Shedinja (Analysis)


Shedinja
[Overview]
<p> Though its abysmal stats might suggest otherwise, Shedinja is a viable choice for any team in the VGC metagame thanks to its exclusive ability, Wonder Guard, which protects it from all attacks that aren't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from passive damage in the form of status or weather, and in conjunction with the fact that it only has 1 HP at all times, this means that it is laughably easy to wipe Shedinja out if one has the required Pokemon on their team. Thus, it is somewhat of a gamble to use Shedinja, as it can become a dead weight in the blink of an eye. With careful planning and foresight, however, Shedinja is an effective tool against any opponent who lacks the weather and moves to hit it super effectively, and this merits its use on any team.</p>

[SET]
name: Physical Attacker
move 1: X-Scissor / Bug Bite
move 2: Shadow Sneak / Shadow Claw
move 3: Protect
move 4: Sunny Day / Swords Dance / Will-O-Wisp
item: Focus Sash / Lum Berry
nature: Lonely / Brave
ability: Wonder Guard
evs: 252 Atk / 252 Spe
ivs: 11 Def

[SET COMMENTS]
<p>Though Shedinja has a number of options available to it, it should only use physical attacks as it sports a dismal 30 base Special Attack stat. X-Scissor provides Shedinja with a strong STAB attack. Bug Bite can be very useful for removing annoying type-resist berries, but it comes with the downside of being weaker than X-Scissor. Shadow Sneak gives Shedinja a STAB priority attack, allowing it to finish off weakened foes. Protect is a must, because it allows Shedinja to scout the opponent's move, protecting it from a fatal blow while its teammate KOes the threat. The last move depends on Shedinja's teammates. If your team has enough control over the weather, you can run Swords Dance or Will-O-Wisp, both of which will help Shedinja deal with bulky Pokemon that would otherwise be troublesome for it. If you are afraid of an opponent switching in a Pokemon with Sand Stream or Snow Warning, however, Sunny Day is the better choice.</p>

[ADDITIONAL COMMENTS]

<p> The EV spread is very simple. 252 EVs in Attack and a boosting nature are used to maximize the power of Shedinja's attacks. The remaining EVs are put in Speed, since it is obviously a futile exercise to invest in Shedinja's defenses. A Lonely nature and 11 Defense IVs are used to ensure that Download users such as Porygon-Z do not get a Special Attack boost. However, if Shedinja is used in Trick Room, a Brave nature and 0 Speed IVs are used. For an item, Focus Sash is preferred, as it allows Shedinja to survive one super effective hit, but it does not protect it from status, Leech Seed, or weather conditions. Lum Berry can be used if you are particularly wary of being burned or poisoned, but unless you are concerned with a very specific threat to Shedinja, Focus Sash covers a broader range of situations.</p>

<p>Unsurprisingly, Ninetales and Politoed are very effective teammates for Shedinja, as their Dream World abliities allow them to remove harmful weather conditions. Golduck and Lickilicky are also good for this reason, as their Cloud Nine ability negates the effects of weather. Other useful teammates depend on what coverage your team needs. If you plan to use Shedinja, have at least one way of dealing with the following popular checks to Shedinja: Zapdos, Tyranitar, Abomasnow, Hippowdon, Chandelure, Infernape, Heatran, Garchomp, Ninetales, Rhyperior, Scrafty, Terrakion, Togekiss, and Weavile. Several other Pokemon, such as Hitmontop and Toxicroak, will generally only have Sucker Punch as a way to hurt Shedinja, and can thus be successfully played around with proper prediction.</p>

[Other Options]

<p>Shedinja has a few other options for attacks, such as Night Slash instead of a Ghost-type attack. However, despite its superior type coverage, the lack of STAB, and priority, in the case of Shadow Sneak, make Night Slash an inferior choice in many situations. Sucker Punch is a reasonably powerful attack that has priority. However, because many opponents attempt to KO Shedinja through non-attacking means, Shadow Sneak is usually the better choice. Toxic can be used over Will-O-Wisp in order to damage Fire-type Pokemon that are immune to it; however, Will-O-Wisp carries the additional effect of halving your opponent's Attack stat, making it the superior option. Finally, a Choice Band set could be used, but it is much more vulnerable due to the fact that Shedinja does not carry Focus Sash, and cannot use Protect against unexpected moves.</p>

[Checks and Counters]

<p>As stated previously, one of the most effective ways to deal with Shedinja is to use a Pokemon with Sand Stream or Snow Warning, such as Tyranitar, Hippowdon, and Abomasnow. The former two also carry super effective moves, making them excellent counters. However, one must be wary of the opponents who possess the ability to change the weather into a non-damaging one, such as Ninetales and Politoed, or even negate it, such as Lickilicky. The more common way to deal with Shedinja would be to simply use a super effective attack. With the plethora of Pokemon in the VGC 2012 metagame that carry Dark-, Fire-, Ghost-, Rock-, and Flying-type attacks, countering Shedinja is not an especially hard thing to do. Thus, when building a team, ensure that you have a few ways of checking Shedinja without lowering the overall effectiveness of the team.</p>
 

muffinhead

b202 wifi vgc
is a Forum Moderator Alumnusis a Contributor Alumnus
a few things:

Lonely nature with 11 Defense IVs or less should be run for download pokemon.
EVs stop at 252 (no extra 3).
Protect usually goes last on a set. ^^
 

breh

強いだね
not a single mention of lickilicky to partner?

ferrothorn is a fun little counter, but seldom seen. it leech seeds or OHKOes shedinja when it tries to attack it.

anything with toxic works.

I really don't feel you should be running focus sash.

EDIT: sorry, meant lum berry >_< status isn't common enough to warrant lum, IMO. Will-o-wisp is pretty bad, sleep pretty much only comes from amoonguss/parasect now, toxic comes from obvious pokes, and t-wave is not bad for shedinja.
 

cosmicexplorer

pewpewpew
is a Forum Moderator Alumnusis a Contributor Alumnus
Why wouldn't you run Focus Sash on a Pokemon that could die to any hit? Also, Ferrothorn without Leech Seed actually can't touch Shedinja.
 

JRank

Jonny
is a Forum Moderator Alumnusis a Contributor Alumnus
I really don't feel you should be running focus sash.
Without a Focus Sash Shedinja can't really function, it needs to be able to take a hit and hit back, possibly twice with Shadow Sneak. I can't really explain it well but Shedinja absolutely needs Focus Sash.

edit: bs danny ninja'd
 
a few things:

Lonely nature with 11 Defense IVs or less should be run for download pokemon.
EVs stop at 252 (no extra 3).
Protect usually goes last on a set. ^^
I was just following the analysis formatting and it said the most important move should be first, and Protect is without a doubt the most important move for Shedinja. I didn't think about Download, thanks for pointing that out. EVs in Shedinja are literally pointless in any other stat besides Attack/Speed/Special Attack, so I just said 255/255 so as not to clutter the spread with unecessary stuff.
 

Alaka

formerly Alakapimp
is a Tournament Director Alumnusis a Senior Staff Member Alumnusis a Contributor Alumnus
Talked to tad about this on irc, will be stamping when he changes what we talked about.
 

Eraddd

One Pixel
is a Community Leader Alumnusis a Smogon Media Contributor Alumnus
For future reference, post your set in the GP thread, as no one knows your set is done. I only stumbled on it because I was perusing VGC analyses.

Shedinja
[Overview]
Shedinja is a unique Pokemon due to it's ability, Wonder Guard. Wonder Guard protects Shedinja from all attacks that are not super effective, which means every damaging attack, barring status, that is not Fire, Rock, Ghost, Dark, or Flying-type. Shedinja's drawback is that it only has 1 HP, so it is very vulnerable to Hail and Sandstorm. This means that one must be very careful when choosing whether or not to use Shedinja in a battle. With careful planning and foresight, Shedinja is an effective tool against any opponent who lacks the weather and moves to hit Shedinja super effectively.

[Note: I've noticed that with your analyses (see: Ferrothorn), your overviews are too long. Get to the point, and be concise.]
<p></p>

[SET]
name: Physical Sweeper
move 1: X-Scissor / Bug Bite
move 2: Shadow Sneak / Shadow Claw
move 3: Sunny Day / Swords Dance / Will-O-Wisp
move 4: Protect
item: Focus Sash / Lum Berry
nature: Lonely / Brave
ability: Wonder Guard
evs: 252 Atk / 252 Spe
ivs: 11 Defense

[SET COMMENTS]
<p> Shedinja has a number of options available to it, but should only use physical attacks as it sports a dismal 30 base Special Attack stat. X-Scissor provides Shedinja with a strong STAB attack. However, Bug Bite can be very useful for removing annoying berries on opponent's, but comes with the downside of being weaker than X-Scissor. Shadow Sneak gives Shedinja a STAB priority attack, allowing it to finish off weakened foes. Protect is a must, because it allows you to scout your opponent's moves and can protect Shedinja from a fatal blow while its teammate KOs the threat. The last move depends on Shedinja's teammates. If you think you have enough control of the weather, you can run Swords Dance or Will-O-Wisp, both of which will help Shedinja deal with bulky pokemon that would otherwise be troublesome for Shedinja. If you are afraid of an opponent switching in a Pokemon with Sand Stream or Snow Warning, Sunny Day is the better choice.
</p>

[ADDITIONAL COMMENTS]

<p>EVing Shedinja is very simple. You always want an Attack boosting nature, and if you plan to set up Trick Room to take advantage of Shedinja's low base 40 Speed, you should use a Brave nature to lower Shedinja's Speed even further, while giving Shedinja 0 IVs and 0 EVs in Speed. For an item, Focus Sash is preferred, as it allows Shedinja to survive one super effective hit, but it does not protect it from status, Leech Seed, or weather conditions. Lum Berry can be used if you are particularly wary of being Burned or Poisoned, but unless you are concerned with a very specific threat to Shedinja, Focus Sash covers a broader range of situations. </p>

<p>Unsurprisingly, Ninetales and Politoed are very effective teammates for Shedinja, as their Dream World abliities allow them to remove harmful weather conditions. Golduck and Lickylicky are also good for this reason, as their Cloud Nine ability negates the effects of weather. Other useful teammates depend on what coverage your team needs. If you plan to use Shedinja, have at least one way of dealing with the following popular threats to Shedinja: Zapdos, Tyranitar, Abomasnow, Hippowdon, Chandelure, Infernape, Heatran, Garchomp, Ninetales, Rhyperior, Scrafty, Terrakion, Togekiss, Weavile. Several other pokemon, such as Hitomntop and Toxicroak, will generally only have Sucker Punch as a way to hurt Shedinja, and thus, can be successfully played around with proper prediction.</p>

[Other Options]

<p>Shedinja has a few other options for attacks, such as Night Slash instead of a Ghost-type attack. However, despite its superior type coverage, the lack of STAB, and priority, in the case of Shadow Sneak, make Night Slash an inferior choice in many situations. Sucker Punch is a reasonably powerful attack that has priority. However, because many opponents attempt to KO Shedinja through non-attacking means, Sucker Punch will generally be an inferior choice compared to Shadow Sneak. Toxic can be used over Will-O-Wisp in order to damage Fire-type Pokemon that are immune to Will-O-Wisp; however, Will-O-Wisp carries the additional effect of halving your opponent's Attack stat, and thus, should be used over Toxic. Finally, a Choice Band set could be used, but it becomes much more vulnerable due to the fact that Shedinja does not carry Focus Sash, and cannot Protect against unexpected moves.</p>

[Checks and Counters]

<p>As stated previously, one of the most effective ways to deal with Shedinja is to use a Pokemon with Sand Stream or Snow Warning. In the VGC 2012 metagame, only Hippowdon, Tyranitar, and Abomasnow possess these abilities. Both Tyranitar and Hippowdon commonly carry moves that can hit Shedinja as well, allowing them to become excellent counters. However, one must be wary of the enemy pokemon who also possess the ability to change the weather into a non-damaging one. The more common way to deal with Shedinja would be to simply use a super effective attack. With the plethora of Pokemon in the VGC 2012 metagame that carry a Dark-, Fire-, Ghost-, Rock-, and Flying-type attacks, countering Shedinja is not an especially hard thing to do. When designing your team, make sure that your team has a few ways of dealing with Shedinja, without lowering your effectiveness of your team through using moves that are tailored just to KO Shedinja.</p>
Done

GP 1 / 2
 
Deletions
Additions / Corrections
Comments


[Overview]
<p>Shedinja is a unique Pokemon due to it's ability, Wonder Guard. Wonder Guard protects Shedinja from all attacks that are not super effective, which means every damaging attack, barring status, that is not Fire, Rock, Ghost, Dark, or Flying-type. Shedinja's drawback is that it only has 1 HP, so it is very vunerable to Hail and Sandstorm. This means that one must be very careful when choosing whether or not to use Shedinja in a battle. Though its abysmal stats might suggest otherwise, Shedinja is a viable choice for any team in the VGC metagame thanks to its exclusive ability, Wonder Guard, which protects it from all attacks that aren't super effective. Unfortunately, Wonder Guard doesn't protect Shedinja from passive damage in the form of status or weather, and in conjunction with the fact that it only has 1 HP at all times, this means that it is laughably easy to wipe Shedinja out if one has the required Pokemon on their team. Thus, it is somewhat of a gamble to use Shedinja, as it can become a dead weight in the blink of an eye. With careful planning and foresight, however, Shedinja is an effective tool against any opponent who lacks the weather and moves to hit Shedinja it super effectively, and this merits its use on any team.</p> (Now I know Eraddd asked you to be concise with your Overview, but since you writing about Shedinja, which is really a one-of-a-kind Pokemon, I fleshed it out a bit.)
<p></p>

[SET]
name: Physical Sweeper Attacker
move 1: X-Scissor / Bug Bite
move 2: Shadow Sneak / Shadow Claw
move 3: Protect
move 4: Sunny Day / Swords Dance / Will-O-Wisp
item: Focus Sash / Lum Berry
nature: Lonely / Brave
ability: Wonder Guard
evs: 252 Atk / 252 Spe
ivs: 11 Def
(The order of the moves in the set depends on their importance. Since Protect is arguably much more important than Sunny Day, SD, or WoW, I changed the order. Also, Shedinja usually doesn't get the chance to set up and sweep, this set is better named an ''attacker.'')
[SET COMMENTS]
<p>Though Shedinja has a number of options available to it, but it should only use physical attacks as it sports a dismal 30 base Special Attack stat. X-Scissor provides Shedinja with a strong STAB attack. However, Bug Bite can be very useful for removing annoying type-resist berries on opponent's, but it comes with the downside of being weaker than X-Scissor. Shadow Sneak gives Shedinja a STAB priority attack, allowing it to finish off weakened foes. Protect is a must, because it allows you Shedinja to scout your the opponent's move, and can protecting Shedinja it from a fatal blow while its teammate KOes the threat. The last move depends on Shedinja's teammates. If you think you have enough control of the your team has enough control over the weather, you can run Swords Dance or Will-O-Wisp, both of which will help Shedinja deal with bulky Pokemon that would otherwise be troublesome for Shedinja it. If you are afraid of an opponent switching in a Pokemon with Sand Stream or Snow Warning, however, Sunny Day is the better choice.</p>
</p> (remove space)
[ADDITIONAL COMMENTS]

<p>EVing Shedinja is very simple. You always want an Attack boosting nature, and if you plan to set up Trick Room to take advantage of Shedinja's low base 40 Speed, you should use a Brave nature to lower Shedinja's Speed even further, while giving Shedinja 0 IVs and 0 EVs in Speed. The EV spread is very simple. 252 EVs in Attack and a boosting nature are used to maximize the power of Shedinja's attacks. The remaining EVs are put in Speed, since it is obviously a futile exercise to invest in Shedinja's defenses. A Lonely nature and 11 Defense IVs are used to ensure that Download users such as Porygon-Z do not get a Special Attack boost. However, if Shedinja is used in Trick Room, a Brave nature and 0 Speed IVs are used. For an item, Focus Sash is preferred, as it allows Shedinja to survive one super effective hit, but it does not protect it from status, Leech Seed, or weather conditions. Lum Berry can be used if you are particularly wary of being burned or poisoned, but unless you are concerned with a very specific threat to Shedinja, Focus Sash covers a broader range of situations.</p>

<p>Unsurprisingly, Ninetales and Politoed are very effective teammates for Shedinja, as their Dream World abliities allow them to remove harmful weather conditions. Golduck and Lickilicky are also good for this reason, as their Cloud Nine ability negates the effects of weather. Other useful teammates depend on what coverage your team needs. If you plan to use Shedinja, have at least one way of dealing with the following popular threats checks to Shedinja: Zapdos, Tyranitar, Abomasnow, Hippowdon, Chandelure, Infernape, Heatran, Garchomp, Ninetales, Rhyperior, Scrafty, Terrakion, Togekiss, and Weavile. Several other Pokemon, such as Hitmontop and Toxicroak, will generally only have Sucker Punch as a way to hurt Shedinja, and thus, (remove bolding) can thus be successfully played around with proper prediction.</p>

[Other Options]

<p>Shedinja has a few other options for attacks, such as Night Slash instead of a Ghost-type attack. However, despite its superior type coverage, the lack of STAB, and priority, in the case of Shadow Sneak, make Night Slash an inferior choice in many situations. Sucker Punch is a reasonably powerful attack that has priority. However, because many opponents attempt to KO Shedinja through non-attacking means, Sucker Punch will generally be an inferior choice compared to Shadow Sneak is usually the better choice. Toxic can be used over Will-O-Wisp in order to damage Fire-type Pokemon that are immune to Will-O-Wisp it; however, Will-O-Wisp carries the additional effect of halving your opponent's Attack stat, and thus, should be used over Toxic making it the superior option. Finally, a Choice Band set could be used, but it is becomes much more vulnerable due to the fact that Shedinja does not carry Focus Sash, and cannot use Protect against unexpected moves.</p>
(remove space)
[Checks and Counters]

<p>As stated previously, one of the most effective ways to deal with Shedinja is to use a Pokemon with Sand Stream or Snow Warning, In the VGC 2012 metagame, only Hippowdon, Tyranitar, and Abomasnow possess these abilities. Both Tyranitar and Hippowdon commonly carry moves that can hit Shedinja as well, allowing them to become such as Tyranitar, Hippowdon, and Abomasnowexcellent counters. The former two also carry super effective moves, making them excellent counters. However, one must be wary of the enemy pokemon opponents who also possess the ability to change the weather into a non-damaging one, such as Ninetales and Politoed, or even negate it, such as Lickilicky. The more common way to deal with Shedinja would be to simply use a super effective attack. With the plethora of Pokemon in the VGC 2012 metagame that carry a Dark-, Fire-, Ghost-, Rock-, and Flying-type attacks, countering Shedinja is not an especially hard thing to do. When designing your team, make sure that your team has a few ways of dealing with Shedinja, without lowering your effectiveness of your team through using moves that are tailored just to KO Shedinja. Thus, when building a team, ensure that you have a few ways of checking Shedinja without lowering the overall effectiveness of the team.</p>




GP 2 / 2
 

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