Super Awesome Team of Stuff
Well, I've never been good at introductions, and since this is for random Wi-Fi, I don't think I need to explain the entire team building process. Let's jump right in, shall we?
Latios @Expert Belt
~Timid
+Levitate
>252 spA/252 Spe
-Draco Meteor
-Hidden Power [Fire]
-Psychic
-Dragon Pule
Latios. Latios is... Latios. Not much needs to be said; it hits everything hard. It often nets surprise KOs with HP Fire; you'd be surprised how many people try to switch in a Scizor/Ferrothorn/Any other Steel expecting to tank a DM, only to get slaughtered by HP Fire. Expert Belt because Dragon/Fire/Psychic hits many powerful threats for SE damage.
Sharpedo @Life Orb
~Adamant
+Speed Boost
>252 Atk/252 Spe
-Protect
-Waterfall
-Crunch
-Ice Fang
Sharpedo(phile). It rapes many things (like children); after 2 turns of Speed Boosting, it outspeeds Adamant Excadrill. This is a pretty big job, since I lack a reliable counter for it. It also is a fairly reliable dragon "counter", since it outspeeds all scarfed dragons after 2 SBs and can hit hard with Ice Fang. This isn't that big of a deal since as you'll see, my team is quite over prepared for dragon types, and rightfully so. Waterfall's extra flinch ratio has actually saved me in a few instances as well (and forced just as many D/Cs as well). It was meant to be purely physical as a "SB tag-team" with Yanmega, but... Well, I'll get to that later.
Lilligant @Leftovers
~Timid
+Own Tempo
>252 spA/252 Spe
-Sleep Powder
-Quiver Dance
-Giga Drain
-Hidden Power [Ice] (Will most likely change to either Ground, Rock, or Fire)
Lilligant. Oh how I love thee. There is one reason, and one reason alone I use it over Volcarona: Sleep Powder. And that alone is a very good reason. Despite it's shaky 75% Acc., it's been quite reliable; in fact, out of all the times I've used it (6-7), it's never missed once. Giga Drain + Lefties give Lilligant a good amount of recovery each turn. HP Ice is meant to handle Dragon, Flying, and Grass types; this leaves it walled against steel and fire types, forcing to either put them to sleep or switch out. This is why I want to change it's HP type; I'd prefer fire, but dragons could easily come in and set up. Rock allows me to keep coverage on Dragon types while letting me hit fire and flying types for SE damage; this doesn't fix my steel problem, though, as my team lacks a reliable fire user. Ground-type is sort of the middle ground (no pun intended); I can hit steel and fire for SE, keep neutrality on dragons, but miss out on flying and grass types. Overall, the current MVP of this team.
Omastar @Focus Sash
~Timid
+Swift Swim
>252 spA/252 Spe
-Shell Smash
-Surf
-Ice Beam
-Hidden Power [Electric]
Omastar. I chose it over Cloyster for 3 reasons: Higher attacking stat, Swift Swim, and Sandstorm immunity. Higher attacking stat is self-explanatory. Swift Swim allows it to outspeed EVERYTHING IN THE GAME after a Shell Smash and it's SwSw boost (Essentially at +6 I believe). Sandstorm immuntiy is fairly crucial; Omastar, unlike Cloyster, isn't dead weight against SS teams, since it's sash stays intact. Surf was chosen over Hydro Pump for more reliability. A close second to Lilligant in terms of usefulness.
Yanmega @Bug Gem
~Modest
+Speed Boost
>252 spA/252 Spe
-Detect (Darn you, PokeGen...)
-Air Slash
-Bug Buzz
-Hidden Power [Ground]
Yanmega. The current LVP. Why? Because I haven't gotten to use him yet. Now you may be wondering, "Why are you going to judge it if you've never used it?" and my answer could be found in the rest of the team. I've never used it because there's nothing it can do that something else can't do better. I guess it's just been unlucky and trolled by bad match-ups against others teams, but I've yet to find a use for it and thus cannot explain how well it preforms. I'll probably swap it out for a ground-type later.
Staraptor @Choice Scarf
~Adamant
+Reckless
>252 Atk/252 Spe
-Brave Bird
-Double Edge
-Close Combat
-U-turn
Staraptor. It does it's job, and it does it well; BRAVE BIRD EVERYTHIIIIIIIING!!!11!1!!!1 (cookie to those that get the reference). But really, it's job is as a revenge-killer extraordinaire; the sheer power behind Brave Bird and to a lesser extent Double Edge is almost unfair; very few things can and will switch in safely.
THREAT LIST:
Excadrill- Very fast, I lack a reliable counter as most carry Focus Sash.
Electric types- 4 members of my team are weak it
Scarf Galvantula- Gets a special mention for being able to hit everything for SE damage with it's STAB; not sure if Omastar outspeeds after a Shell Smash, but Thunder could paralyze and ruin my fun.
Steel types NOT named Ferrothorn or Scizor- I lack any STAB fire or ground moves; Omastar and Staraptor are mere checks, not counters.
Metagross- Particularly threatening if it packs Bullet Punch.
Focus Sashes- Since I lack priority
Shell Smash Users- See above
Well, that's really all I can think of now; your feedback would be greatly appreciated.