Introduction:
Hey there Smogon. I'm Enroyalle, and while I have only few posts, I've been around for awhile. I've recently been getting into the Generation 5 Ubers metagame, a very interesting one indeed. The Ubers metagame is a metagame without real balance (as it's supposed to be), with speedy and powerful threats like Psystrike Mewtwo running circles around any competition. With some inspiration from successful Generation 4 Ubers teams, I attempted a different approach to overcome these threats - Trick Room. Without further rambling, let's hit the books.
Dialga and Palkia are two Pokémon that can both reliably set up Trick Room and hit hard while it is set up. They also have great typing; Palkia being one of the best switch-ins to Kyogre and Dialga having some of the most useful resistances in the game, including Water, Electric, and Rock, among others.
Bronzong and Cresselia were the next added to the roster, forming a bulky support squad. Bronzong's plethora of resistances allows it to set up Trick Room with great ease, as well as packing a punch with Gyro Ball against the speedy attackers of Ubers, especially Mewtwo. Cresselia is very, very underrated, is incredibly bulky, is a great Trick Room supporter, and hard counters just about every Rayquaza set in the game.
The final two members of my team put on a huge twist - adding an element of sun to Trick Room extravaganza. If you'll all take a stroll down memory lane to a time not too long ago, the 18th of March, 2010. That date may not seem significant to many (if any) of you, but it was actually the release date of Eruption Heatran - Quiet natured Eruption Heatran, I should say. "How will Eruption Heatran ever be viable with a Quiet nature?" was the question of the day. With permanent sun via Drought and Trick Room support, Eruption Heatran becomes a complete hurricane to the current Ubers metagame. With the opponent's Lati@s, Kyogre, or Palkia weakened, Heatran can proceed to rip holes in the opponent's team. As if that weren't enough, Swords Dance Groudon can pick apart anything that survives. Menacing enough for you?
The Team:
You can look at this Dialga like a Rain Dance Kingdra. It sets up for itself and then squishes anything that tries to counter it. Only two Pokémon will ever have a safe switch into this Dialga: Ferrothorn in the rain and Heatran. Heatran likely won't initially switch in due to the threat of Aura Sphere or even Earthquake, and if no weather / the sun is up, Ferrothorn is obliterated by Fire Blast. For these reasons, Dialga is almost guaranteed to inflict some serious damage on the opponent's team before going down. I often lead with Dialga to get some initial damage off on the opponent's team and setting the momentum in my favor with Trick Room.
Life Orb was changed to Lum Berry do to the presence of Darkrai. This team currently lacks a sleep absorber, so this is my makeshift solution.
Palkia is in the same boat as Dialga in terms of sheer power. Palkia also functions as my primary switch into Kyogre; however, for this reason, I am very much open to switching my current offensive spread to something less offensive with more bulk. I have a few slashes for Quiet and Draco Meteor, as I haven't tested them out but they seem like they would make nice fits. Brick Break was originally put into the set for use against Blissey / Chansey and Ferrothorn, but between Heatran and Dialga, I can usually get the job done. This set likely needs some work and all help is appreciated.
Bronzong functions as the primary defensive pivot for my team, as well as my Stealth Rock user. Bronzong's numerous resistances allow it many opportunities to switch in and set up Stealth Rock and/or Trick Room. Gyro Ball's primary use is against Mewtwo, while Earthquake is more or less a filler (although it does help against Dialga and the like). I originally had a more offensive spread, but Ubers threats hit much harder than those of OU, so a defensive variant seems to be the route to take. I do miss the extra bite against Mewtwo, though, so perhaps a compromise may be the most beneficial? Again, insight is much appreciated.
Cresselia is a natural fit into this team. It can handle almost every Dragon-type in Ubers (the main exception being Dialga) between Ice Beam and Toxic, and Moonlight's normally shaky recovery style is much benefitted by Groudon's Drought. Cresselia functions as yet another Trick Room user, and while four Trick Room users may seem highly redundant, it's necessary to keep Trick Room up for as many turns as possible, because this team lacks a Choice Scarf user for outside Trick Room. Tyranitar and Scizor, Cresselia's primary counters, are both uncommon in the current Ubers metagame, and should they show up, Groudon and Bronzong can handle them.
McBawse suggested to use Lunar Dance over Moonlight in order to give Heatran or Groudon a second chance at a sweep. It has worked out tremendously well!
Groudon's sun isn't its only use. Groudon is a potent sweeper under Trick Room conditions, with Swords Dance and STAB Earthquake. Stone Edge is my best bet at beating Lugia with Groudon, although normally I'll just switch out to Bronzong, Heatran, or Cresselia. Sun-boosted Fire Punch beats Ferrothorn and Skarmory, although again, I have Heatran for them. For these reasons, I am considering an alternate set for Groudon, because I rarely get to set up a Swords Dance, anyway. Suggestions?
The sweeper. The star. The boss. The big kahuna. Whatever you want to call it, Heatran is makes this team what it is. Charcoal seems like an odd choice for an item, but in my book, a Choice item on a Trick Room team just causes unnecessary switching to burn Trick Room turns. I would use Life Orb, but obviously that would interfere with Eruption's power. With the Fire, Ground, and Ice types, Heatran can hit most of the Ubers metagame very, very hard. Heatran's biggest problems are Kyogre (handled by Palkia, for the most part) and opposing Palkia. But with those threats weakened or down, Heatran has little problem ripping the opponent's team to shreds with Trick Room up.
Nubagator suggested using Hidden Power [Rock] over Ice due to Ho-Oh's dominance over my previous set. Although Hidden Power isn't used too often with either type, using Rock seems to be the better choice.
A Final Glance:
Conclusion:
Thanks for taking the time to read this. This teams needs some tweaking, so all rates and suggestions are greatly appreciated.
Hey there Smogon. I'm Enroyalle, and while I have only few posts, I've been around for awhile. I've recently been getting into the Generation 5 Ubers metagame, a very interesting one indeed. The Ubers metagame is a metagame without real balance (as it's supposed to be), with speedy and powerful threats like Psystrike Mewtwo running circles around any competition. With some inspiration from successful Generation 4 Ubers teams, I attempted a different approach to overcome these threats - Trick Room. Without further rambling, let's hit the books.
Dialga and Palkia are two Pokémon that can both reliably set up Trick Room and hit hard while it is set up. They also have great typing; Palkia being one of the best switch-ins to Kyogre and Dialga having some of the most useful resistances in the game, including Water, Electric, and Rock, among others.
Bronzong and Cresselia were the next added to the roster, forming a bulky support squad. Bronzong's plethora of resistances allows it to set up Trick Room with great ease, as well as packing a punch with Gyro Ball against the speedy attackers of Ubers, especially Mewtwo. Cresselia is very, very underrated, is incredibly bulky, is a great Trick Room supporter, and hard counters just about every Rayquaza set in the game.
The final two members of my team put on a huge twist - adding an element of sun to Trick Room extravaganza. If you'll all take a stroll down memory lane to a time not too long ago, the 18th of March, 2010. That date may not seem significant to many (if any) of you, but it was actually the release date of Eruption Heatran - Quiet natured Eruption Heatran, I should say. "How will Eruption Heatran ever be viable with a Quiet nature?" was the question of the day. With permanent sun via Drought and Trick Room support, Eruption Heatran becomes a complete hurricane to the current Ubers metagame. With the opponent's Lati@s, Kyogre, or Palkia weakened, Heatran can proceed to rip holes in the opponent's team. As if that weren't enough, Swords Dance Groudon can pick apart anything that survives. Menacing enough for you?
The Team:
Code:
Dialga @ [B]Lum Berry[/B]
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SpA
Quiet Nature (+SpA, -Spe)
- Trick Room
- Draco Meteor
- Fire Blast
- Outrage
Life Orb was changed to Lum Berry do to the presence of Darkrai. This team currently lacks a sleep absorber, so this is my makeshift solution.
Code:
Palkia @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature (+Atk, -Spe) / Quiet Nature (+SpA, -Spe) (?)
- Trick Room
- Outrage
- Brick Break / Draco Meteor (?)
- Thunder
Code:
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature (+SpD, -Spe)
- Gyro Ball
- Earthquake
- Stealth Rock
- Trick Room
Code:
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature (+Def, -Spe)
- Trick Room
- Ice Beam
- Toxic
- [B]Lunar Dance[/B]
McBawse suggested to use Lunar Dance over Moonlight in order to give Heatran or Groudon a second chance at a sweep. It has worked out tremendously well!
Code:
Groudon @ Life Orb
Trait: Drought
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spe)
- Swords Dance
- Earthquake
- Stone Edge
- Fire Punch
Code:
Heatran (M) @ Charcoal
Trait: Flash Fire
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature (+SpA, -Spe)
- Eruption
- Fire Blast
- Earth Power
- [B]Hidden Power [Rock][/B]
Nubagator suggested using Hidden Power [Rock] over Ice due to Ho-Oh's dominance over my previous set. Although Hidden Power isn't used too often with either type, using Rock seems to be the better choice.
A Final Glance:
Conclusion:
Thanks for taking the time to read this. This teams needs some tweaking, so all rates and suggestions are greatly appreciated.
Palkia - Even the simple Choice Scarf sets can give me trouble. I lack a good switch-in. My best bet is playing smart between Bronzong, Dialga, my own Palkia. Getting it on the switch is my best bet.
Dialga @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Draco Meteor
- Fire Blast
- Outrage
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Stealth Rock
- Trick Room
Groudon @ Life Orb
Trait: Drought
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Swords Dance
- Earthquake
- Stone Edge
- Fire Punch
Heatran (M) @ Charcoal
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Eruption
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Palkia @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SAtk
Brave Nature (+Atk, -Spd)
- Trick Room
- Outrage
- Brick Break
- Thunder
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Ice Beam
- Toxic
- Moonlight
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Trick Room
- Draco Meteor
- Fire Blast
- Outrage
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Gyro Ball
- Earthquake
- Stealth Rock
- Trick Room
Groudon @ Life Orb
Trait: Drought
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Swords Dance
- Earthquake
- Stone Edge
- Fire Punch
Heatran (M) @ Charcoal
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 SDef
Quiet Nature (+SAtk, -Spd)
- Eruption
- Fire Blast
- Earth Power
- Hidden Power [Ice]
Palkia @ Life Orb
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 SAtk
Brave Nature (+Atk, -Spd)
- Trick Room
- Outrage
- Brick Break
- Thunder
Cresselia (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 252 Def / 4 SDef
Relaxed Nature (+Def, -Spd)
- Trick Room
- Ice Beam
- Toxic
- Moonlight