Euphonos
inanod ng mga luha; damdamin ay lumaya.
Gastrodon in its East Sea Forme is a fail there...
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Greetings, Smogonites! This is Clarion Valenheart, and named Soren Valenheart X at Pokemon Online, and I am here to present one of the next most-successful Wifi teams I've ever made. Same with my Battle Realms: The Valenheart's Soul [The Monochrome Edition Prequel] team, I fulfilled here a sense of balance since the strategy there is to soften up opponents for my core Pokemon to dominate some teams. Without further ado, here's my team! Note that my team at the glance is at the banner itself.
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Traxex was a skilled archer in her oppressive underground homeland, the Underdark, until she grew sick of her kin's evil ways and fled to the surface world. As a part of her resolution, she joined the Sentinel, bringing her excellent marksmanship to the fray. Some of her abilities include stripping magical beings of their voices, and enchanting her arrows with an icy cold. While such powers are valuable, her true origin will never cease to linger around in the judging eyes of others.
I chose Jirachi in this team because it is one of my valuable team members and irreplaceable partners from my previous team. This Jirachi has become, my lead ~90% of the time unless with certain circumstances. It opens the game by Tricking its Choice Scarf to the opponent, and one of the two Pokemon that sets up entry hazards (Stealth Rock). Iron Head and Fire Punch are valuable moves, as if these moves help Jirachi decimate certain opponents (and pops Air Balloons from Heatran and leave it unscathed 60% of the time.) EV's and nature are very straightforward, maximizing Speed lets it outrun most Pokemon (bar Max-Speed Deoxys-S) with Choice Scarf at hand.
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Slicing through armor with the greatest of ease. Whirling, dancing like a dervish, swiping foes with a flick of the wrist. Poetry in motion, slashing enemy upon enemy in the blink of an eye. Yurnero seeks perfection. Seeks to become one with his blade. All to fulfill his destiny as the unstoppable Juggernaut.
Gliscor, like Jirachi, is one of the valuable team members from the previous team. I chose Gliscor here because it performs its duties very well primarily to check Excadrill, shut down the prime stall Pokemon Ferrothorn, Skarmory, et. al., and take non-super-effective physical attacks like a king due to its naturally high defense and decent HP. Substitute (before it was Taunt) gives Gliscor a way of more Swords Dance set-ups, making stronger STAB Earthquakes. Whether it is a debate to give Gliscor Ice Fang or Facade, I prefer Facade the most because Rotom-W switch-ins are very debilitating to Gliscor, and it has a good chance of knocking out in just a blink of an eye. EV's are modified here, but serves the same purpose. I decreased its HP EV's just for its Poison Heal number, and I increased the Speed EV's to 88 just to outrun other Gliscor. The Defense EV's remain the same, though, but the defensive capabilities are still worthwhile.
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Slithice was always a vagabond among the Naga, roaming beyond the boundaries of the sea in search of new things. During her adventures she met and fell in love with a young Orc training to be a Blademaster. Though he was inexperienced he taught her many Orcish fighting tactics employed by seasoned warriors. During their courtship as she was learning how to make traps from a local raider, a swarm of Scourge came and invaded, and her love was killed before her very eyes. She used her Naga magics to put the evil to sleep and fled, and now gives her all to the Sentinel, in the name of her love.
That "Naga Magic" Gastrodon acquires here is the new powered-up ability Storm Drain, that powers up its Special Attack when an opponent attempts to fire a Water-type attack against it. I chose Gastrodon here because like the two mentioned previously, it is the last of the three valuable members in my team, and it performs its duties very well as from the previous team stands as a good check to Rain teams. Scald and Ice Beam gives a good coverage (Gliscor and Heatran have Earthquake and Earth Power respectively, that's why I patched out Earth Power on Gastrodon), allowing to hit most Pokemon neutral damage, while Toxic is Gastrodon's main crippling move, allowing to debilitate Quagsire and other Gastrodon. Recover makes Gastrodon a great Special Wall, and it walls almost all unboosted Special Attacks with ease, thanks to its EV spread of 252 HP / 4 Special Attack / 252 Special Defense.
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A treant of immense age and wisdom, Rooftrellen was merely a sapling during the invasion of the Burning Legion. Having grown powerful over thousands of years, Rooftrellen has lent his considerable might to the Sentinel cause. An omnipresent force in the forest, he is capable using his power over the forest to hide his allies. Rooftrellen is aided by the forest itself, providing him with a thick living armor of vines and entangling nearby foes in a deadly embrace, allowing Rooftrellen to pound his victims to dust with his massive gnarled limbs.
It's a bit interesting that the Leech Seed ability on Rooftrellen is almost the same (and the same name) as Ferrothorn's move. I chose Ferrothorn to be here because this Pokemon, alongside Gastrodon has the ability to check Rain teams. Since Jirachi can use Stealth Rock, Ferrothorn is resorted to another entry hazard, which is Spikes, that deals good damage even with a single layer. If Gastrodon has a crippling move in Toxic, Ferrothorn has a crippling move of its own, in Thunder Wave, that slows down faster opponents (giving it a better way of countering Rain abusers, especially Ludicolo, that hard-presses Gastrodon thanks to its Grass typing.) Power Whip is its only way of attack, since it doesn't want to get Taunted. EV's here are somewhat standard, as 252 HP EV's maximizes Ferrothorn's survivability, while 48 Defense and 208 Special Defense EV's balances its defensive spectrum, with a slight emphasis to Defense. However, the unexpectedness of this Ferrothorn comes with this item: Shed Shell, as it escapes the traps Magnezone tries to ensnare against this Ferrothorn, so it's a big advantage, despite the valuable Leftovers recovery.
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Ancient scriptures spoke of seven sacred emanations of light, and of their convergence in great conflict. The collision of these rays upon the mortal realm created a pyre of the highest purity, giving birth to the mythical Phoenix. As a manifestation of divine flames, Icarus can discharge either flames of death and destruction, or of life and healing. The concentrated beam of energy that he can emit can incinerate whole armies from across the battlefield. Unafraid to utilize his own life-force in order to vanquish his enemies, Icarus can also harness the direct power of the sun to create a stellar explosion.
I'm not utilizing Life Orb Heatran here, instead I'm using Heatran just to play safe. I chose Heatran here because Heatran has become one of my staples in building my team (however it's my first time to officially place this Pokemon here) due to its immunity to Fire-type attacks (thanks to its ability), and its greatly offensive presence. Since Generation IV, I give Heatran the move Substitute, as it blocks Status problems and gives a way of sweeping some Pokemon around (it even blocks Dragon Tail from phazing it.) Then, I choose to attack with either Flamethrower (as a main STAB move, since Fire Blast misses can cost the game), Earth Power (especially to other Heatran), and the Ice-typed Hidden Power (if I confront a Dragon). EV's here are very straightforward and self-explanatory.
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In Sentinel's search for heroes to aid them in the war against the Scourge, they discovered the lost lands of the mystical Faerie Dragons. Upon explaining the conflict to the Faerie Queen of Agrace, she sent forth Puck, a personal guardian, to turn the tides of war. Despite his small size and mischievous personality, the little dragon soon proved to pack more than his fair share of power on the battlefield, blasting through the enemy ranks with balls of magic, faerie dust, and the capability to stupefy an entire army with nothing more than his imagination. His foes all learned the hard way that size matters not in combat, and that appearances are, ultimately, deceiving.
Ultimately deceiving indeed, but how it happened on Latias? I chose Latias here because she is one of the three Pokemon that learns Reflect Type (alongside Mew and Staryu), thus I run a set that has Reflect Type in it: the novelty Substitute-Calm Mind set. As this team is full of Substitutes (not really, only half of the team in there), it's a staple to use Substitute to block Status and scout for attacks due to its blistering 110 base Speed. Calm Mind makes Latias an amazing grace, as it raises her Special Attack and Special Defense. Dragon Pulse is her attacking move, it gives STAB before it uses Reflect Type, as it loses that gain. Reflect Type matches the opponent's original type, stupefying non-Superpower Tyranitar variants, Scizor and other Steel-types, and others who are trying to fire a Super-effective move against Latias (given that the super-effective attack is resistant to the attacker as well). 252 Speed and Timid Nature is a staple, as she outruns most Pokemon around below 110 base Speed benchmark, and gives a Speed tie to non-Scarf Latios and Gengar. 176 Special Attack gives Latias more strength to her Dragon Pulse, and the rest of the EV's will be dumped to her HP.
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Here it is, the "Defense of the Ancients: The Draconic Illusion" team. The team's far from perfect (yeah, there is no absolutely perfect team.) In light of this one, I am cordially inviting you to comment and criticize about my team, and I am appreciating all constructive entries. Enjoy reading, and fire away your rates! =D
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Traxex (Jirachi) @ Choice Scarf
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Trick
- Iron Head
- Fire Punch
Yurnero (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Substitute
- Earthquake
- Facade
Slithice (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Toxic
- Recover
Rooftrellen (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Icarus (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Puck (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 80 HP / 176 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect Type
- Substitute
- Calm Mind
- Dragon Pulse
Trait: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Trick
- Iron Head
- Fire Punch
Yurnero (Gliscor) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 176 Def / 88 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Substitute
- Earthquake
- Facade
Slithice (Gastrodon-East) (F) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Ice Beam
- Toxic
- Recover
Rooftrellen (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Thunder Wave
- Leech Seed
- Power Whip
Icarus (Heatran) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Flamethrower
- Earth Power
- Hidden Power [Ice]
Puck (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 80 HP / 176 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect Type
- Substitute
- Calm Mind
- Dragon Pulse
-I'm going to acknowledge my best friend (who's not a member of the forums) who print-screened all the pictures shown.-