt Escavalier X-Scissor vs 252/0 Musharna - 95.07% - 113%
252 Atk Bug Gem Escavalier X-Scissor vs 252/0 Musharna - 119.73% - 141.26%

Bug Gem always gets the KO, Expert Belt does ~74% of the time. I'll mention both.

252 Atk Occa Berry Escavalier Pursuit vs 252/0 Chandelure - 67.07% - 80.24%
252 Atk Occa Berry Escavalier Pursuit vs 252/0 Jellicent - 66.67% - 79.23%

2HKOes both in TR. Maybe give it a slash on the main set? That's really good.

The damage calc also says Chandelure Heat Wave OHKOes Escavalier even with Occa, but it doesn't/can't take into account the fact that it's doubles. (even though there's a "Multiple Targets" button that doesn't do anything >__>)

252 Atk Escavalier Iron Head vs 0/4 Terrakion: 101.2% - 121.08%

I'll mention Megahorn OHKOing Hydregion.

Why is Substitute/Iron Defense/Protect/Megahorn good? It's completely walled by Jellicent and Chandelure, which are on a lot of teams. Tornadus also walls it. When your two main counters are using Special attacks, why should you be boosting Defense?

Cobbled answers to every post in here.
 

cosmicexplorer

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Chandelure's 252 SpA Modest Heat Wave does a maximum of 99.4% to 252 HP Occa Berry Escavalier, only OHKOing with a critical hit.

If you want another option for a damage calculator, this can work well; it has a functioning singles->doubles modifier. You'll need Excel >=2007 or Libre/OpenOffice.org to open it, though. It also uses the Japanese names. It might be a bit helpful.
 

JRank

Jonny
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Chandelure's 252 SpA Modest Heat Wave does a maximum of 99.4% to 252 HP Occa Berry Escavalier, only OHKOing with a critical hit.

If you want another option for a damage calculator, this can work well; it has a functioning singles->doubles modifier. You'll need Excel >=2007 or Libre/OpenOffice.org to open it, though. It also uses the Japanese names. It might be a bit helpful.
Yeah, I know. My computer has problems running OpenOffice and it's Windows 7 Starter so Microsoft gave me 60 days for Office. 9.9 Thanks for the calc, though.
 
If you're its going to max out at 99.4, you might as well sash the thing to prevent critical hits from ruining your parade.

Another thing about pursuit, however, is that Megahorn will do slightly more damage to Jellicent than a non-switching pursuit. Pursuit is there simply for Chandelure if you have the guts to fight it or want a reliable hit on Jellicent.
 

cosmicexplorer

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252 Atk Brave Escavalier's Pursuit vs. 252 / 0 Jellicent: 33.8%−40.6%
252 Atk Brave Escavalier's Pursuit vs. 252 / 0 Chandelure: 33.5%−40.7%

Unless my calc is broken it shouldn't be 2HKOing either of them.
 

JRank

Jonny
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252 Atk Brave Escavalier's Pursuit vs. 252 / 0 Jellicent: 33.8%−40.6%
252 Atk Brave Escavalier's Pursuit vs. 252 / 0 Chandelure: 33.5%−40.7%

Unless my calc is broken it shouldn't be 2HKOing either of them.
I think the calc I was using took into account them switching without me telling it to. Fixed.
 
Deletions
Additions / Corrections
Comments


[Overview]

<p>With base 135 Attack, decent 70 / 105 / 105 defenses, and base 20 Speed, Escavalier looks like a looming threat in Trick Room. Unfortunately, a shallow movepool and a weakness to common Fire-type attacks, one of the most commonly used types in VGC, really limits Escavalier. Despite these shortcomings, Escavalier is a good anti-Trick Room Pokemon, because its STAB Megahorn gets a super effective hit on common Trick Room users.</p>

[SET]
name: Anti-Trick Room
move 1: Megahorn
move 2: Iron Head
move 3: Double-Edge / Pursuit
move 4: Protect
item: Occa Berry / Focus Sash
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Megahorn Escavalier has a super effective STAB move on common Trick Room users such as Musharna and Reuniclus. Escavalier can function very well as an anti-Trick Room Pokemon, as with STAB Megahorn, it destroys Psychic-types commonly seen on Trick Room teams, such as Reuniclus and Musharna. Megahorn also OHKOes Hydregion, who threatens Escavalier with a Flamethrower or Fire Blast. Escavalier gains STAB on Iron Head and can OHKO Pokemon such as Terrakion. Double-edge gives Escavalier coverage on Fire-types, who resist both Escavalier's STAB attacks. STAB Iron Head OHKOes Terrakion, while Double-Edge is Escavalier's best option against the Fire-types who resist its STAB moves. However, Pursuit can be used instead of Double-Edge, as it 3HKOes Chandelure and Jellicent. Thus, in Trick Room, Escavalier can outspeed and weaken these foes, allowing its partner to finish them off. Pursuit also has the added advantage of being perfectly legal with Megahorn unlike Faint Attack, meaning Escavalier isn't forced to the much weaker X-Scissor. Protect allows Escavalier to escape unharmed for a turn while its partner KOes a potential threat to Escavalier. Swarm allows Escavalier to get off one last powerful Megahorn before being KOed. Swarm is the best choice for an ability, as it boosts the power of Megahorn to monstrous levels when Escavalier is low on health, allowing it to launch one last powerful blow before going down. Pursuit 3HKOes both Chandelure and Jellicent, so in Trick Room you can "outspeed" and deal enough damage that Escavalier's partner can finish them off. Pursuit is also legal with Megahorn, giving you a way to damage Ghost-types without having to use X-Scissor, because Faint Attack is illegal with Megahorn.</p> (I shifted these sentences to the middle of the paragraph, to better present the choice between Double-Edge and Pursuit)

[ADDITIONAL COMMENTS]

<p>An Occa Berry allows Escavalier to survive a super effective Heat Wave, and give its partner a chance to KO the Heat Wave user. However, a critical hit from Heat Wave will still OHKO you Escavalier, making a Focus Sash a viable option. A Brave nature along with a 0 Speed IV allows Escavalier to "outspeed" most Pokemon in Trick Room. Incidentally, it also allows Escavalier to function as part of a Trick Room team instead of being only an anti-Trick Room Pokemon.</p>

<p>Druddigon is an excellent partner for Escavalier, taking down Escavalier's two main counters, Chandelure and Jellicent, with Sucker Punch. Terrakion can also take out Chandelure, and Escavalier can shield Terrakion from Mach Punch with Quick Guard.</p>

<p>Damage calculations against common Trick Room users are given below:</p>

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna: 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna: 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus: 134.01% - 158.99%</li>
</ul>
(Just in case the colons I added aren't clearly visible, you forgot to put the colon for all three calcs.)
[Other Options]

<p>If you find Megahorn's accuracy unattractive imperfect accuracy to be an issue, X-Scissor can be used as an alternative. It's worth mentioning, though, that to get the same KOs that Megahorn gets, you need a Bug Gem or Expert Belt. Quick Guard lets Escavalier support the rest of its team by shielding them from priority moves such as Mach Punch. Reversal could be used alongside a Focus Sash to take a super effective move and KO back. Swords Dance is also viable, allowing Escavalier to sweep in Trick Room, but in the fast-paced metagame of that VGC 2011 is, this could result in Escavalier being KOed. Iron Defense boosts Escavalier's already high Defense, but it is not recommended for the same reason as Swords Dance. Faint Attack lets Escavalier hit Ghost-types, but it is unfortunately illegal with Megahorn, forcing you to use X-Scissor. and This makes Pursuit the better choice..</p> (Remove extra full stop)

[Checks and Counters]

<p>Volcarona completely walls Escavalier, taking nearly any attack Escavalier can use and KOing back with a STAB, 4x super effective Heat Wave, 2HKOing through Occa Berry Volcarona takes all of Escavalier's attacks with ease and incinerates it with Heat Wave, though Escavalier will survive if it has an Occa Berry. Chandelure counters Escavalier without Pursuit and can 2HKO Escavalier out of Trick Room. Escavalier also can't damage Jellicent, and Jellicent's STAB Water move of choice can take down Escavalier. Amoonguss takes Escavalier's STAB moves and can Spore it, giving its partner time to KO Escavalier If Escavalier lacks Pursuit, Chandelure and Jellicent can take it down with their STAB moves while stomaching all of its attacks with ease. Amoonguss survives Escavalier's STAB moves and puts it to sleep with Spore, allowing it to be KOed by Amoonguss's partner.</p>




GP 1 / 2
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
Deletions
Additions / Corrections
Comments


[Overview]

<p>With base 135 Attack, decent 70 / 105 / 105 defenses, and base 20 Speed, Escavalier looks like a looming threat in Trick Room. Unfortunately, a shallow movepool and a weakness to common Fire-type attacks, one of the most commonly used types in VGC, really limits Escavalier. Despite these shortcomings, Escavalier is a good anti-Trick Room Pokemon, because its STAB Megahorn gets a super effective hit on common Trick Room users.</p>

[SET]
name: Anti-Trick Room
move 1: Megahorn
move 2: Iron Head
move 3: Double-Edge / Pursuit
move 4: Protect
item: Occa Berry / Focus Sash
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>With Megahorn Escavalier has a super effective STAB move on common Trick Room users such as Musharna and Reuniclus. Escavalier can function very well as an anti-Trick Room Pokemon, as with STAB Megahorn, it destroys Psychic-types commonly seen on Trick Room teams, such as Reuniclus and Musharna. Megahorn also OHKOes Hydregion, who threatens Escavalier with a Flamethrower or Fire Blast. Escavalier gains STAB on Iron Head and can OHKO Pokemon such as Terrakion. Double-edge gives Escavalier coverage on Fire-types, who resist both Escavalier's STAB attacks. STAB Iron Head OHKOes Terrakion, while Double-Edge is Escavalier's best option against the Fire-types who resist its STAB moves. However, Pursuit can be used instead of Double-Edge, as it 3HKOes Chandelure and Jellicent. Thus, in Trick Room, Escavalier can outspeed and weaken these foes, allowing its partner to finish them off. Pursuit also has the added advantage of being perfectly legal with Megahorn unlike Faint Attack, meaning Escavalier isn't forced to the much weaker X-Scissor. Protect allows Escavalier to escape unharmed for a turn while its partner KOes a potential threat to Escavalier. Swarm allows Escavalier to get off one last powerful Megahorn before being KOed. Swarm is the best choice for an ability, as it boosts the power of Megahorn to monstrous levels when Escavalier is low on health, allowing it to launch one last powerful blow before going down. Pursuit 3HKOes both Chandelure and Jellicent, so in Trick Room you can "outspeed" and deal enough damage that Escavalier's partner can finish them off. Pursuit is also legal with Megahorn, giving you a way to damage Ghost-types without having to use X-Scissor, because Faint Attack is illegal with Megahorn.</p> (I shifted these sentences to the middle of the paragraph, to better present the choice between Double-Edge and Pursuit)

[ADDITIONAL COMMENTS]

<p>An Occa Berry allows Escavalier to survive a super effective Heat Wave, and give its partner a chance to KO the Heat Wave user. However, a critical hit from Heat Wave will still OHKO you Escavalier, making a Focus Sash a viable option. A Brave nature along with a 0 Speed IV allows Escavalier to "outspeed" most Pokemon in Trick Room. Incidentally, it also allows Escavalier to function as part of a Trick Room team instead of being only an anti-Trick Room Pokemon.</p>

<p>Druddigon is an excellent partner for Escavalier, taking down Escavalier's two main counters, Chandelure and Jellicent, with Sucker Punch. Terrakion can also take out Chandelure, and Escavalier can shield Terrakion from Mach Punch with Quick Guard.</p>

<p>Damage calculations against common Trick Room users are given below:</p>

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna: 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna: 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus: 134.01% - 158.99%</li>
</ul>
(Just in case the colons I added aren't clearly visible, you forgot to put the colon for all three calcs.)
[Other Options]

<p>If you find Megahorn's accuracy unattractive imperfect accuracy to be an issue, X-Scissor can be used as an alternative. It's worth mentioning, though, that to get the same KOs that Megahorn gets, you need a Bug Gem or Expert Belt. Quick Guard lets Escavalier support the rest of its team by shielding them from priority moves such as Mach Punch. Reversal could be used alongside a Focus Sash to take a super effective move and KO back. Swords Dance is also viable, allowing Escavalier to sweep in Trick Room, but in the fast-paced metagame of that VGC 2011 is, this could result in Escavalier being KOed. Iron Defense boosts Escavalier's already high Defense, but it is not recommended for the same reason as Swords Dance. Faint Attack lets Escavalier hit Ghost-types, but it is unfortunately illegal with Megahorn, forcing you to use X-Scissor. and This makes Pursuit the better choice..</p> (Remove extra full stop)

[Checks and Counters]

<p>Volcarona completely walls Escavalier, taking nearly any attack Escavalier can use and KOing back with a STAB, 4x super effective Heat Wave, 2HKOing through Occa Berry Volcarona takes all of Escavalier's attacks with ease and incinerates it with Heat Wave, though Escavalier will survive if it has an Occa Berry. Chandelure counters Escavalier without Pursuit and can 2HKO Escavalier out of Trick Room. Escavalier also can't damage Jellicent, and Jellicent's STAB Water move of choice can take down Escavalier. Amoonguss takes Escavalier's STAB moves and can Spore it, giving its partner time to KO Escavalier If Escavalier lacks Pursuit, Chandelure and Jellicent can take it down with their STAB moves while stomaching all of its attacks with ease. Amoonguss survives Escavalier's STAB moves and puts it to sleep with Spore, allowing it to be KOed by Amoonguss's partner.</p>




GP 1 / 2
Thanks, C_P, implemented your changes.

EDIT: implemented nixhex's changes
 

Nix_Hex

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[Overview]

<p>With base 135 Attack, decent 70 / 105 / 105 defenses, and base 20 Speed, Escavalier looks like a looming threat in Trick Room. Unfortunately, a shallow movepool and a weakness to common Fire-type attacks really limits Escavalier. Despite these shortcomings, Escavalier is a good anti-Trick Room Pokemon, because its STAB Megahorn gets a hits several common Trick Room users for super effective damage. hit on common Trick Room users. </p>

[SET]
name: Anti-Trick Room
move 1: Megahorn
move 2: Iron Head
move 3: Double-Edge / Pursuit
move 4: Protect
item: Occa Berry / Focus Sash
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier can function very well as an anti-Trick Room Pokemon, as with STAB Megahorn, it destroys eliminating Psychic-types commonly seen on Trick Room teams, such as Reuniclus and Musharna with its powerful STAB Megahorn. Megahorn also OHKOes Hydregion, who threatens Escavalier with Flamethrower or Fire Blast. STAB Iron Head OHKOes Terrakion, while Double-Edge is Escavalier's best option against the Fire-types who resist its STAB moves. However, Pursuit can be used instead of Double-Edge, as it 3HKOes Chandelure and Jellicent. Thus, in Trick Room, Escavalier can outspeed and weaken these foes, allowing its partner to finish them off. Pursuit also has the added advantage of being perfectly legal with Megahorn which, unlike Faint Attack, allows Escavalier to forgo meaning Escavalier isn't forced to the much weaker X-Scissor. Protect allows Escavalier to escape unharmed for a turn while its partner KOes a potential threat to Escavalier. Swarm is the best choice for an ability, as it boosts the power of Megahorn to monstrous levels when Escavalier is low on health, allowing it to launch one last powerful blow before going down.</p>

[ADDITIONAL COMMENTS]

<p>An Occa Berry allows Escavalier to survive a super effective Heat Wave, and give its partner a chance to KO the Heat Wave user. However, a critical hit will still OHKO Escavalier, making a Focus Sash a viable option. A Brave nature along with a 0 Speed IV allows Escavalier to "outspeed" most Pokemon in Trick Room. Incidentally, it also allows Escavalier to function as part of a Trick Room team instead of being only an anti-Trick Room Pokemon.</p>

<p>Druddigon is an excellent partner for Escavalier, taking down Escavalier's two main counters, Chandelure and Jellicent, with Sucker Punch. Terrakion can also take out Chandelure, and Escavalier can shield Terrakion from Mach Punch with Quick Guard.</p>

<p>Damage calculations against common Trick Room users are given below:</p>

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna: 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna: 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus: 134.01% - 158.99%</li>
</ul>

[Other Options]

<p>If you find Megahorn's imperfect accuracy to be an issue, X-Scissor can be used as an alternative. It's worth mentioning, though, that to get the same KOs that Megahorn gets you need a Bug Gem or Expert Belt. Quick Guard lets Escavalier support the rest of its team by shielding them from priority moves such as Mach Punch. Reversal could be used alongside a Focus Sash to take a super effective move and KO back. Swords Dance is also viable, allowing Escavalier to sweep in Trick Room, but in the fast-paced metagame that VGC 2011 metagame is, this could result in Escavalier being KOed. Iron Defense boosts Escavalier's already high Defense, but it is not recommended for the same reason as Swords Dance. Faint Attack lets Escavalier hit Ghost-types, but it is unfortunately, it is illegal with Megahorn, forcing you to use X-Scissor. This makes Pursuit the better choice.</p>

[Checks and Counters]

<p>Volcarona takes all of Escavalier's attacks with ease and incinerates it with Heat Wave, though Escavalier will survive if it has carries an Occa Berry. If Escavalier lacks Pursuit, Chandelure and Jellicent can take it down with their STAB moves while stomaching absorbing all of its attacks with ease. Amoonguss survives Escavalier's STAB moves and puts it to sleep with Spore, allowing it to be KOed by Amoonguss's partner.</p>

Very, very excellent write-up. The grammar was nice, just fixed some awkward phrasing.
 

cosmicexplorer

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[Overview]

<p>With base 135 Attack, decent 70 / 105 / 105 defenses, and base 20 Speed, Escavalier looks like a looming threat in Trick Room. Unfortunately, a shallow movepool and a weakness to common Fire-type attacks really limits Escavalier. Despite these shortcomings, Escavalier is a good anti-Trick Room Pokemon, because its STAB Megahorn hits several common Trick Room users for super effective damage.</p>

[SET]
name: Anti-Trick Room
move 1: Megahorn
move 2: Iron Head
move 3: Double-Edge / Pursuit
move 4: Protect
item: Occa Berry / Focus Sash
ability: Swarm
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Escavalier can function very well as an anti-Trick Room Pokemon, eliminating the Psychic-types commonly seen on Trick Room teams, such asincluding Reuniclus and Musharna, with its powerful STAB Megahorn. Megahorn also OHKOes Hydregion, who threatens Escavalier with Flamethrower or Fire Blast. STAB Iron Head OHKOes Terrakion, while Double-Edge is Escavalier's best option against the Fire-types who resist its STAB moves. However, Pursuit can be used instead of Double-Edge, as it 3HKOes Chandelure and Jellicent. Thus, in Trick Room, Escavalier can outspeed and weaken these foes, allowing its partner to finish them off. Pursuit also has the added advantage of being perfectly legal with Megahorn which, unlike Faint Attack, allows Escavalier to forgo the much weaker X-Scissor. Protect allows Escavalier to escape unharmed for a turn while its partner KOes a potential threat to Escavalier. Swarm is the best choice for an ability, as it boosts the power of Megahorn to monstrous levels when Escavalier is low on health, allowing it to launch one last powerful blow before going down.</p>

[ADDITIONAL COMMENTS]

<p>An Occa Berry allows Escavalier to survive aChandelure's super effective Heat Wave, and to give its partner a chance to KO the Heat Wave user. However, a critical hit will still OHKO Escavalier, making a Focus Sash a viable option. A Brave nature along with a 0 Speed IVs allows Escavalier to "outspeed" most Pokemon in Trick Room. Incidentally, it also allows Escavalier to function as part of a Trick Room team instead of being only an anti-Trick Room Pokemon.</p>

<p>Druddigon is an excellent partner for Escavalier, taking down Escavalier's two main counters, Chandelure and Jellicent, with Sucker Punch. Terrakion can also take out Chandelure, and Escavalier can shield Terrakion from Mach Punch with Quick Guard.</p>

<p>Damage calculations against common Trick Room users are given below:</p>

<ul class="damage_calculation">
<li>Megahorn vs. 252/0 Musharna: 119.73% - 141.26%</li>
<li>Megahorn vs. 252/252+ Musharna: 83.41% - 99.55%</li>
<li>Megahorn vs. 252/0 Reuniclus: 134.01% - 158.99%</li>
</ul>

[Other Options]

<p>If you find Megahorn's imperfect accuracy to be an issue, X-Scissor can be used as an alternative. It's worth mentioning, though, thatHowever, to get the same KOs that Megahorn gets you need a Bug Gem or Expert Belt. Quick Guard lets Escavalier support the rest of its team by shielding them from priority moves such as Mach Punch. Reversal could be used alongside a Focus Sash to take a super effective move and KO back. Swords Dance is also viable, allowing Escavalier to sweep in Trick Room, but in the fast-paced VGC 2011 metagame, this couldusually results in Escavalier being KOed. Iron Defense boosts Escavalier's already high Defense, but it is not recommended for the same reason as Swords Dance. Faint Attack lets Escavalier hit Ghost-types, but unfortunately, it is illegal with Megahorn, forcing you to use X-Scissor. This makes Pursuit the better choice.</p>

[Checks and Counters]

<p>Volcarona takes all of Escavalier's attacks with ease and incinerates it with Heat Wave, though Escavalier will survive if it carries an Occa Berry. If Escavalier lacks Pursuit, Chandelure and Jellicent can take it down with their STAB moves while absorbing all of its attacks with ease. Amoonguss surviv, and can do severe damage even if it does carry Pursuit. Amoonguss takes Escavalier's STAB moves and puts it to sleep with Spore, allowing it to be KOed by Amoonguss's partner to easily KO Escavalier.</p>


GP 2/2
 

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