No switching, huh? So it's my arena on hard mode...coolio, ref please.
4v4 Doubles
1 Recovery/3 Chills
2 Day DQ
All Pokemon entered in the battle must be capable of evolving.
Arena: Trainer School - the middle years.
It's not quite daycare but it isn't the big leagues either. The battle takes place on the small arena outside the School, basically a scaled down version of the usual tournament arena. There is a 9 foot wide pool or water in the middle of the field and the ground is soft and digable but hard enough to sustain a seismic wave. There are no restrictions on moves but as the field is a little smaller than usual then proximity will never be an issue. However, some of the school's training Pokemon get slightly miffed at battles taking place on their turf without anyone inviting them. At the end of each round a randomly determined second stage starter Pokemon will appear. They will then target one of the active participants (determined at random) with a signature move of theirs (to be determined by the referee).
This sounds like a good match to me.So, I have 3 free battle slots. Time to issue some challenges.
4v4 Doubles
2 Day DQ (3 for ref)
2 Recoveries/8 Chills
Arena: Planet Namek
Native home of the Namekians, the surface is largely covered in water, with many small islands scattered across the planet. The Namekians are a peaceful race that dislikes violence. At the end of each round, there is a 15% chance that a Namekian will come across the battle. They will tend to the wounded, healing 15 HP and restoring 5 Energy to all Pokemon in the battle. At the end of each round, there is a 5% chance that Frieza will come and destroy an island that has a Pokemon on it. All Pokemon on that island will take 20 Damage and will fall into the water. They can choose to stay in the water and fight, or use an action to swim to the nearest island and get back on land. Non-Water-type Pokemon will have a much harder time moving and fighting in water (how much is up to the ref).
i'll ref the above.
2v2 doubles
0 recoveries / 0 chills
2 day dq
arena:
3v3 Singles
2 Recoveries/5 Chills
2 Day DQ
The total evolution stage of the team cannot exceed 5 (ie Blastoise = 3, Pikachu = 2, Pinsir = 1)
Arena: We're on a boat!
For some unknown reason we thought it would be a good idea to have a Pokemon battle on a sailboat, and the seas are a little rough. Water is abundant, so not only are moves like Surf both available and encouraged, the energy cost of any water type move is reduced by one. Seismic activity is not possible (you would sink the boat!). In addition there is a 25% chance for it to begin raining at the end of every round. Should the rain start it will last for 2 rounds rather than the usual four (storms pass quickly at sea). Arr me hearties there be no land lubbers welcomed here (or something along those lines...)
Me and Deadfox need a refTaking Deadfoxes Singles challenge
1 Ability
No items or switch
Also challenging Objection
4v4 doubles
2 day DQ
1 recover/3 chills
Objection is coming up with the arena.
Kaxtar and I still need a ref for this. If the arena's too mundane, I can change it to something else.Accepting Kaxtar's challenge.
One ability
No items
Switching is enabled
Arena: Cyberspace (stolen from Spenstar)
Arena: Cyberspace
The battlers are standing on Porygon-Pink tiles that glow white when a Pokemon or trainer is on or directly above it. All moves are legal, as the tiles can take on any properties, from diggable ground to surf-water to grass knot material. However, these properties disappear immediately after usage, and cannot affect the field itself. There is no weather since this IS cyberspace, but when a weather move/ability is used, the tiles will react to emulate the desired weather effect.
Summary: All moves are legal and have their normal capabilities. The whole cyberspace tile thing is just for flavour.
I'll take this, I have some new pokemon I want to train.First attempt at doubles
4v4 Doubles, final stage banned (middle is fine)
DQ=idgaf (if its an issue 2 people can call it)
Arena=Acceptor's choice (a pond is appreciated but w/e)
I'll take this on. No items, no switch, one ability.OPEN CHALLENGE TIME!!!
1v1 Singles
2 Recovers
Arena: Mischeivous Island
First Evolutions only
Mischeivous Island seems like a normal Island to most people, but the Pokemon that inhabit the stage gives it it's name. 8 Pokemon, all 1st evolutions or no evolution Pokemon with the ability Prankster all inhabit the island, and all of them have 2 specific move that they use against the battling Pokemon, which you can find at the end of the post. Other than that, it is a regular Island with sand, palm trees, and that's about it.
Cottonee- Stun Spore / Mega Drain
Tornadus- Rain Dance / Hurricane
Thundurus- Taunt / Thundershock
Murkrow- Whirlwind / Brave Bird
Sableye- Will-O-Wisp / Astonish
Volbeat / Illumise- Attract / Bug Buzz
Riolu- Sunny Day / Force Palm
Cottonee- 6
Thundurus / Tornadus- 1
Murkrow- 5
Sableye- 2
Volbeat/ Illumise- 4
Riolu- 3
Ref rolls an imaginary dice and depending on the number he gets, thats what Pokemon comes out.
OPEN CHALLENGE TIME!!!
1v1 Singles
2 Recovers
Arena: Mischeivous Island
First Evolutions only
Mischeivous Island seems like a normal Island to most people, but the Pokemon that inhabit the stage gives it it's name. 8 Pokemon, all 1st evolutions or no evolution Pokemon with the ability Prankster all inhabit the island, and all of them have 2 specific move that they use against the battling Pokemon, which you can find at the end of the post. Other than that, it is a regular Island with sand, palm trees, and that's about it.
Cottonee- Stun Spore / Mega Drain
Tornadus- Rain Dance / Hurricane
Thundurus- Taunt / Thundershock
Murkrow- Whirlwind / Brave Bird
Sableye- Will-O-Wisp / Astonish
Volbeat / Illumise- Attract / Bug Buzz
Riolu- Sunny Day / Force Palm
Cottonee- 6
Thundurus / Tornadus- 1
Murkrow- 5
Sableye- 2
Volbeat/ Illumise- 4
Riolu- 3
Ref rolls an imaginary dice and depending on the number he gets, thats what Pokemon comes out.