I'll take yours up Fire Blast.
Waiting on the VM
Waiting on the VM
I'll ref this. pimpgangster, you need to wait 1 week.Need to get the my Pokemon's up, so I can fight with the big boys, yeah?
Name: SimonSays
Rank and format: Rank 1 Singles
Pokemon #1: Deerling (Prince)
Pokemon #1 Ability: Sap Sipper
Deerling [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
EC: 2/6
MC: 0
DC: 1/5
Attacks:
Tackle
Camouflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Nature Power
SolarBeam
Sythesis
Agility
Odour Sleuth
Protect
Return
Wild Charge
If you look up Murkrow on the sheet that says the ranks of all the mons (there's a link to it in the OP), you'll find that Murkrow is rank 2, therefore cannot compete in the rank 1 challenge.
Looks a bit more fun than the battles that I currently have going on (One of my opponents has gone on vacation... sigh...)
Name: QuantumDerp
Rank and format: Rank 1 Singles
Pokemon #1: Murkrow (Russell)
Pokemon #1 Ability: Insomnia
Pokemon #1 Info:
Murkrow Russell (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster: (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 91
EC: 0/6
MC: 0
DC: 0/6
Attacks
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Calm Mind(*)
Taunt(*)
Thunder Wave(*)
Brave Bird(*)
Roost(*)
Whirlwind(*)
I'll take up this now correctly issued challenge. The thread will be up momentarily.Looks a bit more fun than the battles that I currently have going on (One of my opponents has gone on vacation... sigh...)
Name: QuantumDerp
Rank and format: Rank 2 Singles
Pokemon #1: Murkrow (Russell)
Pokemon #1 Ability: Insomnia
Pokemon #1 Info:
Murkrow Russell (M)
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster: (Locked) (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 91
EC: 0/6
MC: 0
DC: 0/6
Attacks
Peck(*)
Astonish(*)
Pursuit(*)
Haze(*)
Wing Attack(*)
Night Shade(*)
Assurance(*)
Calm Mind(*)
Taunt(*)
Thunder Wave(*)
Brave Bird(*)
Roost(*)
Whirlwind(*)
You are, of course, correct, It's Rank 2 now.
Taking this one! (no challenges yet so ++priority)Name: Tortferngatr
Rank and format: Rank 1 Singles
Pokemon #1: Swinub
Pokemon #1 Ability: Snow Cloak
Pokemon #1 Info:
Swinub (Frozen) (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ice/Ground
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities:
Ability 1: Oblivious: (innate)This Pokemon is incapable of being effected by Attract or Cute Charm.
Ability 2: Snow Cloak: (innate)This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Ability 3: Thick Fat: (DW, not yet unlocked, innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Stats: 50/50/40/30/30/50
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (-)
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud-Slap
Endure
Mud Bomb
Icy Wind
Icicle Crash
Icicle Spear
Stealth Rock
Reflect
Light Screen
Dig
Taking this one as well!Name: Lou (Louis Cyphre)
Rank and format: Rank 1 Singles
Pokemon: Horsea
Ability: Swift Swim
Horsea (Male)
Nature: Lonely (Atk +1, Def -1)
Type: Water
Water Type - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Swift Swim - (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper - (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
(DW) Damp - (Dormant) - (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 1
Spe: 60
EC: 0 / 9
MC: 0
DC: 0 / 5
Attacks:
Level-Up Moves - Bubble(*), Smokescreen(*), Leer(*), Water Gun(*), Focus Energy(*), BubbleBeam(*), Agility(*)
Egg Moves - Outrage(*), Signal Beam(*), Disable(*)
BW TM Moves - Rain Dance(*), Scald(*), Substitute(*)
This Horsea has something to prove to the world, and he's going to prove it all on his own. He prefers to rely on power whenever he can, but he carries an array of hindering and defensive moves in case he needs the protection - again, relying on only himself for this sort of support.