Ampharos
tag walls, punch fascists
GAME OVER
Fearless leader UncleSam once again calls for blood, this time picking King N as the fresh catch of the day. If he cares about this lynch, he doesn't show it as he is completely silent as he is crammed into the portraificationizer.
"How did Sam lead us astray?" asked Lolcat.
His only answer: instantaneous death.
"Oh shi-" murmurs ribeye before he is scorched to a crisp.
Meanwhile, behind the mirror in the foyer, Nightmare jigglypuff cowers next to LifeAdmiral, who seems oddly calm.
"W-w-w-what do we do now?" asks jiggly.
"Die?" suggests Life cheerfully.
"Wha-" begins jiggly before being stabbed 27.5 times in the chest.
Back at the giant robot, Sam manages to spot Fire Blast attempting to record a S.O.S. message on the old gramophone. Unfortunately, he doesn't get to finish before being stomped to death.
"No! Please! Don't hurt me! I-I'll do anything! Just leave me alone!" he screams.
Oddly, it is not Sam who answers, but Paperblade.
";/"
One bolt of lightning later, and Dummy is no more.
Congratulations to the Decidedly Evil Ghosts for winning Luigi's Mansion Mafia
Postgame when I feel like it.
Fearless leader UncleSam once again calls for blood, this time picking King N as the fresh catch of the day. If he cares about this lynch, he doesn't show it as he is completely silent as he is crammed into the portraificationizer.
purplefingers, ribeye, and DetroitLolcat, the voters in this lynch, were stunned.Dear King N,
You are Slim Bankshot, the Lonely Pool Shark.
You are allied with the Pretty Chill Ghosts.
You’ve always been a bit of a loner, which makes for some dull games of billiards. Of course, you’re still one of the best billiards players in the world, dead OR alive! You’ll have to come out of your shell a bit to assist your team in this conflict.
Each night, you may send Walrein a PM titled “Night X – Playing Billiards with USER”. You will play a game of pool with USER, and will be able to see anyone who targets him that night. You may choose to watch yourself, you lonely bastard.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
"How did Sam lead us astray?" asked Lolcat.
His only answer: instantaneous death.
You all look stunned at the dead form of Lolcat. Then ribeye looks over at UncleSam and sees him brandishing a giant fire-breathing mecha of doom.Dear DetroitLolcat,
You are Madame Clairvoya, the Freaky Fortune Teller.
You are allied with the Pretty Chill Ghosts.
OK, your name is a ridiculous pun, even by Nintendo standards. You have the ability to tell the future by feeling people’s possessions, as well as a hacking cough-like laugh and a tendency to overdramatize things. Barring King Boo, you probably have the most personality of any of the portrait ghosts. Your fortune-telling abilities will assist your team greatly in this conflict.
On night 0, you may send Walrein a PM titled “Night 0 – Reading a possession of USER’s”. For the next 5 nights, you will receive one fact about USER per night. This power is only usable on night 0.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
"Oh shi-" murmurs ribeye before he is scorched to a crisp.
Leaving ribeye to lurk the great beginner game in the sky, you all surround UncleSam, wearing fire-retardant suits that you pulled out of your ass two seconds ago. However, Sam still has a few tricks up his sleeve, throwing a giant spiked ball at poor purplefingers, who is immediately crushed.Dear ribeye,
You are Orville, one of the Twin Ghosts.
You are allied with the Pretty Chill Ghosts.
You are a member of the famous “Ghost Family” of the mansion. You and your twin brother Henry are completely inseperable, and would do anything to protect each other. You will continue to look out for each other in this conflict.
You currently have no action. However, the first time you are targeted for a nightkill, your brother Henry will stop the kill from going through. This will only happen once.
You know that your brother Henry is fighting alongside you. He is Alchemator/Steven Snype.
If Henry is ever to be killed, you will likely gain new powers in a fit of rage.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
You are now extremely cautious in approaching Sam. And by "cautious", I mean "hiding". Sam does not like people who hide, and he immediately seeks out the few remaining players.Dear purplefingers,
You are the Floating Whirlindas, the Dancing Couple.
You are allied with the Pretty Chill Ghosts.
Yeah, you’re two ghosts. So what? It’s my game, I do what I want. Anyways, you spend all your time dancing in the ballroom. You’d like to enter a dance competition, but you keep being disqualified on a technicality (your feet don’t touch the floor). You will use your formidable dancing skills to assist your team in this conflict.
Each night, you may send Walrein a PM titled “Night X – Quickstepping with USER”. The upbeat music will enable USER to perform their night action earlier than normal that night. Alternatively, you may title the PM “Night X – Waltzing with USER”. The slow music will convince USER to perform their action later than normal that night. You may not quickstep and waltz on the same night.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
Meanwhile, behind the mirror in the foyer, Nightmare jigglypuff cowers next to LifeAdmiral, who seems oddly calm.
"W-w-w-what do we do now?" asks jiggly.
"Die?" suggests Life cheerfully.
"Wha-" begins jiggly before being stabbed 27.5 times in the chest.
Life then trots away to join his master.Dear Nightmare jigglypuff,
You are Shivers, the Wandering Butler.
You are allied with the Pretty Chill Ghosts.
You are a 70 year old man with a crush on the 20 year old Melody Pianissima. Go figure. Anyways, you are the long-time butler of the mansion, and enjoy helping other people with their issues (it’s in your contract to do so). You will continue to do this in the current conflict.
Each night, you may send Walrein a PM titled “Night X – Catering to USER”. You will follow USER in hopes of assisting them and subsequently see who they target that night.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
Back at the giant robot, Sam manages to spot Fire Blast attempting to record a S.O.S. message on the old gramophone. Unfortunately, he doesn't get to finish before being stomped to death.
Sam then makes a beeline for Dummy007, one of the last ones alive, along with Paperblade. Dummy begins pleading for his live.Dear Fire Blast,
You are Melody Pianissima, the Beautiful Pianist.
You are allied with the Pretty Chill Ghosts.
People call you the “Spectral Beauty of the Ivory Keys”, and it’s justified, as your pretty damn hot… for a ghost. Allegations of necrophilia aside, you are an extremely talented musician, with the ability to play a wide variety of instruments. However, your weapon of choice in this conflict is an old gramophone.
Each night, you may send Walrein a PM titled “Night X – Recording a message on the gramophone”. In the body of the PM, you may write a message that will be anonymously displayed with the morning update. The message may NOT exceed 5 sentences.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
"No! Please! Don't hurt me! I-I'll do anything! Just leave me alone!" he screams.
Oddly, it is not Sam who answers, but Paperblade.
";/"
One bolt of lightning later, and Dummy is no more.
Paperblade then takes his place at his master's side, the carnage having finally stopped.Dear Plusle/Dummy007,
You are Nana, the Scarf-Knitting Granny.
You are allied with the Pretty Chill Ghosts.
You are a member of the famous “Ghost Family” of the mansion. You have two sides to your personality: the elderly grandmother who loves to knit, and the childish prankster. Counter intuitively, it is your grandmotherly side that will assist you the most in this conflict.
Each night, you may send Walrein a PM titled “Night X – Baking cookies and eating them with USER”. Your grandmotherly presence, as well as your cell phone with 911 on speed dial, will prevent any killers from finishing off USER that night. You may not use this on yourself.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
He stands next to LifeAdmiral, who most certainly did NOT live up to his name.Dear Suicidal Pikachu/Woodchuck/Paperblade,
You are Bogmire, the Cemetary Shadow.
You are allied with the Decidedly Evil Ghosts. Your team’s details are in a separate PM.
“Cemetary Shadow” is pretty much the only phrase that can describe you. Also you’re decidedly evil, hence your alliance. Your main asset is your ability to summon shadowy doppelgangers of yourself.
Each night, you may send Walrein a PM titled “Night X – Send a shadow to kidnap USER”. One of your shadows will kidnap USER, making him unable to talk about the game with anyone or post in the thread. If they do not comply, they will be godkilled. The person will be released at the end of the day.
You win if the Pretty Chill Ghosts are eliminated and the Decidedly Evil Ghosts outnumber the Rather Angry Ghosts. Additionally, any hostile neutrals must be eliminated.
Finally, UncleSam climbs out of the mecha and flaunts a small slip of paper. Initially, it looks very confusing, as it seemed that he had been a villager the whole time.Dear LifeAdmiral,
You are Vincent Van Gore, the Starving Artist.
You are allied with the Decidedly Evil Ghosts. Your team’s details are in a separate PM.
You act as King Boo’s second-in-command and the keeper of the key to the Secret Altar. You are also the creator of every standard ghost in the entire mansion. Your ability to fabricate things via art will be a major asset to your team in this conflict.
Once in the game, you may send Walrein a PM titled “Night X – Fabricating a PM for USER”. In the body of the PM, you may write a role PM that will be used in place of USER’s upon investigation and death. You may not use this on yourself.
You win if the Pretty Chill Ghosts are eliminated, and the Decidedly Evil Ghosts outnumber the Rather Angry Ghosts. In addition, any hostile neutrals must be eliminated.
But then he shreds this paper and pulls out a second slip, this one making much more sense.Dear Hydrattler/UncleSam,
You are two members of the Clockwork Soldiers, the Toy Platoon.
You are allied with the Pretty Chill Ghosts.
You are two members of the toys that have inexplicably become ghosts. Additionally, you have very tall hats. Since there are three (well, two) of you, you will use your superior numbers to aid your side in this conflict.
You have no night action. However, because there are two of you, your vote counts double in the daily lynches.
You win if the Decidedly Evil Ghosts and the Rather Angry Ghosts are eliminated, as well as any hostile neutrals.
Together, the three ghosts reverse the portraificationizer to bring back teammate HSA, and they waltz into the bowels of the mansion to take the treasure all for themselves.Dear Hydrattler/UncleSam,
You are King Boo, a member of the Dastardly Duo.
You are allied with the Decidedly Evil Ghosts. Your team’s details are in a separate PM.
You are the big kahuna. The top banana. El numero uno. As the leader of the boos, you have a lot of authority and influence, despite being really obviously evil. You will use your powers of persuasion to your advantage in this conflict.
Each night, you may send Walrein a PM titled “Night X – Informing USER1 that USER2 is the optimal lynch target… or else”. USER1’s vote will be automatically placed on USER2, no matter what they post in the thread that day.
You win if the Pretty Chill Ghosts are eliminated and the Decidedly Evil Ghosts outnumber the Rather Angry Ghosts. Additionally, any hostile neutrals must be eliminated.
Congratulations to the Decidedly Evil Ghosts for winning Luigi's Mansion Mafia
Postgame when I feel like it.