Data Battle Tower (For all your Match-Seeking Needs!)

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Challenging LouisCyphre!
1v1 Singles
DQ: 1 Day
No Chills or Recovers
First of line, 2 TC mons only.

Arena: Dragon's Den
Indoors, vast, deep water available, +1 BAP/+10% to Dragons' attacks and Acc, respectively.
 
Reffing the above.

1v1 Doubles!!
5 Chills/3 Recoveries Total
2 Day DQ for both players & ref

Arena: Mewtwo was created by cloning Mew's cells. This battle will take place there. When your single pokemon enters the chemicals in the air will clone it, creating 2 of the same pokemon. They are two separate pokemon, they each get 3 actions, and must be targeted separately. The pokemon used will gain twice as much counters however. When ordering, players will have a <Pokemon> #1 and <Pokemon> #2. Before the battle starts, the player will tell the ref which one is the real one. In order to win, the real one must be knocked out, regardless of the state of the clone is in.
 
Looking for an open battle

2 vs 2 Doubles
2 day DQ
2 recoveries, 5 chills

I will be using mid-staged mons

Arena: The Pub

A bar fight has broken out in McLearen's pub. People are bringing out Pokemon left and right to fight each other with. This means that it is possible to get in the crossfire of another battle and get hurt, though this will be left up to the imagination of the ref. The layout is fairly simple, tables and chairs are flipped over and bar stools are overturned everywhere. There is a pool table to stand on in one corner of the room. There is enough alcohol in the room to use surf and dig is enabled. Also, don't let your Pokemon get drunk.
I'll accept this. Switch=YES, no items, all abilities
bumping, need a ref
 
Open challenge: 2v2 singles.
DQ time: 1 Day.
2 recoveries, 5 chills per pokemon.
Arena:
Arena: Hall of Origin
The home of Arceus, the Original One. It has deigned to observe the duel between two Trainers. Normally it won't interfere, being the creator of justice and honor; however, should his home (Rank 5 Def, Rank 5 S Def, ??? Type) take an increment of 20 Damage (takes damage whenever a multi hit attack occurs or an attack misses, even activated by attacks such as Heat Wave and Rock Slide), Arceus will lash out with a random-typed 5 SpA Judgement against the offending party. The dimensions of the arena are 50 meters long and 20 meters wide; long story short, it'll hold pretty much anything.


NFE pokes only.

EDIT: Awesome, Gerard. Now let's find ourselves a ref...
Bumping onto a fresh page, Gerard and I are still looking for a ref.
 

makiri

My vast and supreme will shall be done!
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Moderator Alumnusis a Three-Time Past SPL Championis a Two-Time Past WCoP Champion
3v3
Triples
3 days
No Substitute
Torture Dungeon, an S&M styled arena with whips and chains along the walls, random chance to get hit with a whip (lose 10% health) and melting wax candles that slow speed.
 

Crux

Banned deucer.
I ACCEPT YOUR CHALLENGE MAKIRI!!!!

(We need a ref now please! NO CHILLS NO RECOVERS!)

All abilities no Items too
 
1v1 Doubles!!
5 Chills/3 Recoveries Total
2 Day DQ for both players & ref

Arena: Mewtwo was created by cloning Mew's cells. This battle will take place there. When your single pokemon enters the chemicals in the air will clone it, creating 2 of the same pokemon. They are two separate pokemon, they each get 3 actions, and must be targeted separately. The pokemon used will gain twice as much counters however. When ordering, players will have a <Pokemon> #1 and <Pokemon> #2. Before the battle starts, the player will tell the ref which one is the real one. In order to win, the real one must be knocked out, regardless of the state of the clone is in.
Switch = Derp
Abilities = All
Items = Nope
 
Reffing the above.

1v1 Doubles!!
5 Chills/3 Recoveries Total
2 Day DQ for both players & ref

Arena: Mewtwo was created by cloning Mew's cells. This battle will take place there. When your single pokemon enters the chemicals in the air will clone it, creating 2 of the same pokemon. They are two separate pokemon, they each get 3 actions, and must be targeted separately. The pokemon used will gain twice as much counters however. When ordering, players will have a <Pokemon> #1 and <Pokemon> #2. Before the battle starts, the player will tell the ref which one is the real one. In order to win, the real one must be knocked out, regardless of the state of the clone is in.
Switch = Derp
Abilities = All
Items = Nope
Not the biggest fan of doubles, but I need lots of counters, so why not? PM me teams, you two. I'll hopefully have the thread up when I come home from work tomorrow.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"I'm challenging Zeo to a 1v1 Doubles Training Match - keep reading to figure out exactly how.

Each trainer shall bring a single Pokémon; which shall be cloned for the purposes of this match. Each clone gains counters individually - that is, the Pokémon gains twice the usual counters. Unlike the Mansion, both clones must be defeated to gain victory. The Clone is always of opposite shininess than the original; and the Pokémon are called <name>-O and <name>-C.

Each clone gets 5 Chills, 2 Recoveries, and the DQ is 2 days."
 
CHALLENGING ICEBUG
4v4 Doubles NFE (non evolving pokemon not allowed either)
2 day DQ trainers 3 day DQ ref
1 recover/ 5 Chills

If you would like to bring your Single Stage mons, then tell me in your post and it will be a FE match to make it fair

Found this arena in Glacier Knights arena compendium and thought it seemed kinda interesting
Field Type- Neutral
Complexity- Intense
Format- All
Restrictions- No water source


The Temple is open and stretches across the side of a mountain. Four hundred feet below, down an 80 degree slope, lies a forest and a large lake, making around the Temple very peaceful. The area itself looks like an ancient Temple-yard, with the floor and everything standing being built of a worn yellow-brown stone.

On the ground there are also worn out pictures of mythical and supernatural beasts that glow dimly at night time. At night, the cracks and lines that separate and run through the stones glow bright green, giving the area a mystical (and TRON-like) feel. The battle area is two hundred feet long and one hundred feet wide, making a rectangle. The left side of the arena is facing the forest and lake, making that side dangerous. Pokemon can fall off the side, even though there is a two foot ancient guard rail. The right side of the arena meets the side of the mountain, and the mountain doesn’t slope, it juts upward at a 90 degree angle.

Also in the Temple there are large totem pole- like columns that rise from the ground in ten different places. Each one is three feet thick and twenty feet tall. Each column has a mythical/supernatural creature on it (e.g one has only pegasi on it, one has only minotaurs on it, etc).

As soon as a pokemon enters this arena, the powers of the gods alter the pokemon randomly. There are ten ways the Pokemon could be altered, either making your partner a terrifying beast or a bad excuse for a sci-fi monster. (when a dual-typed pokemon is transformed and it gains a type (e.g Aggron with Pegasus transformation), the pokemon loses its second type and gets the type said in the description of the transformation)

Descriptive list of creatures

· Pegasus: A Mythical Beast originating from Greek culture, the Pegasus stood for beauty and grace, And with the gods crafting its wings onto your pokemon, surely it will be graceful too! The wings will spurt from the back of the pokemon, and grow proportional to the pokemon (12 feet long wings won’t be crafted onto a Pikachu). The pokemon will gain the flying type, and learns the moves whirlwind, wing attack, and aerial ace. The pokemon’s speed will increase by 20 (e.g a Mamoswine with 80 speed would become a ground/flying with 100 speed). The pokemon gains the ability Serene grace.

· Zombie: If you enter the battlefield and find your prized pokemon is now moldy and green, you sir have been the victim of a horrible prank played by the gods. Actually the zombification process does not hurt the pokemon, but it leaves the poor beast looking disgusting and hideous. Because of its vile look (and smell), the accuracy of all moves launched at the pokemon is decreased by 25% (if sleep powder was used on a pokemon that was zombified, the base accuracy would be 50% instead of 75%).The pokemon’s speed will decrease by 20 (a Mamoswine with 80 speed would become a zombie Mamoswine with 60 speed). The pokemon also gains the poison type (if it doesn’t already have it), and learns the moves toxic, sludge bomb, and screech. The pokemon gains the ability Poison touch.

· Abominable Snowman: When the gods mix part of this dangerous beast into your pokemon’s configuration, they will grow four feet taller and gain immense strength. They will have a pale blue coloration, and will emit a chilling aura from their body, and the chilly atmosphere will make a hailstorm appear for the whole battle! If the pokemon has no fur they will find themselves coated in a small layer of the wooly substance; If they do then the fur will lengthen until the pokemon looks shaggy. The Pokemon gains the ice type, and learns blizzard, rock climb, and ice fang. The pokemon gains the ability snow warning. The pokemon’s attack becomes rank 4.

· Squonk: a most ugly and depressing creature, when parts of the squonk enter your pokemon, it will turn a most unnerving shade of gray and green, and boils and warts of all sizes will grow on every inch of its body. This drastic change will sadden said pokemon, and make it very conscious about itself. In fact, it will not want to battle at all! Your pokemon will try to avoid all attacks and avoid battling itself (all opponents attacks have a fifty-fifty chance they will hit, and there is a fifty-fifty chance that your pokemon will not use a move when you command it to). Also if your pokemon’s health gets lower than 20 HP, The squonk inside will activate its last form of escape; melting. Before your eyes, your pokemon will melt and form a large puddle on the battle field! It is not gone however, it can still use water moves! The pokemon gains the water type when it becomes part Squonk, and learns the moves surf, muddy water, and aqua ring. The pokemon will gain the ability Storm drain and gain 30 speed.

· Chupacabra: The goat sucker’s viciousness and bizarre appearance has been merged with your pokemon! The partner you own loses all its hair and fur (if it had any), and turned a deep mottled grey, with blood red claws protruding from its hands (if the pokemon has hands). Also spikes jut from the pokemon’s back, the same blood-red color. Finally if the pokemon had fangs they turn the same dreaded color, but if not two large canine teeth burst from the mouth. Primed up and ready for battle, the chupacabra like pokemon can now jump, climb, and move very agilely, with its speed and evasiveness increasing. The pokemon gains the dark type, and learns crunch, leech life, and night slash. The pokemon’s speed will be increased by 25, and gain 15% evasion. The pokemon gains the ability intimidate

· Minotaur: The beast from Crete flows within your pokemon and transforms it into a wild and raging monster! Its head becomes bull-like, spurting horns, growing thick black fur all around the neck and face, and even a ring through the bottom of the nose forms! The pokemon gets the trait of the minotaur most feared; its anger. Fury courses through your Pokemon’s body, strengthening all its attacks. However, the rage makes the minotaurish pokemon only use attacks. The pokemon gains the fight type and learns brick break, head smash, and Head charge. The pokemon’s attack will become rank 5. The pokemon gains the ability sheer force.

· Mongolian Death Worm: The pokemon resembles the most feared in-vertebrate in Asia! Your pokemon will turn bright red, and lose its appendages (and grow slightly chubby). It will also gain amazing stamina! However it will get amazing digging powers, able to tunnel faster than dugtrios and excadrills. The pokemon will gain the type ground and learn the moves dig, gunk shot, and earthquake. Speed increases by 20 underground. The pokemon’s health will become 120. The pokemon gains the ability Arena trap.

· Chimera: An ancient beast from Greek and middle eastern mythology, your pokemon will gain fire breath, and grow a long scorpion tail that can poison your enemies! The pokemon’s face will also grow lionish, and if the pokemon has multi heads they will take the shape of a goat. The pokemon will gain the fire type and learn the moves flamethrower, poison fang, and roar. pokemon gains the ability flame body. The chimera is very skilled at fighting, so the pokemon gets rank 3 attack and rank 4 special attack.

· Gargoyle: Your pokemon will become like the stone beasts of the city that watch the helpless humans down below. The pokemon affected will become stone, literally! And they will not be able to speak or use any moves dealing with sound! Its defenses will increases greatly, but it will move very little whatsoever! The pokemon will gain the type rock and learn the moves rock throw, glare, and rock wrecker. Its defense will become rank 6, and special defense rank 4, but it will gain the ability Truant.

· Wyvern: A medium sized breed of dragon, The blood of the royal heir of dragons will be placed inside your pokemon! It will turn pale blue-green, and grow scales. Wings will spurt from the back, and it will be able to breath out dragon fire, more potent and deadly than regular fire. The pokemon will gain the dragon type and learn the moves dragon breath, dragon claw, and hone claws. The pokemon will also gain the ability cursed body. The pokemon will also be able to fly.

Summary for Mythical/Supernatural beasts:

Pegasus:
able to fly​
flying type​
Whirlwind, wing attack, and aerial ace​
+20 speed​
Serene Grace

Zombie:
Opponent’s accuracy -25%​
-20 Speed​
Poison type​
Toxic, sludge bomb, and screech​
Poison Hand

Abominable Snowman:
Rank 4 attack​
Ice type​
Blizzard, Rock climb, and ice fang​
Snow warning

Squonk:
Opponent’s attacks have a 50/50 chance to hit​
There is a 50/50 chance your pokemon will not attack​
Melts into water when HP is lower than 20​
+30 speed​
Water type​
Surf, Muddy water, and Aqua ring​
Storm drain

Chupacabra:
+25 Speed​
+15% evasion​
Dark type​
Night slash, Crunch, Leech life​
Intimidate

Minotaur:
Can only use attacks​
Rank 5 Attack​
Fight type​
Brick break, Head smash, and head charge​
Sheer force

Mongolian Death Worm:
No appendages​
120 HP​
+20 speed when in the ground​
Ground type​
Dig, gunk shot, and Earthquake​
Arena Trap

Chimera:
Grow a snake for a tail​
Fire type​
Flamethrower, Poison fang, and Roar​
Flame Body​
Rank 3 attack and rank 4 special attack

Gargoyle:
Cannot use moves dealing with sound​
Rock type​
Rock Throw, Glare, Rock Wrecker​
Truant​
Rank 6 defense and rank 4 special defense

Wyvern:
Able to fly​
Dragon type​
Dragon Breath, Dragon Claw, Hone Claws
Cursed body

The Ref will Roll the RNG to decide what mythical creature is mixed with the battling pokemon. Pokemon are morphed as soon as they enter the battlefield and cannot be changed for the rest of the battle, even if they switch out and come back in.
 

Athenodoros

Official Smogon Know-It-All
I'm looking for two 3v3 triples matches: one for FE Pokemon, one for NFE Pokemon (not necessarily first stage).

For both, the arena can just be a standard ASB arena, DQ = 2 Days or 3 for the ref and the standard 2 recovers/5 chills.

EDIT: Oh yes, positioning is off, thanks Obj
 
I'll accept Athenodoros' FE 3v3 triples (I assume positioning is off).

Abilities = all
Items = none
Switch = in Soviet Russia, pokemon switch you
 
Maxim said:
Well, I need some training for some of my pokes.

2v2 Doubles
5 chills/ 2 recoveries
1 Day DQ/ 2 Days for Refs
Arena can be chosen by the challenger
Unevolved pokes only folks! (though they can be of any rarity)
Ragnorokalex said:
Ill take this! I got 2 babies that need to start getting some matches in,

Switch=no
Items=nope
Abilities=all
and unfortunately im to lazy to come up with an arena so i guess its standard arena unless the ref wants to do something different.
We still need a ref for this match...
 
Sorry for the double post, but I'm challenging Leefhoof to a Rotation Battle

3v3 Rotation
2 Day DQ
5 chills/ 2 recoveries
Unevolved pokes only
Virtual Arena.

Flavor:
Hidden in Opelucid City in the Unova region, there lies an old gym that was once used for Rotation Battles, but was left abandoned after some people were hurt in the gym. Maxim has renovated (and improved the safety features of) this gym, and now serves as his (possible and unlikely) gym arena. The gym puzzle generally involves two types of rotating platforms, long sword platforms that connect one place to the next, and circular shield platforms that connect to four places. Every time one platform is rotated, all the others rotate as well. The trick of the gym is to get rotate the shield plaforms in such a manner that the sword platforms lead you to the gym stadium.

Arena:
At the end of the gym is a square arena about 100 meters in length with two big circular platforms in the middle. The arena is purpose built for rotation battles, but can be used for other battles sparingly. This arena has a moat for water types to swim in and for surf, but they cannot attack unless they are in the front position or else they're disqualified. All moves are acceptable here, due to the platforms being Heavily reinforced.


In case you're wondering about how this is going to work, check this thread out
So what do you think? are you in.
 
Open Challenge!
3v3 Singles
2 Day DQ
2 Recoveries/ 5 Chills
Arena: ASB Stadium
I'm bringing a slew of FE pokemon, so I suggest you do the same!
My only other request is that Switch = OK, because Switch = KO is stupid
 
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