Deck Knight
Blast Off At The Speed Of Light! That's Right!
This thread will discuss the revamping to Kitsunoh.
The following is all the canonical data for Kitsunoh line:
CAP 7: Kitsunoh
Concept: Ultimate Scout (Excels at gathering information about the opponent's team)
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Kitsunoh's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves:
Here is the list of 5th Generation moves.
Level-up movepool: Are there any level-up moves that fit Kitsunoh?
5th Gen Moves currently on Kitsunoh:
Hex (Egg)
Foul Play (Egg)
TM Moves: What TMS should Kitsunoh learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Kitsunoh:
Hone Claws
Brick Break
Energy Ball
Retaliate
Gyro Ball
Rock Slide
Surf
2. Hidden Ability
Kitsunoh's current Hidden Ability is Cursed Body, which does fit its typing and is generally conducive to its abilities, disabling a move effectively forces an opponent to either switch or reveal more of their moveset. Nohface has Levitate and its premise is to use Kitsunoh's excellent defensive typing with eviolite.
Potential abilities:
This is a list of abilities which fit Kitsunoh's typing and give Kit's trainer more information in-game:
Anticipation
Battle Armor
Clear Body
Cursed Body
Forewarn
Illusion
Insomnia
Prankster
Pressure
Rattled
Sturdy
Weak Armor
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Kitsunoh? A check over the moves indicates that Kitsunoh possesses basically every relevant STAB, so unless there is good reasoning for a move (and remember, weaker moves do have properties in ASB that can be useful in combinations), it will be unlikely that Kitsunoh gets any other moves.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)
The following is all the canonical data for Kitsunoh line:
CAP 7: Kitsunoh
Concept: Ultimate Scout (Excels at gathering information about the opponent's team)
Nohface:
Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats: 80 / 53 / 85 / 25 / 80 / 10
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
4th Gen Level-Up Moves:
0 Scratch
0 Iron Defense
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Curse
27 Copycat
31 Memento
35 Fake Out
40 Iron Head
44 Revenge
49 ShadowStrike
55 Perish Song
Egg Moves:
FeatherDance
Metal Sound
Curse
Flail
Psycho Shift
Yawn
Meteor Mash
4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Magic Coat
Ominous Wind
Pain Split
Role Play
Snore
Spite
Super Fang
Trick
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM61 Will-O-Wisp
TM63 Embargo
TM66 Payback
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
Kitsunoh:
Height: 3’7”
Weight: 112.2 lbs / 51 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 80 / 103 / 85 / 55 / 80 / 110
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
4th Gen Level-Up Moves:
0 Scratch
0 Tail Whip
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Copycat
27 Metal Claw
31 Memento
35 Fake Out
40 Shadow Claw
44 Revenge
49 ShadowStrike
55 Perish Song
Egg Moves:
FeatherDance
Metal Sound
Curse
Flail
Psycho Shift
Yawn
Meteor Mash
4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Super Fang
Superpower
ThunderPunch
Trick
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM54 False Swipe
TM56 Fling
TM61 Will-O-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
HM01 Cut
HM05 Defog
Height: 1’4”
Weight: 66 lbs / 30 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Levitate (DW): (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Stats: 80 / 53 / 85 / 25 / 80 / 10
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13
4th Gen Level-Up Moves:
0 Scratch
0 Iron Defense
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Curse
27 Copycat
31 Memento
35 Fake Out
40 Iron Head
44 Revenge
49 ShadowStrike
55 Perish Song
Egg Moves:
FeatherDance
Metal Sound
Curse
Flail
Psycho Shift
Yawn
Meteor Mash
4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Magic Coat
Ominous Wind
Pain Split
Role Play
Snore
Spite
Super Fang
Trick
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM61 Will-O-Wisp
TM63 Embargo
TM66 Payback
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
Kitsunoh:
Height: 3’7”
Weight: 112.2 lbs / 51 kg
Evolution: Nohface -> Level-Up with Curse -> Kitsunoh
Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats: 80 / 103 / 85 / 55 / 80 / 110
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
4th Gen Level-Up Moves:
0 Scratch
0 Tail Whip
6 Lick
10 Odor Sleuth
14 Faint Attack
18 Shadow Sneak
22 Copycat
27 Metal Claw
31 Memento
35 Fake Out
40 Shadow Claw
44 Revenge
49 ShadowStrike
55 Perish Song
Egg Moves:
FeatherDance
Metal Sound
Curse
Flail
Psycho Shift
Yawn
Meteor Mash
4th Gen Tutor Moves:
Endeavor
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Super Fang
Superpower
ThunderPunch
Trick
4th Gen TMs:
TM05 Roar
TM06 Toxic
TM10 Hidden Power
TM11 Sunny Day
TM12 Taunt
TM15 Hyper Beam
TM17 Protect
TM18 Rain Dance
TM20 Safeguard
TM21 Frustration
TM23 Iron Tail
TM26 Earthquake
TM27 Return
TM28 Dig
TM30 Shadow Ball
TM32 Double Team
TM41 Torment
TM42 Facade
TM43 Secret Power
TM44 Rest
TM45 Attract
TM46 Thief
TM49 Snatch
TM54 False Swipe
TM56 Fling
TM61 Will-O-Wisp
TM63 Embargo
TM65 Shadow Claw
TM66 Payback
TM68 Giga Impact
TM70 Flash
TM77 Psych Up
TM78 Captivate
TM79 Dark Pulse
TM82 Sleep Talk
TM83 Natural Gift
TM85 Dream Eater
TM87 Swagger
TM89 U-turn
TM90 Substitute
TM91 Flash Cannon
TM92 Trick Room
HM01 Cut
HM05 Defog
Notes: The pre-vo movepools for 4th Gen are effectively shortened versions of Kitsunoh's movepool. This will be the case for all of the CAP projects.
1. 5th Generation Moves:
Here is the list of 5th Generation moves.
Level-up movepool: Are there any level-up moves that fit Kitsunoh?
5th Gen Moves currently on Kitsunoh:
Hex (Egg)
Foul Play (Egg)
TM Moves: What TMS should Kitsunoh learn in addition to any currently existing ones.
Note: Round is the only new universal TM.
5th Gen (and other) added TMs currently on Kitsunoh:
Hone Claws
Brick Break
Energy Ball
Retaliate
Gyro Ball
Rock Slide
Surf
2. Hidden Ability
Kitsunoh's current Hidden Ability is Cursed Body, which does fit its typing and is generally conducive to its abilities, disabling a move effectively forces an opponent to either switch or reveal more of their moveset. Nohface has Levitate and its premise is to use Kitsunoh's excellent defensive typing with eviolite.
Potential abilities:
This is a list of abilities which fit Kitsunoh's typing and give Kit's trainer more information in-game:
Anticipation
Battle Armor
Clear Body
Cursed Body
Forewarn
Illusion
Insomnia
Prankster
Pressure
Rattled
Sturdy
Weak Armor
3. Older Generation Moves
Are there any older moves that were missed that might be viable on Kitsunoh? A check over the moves indicates that Kitsunoh possesses basically every relevant STAB, so unless there is good reasoning for a move (and remember, weaker moves do have properties in ASB that can be useful in combinations), it will be unlikely that Kitsunoh gets any other moves.
Discussion Guidelines:
Movepools are assumed to be stripped down to 4th Gen level. 5th Gen added moves are listed for convenience. If you propose an addition of a move, please provide at least two sentences with reasoning consistent with the flavor or competitive needs of the Pokemon. Do the same with abilities: The key here is reasoning. CAPs are already fairly strong, so if you can make a solid argument for an expansion (be it even something as simple as the Pokemon's theme.)