i've been playing trickroom teams for a while and think i have found something that may work well.
Espeon - Focus Sash - Magic Bounce
EV's 252 HP 252 Spec Att 4 Spec Def
Quite Nature
- Trick Room
- Psychic
- Hidden Power (fire)
- Grass Not
My wonderful trick room lead magic bounce means it cannot be taunted, put to sleep or even attracted and deals with entry hazards. set is simple trick room on the first move and then try and hit things until espeon falls. hidden power fire is for fetherhorn as with magic bounce it becomes an almost complete stop to its usefulness. i have used xatu but espeons spec att advantage is so important
Salamence - Life Orb - Intimidate
Ev's 252 Att 252 Spec Att 4 Hp
Quite Nature
- Outrage
- Fire Blast
- Draco Meteor
- Earthquake
Mixmence is here, under Trick Room i am able to run max Att and max spec Att which hits things really hard. mence may not be the slowest but with 0 speed iv's it hits 184 which is low enough to "out-speed" almost all offensive Pokemon and destroy them. i have thought about flamethrower over fire-blast for the accuracy but for now the added power is nice
Slowbro - Leftovers - Regenerate
Ev's 252 Hp 252 Spec Att 4 spec Def
Sassy Nature
- Trick Room
- Flamethrower
- Surf
- Icebeam
slowbro is a great defensive trick roomer now i have decided on using a high spec att as it allows slowbro to utilize the coverage it gets. regenerator is an awesome ability on a trick room team as switching is so important and each slowbro switch is valuable.
Lucario - Life Orb - Justified
Ev's 252 Att 252 Spec Att 4 HP
Brave Nature
- Extreme Speed
- Close Combat
- Shadow Ball
- Dark Pulse
an interesting mixed lucario who acts as my ghost and dark destroyer. and dark moves aimed at slowbro or espeon or deoxys power him up due to his ability. he also takes ghost types down with shadow ball as well as resisting their stab moves. extreme speed is here for the big priority which helps when trick room runs out as well as cleaning up anything that is low of health. close combat dispels blissy and chansey as well as being a reliable stab move for most situations.
Deoxys D - Mental herb/leftovers - Pressure
Ev's 252 Hp 4 Def 252 Spec Def
Relaxed Nature
- Trick Room
- Counter
- Mirror Coat
- Taunt
one of the most defensive pokemon in all of OU deoxys D is here to absorb hits and set trick room back up. mental herb is the move i item most as it deals with taunt which is the biggest fear of trick room. However i can also use leftovers for some added bulk. counter coat may seem weird but it works well if my opponent is using an easy to predict move. taunt helps against blissy and other stall pokemon keeping them from recovering or doing anything much
Porygon Z - Life Orb - Adaptability
Ev's 252 Hp 252 Spec Att 4 Spec Def
Quite Nature
- Trick Room
- Ice Beam
- Thunderbolt
- Tri Attack
the only pokemon to learn trick room through leveling up is here 405 Spec Att is monstrous coupling with double stab Tri Attack blows holes in teams with ease. bolt beam couples well hitting the steel and rock types that resist Tri Attack
This is a trickroom team that does not use reuniclus which may seem odd but overall the balance works well. tell me what you think and any tweaks or changes that could help
Espeon - Focus Sash - Magic Bounce
EV's 252 HP 252 Spec Att 4 Spec Def
Quite Nature
- Trick Room
- Psychic
- Hidden Power (fire)
- Grass Not
My wonderful trick room lead magic bounce means it cannot be taunted, put to sleep or even attracted and deals with entry hazards. set is simple trick room on the first move and then try and hit things until espeon falls. hidden power fire is for fetherhorn as with magic bounce it becomes an almost complete stop to its usefulness. i have used xatu but espeons spec att advantage is so important
Salamence - Life Orb - Intimidate
Ev's 252 Att 252 Spec Att 4 Hp
Quite Nature
- Outrage
- Fire Blast
- Draco Meteor
- Earthquake
Mixmence is here, under Trick Room i am able to run max Att and max spec Att which hits things really hard. mence may not be the slowest but with 0 speed iv's it hits 184 which is low enough to "out-speed" almost all offensive Pokemon and destroy them. i have thought about flamethrower over fire-blast for the accuracy but for now the added power is nice
Slowbro - Leftovers - Regenerate
Ev's 252 Hp 252 Spec Att 4 spec Def
Sassy Nature
- Trick Room
- Flamethrower
- Surf
- Icebeam
slowbro is a great defensive trick roomer now i have decided on using a high spec att as it allows slowbro to utilize the coverage it gets. regenerator is an awesome ability on a trick room team as switching is so important and each slowbro switch is valuable.
Lucario - Life Orb - Justified
Ev's 252 Att 252 Spec Att 4 HP
Brave Nature
- Extreme Speed
- Close Combat
- Shadow Ball
- Dark Pulse
an interesting mixed lucario who acts as my ghost and dark destroyer. and dark moves aimed at slowbro or espeon or deoxys power him up due to his ability. he also takes ghost types down with shadow ball as well as resisting their stab moves. extreme speed is here for the big priority which helps when trick room runs out as well as cleaning up anything that is low of health. close combat dispels blissy and chansey as well as being a reliable stab move for most situations.
Deoxys D - Mental herb/leftovers - Pressure
Ev's 252 Hp 4 Def 252 Spec Def
Relaxed Nature
- Trick Room
- Counter
- Mirror Coat
- Taunt
one of the most defensive pokemon in all of OU deoxys D is here to absorb hits and set trick room back up. mental herb is the move i item most as it deals with taunt which is the biggest fear of trick room. However i can also use leftovers for some added bulk. counter coat may seem weird but it works well if my opponent is using an easy to predict move. taunt helps against blissy and other stall pokemon keeping them from recovering or doing anything much
Porygon Z - Life Orb - Adaptability
Ev's 252 Hp 252 Spec Att 4 Spec Def
Quite Nature
- Trick Room
- Ice Beam
- Thunderbolt
- Tri Attack
the only pokemon to learn trick room through leveling up is here 405 Spec Att is monstrous coupling with double stab Tri Attack blows holes in teams with ease. bolt beam couples well hitting the steel and rock types that resist Tri Attack
This is a trickroom team that does not use reuniclus which may seem odd but overall the balance works well. tell me what you think and any tweaks or changes that could help