New and Creative Movesets and EVs - Ubers Edition

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Shed skin only works 30% of the time, and if there are better pokes, why use this?
More for a change of pace then anything. Also, this guy synergises quite well with my current team, and i'm loathe to change it. Also this thread is calling for new/creative movesets, so I thought I may as well share it.
 
Oh thanks for making this thread! :)

I am currently working on exploring all viable Arceus sets.

Here's a few that I've found have some potential to be a real pest to the opponent.

Defensive Calm Mind-Water

Set #1

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Arceus @ Splash Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
~Calm Mind
~Judgment / Brine
~Recover
~Will-O-Wisp / Reflect

The Idea of this set is Suicune on steroids. Arceus is one of the few water types that can beat Ferrothorn easily. A Power Whip from a burned Ferrothorn does around 25% so you can easily set up, and eventually beat if it doesn't crit you. This set has some problems with Thunder users, but a lot of the time Arceus so bulky that it it prevails.

The Grass Wall

Set #2

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Arceus @ Meadow Plate
Ability: Multitype
EVs: 252 HP / 160 Def / 96 SDef
Careful Nature (+SDef, -SAtk)
~Cosmic Power
~Recover / Rest
~Swords Dance
~Bullet Seed

This Arceus set requires Rain support for it to be effective. Grass STAB may be one of the worst offensive types in the game, however once get Rain on the field there aren't a lot of pokemon that can stop it from setting up. Groudon won't be switching in, so its likely that the weather won't change. Ho-oh, Reshiram, and Rayquaza are some of the the best counters. The latter is probably the most dangerous counter since it can set up a SD or DD, and attempt to break through Arceus defenses. A Special Attacking version with Calm Mind/Iron Defense/Rest or Recover/Judgment or Giga Drain is also viable. Putting Sleep Talk over Swords dance is also an option.

Special Wall-Steel

Set #3

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Arceus @ Iron Plate
Ability: Multitype
EVs: 252 HP / 4 Def / 252 SDef or 252 HP / 144 SDef / 112 Spe
Calm Nature (+SDef, -Atk) or Timid Nature (+Spe, -Atk)
~Judgment
~Recover
~Light Screen
~Roar / Toxic

This set takes a role of a Special Wall. It is the best Dragon Switch in the entire game. It takes Draco Meteors like nothing. It isnt outclassed by Chansey/Blissey or Jirachi because because it deal a decent amount of damage with Judgement, but its biggest advantage is that it can phaze any boosts that the opponent has acquired. The speed Evs on the second spread are too outspeed the base 110s, but you just max it out if you wanted to at least speed tie with other Arceus.

Swords Dance with a Twist

Set #4

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Arceus @ Ring Tarket / Watmel Berry
Ability: Multitype
EVs: 132 HP / 252 Atk / 124 Spe or 80 HP / 252 Atk / 176 Spe
Adamant Nature (+Atk, -SAtk) or Jolly Nature (+Spe, -SAtk)
~Swords Dance
~ExtremeSpeed
~Earthquake / Shadow Force
~Trick / Natural Gift

This set is a variant of the Standard SD Arceus set. If you choose Earthquake over Shadow Force then you want Trick in the the last slot. This set utilizes Trick+Iron Ball so it cripples many of it's counters such as Skarmory, and Lugia. Iron Ball doesn't cripple Arceus that badly since your main move is Extremespeed. Giratina-O is immune to the whole set , if you don't have a ghost move. The other variant utilizes Watmel Berry+Natural Gift, in sunshine is very helpful. It is best to choose Shadow Force if your using Natural gift. To demonstrate its power, a +2 Sun boosted Natural Gift, OHKOes Physical Defensive Skarmory after Stealth Rock. I'd also like to mention that there are other viable items on the Standard SD Arceus set such as Chople Berry, Lum Berry, and Leftovers. Another notable option is Power Herb+Shadow Force, which has a good chance of good chance of OHKOing the standard Lugia without Stealth rock, and Bold Lugia with Stealth rock, but Muliscale is a different story.

Sub Liechi/Salac

Set #5

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Arceus @ Salac Berry / Leichi Berry (other options include Silk Scarf and Leftovers)
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SDef or 76 HP / 252 Atk / 180 Spe
Adamant Nature (+Atk, -SAtk) or Jolly Nature (+Spe, -SAtk)
~Swords Dance
~Substitute
~Last Resort
~Earthquake / Brick Break / Shadow Force / Recover

haha, I really like this set. You switch in on something that can't do much to you, you set up a Sub, and you can just wreck stuff up. many phazers nowadays only carry Dragon Tail so many times they can't negate you stat boosts. A +2 Last resort OHKOes most stuff that doesn't resist it/immune to it, or is very bulky like Lugia or Physically defensive Groudon.

The Snowball Effect

Set #6

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Arceus @ Leftovers / Metronome
Ability: Multitype
EVs: 252 HP / 252 SAtk / 4 SDef or 252 HP / 160 Def / 96 SpD
Modest Nature (+SAtk, -Atk) or Calm Nature (+SDef, -Atk)
~Echoed Voice
~Cosmic Power / Calm Mind
~Substitute
~Recover

May look Gimmicky, but once you get rid of Ghosts, you have a real monster on your hands. The point of the set is to boost your defenses to the point where you can start a Snowball effect with Echoed Voice, I have swept quite a few times with set, it was hilarious. Most people think they will have a easy time setting up on this set, but Echoed Voice can become so powerful that it OHKOes everything except Chansey/Blissey and very sturdy resists like Bulk Up Dialga. If you are choosing Calm Mind you could change the Ev spread to 252 HP / 252 Def / 4 SDef with a Bold Nature, so it will be very difficult to take down, and will become a very dangerous after enough Echoed Voices.

Perishtrapper

Set #7

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Arceus @ Leftovers / Binding Band / Grip Claw
Ability: Multitype
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature (+SDef, -Atk)
~Whirlpool
~Recover
~Substitute / Refresh
~Perish Song / Toxic

Say hello to the best perish trapper in the game. It can eliminate many of the counters of most other Arceus such as Lugia, Girtatina, and Chansey/Blissey. Whirlpool got buffed this Generation and now last 4-5 turns, and has 85% accuracy. Substitute can block you from status and from many phazing attempts. There are very few Pokemon that can break through its defenses, and KO Arceus before the they get Koed themselves.

PseudoQuaza

Set #8

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Arceus @ Draco Plate
Ability: Multitype
EVs: 132 Atk / 252 SAtk / 124 Spe or 24 HP / 252 SAtk / 232 Spe
Mild Nature (+SAtk, -Def) / Rash Nature (+SAtk, -SDef) or Modest Nature (+SAtk, -Atk)
~Draco Meteor
~Fire Blast
~Recover
~Outrage / Spacial Rend

Look familiar? This Arceus is meant to function like a mixed Rayquaza, however, its significantly less powerful, but its still packs a punch. Arceus does have many perks over Rayquaza though, such as instant recovery, not Stealth Rock, has a Thunder resistance, no X4 weakness. I find that Arceus actually causes more damage than Rayquaza over the whole battle since it can easily come in again and again and Spam Draco meteor. The other option for this set it to focus on being completely Specially oriented and then Arceus can function like a slightly faster Palkia, that has recover.

Mixed Roceus

Set #9

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Arceus @ Stone Plate
Ability: Multitype
EVs: 80 Atk / 252 SAtk/ 176 Spe
Hasty Nature (+Spe, -Def) / Naive Nature (+Spe, -SDef)
~Work Up
~Stone Edge
~Fire Blast / Earthquake
~Grass Knot

Woah, this thing is monstrous. It After a boost, Rock Arceus poses a massive threat. Stone Edge OHKOes Lugia with Stealth Rock, and Grass Knot rape Kyogre and Groudon (a +1 Grass knot has a decent chance to OHKO offensive Kyogre with Stealth Rock) Fire Blast lets it OHKO most Steel types in Neutral weather, except a few such as Dialga. It outspeeds nearly everything Non-scarfed pokes except a few such as Mewtwo, Darkrai, and Deoxys. You could also shift more Evs from SpA to Atk, iN order to address specific Pokemon.

Telekinesis

Set #10

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Arceus @ Fighting Plate
Ability: Multitype
EVs: 24 HP / 252 SAtk / 232 Spe
Modest Nature (+SAtk, -Atk)
~Telekinesis
~Focus Blast
~Blizzard
~Recover / Thunder

I am the only user that I've seen try out telekinesis, but Arceus can abuse it fairly well since it has quite a few low accuracy moves. Telekinesis is equivalent to a 3 turn Mind reader, so that all of your moves will always hit, except OHKO moves. With this you can abuse low accuracy moves such as Zap Cannon, Dynamic Punch, Inferno and Dragon Rush. This Arceus is meant to set up Telekinesis, and cause massive damage with Focus Blast and Blizzard. The last slot should go with Recover since it lets maintain its great bulk.

Offensive Trick Room

Set #11

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Arceus @ Life Orb
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SDef
IVs: 0 Spe
Brave Nature (+Atk, -Spe)
~Trick Room
~Return
~Earthquake / Brick Break
~Dragon Claw / Recover / Swords Dance

Even though, it has it one of the fastest pokemon in existence, Arceus had perform decently with Trick room. If Arceus had like 5 less base speed, it could do perform much better since it would outspeed the neutral no investment base 90s. With a Brave nature and 0 Speed ivs, Arceus sits with 220 speed. Return is pretty powerful, as it will OHKO Darkrai, Shaymin-S, Latios, and Blaziken with Stealth Rock and 2ko most other pokemon that doesn't resist It. Earthquake provides pretty good coverage with Return, but it does miss out on Giratina-O, who you can't touch at all if you don't have Dragon Claw. Dragon Claw ensures that you will 2ko Giratina-O, OHKO Rayquaza after Stealth Rock nearly all the time, and has a chance at OHKOing Hasty Palkia after Stealth rock. Arceus could a Iron Ball, to even outrun the base 40s in Trickroom, it inferior though because it loses out on so many Koes, a better option is lowering Arceus down to Level 97, so it will get down to 213 speed, and it will outspeed the Base 90s in trick room. A Special variant is also a option, but it generally doesn't do as well and is pretty much outclassed by Dialga and Palkia.

Infinite Staller

Set #12

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Arceus @ Red Card / Leppa Berry
Ability: Multitype
EVs: 252 HP / 196 Def / 60 SDef or 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk) or Bold Nature (+Def, -Atk)
~Recycle
~Cosmic Power / Calm Mind
~Recover / Rest
~Judgment

This can extremely irritating for the opponent if they don't have a Toxic or a phazing move, even if they do have toxic you could opt for rest. The object of this set is that you have lots of Entry hazards on the field, and then you can bring it, and starting Boosting up, and then when they try to attack you they get phazed out. You can then use Recycle to get it back again and sometimes you don't even need to attack with the Cosmic Power version since Spikes, and Stealth Rock have already done massive damage to the whole team. Calm mind is also a option, and makes Arceus much more dangerous, and can make Arceus a offensive Threat. With a Leppa berry, Arceus can PP stall infinitely or until your opponent gets a lucky crit. There have been times where I have outstalled a entire team and they all struggled to death.

Choice Scarf

Set #13

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Arceus @ Choice Scarf
Ability: Multitype
EVs: 252 HP / 252 Atk /4 SDef
Adamant Nature (+Atk, -SAtk)
~Punishment
~Outrage
~Stone Edge
~Trick

A pretty fairly underrated set, but its the best Arceus can do with a Choice Scarf. The main advantages it has over the other scarfers, is Punishment, Trick and greater bulk. Punishment lets Arcues get the upper hand on your opponent's boosting pokemon such as Calm mind Mewtwo, Ghost Arceus and Giratina-o. Outrage is mainly for Palkia, Garchomp, Reshiram and Latios, most of whom are OHKOed with Stealth rock. Stone Edge lets it get the jump on Lugia, Shaymin-S and Ho-oh. Trick can cripple many of its normal switch ins like Skarmory, Lugia, and the normal version of Giratina. There are no normal moves on this set because Choice band Arceus is better at that.

Choice Specs

Set #14

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Arceus @ Choice Specs
Ability: Multitype
EVs: 24 HP / 252 SAtk / 232 Spe or 80 HP / 252 SAtk / 176 Spe
Modest Nature (+SAtk, -Atk) or Timid Nature (+Spe, -Atk)
~Judgment
~Thunder
~Dark Pulse / Ice Beam
~Trick / Focus Blast / Overheat

Again, I am the only person that I am aware that has used this set. Judgment is pretty powerful, OHKOing many of the frailer pokemon, and 2koing most pokemon that doesn't resist, even 252 HP Kyogre is a guaranteed 2ko with Stealth rock. Thunder Takes care of Skarmory, Lugia, and the other flying types, while Draco Metoer, eliminates OHKOes all Dragon types, except Giratina, Dialga, and Soul Dew Latias. The last slot can be used for trick, so that you can cripple which ever wall comes in to sponge your attacks. Focus Blast can be used for Dialga.

Recover+3 attacks

Set #15

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Arceus @ Life Orb
Ability: Multitype
EVs: 24 HP / 252 SpA / 232 Spe
Modest Nature (+SAtk, -Atk)
~Judgment
~Focus Blast
~Spacial Rend / Dark Pulse / Calm Mind
~Recover

This set is surprisingly effective. It isn't necessarily outclassed by a different Arceus form, because of Life Orb. Even, with barely an investment, Arceus is really bulky, and the lack of common weaknesses really help it significantly. Judgment is the powerful STAB, that does massive damage with if you choose to use Calm mind. Just be sure to eliminate all ghost types, since they will wall it without Spacial rend or Dark pulse. Focus Blast lets it nail almost everything that resists Judgment for horrendous damage. Spacial Rend is for the Dragon types, most notably Giratina-O. Dark Pulse is also a option and it lets do a lot of damage to the Ghost, and Psychic pokemon that are common in Ubers.

Annoyer

Set #16

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Arceus @ Leftovers or Razor Fang
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 SDef or 252 HP / 252 Def / 4 SDef
Nature: Adamant / Impish
~Thunder Wave
~Rock Climb
~Substitute / Waterfall / Iron Head
~Recover / Swagger

This set allows Arceus to try prevent the opponenet from attacking. Thunder Wave will allow Arceus to spread status around, and it has a handy 25% chance of being fully paralyzed. Rock Climb is the STAB move, and its more powerful than Extremespeed, the real reason, why Rock climb is over because 20% it confuses the opponent. For the 3rd slot, you can choose Substitute to being even more annoying or choose Iron Head and try to flinch your opponent. Recover makes it way more difficult to kill, and keep coming in again and again to weaken your opponent's team. Swagger is also an option, and if you choose the defensive spread, even when the opponent is at +2, unless its SE, it probably won't OHKO. Providing Waterfall does in fact flinch in 5th gen games,then it is also a good option on the 3rd slot.

Resttalk

Set #17

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Arceus @ Leftovers
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SDef or 252 HP / 96 Def /160 SDef
Nature: Impish / Bold
~Rest
~Sleep Talk
~Roar / Swords Dance / Calm Mind
~Return / Judgment

This plays identically to Resttalk Gyarados, but with much greater overall bulk. You switch it in something that can't do much to you or on a Physical attacker and then just start attacking, or roar it away its boosts. For the 3rd slot, roar is the best option, for SD and CM, can make Arceus very difficult to stop if it has enough boosts. Return or Judgment is the preferred STAB Move, since they provide consistent damage on Non-ghosts.

Dual Screens

Set #18

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Arceus @ Light Clay
Ability: Multitype
EVs: 252 HP / 160 Def / 96 SpD
Careful Nature (+SDef, -SAtk)
~Reflect
~Light Screen
~Recover
~Return

This Dual screener is better suited for aiding bulkier attackers set up such as SD Groudon, CM Giratina-o, Kyogre, and CS Zekrom. This set has allowed me to set up screens again and again, with relative ease, except against the most powerful attacks such as a Specs Kyogre, Specs Reshiram, and Specs Palkia. The main reason to use this over other dual screeners, is that it has recover, has only one weakness, and is extremely bulky even outside screens. Cresselia gives this set the most competition, but Arceus still has some advantages. Stealth Rock could go in the last slot, but it would make you very susceptible to Taunt.

Mixed LO Attacker

Set #19

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Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 88 SpA / 168 Spe
Nature: Naughty / Lonely
~ExtremeSpeed / Return
~Earthquake
~Fire Blast / Ice Beam / Focus Blast
~Grass Knot / Thunder

An all-out attacker set, that wrecks a lot of pokemon in Ubers. The only pokemon safe are Giratina, Giratina-O and Lugia. Nearly all other Pokemon in Ubers, 2KOed. ES is a great move and it can act as a revenge killer, or a late game sweeper. Earthquake is for most of the Steel types around, such as Dialga, Heatran, Zekrom, and Rehshiram. For the 3rd slot, Fire Blast is for Skarmory/Bronzong, Ice beam for Giratina, Focus Blast for Dialga, Normal Arceus, and Steel types with Air Balloons. Grass knot can be used to do massive damage to Groudon, and 2ko all Kyogre, and Thunder can be used for Lugia, Manaphy and Ho-oh. The speed Evs are to outspeed +Speed Rayquaza, but you could tweak it to your team's needs.

ToxiStall

Set #20

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Arceus @ Earth Plate
Ability: Multitype
EVs: 252 HP / 144 Def / 112 Spe
Jolly Nature (+Spe, -SAtk)
~Toxic
~Recover
~Earthquake
~Fire Blast / Refresh / Magic Coat

A Toxic Stall set, and Ground Arceus is a great pokemon to spread Toxic around, since nearly every pokemon who is immune to Poison is hit for super effective damage. Recover lets it have a lot of longevity, and it is able stall extremely well, but you need to be wary of status If you don't have Refresh or Magic Coat. Earthquake is a great STAB move and scores SE hits on many pokemon. Fire blast is usually the best move for the last shot destroying fortress, Ferrothorn and 2koing most Skarmory. Refresh and Magic Coat will let you avoid status. The Ev spread is to outspeed Garchomp, so you can toxic it before it attacks. Other options for the Evs is that could invest enough speed to beat the base 110s (Lugia), and you could also shift some of those Defense Evs to Attack, or Special Defense.


I have also tested a few more sets such as Double Status, Bulky SD, Charge Beam, Normal Subtoxic, Sub+3 Attacks, Gravity, Chesto Rest, SD Ice (Avalanche+Earthquake), Normal Attacking lead, Baton Pass receiver, Lure, Tailwind, Thunderwave+SD, Mixed SD and Defensive Trick Room. Most of them worked out pretty well, but I don't want to make this post any longer than it is now.


This is just the beginning, I plan to experiment with Arceus extensively this Generation. :pimp:

suddenly, i have a MAJOR urge to gather a bunch of people together, and just have an all-out all-Arceus-team tourney, just for the hell of it
 


Ubers Subpunch

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 252 HP/ 224 attack / 28 Spe
Nature: Adamant, Lonely
-Substitute
-Focus Punch
-Crunch/Toxic
-Stone Edge/Crunch/Fire Blast

A physically based Tyranitar designed to break down stalls, and cause massive damage to offensive teams if given the chance. The crux of this set is Focus Punch, allowing Tyranitar to deal massive damage to anything resistant to its stabs. Alongside Focus Punch, Crunch has fantastic coverage in ubers hitting notable targets such as Mewtwo, Lugia, the Giratinas and Lati@s for super effective damage. The hardest thing for this set to do, however is actually set up a Substitute. Toxic is notable as this Tyranitar cannot muscle through any Groudon. Fire Blast provides coverage against Skarmory and Ferrothorn should sand be the present weather, and is boosted by the sun Groudon brings. Tyranitar should run a Lonely Nature to preserve Tyranitar's Special Attack and Special Defense as most Physical attacks in Ubers will generally maim Tyranitar anyway, while it may be able to set up on some weaker special attacks. The speed was once upon a time used to beat Scizors and slap them with Fire Blast before they U-Turned out.

~Calcs~

Focus Punch vs

252/0 Neutral Dialga (76.7%~90.6%)
+1 252/0 Neutral Dialga (51.5%~60.5%)
124/0 Neutral Normal Arceus (75.2%~88.8%) possible OHKO after Stealth Rocks and Sand.
252/0 Neutral Steel Arceus (69.8%~82.4%)
4/0 Neutral Groudon (36.6%~43.6%)
252/252 + Nature Groudon (26%~30.7%)
4/252 + Nature Eviolite Chansey (75.7%~89.4%)


Crunch vs

252/252 +Nature Giratina-A (37%~44.1%) Only 2hkoes with Spikes and Stealth Rocks
4/0 Giratina-O (65.8%~78%)
252/64 Lugia (52.4%~62.5%) With Reflect (26.2%~31.3%) Sure KO after Stealth Rocks
4/0 Neutral Mewtwo (89.8%~105.6%) Sure OHKO after Stealth Rocks
252/130 Neutral Ghost Arceus (50.5%~59.9%)
252/0 Neutral Latias (OHKO)
4/0 Neutral Latios (OHKO)

Stone Edge vs

4/0 Neutral Kyogre (58.8%~69.3%)
252/0 Neutral Kyogre (49.8%~58.7%)
4/0 Neutral Palkia (63.6%~75.1%)
4/0 Neutral Manaphy (51%~60.1%)
252/0 Neutral Ho-Oh (OHKO)

Fire Blast vs

252/0 Neutral Skarmory (66.5%~78.4%)
4/0 Neutral Groudon in the Sun (39.5%~46.5%)
252/0 Neutral Groudon in the Sun (33.4%~39.4%)
252/252 + Nature Forretress (91.5%~108.5%)


I've tried it a few times. Get it in on Chansey and go to town. Take your pick and owning Lugias, Giratinas, and Ghost Arceus, or arrogant steels. It can win against Bulk Up Dialga if Dialga attempts to Rest off damage, or Bulk Up again (if it switched into spikes at least). Fire Blast is really the lesser option of the two, but it does hit Groudon slightly harder than Focus Punch even without investment if Lonely is chosen. It kinda just rolls over and dies against offensive teams though. It isn't outclassed by Sub/Punch Palkia because TTar can make 101 Subs, and isn't walled by Lugia.
 
danmo96, I have had an all Arceus tournament before, with the only rule being no Extreme-killer arceus, and let me tell you; Arceus only is awful. Everything is super bulky, and more often than not, all you use are stall sets. IT's miserable.

And about the specs arceus posted on the last page. Its job is to lure and kill Extreme-killer Arceus counters. But it's a normal Arceus itself. Which means you cant have another Arceus, Extreme-killer or not on your team to take advantage of the counters you just lured and killed. May as well just use Mewtwo to kill them better.
 
danmo96, I have had an all Arceus tournament before, with the only rule being no Extreme-killer arceus, and let me tell you; Arceus only is awful. Everything is super bulky, and more often than not, all you use are stall sets. IT's miserable.

And about the specs arceus posted on the last page. Its job is to lure and kill Extreme-killer Arceus counters. But it's a normal Arceus itself. Which means you cant have another Arceus, Extreme-killer or not on your team to take advantage of the counters you just lured and killed. May as well just use Mewtwo to kill them better.
Things that like having a team without a Groudon/Lugia/Giratina/etc.:
Every poke that intends to sweep using its attack stat. This list includes but is not limited to: Zekrom, Rayquaza, Groudon, Garchomp, and, Ho-oh.
 
Make use of each pokemon's typing. Gallade - Adamant, EV: 252 Attack 252 Special Defense 4 HP. IV 31 ALL IDC....
Moveset: Drain Punch
Sword Dance/ Bulk Up
Shadow Sneak
Reflect (For Low Defense, and support next party such as set up Dragon Dance Dragonite)
 
Make use of each pokemon's typing. Gallade - Adamant, EV: 252 Attack 252 Special Defense 4 HP. IV 31 ALL IDC....
Moveset: Drain Punch
Sword Dance/ Bulk Up
Shadow Sneak
Reflect (For Low Defense, and support next party such as set up Dragon Dance Dragonite)
I'd just like to add that if the Pokemon in question does not have a gigantic base HP stat (For example, Blissey and Wailord can EV nearly fully in both Defenses instead of HP), it's always best to invest in HP first when EV'ing for bulk.
 
Make use of each pokemon's typing. Gallade - Adamant, EV: 252 Attack 252 Special Defense 4 HP. IV 31 ALL IDC....
Moveset: Drain Punch
Sword Dance/ Bulk Up
Shadow Sneak
Reflect (For Low Defense, and support next party such as set up Dragon Dance Dragonite)
why exactly would you use GALLADE in Ubers anyway?
 

Psych Up Mewtwo

Mewtwo @ Life Orb/Leftovers
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Psych Up
- Aura Sphere
- Ice Beam/Fire Blast
- Psystrike

The idea of this set is counter full set up Calm Mind users.While the opponent is setting up,you prepare the terrain with a support poke (leech seed,toxic,hazards,etc...), Ferrothorn is the good candidate.When your support pokemon die,use Mewtwo's Psych Up (Mewtwo is faster than any other Calm Mind user) and kill the debilitated opponent (leech seed,toxic).And finally, HAPPY SWEEPING!!!!
 
Bulky CM Mewtwo

this mewtwo is similar to psychic arceus but has some notable advantages, like the lack of darkrai and dark/ghost arceus weakness as well as not wasting arceus' slot on your team. also psy arceus has to have mind plate while you dont need it because psystrike has 100 base power. it lets you use another item like leftovers.

252 HP, 232 speed or something like that, rest in SpA or SpD. Timid.

its advantages over regular mewtwo are: beats giratina-o 1v1, deals with scarf kyogre much easier.

so the moveset for now is: calm mind, psystrike, aura sphere, recover

however if you choose to run ice beam over recover, you've got a machine that pretty much smashes through everything, bar Lugia and uncommon hera/scizor/meta (ofc stuff like giratina-o/giratina/heatran can phaze it out but they dont have reliable recovery so i dont count them). however that mewtwo really appreciates healing wish support from latias or whatever because it will be weakened after killing giratina-o for example. pretty much only lugia can whirlwind it out (reshiram, ho-oh and blaziken can damage it hard if you dont have kyogre btw) so you need to have stuff like support dialga with thunder so lugia cant roost.
 
This thread's been asleep for a painfully long time. I theorymonned this Giratina while contemplating what to do with the Modest one in my Pearl from my casual days. Keep in mind that my Ubers experience is very limited.

Giratina (A) @ Leftovers
Modest (which may not be the best at all)
252 HP/124 Def/124 SpD/8 Spe
Calm Mind
Will o' Wisp
Pain Split
Dragon Pulse

It's a fake dual-booster in that any physical attacker who attempts to break it risks a burn, and Pain Split is the best recovery for a non-Resttalk set. This Giratina is intended to disrupt the opponent's play by increasing its appropriate defense and forcing the opponent to switch frequently, building hazard damage and subjecting them to burns and Dragon Pulses.
 
Using Modest on Giratina-A is one of the worst options. You are better off using Giratina-O then. Pain Split sucks on Giratina because it has such high HP you are better off using Rest. What are you going to heal yourself on with Pain Split? Blissey?

The opponent doesn't even need to switch, they just need to status you with Toxic.
 
Anyone considered support Dragon Arceus? You get two weaknesses to Dragon and Ice, but you outspeed most Dragon Pokemon anyway. Worst case scenario you take an Outrage / Draco Meteor, which you survive without prior damage, and hit back with your own Judgment. Ice weakness is not so good, but the Ice attacks in the tier tend not to be too strong (e.g. Surf from Kyogre vs. Ice Beam from Kyogre - not THAT powerful) and can be handled by a teammate. In return you get a pure Dragon-type wall that has valuable resists to Fire, Water and Electric along with instant recovery. Importantly, unlike Giratina, you don't have a Darkrai weakness, and you don't have to rely on Rest.

Something like:

Arceus @ Draco Plate
252 HP / enough speed to beat Garchomp / rest into SpD
- Judgment
- Will-o-Wisp (?)
- Recover
- Roar / Perish Song
 

Furai

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Why would I use that when I can just use Wallceus who only has 1 weakness to Fighting?
 
@above and Weaknesses to the two most common attacking types in the tier only a handful of pokemon in Ubers don't have either a Dragon move or Ice Beam.

For that kind of set I'ld prefer Arceus-Ghost: Spin Blocking, Fighting Immunity, E-Speed Killer check, Etc.
 
Defensive Dragon Arceus has been extremely effective for me. Yes, it's got two common weaknesses, but like I said: you usually survive a Dragon attack and hit back with your own Judgement. You may not OHKO, but you often end up in a double KO (both sides too weak to do anything / picked off by priority). This too is the last-ditch scenario where you can't switch out to something else that can take the Dragon move. Ice moves are present in the tier, but they're typically not very powerful: I've yet to see a single STAB Ice Beam coming from anyone, and stuff like Kyogre's Modest 252 SpA Ice Beam vs. defensive Arceus comes to 43.2% - 51.4%. Not that bad; in fact it's recoverable. You can also switch out. Mewtwo's LO Ice Beam is a lot more dangerous, though.

In the meantime, the Fire, Water and Electric resists Arceus gives has been absolutely precious. If I'm not mistaken it's the only Pokemon that resists all three and has instant recovery. Ghost Arceus is nice, but it brings along a totally different set of resists and cannot for example stop Kyogre. Excellent neutral coverage with Dragon Judgement helps a ton, too.
 

Brambane

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Lugia @ Life Orb
Trait: Pressure
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Roost
- Aeroblast
- Earth Power / Psyshock

A much more different approach to Lugia, although it was used a fair amount in Gen 4. Offensive CM Lugia is often overlooked because of its 90 base Special Attack, but there are a few things Lugia has going for it as an offensive Pokemon. The primary boon is Aeroblast. Despite its low PP, Aeroblast is a devastating attack. At +1, 252 HP ExtemeKiller Arceus can be 2HKOed with Aeroblast, even without Stealth Rock. Flying STAB is resist only by a few common ubers Pokemon: Dialga, Zekrom, Steel Arceus and Tyranitar are the main worries. All of those Pokemon can be hit hard by Earth Power. 252/200 Dialga is easily 2HKOed by a +1 Earth Power. Psyshock is an option as a secondary STAB and a way to get past special walls. Aeroblast does run out of PP quickly, so having a secondary STAB can be a lifesaver.

Aside from Aeroblast, Lugia's Speed and bulk are also part of what makes Lugia a threatening attacker. Thanks to its natural bulk, it is not difficult to set up two Calm Minds. After a single Calm Mind, Lugia can even tank Ice Beams due to its incredible Special Defense. Lugia's Speed puts it behind only three common Pokemon: Darkrai, Arceus and Mewtwo, so be sure you have answers to them if you are considering Offensive CM Lugia (especially Darkrai).

The final thing Lugia has going for it as an offensive Pokemon is simply the fact that it's Lugia. Its reputation as one of the sturdiest, if not the sturdiest, walls in the game works for Offensive CM Lugia. For example, Forretress is often lured in by Lugia, because, to quote the analysis: "... its only real way to set entry hazards up is against Pokemon that are incapable of hurting it much." Calm Mind Lugia can use Forretress as the perfect setup bait, which can be a huge surprise to the opponent. This can be risky if your opponent has something like Choice Scarf Zekrom or a really bulky phazer in the wings, so, like most Pokemon in ubers, be careful when you set up.

Obviously, there are reasons why not to consider Offensive CM Lugia. Unlike other CM boosters like Mewtwo and Kyogre, Lugia has a lot of trouble dealing damage without its boosts. Also, Lugia's Stealth Rock weakness makes switching in extremely difficult. And, as mentioned before, Aeroblast has very low PP, which can really hold Lugia, especially against teams with six or five Pokemon remaining. Thus, using Lugia once the opponent's team has been weakened/reduced is a wise choice. So, while Lugia is a powerful booster, it is just that. A booster. Without its boosts, don't expect it be doing much damage.

While Offensive CM may not have Mewtwo's or Arceus's Speed and power as a sweeper, it makes up for it with survivability, Aeroblast and the simple surprise factor. I definitely recommend at least giving it a shot.
 

Rayquaza @ Draco Plate
Trait: Air Lock
EVs: 240 HP / 16 Atk / 252 SpD
Careful Nature (+SpD, -SpA)
- Dragon Dance
- Outrage
- Rest
- V-Create

I have used this set on a recent RMT of mine and it works best with a Cleric to heal off the Sleep. The EVs were designed to be able to survive Specs Modest Max HP Water Spout from Kyogre twice and survive with 1% health bar crits also Scarf Timid Kyogre fails to 3HKO. It one shots Kyogre at +1 and Groudon at +2 (who otherwise can't harm Rayquaza like Kyogre could.) Normally stuff like Ferrothorn, Skarmory and Forretress would wall this thing but thank Arceus (Troll Freak) for V-Create, it obliterates the above 3 like they were nothing. It requires no hazard support.​

Draco Plate boosts the power of Outrage and I don't have to take Life Orb damage which would otherwise screw me over because I would die from recoil against and it lets me bluff a different item like Expert Belt or Lum Berry. Now I don't outspeed ScarfOgre at +2 but I don't need to lol, I can survive another Water Spout and go to +3 if I want to. +3 Outrage has a high chance to 2HKO Skarmory and Forretress. The chance is slimmer against Ferrothorn but that is nonsense.​

Rest is nice for when I find a spot later in the game where I can set up again. I usually come in on one of these trash walls and Rest, they can't do anything. If necessary you can go to a Cleric and remove the Sleep status and come in good as new and ready to fetch more souls.​

Rayquaza is incredibly bulky in the defensive stat even without investment 90 base Defense coming off of a 411 HP stat let's me survive 2-3 ExtremeSpeeds from Silk Scarf Adamant EKiller Arceus (max damage is 51%). Against 4 HP EKiller Arceus +2 Outrage is a guaranteed OHKO (minimum damage is 100% damage on the dot lol). +1 Outrage does a maximum of 88% and a minimum of 74% so a low chance to OHKO after Rocks and insanely high chance to OHKO after Rocks and 1 layer of Spikes (lol minimum is 99%).

There are a couple reasons why to choose a purely offensive DD set over this one or a better Bulky Dragon Dancer like Dragonite because of Multiscale and the speed they bring to the table. Dragonite however does not get access to an insanely powerful Fire move which rips through what would otherwise wall it and max Attack and Speed Rayquaza is obviously more powerful and has a higher chance to sweep through teams. Also this requires setting up to do damage and even after a couple DDs may not have the offensive presence to KO everything in it's path.​
 

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Random thought

Anyone remember StallKyurem from pre-suspect UU? Well, let's see if this concept still works in Ubers

Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / some speed / rest in SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Protect
- Bulk Up
- Dragon Tail

Ok so this should be like Kyurem v2000. Insane typing lets Dialga wall like half of a team consistently (not to mention SR resist and TS immunity), allowing it to phaze its counters and get a good matchup after. Can easily set up on Pokemon such as Ferrothorn, Chansey, and Whirlwind-less Lugia. Pressure abuse is also great due to the amount of low PP moves in the metagame. Bulk Up > Hone Claws unless accuracy is an issue. Also consider using this with Wish support.

Beware of Whirlwind Lugia and Excadrill. The former will automatically make you useless and the latter can Rapid Spin important entry hazards away while dealing major damage with STAB Earthquake.

Of course, this is all theoretical but...wonder if something like this works. Substitute stalling Pokemon have generally proven themselves to be a big headache to fight (Shaymin-S, Lugia, Gliscor). Dialga's recovery isn't as reliable but he does pack more punch and has easier set up than all of them.
 
I've found this Groudon set to be quite effective both in surprise factor and actual utility:

Groudon @ Leftovers
252 HP/ 4 Atk/ 252 SDef
- Earthquake
- Dragon Tail
- Substitute
- Bulk Up

Maximum HP helps to create the bulkiest Substitutes and deals with the occasional Seismic Toss. It functions similarly to any set akin to it. Maximum Special Defense investment pairs with the Defense boost of Bulk Up, and the Attack boost powers up STAB EQ and makes Dragon Tail sting quite a bit more. This set appreciates entry hazards to say the least. Forretress fills this role as a Toxic Spiker very well, as they are the hazard that will help most in this situation. A secondary hazard from Forry would depend on what your team fears more, Fliers or grounded mons. The main concern of this set is something that can set up, break a sub, take an EQ or have a sub of their own to buffer Dragon Tail and then proceed to KO. Any Substitute sweepers like Darkrai might be cause for concern if they can set up on you, but generally, the usual suspects who give Groudon problems will be your demise, especially Toxic Spikes.

It goes without saying that opposing pHazers will give you a problem.
 

shrang

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Random thought

Anyone remember StallKyurem from pre-suspect UU? Well, let's see if this concept still works in Ubers

Dialga @ Leftovers
Trait: Pressure
EVs: 252 HP / some speed / rest in SDef
Careful Nature (+SDef, -SAtk)
- Substitute
- Protect
- Bulk Up
- Dragon Tail

Ok so this should be like Kyurem v2000. Insane typing lets Dialga wall like half of a team consistently (not to mention SR resist and TS immunity), allowing it to phaze its counters and get a good matchup after. Can easily set up on Pokemon such as Ferrothorn, Chansey, and Whirlwind-less Lugia. Pressure abuse is also great due to the amount of low PP moves in the metagame. Bulk Up > Hone Claws unless accuracy is an issue. Also consider using this with Wish support.

Beware of Whirlwind Lugia and Excadrill. The former will automatically make you useless and the latter can Rapid Spin important entry hazards away while dealing major damage with STAB Earthquake.

Of course, this is all theoretical but...wonder if something like this works. Substitute stalling Pokemon have generally proven themselves to be a big headache to fight (Shaymin-S, Lugia, Gliscor). Dialga's recovery isn't as reliable but he does pack more punch and has easier set up than all of them.
I've actually tested Kyurem himself using that exact same set he did in UU, and personally I don't think it's half bad. The real catch is Kyurem's access to Ice Beam, which decimates most of the walls (like Groudon, Lugia, Giratina), and stuff you can't hurt with Ice Beam you can always just Dragon Tail them away. I'm running Ice Beam over Hone Claws, so yeah.
 
The good thing Dialga has over Groudon is the Toxic immunity which allows Dialga to switch in on many Defensive pokemon that might use a surprise Toxic, such as Forretress or Ferrothorn. Groudon is crippled by Toxic on the switch. Kyurem is really weak to hazards and Forretress can set up on it for free.
 

Brambane

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Anyone who has played against me knows how much I love Tailwind



Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 HP / 252 Atk / 140 Spd
Adamant Nature (+Atk, -SAtk)
- Tailwind
- Outrage
- Earthquake
- Dragon Claw / Shadow Claw / Destiny Bond

OR

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 HP / 252 SAtk / 140 Spd
Modest Nature (+SAtk, -Atk)
- Tailwind
- Shadow Ball
- Aura Sphere
- Draco Meteor / Dragon Pulse

OR

Giratina-O @ Griseous Orb
Trait: Levitate
EVs: 116 Atk / 252 SAtk / 140 Spd
Mild Nature (+SAtk, -Def)
- Tailwind
- Draco Meteor
- Outrage
- Aura Sphere / Earthquake

All three sets are pretty similar so I just combined them into a single post. Tailwind takes the best spinblocker in the game and turns it into one of the most surprising cleaners in the game. The EVs allow Giratina-o to outspeed Choice Scarf Garchomp after a Tailwind while maintaining a reasonable amount of bulk. There isn't much to say on how to play it: bring it in on a weakened team, set up and fire off those insanely powerful moves. Of course, being limited to four turns is annoying, but the trade off of speeding up your teammates does somewhat alleviate that.

We have three variants of this set: Physical, Special and Mixed, each one with its own benefits. Due to the nature of the Pokemon in Ubers, most Pokemon have higher Special Defense than Defense. The Physical set takes full advantage of that. STAB Outrage coming off of 372 Attack, further boosted by Griseous Orb, is going to be doing a TON to anything that doesn't resist it. And for those that do, like Steelceus and Ferrothorn, get hit by Earthquake. The last moveslot is a toss-up. Dragon Claw and Shadow Claw both get STAB and a Griseous Orb boost, so its no surprise they're in there. Destiny Bond is the real kicker of the three though. With Tailwind, Giratina-o is now fast enough to take advantage of it. Being that its a lategame sweeper, it probably won't use it. However, it is a nice safety net to have.

The Special set may be hitting ubers on its overall more sturdy side, but it makes up for that with high power moves and unresisted coverage. Shadow Ball is the main attack here. With the popularity of Mewtwo, other Giratina, Ghostceus and Lugia, having a STAB Shadow Ball is a nice asset to have. Aura Sphere gets perfect coverage with Shadow Ball and does a bunch of damage to Ferrothorn and Dialga. Draco Meteor, despite being Giratina-o's strongest attack, can possibly ruin its sweep with the Special Attack drop. It is still useful for hitting Pokemon like Groudon though. Dragon Pulse is the safer alternative. Dragon Pulse can be used over Shadow Ball, but losing the coverage on Mewtwo and Lugia is annoying.

The final version, the Mixed spread, is the most powerful version. However, it is less bulky than the other two versions, so keep that in mind. Draco Meteor and Outrage with crush anything that doesn't resist them. And for those that do, hit them with an Aura Sphere or Earthquake. The Attack and Special Attack EVs can be swapped depending on if you run Aura Sphere or Earthquake.

Obviously, Giratina-o isn't going to be sweeping full health teams, so be sure to pack Spikers to help weaken your opponent. Pokemon like Reshiram and Kyogre, or anything good at punching holes in the opponent's Pokemon, are great teammates. And that's pretty much it. Try any of the three sets; they're all a blast to use.
 
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