Can anyone help me out on PPRNG? I am trying to transition between RNG Reporter to this, but it's somewhat confusing reading all of these RNG Reporter guides and then trying to implement them to PPRNG. And it goes for my cousin, too.
Help..?
PPRNG uses the same general terminology as RNG Reporter, it just lays the GUI out differently (better, in my opinion, of course).
PPRNG requires a one time configuration setup, described in the second post of this thread. After that, the general usage scenario is:
1. Open a Seed Searcher
2. Enter the search parameters
3. Run the search
4. Look through the results and find one that you like
5. Double-click on that result to open that seed in Seed Inspector
6. Look at whichever tab is appropriate for what you're doing (PID frames, egg frames, etc.)
7. RNG abuse
8. If you missed your target, use the appropriate tab in the Seed Inspector (most likely the Adjacents tab) to find what you hit. Goto step 8.
9. Enjoy your RNGed Pokemon.
I've been failing at trying to RNG a flawless Tornadus/Thundurus. I have a couple of questions.
1. From the time you exit the house and encounter the genie does your IV frames move at all? I know that the PID frames do.
This has nothing to do with PPRNG and has been answered numerous times in the Gen 5 PRNG help thread, but the answer is no. If you are saved right in front of the door, your step counter should not advance at all.
2. With this program is it possible to find a certain nature W/OUT it being shiny?
Double-click on a result row to look at the seed in the Seed Inspector. Look at the PID frames in the first tab.
Here are the parameters I used
MAC: 00-1B-7A-60-CB-86
Timer0: C7B-C7B
VCount: 60
Vframe: 60
Black (English)
This is what seeds I've been getting. I've tried a few and didn't quite get it to work. Can anyone tell me what I'm doing wrong?
I've also been referencing this guide
http://www.smogon.com/forums/showpost.php?p=3560233&postcount=7824
Thank you!
You only list one Timer0 value. It is quite likely that you hit your other Timer0 value (which will be either C7A or C7C - i.e. one less or one more than your known value).