The Battle Hall - Challenge Signups

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Leethoof charges headlong into defeat again!
Name: Leethoof
Thread:http://www.smogon.com/forums/showthread.php?t=3450918
Rank and Format:Rank 2(?) Doubles
Pokemon #1: Nuzleaf (Locust)
Pokemon #2: Cranidos (Ragequit)
Pokemon #1 Ability: Early Bird
Pokemon #2 Ability: Mold Breaker
Pokemon #1 Info:

Nuzleaf [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 8%)

EC: 4/9
MC: 10
DC: 2/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack

Leech Seed
Bullet Seed
Defog

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide


Pokemon #2 Info

Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58

EC: 4/6
MC: 7
DC: 3/5

Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash

Hammer Arm
Curse
Iron Head

Rock Polish
Swords Dance
Earthquake




Fighting is gonna be impossible.

EDIT: Accidently posted Voodoom as well, sorry
 
Name: AlphaJolt
Thread: http://www.smogon.com/forums/showthread.php?t=3449311
Rank and Format: Rank 1 Singles
Pokemon #1: Athena the Togepi
Pokemon #1 Ability: Serene Grace
Pokemon #1 Info:

Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20

EC: 6/9
MC: 1
DC: 3/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Safeguard

Nasty Plot
Extrasensory
Morning Sun

Light Screen
Shadow Ball
Psychic
Flamethrower
Thunder Wave
Grass Knot

Counter
Heal Bell
 
Moar Smacktalk! Introducing Baron, the Fastest Aron in the world!

Name: SimonSays
Thread:
Rank and Format: Rank 1 Singles
Pokemon #1:Baron the Aron
Pokemon #1 Ability: Rock Head
Pokemon #1 Info:

Aron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30*1.15, rounded up)
Acc: +4% ((35^2)/290)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
 
Name:Pokelol
Rank and format: Rank 2 Singles
Pokemon #1: Scraggy
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info:

Scraggy(*) [Scrafafa] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting

Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Moves:

Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*

Dragon Dance*
Ice Punch*
Zen Headbutt*

Double Team*
Bulk Up*
Dragon Claw*
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
I want to play here again but the backlog... :(

Okay, I'm taking these but expect a huge slowdown...

I need to sleep right now though since I'm like dying so I'll post everything tomorrow! If there are other Hall refs willing to take one, give me a VM and it's yours! (Well, you don't actually have to wait for my permission - you can get right on it but just notify me.)

Well, time for me to take on the Battle Hall again!

Name: Random
Challenge Thread (if any): Thread
Rank and format: Rank 3 Doubles
Pokemon #1: Gastrodon (East Sea)
Pokemon #2: Camerupt
Pokemon #1 Ability: Storm Drain
Pokemon #2 Ability: Solid Rock
Pokemon #1 Info:

Gastrodon Sleast (M)
Nature: Quiet (NC) (-10% Evasion)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 33 (-)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Sand Force (DW Unlocked): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire 7)
Rain Dance
Recover
Body Slam
Muddy Water

Yawn
Stockpile
Sludge
Mirror Coat
Counter

Surf
Ice Beam
Toxic
Scald
Sandstorm
Protect
Substitute

Earth Power
Pain Split

Pokemon #2 Info:

Camerupt Tormeldon (M)
Nature: Quiet (-10% Evasion)

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Magma Armour: (Innate) This Pokemon has a heated armour that makes it incapable of being frozen.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Anger Point (DW Unlocked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia
Earth Power
Earthquake
Rock Slide
Eruption
Lava Plume
Fissure

Ancientpower
Heat Wave
Mud Bomb

Sandstorm
Flamethrower
Protect
Will-O-Wisp

Stealth Rock
Leethoof charges headlong into defeat again!
Name: Leethoof
Thread:http://www.smogon.com/forums/showthread.php?t=3450918
Rank and Format:Rank 2(?) Doubles
Pokemon #1: Nuzleaf (Locust)
Pokemon #2: Cranidos (Ragequit)
Pokemon #1 Ability: Early Bird
Pokemon #2 Ability: Mold Breaker
Pokemon #1 Info:

Nuzleaf [Locust] (M)
Nature
: Jolly (-Special Attack, 1.15 Boost to speed)
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Early Bird: This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Clorophyll:During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Pickpocket (DW): This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 69 (+) (Accuracy boost: 8%)

EC: 4/9
MC: 10
DC: 2/5

Attacks:
Bide
Harden
Growth
Nature Power
Synthesis
Razor Leaf
Pound
Fake Out
Torment
Razor Wind
ExtraSensory
Faint Attack

Leech Seed
Bullet Seed
Defog

Explosion
Dig
Swords Dance
Rollout
Seed Bomb
Brick Break
Rock Slide


Pokemon #2 Info

Cranidos [Ragequit] (M)
Nature: Naughty ( + attack, -special defense)
Type:
<Rock>: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Sheer Force (DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 58

EC: 4/6
MC: 7
DC: 3/5

Attacks:
Headbutt (of course)
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Head Smash

Hammer Arm
Curse
Iron Head

Rock Polish
Swords Dance
Earthquake




Fighting is gonna be impossible.

EDIT: Accidently posted Voodoom as well, sorry
Name: AlphaJolt
Thread: http://www.smogon.com/forums/showthread.php?t=3449311
Rank and Format: Rank 1 Singles
Pokemon #1: Athena the Togepi
Pokemon #1 Ability: Serene Grace
Pokemon #1 Info:

Togepi [Athena] (F)
Nature: Modest
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:
HP: 90
Atk: Rank 0 (-1)
Def: Rank 3
SpA: Rank 3 (+1)
SpD: Rank 3
Spe: 20

EC: 6/9
MC: 1
DC: 3/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Safeguard

Nasty Plot
Extrasensory
Morning Sun

Light Screen
Shadow Ball
Psychic
Flamethrower
Thunder Wave
Grass Knot

Counter
Heal Bell
Moar Smacktalk! Introducing Baron, the Fastest Aron in the world!

Name: SimonSays
Thread:
Rank and Format: Rank 1 Singles
Pokemon #1:Baron the Aron
Pokemon #1 Ability: Rock Head
Pokemon #1 Info:

Aron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30*1.15, rounded up)
Acc: +4% ((35^2)/290)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
Name:Pokelol
Rank and format: Rank 2 Singles
Pokemon #1: Scraggy
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info:

Scraggy(*) [Scrafafa] (Male)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting

Dark Type: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting Type: Fight STAB; Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Abilities:

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.

Intimidate (DW): (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48

EC: 0/6
MC: 0
DC: 0/5

Moves:

Leer*
Low Kick*
Sand-Attack*
Faint Attack*
Headbutt*
Swagger*
Brick Break*
Payback*

Dragon Dance*
Ice Punch*
Zen Headbutt*

Double Team*
Bulk Up*
Dragon Claw*
 
I wish i was a ref..., well i want to try the hall again :3

Name: Gerard
Challenge Thread: x.x
Rank and Format: Rank 2 Singles
Pokemon: Kurt (Slowpoke)
Pokemon Ability: Own Temp
Pokemon Info:
Slowpoke (Kurt) {M}


Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic

  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.​
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator (DW) : (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport

Fire Blast
Earthquake
Trick Room
Grass Knot
Flamethrower
Ice Beam

Protect
Endure

Scald
Surf

Bide
 
I wish i was a ref..., well i want to try the hall again :3

Name: Gerard
Challenge Thread: x.x
Rank and Format: Rank 2 Singles
Pokemon: Kurt (Slowpoke)
Pokemon Ability: Own Temp
Pokemon Info:
Slowpoke (Kurt) {M}


Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Water/Psyquic

  • Psyquic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

  • Water Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:


  • Oblivious: (Innate)
This Pokemon is incapable of being effected by Attract or Cute Charm.​
  • Own Tempo: (Innate)
This Pokemon moves at its own pace and cannot be confused by any method.
  • Regenerator (DW) : (Innate)
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (15/1.15)


EC: 0/6
MC: 0
DC: 0/5


Attacks:

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Zen Headbutt

Safeguard
Sleep Talk
Mud Sport

Fire Blast
Earthquake
Trick Room
Grass Knot
Flamethrower
Ice Beam

Protect
Endure

Scald
Surf

Bide
Slowpoke could be fun to watch, I'll take this up.
 
Name: TravelLog
Challenge Thread: Thread
Rank and Format: Rank 1 Singles
Pokemon: Kadaj (Aron)
Pokemon Ability: Rock Head
Pokemon Info:

Aron [Kadaj] (F)
Nature: Adamant (+Atk, -SpA)

Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal (DW): (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Metal Burst

Head Smash
Stealth Rock
Superpower

Endure
Magnet Rise

Aerial Ace
Dig
Earthquake
 
Let's try it again, with a new Pokemon and a better chance at success!

Name: Galladiator
Challenge Thread: lolwut?
Rank and Format: Rank 2 Singles
Pokemon: Dratini
Ability: Shed Skin
Info:



Dratini [Corey] (M)
Nature: Mild (+1 Rank to Sp. Atk, -1 Rank to Defense)
Type:
Dragon:Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50

EC: 0/9
MC: 0
DC: 0/5

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Extremespeed
Dragon Dance
Dragon Pulse

Waterfall
Hyper Beam
Return
 

Limewire

PRESS R TO WIN
is a Contributor Alumnus
Name: Tamzid Hass- er, Limewire
Challenge Thread: click
Rank & Format: Rank 3 Singles
Pokemon: Dunsparce
Ability: Run Away
Info:


Dunsparce [Flap] (F)

Nature: Brave (+Atk, 15% reduction in Speed, 10% increase in accuracy for opponent's attacks).

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

MC: 0
DC: 0/5

Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45 / 1.15, rounded)

Serene Grace:
(Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Run Away:

(Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Rattled (DW):
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit
Roost
Coil

Magic Coat
Trump Card
Rock Slide

Psych Up
Pain Split
Earthquake
Thunderbolt
Flamethrower
Ice Beam
 
It's been over a week, so

Name: Rewindman
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449528&page=8
Rank & Format: Rank 1 Singles
Pokemon: Vulpix
Ability: Flash Fire
Info:

Vulpix [Ammy] (F)
Nature: Timid (+15% Speed, +13% Accuracy, -1 Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe:Spe: 75 (65 *1.15) (+) (13% Accuracy boost)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Hex
Disable
Heat Wave

Dig
Double Team
Substitute
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
Name: DarkSlay
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3449725
Rank & Format: Rank 3 Singles
Pokemon: Sableye
Ability: Keen Eye
Info:

Sableye [Bling] (M)
Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 42 (50 - 15%)

EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Toxic
Taunt
Psychic
 
I will take Galladiator and TravelLog
EDIT: I'll take DarkSlay's challenge as well.
EDIT2: Also taking Limewire's.

It's been over a month, so I'll challenge the Hall again.

Name: danmantincan
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3449777
Rank and format: Rank 1 Singles
Pokemon #1: Volug the Vulpix
Pokemon #1 Ability: Flash Fire
Pokemon #1 Info:

Vulpix (M) - Volug
Nature: Modest (+1 SpA, -1 Atk)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought (DW): (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 65

EC: 5/6
MC: 0
DC: 4/5

Moves:

Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Will-o-Wisp
Confuse Ray
Imprison
Flame Burst
Flamethrower
Safeguard

Disable
Hex
Hypnosis

Toxic
Dig
Energy Ball
Dark Pulse
 

LightWolf

lightwoof
is a Forum Moderator Alumnus
Name: LightWolf
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?p=3682601#post3682601
Rank and format
: Rank 1 Doubles
Pokemon #1: Chimchar
Pokemon #1 Ability: Blaze
Pokemon #1 Info:


Chimchar [Ace] (M)

Nature: Hasty (+15% Speed, +18% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (+)
Acc: +18%

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast


Pokemon #2: Mudkip
Pokemon #2 Ability: Torrent
Pokemon #2 Info:


Mudkip [MUDS] [Female]
Nature: Relaxed
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Avalanche

Waterfall
Rock Slide
Scald
 
Guess I'll give this a go. (I believe that you're allowed to enter an RP with a pokemon already in a battle, right? If not, kindly inform me and ignore this post.)

Name: nEsp
Rank and format: Rank 1, Singles
Pokemon: Pyripnon, the Charmander
Ability: Blaze.
Info:


Charmander [Pyripnon] (F)
Nature: Lonely (+1 Atk, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..


Abilities:
Blaze: Type: Innate

When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power (DW): Type: Innate

When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 65


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Crunch
Flare Blitz
Outrage

Rock Slide
Toxic
Will-o-Wisp



Edit: Okay, thnx Objection. And someone should fix the OP in the Battle Tower, because it says that "If a Pokemon role-plays after a match has begun, no penalty will be suffered." Which then must be wrong, right?
 
Guess I'll give this a go. (I believe that you're allowed to enter an RP with a pokemon already in a battle, right? If not, kindly inform me and ignore this post.)
2. A Pokemon cannot enter new battles while in a Role Play. By the same token, if you have a Pokemon currently in a battle, it cannot be used in a Role Play.
 
Here we go again!

Name: C$FP
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 3 Singles
Pokemon #1: Benedict the Exeggutor
Pokemon #1 Ability: Chlorophyll
Pokemon #1 Info:

Exeggutor[Benedict] (Male)
Nature: Modest (+ to Special Attack, - from Attack)
Type: Grass/Psychic
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Ability 1: Chlorophyll
Type: Innate
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Ability 2 (DW) [unlocked]: Harvest
Type:Innate
At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 55

EC: 6/6
MC:
0
DC:
5/5

Attacks:

Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
Poison Powder
Sleep Powder
Solarbeam
Seed Bomb
Barrage
Hypnosis
Confusion
Stomp
Psyshock

Ancientpower
Giga Drain
Synthesis

Sunny Day
Telekinesis
Psychic
Light Screen
Energy Ball
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
thanks danmantincan. :D

Will take lightwolf and c$fp!

edit: oh, and you too dan.

now i need to see how the subway is doing...

edit: oops. removed nesp from the list since it says ignore.
 
It's been a week (+ a few hours) since my last challenge, so let's give this a go!

Name: ToastTyrant13
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450912
Rank and format: Rank 1 Singles
Pokemon #1: Aquatious the Privatyke
Pokemon #1 Ability: Unaware
Pokemon #1 Info:
Privatyke(*)
Aquatious(M)
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15^) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake
 
It's been a week (+ a few hours) since my last challenge, so let's give this a go!

Name: ToastTyrant13
Challenge Thread (if any): http://www.smogon.com/forums/showthread.php?t=3450912
Rank and format: Rank 2 Singles
Pokemon #1: Aquatious the Privatyke
Pokemon #1 Ability: Unaware
Pokemon #1 Info:
Privatyke(*)
Aquatious(M)
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15^) (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake
Whoops, didn't know he was Rank 2. Changed to Rank 2 Singles.
 

a fairy

is a Tournament Directoris a Site Content Manageris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Contributor to Smogonis a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Social Media Contributor Alumnus
Community Leader
Name: Lady Salamence
Challenge Thread (if any): here
Rank and format: 3 Singles
Pokemon #1: Shelgon
Pokemon #1 Ability: Overcoat
Pokemon #1 Info:



Shelgon [Hirome] (Male)
Nature:
Adamant (Adds * to Attack, Subtracts * from SpA)
Type:
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1).


Shelgon
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50


EC: 6/9
MC: 4
DC: 5/5


Rock head:
Type: Innate

This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

DW: Overcoat:

Type: Innate

This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.



Attacks:
Rage (*)
Bite (*)
Leer (*)
Headbutt (*)
Focus Energy (*)
Ember (*)
Dragon Rush(*)
Fire Fang (*)
Dragon Dance (*)
Dragon Claw (*)
Shadow Claw (*)
Substitute (*)
Zen Headbutt
Crunch
Protect
Outrage
 

DetroitLolcat

Maize and Blue Badge Set 2014-2017
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Name: DetroitLolcat
Challenge Thread (if any): I'm too cool to have a thread
Rank and format: 3 Singles
Pokemon #1: Pupitar
Pokemon #1 Ability: Shed Skin
Pokemon #1 Info: It's basically the coolest Pokemon you'll ever meet. I bet you wish you were my Pupitar.



Larvitar, male
Nature
: Jolly:

(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

(DW, Locked) Sand Veil: Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 2 (Jolly Penalty)
SpD: Rank 3
Spe: 59 (Jolly Boost)

Counters:
EC: 5/9
MC: 0
DC: 3/5

Moves:


Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*
Crunch

Dragon Dance*
Outrage*
Iron Head*

Earthquake*
Stone Edge*
Payback*
Substitute
Stealth Rock
 
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