The Battle Hall - Challenge Signups

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MK Ultra

BOOGEYMAN
is a Forum Moderator Alumnus
Name: Maxim
Current Thread: Here
Rank and format: Rank 2 Singles
Pokemon #1: Privatyke
Pokemon #1 Ability: Unaware
Pokemon #1 Info:

Privatyke(*) [Diagnos] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 5/6
MC: 0
DC: 4/5

Attacks:
Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)
Mach Punch
Taunt
Focus Punch

Bulk Up (*)
Recover(*)
Ice Punch (*)
Drain Punch

Protect (*)
Earthquake (*)
Substitute(*)
Waterfall
Poison Jab


This time I'll try a slow tank against the Hall.
I don't think this has been taken, post up soon.
 
Name: Arcanite
Current Thread: http://www.smogon.com/forums/showthread.php?t=3449368&page=5
Rank and format: Rank 2 Singles
Pokemon #1: Tirtouga
Pokemon #1 Ability: Sturdy
Pokemon #1 Info:


Tirtouga (M) Cagnazzo

Musical Theme: Battle with the Four Fiends

Nature:
Quiet:
Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

  • Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
  • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Swift Swim: (DW) (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain. (Not yet Active)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 19 (22/1.15, Rounded down)

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancient Power
Crunch
Wide Guard
Shell Smash
Aqua Tail

Body Slam
Iron Defence
Whirlpool

Substitute
Earthquake
Ice Beam
 
Rarderar, my Aron wants ravange! }=]

Name: SimonSays
Thread: Link
Rank and Format: Rank 1 Singles
Pokemon #1:Baron the Aron
Pokemon #1 Ability: Rock Head
Pokemon #1 Info:

Aron (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30*1.15, rounded up)
Acc: +4% ((35^2)/290)

EC: 1/9
MC: 0
DC: 1/5

Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
Aerial Ace
 
Name: Shadow
Rank/Format: Rank 2 Singles
Pokemon #1: Voodoll
Pokemon #1 Ability: Normalise
Info:

Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70

Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse

Mach Punch
Counter
Focus Punch

Substitute
Taunt
Toxic

1/6 EC
1 MC
1/5 DC

No items


Oh and Thread
 
Name: Shadow
Rank/Format: Rank 2 Singles
Pokemon #1: Voodoll
Pokemon #1 Ability: Normalise
Info:

Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70

Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse

Mach Punch
Counter
Focus Punch

Substitute
Taunt
Toxic

1/6 EC
1 MC
1/5 DC

No items


Oh and Thread
I'll take this one up. Post will be shortly followed.
 
Name: Zeo
Link: BattleHall
Rank and format: Rank 4 singles
Items: No
Pokemon #1: Blaziken
Pokemon #1 Ability: Speed boost
Pokemon #1 Info:

Blaziken* Flamefeet (Male)
Nature: Naughty (Plus attack Minus Special defence)
Type: Fire/Fighting
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters


Stats:
HP: 100
Atk: Rank 6(+Naughty bonus)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2(-Naughty bonus)
Spe: 80

EC:9/9
MC:0
DC:5/5

Attacks:
Level Up Moves
Hi Jump Kick
Fire Punch
Scratch*
Growl*
Focus Energy*
Ember*
Double Kick
Peck*
Sand-Attack*
Quick Attack
Blaze Kick
Slash
Fire Spin*
Brave Bird
Flare Blitz

Egg Moves
Baton Pass*
Counter
Crush Claw*
Flame Burst*

Tutor Moves
Blast Burn
Thunder Punch
Mud Slap


TM/HM Moves
Earthquake
Brick Break
Flame thrower*
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Sword dance*
Will-o-Wisp*
Rock Slide
Work Up
Substitute

Abilities:Blaze: Innate When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2).

Speed Boost(DW): Innate Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
 
Name: Kaxtar
Rank/Format: Rank 4 Singles, Items ON
Link: http://www.smogon.com/forums/showthread.php?t=3449940
Pokemon: Infernape
Pokemon Ability: Iron Fist
Item: Life Orb

Infernape (F)
Nature: Mild (+SpA, -Def).

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 0
DC: 5/5

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Flare Blitz
Fire Spin

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat

Blast Burn
 
Been waiting to do this for a while... let's get it! Hope I did this correctly.

Name: Elevator Music
Rank/Format: Rank 1 Singles
Pokemon: Togepi
Pokemon Ability: Serene Grace

Togepi [Togepii] (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20

EC: 8/9
MC: 0
DC: 5/5

Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Bestow
Safeguard

Nasty Plot
Psycho Shift
Extrasensory
Morning Sun
Foresight

Mud-Slap
Protect
Flamethrower
Thunder Wave
Sunny Day
SolarBeam
Shadow Ball
Toxic
Light Screen
Reflect

Tri Attack
Counter
Magic Coat
Softboiled
 
Name: ToastTyrant13
Challenge Thread: http://www.smogon.com/forums/showthread.php?t=3450912&page=3
Rank/Format: Rank 2 Singles
Pokemon: Privatyke
Pokemon Ability: Unaware
Privatyke(*)
Aquatious(M)
Nature: Brave (+1 Rank to Attack, -15% speed, 10 point decrease in evasion, effectively adding 10 accuracy to the opponent's attacks directed at this pokemon)
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities: Unaware
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 31 (35/1.15^) (-)

EC: 2/6
MC: 0
DC: 0/5

Attacks
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Drain Punch
Recover
Ice Punch

Waterfall
Rock Slide
Earthquake
 
Name: LevitatingLamprey
Rank/Format: Rank 1 Singles
Pokemon: Hajike (Tynamo)
Pokemon Ability: Levitate
Pokemon INfo:
Tynamo(*)
Hajike (M)

Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Abilities: Levitate
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60/1.15^) (-)


EC: 2/9
MC: 11
DC: 0/0

Attacks
Tackle (*)
Thunderwave (*)
Spark (*)
Charge Beam (*)
 
Well my curfews up, time to challange again!

Name: Ragnarokalex
Battle Thread: Here
Rank and format: Rank 1 Singles
Pokemon #1: Litwick
Pokemon #1 Ability: Flame Body
Pokemon #1 Info:

Litwick (Zakireth) Male
Nature:
Timid
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire:Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body:
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire:
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Shadow Tag:
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 23 (+) (+2% Accuracy & Dodge)

EC: 3/9
MC: 0
DC: 0/5

Attacks:
Ember
Minimize
Astonish
Smog
Firespin
Confuse Ray
Nightshade
Will o Wisp
Flame Burst
Imprison
Shadow Ball
Pain Split

Endure
Heat Wave
Acid Armor

Taunt
Trick Room
Energy Ball
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Name: Korski
Challenge Thread: Challenge Thread
Rank and format: Rank 2 Singles
Pokemon #1: Murkrow
Pokemon #1 Ability: Prankster

Murkrow Big Brass (M)

Type: Dark/Flying
  • Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
  • Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Insomnia, Super Luck, Prankster
  • Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
  • Super Luck: This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
  • Prankster (DW): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (-)

EC: 1/6
MC: 0
DC: 5/5

Attacks:

Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Faint Attack
Tailwind
Sucker Punch

Brave Bird
Drill Peck
Perish Song
Psycho Shift
Roost
Sky Attack

Endure
Heat Wave

Toxic
Icy Wind
Taunt
Protect
Psychic
Torment
Snatch
Payback
Thunder Wave
Substitute
Fly
 
Leethoof prepares for 100% more embarassment

Name: Leethoof
Rank and Format: Rank 1 Singles
Pokeman #1: Cherubi (which hopefully is Rank 1)
Pokemon #1 Ability: Chlorophyll
Pokemon #1 Info:


Cutie - Cherrim (F)
Nature: Naive (+15% Speed, -1 Special Defnse) (+5% accuracy)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 41 (35x1.15=40.25->41)

EC: 0/6
MC: 0
DC: ...

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day

Grasswhistle
Heal Pulse
Weather Ball

Toxic
Giga Drain
Hidden Power Ice 7
 
Link: http://www.smogon.com/forums/showthread.php?t=3452863
Rank and Format: Rank 2 (?) 1v1 Singles
Pokemon #1: Swablu
Pokemon #1 Ability: Natural Cure
Pokemon #1 Info (this will be the same mon but change very slightly if my prize claiming post is approved before my challenge):

Swablu(*)
Narusegawa (F)

Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities: Natural Cure, Cloud Nine (DW Locked)
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 3
Spe: 50

EC: 1/6
MC: 1
DC: 1/5

Attacks
Peck (*)
Growl (*)
Astonish (*)
Sing (*)
Fury Attack (*)
Safeguard (*)
Mist (*)

Roost (*)
Dragon Rush (*)
Featherdance (*)

Ice Beam (*)
Substitute (*)
Return (*)

Cotton Guard
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
ToastTyrant13 ; Leethoof ; LevitatingLamprey are all Mine

Edit: PARTICIPATING!



Name: DF44
Challenge Thread (if any): Challenge Thread
Rank and format: Rank 3 Singles
Pokemon #1: Manectric
Pokemon #1 Ability: Static
Pokemon #1 Info:


Manectric [Sparky] (Male)
Nature: Mild (+1 Sp.Atk -1 Def)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 105

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Minus (DW) (Innate): This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Attacks:
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

Ice Fang
Crunch
Discharge
Fire Fang

Flamethrower
Volt Change
Hidden Power (Psychic - Power 7)
Thunderbolt
Protect
 
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