Mew GP [2/2]

Grrrr Mew has so many options...

[QC: 3/3]
[GP: 2/2]


[Overview]

<p>While no longer cutting it as an Uber this generation, Mew returns as one mean new threat in UU, boasting an absolutely massive movepool containing every TM and HM move, including boosting moves such as Nasty Plot and Swords Dance, support moves such as Will-O-Wisp, Taunt, Baton Pass, and Thunder Wave, and an abundance of attacking moves, giving Mew great coverage. Combine this with great base 100 stats across the board and it is no surprise that Mew is a top-tier UU Pokemon. Mew is so deadly because of its versatility; it is very hard to guess what set is running because of all the viable options it has, and by the time you do figure out what set it is running, it could already be too late. There is not much of anything bad to say about Mew, it has everything a Pokemon could ask for.</p>

[Set]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Aura Sphere
move 4: Shadow Ball / Roost / Fire Blast
item: Life Orb / Leftovers
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]

<p>The purpose of this set is to boost Mew's above average Special Attack stat and prepare to sweep. Psyshock 2HKOes Bold Eviolite Chansey after a Nasty Plot, dealing 58.5%-69% with Life Orb or 44.9-53% with Leftovers, which is still a 2HKO with Stealth Rock damage. Aura Sphere and Shadow Ball provide Mew with great coverage. Aura Sphere hits Dark- and Steel-types that resist or are immune to Psyshock, such as Houndoom and Registeel, while Shadow Ball hits Ghost- and Psychic-type Pokemon who resist Mew's other moves. However, Roost can be used over Shadow Ball, allowing Mew to recover any of its ts lost HP. Fire Blast has a useful niche in being able to hit Registeel and Spiritomb much harder than Aura Sphere and Shadow Ball does respectively, possibly OHKOing both with Stealth Rock support, at +2, and equipped with a Life Orb. The most useful part of Fire Blast is that it allows Mew to OHKO Escavalier without any boots, which is the biggest threat to this set.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Speed and Special Attack as per the traditional sweeper spread, allowing Mew to deal the damage it needs to and outspeed the majority of the tier. Substitute can be used over Shadow Ball or Aura Sphere for its ability to block crippling status such as Toxic or Thunder Wave from the likes of Chansey. Sets without Shadow Ball have trouble hitting Psychic-type Pokemon such as Celebi and Victini. Therefore, Dark-types such as Houndoom or Bisharp make great partners to Mew. Houndoom's ability Flash Fire makes it immune to Victini's V-Create, while it is resistant to both of Celebi's STAB attacks thanks to its typing. Houndoom can then hit both with a STAB super effective Dark Pulse or Pursuit. Mew has a plethora of auxiliary special attacking moves such as Thunderbolt, Ice Beam, and Grass Knot. Thunderbolt and Ice Beam can be used to give Mew the infamous BoltBeam combo, while Grass Knot throws off bulky Water- and Ground-types. Psyshock and Thunderbolt can be used alongside each other and give Mew good coverage while freeing up an extra moveslot for it.</p>

<p>This set is hard to counter because of its great coverage, bulk, and ability to hit specially defensive Pokemon such as Chansey and Snorlax hard with Psyshock, 2HKOing both of them. The easiest way to beat this set is with faster Pokemon with a super effective attack. Pokemon such as Weavile and Choice Scarf Heracross are perfect examples. Weavile can hit Mew with a super effective Night Slash or Pursuit and is immune to Psychock and resists Shadow Ball. However, Weavile is OHKOed by Aura Sphere and must be careful not to switch into it. Heracross equipped with a Choice Scarf outspeeds and can OHKO Mew with a super effective STAB Megahorn. However, Heracross must be careful not to switch into Psyshock as he is OHKOed by it. Spiritomb's typing leaves it immune to both Psyshock and Aura Sphere and its great defenses allow him to survive Mew's other attacks (however, a +2 Life Orb Fire Blast can OHKO with Stealth Rock support) and can threaten Mew with a super effective Sucker Punch or Pursuit. Escavalier derserves mention as the best check to this set because its excellent defenses allow it to take a +2 Aura Sphere and can OHKO Mew with a STAB Megahorn. However, Escavlier must be careful not to switch into Mew and get torched by a super effective Fire Blast, OHKOing him.</p>

[Set]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: Roost
move 4: Psychic
item: Leftovers
nature: Timid
evs: 252 HP / 80 SpD / 176 Speed

[SET COMMENTS]

<p>Mew makes an excellent stallbreaker because of its great bulk and Speed. Taunt stops the opponent's Pokemon from healing themselves, using status moves, setting up, or laying down entry hazards. Will-O-Wisp cripples physical sweepers and allows Mew to take physical hits much more easily. Roost is an excellent form of recovery, while Psychic is Mew's STAB of choice, allowing Mew to hit Fire-type Pokemon that are immune to Will-O-Wisp.</p>

<p>Stall teams have little hope of defeating this set, being unable to set up entry hazards or hit Mew with status. Their below-average stats don't allow them to do much damage to Mew either, while Mew can Roost when low on HP anyway, watching as its foe's HP is whittled down from burn damage. Not only is this set one of the most effective stops to stall teams, it stops slower setup Pokemon such as Snorlax, Kingdra, and Suicune in their tracks too. With Taunt stopping them from boosting their stats, they will also have trouble dealing much damage to Mew, while Mew can whittle their HP down and Roost when necessary.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature of this set allow Mew to outspeed the majority of the tier, and more specifically base 90 Speed Pokemon. Since this set invests heavily into Speed, it allows Mew to Taunt or burn the opponent's Pokemon, or heal itself before most Pokemon can attack or move. 252 EVs go into HP and the remaining 80 go into Special Defense to give Mew as much bulk as possible. However, an alternative EV spread of 252 HP / 80 Def / 172 SpD / 4 Spe and a Calm nature can be used instead. This gives Mew much more special bulk while the burns from Will-O-Wisp covers Mew's defensive side. Even with only 4 Speed EVs, Mew will still outspeed every common wall on a stall team. Instead of Psychic, Seismic Toss can be used for a more consistent move against bulkier Pokemon such as Doexys-D, Registeel, and Chansey, dealing a steady 100 damage per hit. Dragon Tail can also be used over Psychic, since it allows Mew to shuffle through the foe's team while still doing damage Additionally, Dragon Tail will enable Mew to force out faster Pokemon who can avoid being Taunted, such as Calm Mind Raikou and Nasty Plot Azelf. If Dragon Tail is chosen, a Jolly nature should be used.</p>

<p>This set fits nicely on practically any team because of its ability to greatly support the team and be an effective stallbreaker. However, Houndoom is a 100% stop to this set, as it won't mind being Taunted and is immune to Psychic and Will-O-Wisp because of its Dark typing and Flash Fire ability. Houndoom can then threaten Mew with a super effective Dark Pulse or Pursuit. Victini is another great switch in to this set as it is immune to Will-O-Wisp, resists Psychic, and can 2HKO Mew with V-Create. Choice Scarf Heracross outspeeds Mew and can OHKO it with Megahorn. Because of Guts, Heracross will not mind being burned; however, he will not enjoy taking a super effective Psychic, although it does not OHKO him. A bulky Water-type such as Suicune or Milotic make great partners to this set because of their ability to take hits from and check all three of these Pokemon that threaten Mew. They can also threaten Victini and Houndoom with a super effective Water-type attack.</p>


[Set]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot / Swords Dance
move 3: Taunt
move 4: Rock Polish / Substitute
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Mew is the most effective Baton Passer in the tier because of its ability to pass every stat boost possible and so be tailored to suit your team's needs to the dot. Mews incredible base 100 defenses also make it one of the bulkiest Baton Passers around. Taunt prevents Pokemon from Taunting Mew itself, which would prevent Mew from doing anything. Taunt also prevents the foe from using Whirlwind, Roar, or Haze, all of which would remove all stat boosts collected. Swords Dance boosts Mew's Attack, while Nasty Plot boosts Mew's Special Attack, the choice between the two depends on whether your team is using a physical or special sweeper. Rock Polish boosts Mew's Speed by two stages, allowing Mew to outspeed the whole tier and Taunt opposing Pokemon that would try and stop Mew or use Baton Pass before it can be stopped. However, Substitute can be used to block status moves and, most importantly, Dragon Tail.</p>

[ADDITIONAL COMMENTS]

<p>Calm Mind or Bulk Up can be used over Nasty Plot or Swords Dance, respectively. This gives Mew more special or physical bulk with which to set up. Mew also has access to Amnesia and Barrier, boosting Mew's Special Defense and Defense by 2 stages, respectively. However, Amnesia and Barrier are generally outclassed by Calm Mind and Bulk Up. Finally, Mew has access to Hone Claws, which boosts Mew's Attack and Accuracy by 1 stage, which could be useful to a physical sweeper that usually runs inaccurate moves, such as Heracross with Megahorn and Stone Edge. Instead of Taunt, Magic Coat can be used. Magic Coat bounces moves such as Taunt, Encore, Whirlwind, and Roar back to the opponents. Magic Coat also has a priority of 4 which would allow Mew to bounce back Taunt from Pokemon faster than it.</p>

<p>Taunt stops this set dead in its tracks. However, one will often find it very hard to Taunt Mew; if it already has a Speed boost, it will most likely be faster and Taunt you first. If Mew opts for Magic Coat instead of Taunt, a foe attempting to Taunt will have it bounced back. Therefore, it is hard to stop Mew from doing its job of passing because of its access to Taunt, Substitute, and Magic Coat. However, there is one Pokemon with Taunt and Haze that has priority in the ability Prankster: Murkrow. Its ability will allow it to move first with either Haze or Taunt, removing any boosts or disallowing any to be gathered. One way of stopping Mew is to get in a Pokemon with a strong super effective attack such as Escavalier or Heracross with Megahorn, or Weavile with Night Slash. Using their STABs will allow Mew no time to set up a Substitute or gain any boosts without taking a super effective hit.</p>

[Set]
name: Swords Dance
move 1: Swords Dance
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Sucker Punch
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set uses Swords Dance to boost Mew's above average Attack stat by 2 stages and prepare to sweep the foe's team. Zen Headbutt is Mew's STAB of choice, while Drain Punch and Sucker Punch give Mew complete neutral coverage. Drain Punch hits Steel-types and Dark-types that resist or are immune to Zen Headbutt super effectively, while giving Mew a way of recovering lost HP from damage or Life Orb recoil. Sucker Punch gives Mew a priority move and allows Mew to KO Pokemon that would outspeed and threaten Mew, such as Choice Scarf Flygon and Victini.</p>

[ADDITIONAL COMMENTS]

<p>There really is no other move options for this set, as the attacks listed are the most effective and give Mew complete coverage. Again, Substitute can be used to prevent Mew being crippled by status, but it must replace either Sucker Punch or Drain Punch. Sets without Drain Punch have trouble with Steel- and Dark-type Pokemon such as Registeel and Houndoom. Registeel can cripple Mew with Thunder Wave or Toxic, while Mew can do little back thanks to Registeel's high defenses. Houndoom is immune to Zen Headbutt and resists Sucker Punch and can hit Mew with a super effective Dark Pulse or Pursuit. However, sets without Sucker Punch won't be able to hit faster Pokemon in low health that could threaten Mew.</p>

<p>Faster Pokemon such as Weavile and Choice Scarf Heracross are reliable checks to this set. They both outspeed Mew, resist Sucker Punch, and can threaten Mew with a super effective STAB attack. However, Weavile must be careful not to switch into Drain Punch, while Heracross can't switch into Zen Headbutt, as they are both OHKOed by the respective moves. Bulky Ghost-type Pokemon such as Dusclops and Cofagrigus give this set trouble because of their incredibly high Defense stats. Even at +2, Mew is unable to 2HKO Bold Eviolite Dusclops and Bold Cofagrigus with Zen Headbutt. Both can then cripple Mew with Will-O-Wisp stopping its sweep. Again, Escavalier's excellent defenses allow them to survive a +2 Drain Punch and can OHKO Mew with a STAB Megahorn. Spiritomb is the best counter to this set. Its typing gives it an immunity to both Zen Headbutt and Drain Punch while it can burn Mew with Will-O-Wisp and hit Mew hard with Pursuit as it switches out. Houndoom makes an excellent partner to this set because of his immunity to crippling Will-O-Wisp and his Dark typing allows him to switch into Ghost- and Dark-types with little harm and can threaten Ghost-types with a super effective Dark Pulse or Pursuit.</p>

[Set]
name: Bulky Calm Mind
move 1: Psychic
move 2: Aura Sphere / Shadow Ball
move 3: Calm Mind
move 4: Roost
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>Unlikes the offensive Nasty Plot set, this set plays on Mew's excellent defensive stats. Psychic is Mew's main STAB, while Aura Sphere and Shadow Ball provide Mew with coverage. Aura Sphere hits Steel- and Dark-type Pokemon, while Shadow Ball hits Psychic-types. The choice between the two carry the same dilemma as the Nasty Plot set, so choose which one would cover your team's threats more effectively. Calm Mind boosts Mew's Special Attack and Special Defense by 1 stage each, while the Defense EVs cover Mew's physical side. Roost is Mew's form of recovery and allows it to set up more.</p>

[ADDITIONAL COMMENTS]

<p>Thunderbolt can be used alongside Psychic, hitting everything that resists Psychic for at least neutral damage. Instead of Psychic, Psyshock can be used to hit Chansey and Snorlax much harder. Substitute can be used over Roost to block Mew from crippling status such as Toxic from the likes of Chansey. The EVs of this set gives Mew 404 HP, which makes 101 HP Substitutes, which cannot be broken by Seismic Toss or Night Shade.</p>

<p>Like most sets, Weavile and Heracross deserve mention for being able to threaten Mew. However, because of the investment into Defense, Mew is not OHKOed by Choice Scarf Heracross's Megahorn or Choice Band Weavile's Night Slash, taking only 74.8%-88.1% from the former and 58.4%-68.8% from the latter, respectively. So unless Mew has lost some HP, it can survive and hit them both with a super effective attack. Escavalier is a perfect counter to this set; its high Special Defense stat allows it to survive even a +6 Aura Sphere and OHKO Mew with a STAB Megahorn. Sets without Psyshock have little chance against Chansey. Chansey can Toxic sets without Substitute and stall Mew out with its recovery move of choice. Although, Synchronize hits Chansey back with Toxic, its Natural Cure ability allows it to come out on top in the long run. Sets with Substitute and Psyshock are able to beat Chansey, since Seismic Toss does not break Mew's Substitute in one hit, giving Mew a free turn to boost its Special Attack with Calm Mind. Cobalion makes an excellent teammate to this set. With its 4x resistance to Megahorn, 4x resistance to Night Slash, Justified, and STAB Close Combat to threaten Chansey. Since Heracross and Weavile would be locked into resisted moves, Escavalier has no way of hitting Cobalion hard, and Chansey will most likely switch out; this gives Cobalion a free turn to set up itself, and possibly sweep.</p>

[Other Options]

<p>With Mew's massive movepool, you would think there would be a ton of more options listed here; however, the most effective sets Mew can use have already been mentioned. There are a few other sets Mew can use effectively. Mew can be used as a lead because of its fantastic Speed and access to Stealth Rock and Taunt. An EV spread of 252 Atk / 4 Def / 252 Spe, a Jolly nature, and a moveset of Zen Headbutt, U-Turn, Taunt, and Stealth Rock can be used. Mew's Speed allows it to outspeed the majority of leads such as Roserade, Donphan, and Deoxys, and stop them from setting up hazards of their own.</p>

<p>Mew can be an effective user of Light Screen and Reflect because of its Speed and bulk. An EV spread of 252 HP / 4 Def / 252 Spe, a Jolly nature, equipped with Light Clay, and a moveset of Light Screen, Reflect, Taunt, and U-turn should be used. Mew can also be an effective supporter for Trick Room teams with the same EV spread and nature, but equipped with Leftovers, and with a moveset of Trick Room, Taunt, Roost, and U-turn. You might find it odd that Mew would be investing into Speed on a Trick Room team; however, the reasoning behind this is once Mew has used Trick Room it will most likely be the "slower" Pokemon, allowing it to use U-turn last and bring in a Trick Room sweeper safely.</p>

<p>Lastly, Mew can use a Transform set, being one of the few Pokemon gaining access to this move; although it is quite gimmicky, it can be quite effective and annoying. Need a Rapid Spinner? Use Transform on the foe's Blastoise. Need a Wish user? Transform into the foe's Chansey. Need a bulky sweeper of your own? Transform into the foe's Suicune or Snorlax. Need a Pokemon with Spikes? Transform into the foe's Roserade. You can see where this set is going and how annoying to the foe it can be. An EV spread of 252 HP / 252 Def / 4 SpD, a Bold nature, and a moveset of Transform, Taunt, Roost, and Stealth Rock should be used. Taunt prevents Mew from being statused and Roost keeps Mew in good shape, while Stealth Rock support is always appreciated.</p>

[Checks and Counters]

<p>Mew is one of the few Pokemon who does not have a single definable counter. The reason behind this is its versatility. Every set has different checks and different ways of defeating Pokemon that would beat other Mew sets. Simply, Mew's enormous movepool allows it to hit or threaten every Pokemon threat to Mew. The best way to counter Mew is to first find out what moveset it is using; as already stated, every set has different checks and counters. One would think statusing Mew would be an effective way of stopping it; however, many Pokemon would not like their status move bounced back onto them through Synchronize.</p>

<p>The Nasty Plot set is difficult to counter because of the power and coverage behind Mew's attacks at +2. Therefore, fast, hard-hitting Pokemon such as Choice Scarf Heracross and Weavile are excellent at checking this set because they are capable of outspeeding and OHKOing Mew. The Swords Dance set has the same problems with Heracross and Weavile and has problems with Dusclops as well. Dusclops equipped with Eviolite isn't 2HKOed by Zen Headbutt at +2 and can cripple Mew with Will-O-Wisp. Spiritomb also deserves a mention as one of the best checks to both the Nasty Plot and Swords Dance sets. Its typing and defenses allow it to take hits from Mew and can threaten Mew back with a super effective Sucker Punch or Pursuit, or cripple the Swords Dance set with Will-O-Wisp. Like every other set, Escavalier lives anything Mew can throw at it (bar a Fire Blast from the Nasty Plot set) and can OHKO back with a super effective Megahorn.

<p>The stallbreaker set is 100% stopped by Houndoom because it is immune to Psychic and Will-O-Wisp and can threaten Mew with a super effective Dark Pulse or Pursuit. Victini is also another excellent switch in to the stallbreaker set. Its Fire / Psychic typing leaves it immune to Will-O-Wisp and resists Psychic and can hit Mew hard with its incredibly powerful V-Create.</p>

<p>The bulky Calm Mind set, like the Nasty Plot set, is troubled by Choice Scarf Heracross and Weavile. However, unlike the Nasty Plot set, it survives both of their STABs thanks to the investment into Defense and can hit back with a super effective attack. So, unless Mew is down on HP, it will not be OHKOed. Escavalier is the biggest threat to this set; it can take anything Mew has to throw at it and can OHKO with a STAB Megahorn.</p>

<p>Lastly, the Baton Pass set is the most difficult set to stop. The reason is because of Mew's access to Taunt and Magic Coat to prevent it from being Taunted or phazed. The most effective way to stop the Baton Pass set is to hammer it with attacks and prevent Mew from gathering any boosts to Baton Pass. Pokemon such as Victini and Escavlier are great examples. Murkrow's new ability, Prankster, gives priority to non damaging moves such as Taunt and Haze, both of which Murkrow has access to. So, no matter how many Speed boosts Mew has collected Murkow will be able to Taunt or Haze Mew first, stopping it from Baton Passing any boosts. However, Magic Coat has a priority of 4, which beats Prankster's priority of 1, therefore if Mew used Magic Coat while Murkrow uses Taunt, it will be bounced back to Murkow.</p>

<p>Of all the UU Pokemon there is three Pokemon that will give every set of Mew's trouble and they are all mentioned throughout this analysis: Choice Scarf Heracross, Weavile, and Escavalier. Weavile and Choice Scarf Heracross outspeed Mew and can threaten with a super effective STAB attack. However, both must be careful switching into Mew, as it can OHKO both of them with the appropriate move. Escavalier is probably the most effective stop to Mew. Its above average defenses allow it to survive anything Mew can throw at it even with boosts (unless Mew is packing Fire Blast, of course) and can OHKO Mew with a STAB Megahorn.</p>
 
How about a Trick set? a base 100 speed with a choice scarf will outspeed the majority of pokemon(don't know exactly how much scarf increases speed) forcing a switch, while mew has Swords Dance/Nasty Plot/Calm Mind/Hone Claws to boost up and cause a sweep.

Also, the Baton Pass is completely shut down by taunt, perhaps an attacking move somewhere so you aren't completely shut down by base 101 or higher base speed pokemon with taunt. I also believe Hone Claws should get a mention in at least the Baton Pass set, as +1 Attack can easily sweep on the right pokemon, as well as making moves like stone edge have near-perfect accuracy
 
How about a Trick set? a base 100 speed with a choice scarf will outspeed the majority of pokemon(don't know exactly how much scarf increases speed) forcing a switch, while mew has Swords Dance/Nasty Plot/Calm Mind/Hone Claws to boost up and cause a sweep.

Also, the Baton Pass is completely shut down by taunt, perhaps an attacking move somewhere so you aren't completely shut down by base 101 or higher base speed pokemon with taunt. I also believe Hone Claws should get a mention in at least the Baton Pass set, as +1 Attack can easily sweep on the right pokemon, as well as making moves like stone edge have near-perfect accuracy
I don't personally think a Trick set with a boosting move is effective...
Mew is too weak with just a Choice Scarf and I would rather just set up without being forced to use Trick to do any real damage. QC members can weigh into that, though.

I know the Baton Pass set is completely shut down by Taunt, I even stated that in the analysis. That's why Mew carries Taunt itself on that set. After a Rock Polish or if Mew was passed a Speed boost or two nothing will be able to Taunt it anyways.
I personally think Swords Dance outlcasses Hone Claws even if it boosts accuracy by 1... I'll mention Hone Claws in AC, but I don't think it deserves a slash.
 
I've actually been crippled by Choice Scarf + Trick Mew, though I don't know how effective it would be to deserve its own set, perhaps a mention in the OO? Although I've only seen it once, Murkrow is a good stop to BP Mew due to priority Taunt and Haze. Also, this is just my opinion, but isn't NP Mew slightly outclassed by NP Azelf? Perhaps some reasoning would be good there. One more thing :P I think Bulk Up is worth a mention in the OO, it raises Attack and Defense and is a good boost to pass if Mew isn't using it.

Just a few things to think about :)
 
I've actually been crippled by Choice Scarf + Trick Mew, though I don't know how effective it would be to deserve its own set, perhaps a mention in the OO? Although I've only seen it once, Murkrow is a good stop to BP Mew due to priority Taunt and Haze. Also, this is just my opinion, but isn't NP Mew slightly outclassed by NP Azelf? Perhaps some reasoning would be good there. One more thing :P I think Bulk Up is worth a mention in the OO, it raises Attack and Defense and is a good boost to pass if Mew isn't using it.

Just a few things to think about :)
I'll mention Murkrow on the BP set.
I personally don't think Mew is outclassed by Azelf. While Azelf may be faster and hits harder Mew has a lot more bulk.
I already mentioned Bulk Up, just edited in. :)
 

Pocket

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For the Nasty Plot + Sub set and Bulky Calm Mind set - Psychic (Psyshock) & Aura Sphere should be the 2 special moves imo - not STAB + Shadow Ball / Tbolt. Without Aura Sphere, common threats such as Excadrill, Tyranitar, and Ferrothorn would wall Mew all day. With Thunderbolt or Shadow Ball, it will never break through those common threats. Shadow Ball is great for other Psychic Types, but Psyshock remedies that.

I think Flamethrower / Fire Blast should be slashed with Shadow Ball on the Nasty Plot set, since one of Mew's selling point is bypassing even specially defensive Jirachi.

Under Additional Comments, Giga Drain is also an option for the third move on Nasty Plot set, allowing you to bypass specially defensive Quagsires that can put a full-stop to Mew's set up. Psyshock + Aura Sphere provides sufficient coverage for Mew to have room for this move. Hypnosis is a viable alternative for Nasty Plot and even Calm Mind set, putting a counter to sleep, and giving you a free turn to set up.

Stallbreaker Mew can also utilize Seismic Toss instead of Psychic, which allows Mew to inflict steady damage on Dark, Psychic, Steel, and specially defensive monsters.
 
For the Nasty Plot + Sub set and Bulky Calm Mind set - Psychic (Psyshock) & Aura Sphere should be the 2 special moves imo - not STAB + Shadow Ball / Tbolt. Without Aura Sphere, common threats such as Excadrill, Tyranitar, and Ferrothorn would wall Mew all day. With Thunderbolt or Shadow Ball, it will never break through those common threats. Shadow Ball is great for other Psychic Types, but Psyshock remedies that.

I think Flamethrower / Fire Blast should be slashed with Shadow Ball on the Nasty Plot set, since one of Mew's selling point is bypassing even specially defensive Jirachi.

Under Additional Comments, Giga Drain is also an option for the third move on Nasty Plot set, allowing you to bypass specially defensive Quagsires that can put a full-stop to Mew's set up. Psyshock + Aura Sphere provides sufficient coverage for Mew to have room for this move. Hypnosis is a viable alternative for Nasty Plot and even Calm Mind set, putting a counter to sleep, and giving you a free turn to set up.

Stallbreaker Mew can also utilize Seismic Toss instead of Psychic, which allows Mew to inflict steady damage on Dark, Psychic, Steel, and specially defensive monsters.

You do know this analysis is for UU right.
 

Pocket

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Oops, my bad, Jubilee... I still think some of the suggestions still hold ground, though... particularly Hypnosis and Seismic Toss.
 

PK Gaming

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Switch Baton Pass with Swords Dance (Mew is still an awesome solo BPer especially due to the fact that it has Taunt) and you're golden. As for transform, I ended up playtesting it in both UU and OU. It was kinda underwhelming (but really fun) I won't outright reject it though so if you gather logs of using that set successfully i'll approve that set too.

Everything else looks good.

QC APPROVED (1/3)
 
Oops, my bad, Jubilee... I still think some of the suggestions still hold ground, though... particularly Hypnosis and Seismic Toss.
Hypnosis is terrible imo... 60 accuracy is too unreliable especially for the cost of a coverage move.

Seismic Toss I think deserves a mention in AC. I'd rather use Psychic myself, but Seismic Toss takes stuff like Deoxys-D, Chansey, and Registeel down quicker.

EDIT: Switched the sets around. I also think Transform is quite underwhelming so I'll just remove it. Thanks PK. :)
 

Darkmalice

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No mention of Magic Coat in the Baton Pass set? It deserves a slash alongside Taunt for bouncing back your opponent's Taunt amongst many other moves. Taunt either has to be used on the switch or against a slower opponent, whilst Magic Coat will work if your opponent doesn't see it coming.
 
No mention of Magic Coat in the Baton Pass set? It deserves a slash alongside Taunt for bouncing back your opponent's Taunt amongst many other moves. Taunt either has to be used on the switch or against a slower opponent, whilst Magic Coat will work if your opponent doesn't see it coming.
Can someone confirm if Magic Coat this generation bounces back Whirlwind or Roar?

http://bulbapedia.bulbagarden.net/wiki/Magic_Coat_(move)
It doesn't say anything about it bouncing either of those moves back. It just says it bounces back the same moves as Mirror Bounce does (which it does).
I'd assume it does if it bounces back the same moves as Mirror Bounce, but I'm not sure... :x
If it does, I'll mention it in AC.
 

PK Gaming

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Oh I forgot to mention that Swords Dance / Nasty Plot should be in the second slot while Rock Polish and Substitute occupy the last slot. (Rock Polish is somewhat mandatory for this set to work well)
 
I use a set consisting of Nasty Plot/Softboiled or Roost/Psyshock/Aura Sphere @ Life Orb. With Weavile or Honchkrow Pursuit trappers as partner (or even both), almost nothing can stop it. Maybe you should at least mention this set and team-up in AC of the first set or OO.
 

Nix_Hex

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OKAY now it's ready.

[Overview]

<p>This generation Mew returns from the Uber tier to the UU tier where it thrives as one of the most threatening Pokemon in the tier. Mew's massive movepool containing contains every move it can possibly be taught taught; such as boosting moves like such as Nasty Plot and Swords Dance, support moves such as Will-O-Wisp, Taunt, Baton Pass, and Thunder Wave, and an abundance of attacking moves moves, giving Mew great coverage. Combine this with great 100 base stats across the board and there is no surprise that Mew is a top tier UU Pokemon. Mew is so deadly because of its versatility, it is very hard to guess what set is running because of all the viable options it has, and by the time you do figure out what set it is running it could be a potential sweep. There is not much of anything bad to say about Mew, it has everything a Pokemon could ask for.</p>

[Set]
name: Nasty Plot
move 1: Nasty Plot
move 2: Psyshock
move 3: Aura Sphere
move 4: Shadow Ball / Roost
item: Life Orb / Leftovers
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe

[Set Comments]

<p>The purpose of this set is to boost Mew's exceptional Special Attack stat and prepare to sweep. Psycho Shock 2HKOs Bold Eviolite Chansey after a Nasty Plot. Nasty Plot, Dealing dealing 58.5%-69% with Life Orb while dealing or 44.9-53% with Leftovers, which is still a 2HKO with Stealth Rock damage. Aura Sphere and Shadow Ball provide Mew with great coverage. Aura Sphere hits Dark- and Steel-types that resist and are immune to Psychock Psyshock, such as Houndoom and Registeel. While Registeel, while Shadow Ball hits Ghost- and Psychic-type Pokemon who resist Mew's other moves. However, Roost can be used over Shadow Ball Ball, allowing Mew to recover lost HP from any taken damage or Life Orb recoil.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature allow Mew to outspeed the majority of the tier and puts the rest of the EVs into Special Attack. Substitute can be used over Shadow Ball or Aura Sphere. It allows Mew to block crippling status such as Toxic or Thunder Wave from the likes of Chansey. Sets without Shadow Ball have trouble hitting Psychic-type Pokemon like such as Celebi and Victini. Therefore, a Dark-type Dark-types such as Houndoom or Bisharp make great partners to Mew. Houndoom's ability Flash Fire makes it immune to Victini's V-Create while Houndoom's typing resist's resists both of Celebi's STAB attacks. Houndoom can then hit both with a super effective Dark Pulse or Pursuit. Mew has a plethora of over special attacking moves such as Thunderbolt, Ice Beam, Flamethrower, and Grass Knot. Thunderbolt and Ice Beam can be used giving Mew the infamous BoltBeam combo, while Flamethrower can be used to hit Grass- and Steel-types, and Grass Knot can be used to hit bulky Water- and Ground-types. Psychock Psyshock and Thunderbolt can be used alonside eachother and gives Mew good coverage and this frees while freeing up an extra moveslot for Mew.</p>

<p>This set is hard to counter because of its great coverage, Mew's great bulk, and ability to hit specially defensive Pokemon such as Chansey and Snorlax hard with Psyshock, 2HKOing both of them. While it hits defensive Ghost-types such as Dusclops hard with a super effective Shadow Ball. Therefore, the easiest way to beat this set is with a faster Pokemon with a super effective attack. Pokemon such as Weavile and Choice Scarf Heracross are perfect examples. Weavile can hit Mew with a super effective Night Slash or Pursuit and is immune to Psychock and resists Shadow Ball however, Weavile is OHKOed by Aura Sphere and must be careful not to switch into it. Heracross equipped with a Choice Scarf outspeeds and can OHKO Mew with a super effective STAB Megahorn however, Heracross must be careful not to switch into Psyshock as he is OHKOed by it. Escavalier's excellent defenses allow it to take an Aura Sphere at +2 and can OHKO Mew with a STAB Megahorn.</p>

[Set]
name: Stallbreaker
move 1: Taunt
move 2: Will-O-Wisp
move 3: Roost
move 4: Psychic
item: Leftovers
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

<p>Mew makes an excellent stallbreaker because of its great bulk and speed. Taunt stops the opponen'ts Pokemon from healing themselves, themselves or teamates, teammates, statusing Mew, setting up, or setting up entry hazards. Will-O-Wisp cripples physical sweepers and allows Mew to take phsyical hits much easier. physical huts much more easily. Roost is Mew's form of recovery while Psychic is Mew's choice of STAB and allows Mew to to hit Fire-type Pokemon that are immune to Will-O-Wisp.</p>

<p>Stall teams have little hope of defeating this set, without being able to set up entry hazards to cause damage, or status Mew their typical below average offenses will often have trouble dealing much damage to Mew. set, being unable to set up entry hazards or hit Mew with status. Their below-average stats don't allow them to do much damage to Mew, While while Mew can Roost when low on HP and watch as the foe's HP is whittled down from burn damage. Not only is this set one of the most effective stops to stall teams teams, it stops slower Pokemon that try and set up in their tracks such as Snorlax, Kingdra, and Suicune. With Taunt stopping them from boosting their stats stats, they will also have trouble dealing much damage to Mew Mew, while Mew can whittle their HP down and Roost when necessary.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature of this set allows Mew to ouspeed the majority of the [/s]tier therefore, it can[/s] tier, allowing it to Taunt, burn, Taunt or burn the opponent's Pokemon, or heal itself before most Pokemon can even attack or move. The rest of the EVs are dumped into HP to provide Mew with as much bulk as possible. However, an alternative EV spread of 252 HP / 252 SpD / 4 Speed Spe and a Calm nature can be used instead. This gives Mew much more special bulk while the burns from Will-O-Wisp covers Mew's defensive side. Even with only 4 Speed EVs EVs, Mew will still outspeed every common wall on a stall team. Instead of Psychic, Seismic Toss can be used. It allows Mew to KO bulkier Pokemon such as Doexys-D, Registeel, and Chansey faster because it deals more quickly, dealing 100 damage per hit.</p>

<p>This set of Mew fits nicely on practically any team because of its abililty to greatly support the team and be an effective stall breaker. However, Houndoom is a 100% stop to this set. Houndoom won't mind being Taunted and is immune to Psychic and Will-O-Wisp because of its Psychic Dark typing and Flash Fire ability. Houndoom can then threaten Mew with a super effective Dark Pulse or Pursuit. Choice Scarf Heracross outspeeds Mew and can OHKO it with Megahorn. Because of Guts, Heracross will not mind being burned burned; however, he will not enjoy taking a super effective Psychic, although it does not OHKO him.</p>


[Set]
name: Baton Pass
move 1: Baton Pass
move 2: Nasty Plot / Swords Dance
move 3: Taunt
move 4: Rock Polish / Substitute
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>Mew is the most effective Baton Passer in the tier because of its ability to pass every stat boost possible and can pass whatever stat that suits your team's needs. Mews incredible base 100 defenses also make it one of the bulkiest Baton Passers around. Taunt prevents Pokemon from Taunting Mew itself itself, which would prevent Mew from doing anything and struggle. Taunt also prevents the foe from using Whirlwind, Roar Roar, or Haze, all of which would remove all stat boosts collected. Swords Dance boosts Mew's attack by 2 while Nasty Plot boosts Mew's Special Attack by 2, the choice between the two relies on whether your team is using a physical or special sweeper. Rock Polish boosts Mew's Speed by two two stages, allowing Mew to outspeed the whole tier and Taunt opposing Pokemon that would try and stop Mew or use Baton Pass before it can be stopped. However, Substitute can be used to block status moves and and, most importantly importantly, block Dragon Tail from forcing you out.</p>

[ADDITIONAL COMMENTS]

<p>Instead of Nasty Plot, Calm Mind can used and instead of Swords Dance, Bulk Up can be used. Calm Mind or Bulk Up can be used over Nasty Plot or Swords Dance, respectively. Calm Mind boosts Mew's Special Attack as well as its Special Defense by 1 stage, giving Mew more bulk to set up while Bulk Up boosts Mew's Attack and Defense by 1, again giving Mew more bulk to set up. This gives Mew more special or physical bulk with which to set up. Mew also has access to Amnesia and Barrier, boosting Mew's Special Defense and Defense by 2 stages respectively. However, Amnesia and Barrier are generally outclassed by Calm Mind and Bulk Up. Finally, Mew has access to Hone Claws Claws, which boosts Mew's Attack and Accuracy by 1 stage. This would allow Mew to pass to a physical sweeper with innacurate moves such as Heracross with Megahorn and Stone Edge, allowing them less chance to miss which could potenially stop a sweep. Instead of Taunt, Magic Coat can be used. Magic Coat bounces moves such as Taunt, Encore, Whirlwind, and Roar back to the opponents. Magic Coat also has a priority of 4 which would allow Mew to bounce back Taunt from Pokemon faster than Mew.</p>

<p>Taunt stops this set dead in its tracks. However, one will often find it very hard to Taunt Mew Mew; because if it already has a Speed boost boost, it will most likely be faster and Taunt you first. If Mew opts for Magic Coat instead of Taunt, a foe attempting to Taunt will be bounced back. Therefore, it is hard to stop Mew from doing its job of passing because of its access to Taunt, Substitute, and Magic Coat. However, there is one Pokemon with Taunt and Haze that has priority in the ability Prankster: and that Pokemon is Murkrow. Its ability will allow it to move first with either Haze or Taunt Taunt, removing any boosts or disallow disallowing any to be gathered. One way of stopping Mew is to get in a Pokemon with a strong super effective attack such as Escavalier or Heracross with Megahorn Megahorn, or Weavile with Night Slash. Using their STABs will allow Mew no time to set up a Substitute or gain any boosts without taking a super effective hit.</p>

[Set]
name: Sword Swords Dance
move 1: Sword Swords Dance
move 2: Zen Headbutt
move 3: Drain Punch
move 4: Sucker Punch
item: Life Orb
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set uses Swords Dance to boost Mew's exceptional Attack stat by 2 stages and prepare to sweep the foe's team. Zen Headbutt is Mew's STAB of Choice choice, while Drain Punch and Sucker Punch give Mew complete neutral coverage. Drain Punch hits Steel-types and Dark-types that resist and are immune to Zen Headbutt super effectively and also gives effectively, while giving Mew a way of recovering lost HP from damage or Life Orb recoil. Sucker Punch gives Mew a priority move and allows Mew to KO Pokemon that would outspeed and threaten Mew such as Choice Scarf Flygon and Victini.</p>

[ADDITIONAL COMMENTS]

<p>There really is no other move options for this set set, as the attacks listed are the most effective and give Mew complete coverage. Again, Substitute can be used to prevent Mew being crippled by status, but it must replace either Sucker Punch or Drain Punch. Sets without Drain Punch has have trouble with Steel- and Dark-type Pokemon such as Registeel and Houndoom. Registeel can cripple Mew with Thunder Wave or Toxic Toxic, while Mew can do little back thanks to Registeel's high defenses. Houndoom is immune to Zen Headbutt and resists Sucker Punch and can hit Mew with a super effective Dark Pulse or Pursuit. However, sets without Sucker Punch won't be able to hit faster Pokemon in low health that could threaten Mew.</p>

<p>Faster Pokemon such as Weavile and Choice Scarf Heracross are reliable checks to this set. They both outspeed Mew, resist Sucker Punch, and can threaten Mew with a super effective STAB attack. However, Weavile must be careful not to switch into Drain Punch Punch, while Heracross can't switch into Zen Headbutt Headbutt, as they are both OHKOed by the respective moves. Bulky Ghost-type Pokemon such as Dusclops and Cofagrigus give this set trouble because of their incredibly high Defense stats. Even at +2 +2, Mew is unable to 2HKO Bold eviolite Dusclops and is unable to OHKO Bold Cofagrigus with Zen Headbutt. Both can then cripple Mew with Will-O-Wisp stopping its sweep. Again, Escavalier's excellent defenses allow it to survive a +2 Drain Punch and OHKO Mew with a STAB Megahorn.</p>

[Set]
name: Bulky Calm Mind
move 1: Psychic
move 2: Aura Sphere / Shadow Ball
move 3: Calm Mind
move 4: Roost
item: Leftovers
nature: Bold
evs: 252 HP / 252 Def / 4 Spe

[SET COMMENTS]

<p>Unlikes the offensive Nasty Plot set set, this set plays on Mew's excellent defensive stats. Psychic is Mew's main STAB of choice choice, while Aura Sphere and Shadow Ball provide Mew with coverage. Aura Sphere hits Steel- and Dark-type Pokemon Pokemon, while Shadow Ball hits Psychic-types. The choice between the two relies on the same dilemas carry the same dilemma as the Nasty Plot set set, so choose which one would cover your teams threats moe more effectively. Calm Mind boosts Mew's Special Attack and Special Defense by 1 stage, while the Defense EVs covers cover Mew's physical side. Roost is Mew's form of recovery and allows it to set up more.</p>

[ADDITIONAL COMMENTS]

<p>Thunderbolt can be used alongside Psychic Psychic, and hits everything for neutral that Psychic doesn't giving Mew great coverage. hitting everything that resists Psychic for neutral damage. Instead of Psychic, Psychock can be used to hit Chansey and Snorlax much harder. Substitute can be used over Roost to block Mew from crippling status such as Toxic from the likes of Chansey. The EVs of this set also gives give Mew 404 HP HP, which means 101 HP Substitutes which cannot be broken by Seismic Toss or Nightshade.</p>

<p>Like most sets, Weavile and Heracross deserve mention for being able to threaten Mew. However, because of the investment into Defense Defense, Mew is not OHKOed by Choice Scarf Heracross's Megahorn Megahorn, taking only 74.8%-88.1%, while Mew only takes 58.4%-68.8% from Choice Band Weavile's Night Slash. So unless Mew has lost some HP HP, it can survive and hit them both with a super effective attack. Escavalier is a perfect counter to this set, set; its high Special Defense stat allows it to survive even a +6 Aura Sphere and can OHKO Mew with a STAB Megahorn. Sets without Psychock Psyshock have little chance agaisnt against Chansey. Chansey can Toxic sets without Substitute and watch as its HP is whittled down while taking very little damage thanks to Chansey's enormous HP and Special Defense. [Synchronize hits Chansey back with Toxic, forcing to switch anyways.] However, sets with Substitute and Psychock Psyshock are able to beat Chansey Chansey, since Seismic Toss does not break Mew's Substitute in one hit therefore hit, giving Mew a free turn to boost its Special Attack with Calm Mind. Therefore, Cobalion makes an excellent teammate to this set. With a x4 4x resistance to Megahorn, x4 4x resistance to Night Slash, Justified, and STAB Close Combat to threaten Chansey Chansey, he can take on every one of these Pokemon that threaten Mew. Since Heracross and Weavile would be locked into not very effective resisted moves, Escavalier has no way of hitting Cobalion hard, and Chansey will most likely switch out out; this gives Cobalion a free turn to set up himself, itself, and possibly sweep.</p>

[Other Options]

<p>With Mew's massive movepool movepool, you would think there would be a ton of more options listed; however, the most effective sets Mew can use have already been mentioned. There are a few other sets Mew can use effectively.</p>

<p>
[no paragraph break] Mew can be used as a lead because of its fantastic Speed and access to Stealth Rock and Taunt. An EV spread of 252 Atk / 4 Def / 252 Speed, Spe, a Jolly nature, and a moveset of Zen Headbutt, U-Turn, Taunt, and Stealth Rock can be used. Mew's Speed allows it to outspeed the majority of leads such as Roserade, Donphan, and Deoxys-D Deoxys, and stop them from setting up hazards of their own.</p>

<p>Mew can be used as an effective user of Light Screen and Reflect again because of its Speed and bulk. An EV spread of 252 HP / 4 Def / 252 Speed, Spe, a Jolly nature, equipped with Light Clay, and a moveset of Light Screen, Reflect, Taunt, and U-Turn U-turn should be used. Mew can also be an effective supporter for Trick Room teams. With the The same EV spread and nature as the Dual Screen set, equipped with Leftovers, and a moveset of Trick Room, Taunt, Roost, and U-Turn U-turn should be used. You might find it odd that Mew would be investing into Speed on a Trick Room team; however, the reasoning behind this is once Mew has used Trick Room it will most likely be the "slower" Pokemon Pokemon, allowing it to use U-Turn U-turn last and bring in a Trick Room sweeper safely.</p>

<p>Lastly, Mew can use a Transform set set, being one of the few Pokemon gaining access to this move, move; although it is quite gimmicky gimmicky, it can be quite effective and annoying. Need a Rapid Spinner? Use Transform on the foe's Blastoise. Need a Wish user? Transform into the foe's Chansey. Need a bulky sweeper of your own? Transform into the foe's Suicune or Snorlax. Need a Pokemon with Spikes? Transform into the foe's Roserade. You can see where this set is going and how annoying to the foe it can be. An EV spread of 252 HP / 252 Def / 4 SpD, a Bold nature, and a moveset of Transform, Taunt, Roost, and Stealth Rock should be used. Taunt prevents Mew from being statused and Roost keeps Mew in good shape, while Stealth Rock support is always appreciated.</p>

[Checks and Counters]

<p>Mew is one of the few Pokemon who does not have a single defineable counter. The reason behind this is because of its versatility. Every set has different checks and different ways of defeating Pokemon that would beat other sets of Mew's. Mew sets. Simply, Mew's enormous movepool allows it to hit or threaten every threat to Mew. The best way to countering counter Mew is to first find out what moveset it is using, using; as already stated, every set has different checks and counters. One would think statusing Mew would be an effective way of stopping it; however, because of Mew's ability Synchronize, many Pokemon would not like their status move bounced back onto them, detering them away from using them.</p>

<p>The Nasty Plot set is difficult to counter because of the power and coverage behind Mew's attacks at +2. Therefore, a fast, hard-hitting Pokemon like such as Choice Scarf Heracross and Weavile are excellent at checking this set because they are capable of outspeeding and OHKOing Mew. The Swords Dance set has the same problems with Heracross and Weavile and has problems with Dusclops as well. Dusclops equipped with Eviolite isn't 2HKOed by Zen Headbutt at +2 and can cripple Mew with Will-O-Wisp. The Stallbreaker set is 100% stopped by Houndoom because it is immune to Psychic and Will-O-Wisp Will-O-Wisp and can threaten Mew with a super effective Dark Pulse or Pursuit.</p>

<p>The Bulky Calm Mind set, like the Nasty Plot set set, is troubled by Choice Scarf Heracross and Weavile. However, unlike the Nasty Plot set set, it survives both of their STABs thanks to the investment into Defense and can hit back with a super effective attack. So, unless Mew is down on HP HP, it will not be OHKOed. Escavalier can take anything the Calm Mind set has to throw at it and can OHKO with a STAB Megahorn.</p>

<p>Lastly, the Baton Pass set is the most difficult set of Mew's to stop. The reason is because of Mew's access to Taunt and Magic Coat to prevent it from being Taunted, Roared out, or Hazed. Taunted or phazed. The most effective way to stop the Baton Pass set is to hammer it with attacks and prevent Mew from gathering any boosts to Baton Pass. Pokemon such as Victini and Escavlier are great examples.</p>

<p>Of all the UU Pokemon there is three Pokemon that will give every set of Mew's trouble and they are all mentioned throughout this analysis: Choice Scarf Heracross, Weavile, and Escavalier. Heracross and Weavile and Choice Scarf Heracross outspeed Mew and can threaten with a super effective STAB attack. However, both must be careful switching into Mew because Mew, as it can OHKO both of them. Escavalier is probably the most effective stop to Mew. Its above average defenses allow it to survive anything Mew can throw at it even with boosts (besides the rare Flamethrower of course) and can OHKO Mew with a STAB Megahorn.</p>

Okay, something I found odd was the lack of Synchronize until checks and counters. You should probably put more emphasis on its importance in other parts of the analysis, where applicable. Otherwise...



[GP 1/2]
 
You missed something NixHex, in the last sentence of the first paragraph of the C&C, "detering" should be spelled "deterring."
 

Nix_Hex

Uangaana kasuttortunga!
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thanks chanazn, good catch. I hope i didn't make any other dumb errors like that. Firefox on this computer for some reason does not have spell check turned on, and i don't know why i haven't turned it on yet! Okay, Jubs, you know what to do.
 
At the above poster,

From the OO section:

<p>Mew can be used as an effective user of Light Screen and Reflect again because of its Speed and bulk. An EV spread of 252 HP / 4 Def / 252 Speed, a Jolly nature, equipped with Light Clay, and a moveset of Light Screen, Reflect, Taunt, and U-Turn should be used.
 

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