Sunny Days
Introduction:
Sun was the last weather I hadn't build a team around yet this gen, so one day I decided to try my hand at one of those. The first version of the team was some weird sun stall team with Harvest Exeggutor and RestTalk Heatran. It didn't work out very well so I tried a more offensive strategy with dual dragons (Haxorus and Dragonite) which was more satisfying. There were, of course, the obvious weaknesses that needed to be fixed and after using pretty much all viable pokes in the tier this team is the result. I can't provide any major achievement unfortunately since it only peaked at low 1400's but that's mostly because I don't really ladder. Anyway, enough of the chit chat, let's take a closer look.
In-depth look:
Dragonite (F) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- ExtremeSpeed
- Earthquake
- Outrage
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- ExtremeSpeed
- Earthquake
- Outrage
Choice Band Dragonite is a beast! With its Dragon typing it provides this team with a solid amount of resistances and it's ability to hit like a truck is appreciated. I'd love to use both Dragon Claw and Outrage since I like the possibility to switch out from the first one and the raw power of the other but Earthquake is just needed because Heatran can be a real b*tch to this team, to bad so many of them carry Air Balloon these days. Sun boosted Fire Punch decimates the Steels resisting my Dragon STAB. ExtremeSpeed is probably the most appreciated move on this set as it has saved me countless times against opposing sweepers as Latios, Deoxys-S and such. With Forretress and Espeon on the team I can keep Multiscale intact throughout the entire match, just in case.
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Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+Spd, -Atk)
- Will-O-Wisp
- Roar
- Flamethrower
- Sunny Day
Trait: Drought
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+Spd, -Atk)
- Will-O-Wisp
- Roar
- Flamethrower
- Sunny Day
A somewhat custom set that's actually pretty effective at what it's suppose to do. Since Ninetales lures out opposing weather starters I can either cripple them with a burn or wither them down with residual damage, hence Roar. With Roar I can also prevent pokes as Cosmic Power Sigilyph, Calm Mind Latias and Volcarona from using Ninetales as set up fodder. Sunny Day looks weird but as I mentioned before weather starters love to switch in and with Sunny Day they take the residual damage while I still have the sun up, forcing them out again. And Flamethrower is for the obvious reliable STAB move. I gave it enough speed to outspeed max speed Tyranitar, Abomasnow and things that can beat them (like max speed Scizor). The rest is used to make Ninetales specially bulky so it can handle Volcarona more easily.
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Forretress (F) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Standard Forretress is standard but effective nonetheless, it provides the team with the always useful Spin and Spikes support. Despite no offensive investment Gyro Ball is a pretty strong move hitting Espeon, Gengar and Outrage spammers for a decent amount of damage, while Volt Switch is useful to get switch advantage and to get some of my frailer guys in safely. The resistances of a steel type is never unappreciated.
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Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Sucker Punch
- Reversal
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Sucker Punch
- Reversal
Dugtrio is here to trap and kill opposing weather starters so I control the weather. It also deals with problem pokes as Heatran, CM Jirachi, etc. Dugtrio also sets up Stealth Rock for the team in case Espeon failed to bounce those from my opponent back. Earthquake is a reliabe STAB move with good enough damage and Sucker Punch is mainly a filler move but can come in handy against opposing priority users. Lately I've been using Reversal which is a pretty nifty move as well, killing various Air Balloon pokes and OHKO'ing Tyranitar, as well as doing a big amount to Blissey and Chansey so Venusaur has an easier time sweeping. Focus Sash seems like a somewhat "noobish" item but with Forretress and Espeon I usually keep my field hazard-free so it does have some use. 21 HP EV's to have 201 HP, so it can live 2 S-Tosses and have max Reversal power.
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Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Baton Pass
- Hidden Power [Fire]
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Baton Pass
- Hidden Power [Fire]
Espeon is one of the best supporters for a sun team like this, with it's ability to bounce back hazards, status, etc. With Magic Bounce and sun boosted Hidden Power [Fire] it's one of the best switch-ins against Ferrothorn, Skarmory and Forretress. Psyshock to beat opposing Calm Mind pokes and special walls and Hidden Power [Fire] to have good enough coverage that will beat most things after a Calm Mind or Two. Baton Pass lets me scout my opponent's move while it also lets me pass some CM boosts to another poke on the team, although most of the time it's Venusaur, I can also pass to Forretress so it has an easier time setting up. Sometimes I use Morning Sun for reliable recovery with a bulkier 252 HP / 4 SAtk / 252 Spd EV spread which makes it easier to set up and sweep. CM Espeon is also a dangerous sweeper since it cannot be phazed out or worn down with status moves.
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Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Synthesis
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Synthesis
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
Venusaur is the main revenge killer and late game sweeper. Pretty standard set but oh so effective in the sun. SolarBeam looks stupid with the weather wars in the current OU, but I really need the extra base power for the likes of Gliscor, etc, Venusaur usually comes out late game when the sun is permanent anyway. Hidden Power [Fire] to remove obvious Steels and such, while Sludge Bomb is mainly a filler move, but it does a good amount Dragon types, who otherwise can be a bit of a problem for this team. Synthesis is the odd move on this set and from personal experiences proved to be more useful then Growth, which Calm Mind pass kinda makes up for (thanks to KM888 for suggesting this).
Conclusion:
I know this team looks like the bog standard sun team and it probably is, but that doesn't mean it's less effective in any way. As usual I tried to include some "creativity" and although I didn't got much to work with, it worked out imo. I got some fun and exciting matches with team but since I'm getting busy IRL I decided to retire it (plus I got some joined teams in the making ;)) That's it for this team, I hope you liked it. if you got some suggestions, comments, etc feel free to post them.
Importable:
Ninetales (F) @ Leftovers
Trait: Drought
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Roar
- Flamethrower
- Sunny Day
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Synthesis
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- ExtremeSpeed
- Earthquake
- Outrage
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Sucker Punch
- Reversal
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Baton Pass
- Hidden Power [Fire]
Trait: Drought
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+SDef, -Atk)
- Will-O-Wisp
- Roar
- Flamethrower
- Sunny Day
Venusaur (M) @ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Synthesis
- Sludge Bomb
- SolarBeam
- Hidden Power [Fire]
Dragonite (M) @ Choice Band
Trait: Multiscale
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fire Punch
- ExtremeSpeed
- Earthquake
- Outrage
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 176 Def / 80 SDef
Relaxed Nature (+Def, -Spd)
- Spikes
- Volt Switch
- Gyro Ball
- Rapid Spin
Dugtrio (M) @ Focus Sash
Trait: Arena Trap
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Earthquake
- Sucker Punch
- Reversal
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psyshock
- Baton Pass
- Hidden Power [Fire]
Threatlist:
There are pokemon that can cause me some problems. Although I do have a way of dealing with them, I have 1 way and 1 way only. If my opponent can play around that I'm gonna have a pretty hard time. I tried multiple sollutions which I listed as well, but I'm sure there are better options.
DD Dragonite: Since Forretress is my initial switch-in against Dragonite, it can set up with ease. Venusaur still outspeed Adamant variants at +2 but most of those carry ExtremeSpeed so that doesn't matter. I usually try to break Multiscale as soon as I can and then keep hitting it as hard as possible before it has a chance to set up.
Specs/ CM Lati@s: I can't switch anything into a Choice Specs Draco Meteor so I have to sack something before I can revenge kill it with Venusaur or ExtremeSpeed Dragonite. Sub Calm Mind Latias is also annoying and my best bet here is to keep Multicale intact which isn't always that easy. I just have to prevent it from setting up and it will be okay.
Hippowdon:Unlike the other weather starter, Dugtrio cannot deal with this one. This means I am having a hard time to win the weather war. Luckily it isn't common though.
SM Cloyster: Shell Smash Cloyster can be a problem too, my main way of dealing with it is Forretress' Volt Switch. Another possible solution is to use a Timid nature on Venusaur, although that will loose out on many KO's.