The Battle Hall - Challenge Signups

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a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
Name: Lady Salamence
Challenge Thread (if any): None
Rank and format: 1, singles
Pokemon #1: Van Pig, the Tepig
Pokemon #2 (if any): N/A
Pokemon #1 Ability: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Pokemon #2 (if any) Ability: N/A
Pokemon #1 Info:

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

Pokemon #2 (if any) Info: N/A
 
As the new ref in town..

Name:Zeo
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449803
Rank format: Rank 1 Singles
Pokemon One: Tepig
Ability: Blaze
Pokemon Info:

Tepig(King Pig) (Male)
Type: Fire
Nature: Adamant

Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 45

EC:0/9
MC: 0
DC: 0/5

Moves

Level Up
Tackle
Tail Whip
Ember
Odor Sleuth
Defence Curl
Flame Charge
Smog
Rollout
Take Down

Egg Moves
Curse
Super Power
Yawn

TM/HM Moves
Taunt
Rock Tomb
Wild Charge

Abilties

Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

DW Ability
Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Taking this.

In again!!

Name: pimpgangster
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Singles
Pokemon #1: Bidoof
Pokemon #1 Ability: Unaware
Pokemon #1 Info:

Bidoof [Teenager] (M)

Nature: Brave Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 27 (31/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Skull Bash
Quick Attack
Aqua Tail

Taunt
Substitute
Thunder Wave
And this.

Posts will be up momentarily
 
Coming right back!

Name:
C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 1 Singles
Pokemon #1: Exeggcute
Pokemon #1 Ability: Chlorophyll
Pokemon #1 Info:

Exeggcute [Benedict] (Female)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2: Harvest (DW) [unlocked]
Type:Innate
At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40

EC: 4/6
MC:
0
DC:
5/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
Light Screen
Energy Ball


Fixed the link. Now why was I supposed to read the OP? I know that people new to Battle Hall will be selected first, but what else? Also, please VM/PM me if you take this, because I probably will not be checking this thread or my own Challenge Thread any time soon, because I don't think this will be taken soon.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: iss
Rank and format: Rank 1 Singles
Pokemon #1: !kunc the Zorua
Pokemon #1 Ability: Illusion
Pokemon #1 Info:

Zorua: !kunc (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Dark
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65

EC: 2/6
MC: 1

Attacks:
Scratch(*)
Leer(*)
Pursuit(*)
Fake Tears(*)
Fury Swipes(*)
Faint Attack(*)
Scary Face(*)
Taunt(*)
Night Daze

Counter(*)
Snatch(*)
Sucker Punch(*)

Shadow Ball(*)
Substitute(*)
Hidden Power (Fighting, 7)(*)
yeahhhh
 
STOP REPOSTING YOUR CHALLENGES >_< IF YOU ACTUALLY READ WHY WE'RE CHOOSING SOMEONE BEFORE YOU, YOU WILL UNDERSTAND WHY YOU ARE BEING SKIPPED.

Seriously guys?...
Your challenge wasn't even skipped so you look so stupid asking that, just saying.
 

MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: st jimmy and you'd better not wear it out
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3447978
Rank and format: Rank 3 Singles
Pokemon #1: Metang
Pokemon #1 Ability: Clear Body
Pokemon #1 Info:

Metang [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)

EC: 6/9
MC: 0
DC: 3/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt

Pursuit
Agility
Meteor Mash
Psychic
Psyshock


Just so the ref knows, I'll be going away from the 4th-10th of July. If you take this don't DQ me ^_^
 
Kaxtar
Rank 2 Singles
Pokemon: Elekid
Ability: Static
Battle Thread: http://www.smogon.com/forums/showthread.php?t=3449940


Elekid (M)
Nature: Rash (Adds One Rank to Special Attack, Subtracts One Rank from Special Defense)

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 1(-)
Spe: 95

EC: 2/9
MC: 0
DC: 1/5

Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen
Thunderbolt

Psychic
Hidden Power Grass
Thunder Wave
Substitute

Counter
Magnet Rise
Signal Beam

Cross Chop
Fire Punch
Ice Punch


Thanks in advance to my ref!
 
Name: Lady Salamence
Challenge Thread (if any): None
Rank and format: 1, singles
Pokemon #1: Van Pig, the Tepig
Pokemon #2 (if any): N/A
Pokemon #1 Ability: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Pokemon #2 (if any) Ability: N/A
Pokemon #1 Info:

Tepig(*) [Van Pig] (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 1/9
MC: 1
DC: 1/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Double Team
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

Pokemon #2 (if any) Info: N/A
I suppose I'll ref this....
 
Name: Arcanite
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449368&page=2
Rank and format: Rank 2 Doubles
Pokemon #1: Titan the Larvitar
Pokemon #2 (if any): President Shinra the Murkrow
Pokemon #1 Ability: Guts
Pokemon #2 (if any) Ability: Insomnia
Pokemon #1 Info:
Lavitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Not yet Active)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish

Pokemon #2 (if any) Info:

Murkrow (M) President Shinra

Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
  • Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet Active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psychic
Substitute
Snarl

Brave Bird
Drill Peck
Roost
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
In to get haxed AGAIN.

Name: Engineer
Rank 2 Singles
Pokemon: Munchlax
Ability: Thick Fat
Battle Thread: http://www.smogon.com/forums/showthread.php?t=3449940http://www.smogon.com/forums/showthread.php?t=3449162&page=2


Munchlax (Huto) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (LOCKED): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats: 135 / 85 / 40 / 40 / 85 / 5

HP: 120
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: *** (3)
Spe-: 4 (5 / 1.15)

Evolution Counter: 3 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Rock Slide
Earthquake
 
Name: -Charmander-
Challenge Thread: Challenge Thread
Rank and format: Rank 1 Doubles
Pokemon #1: Venonat
Pokemon #2: Karrablast
Pokemon #1 Ability: Tinted Lens
Pokemon #2 Ability: Swarm
Pokemon #1 Info:
Pokemon #2 Info:

Venonat [Glass] (F)

Nature: Timid (+1.15% Speed, +6% Accuracy)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45*1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:


Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Venoshock
Hidden Power [Ground] (7)
Protect

Morning Sun
Signal Beam
Skill Swap

Karrablast [Kodak] (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:


Peck
Leer
Endure
Fury Cutter
Headbutt
False Swipe

X-Scissor
Aerial Ace
Double Team

Counter
Megahorn
Faint Attack
 
Laharl and Lenneth run frantically into the Battle Hall reception room...

"We... are... here. Can we... sign up?"

"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."

"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."

"Maybe you're just out of shape, and it did help that I took a cab. Anyways, let's do this!"

"Screw you..."

Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...

Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic



Reposting this now that Rank 3 is open...

Edited: Just realized info for Malboro was old, and it's easier if this unquoted.
 
Posting to say Atheno, Flora, and iss are now hall refs.

edit: also iimkultra will be on vacation or something in a day so I'm closing applications. they'll probably be back soon so don't worry.
 
Name: Arcanite
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449368&page=2
Rank and format: Rank 2 Doubles
Pokemon #1: Titan the Larvitar
Pokemon #2 (if any): President Shinra the Murkrow
Pokemon #1 Ability: Guts
Pokemon #2 (if any) Ability: Insomnia
Pokemon #1 Info:
Lavitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Not yet Active)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish

Pokemon #2 (if any) Info:

Murkrow (M) President Shinra

Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
  • Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet Active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psychic
Substitute
Snarl

Brave Bird
Drill Peck
Roost
Still waiting for a ref!
 
Oh so Rank 3 is open now? Maybe it would be worth mentioning that in the OP...

Name: Lord Jesseus
Thread: Battle Hall Challenge
Rank/Format: Rank 3 Singles
Pokemon: Rho the Marowak
Ability: Rock Head
Info:


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

EC: 6/6
MC: 5
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Name: Arcanite
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449368&page=2
Rank and format: Rank 2 Doubles
Pokemon #1: Titan the Larvitar
Pokemon #2 (if any): President Shinra the Murkrow
Pokemon #1 Ability: Guts
Pokemon #2 (if any) Ability: Insomnia
Pokemon #1 Info:
Lavitar (M) Titan

Nature:
Adamant:
+1 Atk, -1 Sp Attack

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

  • Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
  • Sand Veil: (DW) (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (Not yet Active)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1
SpD: Rank 2
Spe: 41

EC: 0/9
MC: 0
DC: 0/5
KO: 0

Attacks:
Bite
Leer
Sandstom
Screech
Chip Away
Rock Slide
Thrash
Scary Face

Outrage
Dragon Dance
Assurance

Dig
Bulldoze
Rock Polish

Pokemon #2 (if any) Info:

Murkrow (M) President Shinra

Nature:
Relaxed: Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
  • Prankster: (DW) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level. (Not yet Active)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15, rounded up)

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Psychic
Substitute
Snarl

Brave Bird
Drill Peck
Roost
Taking this!

Also noting that I've subreffed for Athenodoros so don't worry about him.

Aaaand...

LJ said:
Oh so Rank 3 is open now? Maybe it would be worth mentioning that in the OP...

Name: Lord Jesseus
Thread: Battle Hall Challenge
Rank/Format: Rank 3 Singles
Pokemon: Rho the Marowak
Ability: Rock Head
Info:


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

EC: 6/6
MC: 5
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast
yep
 
Laharl and Lenneth run frantically into the Battle Hall reception room...

"We... are... here. Can we... sign up?"

"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."

"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."

"Maybe you're just out of shape, and it did help that I took a cab. Anyways, let's do this!"

"Screw you..."

Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...

Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic



Reposting this now that Rank 3 is open...

Edited: Just realized info for Malboro was old, and it's easier if this unquoted.
Can I get a B-Bu-Bump, y'all?

Edited^2: Thanx Flora :D
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Oh, poor Temp. :( I'll take you up too!

Laharl and Lenneth run frantically into the Battle Hall reception room...

"We... are... here. Can we... sign up?"

"We simply must show off our Pokemon in this competition area. After all, we're clearly the best here."

"How... are you not... exhausted, Lenneth? We ran all the way here from the tournament arena."

"Maybe you're just out of shape, and it did help that I took a cab. Anyways, let's do this!"

"Screw you..."

Laharl makes his way to the registration CPU near the front desk and enters in his profile and Pokemon data...

Name: Laharl (Temperantia)
Rank/Format: Rank 3 Singles
Pokemon #1: Tangela (King Malboro)
Pokemon #1 Ability: Chlorophyll
Info:

Tangela- King Malboro (M)
Nature: Brave (Increase Atk by *, divide speed by 1.15, decrease Evasion by flat 10%)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk(+): 3
Def: 4
SpA: 4
SpD: 2
Spe(-): 52 (60/1.15= 52.1... truncated down to 52)

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
Poisonpowder
Vine Whip
Bind
Stun Spore
Power Whip

Giga Drain
Leech Seed
Flail

Sludge Bomb
Swords Dance
Solarbeam
Hidden Power (Fire, 7)
Sunny Day
Toxic



Reposting this now that Rank 3 is open...

Edited: Just realized info for Malboro was old, and it's easier if this unquoted.
 
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