Data The Battle Castle - Challenges

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Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus


The Battle Castle
The Battle Castle is a challenge in CAP ASB that combines role-playing and battling while honing your short-term and long-term planning skills! The Battle Castle is a player vs. player challenge, where your goal is to defeat your three opponents and the Castle Valet. The Battle Castle has a unique currency, Castle Points (abbreviated CP) that is used to heal your Pokemon during the challenge and purchase rewards when your challenge is completed.

Contents:
  1. Introduction
    1. [jump=1]Player Details[/jump]
    2. [jump=2]Battle Details[/jump]
    3. [jump=3]Challenge Details[/jump]
    4. [jump=4]Role-Playing Flow[/jump]
    5. [jump=5]Rewards[/jump]
    6. [jump=6]Battle Formats[/jump]
  2. Shops
    1. [jump=7]Mid-Challenge Shop[/jump]
    2. [jump=8]Post-Challenge Shop[/jump]
  3. Pokemon Lists
    1. [jump=9]Ranks 1 and 2[/jump]
      1. [jump=10]Regular Battles[/jump]
      2. [jump=11]Valet Battles[/jump]
    2. [jump=12]Ranks 3 and 4[/jump]
      1. [jump=13]Regular Battles[/jump]
      2. [jump=14]Valet Battles[/jump]
    3. [jump=15]Ranks 5 and 6[/jump]
      1. [jump=16]Regular Battles[/jump]
      2. [jump=17]Valet Battles[/jump]
    4. [jump=18]Ranks 7 and up[/jump]
      1. [jump=19]Regular Battles[/jump]
      2. [jump=20]Valet Battles[/jump]
  4. Challenges
    1. [jump=21]Challenge Application[/jump]
    2. [jump=22]Repeat Challenges[/jump]
    3. [jump=23]Challenge Threads[/jump]
  5. Referees
    1. [jump=24]Overview[/jump]
    2. [jump=25]Order of Operations[/jump]
    3. [jump=26]Hired Referees[/jump]
    4. [jump=27]Referee Applications[/jump]

[a]1[/a]Player Details:

  1. There is no hard limit on how many players can challenge the Castle at one time.
  2. Once you lose the challenge, you may not issue another challenge to the Castle for seven days. On the other hand, if you successfully complete your challenge, you may immediately challenge the Castle again.
  3. Your campaign of the Castle can be terminated upon request. This will result in a loss and you will receive rewards based on the battles you have completed. In general, your challenge continues until you lose against any of your opponents or defeat the Castle Valet.
  4. A campaign against the Battle Castle will not take up one of your three battle slots in your profile. You may not use any of your Pokemon that are currently engaged in a battle for a Castle challenge, and no Pokemon that are in other RP's are allowed to challenge.
  5. Players will have their own Castle thread created by a referee.
[a]2[/a]Battle Details:

  1. You must use the same team for the entire challenge. Your team between each challenge can change, of course.
  2. In order to clear the Challenge and advance one Rank, you must defeat three opponents and beat the Castle Valet. Should you lose to any of your opponents, your streak will be reset to zero.
  3. Each of your opponents will be played by either me or a hired referee. Each round will also be reffed by the person playing for your opponent; all RNG rolls will be shown to prevent cheating or bias.
  4. Your opponent's Pokemon will be randomized from a pool of possible Pokemon based on your current Rank. The Castle Valet's Pokemon will also be randomized from a pool, though the pool it quite different.
  5. Each Rank will be significantly harder than the previous one. The rewards are also significantly greater.
  6. Each Pokemon you face in the Battle Castle will warrant two substitutions, in addition to the KO Substitutions. The only exceptions to this rule are Pokemon drawn from the Standard Battles pool for Ranks 1 and 2.
  7. Ties in the Battle Castle count as a loss for the challenger and will reset the streak.
[a]3[/a]Challenge Details:

  1. The Battle Castle is a unique Frontier, stressing planning and management. In the ASB rendition of the Battle Castle, you will also experience this. After each of your standard matches, you will be given a chance to heal your Pokemon and restore their Energy. However, doing so will cost CP, which is earned by winning battles. If you lose a Challenge, all your CP will be lost and you will have to start over.
  2. You may not bring any non-Castle items into the Castle. Castle Items may be equipped to your Pokemon if you are continuing a streak. Note that losing in the Battle Castle will result in having your Castle Items removed from your inventory: your Castle Items are taken away when you lose.
  3. Once your challenge ends, your referee will note the counters earned by your Pokemon. In addition, your referee will determine your total CP (if you successfully cleared the challenge) as well as your total BP.
  4. The CP you gain from each round is determined by a simple formula. For standard battles, the CP you gain is equal to ((5/3 * CurHP) + (5/4 * CurEn)) * (1 + Rank#/5), rounded normally, where CurHP and CurEn are your current HP and current Energy in percentages; the entire thing is rounded normally, not the rank multiplier. You will lose 15 CP for each Chill you take and 1.5 * Z CP for each Recover you take, where Z is the amount of HP healed. If your CP gain would go below 75 CP, you gain 75 CP instead. You cannot gain more than 250 CP in one standard match. For Valet battles, you will obtain 75 * Rank# CP.
[a]4[/a]Role-Playing Flow:

  1. A player will post in the thread, issuing a challenge to the Battle Castle.
  2. An available referee shall accept the challenge.
  3. Unlike the in-game Battle Castle, you will be given no CP to start with.
  4. Your battle will begin just like any other battle.
  5. Once the battle ends, your total CP will be determined, and you will be given a chance to shop for various items in the Mid-Challenge Shop (MCS). These items include health and energy restoration items as well as items you can equip to your Pokemon for battle.
  6. After you have completed your shopping, your next match will begin.
  7. Repeat Steps 4-6 until you finish your third match of the Challenge; if at any point you lose, your challenge will end (go to Step 9).
  8. Once you complete three matches in the Challenge, you will face the Castle Valet, whose Pokemon are significantly better than your previous opponents'. Again, your battle will begin and end just like any other.
  9. Once the battle is finished, your total CP will be calculated if you defeated the Valet; if you didn't, you will lose all your CP. Your BP gain will also be calculated.
  10. Your challenge will end.
[a]5[/a]Rewards:

  1. Each Pokemon will receive either 1 EC, 2 MC, and 1 DC or 3 MC for each battle they participate in. A KOC will also be rewarded each time a Pokemon knocks an opponent out. No Trainer Counters will be rewarded in the Battle Castle.
  2. As stated before, you will gain CP after each and every one of your battles, provided you defeat your opponent. This CP will be used for buying items in the MCS; make sure you don't be too conservative, as you will not have enough health/energy to defeat your opponent; don't be too bent on healing your Pokemon, though, as you may want to save CP for later challenges. Finding the right balance is the key to success!
  3. Your battles are titled "Battle X-Y," where X is the rank number and Y is the battle number. For each battle you win, you will gain Y BP to be claimed at the end of your challenge. To rephrase, you will gain 1 BP for beating the first battle, 2 BP for beating your second, and so on. You will gain 5 * X BP each time you successfully defeat the Castle Valet.
  4. Your Pokemon will be healed in between challenges, but not battles.
[a]6[/a]Battle Formats:
Standard Singles

  • Pokemon: 1v1
  • DQ: 2 days
  • Switch: KO
  • Abilities: 1
  • Items: CASTLE ITEMS ONLY
  • Infinite Recovers / Infinite Chills
  • Restrictions:
    • No two Pokemon on your team may be of the same species.
Valet Singles

  • Pokemon: 3v3
  • DQ: 2 days
  • Switch: OK
  • Abilities: 1
  • Items: CASTLE ITEMS ONLY
  • Infinite Recovers / Infinite Chills
  • Restrictions:
    • No two Pokemon on your team may be of the same species.
Doubles and Triples formats may be added later if there is enough interest.

Arena: Castle Hall

A long, majestic hall located in the center of the Battle Castle, the Castle Hall is the most popular battling destination in the Battle Castle. The hall itself is about ten feet wide and fifty feet long. A red carpet runs down the center of the Hall. On the sides of the hall, there are large sculptures and statues present, though they have no effect on the battle. The walls of the hall are made of adobe, but don't let that fool you; the Castle has been standing for well over two centuries now, proving that it's durable enough to withstand most attacks. Though discouraged by Lady Caitlin, seismic activity is still allowed. All moves are allowed in this arena, working without environmental hindrance.

Fixes:
(M/D/Y)
10/9/11: CP Formula tweaked for more gain.
10/11/11: Substitutions against Rank 1 and 2 Pokemon now follow standard substitution rules. X Items have also been added.
10/21/11: Arena has been updated to allow all moves. Chills and Recovers are now allowed in the Castle, but will reduce your CP gain.
10/24/11: Conversion rate for successful challenges have been changed from 15:1 to 30:1 in order to reflect the fact that the Castle rewards BP (forgot to change the conversion).
11/12/11: Conversion between CP and BP no longer exists.
1/12/12: Odd Incense, Full Incense, and Matchup Shuffler have been added to the list of items.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
[a]7[/a]The Mid-Challenge Shop:
Health Restoration:

Castle Potion
: 15 CP
Restores 10 HP to one Pokemon.


Castle Lemonade
: 25 CP
Restores 25 HP to one Pokemon.


Castle Hyper Potion
: 45 CP
Restores 50 HP to one Pokemon.

Energy Restoration:

Castle Energy Powder: 10 CP
Restores 10 Energy to one Pokemon.


Castle Energy Root: 20 CP
Restores 25 Energy to one Pokemon.


Castle MooMoo Milk: 35 CP
Restores 50 Energy to one Pokemon.

Other Restoration:


Castle Full Heal: 15 CP
Heals all status ailments on one Pokemon.


Castle Full Restore: 75 CP
Restores 50 HP and 50 Energy to one Pokemon.



Castle Max Revive: 140 CP
Restores 100 HP and 100 Energy to one Pokemon.


Battle Items:

Castle X Attack: 15 CP
Consumable. May be used without an action to increase the active Pokemon's Attack by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle X Defend: 15 CP
Consumable. May be used without an action to increase the active Pokemon's Defense by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle X Sp.Def: 15 CP
Consumable. May be used without an action to increase the active Pokemon's Special Defense by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle X Special: 15 CP
Consumable. May be used without an action to increase the active Pokemon's Special Attack by two (2) stages for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle X Speed: 15 CP
Consumable. May be used without an action to increase the active Pokemon's Speed by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle X Accuracy: 20 CP
Consumable. May be used without an action to increase the active Pokemon's Accuracy by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle Dire Hit: 20 CP
Consumable. May be used without an action to increase the active Pokemon's critical hit rate by one (1) stage for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Castle Guard Spec.: 10 CP
Consumable. May be used without an action to prevent stat-dropping moves from affecting the active Pokemon for the duration of the battle. The effect will wear off if the Pokemon is returned to its Pokeball.


Buffs and Debuffs:

Castle RageCandyBar: 10 CP
All of the opponent's Pokemon in the next battle will begin the match with 5 more max HP and their Attack and Special Attack stats will be increased by 1. Increases CP gain, CP minimum, and CP maximum from the next battle by 40%. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself..


Castle Lava Cookie: 20 CP
All of the opponent's Pokemon in the next battle will begin the match with 10 more max HP and their Attack, Defense, Special Attack, and Special Defense stats will be increased by 1. Increases CP gain, CP minimum, and CP maximum from the next battle by 100%. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.


Full Incense: 25 CP
The user will order first on rounds one, two, four, five, seven, eight, etc. for the next battle. Increases CP gain, CP minimum, and CP maximum by 200%, again, for the next battle.. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.


Odd Incense: 200 CP
Consumable. May be activated without an action. Forces the user to order first the next round, but alters turn order after that such that the opponent orders first for two rounds, then the user orders first for one round, etc. Cannot stack with any other item from the "Buffs and Debuffs" section, including itself.

Other:

Matchup Shuffler: 50 + (25 * Rank#) CP
Consumable. Can be used on only the first round of a battle--that is, before any reffings have been made. The opponent swaps his Pokemon for a second randomized one, and battle begins as before.

Items:

All items found here can be bought as a Castle item in the Battle Castle. They will cost CP equal to seven (7) times the amount of TC needed. You may also buy items found here for use in the Battle Castle as Castle items. You may buy one berry or herb for three (3) times the amount of TC needed to buy them. In addition, signature items may be bought for fifteen (15) times the amount of TC needed to buy them. It should be noted that all consumable items (e.g. berries, herbs, gems) that are partially or completely consumed in battle count as being consumed; you will need to buy another one should you want to use it again.

[a]8[/a]The Post-Challenge Shop:

All items listed here can be bought as a standard item to be used in battles and other role-playing experiences. They will cost BP, not CP. Note that there is no longer a conversion between BP and CP.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
[a]9[/a]Pokemon List
[a]10[/a]Ranks 1 and 2:
Standard Battles:
79 Possible Pokemon

Butterfree (F)
Nature: Modest
+SpA, -Atk

Item:
Castle Bug Gem

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
__________
Tailwind
Bug Buzz
Quiver Dance
Safeguard
Captivate


Venoshock
Hidden Power Fighting 7
Hyper Beam
Protect
Psychic
Shadow Ball
Double Team
Energy Ball
Flash
Toxic
Acrobatics
Psych Up
Dream Eater
Substitute

Beedrill (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Cell Battery | Castle Muscle Band

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 1
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
__________
Assurance
Poison Jab
Endeavor
Pin Missile
Agility


Toxic
Protect
Brick Break
Double Team
Aerial Ace
Facade
Round
Swords Dance
X-Scissor
Swagger
Substitute
Frustration
Return
Acrobatics
Giga Impact
Flash

Pidgeot (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Flying Gem

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.[/s]
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 91
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Attacks:
Tackle
Sand-Attack
Gust
Quick Attack
Whirlwind
Twister

Brave Bird
Faint Attack
Steel Wing

Toxic
Hidden Power Water 7
Protect
Double Team
Aerial Ace
Facade
Giga Impact
Pluck
U-Turn
Fly
Frustration
Return
Work Up
Swagger
Substitute

Raticate (M)
Nature: Rash
+SpA, -SpD

Item: Castle Chople Berry | Castle Expert Belt

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 97
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Tackle
Tail Whip
Swords Dance
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Scary Face
Crunch

Counter
Me First
Reversal

Taunt
Dig
Shadow Ball
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Wild Charge
Rock Smash
Ice Beam
Thunderbolt
Double Team
Thunder Wave
Pluck

Fearow (F)
Nature: Lonely
+Atk, -Def

Item: Castle Charti Berry | Castle Sharp Beak

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 3
Spe: 100
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:

Pluck
Peck
Growl
Leer
Fury Attack
Pursuit
Aerial Ace
Mirror Move
Agility

Quick Attack
Sky Attack
Steel Wing

Hidden Power Ground 7
Aerial Ace
Facade
Echoed Voice
Giga Impact
Work Up
Swagger
Pluck
U-turn
Fly
Protect
Frustration
Return
Double Team
Substitute

Parasect (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Occa Berry | Castle Big Root

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 15

Attacks:
Cross Poison
Scratch
Stun Spore
PoisonPowder
Leech Life
Fury Cutter
Spore
Slash

Bug Bite
Counter
Leech Seed

Venoshock
Light Screen
Double Team
Aerial Ace
Facade
Energy Ball
Flash
Swords Dance
X-Scissor
Substitute
Toxic
Protect
Dig
Brick Break
Giga Impact

Dugtrio (M)
Nature:
Adamant
+Atk, -SpA

Item: Castle Ground Gem

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 1
SpD: 3
Spe: 120
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Night Slash
Tri Attack
Scratch
Sand-Attack
Growl
Astonish
Magnitude
Mud-Slap
Magnitude
Bulldoze
Dig
Sucker Punch
Fury Swipes

Faint Attack
Reversal
Screech

Earthquake
Dig
Double Team
Sandstorm
Facade
Shadow Claw
Giga Impact
Stone Edge
Substitute
Rock Smash
Hone Claws
Protect
Frustration

Return
Aerial Ace

Poliwrath (M)
Nature:
Brave
+Atk, -15% Speed, -10% Evasion

Item: Castle Mystic Water

Type: Water / Fighting
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Attacks:
Water Sport
Bubble
Rain Dance
BubbleBeam
Hypnosis
Water Gun
DoubleSlap
Submission
Body Slam

Encore
Endeavor
Refresh

Hidden Power Electric 7
Ice Beam
Rain Dance
Frustration
Earthquake
Return
Psychic
Brick Break
Focus Blast
Scald
Payback
Rock Slide
Work Up
Poison Jab
Waterfall
Toxic
Protect
Dig
Low Sweep
Bulldoze

Golem (M)
Nature
: Adamant
+Atk, -SpA

Item: Castle Rindo Berry | Castle Focus Band

Type: Rock / Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 1
SpD: 3
Spe: 45
Size Class: 3
Weight Class: 7
Base Rank Total: 19

Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Steamroller
Rock Blast
Rollout

Curse
Flail
Hammer Arm

Roar
Toxic
Protect
Earthquake
Brick Break
Sandstorm
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Smack Down
Double Team
Fire Blast
Facade
Substitute

Farfetch’d (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Stick

Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 1
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Poison Jab
Peck
Sand-Attack
Leer
Fury Attack
Knock Off
Aerial Ace
Slash
Air Cutter
Swords Dance

Leaf Blade
Night Slash
Revenge

Protect
Double Team
Aerial Ace
Acrobatics
Work Up
Poison Jab
Pluck
U-turn
Substitute
Fly
Toxic
Frustration
Return
Facade
Swagger

Dodrio (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Normal Gem

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.

Stats:
HP: 90
Atk: 5
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Attacks:
Pluck
Peck
Growl
Quick Attack
Rage
Fury Attack
Pursuit
Uproar
Tri Attack

Brave Bird
Endeavor
Flail

Taunt
Protect
Aerial Ace
Torment
Payback
Giga Impact
Work Up
Swagger
Pluck
Substitute
Toxic
Frustration
Return
Double Team
Fly

Dewgong (F)
Nature: Sassy
+SpD, -15% Speed, -10% Evasion

Item: Castle Wacan Berry | Castle Leftovers

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 18

Attacks:
Headbutt
Growl
Aurora Beam
Water Sport
Icy Wind
Encore
Ice Shard
Rest
Aqua Ring
Signal Beam

Disable
Fake Out
Lick

Hail
Hidden Power Electric 7
Blizzard
Hyper Beam
Rain Dance
Double Team
Giga Impact
Substitute
Surf
Waterfall
Toxic
Protect
Facade
Echoed Voice
Dive

Kingler (M)
Nature: Careful
+SpD, -SpA

Item: Castle Mystic Water

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 1
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Mud Sport
Bubble
Vicegrip
Leer
Harden
Bubblebeam
Mud Shot
Metal Claw
Stomp
Guillotine
Wide Guard

Bide
Knock Off
Swords Dance

Hone Claws
Protect
Rain Dance
Dig
Brick Break
Double Team
Giga Impact
Rock Slide
X-Scissor
Strength
Toxic
Facade
Brine
Swagger
Substitute

Electrode (U)
Nature: Modest
+SpA, -Atk

Item: Castle Magnet

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Soundproof (Innate):
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.
Static (Innate): This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (Innate): If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 140
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Charge
Tackle
Screech
Sonicboom
Spark
Rollout
Screech
Charge Beam
___________
Electro Ball
Magnet Rise
Explosion

Hidden Power Ice 7
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Charge Beam
Thunder Wave
Substitute
Taunt
Light Screen
Double Team
Facade
Flash

Kangaskhan (F)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Chople Berry | Castle Life Orb

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 18

Attacks:
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage

Counter
Disable
Endeavor

Ice Beam
Protect
Thunderbolt
Earthquake
Flamethrower
Shadow Claw
Rock Slide
Work Up
Substitute
Surf
Shadow Ball
Brick Break
Double Team
Aerial Ace
Focus Blast

Seaking (M)
Nature: Mild
+SpA, -Def

Item: Castle Rindo Berry

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 68
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Attacks:
Peck
Tail Whip
Water Sport
Supersonic
Horn Attack
Water Pulse
Flail
Poison Jab

Body Slam
Psybeam
Signal Beam

Toxic
Hidden Power Electric 7
Ice Beam
Hyper Beam
Protect
Rain Dance
Scald
Giga Impact
Substitute
Waterfall
Facade
Double Team
Swagger
Surf
Dive

Jynx (F)
Nature: Modest
+SpA, -Atk

Item: Castle NeverMeltIce | Castle Expert Belt

Type: Ice/Psychic
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats:
HP: 100
Atk: 1
Def: 2
SpA: 5
SpD: 3
Spe: 95
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
DoubleSlap
Ice Punch

Lovely Kiss
Nasty Plot
Wish

Hail
Hidden Power Electric 7
Taunt
Ice Beam
Hyper Beam
Protect
Psychic
Shadow Ball
Focus Blast
Energy Ball
Psyshock
Toxic
Blizzard
Rain Dance
Substitute

Flareon (M)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Shuca Berry | Castle Charcoal

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Flash Fire (Innate):
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 56
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Attacks:
Tail Whip
Tackle
Helping Hand
Sand Attack
Ember
Quick Attack
Growl

Flail
Wish
Yawn

Roar
Toxic
Hidden Power Grass 7
Sunny Day
Protect
Dig
Fire Blast
Will-o-Wisp
Giga Impact
Rock Slide
Shadow Ball
Incinerate
Swagger

Substitute
Rock Smash

Omastar (F)
Nature: Modest
+SpA, -Atk

Item: Castle Rindo Berry

Type: Rock/Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 1
Def: 5
SpA: 5
SpD: 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Constrict
Water Gun
Withdraw
Bite
Rollout
Leer
Horn Attack
Mud Shot

Bide
Knock Off
Wring Out

Hidden Power Electric 7
Ice Beam
Hyper Beam
Protect
Rain Dance
Double Team
Rock Polish
Swagger
Substitute
Surf
Toxic
Blizzard
Sandstorm
Round
Scald

Furret (M)
Nature: Hasty
+15% Spe, +12.43% Acc, -Def

Item: Castle Expert Belt

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 104
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam

Iron Tail
Reversal
Substitute

Blizzard
Protect
Thunder
Dig
Double Team
Flamethrower
Focus Blast
Shadow Claw
Giga Impact
Surf
SolarBeam
Shadow Ball
Brick Break
Charge Beam
Work Up

Noctowl (F)
Nature: Bold
+Def, -Atk

Item: Castle Lum Berry

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 110
Atk: 1
Def: 3
SpA: 3
SpD: 4
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Sky Attack
Tackle
Growl
Foresight
Hypnosis
Peck
Uproar
Reflect
Confusion
Echoed Voice

FeatherDance
Night Shade
Whirlwind

Toxic
Hidden Power Fighting 7
Sunny Day
Protect
Psychic
Shadow Ball
Aerial Ace
Swagger
Pluck
Substitute
Hyper Beam
Double Team
Work Up
Psych Up
Fly

Ledian (M)
Nature: Adamant
+Atk, -Def

Item: Castle Bug Gem | Castle SilverPowder

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 4
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
Supersonic
Comet Punch
Light Screen
Reflect
Safeguard
Mach Punch
Baton Pass
Silver Wind

Bide
Bug Bite
Drain Punch

Protect
Dig
Brick Break
Acrobatics
Giga Impact
Swords Dance
U-Turn
Substitute
Rock Smash
Strength
Toxic
Double Team
Aerial Ace
Flash
Swagger

Ariados (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Bug Gem | Castle Muscle Band

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 40
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Poison Sting
String Shot
Bug Bite
Scary Face
Constrict
Leech Life
Night Shade
Shadow Sneak
Fury Swipes

Disable
Night Slash
Sonicboom

Hone Claws
Toxic
Protect
Dig
Aerial Ace
Facade
Round
Flash
Poison Jab
Substitute
Frustration
Return
Double Team
Giga Impact
Swagger

Lanturn (M)
Nature: Modest
+SpA, -Atk

Item: Castle Air Balloon

Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Water Absorb (Innate):
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Illuminate (Can Be Activated): At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Volt Absorb (Innate): This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 120
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Attacks:
Bubble
Supersonic
Thunder Wave
Flail
Water Gun
Confuse Ray
Spark
Take Down

Agility
Brine
Psybeam

Toxic
Hidden Power Ground 7
Ice Beam
Hyper Beam
Protect
Thunderbolt
Scald
Flash
Swagger
Substitute
Rain Dance
Thunder
Double Team
Round
Charge Beam

Azumarill (M)

Nature: Adamant
+Atk, -SpA

Item: Castle Wacan Berry | Castle Muscle Band

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat (Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power (Innate): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper (Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 1
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
Bubblebeam
Splash
Charm
Bubble
Slam

Aqua Jet
Superpower
Encore

Protect
Rain Dance
Dig
Brick Break
Double Team
Façade
Scald
Giga Impact
Swagger
Substitute
Toxic
Frustration
Return
Bulldoze
Rock Smash

Jumpluff (F)
Nature: Calm
+SpD, -Atk

Item: Castle Leftovers

Type: Grass / Flying
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: 1
Def: 3
SpA: 2
SpD: 4
Spe: 110
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Attacks:
Splash
Synthesis
Tail Whip
Tackle
Poison Powder
Stun Spore
Sleep Powder
Bullet Seed
Leech Seed
Mega Drain
Cotton Spore

Amnesia
Cotton Guard
Encore

Hidden Power Fire 7
Sunny Day
Protect
Solarbeam
Energy Ball
Acrobatics
Flash
Grass Knot
U-Turn
Substitute
Toxic
Hyper Beam
Double Team
Reflect
Swagger

Sunflora (F)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item:
Castle Watmel Berry

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 26
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Attacks:
Absorb
Pound
Growth
Razor Leaf
Mega Drain
Ingrain
Grasswhistle
Leech Seed
Bullet Seed
Worry Seed
Sunny Day

Bide
Encore
Natural Gift

Toxic
Hidden Power Ice 7
Sunny Day
Hyper Beam
Protect
SolarBeam
Sludge Bomb
Flash
Swords Dance
Substitute
Light Screen
Energy Ball
Facade
Double Team
Swagger

Quagsire (M)
Nature: Sassy
+SpD, -15% Speed, -10% Evasion

Item: Castle Rindo Berry

Type: Water/Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Damp: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only receives 25% of the damage that attack would do to itself.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed; it remains while this Pokemon is active.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Attacks:
Water Gun
Tail Whip
Mud Sport
Mud Shot
Slam
Mud Bomb
Amnesia

Acid Spray
Counter
Encore

Toxic
Hidden Power Grass 7
Ice Beam
Earthquake
Brick Break
Sandstorm
Scald
Rock Slide
Substitute
Waterfall
Protect
Dig
Sludge Wave
Focus Blast
Flash

Girafarig (M)

Nature: Modest
+SpA, -Atk

Item:
Castle Psychic Gem

Type: Normal / Psychic
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Sap Sipper: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 85
Size Class: 4
Weight Class: 3
Base Rank Total: 18

Attacks:
Power Swap
Guard Swap
Astonish
Tackle
Growl
Confusion
Odor Sleuth
Stomp
Agility
Psybeam
Baton Pass

Magic Coat
Mirror Coat
Wish

Calm Mind
Hidden Power Fighting 7
Thunderbolt
Psychic
Shadow Ball
Double Team
Energy Ball
Charge Beam
Flash
Thunder Wave
Protect
Light Screen
Reflect
Grass Knot
Substitute

Dunsparce (M)
Nature: Brave
+Atk, -15% Speed, -10% Evasion

Item: Castle Leftovers | Castle King's Rock

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (e.g., paralysis from Thunderbolt)
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Rattled:
(Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 110
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 39
Size Class: 3
Weight Class: 2
Base Rank Total: 18

Attacks:
Rage
Defense Curl
Yawn
Glare
Rollout
Spite
Pursuit

Ancientpower
Headbutt
Magic Coat

Toxic
Hidden Power Water 7
Earthquake
Shadow Ball
Double Team
Charge Beam
Rock Slide
Swagger
Substitute
Rock Smash
Ice Beam
Protect
Thunderbolt
Flamethrower
Poison Jab

Qwilfish (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Muscle Band | Castle Life Orb

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Spikes
Tackle
Poison Sting
Harden
Minimize
Water Gun
Pin Missile
Rollout
Toxic Spikes
Stockpile
Spit Up
Revenge

Aqua Jet
Brine
Flail

Toxic
Taunt
Protect
Rain Dance
Payback
Thunder Wave
Poison Jab
Swagger
Substitute
Waterfall
Frustration
Return
Double Team
Scald
Dive

Corsola (F)
Nature: Modest
+SpA, -Atk

Item: Castle Rindo Berry

Type: Water/Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 4
SpD: 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam

Amnesia
Bide
Confuse Ray

Toxic
Hidden Power Electric 7
Ice Beam
Light Screen
Protect
Rain Dance
Reflect
Swagger
Substitute
Surf
Psychic
Shadow Ball
Sandstorm
Scald
Stone Edge

Delibird (M)
Nature: Rash
+SpA, -SpD

Item: Castle Expert Belt

Type: Ice/Flying
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Vital Spirit:
(Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 80
Atk: 2
Def: 2
SpA: 4
SpD: 1
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Present

Aurora Beam
Fake Out
Future Sight
Bestow
Ice Ball
Ice Punch
Ice Shard
Quick Attack
Rapid Spin
Splash

Toxic
Hail
Hidden Power Electric 7
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Façade
Frost Breath
Swagger
Pluck
Substitute
Fly

Mightyena (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Muscle Band | Castle Razor Fang

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger

Fire Fang
Ice Fang
Sucker Punch
Thunder Fang
Yawn

Toxic
Taunt
Protect
Iron Tail
Dig
Double Team
Torment
Payback
Giga Impact
Rock Smash
Façade
Secret Power
Incinerate
Substitute
Strength

Linoone (M)
Nature: Rash
+SpA, -SpD

Item: Castle Oran Berry | Castle Expert Belt

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 2
Spe: 100
Size Class: 1
Weight Class: 3
Base Rank Total: 16

Attacks:
Switcheroo
Tackle
Growl
Tail Whip
Headbutt
Sand-Attack
Odor Sleuth
Mud Sport
Pin Missile

Charm
Mud-Slap
Substitute

Hidden Power Fighting 7
Ice Beam
Protect
Thunderbolt
Dig
Shadow Ball
Double Team
Giga Impact
Surf
Strength
Thunder Wave
Grass Knot
Swagger
Substitute
Rock Smash

Beautifly (F)
Nature: Rash
+SpA, -SpD

Item: Castle Bug Gem

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 4
SpD: 1
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Absorb
Gust
Stun Spore
Morning Sun
Mega Drain
__________
Giga Drain
Bug Buzz
Quiver Dance

Toxic
Venoshock
Psychic
Shadow Ball
Aerial Ace
Acrobatics
Giga Impact
Flash
Swagger
Substitute
Hidden Power Fire 7
Hyper Beam
Protect
Double Team
U-Turn

Dustox (M)
Nature: Modest
+SpA, -Atk

Item: Castle SilverPowder

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
String Shot
Poison Sting
Bug Bite
Harden
Confusion
Gust
Protect
Moonlight
Psybeam
__________
Whirlwind
Light Screen

Toxic
Bug Buzz
Quiver Dance

Venoshock
Hidden Power Fighting 7
Hyper Beam
SolarBeam
Psychic
Shadow Ball
Double Team
Sludge Bomb
Energy Ball
Flash
Swagger
Substitute

Shiftry (M)
Nature: Naughty
+Atk, -SpD

Item: Castle Tanga Berry

Type: Grass/Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3
SpD: 1
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Attacks:
Faint Attack
Whirlwind
Nasty Plot
Razor Leaf
Leaf Tornado
Pound
Harden
Growth
Nature Power
Fake Out
Torment
Bide
Synthesis

Bullet Seed
Leech Seed
Nasty Plot

Hidden Power Fire 7
Sunny Day
SolarBeam
Shadow Ball
Brick Break
Aerial Ace
Swords Dance
Rock Slide
X-Scissor
Grass Knot
Protect
Dig
Giga Impact
Substitute
Strength

Swellow (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Flame Orb

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 1
SpD: 2
Spe: 125
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Attacks:
Pluck
Peck
Growl
Focus Energy
Quick Attack
Wing Attack
Double Team

Brave Bird
Sky Attack
Steel Wing

Toxic
Protect
Aerial Ace
Facade
Giga Impact
Swagger
Pluck
U-turn
Substitute
Fly
Sunny Day
Frustration
Return
Rain Dance
Double Team

Pelipper (M)
Nature: Calm
+SpD, -Atk

Item: Castle Wacan Berry

Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: 1
Def: 4
SpA: 3
SpD: 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Attacks:
Soak
Growl
Water Gun
Water Sport
Wing Attack
Supersonic
Mist
Water Pulse
Payback
Protect
Quick Attack

Aqua Ring
Brine
Knock Off

Toxic
Hidden Power Electric 7
Ice Beam
Protect
Rain Dance
Double Team
Scald
Pluck
Substitute
Fly
Hyper Beam
Double Team
Echoed Voice
Sky Drop
Surf

Ninjask (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Bug Gem

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: 4
Def: 2
SpA: 1
SpD: 2
Spe: 160
Size Class: 1
Weight Class: 2
Base Rank Total: 18

Attacks:
False Swipe
Mud-Slap
Metal Claw
Dig
Bug Bite
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Double Team
Fury Cutter
Screech
Swords Dance

Endure
Final Gambit
Night Slash

Hone Claws
Double Team
Aerial Ace
Facade
Giga Impact
Flash
X-Scissor
Swagger
U-Turn
Substitute
Toxic
Protect
Frustration
Return
Sandstorm

Delcatty (F)
Nature: Rash
+SpA, -SpD

Item: Castle Silk Scarf | Castle Expert Belt

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Normalize: (Can be Deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon's Normal-type attacks will have two (2) more Base Attack Power.
Wonder Skin: (Innate) The Pokemon's skin has an agent that heavily resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 1
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Fake Out
Growl
Tail Whip
Tackle
Attract
Sing
DoubleSlap
Foresight
Copycat
Assist
Charm

Fake Tears
Sucker Punch
Zen Headbutt

Ice Beam
Protect
Thunderbolt
Shadow Ball
Double Team
Thunder Wave
Grass Knot
Substitute
Wild Charge
Rock Smash
Hyper Beam
SolarBeam
Dig
Flash
Work Up

Mawile (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Muscle Band | Castle Razor Fang

Type: Steel
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
ViceGrip

Fire Fang
Ice Fang
Metal Burst
Sucker Punch
Thunder Fang

Focus Punch
Taunt
Protect
Brick Break
Payback
Giga Impact
Stone Edge
Swords Dance
Swagger
Substitute
Hidden Power Water 7
Ice Beam
Double Team
Sandstorm
Endure

Plusle (M)
Nature: Modest
+SpA, -Atk

Item: Castle Electric Gem

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Plus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:
HP: 90
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Fake Tears
Copycat

Discharge
Sing
Wish

Hidden Power Ice 7
Protect
Thunderbolt
Double Team
Echoed Voice
Charge Beam
Payback
Grass Knot
Substitute
Wild Charge
Light Screen
Rain Dance
Thunder
Flash
Swagger

Minun (F)
Nature: Bold
+Def, -Atk

Item: Castle Magnet

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Minus (Innate)
: This Pokemon possesses a positive electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 3
SpD: 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Growl
Thunder Wave
Quick Attack
Helping Hand
Spark
Encore
Charm
Copycat

Discharge
Sing
Sweet Kiss
Wish

Toxic
Light Screen
Protect
Thunderbolt
Double Team
Attract
Charge Beam
Flash
Swagger
Substitute
Hidden Power Ice 7
Rain Dance
Thunder
Echoed Voice
Grass Knot

Illumise (M)
Nature: Modest
+SpA, -Atk

Item: Castle SilverPowder

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 1
Def: 2
SpA: 4
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Attacks:
Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore

Bug Buzz
Fake Tears
Confuse Ray

Toxic
Hidden Power Fighting 7
Light Screen
Protect
Solarbeam
Thunderbolt
Shadow Ball
Double Team
Thunder Wave
Substitute
Brick Break
Flash
Acrobatics
Struggle Bug
Swagger

Swalot (F)
Nature: Relaxed
+Def, -15% Speed, -10% Evasion

Item: Castle Poison Barb | Castle Black Sludge

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 3
Spe: 47
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Attacks:
Pound
Yawn
Poison Gas
Sludge
Amnesia
Encore

Acid Armor
Gunk Shot
Pain Split

Hidden Power Electric 7
Ice Beam
Protect
SolarBeam
Earthquake
Shadow Ball
Double Team
Sludge Wave
Explosion
Swagger
Toxic
Venoshock
Hyper Beam
Substitute
Rock Smash

Wailord (M)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Mystic Water

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Water Veil:
(Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 130
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 52
Size Class: 7
Weight Class: 8
Base Rank Total: 19

Attacks:
Splash
Growl
Water Gun
Rollout
Whirlpool
Astonish
Water Pulse
Mist
Water Spout

Aqua Ring
Body Slam
Thrash

Hidden Power Grass 7
Ice Beam
Hyper Beam
Protect
Earthquake
Double Team
Scald
Substitute
Surf
Strength
Toxic
Rain Dance
Endure
Avalanche
Waterfall

Spinda (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Focus Sash

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1
SpD: 2
Spe: 60
Size Class: 2
Weight Class: 1
Base Rank Total: 12

Attacks:
Tackle
Uproar
Copycat
Faint Attack
Psybeam
Hypnosis
Teeter Dance
Thrash

Encore
Assist
Disable
Baton Pass
Wish
Trick
Smellingsalt
Fake Out
Role Play
Psycho Cut
Fake Tears
Rapid Spin

Toxic
Protect
Safeguard
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Flash
Psych Up
Rock Slide
Work Up
Swagger
Substitute
Trick Room
Wild Charge
Rock Smash
Strength

Cacturne (F)
Nature: Lonely
+Atk, -Def

Item: Castle Muscle Band

Type: Grass / Dark
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 100
Atk: 5
Def: 1
SpA: 4
SpD: 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Attacks:
Revenge
Poison Sting
Leer
Absorb
Growth
Leech Seed
Sand-Attack
Pin Missle
Ingrain
Needle Arm

Teeter Dance
Counter
Disable

Toxic
Venoshock
Protect
Brick Break
Double Team
Sandstorm
Energy Ball
Payback
Giga Impact
Substitute
Focus Blast
Flash
Swords Dance
Poison Jab
Swagger

Zangoose (F)
Nature: Adamant
+Atk. -SpA

Item: Castle Toxic Orb

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Toxic Boost: (Innate) This Pokemon's body can use toxins as a catalyst to increase its strength. When poisoned, all its physical attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 1
SpD: 2
Spe: 90
Size Class: 3
Weight Class: 3
Base Rank Total: 16

Attacks:
Scratch
Leer
Quick Attack
Swords Dance
Fury Cutter
Slash
Pursuit

Counter
Iron Tail
Night Slash

Dig
Brick Break
Double Team
Aerial Ace
Facade
Shadow Claw
Swords Dance
Rock Slide
X-Scissor
Poison Jab
Roar
Taunt
Protect
Rock Tomb
Substitute

Castform (F)
Nature: Modest
+SpA, -Atk

Item: Castle Wise Glasses

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball

Future Sight
Disable
Hex

Hidden Power Fighting 7
Ice Beam
Protect
Thunderbolt
Shadow Ball
Flamethrower
Energy Ball
Scald
Incinerate
Thunder Wave
Blizzard
Thunder
Double Team
Fire Blast
Substitute

Banette (M)
Nature: Naughty
+Atk, -SpD

Item: Castle Focus Sash

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Insomnia:
(Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Frisk: (Can Be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:

HP: 100
Atk: 5
Def: 3
SpA: 3
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Knock Off
Screech
Night Shade
Curse
Spite
Shadow Sneak
Will-O-Wisp

Confuse Ray
Destiny Bond
Gunk Shot

Taunt
Protect
Return
Double Team
Shock Wave
Torment
Shadow Claw
Giga Impact
Thunder Wave
Trick Room
Toxic
Thunderbolt
Payback
Swagger
Substitute

Chimecho (F)
Nature: Modest
+SpA, -Atk

Item: Castle Focus Band

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Wrap
Growl
Astonish
Confusion
Uproar
Take Down
Yawn
Last Resort
Entrainment

Disable
Skill Swap
Wish

Calm Mind
Hidden Power Fighting 7
Taunt
Light Screen
Protect
Psychic
Shadow Ball
Double Team
Reflect
Energy Ball
Thunder Wave
Psyshock
Charge Beam
Dream Eater
Substitute
Trick Room

Glalie (M)
Nature: Hardy
No Changes.

Item: Castle Leftovers | Castle Macho Brace

Type: Ice
Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body:
(Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 6
Base Rank Total: 18

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Fake Out
Future Sight
Ice Shard

Toxic
Hail
Hidden Power Electric 7
Blizzard
Protect
Safeguard
Earthquake
Shadow Ball
Torment
Frost Breath
Taunt
Hyper Beam
Light Screen
Flash
Swagger

Luvdisc (F)
Nature: Modest
+SpA, -Atk

Item: Castle Binding Band

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 80
Atk: 1
Def: 2
SpA: 3
SpD: 3
Spe: 97
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Tackle
Charm
Water Gun
Agility
Take Down
Lucky Chant
Water Pulse

Aqua Jet
Aqua Ring
Brine
Captivate
Heal Pulse
Mud Sport
Supersonic
Water Sport

Toxic
Hidden Power Grass 7
Ice Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Secret Power
Attract
Brine
Endure
Scald
Swagger
Substitute
Surf
Dive
Whirlpool
Waterfall

Bibarel (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Macho Brace

Type: Normal/Water
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Simple:
(Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody: (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 15

Attacks:
Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn
Water Gun

Aqua Tail
Endure
Quick Attack
Rollout
Skull Bash

Toxic
Protect
Taunt
Iron Tail
Dig
Scald
Charge Beam
Endure
Giga Impact
Thunder Wave
Bulldoze
Pluck
Substitute
Waterfall
Dive
Focus Punch
Blizzard
Double Team
Echoed Voice
Whirlpool

Kricketune [RAGE] (M)
Nature: Adamant
+Atk, -SpA

Item: Castle SilverPowder | Castle Focus Band

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 1
SpD: 2
Spe: 65
Size Class: 2
Weight Class: 3
Base Rank Total: 14

Attacks:
Growl
Struggle Bug
Bug Bite
Bide
Fury Cutter
Leech Life
Sing
Focus Energy
__________
Screech
Night Slash
Perish Song

Taunt
Protect
Rain Dance
Frustration
Return
Brick Break
Double Team
Aerial Ace
Facade
Giga Impact
Flash
Swords Dance
Swagger
Substitute
Rock Smash

Wormadam-Plant (F)
Nature: Quiet
+SpA, -10% Evasion, -15% Speed

Item: Castle Occa Berry

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 4
SpD: 4
Spe: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Rock 7
Confusion
__________
Flail
Psychic
Leaf Storm

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Solarbeam
Return
Shadow Ball
Double Team
Facade
Attract
Thief
Round
Energy Ball
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute

Wormadam-Sand (F)
Nature: Brave
+Atk, -10% Evasion, -15% Speed

Item: Castle Focus Sash

Type: Bug / Ground
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 3
Spe: 31
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Ice 7
Confusion
__________
Rock Blast
Flail
Psychic

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Shadow Ball
Double Team
Sandstorm
Rock Tomb
Facade
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Bulldoze
Swagger
Substitute

Mothim (M)
Nature: Rash
+SpA, -SpD

Item: Castle Charti Berry

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 1
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fighting 7
Confusion
__________
Camouflage
Air Slash
Psychic
Bug Buzz
Quiver Dance

Toxic
Venoshock
Sunny Day
Hyper Beam
Rain Dance
Safeguard
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
U-Turn
Substitute

Pachirisu (M)
Nature: Timid
+15% Speed, +13.9% Acc, -Atk

Item: Castle Electric Gem

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Stats:
HP: 90
Atk: 1
Def: 3
SpA: 2
SpD: 3
Spe: 110
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Attacks:
Growl
Bide
Quick Attack
Charm
Spark
Endure
Swift
Electro Ball

Fake Tears
Flail
Charge

Hidden Power Ice 7
Light Screen
Protect
Rain Dance
Thunder
Dig
Double Team
Echoed Voice
Flash
Volt Switch
Thunder Wave
Grass Knot
Swagger
U-turn
Substitute

Cherrim (F)
Nature: Modest
+SpA, -Atk

Item: Castle Pomeg Berry

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Flower Gift: (Innate) This Pokemon’s flower opens up in intense sunlight. It releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:
HP: 100
Atk: 1
Def: 3
SpA: 4
SpD: 3
Spe: 85
Size Class: 1
Weight Class: 1
Base Rank Total: 17

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Petal Dance

GrassWhistle
Natural Gift
Weather Ball

Toxic
Hidden Power Rock 7
Protect
SolarBeam
Double Team
Facade
Energy Ball
Grass Knot
Swagger
Substitute
Hyper Beam
Safeguard
Attract
Round
Flash

Purugly (M)
Nature: Lonely
+Atk, -Def

Item: Castle Silk Scarf

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 112
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Fake Out
Scratch
Growl
Hypnosis
Faint Attack
Fury Swipes
Charm

Flail
Quick Attack
Snatch

Protect
Iron Tail
Thunderbolt
Shadow Ball
Double Team
Aerial Ace
Torment
Shadow Claw
Bulldoze
U-turn
Roar
Taunt
Dig
Giga Impact
Swagger

Chatot (M)
Nature: Mild
+SpA, -Def

Item: Castle Sharp Beak

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Tangled Feet: (Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1
SpA: Rank 4
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt

Agility
Air Cutter
Defog
Encore
Nasty Plot
Night Shade
Sleep Talk
Steel Wing
Supersonic

Hidden Power Fighting 7
Sunny Day
Protect
Frustration
Return
Double Team
Aerial Ace
Torment
Facade
Echoed Voice
Swagger
Pluck
U-turn
Substitute
Fly

Lumineon (F)
Nature: Modest
+SpA, -Atk

Item: Castle Wise Glasses

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Water Veil:
(Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 91
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Attacks:
Pound
Water Gun
Attract
Rain Dance
Gust
Water Pulse

Agility
Brine
Sweet Kiss

Hidden Power Electric 7
Ice Beam
Protect
Double Team
Scald
Flash
Swagger
U-turn
Substitute
Surf
Hyper Beam
Safeguard
Frustration
Return
Dive

Watchog (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Focus Sash

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Illuminate:
(Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Analytic: (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 77
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Attacks:
Tackle
Leer
Bite
Bide
Detect
Sand-Attack
Crunch
Hypnosis
Super Fang
After You

Flail
Foresight
Revenge

Sunny Day
Light Screen
Protect
Dig
Shadow Ball
Double Team
Focus Blast
Giga Impact
Flash
Substitute
Rain Dance
Thunder
Swords Dance
Swagger
Rock Smash

Liepard (F)
Nature: Quiet
+1 SpA, -15% Speed, -10% Evasion

Item: Castle Leftovers

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Attacks:
Scratch
Growl
Assist
Sand-Attack
Fury Swipes
Pursuit
Torment
Fake Out
Hone Claws

Fake Tears
Encore
Yawn

Toxic
Hidden Power Dark 7
Taunt
Protect
Shadow Ball
Double Team
Torment
Thunder Wave
Substitute
Aerial Ace
Attract
Psych Up
Grass Knot
Swagger

Unfezant (M)
Nature: Lonely
+Atk, -Def

Item: Castle Quick Claw

Type: Normal/Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks:
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Super Luck: (Innate) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).

Stats:
HP: 100
Atk: 5
Def: 2
SpA: 3
SpD: 2
Spe: 93
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Detect
Taunt

Hypnosis
Steel Wing
Wish

Hidden Power Ground 7
Frustration
Return
Double Team
Aerial Ace
Attract
Giga Impact
Swagger
U-turn
Substitute
Toxic
Sunny Day
Protect
Psych Up
Fly

Swoobat (F)
Nature: Modest
+SpA, -Atk

Item: Castle Psychic Gem | Castle Macho Brace

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Unaware:
(Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz:
(Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
HP: 100
Atk: 1
Def: 2
SpA: 4
SpD: 2
Spe: 114
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Stored Power
Knock Off
Flatter

Psyshock
Calm Mind
Hidden Power Fighting 7
Protect
Shadow Ball
Double Team
Aerial Ace
Energy Ball
Charge Beam
Thunder Wave
Taunt
Light Screen
Reflect
U-Turn
Fly

Audino (M)
Nature:
Bold
+Def, -Atk

Item: Castle Leftovers

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.
Klutz: (Innate) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Stats:
HP: 110
Atk: 1
Def: 4
SpA: 2
SpD: 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Pound
Growl
Helping Hand
Refresh
Doubleslap
Attract
Secret Power
Entrainment

Encore
Heal Bell
Yawn

Psyshock
Toxic
Sunny Day
Ice Beam
Light Screen
Protect
Solarbeam
Thunderbolt
Double Team
Reflect
Fire Blast
Flash
Thunder Wave
Substitute
Surf

Scolipede (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Oran Berry | Castle Rocky Helmet

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Poison Point: (Innate) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

Attacks:
Megahorn
Defense Curl
Poison Sting
Iron Defense
Screech
Pursuit
Protect
Poison Tail
Bug Bite

Pin Missile
Rock Climb
Twineedle

Toxic
Earthquake
Dig
Double Team
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Rock Smash
Frustration
Return
Attract
Giga Impact
Swords Dance

Whimsicott (F)
Nature:
Bold
+Def, -Atk

Item: Castle Leftovers | Castle Big Root

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Infiltrator: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 90
Atk: 2
Def: 4
SpA: 3
SpD: 3
Spe: 116
Size Class: 1
Weight Class: 1
Base Rank Total: 19

Attacks:
Absorb
Growth
Leech Seed
Stun Spore
Mega Drain
Cotton Spore
Razor Leaf
Poisonpowder
Gust

Encore
Grasswhistle
Worry Seed

Toxic
Taunt
Light Screen
Protect
Solarbeam
Double Team
Grass Knot
Swagger
U-Turn
Substitute
Hidden Power Fire 7
Sunny Day
Hyper Beam
Safeguard
Flash

Basculin (M)
Nature: Lonely
+Atk, -Def

Item: Castle Water Gem

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 18

Attacks:
Tackle
Water Gun
Uproar
Headbutt
Bite
Aqua Jet
Take Down
Crunch

Agility
Brine
Revenge

Hidden Power Grass 7
Taunt
Ice Beam
Rain Dance
Frustration
Double Team
Scald
Swagger
Substitute
Waterfall
Protect
Return
Attract
Facade
Dive

Garbodor (M)
Nature: Adamant
+Atk, -SpA

Item: Castle Black Sludge

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor: (Can Be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1
SpD: 3
Spe: 75
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down

Haze
Rock Blast
Sand-Attack

Toxic
Venoshock
Protect
Return
Double Team
Sludge Wave
Focus Blast
Payback
Giga Impact
Substitute
Sunny Day
Frustration
SolarBeam
Rock Polish
Swagger

Swanna (F)
Nature: Mild
+SpA, -Def

Item: Castle Wacan Berry

Type: Water / Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 98
Size Class: 2
Weight Class: 2
Base Rank Total: 19

Attacks:
Water Gun
Water Sport
Defog
Wing Attack
Water Pulse
Aerial Ace
Bubblebeam
FeatherDance
Aqua Ring

Brine
Me First
Mirror Move

Toxic
Hidden Power Grass 7
Ice Beam
Protect
Double Team
Aerial Ace
Swagger
Substitute
Surf
Dive
Hyper Beam
Rain Dance
Attract
Scald
Fly

Emolga (M)
Nature: Mild+SpA, -Def

Item:
Castle Electric Gem

Type: Electric / Flying
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Motor Drive: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: 3
Def: 1
SpA: 4
SpD: 2
Spe: 103
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Attacks:
ThunderShock
Quick Attack
Tail Whip
Charge
Spark
Pursuit
Double Team
Shock Wave

Air Slash
Charm
Iron Tail

Hidden Power Ice 7
Taunt
Light Screen
Protect
Rain Dance
Thunder
Aerial Ace
Thunder Wave
U-turn
Substitute
Toxic
Frustration
Acrobatics
Flash
Volt Switch

Alomomola (F)
Nature:
Relaxed
+Def, -15% Spe, -10% Evasion

Item: Castle Mental Herb

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Healer: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: 3
Def: 4
SpA: 2
SpD: 2
Spe: 56
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Attacks:
Pound
Water Sport
Aqua Ring
Aqua Jet
DoubleSlap
Heal Pulse
Protect
Water Pulse

Endure
Mirror Coat
Refresh

Toxic
Hidden Power Ground 7
Ice Beam
Light Screen
Protect
Rain Dance
Safeguard
Shadow Ball
Scald
Substitute
Waterfall
Dive
Frustration
Return
Double Team
Psych Up
Swagger

Mandibuzz (F)
Nature:
Careful
+SpD, -SpA

Item: Castle Lum Berry

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 1
SpD: 4
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

Knock Off
Scary Face
Steel Wing

Toxix
Taunt
Protect
Double Team
Aerial Ace
Torment
Swagger
Substitute
Rock Smash
Fly
Sunny Day
Return
Rock Tomb
Giga Impact
U-Turn


[a]11[/a]
Valet Battles:
15 Possible Pokemon
(2 Subs each)

Blastoise (F)
Nature: Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Leftovers

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 4
SpD: 4
Spe: 67
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Attacks:
Tackle
Tail Whip
Bubble
Flash Cannon
Water Gun
Withdraw
Bite
Rapid Spin
Protect
Water Pulse

Aqua Jet
Aqua Ring
Brine
Confusion
Fake Out
Flail
Foresight
Haze
Mirror Coat
Mist
Mud Sport
Muddy Water
Refresh
Water Spout
Yawn

Roar
Toxic
Hail
Hidden Power Grass 7
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Scald
Fling
Giga Impact
Gyro Ball
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Flash Cannon
Rock Smash
Surf
Strength
Waterfall
Dive

Nidoqueen (F)
Nature:
Mild
+SpA, -Def

Item: Castle Life Orb

Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 3
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Attacks:
Tackle
Scratch
Tail Whip
Body Slam
Double Kick
Poison Sting
Chip Away
Body Slam
Fury Swipes
Bite
Helping Hand

Beat Up
Charm
Chip Away
Counter
Disable
Endure
Focus Energy
Iron Tail
Poison Tail
Pursuit
Skull Bash
Supersonic
Take Down

Hone Claws
Roar
Toxic
Venoshock
Hidden Power Fighting 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Fling
Incinerate
Quash
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Surf
Strength

Tentacruel (M)
Nature: Modest
+SpA, -Atk

Item: Castle Black Sludge

Type: Water/Poison
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Attacks:
Poison Sting
Acid
Supersonic
Constrict
Wrap
Water Gun
Toxic Spikes
Bubblebeam

Acupressure
Aqua Ring
Aurora Beam
Bubble
Confuse Ray
Haze
Knock Off
Mirror Coat
Muddy Water
Rapid Spin
Safeguard
Tickle

Toxic
Hail
Venoshock
Hidden Power Electric 7
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Double Team
Sludge Wave
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Scald
Payback
Giga Impact
Swords Dance
Poison Jab
Swagger
Substitute
Cut
Surf
Waterfall
Dive

Weezing (F)
Nature: Sassy
+SpD, -15% Speed, -10% Evasion

Item: Castle Rocky Helmet

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 3
Def: 5
SpA: 3
SpD: 4
Spe: 52
Size Class: 2
Weight Class: 1
Base Rank Total: 19

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Selfdestruct
Assurance
Clear Smog

Curse
Destiny Bond
Grudge
Pain Split
Psybeam
Psywave
Screech
Spit Up
Spite
Stockpile
Swallow
Will-O-Wisp

Toxic
Venoshock
Hidden Power Ice 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Will-O-Wisp
Explosion
Payback
Giga Impact
Flash
Gyro Ball
Swagger
Substitute

Lapras (M)
Nature: Brave
+Atk, -15% Speed, -10% Evasion

Item: Castle Wacan Berry

Type: Water/Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Water Absorb:
(Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 120
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 52
Size Class: 5
Weight Class: 6
Base Rank Total: 19

Attacks:
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song

AncientPower
Aurora Beam
Avalanche
Curse
Dragon Dance
Dragon Pulse
Fissure
Foresight
Future Sight
Horn Drill
Refresh
Sleep Talk
Substitute
Tickle
Whirlpool

Roar
Toxic
Hail
Hidden Power Grass 7
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
SolarBeam
Frustration
Thunderbolt
Thunder
Return
Psychic
Double Team
Façade
Reflect
Rest
Attract
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Avalanche
Captivate
Natural Gift
Substitute
Rock Smash
Strength
Surf
Waterfall
Whirlpool
Dive

Meganium (F)
Nature: Modest
+SpA, -Atk

Item: Castle Big Root

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 100
Atk: 2
Def: 4
SpA: 4
SpD: 4
Spe: 80
Size Class: 4
Weight Class: 5
Base Rank Total: 20

Attacks:
Tackle
Growl
Razor Leaf
Poisonpowder
Reflect
Synthesis
Magical Leaf
Natural Gift

Ancientpower
Aromatherapy
Body Slam
Counter
Flail
GrassWhistle
Heal Pulse
Ingrain
Leaf Storm
Leech Seed
Nature Power
Refresh
Swords Dance
Vine Whip
Wring Out

Toxic
Hidden Power Fire 7
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Dragon Tail
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength

Weavile (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Expert Belt

Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Pickpocket: (Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.

Stats:

HP: 100
Atk: 5
Def: 3
SpA: 1
SpD: 3
Spe: 125
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks:
Scratch
Leer
Taunt
Quick Attack
Faint Attack
Fury Swipes
Agility
Embargo
Revenge
Assurance
Nasty Plot

Assist
Avalanche
Bite
Counter
Crush Claw
Double Hit
Fake Out
Feint
Foresight
Ice Punch
Ice Shard
Punishment
Pursuit
Reflect
Spite

Hone Claws
Focus Punch
Toxic
Hail
Hidden Power Electric 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Iron Tail
Return
Dig
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Façade
Secret Power
Rest
Attract
Thief
Snatch
Low Sweep
Round
Focus Blast
False Swipe
Fling
Shadow Claw
Retaliate
Giga Impact
Avalanche
Swords Dance
Captivate
X-Scissor
Sleep Talk
Natural Gift
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Whirlpool
Rock Smash

Hariyama (M)
Nature: Brave
+Atk, -15% Speed, -10% Evasion

Item: Castle Muscle Band

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 125
Atk: 5
Def: 2
SpA: 2
SpD: 2
Spe: 43
Size Class: 4
Weight Class: 6
Base Rank Total: 19

Attacks:
Tackle
Focus Energy
Sand-Attack
Brine
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum

Bullet Punch
Chip Away
Counter
Cross Chop
Detect
DynamicPunch
Faint Attack
Feint
Focus Punch
Foresight
Helping Hand
Revenge
Wake-Up Slap
Wide Guard

Focus Punch
Toxic
Bulk Up
Hidden Power Ghost 7
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Brine
Fling
Endure
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Poison Jab
Swagger
Substitute
Rock Smash
Surf
Strength
Whirlpool
Rock Climb

Probopass (U)
Nature:
Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Chople Berry

Type: Rock / Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Command: (Ability: Magnet Pull (Attract) or Ability: Magnet Pull (Repulse) ).
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 90
Atk: 2
Def: 6
SpA: 4
SpD: 6
Spe: 34
Size Class: 3
Weight Class: 7
Base Rank Total: 21

Attacks:
Magnet Rise
Gravity
Tackle
Iron Defense
Magnet Bomb
Block
Thunder Wave
Harden
Rock Throw

Block
Double-Edge
Endure
Explosion
Head Smash
Magnitude
Rollout
Stealth Rock

Toxic
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Round
Explosion
Giga Impact
Rock Polish
Stone Edge
Volt Switch
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength

Bastiodon (F)
Nature:
Quiet
+SpA, -15% Speed, -10% Evasion

Item: Castle Chople Berry

Type: Rock / Steel
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Stats:
HP: 90
Atk: 2
Def: 7
SpA: 3
SpD: 5
Spe: 26
Size Class: 3
Weight Class: 5
Base Rank Total: 20

Attacks:
Tackle
Protect
Taunt
Metal Sound
Take Down
Iron Defense
Swagger

Body Slam
Counter
Curse
Double-Edge
Fissure
Focus Energy
Headbutt
Rock Blast
Scary Face
Screech
Stealth Rock
Wide Guard

Roar
Toxic
Hidden Power Psychic 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Round
Incinerate
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Flash Cannon
Rock Smash
Strength

Simisage (M)
Nature: Serious
No Changes

Item: Castle Grass Gem

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks:
Leer
Lick
Fury Swipes
Seed Bomb
Scratch
Vine Whip
Leech Seed
Bite
Torment

Astonish
Bullet Seed
Covet
GrassWhistle
Leaf Storm
Low Kick
Magical Leaf
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hidden Power Fire 7
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Flash
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Simisear (X)
Nature: Rash
+SpA, -SpD

Item: Castle Expert Belt

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any fire attack is increased by two (2).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 5
SpD: 2
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks:
Leer
Lick
Fury Swipes
Flame Burst
Scratch
Incinerate
Yawn
Bite
Amnesia

Astonish
Covet
Fire Punch
Fire Spin
Heat Wave
Low Kick
Mud Sport
Nasty Plot
Role Play
Sleep Talk
Tickle

Hone Claws
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
SolarBeam
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Façade
Flame Charge
Rest
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Incinerate
Will-o-Wisp
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Simipour (X)
Nature: Mild
+SpA, -Def

Item: Castle Rindo Berry

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Gluttony (Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any water attack is increased by two (2).

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 5
SpD: 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21

Attacks:
Leer
Lick
Fury Swipes
Scald
Scratch
Water Gun
Water Sport
Bite
Taunt

Aqua Ring
Aqua Tail
Astonish
Covet
Hydro Pump
Low Kick
Mud Sport
Nasty Plot
Role Play
Tickle

Hone Claws
Toxic
Hail
Hidden Power Electric 7
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Façade
Rest
Thief
Low Sweep
Round
Focus Blast
Scald
Fling
Acrobatics
Shadow Claw
Payback
Giga Impact
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Rock Smash

Cofagrigus (F)
Nature:
Calm
+SpD, -Atk

Item: Castle Leftovers

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP: 90
Atk: 1
Def: 6
SpA: 3
SpD: 5
Spe: 30
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-o-Wisp
Ominous Wind

Disable
Endure
Fake Tears
Heal Block
Imprison
Memento
Nasty Plot
Nightmare

Calm Mind
Toxic
Hidden Power Fighting 7
Hyper Beam
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Energy Ball
Will-o-Wisp
Embargo
Payback
Giga Impact
Flash
Psych Up

Vanilluxe (M)
Nature:
Modest
+SpA, -Atk

Item: Castle NeverMeltIce

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 5
SpD: 3
Spe: 79
Size Class: 3
Weight Class: 4
Base Rank Total: 19

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Autotomize
Ice Shard
Imprison
Iron Defense
Magnet Rise
Natural Gift
Powder Snow
Water Pulse

Toxic
Hail
Hidden Power Electric 7
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Explosion
Giga Impact
Frost Breath
Swagger
Substitute
Flash Cannon

 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
[a]12[/a]Ranks 3 and 4:
[a]13[/a]Standard Battles:

Charizard (X)
Nature: XXXXX

Item: XXXXX

Type: Fire / Flying
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Blaze
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power
: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Attacks:
Heat Wave
Scratch
Growl
Ember
Metal Claw
Leer
Dragon Claw
Shadow Claw
Air Slash
Smokescreen
Rage
Dragon Rage
Scary Face
Flamethrower
Fire Fang
Flame Burst
Slash
Wing Attack

Ancientpower
Beat Up
Belly Drun
Bite
Counter
Crunch
Dragon Dance
Dragon Pulse
Dragon Rush
Flare Blitz
Focus Punch
Metal Claw
Outrage
Rock Slide
Swords Dance

Air Cutter
Blast Burn
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Mega Kick
Mega Punch
Mimic
Mud-Slap
Ominous Wind
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swift
Tailwind
Thunderpunch
Twister

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Rest
Attract
Round
Echoed Voice
Overheat
Focus Blast
Fling
Sky Drop
Incinerate
Will-O-Wisp
Giga Impact
Bulldoze
Dragon Tail
Swagger
Substitute
Rock Smash
Cut
Fly
Strength


Arbok (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 80

Attacks:
Ice Fang
Thunder Fang
Fire Fang
Wrap
Leer
Poison Sting
Bite
Glare
Screech
Acid
Crunch
Stockpile
Swallow
Spit Up
Acid Spray
Mud Bomb

Beat Up
Crunch
Disable
Iron Tail
Poison Fang
Poison Tail
Pursuit
Scary Face
Slam
Snatch
Spite
Sucker Punch
Switcheroo

Aqua Tail
Body Slam
Double-Edge
Endure
Gastro Acid
Gunk Shot
Headbutt
Mimic
Seed Bomb
Sleep Talk
Snore

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Attract
Rest
Thief
Round
Payback
Giga Impact
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Strength


Pikachu (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 90

Attacks:
Thundershock
Growl
Tail Whip
Thunder Wave
Quick Attack
Swift
Electro Ball
Double Team
Slam
Thunderbolt
Feint
Agility
Discharge
Charm
Sweet Kiss
Nasty Plot

Bestow
Bide
Charge
Doubleslap
Encore
Endure
Fake Out
Flail
Lucky Chant
Present
Reversal
Thunderpunch
Tickle
Wish
Volt Tackle

Surf
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Headbutt
Helping Hand
Knock Off
Magnet Rise
Mega Punch
Mega Kick
Mimic
Mud-Slap
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore

Toxic
Hidden Power
Light Screen
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Fling
Charge Beam
Flash
Volt Switch
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Clefable (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
[Type 1 Benefit]

[Type 2 Benefit]

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard
: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Unaware
: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 60

Attacks:
Sing
Doubleslap
Minimize
Metronome
Moonlight
Pound
Growl
Encore
Defense Curl
Follow Me
Wake-Up Slap
Bestow
Cosmic Power
Lucky Chant
Gravity
Moonlight
Light Screen
Charm
Sweet Kiss
Copycat
Magical Leaf

Amnesia
Aromatherapy
Belly Drum
Covet
Fake Tears
Metronome
Mimic
Present
Splash
Stored Power
Tickle
Wish

Body Slam
Bounce
Counter
Double-Edge
Dream Eater
Dynamicpunch
Endeavor
Endure
Fire Punch
Headbutt
Heal Bell
Helping Hand
Icy Wind
Ice Punch
Knock Off
Last Resort
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Psych Up
Role Play
Rollout
Seismic Toss
Signal Beam
Sleep Talk
Snore
Softboiled
Thunderpunch
Trick
Zen Headbutt
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Incinerate
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Wigglytuff (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Frisk
: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 45

Attacks:
Sing
Disable
Defense Curl
Doubleslap
Pound
Round
Rollout
Rest
Body Slam
Gyro Ball
Wake-Up Slap
Mimic
Charm
Sweet Kiss
Copycat

Captivate
Covet
Faint Attack
Fake Tears
Gravity
Last Resort
Perish Song
Present
Punishment
Sleep Talk
Snore

Bounce
Counter
Double-Edge
Dynamicpunch
Endeavor
Endure
Fire Punch
Headbutt
Heal Bell
Helping Hand
Icy Wind
Knock Off
Magic Coat
Mega Kick
Mega Punch
Mud-Slap
Pain Split
Role Play
Seismic Toss
Thunderpunch
Uproar

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Thunderbolt
Thunder
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Flamethrower
Fire Blast
Facade
Rest
Attract
Echoed Voice
Focus Blast
Fling
Charge Beam
Incinerate
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Wild Charge
Strength


Crobat (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130

Attacks:
Cross Poison
Leech Life
Screech
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Mean Look
Poison Fang
Acrobatics

Brave Bird
Curse
Defog
Faint Attack
Giga Drain
Gust
Hypnosis
Nasty Plot
Pursuit
Quick Attack
Steel Wing
Whirlwind
Zen Headbutt

Double-Edge
Endure
Heat Wave
Mimic
Ominous Wind
Sky Attack
Sleep Talk
Snore
Super Fang
Swift
Tailwind
Twister
Uproar

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Shadow Ball
Double Team
Sludge Bomb
Aerial Ace
Torment
Facade
Attract
Rest
Thief
Round
Payback
Giga Impact
X-Scissor
Swagger
Pluck
U-Turn
Substitute
Fly


Bellossom (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Healer
: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 50

Attacks:
Leaf Blade
Mega Drain
Absorb
Sweet Scent
Stun Spore
Sunny Day
Magical Leaf
Acid
Poisonpowder
Sleep Powder
Lucky Chant
Natural Gift
Moonlight
Petal Dance

After You
Charm
Flail
Ingrain
Nature Power
Razor Leaf
Secret Power
Synthesis
Teeter Dance
Tickle

Double-Edge
Endure
Gastro Acid
Mimic
Seed Bomb
Sleep Talk
Snore
Uproar
Worry Seed

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Fling
Giga Impact
Flash
Swords Dance
Grass Knot
Substitute
Swagger
Cut


Persian (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Limber
: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Technician
: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 115

Attacks:
Switcheroo
Scratch
Growl
Bite
Fake Out
Fury Swipes
Screech
Faint Attack
Taunt
Power Gem
Slash
Pay Day

Amnesia
Assist
Charm
Flail
Foul Play
Hypnosis
Iron Tail
Last Resort
Odor Sleuth
Punishment
Snatch
Spite
Tail Whip

Body Slam
Defense Curl
Double-Edge
Dream Eater
Endure
Gunk Shot
Headbutt
Icy Wind
Knock Off
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
Swift
Uproar

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Psych Up
Work Up
Dream Eater
Swagger
U-Turn
Substitute


Golduck (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Damp:
(Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Aqua Jet
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Screech
Water Pulse

Confuse Ray
Cross Chop
Encore
Foresight
Future Sight
Hypnosis
Mud Bomb
Psybeam
Refresh
Secret Power
Sleep Talk
Synchronoise
Yawn

Hone Claws
Psyshock
Calm Mind
Toxic
Hail
Bulk Up
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Scald
Fling
Shadow Claw
Giga Impact
Flash
Psych Up
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Primeape (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Vital Spirit
: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Anger Point
: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Defiant
: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Scratch
Leer
Karate Chop
Fling
Low Kick
Focus Energy
Rage
Fury Swipes
Seismic Toss
Screech
Assurance
Swagger
Cross Chop
Covet

Beat Up
Close Combat
Counter
Encore
Focus Punch
Foresight
Meditate
Revenge
Reversal
Sleep Talk
Smellingsalt

Body Slam
Defense Curl
Double-Edge
Dynamicpunch
Endure
Endeavor
Fire Punch
Gunk Shot
Headbutt
Helping Hand
Ice Punch
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Outrage
Seed Bomb
Snore
Spite
Swift
Thunderpunch
Uproar
Vacuum Wave
Counter

Hone Claws
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Overheat
Focus Blast
Fling
Acrobatics
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
U-Turn
Substitute
Rock Smash
Strength


Rapidash (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Run Away
: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Flash Fire
: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Quick Attack
Tackle
Growl
Ember
Tail Whip
Stomp
Poison Jab
Megahorn
Flame Wheel
Flame Charge
Fire Spin
Take Down
Inferno
Agility
Fire Blast
Fury Attack

Captivate
Charm
Double Kick
Double-Edge
Horn Drill
Hypnosis
Low Kick
Morning Sun
Quick Attack
Thrash

Body Slam
Bounce
Endure
Headbutt
Heat Wave
Mimic
Sleep Talk
Snore
Swift

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Return
Double Team
Flamethrower
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Incinerate
Will-O-Wisp
Giga Impact
Poison Jab
Swagger
Substitute
Wild Charge
Strength


Hypno (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 67

Attacks:
Nightmare
Switcheroo
Pound
Hypnosis
Disable
Confusion
Headbutt
Poison Gas
Meditate
Psybeam

Assist
Barrier
Fire Punch
Flatter
Guard Swap
Ice Punch
Light Screen
Nasty Plot
Psycho Cut
Role Play
Secret Power
Skill Swap
ThunderPunch

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Marowak (X)
Nature: XXXXX

Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Battle Armor
: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 45

Attacks:
Growl
Bone Club
Tail Whip
Leer
Headbutt
Focus Energy
Bonemerang
Rage
False Swipe
Thrash
Fling

Ancientpower
Belly Drum
Chip Away
Detect
Double Kick
Endure
Iron Head
Perish Song
Screech
Skull Bash

Body Slam
Counter
Double-Edge
Dynamicpunch
Earth Power
Endeavor
Fire Punch
Fury Cutter
Icy Wind
Iron Defense
Knock Off
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Outrage
Seismic Toss
Sleep Talk
Snore
Thunderpunch
Uproar

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
False Swipe
Incinerate
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Hitmonlee (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Limber
: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Reckless
: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Unburden
: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 4
Spe: 87

Attacks:
Revenge
Double Kick
Meditate
Rolling Kick
Jump Kick
Brick Break
Focus Energy
Feint
Hi Jump Kick
Mind Reader
Foresight
Tackle
Helping Hand
Fake Out

Bullet Punch
Counter
Endure
Mach Punch
Pursuit
Rapid Spin
Vacuum Wave

Body Slam
Bounce
Double-Edge
Dynamicpunch
Endure
Headbutt
Knock Off
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Superpower
Swift
Uproar

Toxic
Bulk Up
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Return
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Retaliate
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Strength


Lickilicky (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 50

Attacks:
Lick
Supersonic
Defense Curl
Knock Off
Wrap
Stomp
Disable

Amnesia
Belly Drum
Body Slam
Curse
Hammer Arm
Magnitude
Muddy Water
Sleep Talk
SmellingSalt
Snore
Substitute
Zen Headbutt

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Explosion
Retaliate
Giga Impact
Gyro Ball
Swords Dance
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Work Up
Dream Eater
Swagger
Substitute
Rock Smash
Cut
Surf
Strength


Kingdra (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Dragon
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ability:
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper
: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp
: (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85

Attacks:
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
Bubblebeam
Agility
Twister
Brine
Hydro Pump

Aurora Beam
Clear Smog
Disable
Dragon Rage
DragonBreath
Flail
Muddy Water
Octazooka
Outrage
Razor Wind
Signal Beam
Splash
Water Pulse

Body Slam
Bounce
Dive
Double-Edge
Draco Meteor
Endure
Headbutt
Ice Beam
Icy Wind
Iron Head
Mimic
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Toxic
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Scald
Quash
Giga Impact
Flash Cannon
Surf
Waterfall


Mr. Mime (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Filter: (Innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 4
SpD: 4
Spe: 90

Attacks:
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Confusion
Barrier
Substitute
Copycat
Meditate
Encore
DoubleSlap
Light Screen
Mimic
Reflect
Psybeam
Tickle

Confuse Ray
Fake Out
Future Sight
Hypnosis
Icy Wind
Magic Room
Mimic
Nasty Plot
Power Split
Psych Up
Teeter Dance
Trick
Wake-Up Slap
Charm
Healing Wish

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Charge Beam
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Tauros (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Anger Point
: (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).
Sheer Force
: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110

Attacks:
Tackle
Stomp
Tail Whip
Leer
Rage
Horn Attack
Scary Face
Pursuit
Swagger
Rest
Payback
Zen Headbutt
Take Down
Work Up
_______________________
Thrash
Giga Impact

Body Slam
Double-Edge
Endeavor
Endure
Headbutt
Helping Hand
Icy Wind
Iron Head
Magic Coat
Mimic
Outrage
Sleep Talk
Snore
Spite

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Facade
Rest
Attract
Round
Incinerate
Payback
Retaliate
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Wild Charge
Rock Smash
Surf
Strength


Leafeon (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 100
Atk: 4
Def: 5
SpA: 2
SpD: 3
Spe: 95

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Razor Leaf
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Dig
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Retaliate
Giga Impact
Flash
Swords Dance
X-Scissor
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Kabutops (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Water
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 80

Attacks:
Feint
Fury Cutter
Scratch
Harden
Absorb
Leer
Mud Shot
Sand-Attack

Aurora Beam
BubbleBeam
Confuse Ray
Flail
Foresight
Giga Drain
Icy Wind
Knock Off
Mud Shot
Rapid Spin
Screech

Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Brick Break
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Scald
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Rock Slide
X-Scissor
Swagger
Substitute
Rock Smash
Cut
Surf
Waterfall
Dive


Typhlosion (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
Blaze
: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire
: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 100

Attacks:
Tackle
Leer
Smokescreen
Gyro Ball
Ember
Quick Attack
Flame Wheel
Defense Curl
Swift
Lave Plume
Flame Charge

Covet
Crush Claw
Double Kick
Double-Edge
Extrasensory
Flame Burst
Flame Blitz
Foresight
Fury Swipes
Howl
Nature Power
Reversal
Submission
Thrash

Blast Burn
Body Slam
Counter
Dynamicpunch
Endure
Fire Pledge
Fire Punch
Fury Cutter
Headbutt
Heat Wave
Low Kick
Mega Kick
Mega Punch
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Swift

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Shadow Claw
Giga Impact
Bulldoze
Rock Slide
Swagger
Substitute
Wild Charge
Rock Smash
Cut
Strength


Ampharos (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static
: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus
: (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.


Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 55

Attacks:
Fire Punch
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge
Thunderpunch
Discharge
Electro Ball
Cotton Guard

After You
Agility
Body Slam
Flatter
Iron Tail
Odor Sleuth
Reflect
Safeguard
Sand-Attack
Screech
Take Down

Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Endure
Headbutt
Heal Ball
Magnet Rise
Mega Kick
Mega Punch
Mimic
Outrage
Seismic Toss
Signal Beam
Sleep Talk
Snore
Swift

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Return
Brick Break
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Giga Impact
Flash
Volt Switch
Bulldoze
Swagger
Substitute
Wild Charge
Rock Smash
Strength


Sudowoodo (X)
Nature: XXXXX

Item: XXXXX

Type: Rock
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Sturdy
: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head
: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Rattled
: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 30

Attacks:
Wood Hammer
Copycat
Flail
Low Kick
Rock Throw
Mimic
Flail
Block
Faint Attack
Rock Tomb
Rock Slide
Fake Tears

Curse
Defense Curl
Endure
Harden
Headbutt
Rollout
Sand Tomb
Selfdestruct
Stealth Rock

Block
Body Slam
Counter
Defense Curl
Double-Edge
Dynamicpunch
Earth Power
Endure
Explosion
Fire Punch
Headbutt
Helping Hand
Ice Punch
Low Kick
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Sleep Talk
Snore
Sucker Punch
Thunderpunch
Uproar

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Protect
Frustration
Earthquake
Return
Dig
Brick Break
Sandstorm
Double Team
Torment
Facade
Rest
Attract
Thief
Round
Fling
Explosion
Rock Polish
Stone Edge
Psych Up
Bulldoze
Swagger
Substitute
Rock Smash
Strength


Ambipom (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 2
SpD: 3
Spe: 115

Attacks:
Scratch
Tail Whip
Sand-Attack
Astonish
Baton Pass
Tickle
Fury Swipes
Swift
Screech

Agility
Beat Up
Bounce
Counter
Covet
DoubleSlap
Fake Out
Pursuit
Revenge
Screech
Slam
Spite
Switcheroo

Hone Claws
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Low Sweep
Round
Fling
Acrobatics
Shadow Claw
Payback
Retaliate
Giga Impact
Thunder Wave
Work Up
Dream Eater
Grass Knot
Swagger
U-Turn
Substitute
Rock Smash
Cut
Strength


Mismagius (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 4
SpD: 4
Spe: 105

Attacks:
Lucky Chant
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Mean Look
Hex
Psybeam

Curse
Destiny Bond
Imprison
Memento
Nasty Plot
Ominous Wind
Psych Up
Screech
Shadow Sneak
Skill Swap
Spite
Sucker Punch
Wonder Room

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Energy Ball
Charge Beam
Will-o-Wisp
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Substitute
Trick Room


Shuckle (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Rock
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Contrary: (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
HP: 80
Atk: 1
Def: 9
SpA: 1
SpD: 9
Spe: 5

Attacks:
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safeguard
Rest
Gastro Acid
Bug Bite
Rollout

Acid
Acupressure
Final Gambit
Helping Hand
Knock Off
Mud-Slap
Rock Blast
Sand Tomb
Sweet Scent

AncientPower
Body Slam
Defense Curl
Double-Edge
Earth Power
Endure
Headbutt
Mimic
Sleep Talk
Snore
String Shot

Toxic
Venoshock
Hidden Power
Sunny Day
Protect
Safeguard
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Rock Polish
Flash
Stone Edge
Gyro Ball
Struggle Bug
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Ursarang (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Guts
: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet
: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve
: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 55

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Rest
Sweet Scent
Slash
Scary Face
Charm

Belly Drum
Chip Away
Close Combat
Counter
Cross Chop
Crunch
Double-Edge
Focus Energy
Metal Claw
Night Slash
Seismic Toss
Sleep Talk
Take Down
Yawn

Body Slam
Counter
Defense Curl
Dynamicpunch
Endure
Fire Punch
Fury Cutter
Gunk Shot
Headbutt
Ice Punch
Last Resort
Low Kick
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rollout
Seed Bomb
Snore
Superpower
Swift
Thunderpunch
Uproar

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Brick Break
Sandstorm
Double Team
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Shadow Claw
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Cut
Strength


Magcargo (X)
Nature: XXXXX

Item: XXXXX

Type: Fire / Rock
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ability:
Magma Armor
: (Innate) This Pokemon has a heated armor that makes it incapable of being frozen.
Flame Body
: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Weak Armor
: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 30

Attacks:
Yawn
Smog
Ember
Rock Throw
Harden
Recover
Flame Burst
Ancientpower
Amnesia
Lava Plume
Shell Smash
Flamethrower

Acid Armor
Curse
Earth Power
Heat Wave
Inferno
Memento
Rollout
Smokescreen
Spit Up
Stockpile
Swallow

Ancientpower
Body Slam
Defense Curl
Double-Edge
Endure
Iron Defense
Mimic
Mud-Slap
Pain Split
Rock Slide
Sleep Talk
Snore

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Frustration
Solarbeam
Smack Down
Earthquake
Return
Double Team
Reflect
Sandstorm
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Round
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Mantine (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 5
Spe: 70

Attacks:
Psybeam
Tackle
Bullet Seed
Signal Beam
Bubble
Supersonic
BubbleBeam
Take Down
Headbutt
Agility
Wing Attack

Amnesia
Haze
Hydro Pump
Mirror Coat
Mud Sport
Slam
Splash
Twister
Water Sport
Wide Guard
Signal Beam

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Scald
Acrobatics
Giga Impact
Bulldoze
Rock Slide
Swagger
Substitute
Surf
Waterfall
Dive


Donphan (X)
Nature: XXXXX

Item: XXXXX

Type: Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sturdy
: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil
: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 50

Attacks:
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Rollout
Magnitude
Slam
Fury Attack
Assurance
Scary Face
Tackle
Take Down
Natural Gift
Endure
Charm
Last Resort

Ancientpower
Body Slam
Counter
Endeavor
Fissure
Focus Energy
Head Smash
Ice Shard
Heavy Slam
Mud-Slap
Snore
Water Gun

Block
Bounce
Earth Power
Gunk Shot
Headbutt
Iron Defense
Knock Off
Mimic
Seed Bomb
Sleep Talk
Snore
Superpower

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Poison Jab
Swagger
Substitute
Rock Smash
Strength


Stantler (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Frisk
: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 85

Attacks:
Tackle
Leer
Astonish
Hypnosis
Stomp
Sand-Attack
Take Down
Confuse Ray
Calm Mind
Role Play
Zen Headbutt
Take Down

Bite
Disable
Double Kick
Extrasensory
Me First
Megahorn
Mud Sport
Psych Up
Rage
Spite
Thrash

Body Slam
Bounce
Double-Edge
Endure
Gravity
Headbutt
Last Resort
Magic Coat
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Sucker Punch
Swift
Uproar

Psyshock
Roar
Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
Solarbeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Work Up
Dream Eater
Swagger
Substitute
Trick Room
Wild Charge


Sceptile (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (e.g., Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 120

Attacks:
Night Slash
Pound
Leer
Absorb
Quick Attack
Fury Cutter
X-Scissor
Pursuit
Screech

Bullet Seed
Crunch
Crush Claw
Double Kick
DragonBreath
Endeavor
GrassWhistle
Leaf Storm
Leech Seed
Magical Leaf
Mud Sport
Natural Gift
Razor Wind
Synthesis
Worry Seed

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
False Swipe
Fling
Acrobatics
Giga Impact
Flash
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Ludicolo (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Grass
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 70

Attacks:
Astonish
Growl
Mega Drain
Absorb
Nature Power
Fake Out
Fury Swipes
Water Sport
BubbleBeam
Mist
Natural Gift

Counter
Flail
Giga Drain
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Hone Claws
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Rest
Attract
Thief
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Masquerain (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ominous Wind
Bubble
Quick Attack
Sweet Scent
Water Sport
Gust
Bubblebeam
Scary Face
Stun Spore
Silver Wind
Agility
Mist
Haze

Aqua Jet
Bug Bite
Endure
Foresight
Hydro Pump
Mind Reader
Mud Shot
Psybeam
Signal Beam

Air Cutter
Double-Edge
Icy Wind
Mimic
Mud-Slap
Ominous Wind
Sleep Talk
Snore
String Shot
Swift
Tailwind
Twister

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Return
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Scald
Giga Impact
Flash
Struggle Bug
Psych Up
Swagger
U-Turn
Substitute


Shedinja (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Ghost
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Wonder Guard: (Innate) Pokemon with this ability have their maximum HP set to 60, but suffer no damage from attacks that are not Super-Effective.

Stats:
HP: 60
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 40

Attacks:
Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
Spite
False Swipe
Bug Bite
Double Team
Fury Cutter
Screech
Swords Dance
Confuse Ray
Shadow Sneak
Shadow Ball
Mud-Slap
Metal Claw
Slash
Agility

Bug Bite
Bug Buzz
Endure
Faint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Double-Edge
Mimic
Sleep Talk
Snore
Spite
String Shot
Sucker Punch
Trick
Air Cutter
Ominous Wind
Swift
Uproar

Hone Claws
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Telekinesis
Frustration
SolarBeam
Return
Dig
Double Team
Sandstorm
Aerial Ace
Facade
Rest
Thief
Round
False Swipe
Will-O-Wisp
Shadow Claw
Giga Impact
Flash
Struggle Bug
X-Scissor
Dream Eater
Swagger
Substitute
Cut


Exploud (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 68

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Pound
Uproar
Astonish
Howl
Bite
Supersonic

Circle Throw
Endeavor
Extrasensory
Fake Tears
Hammer Arm
SmellingSalt
SmokeScreen
Snore
Take Down

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Smack Down
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Bulldoze
Rock Slide
Work Up
Swagger
Substitute
Rock Smash
Surf


Medicham (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting / Psychic
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Pure Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: 2
Def: 3
SpA: 2
SpD: 3
Spe: 80

Attacks:
Fire Punch
ThunderPunch
Ice Punch
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind

Baton Pass
Bullet Punch
Drain Punch
DynamicPunch
Fake Out
Fire Punch
Foresight
Guard Swap
Ice Punch
Power Swap
Psycho Cut
Secret Power
ThunderPunch

Psyshock
Calm Mind
Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Retaliate
Giga Impact
Flash
Psych Up
Rock Slide
Work Up
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Manectric (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static:
(Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus: (Innate) This Pokemon possesses a negative electrical charge, when a Pokemon with Plus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Plus, the damage does not stack.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 105

Attacks:
Fire Fang
Tackle
Thunder Wave
Leer
Howl
Quick Attack
Spark
Odor Sleuth

Crunch
Curse
Discharge
Electro Ball
Flame Burst
Headbutt
Ice Fang
Shock Wave
Swift
Switcheroo
Thunder Fang
Uproar

Roar
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Flamethrower
Facade
Rest
Attract
Thief
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Wild Charge
Snarl
Strength


Volbeat (X)
Nature: XXXXX

Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2
SpD: 3
Spe: 85

Attacks:
Flash
Tackle
Confuse Ray
Double Team
Moonlight
Quick Attack
Tail Glow
Signal Beam

Baton Pass
Bug Buzz
Dizzy Punch
Encore
Seismic Toss
Silver Wind
Trick

Toxic
Hidden Power
Sunny Day
Light Screen
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Shadow Ball
Brick Break
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Fling
Charge Beam
Acrobatics
Flash
Thunder Wave
Struggle Bug
Psych Up
Swagger
U-Turn
Substitute


Torkoal (X)
Nature: XXXXX

Item: XXXXX

Type: Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ability:
White Smoke
: (Innate) Pokemon with this ability are surrounded by a purifying white smoke that prevents stat reduction from opponents (Screech, Initimidate, etc.)
Shell Armor
: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 20

Attacks:
Ember
Smog
Withdraw
Curse
Smokescreen
Fire Spin
Rapid Spin
Body Slam
Protect
Flamethrower
Lava Plume
Iron Defense
Amnesia

Clear Smog
Endure
Eruption
Fissure
Flame Burst
Skull Bash
Sleep Talk
Yawn

Body Slam
Double-Edge
Earth Power
Explosion
Headbutt
Heat Wave
Mimic
Mud-Slap
Rollout
Snore

Toxic
Hidden Power
Sunny Day
Hyper Beam
Frustration
Solarbeam
Earthquake
Return
Double Team
Sludge Bomb
Fire Blast
Rock Tomb
Facade
Flame Charge
Rest
Attract
Round
Overheat
Incinerate
Will-O-Wisp
Explosion
Giga Impact
Stone Edge
Gyro Ball
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Strength


Grumpig (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Splash
Psywave
Odor Sleuth
Psybeam
Psych Up
Confuse Ray
Magic Coat

Amnesia
Endure
Extrasensory
Future Sight
Lucky Chant
Mirror Coat
Skill Swap
Substitute
Trick
Whirlwind
Zen Headbutt

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Charge Beam
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Altaria (X)
Nature: XXXXX

Item: XXXXX

Type: Dragon / Flying
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Cloud Nine: (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 80

Attacks:
Peck
Growl
Astonish
Pluck
Sing
Fury Attack
Safeguard
Mist

Agility
Dragon Rush
FeatherDance
Haze
Hyper Voice
Power Swap
Pursuit
Rage
Roost
Steel Wing

Hone Claws
Dragon Claw
Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Flamethrower
Fire Blast
Aerial Ace
Facade
Rest
Attract
Thief
Round
Echoed Voice
Incinerate
Giga Impact
Psych Up
Bulldoze
Dream Eater
Swagger
Substitute
Rock Smash
Fly


Seviper (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shed Skin
: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Infiltrate
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 65

Attacks:
Wrap
Lick
Bite
Poison Tail
Screech
Glare
Crunch
Poison Fang
Swagger

Assurance
Body Slam
Final Gambit
Iron Tail
Night Slash
Punishment
Scary Face
Spit Up
Stockpile
Swallow
Switcheroo
Wring Out

Aqua Tail
Body Slam
Double-Edge
Endure
Fury Cutter
Headbutt
Knock Off
Mimic
Mud-Slap
Sleep Talk
Snore
Sucker Punch
Swift

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Payback
Retaliate
Bulldoze
X-Scissor
Dragon Tail
Poison Jab
Substitute
Rock Smash
Strength


Lunatone (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Psychic
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 70

Attacks:
Tackle
Harden
Confusion
Rock Throw
Hypnosis
Rock Polish
Psywave
__________
Embargo
Cosmic Power
Heal Block
Psychic
Future Sight
Explosion
Magic Room

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Round
Charge Beam
Acrobatics
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Solrock (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Psychic
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 3
Spe: 70

Attacks:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave
__________
Embargo
Cosmic Power
Heal Block
Rock Slide
SolarBeam
Explosion
Wonder Room

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Earthquake
Return
Psychic
Shadow Ball
Double Team
Reflect
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Round
Overheat
Charge Beam
Incinerate
Will-O-Wisp
Acrobatics
Embargo
Explosion
Giga Impact
Rock Polish
Flash
Stone Edge
Gyro Ball
Psych Up
Bulldoze
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Whiscash (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Oblivious:
(Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Zen Headbutt
Tickle
Mud-Slap
Mud Sport
Water Sport
Water Gun
Magnitude
Mud Bomb
Amnesia
Water Pulse

Dragon Dance
Earth Power
Flail
Future Sight
Hydro Pump
Mud Shot
Muddy Water
Spark
Take Down
Thrash
Whirlpool

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Crawdaunt (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Dark
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Hyper Cutter:
(Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 2
Spe: 55

Attacks:
Bubble
Harden
ViceGrip
Leer
BubbleBeam
Protect
Knock Off

AncientPower
Body Slam
Chip Away
Double-Edge
Dragon Dance
Endeavor
Metal Claw
Mud Sport
Superpower
Trump Card

Hone Claws
Toxic
Hail
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
False Swipe
Scald
Fling
Payback
Retaliate
Giga Impact
Swords Dance
Rock Slide
X-Scissor
Swagger
Substitute
Rock Smash
Snarl
Cut
Surf
Strength
Waterfall
Dive


Kecleon (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Color Change: (Innate) When hit with an attack, this Pokemon alters its cell structure to change its type to the type of that attack.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 4
Spe: 40

Attacks:
Thief
Tail Whip
Astonish
Lick
Scratch
Bind
Faint Attack
Fury Swipes
Feint
Psybeam
Screech
Shadow Sneak
Slash

Disable
Dizzy Punch
Fake Out
Foul Play
Magic Coat
Nasty Plot
Recover
Skill Swap
Snatch
Trick

Hone Claws
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Flamethrower
Fire Blast
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Fling
Charge Beam
Incinerate
Shadow Claw
Retaliate
Flash
Thunder Wave
Psych Up
Rock Slide
Work Up
Grass Knot
Swagger
Substitute
Trick Room
Rock Smash
Cut
Strength


Tropius (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Flying
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Solar Power
: (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Harvest
: (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51

Attacks:
Leer
Gust
Growth
Razor Leaf
Stomp
Sweet Scent
Whirlwind
Magical Leaf
Body Slam

Bullet Seed
Curse
Dragon Dance
Headbutt
Leaf Blade
Leaf Storm
Leech Seed
Natural Gift
Nature Power
Razor Wind
Slam
Synthesis

Air Cutter
Double-Edge
Endure
Fury Cutter
Mimic
Mud-Slap
Ominous Wind
Outrage
Sleep Talk
Snore
Tailwind
Twister
Worry Seed

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Safeguard
Frustration
Solarbeam
Earthquake
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Flash
Swords Dance
Bulldoze
Grass Knot
Substitute
Swagger
Rock Smash
Cut
Fly
Strength


Froslass (F)
Nature: XXXXX

Item: XXXXX

Type: Ice / Ghost
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Snow Cloak
: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body
: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 110

Attacks:
Powder Snow
Leer
Double Team
Astonish
Icy Wind
Confuse Ray
Ominous Wind
Wake-Up Slap
Captivate
Ice Shard
Hail
Bite
Protect
Headbutt
Ice Fang
Crunch

Avalanche
Bide
Block
Disable
Fake Tears
Hex
Rollout
Spikes
Weather Ball

Block
Headbutt
Ice Punch
Mud-Slap
Ominous Wind
Pain Split
Rollout
Signal Beam
Snore
Spite
Sucker Punch
Trick
Body Slam
Double-Edge
Endure
Mimic
Sleep Talk
Substitute
Swagger

Toxic
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Shock Wave
Torment
Facade
Rest
Attract
Round
Fling
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Frost Breath
Dream Eater


Walrein (X)
Nature: XXXXX

Item: XXXXX

Type: Ice / Water
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Thick Fat:
(Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.).
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 65

Attacks:
Crunch
Powder Snow
Growl
Defense Curl
Water Gun
Encore
Ice Ball
Body Slam
Aurora Beam

Aqua Ring
Curse
Fissure
Rollout
Signal Beam
Sleep Talk
Spit Up
Stockpile
Swallow
Water Pulse
Water Sport
Yawn

Roar
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Giga Impact
Bulldoze
Frost Breath
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Huntail (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 3
SpD: 3
Spe: 52

Attacks:
Whirlpool
Bite
Screech
Water Pulse
Scary Face
Ice Fang
Clamp
Water Gun
Iron Defense

Aqua Ring
Barrier
Body Slam
Brine
Confuse Ray
Endure
Mud Sport
Muddy Water
Refresh
Supersonic

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Swagger
Substitute
Surf
Waterfall
Dive


Luxray (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Rivalry:
(Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 70

Attacks:
Tackle
Leer
Charge
Bite
Spark
Roar

Double Kick
Fire Fang
Helping Hand
Howl
Ice Fang
Night Slash
Quick Attack
Shock Wave
Signal Beam
Swift
Take Down
Thunder Fang

Roar
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Giga Impact
Flash
Volt Switch
Thunder Wave
Swagger
Substitute
Wild Charge
Snarl
Strength


Wormadam-T (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 36

Attacks:
Tackle
Protect
Bug Bite
Hidden Power
Confusion
____________
Mirror Shot
Metal Sound
Psybeam
Captivate
Flail
Attract
Psychic
Iron Head

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Gyro Ball
Struggle Bug
Psych Up
Dream Eater
Swagger
Substitute
Flash Cannon


Floatzel (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Swift Swim:
(Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Water Veil: (Innate) Pokemon with this ability always have their body coated in a layer of water which prevents burns.

Stats:
HP: 100
Atk: 4
Def: 2
SpA: 3
SpD: 2
Spe: 115

Attacks:
Ice Fang
SonicBoom
Growl
Water Sport
Quick Attack
Water Gun
Pursuit
Swift
Aqua Jet

Aqua Ring
Aqua Tail
Baton Pass
DoubleSlap
Fury Cutter
Fury Swipes
Headbutt
Me First
Mud-Slap
Odor Sleuth
Slash
Switcheroo
Tail Slap

Roar
Toxic
Hail
Bulk Up
Hidden Power
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Torment
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Scald
Payback
Giga Impact
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Gastrodon (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 39

Attacks:
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power
Rain Dance

Amnesia
Brine
Clear Smog
Counter
Curse
Fissure
Memento
Mirror Coat
Mist
Sludge
Spit Up
Stockpile
Swallow
Trump Card
Yawn

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Giga Impact
Flash
Stone Edge
Bulldoze
Rock Slide
Swagger
Substitute
Rock Smash
Surf
Strength
Waterfall
Dive


Drifblim (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost / Flying
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Aftermath:
(Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost: (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 80

Attacks:
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Stockpile

Body Slam
Clear Smog
Defog
Destiny Bond
Disable
Haze
Hypnosis
Memento
Weather Ball

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Double Team
Facade
Rest
Attract
Thief
Round
Charge Beam
Will-o-Wisp
Acrobatics
Embargo
Explosion
Payback
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Dream Eater
Swagger
Substitute
Cut
Fly


Lopunny (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 2
SpD: 4
Spe: 105

Attacks:
Mirror Coat
Magic Coat
Splash
Pound
Defense Curl
Foresight
Endure
Return
Quick Attack
Jump Kick
Frustration

Attract
Circle Throw
Copycat
Double Hit
Encore
Fake Out
Fake Tears
Fire Punch
Flail
Focus Punch
Ice Punch
Low Kick
Sky Uppercut
Sweet Kiss
Swicheroo
ThunderPunch

Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
SolarBeam
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Charge Beam
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Skuntank (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Stench:
(Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 84

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Feint
Slash
Toxic

Astonish
Crunch
Double-Edge
Flame Burst
Foul Play
Haze
Iron Tail
Leer
Punishment
Pursuit
Scary Face
Smog

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Sludge Bomb
Fire Blast
Torment
Facade
Rest
Attract
Thief
Round
Incinerate
Explosion
Shadow Claw
Payback
Giga Impact
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Drapion (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Dark
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Battle Armor
: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Sniper
: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Bite
Poison Sting
Leer
Knock Off
Pin Missile
Acupressure
Scary Face
Toxic Spikes
Bug Bite
Poison Fang

Agility
Confuse Ray
Faint Attack
Iron Tail
Night Slash
Poison Tail
Pursuit
Sand-Attack
Screech
Slash
Twineedle
Whirlwind

Aqua Tail
Fury Cutter
Headbutt
Mud-Slap
Snore

Hone Claws
Roar
Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
False Swipe
Fling
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Struggle Bug
Bulldoze
Rock Slide
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Snarl
Cut
Strength


Toxicroak (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Fighting
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Anticipation:
(Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
Poison Touch: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:

HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 85

Attacks:
Astonish
Mud-Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger

Acupressure
Bullet Punch
Counter
Cross Chop
Drain Punch
DynamicPunch
Fake Out
Feint
Headbutt
Me First
Meditate
SmellingSalt
Vacuum Wave
Wake-Up Slap

Toxic
Bulk Up
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Embargo
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
X-Scissor
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Carnivine (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 46

Attacks:
Bind
Growth
Bite
Vine Whip
Sweet Scent
Ingrain

Giga Drain
GrassWhistle
Leech Seed
Magical Leaf
Rage Powder
Razor Leaf
Slam
Sleep Powder
Stun Spore
Synthesis
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Energy Ball
Fling
Payback
Giga Impact
Flash
Swords Dance
Grass Knot
Swagger
Substitute
Cut


Abomasnow (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Ice
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3
SpD: 3
Spe: 60

Attacks:
Ice Punch
Powder Snow
Leer
Razor Leaf
Icy Wind
GrassWhistle
Swagger
Mist

Avalanche
Bullet Seed
Double-Edge
Growth
Leech Seed
Magical Leaf
Mist
Natural Gift
Seed Bomb
Skull Bash
Stomp

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Earthquake
Return
Shadow Ball
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Fling
Giga Impact
Flash
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Stoutland (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Intimidate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sand Rush
: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Scrappy
: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 80

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Leer
Tackle
Odor Sleuth
Bite
Helping Hand
Take Down
Work Up
Crunch
Roar
Retaliate
_________________
Reversal
Last Resort
Giga Impact

Charm
Endure
Howl
Lick
Mud-Slap
Pursuit
Sand Attack
Yawn

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Dig
Shadow Ball
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Payback
Thunder Wave
Swagger
Substitute
Wild Charge
Rock Smash
Snarl
Surf
Strength


Musharna (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 110
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 29

Attacks:
Defense Curl
Lucky Chant
Psybeam
Hypnosis
Psywave
Yawn
Imprison
Moonlight
Zen Headbutt
Synchronoise

Barrier
Baton Pass
Curse
Helping Hand
Magic Coat
Secret Power
Sleep Talk
SonicBoom
Swift

Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Round
Energy Ball
Charge Beam
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Trick Room


Zebstrika (X)
Nature: XXXXX

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Lightningrod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Motor Drive
: (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 116

Attacks:
Quick Attack
Tail Whip
Charge
Thunder Wave
Shock Wave
Flame Charge
Pursuit
Spark
Stomp
Discharge
_________________
Agility
Wild Charge
Thrash

Double Kick
Double-Edge
Endure
Me First
Rage
Sand Attack
Screech
Take Down

Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Attract
Round
Overheat
Charge Beam
Giga Impact
Flash
Volt Switch
Swagger
Substitute
Rock Smash


Seismitoad (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ground
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.
Poison Touch
: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Water Absorb
: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 74

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Rain Dance
Acid
Flail
_________________
Drain Punch
Echoed Voice
Hydro Pump
Hyper Voice

Earth Power
Mist
Mud Bomb
Mud Sport
Refresh
Sleep Talk
Snore
Water Pulse

Toxic
Hail
Venoshock
Hidden Power
Hyper Beam
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Rock Tomb
Facade
Rest
Attract
Focus Blast
Scald
Fling
Payback
Giga Impact
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Surf
Strength


Throh (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Guts
: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Inner Focus
: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Mold Breaker
: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 45

Attacks:
Bind
Leer
Bide
Focus Energy
Seismic Toss
Vital Throw
Revenge
Storm Throw
Body Slam
Bulk Up
Circle Throw
____________________
Endure
Wide Guard
Superpower
Reversal

Toxic
Bulk Up
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Double Team
Rock Tomb
Facade
Rest
Attract
Low Sweep
Round
Focus Blast
Fling
Payback
Retaliate
Giga Impact
Stone Edge
Bulldoze
Rock Slide
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Strength


Leavanny (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Grass
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 3
SpD: 3
Spe: 92

Attacks:
False Swipe
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug
Grasswhistle
Protect

Agility
Air Slash
Baton Pass
Camouflage
Me First
Mind Reader
Razor Wind
Screech
Silver Wind

Hone Claws
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
SolarBeam
Return
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
False Swipe
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Swords Dance
Struggle Bug
X-Scissor
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Cut


Maractus (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Water Absorb
: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Storm Drain
: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 60

Attacks:
Peck
Absorb
Sweet Scent
Growth
Pin Missile
Mega Drain
Synthesis
Cotton Spore
Needle Arm
Giga Drain
Acupressure
Ingrain
Petal Dance
_________________
Sucker Punch
Sunny Day
Solarbeam
Cotton Guard
After You

Bounce
Bullet Seed
GrassWhistle
Leech Seed
Seed Bomb
Spikes
Wood Hammer
Worry Seed

Toxic
Hidden Power
Protect
Safeguard
Frustration
Return
Double Team
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Poison Jab
Grass Knot
Swagger
Substitute


Sigilyph (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 4
SpD: 3
Spe: 97

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

AncientPower
Psycho Shift
Roost
Skill Swap
Steel Wing
Stored Power

Psyshock
Calm Mind
Toxic
Hidden Power
Ice Beam
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
SolarBeam
Smack Down
Return
Psychic
Shadow Ball
Double Team
Reflect
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Charge Beam
Flash
Thunder Wave
Psych Up
Dream Eater
Swagger
Pluck
Substitute
Flash Cannon
Trick Room
Fly


Zoroark (X)
Nature: XXXXX

Item: XXXXX

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion
: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 105

Attacks:
U-Turn
Scratch
Leer
Pursuit
Hone Claws
Fury Swipes
Faint Attack
Scary Face
Taunt
Foul Play
Night Slash
Torment
Agility
Fake Tears
_____________
Embargo
Punishment
Nasty Plot
Imprison
Night Daze

Captivate
Counter
Dark Pulse
Detect
Extrasensory
Snatch
Sucker Punch
Memento

Calm Mind
Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Shadow Ball
Double Team
Flamethrower
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Swords Dance
Psych Up
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Cut


Gothitelle (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Shadow Tag: (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:
HP: 100
Atk: 2
Def: 3
SpA: 3
SpD: 4
Spe: 65

Attacks:
Pound
Confusion
Tickle
Fake Tears
DoubleSlap
Psybeam
Embargo
Faint Attack
Psyshock

Captivate
Dark Pulse
Mean Look
Miracle Eye
Mirror Coat
Uproar

Psyshock
Calm Mind
Toxic
Hidden Power
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Energy Ball
Fling
Charge Beam
Embargo
Payback
Giga Impact
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Sawsbuck (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Normal
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace
: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 95

Attacks:
Megahorn
Tackle
Camouflage
Growl
Sand-Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick
Aromatherapy
Energy Ball
Charm
Horn Leech
________________
Nature Power
Double-Edge
Solarbeam

Agility
Baton Pass
Fake Tears
Grasswhistle
Natural Gift
Odor Sleuth
Sleep Talk
Synthesis
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Return
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Energy Ball
Retaliate
Giga Impact
Flash
Thunder Wave
Swords Dance
Work Up
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Cut


Amoonguss (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Effect Spore
: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.When disabled, the Pokemon's Powder attacks are 10% more accurate.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 30

Attacks:
Absorb
Growth
Astonish
Bide
Mega Drain
Ingrain
Faint Attack
Sweet Scent
Giga Drain
Toxic
Synthesis
_____________________
Clear Smog
Solarbeam
Rage Powder
Spore

Body Slam
Defense Curl
Endure
Gastro Acid
Growth
Poisonpowder
Rollout
Stun Spore

Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Bomb
Facade
Rest
Attract
Round
Energy Ball
Payback
Giga Impact
Flash
Grass Knot
Swagger
Substitute


Beartic (X)
Nature: XXXXX

Item: XXXXX

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Snow Cloak
: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Swift Swim
: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50

Attacks:
Superpower
Powder Snow
Growl
Bide
Icy Wind
Fury Swipes
Brine
Endure
Swagger
Slash
Flail
Icicle Crash
Charm
____________________
Rest
Blizzard
Hail
Thrash
Sheer Cold

Assurance
Avalanche
Encore
Focus Punch
Ice Punch
Night Slash
Sleep Talk
Yawn

Hone Claws
Roar
Toxic
Bulk Up
Hidden Power
Taunt
Ice Beam
Hyper Beam
Protect
Rain Dance
Frustration
Return
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Frost Breath
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Surf
Strength
Dive


Accelgor (X)
Nature: XXXXX

Item: XXXXX

Type: Bug
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Ability:
Hydration: (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 4
SpD: 2
Spe: 145

Attacks:
Leech Life
Acid Spray
Double Team
Quick Attack
Struggle Bug
Mega Drain
Swift
Acid
Bide
Curse
Yawn

Baton Pass
Double-Edge
Encore
Endure
Feint
Guard Split
Mind Reader
Mud-Slap
Pursuit
Spikes

Toxic
Venoshock
Hidden Power
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Sludge Bomb
Sandstorm
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Giga Impact
Struggle Bug
Swagger
U-Turn
Substitute



Stunfisk (X)

Nature: XXXXX

Item: XXXXX

Type: Ground / Electric
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Limber:
(Innate) This Pokemon’s body is well trained and immune to paralysis.
Sand Veil:
(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 3
SpD: 4
Spe: 32

Attacks:
Mud-Slap
Mud Sport
Bide
ThunderShock
Mud Shot
Camouflage
Mud Bomb
Discharge
Endure
Bounce
Muddy Water
____________
Thunderbolt
Revenge
Flail
Fissure

Astonish
Curse
Earth Power
Pain Split
Shock Wave
Sleep Talk
Spark
Spite
Yawn

Toxic
Hidden Power
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Earthquake
Return
Dig
Double Team
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Scald
Payback
Flash
Stone Edge
Thunder Wave
Bulldoze
Rock Slide
Swagger
Substitute
Surf


Bouffalant (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Reckless
: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Sap Sipper
: (Innate) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Soundproof
: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 55

Attacks:
Pursuit
Leer
Rage
Fury Attack
Horn Attack
Scary Face
Revenge
Head Charge
Focus Energy
____________________
Megahorn
Reversal
Thrash
Swords Dance
Giga Impact

Amnesia
Headbutt
Iron Head
Mud Shot
Mud-Slap
Rock Climb
Skull Bash
Stomp

Toxic
Hidden Power
Sunny Day
Taunt
Protect
Rain Dance
Frustration
Earthquake
Return
Double Team
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Payback
Retaliate
Giga Impact
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Work Up
Poison Jab
Swagger
Substitute
Wild Charge
Rock Smash
Cut
Surf
Strength


Durant (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Steel
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (e.g., Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Truant: (Innate) This Pokemon is naturally lazy, and only attacks twice every round, forsaking a middle action. It recovers 3% energy during each Truant turn.

Stats:
HP: 90
Atk: 4
Def: 4
SpA: 2
SpD: 2
Spe: 109

Attacks:
ViceGrip
Sand-Attack
Fury Cutter
Bite
Agility
Metal Claw

Baton Pass
Endure
Faint Attack
Rock Climb
Screech
Thunder Fang

Hone Claws
Toxic
Hidden Power
Protect
Frustration
Return
Dig
Double Team
Sandstorm
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Energy Ball
Shadow Claw
Retaliate
Giga Impact
Rock Polish
Stone Edge
Thunder Wave
Struggle Bug
Rock Slide
X-Scissor
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Strength


Fidgit (X)
Nature: XXXXX

Item: XXXXX

Type: Poison / Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Magic Room
Wonder Room
Rapid Spin
Sand-Attack
Encore
Knock Off
Copycat
Heal Pulse
Helping Hand
Comet Punch
Entrainment
Body Slam
Toxic Spikes
Sludge Bomb
Gravity
Whirlwind
Gust
Razor Wind
Acrobatics
Toxic Spikes

Disable
Follow Me
Me First
Metronome
Mimic
Sand Tomb
Spikes
Wish
Stealth Rock
Chip Away
Earth Power
Gastro Acid
Quick Guard

Block
Icy Wind
Knock Off
Ominous Wind
Snore
Swift
Tailwind
Twister

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Knock Down
Earthquake
Return
Dig
Shadow Ball
Double Team
Reflect
Sludge Wave
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Low Sweep
Round
Echoed Voice
Ally Switch
Energy Ball
Fling
Quash
Retaliate
Giga Impact
Stone Edge
Struggle Bug
Bulldoze
Rock Slide
Poison Jab
Swagger
U-turn
Substitute
Trick Room
Rock Smash
Strength

[a]14[/a]Valet Battles:

Venomoth (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Poison
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 3
SpD: 3
Spe: 90

Attacks:
Tackle
Disable
Foresight
Supersonic
PoisonPowder
Silver Wind
Confusion
Leech Life
Stun Spore
Psybeam
Sleep Powder
Gust
Signal Beam

Agility
Baton Pass
Bug Bite
Giga Drain
Morning Sun
Rage Powder
Screech
Secret Power
Skill Swap
Toxic Spikes

Air Cutter
Bug Bite
Double-Edge
Endure
Mimic
Ominous Wind
Sleep Talk
Snore
String Shot
Swift
Tailwind
Twister
Zen Headbutt

Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Psychic
Double Team
Sludge Bomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Energy Ball
Acrobatics
Giga Impact
Flash
Struggle Bug
Swagger
U-Turn
Substitute


Muk (X)
Nature: XXXXX

Item: XXXXX

Type: Poison
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Ability:
Stench
: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Sticky Hold
: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Poison Touch
: (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 50

Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Sludge
Mud Bomb
Fling
Screech
Sludge Bomb

Acid Spray
Curse
Explosion
Haze
Imprison
Lick
Mean Look
Scary Face
Shadow Punch
Shadow Sneak
Spit Up
Stockpile
Swallow

Block
Body Slam
Dynamic Punch
Endure
Explosion
Fire Punch
Flamethower
Gunk Shot
Ice Punch
Mimic
Mud-Slap
Pain Split
Sleep Talk
Snore
Substitute
Swagger
Thunderpunch
Tunderbolt

Toxic
Venoshock
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Shadow Ball
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Fire Blast
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Explosion
Payback
Giga Impact
Rock Slide
Poison Jab
Rock Smash
Strength


Jolteon (F)
Nature:
Modest
+SpA, -Atk

Item: XXXXX

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Stats:
HP: 100
Atk: 2
Def: 2
SpA: 5
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 2
Base Rank Total: 20

Attacks:
Growl
Bite
Baton Pass
Focus Energy
Tackle
Sand-Attack
Tail Whip
Quick Attack
Thundershock
Helping Hand
Double Kick
Pin Missile
Thunder Wave

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Body Slam
Double-Edge
Endure
Headbutt
Heal Bell
Last Resort
Magnet Rise
Mimic
Mud-Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Retaliate
Giga Impact
Flash
Volt Switch
Work Up
Swagger
Wild Charge
Rock Smash
Strength


Espeon (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Magic Bounce: (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 5
SpD: 3
Spe: 110

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Confusion
Quick Attack
Growl

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Dig
Psychic
Shadow Ball
Double Team
Reflect
Facade
Rest
Attract
Round
Echoed Voice
Retaliate
Giga Impact
Flash
Psych Up
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room
Cut


Porygon-Z (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Adaptability
: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Download
: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic
: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 90

Attacks:
Trick Room
Conversion 2
Tackle
Conversion
Nasty Plot
Psybeam
Agility
Recover
Magnet Rise
Signal Beam
Embargo
Discharge
Defense Curl
Lock On
Tri Attack
Recycle
Sharpen
____________________
Magic Coat
Zap Cannon
Hyper Beam

Gravity
Icy Wind
Last Resort
Pain Split
Role Play
Snore
Swift
Trick
Uproar
Zen Headbutt
Double-Edge
Dream Eater
Endure
Ice Beam
Mimic
Psych Up
Sleep Talk
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt

Psyshock
Toxic
Hidden Power
Sunny Day
Blizzard
Protect
Rain Dance
Frustration
Solarbeam
Thunder
Return
Psychic
Shadow Ball
Double Team
Ariel Ace
Facade
Rest
Thief
Round
Charge Beam
Embargo
Giga Impact
Flash


Aerodactyl (M)
Nature:
Adamant
+Atk, -SpA

Item: XXXXX

Type: Rock / Flying
Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 100
Atk: 5
Def: 3
SpA: 1
SpD: 3
Spe: 130
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
AncientPower
Scary Face
Crunch

Assurance
Curse
DragonBreath
Foresight
Pursuit
Roost
Steel Wing
Tailwind
Whirlwind

Air Cutter
Aqua Tail
Double-Edge
Earth Power
Endure
Flamethrower
Headbutt
Heat Wave
Iron Head
Mimic
Ominous Wind
Rock Slide
Sky Attack
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Hone Claws
Dragon Claw
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Sky Drop
Incinerate
Payback
Giga Impact
Rock Polish
Stone Edge
Bulldoze
Rock Smash
Fly
Strength


Yanmega (X)
Nature: XXXXX

Item: XXXXX

Type: Bug / Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 2
Spe: 95

Attacks:
Night Slash
Bug Bite
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Detect
Supersonic
Uproar
Pursuit
AncientPower
Feint
Slash
Hypnosis

Double-Edge
Faint Attack
Leech Life
Reversal
Secret Power
Signal Beam
Silver Wind
Whirlwind

Air Cutter
Headbutt
Mud-Slap
Ominous Wind
Signal Beam
Snore
String Shot
Swift
Tailwind
Endure
Mimic
Sleep Talk

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Double Team
Aerial Ace
Facade
Rest
Attract
Thief
Round
Giga Impact
Flash
Struggle Bug
Psych Up
Dream Eater
Swagger
U-Turn
Substitute


Gardevoir (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 80

Attacks:
Healing Wish
Growl
Confusion
Double Team
Teleport
Wish
Magical Leaf
Heal Pulse
Calm Mind
Lucky Chant

Confuse Ray
Destiny Bond
Disable
Encore
Grudge
Mean Look
Memento
Shadow Sneak
Skill Swap
Synchronoise
Will-O-Wisp

Psyshock
Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Focus Blast
Energy Ball
Fling
Charge Beam
Will-O-Wisp
Giga Impact
Flash
Thunder Wave
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Trick Room


Milotic (X)
Nature: XXXXX

Item: XXXXX

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Marvel Scale
: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 81

Attacks:
Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Aqua Tail
Rain Dance
Hydro Pump
Splash
Tackle
Flail

Brine
Confuse Ray
Dragon Pulse
Dragonbreath
Haze
Hypnosis
Iron Tail
Light Screen
Mirror Coat
Mist
Mud Sport
Tickle

Aqua Tail
Body Slam
Dive
Double-Edge
Endure
Icy Wind
Iron Head
Mimic
Mud Slap
Psych Up
Role Play
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Safeguard
Frustration
Return
Double Team
Facade
Rest
Attract
Round
Scald
Giga Impact
Bulldoze
Dragon Tail
Surf
Waterfall


Torterra (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Ground
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Overgrow
: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor
: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 56

Attacks:
Wood Hammer
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Earthquake
Leech Seed
Synthesis

Amnesia
Body Slam
Earth Power
Growth
Sand Tomb
Seed Bomb
Spit Up
Stockpile
Superpower
Swallow
Thrash
Tickle
Wide Guard
Worry Seed

Block
Frenzy Plant
Grass Pledge
Headbutt
Iron Head
Mud-Slap
Outrage
Snore

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Safeguard
Frustration
Solarbeam
Return
Double Team
Reflect
Sandstorm
Rock Tomb
Facade
Rest
Attract
Round
Energy Ball
Giga Impact
Rock Polish
Flash
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength


Spiritomb (X)
Nature: XXXXX

Item: XXXXX

Type: Ghost / Dark
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Infiltrator
: (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 35

Attacks:
Curse
Pursuit
Confuse Ray
Spite
Shadow Sneak
Faint Attack
Hypnosis
Dream Eater
Ominous Wind
Sucker Punch
Nasty Plot

Captivate
Destiny Bond
Grudge
Imprison
Nightmare
Pain Split
Smokescreen

Icy Wind
Snore
Trick
Uproar

Calm Mind
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Double Team
Rock Tomb
Torment
Facade
Rest
Attract
Thief
Round
Quash
Will-o-Wisp
Embargo
Retaliate
Giga Impact
Flash
Psych Up
Dream Eater
Swagger
Substitute
Snarl


Excadrill (X)
Nature: XXXXX

Item: XXXXX

Type: Ground / Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Sand Rush
: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force
: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker
: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 88

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Slash
Rock Slide
Horn Drill
Earthquake
_______________
Swords Dance
Sandstorm
Drill Run
Fissure

Crush Claw
Earth Power
Iron Defense
Metal Sound
Rock Climb
Skull Bash
Submission

Toxic
Hidden Power
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Round
Focus Blast
Fling
Shadow Claw
Giga Impact
X-Scissor
Poison Jab
Swagger
Substitute
Rock Smash
Cut
Strength


Cinccino (X)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Cute Charm
: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician
: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Skill Link
: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 115

Attacks:
Bullet Seed
Rock Blast
Helping Hand
Tickle
Sing
Tail Slap
Pound
Growl
DoubleSlap
Encore
Swift
Charm
Wake-Up Slap
Echoed Voice
Slam
Captivate
______________
Hyper Voice
Last Resort
After You

Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud-Slap
Sleep Talk
Tail Whip

Calm Mind
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Return
Dig
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Retaliate
Giga Impact
Thunder Wave
Work Up
Grass Knot
Swagger
U-Turn
Substitute
Thief


Beheeyem (X)
Nature: XXXXX

Item: XXXXX

Type: Psychic
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Analytic: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5
SpD: 3
Spe: 40

Attacks:
Confusion
Growl
Heal Block
Miracle Eye
Psybeam
Headbutt
Hidden Power
Imprison

Astonish
Barrier
Disable
Guard Swap
Nasty Plot
Power Swap
Skill Swap
Teleport

Psyshock
Calm Mind
Toxic
Hidden Power
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Safeguard
Frustration
Thunderbolt
Return
Psychic
Shadow Ball
Double Team
Reflect
Rock Tomb
Facade
Rest
Attract
Thief
Round
Echoed Voice
Ally Switch
Energy Ball
Charge Beam
Embargo
Giga Impact
Flash
Thunder Wave
Psych Up
Rock Slide
Dream Eater
Swagger
Substitute
Trick Room


Braviary (X)
Nature: XXXXX

Item: XXXXX

Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Keen Eye
: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sheer Force
: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant
: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 80

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Slash
Defog
Tailwind
_____________
Air Slash
Crush Claw
Sky Drop
Superpower
Whirlwind
Brave Bird
Thrash

Toxic
Bulk Up
Hidden Power
Sunny Day
Hyper Beam
Protect
Rain Dance
Frustration
Return
Double Team
Rock Tomb
Facade
Rest
Attract
Round
Shadow Claw
Retaliate
Giga Impact
Rock Slide
Work Up
Swagger
Substitute
Pluck
U-Turn
Rock Smash
Cut
Fly
Strength
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
[a]15[/a]Ranks 5 and 6:
[a]16[/a]Standard Battles:
To be updated.

[a]17[/a]Valet Battles:

Kitsunoh (X)
Nature: XXXXX

Item: XXXXX

Type: Steel / Ghost
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 110

Attacks:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse
Copycat
Metal Claw
Memento
Fake Out
Shadow Claw

FeatherDance
Metal Sound
Flail
Psycho Shift
Yawn
Meteor Mash
Foul Play
Hex
Iron Tail

Endeavor
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Head
Knock Off
Last Resort
Low Kick
Magic Coat
Ominous Wind
Pain Split
Snore
Spite
Sucker Punch
Super Fang
Superpower
ThunderPunch
Trick

Hone Claws
Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Earthquake
Return
Dig
Psychic
Shadow Ball
Brick Break
Double Team
Aerial Ace
Torment
Facade
Rest
Attract
Thief
Round
Echoed Voice
Energy Ball
False Swipe
Fling
Will-o-Wisp
Embargo
Shadow Claw
Payback
Retaliate
Giga Impact
Flash
Gyro Ball
Psych Up
Rock Slide
Dream Eater
Swagger
U-Turn
Substitute
Flash Cannon
Trick Room
Rock Smash
Cut
Surf
Strength


Krilowatt (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Electric
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 105

Attacks:
Ice Shard
Bubble
Charge
Thundershock
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Bubblebeam
Volt Switch
Copycat

Follow Me
Me First
Metronome
Mind Reader
Sheer Cold
Muddy Water
Shock Wave
Signal Beam
Whirlpool

Dive
Earth Power
Fury Cutter
Helping Hand
Ice Punch
Icy Wind
Low Kick
Swift
ThunderPunch

Hone Claws
Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Safeguard
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Torment
Rest
Attract
Low Sweep
Round
Echoed Voice
Scald
Fling
Payback
Giga Impact
Flash
Thunder Wave
Bulldoze
Substitute
Wild Charge
Rock Smash
Cut
Surf
Waterfall
Dive
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Challenges
[a]21[/a]Challenge Application

The Challenge Application for the Battle Castle is quite similar to the one used for the Battle Subway. In order to challenge the Castle, fill out the form below and post it in this thread. Be sure to remember that only the first Pokemon listed will see battle before the Castle Valet, so list your Pokemon accordingly. As a reminder, please refrain from posting in this thread unless you are posting a challenge or reffing a challenge. Thanks!
I challenge the Battle Castle!

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Zorua:
Illusion
Roselia: Natural Cure
Slowpoke: Own Tempo

Items:
Zorua:
N/A
Roselia: N/A
Slowpoke: N/A

Zorua (Zorro) (F)
Nature: Lonely (Attack increased by *, Defense decreased by *)

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Illusion: (Innate) Whenever you send this Pokemon out it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats: 40 / 65 / 40 / 80 / 40 / 65

HP: 90
Atk+: **** (3)
Def-: * (1)
SpA: *** (4)
SpD: ** (2)
Spe: 65

Evolution Counter: 3 / 6
Move Counter: 3
Dream Counter: Not Applicable.

Attacks:
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt

Counter
Snatch
Sucker Punch

Protect
Torment
Dig

Roselia (Shobi) (F)
Nature: Hasty (+15% Speed, +8.04% Acc, Defense decreased by *)

Kills: 0

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (LOCKED): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats: 50 / 60 / 45 / 100 / 80 / 65

HP: 90
Atk: ** (2)
Def-: * (1)
SpA: **** (4)
SpD: *** (3)
Spe+: 75

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain

Extrasensory
Sleep Powder
Spikes

Venom Shock
Shadow Ball
Substitute

Slowpoke (Kansok) (M)
Nature: Relaxed (Defense increased by *, -15% Speed, -10% Evasion)

Kills: 2

Type: Water / Psychic
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract or Cute Charm.
Own Tempo: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.
Regenerator (LOCKED): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats: 90 / 65 / 65 / 40 / 40 / 15

HP: 100
Atk: *** (3)
Def+: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 13 (15 / 1.15)

Size Class: 2
Weight Class: 3
Base Rank Total: 14

Evolution Counter: 3 / 6
Move Counter: 0
Dream Counter: 2 / 5

Attacks:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Heal Pulse

Future Sight
Mud Sport
Safeguard

Boiling Water
Ice Beam
Toxic
Flamethrower
Protect
You can stray from this format if you wish, but be sure to include your Challenge Thread (if applicable), the mode, the rank you are challenging, your chosen abilities, your chosen items, and of course, the data from your Pokemon. Be sure that all this information is present and easily accessible. The starting CP section is extremely important if you are continuing a streak; if it is discovered that you are lying about your starting CP, you will be blacklisted and disallowed from challenging the Castle.

[a]22[/a]Repeat Challenges:
Each time you lose in the Battle Castle, you must wait a minimum of seven days before challenging again. However, if you successfully complete your Castle challenge, you may opt to challenging the Castle immediately. You must fill out the form and post it in the thread each and every time you issue a challenge to the Battle Castle. In addition, you must remember to include a link to your Challenge Thread to prevent multiple threads cropping up for the same player. Obviously, it is not permitted for you to change your team at any point while in the middle of a challenge. Between challenges, however, it is allowed and even encouraged for you to switch up your team.

[a]23[/a]Challenge Threads:
Players will have their own Challenge Threads created by the Castle referees. Each Castle challenge will take place in your Castle Thread. If you do not have a Castle Thread, one will be created for you. Your mode, team, or even your referee may change between challenges, but you will always use that thread, which is why it is so important for you to link it.

When a player's challenge thread is created, the thread title should be "Battle Castle Challenge - USER" without the quotation marks.
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Referees:

[a]24[/a]Overview

As it is impossible for anybody to keep up with the reffing work that will be necessary to keep things going, I will be hiring some refs to help work for me. The application can be found at the bottom of this post. First, I will (hopefully) answer any questions that you might have in a handy Ref FAQ section below.

Frequently Asked Questions

Is there anything special that I must do when reffing for the Castle?
Of course there is. Remember to show all your work when reffing. This means the RNG rolls for accuracy, critical hit, secondary effects, full paralysis, multi-hit moves, sleep duration, hitting yourself in confusion, and more. While this may seem like some extra work, you have to remember that there is no need for flavor in the Castle. Just focus on getting your reffings quick, objective, and most important of all, fast.

Remember that you are both the opponent and the referee. This means that you have to be extra careful not to be subconsciously biased towards yourself. On the contrary, you have to remember that you're playing to win, so no "going easy" on the challenger! It's a huge responsibility to do this, but I'm trusting you to do well on this front. Think of yourself as a robot when reffing; no emotions!

One thing that you absolutely cannot forget is giving your challenger an opportunity to shop at the MCS. After each battle, you must post their CP balance beforehand, the CP earned from the battle, and the total CP. Then, you must give them the chance to shop. This is absolutely vital to the Battle Castle.

In general, stick to the normal reffing rules and you'll be fine. Remember to forget the story and plug in all the technical parts, don't forget anything, and give the challenger a chance to shop. Speed is necessary for moving the challenges along, so if you lag, the challenge will be given to somebody else. Sorry!

What compensation do I get?
You gain Business Tokens (BT) in return for your reffings. The way you calculate how much you earn is simple: add up the total number of Ref Counters that you would normally earn from reffing these battles individually, subtract one for each battle, then add 3. The three are for your dedication in reffing the entire challenge, as well as playing shopkeeper to the players in between battles. Note that you only get an extra two Business Tokens instead of the regular three if the challenger loses the first fight. This is because you never play shopkeeper. Below is a table for how many BT you would get for each individual battle.

1v1 Singles: 2 BT
3v3 Singles: 6 BT

A challenger loses the first battle:
2 [Bonus] + 2 [1 1v1] = 4 BT.

A challenger wins the first two battles but loses the third battle:
2 [Bonus] + 1 [Shopkeeping] + 6 [3 1v1s] = 9 BT.

A challenger wins the first three battles and defeats Darach:
2 [Bonus] + 1 [Shopkeeping] + 6 [3 1v1s] + 6 [1 3v3] = 15 BT.

Why do some Pokemon have italicized abilities?
When you initially randomize a Pokemon for the challenger to fight, you randomize an ability as well. When randomizing an ability for a Pokemon who has at least one ability that is italicized, pretend that the italicized ability is non-existent. Abilities are crossed out because they are either simply inferior to other ones or fail to support the Pokemon as well as another ability could.

Why do some Pokemon have multiple items or italicized moves?
As you can see, each pool of Pokemon represents two ranks. When a player challenges Ranks 1, 3, 5, or 7, you use the first item that is listed. In addition, you may only use the moves that are represented in normal font. On Ranks 2, 4, 6, 8, etc., you use the second item that is listed. As a bonus, you also get to use the italicized moves commonly located at the bottom of the TMs section or the level-up section. Some Pokemon only have one item assigned; in that case, just use that item for both Ranks. Likewise, if there are no italicized moves, there is no need to worry about it.

Anything else?

If a challenger is beginning Rank 4 or Rank 7, PM me and I'll give you something to post.

[a]25[/a]Order of Operations

  1. Accept a challenger's challenge. Quote the challenger's challenge post, then say something that makes it obvious that you're accepting their challenge.
  2. Set up a thread for the challenger. The thread title should be "Battle Castle Challenge - [Challenger's Name]" with the "Role-Playing" tag attached to it. Make sure you search for a pre-existing Battle Castle Challenge thread for the Challenger before you make it; if there is a thread already existing, just use that thread to not spam up the forums.
  3. Select a Pokemon for the challenger to fight.
  4. Ref the battle like it's a normal battle, albeit with you being both the opponent and the ref. Assume that the Challenger is the Battle Seeker. This means that they will send our their Pokemon first (if applicable) and issue actions last.
  5. After the battle is complete, post the current CP balance of the Challenger in the thread. Allow the Challenger to shop, then determine the post-shopping CP balance.
  6. Continue to the next battle.
  7. Repeat Steps 5 and 6 until the Challenger loses, forfeits, is DQ'ed, or manages to defeat the Boss.
  8. Determine the Challenger's rewards. These rewards are counters for Pokemon, your Business Tokens, and the Challenger's BP total.
[a]26[/a]Hired Referees:

  1. DarkSlay
  2. deadfox081
  3. dogfish44
  4. Engineer Pikachu
  5. Fire Blast
  6. Flora
  7. Kaxtar
  8. Korski
  9. MK Ultra
  10. Terrador
[a]27[/a]Application:

Send me your application through Smogon PM. Show me some of your favorite battles you have reffed as well as some battles you have participated in so I can determine whether or not your reffing and battling skills are up to par.
I do have high standards, but I'm confident that there are a good number of refs that can match them. Being a referee for the Castle is a strenuous job and the workload may be high at times, but it's definitely worth it and perhaps even enjoyable!
 
TravelLog, reporting for testing.

Mode: Singles
Thread: N/A
Rank: 1?

Abilities:
Metagross: Light Metal
Lucario: Inner Focus
Cyclohm: Static

Items: (I don't have any Castle Items...)
Metagross: N/A
Lucario: N/A
Cyclohm: N/A


Lucario [Vercingetorix] (F)
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Swords Dance
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Me First
Quick Guard
Heal Pulse
Dragon Pulse
Aura Sphere
Extremespeed

Blaze Kick
Circle Throw
Crunch
Hi Jump Kick
Vacuum Wave

Ice Punch
Magic Coat
Magnet Rise
ThunderPunch

Attract
Dig
Drain Punch
Earthquake
Facade
Hidden Power (Ice 7)
Protect
Psychic
Shadow Claw
Stone Edge
Substitute
Swagger
Water Pulse
Work Up

Moves: 46


Metagross [Hephaestus] (Genderless)
Nature: Careful (+1 SpD, -1 SpA)

Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Iron Defense
Agility
Psychic
Zen Headbutt
Hammer Arm
Meteor Mash
Hyper Beam

DynamicPunch
Endure
Gravity
Iron Head
Ice Punch
ThunderPunch

Refresh (Event Move)

Aerial Ace
Earthquake
Grass Knot
Hone Claws
Light Screen
Protect
Rain Dance
Reflect
Rest
Rock Slide
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Stealth Rock
Substitute
Swagger
Telekinesis

Moves: 39


Cyclohm [Cid] (M)
Nature: Calm (+1 SpD, -1 Atk)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Tackle
Growl
Leer
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Double Hit
Discharge
Hurricane
Slack Off
Bide
Dragon Pulse
Hyper Beam
Zap Cannon
Weather Ball

Dragon Rush
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Signal Beam
Water Pulse

Dragon Tail
Earthquake
Flamethrower
Ice Beam
Protect
Thunderbolt
Torment

Moves: 33
 

Engineer Pikachu

Good morning, you bastards!
is a Contributor Alumnus
Huh, it didn't go through the first time.

Anyways, the Castle gladly accepts your challenge! This will act like the test run for the Castle; once this challenge is finished, the Castle will start accepting challenges from anybody.

EDIT: TravelLog's challenge to the Castle didn't work out too well; his Lucario was bested in the first battle against a Noctowl. I'll start to accept some challenges now, but be aware that the formula may change as I tweak it to make it fair!
 
I can post now even if the OP says otherwise!

Mode: Singles
Thread: N/A
Rank: 1

Abilities:
Breloom: Poison Heal
Bronzong: Heatproof
Gengar: Levitate

Items: (I don't have any Castle Items...)
Breloom: N/A
Bronzong: N/A
Gengar: N/A


Breloom (Amanita) (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Grass/Fighting

Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled.

Technician (DW)
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk+: 6
Def: 3
SpA-: 1
SpD: 2
Spe: 70
SC: 3
WC: 3

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
PoisonPowder
Seed Bomb
Spore
Worry Seed
Mach Punch
Counter

Drain Punch
Focus Punch
Helping Hand

ThunderPunch

Toxic
Substitute
Facade
Swords Dance
Stone Edge

Total: 20


Bronzong (Steve)

Nature: Brave
+1 Atk, -15% Spe, -10% Evasion

Type: Steel/Psychic

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Heatproof
Type: Innate
This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal (DW)
Type: Innate
The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9. Circle Throw, Seismic Toss, Sky Drop, Storm Throw, and Vital Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 100
Atk+: 4
Def: 4
SpA: 3
SpD: 4
Spe-: 28
SC: 3
WC: 5

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Gyro Ball
Payback
Rain Dance
Sunny Day
Heavy Slam

Zen Headbutt

Toxic
Earthquake
Rock Slide
Light Screen
Reflect
Psychic
Trick Room
Psyshock
Rest
Protect

Total: 22


Gengar* (Casper) (M)

Nature: Hasty
+15% Spe, +19% Accuracy, -1 Def

Type: Ghost/Poison

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: 3
Def-: 1
SpA: 5
SpD: 3
Spe+: 127
SC: 3
WC: 3

EC: 9/9
MC: 0

Attacks:
Hypnosis*
Lick*
Spite*
Mean Look*
Curse*
Night Shade*
Confuse Ray*
Sucker Punch*
Destiny Bond
Hex
Dark Pulse

Will-O-Wisp*
Disable*
Ice Punch*

Thunderbolt*
Shadow Ball*
Double Team*
Explosion
Toxic
Venoshock
Giga Drain
Psychic
Taunt
Substitute
Protect
Hidden Power [Ice, 7]
Focus Blast
Endure
Snatch
Telekinesis
Sleep Talk

Perish Song
Bide
Fire Punch
Counter
Magic Coat
Pain Split
Knock Off

Total: 38


First challenge!
Testing the waters with a crappy team.
 
Mode: Singles
Thread: N/A
Rank: 1?

Abilities:
Aerodactyl: Pressure
Ursaring: Quick Feet
Crustle: Sturdy

Items:
Aerodactyl: n/a
Ursaring: n/a
Crustle: n/a


Aerodactyl [Korangir] (M)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Rock Head:
(Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 130

MC: 0
DC: 2/5

Attacks:
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Iron Head

Roost
Tailwind
Foresight

Aqua Tail

Taunt
Dragon Claw
Earthquake
Protect


Ursaring [Major Ursa] (M)
Nature: Adamant (Increases Attack by *, Decreases Special Attack by *)

Type:
Normal:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts:
(Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve (DW): (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 7
DC: 5/5

Attacks (18):
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Rest

Counter
Close Combat
Double-Edge

Sleep Talk
Ice Punch

Protect
Taunt
Earthquake
Rock Slide


Crustle [Nya] (F)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor (DW): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45

EC:6/6
MC:0
DC:5/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock
Rock Slide
X-Scissor
Shell Smash
Slash
Flail
Rock Wrecker

Block
Counter
Sand Tomb
Night Slash
Spikes
Endure

Toxic
Earthquake
Dig
Protect
Aerial Ace
Shadow Claw
Substitute
 

Korski

Distilled, 80 proof
is a CAP Contributoris a Forum Moderator Alumnus
Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Krilowatt: Magic Guard
Blaziken: Speed Boost
Snorlax: Gluttony

Items:
Krilowatt: None
Blaziken: None
Snorlax: None


Krilowatt Itasca (F)

Type: Electric/Water
  • Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
  • Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities: Trace, Magic Guard, Shell Armor
  • Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
  • Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
  • Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)

Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks (53):

Ice Shard
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Mirror Coat
Bubblebeam
Counter
Imprison
Volt Switch
Copycat
Heart Swap
Zap Cannon
Discharge
Guillotine
Thunder
Hydro Pump
Muddy Water

Follow Me
Me First
Metronome
Mind Reader
Sheer Cold
Signal Beam
Whirlpool

Dive
Earth Power
Helping Hand
Icy Wind

Hone Claws
Toxic
Hail
Hidden Power-Fire (7)
Ice Beam
Blizzard
Protect
Rain Dance
Safeguard
Thunderbolt
Earthquake
Torment
Rest
Attract
Scald
Endure
Thunder Wave
Sleep Talk
Substitute
Surf
Waterfall

Blaziken Yonderwear (M)

Type: Fire/Fighting
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Abilities: Blaze, Speed Boost
  • Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (e.g. Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
  • Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Nature: Mild (+1 SpA, -1 Def)

Stats:

HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks (26):

Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Quick Attack
Brave Bird
Mirror Move
Sky Uppercut
Flare Blitz

Counter
Baton Pass
Rock Slide

Magic Coat
Vacuum Wave

Protect
SolarBeam
Dig
Will-o-Wisp
Flamethrower
Substitute

Snorlax Bullshorts (M)

Type: Normal
  • Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Abilities: Immunity, Thick Fat, Gluttony
  • Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
  • Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Stats:

HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

Size Class: 4
Weight Class: 9
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 5/5

Attacks (26):

Metronome
Odor Sleuth
Tackle
Defense Curl
Belly Drum
Headbutt
Amnesia
Lick
Recycle
Screech
Stockpile
Swallow
Yawn
Chip Away
Crunch
Heavy Slam
Snatch

Counter
Double-edge
Zen Headbutt

Protect
Ice Beam
Earthquake
Thunderbolt
Flamethrower
Rest
 
I guess I'll go with what pokemon I have left.

Mode: Singles
Thread: N/A
Rank: 1?

Abilities:
Honchkrow: Prankster
Toxicroak: Anticipation
Skarmory: Sturdy

Items:
Honchkrow: N/A
Toxicroak: N/A
Skarmory: N/A




Honchkrow - Dark Death(M)
Nature: Quirky Nature Neutral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 71
Size Class: 2
Weight Class: 3
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5


Descrpition:
Dark Death was first caught to be part of MB's flying gym team, but Objection quickly put an end to that. Dark Death and MB still share a strong connection and despite being a dark type, he is very quirky. Often making jokes, but not quite going as far as Smiley, he is one of the most enjoyable pokemon to have in MB's traveling party. He still strives for power though, and hopes to achieve it in the Battle Hall. Upon conclusion in the Battle Hall he evolved and has reached a power that he never thought possible in his old form, now he just wants to master as many moves has possible, as long as they are useful.

Abilities:
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Moxie (DW unlocked): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.


Attacks (20):
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Sucker Punch
Dark Pulse
Night Slash
Nasty Plot


Perish Song
Roost
Drill Peck


Payback
Psychic
Subsitute
Fly


Heat Wave
Superpower


Toxicroak (Crazy Frog) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 85
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Descrption:
Having arrived from Flora through a trade, Crazy Frog was understandably nervous. But he quickly formed a bond with MB during their fight against Icebug. He was then picked to go to the Battle Subway with MB, which drew jealousy from some of MB's older pokemon. But Crazy Frog is adamant that he derserved his place in th subway and is eager to get going.
Update: He is currently Metal Bagon's last Pokemon against Ingo!

Abilities:
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.
Poison Touch (DW) (Unlocked): (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all this Pokemon's Poison-type attacks will inflict Toxic level poison.

Attacks (17):
Astonish
Mud-slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Sucker Punch
Poison Jab

Counter
Cross Chop
Bullet Punch

Protect
Torment
Rock Slide
Stone Edge



Skamory - Metal Phoenix (M)
Nature: Careful Special Defence increased by*; Special Attack reduced by *

Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: N/A
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor (DW) (Locked): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (14):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter


Drill Peck
Whirlwind
Pusuit


Taunt
Toxic
Fly
 
Mode: Singles
Rank: 1

Tyranitar: Sand Stream
Metagross: Light Metal
Volcarona: Flame Body

NO Items for all.

Tyranitar (M)
Nature: Adamant (+1 to Attack, -1 to Special Attack)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 61
Size Class: 4
Weight Class: 6

EC: 9/9
MC: 0
DC: 5/5

Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Sand Stream: The Pokemon re-summons Sandstorm to the field.
Command Type: Ability Based | Accuracy: -- | Energy Cost: 9 | Priority: 0 | CT: None

Unnerve (DW- UNLOCKED): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Earthquake
Stone Edge
Payback
Giga Impact

Dragon Dance
Stealth Rock
Outrage

Dig
Taunt
Thunder Wave
Protect
Brick Break
Torment

Metagross [Nickname]
Nature: Careful (+1 SpD, -1 SpA)

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 70
Size Class: 4
Weight Class: 9

EC: 9/9
MC: 0
DC: 5/5

Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Levitate: The Pokemon hovers above the ground, avoiding all seismic attacks and Dig for three (3) actions.
Command Type: Specific Pokemon | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Light Meta (DW- UNLOCKED): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

1 Substitution

Take Down
Magnet Rise
Confusion
Metal Claw
Scary Face
Meteor Mash
Agility
Bullet Punch
Pursuit
Hammer Arm

Protect
Light Screen
Earthquake
Stone Edge

Zen Headbutt
Iron Head
Iron Defense

Volcarona [Ruby] (Female)
Nature: Timid (+15% to Speed, +15% Accuracy to all attacks, -1 to attack)

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (+)

EC: 6/6
MC: 0
DC: 5/5

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Dig, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. All other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Swarm (DW-Unlocked): Innate When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Ember *
String Shot *
Leech Life *
Gust
Take Down *
Bug Buzz
Quiver Dance
Hurricane
Fiery Dance
Rage Powder
Amnesia
Heat Wave

Morning Sun *
Zen Headbutt *
Magnet Rise *

Fire Blast *
Wild Charge *
U-Turn *
Psychic
Protect
Will-o-Wisp
Hidden Power Rock
Light Screen
SolarBeam
Sunny Day
Substitute
Safeguard
 
No items, no problems? Sounds like my kinda challenge. Let's give it a try.

Rank 1 Singles

Dusknoir; Pressure
Rhyperior; Solid Rock
Syclant; Technician

Dusclops [Cyclost] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost
Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Stat Total: 21

EC: 9/9
MC: 6
DC: n/a

Abilities
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Fire Punch
Thunder Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Future Sight
Shadow Punch

Imprison
Pain Split
Destiny Bond

Payback
Focus Punch
Return
Psych Up
Earthquake
Substitute
Shadow Ball

Total Moves: 27


Rhyperior (Dino) M
Nature: Careful (Adds 1 to Special Defense; Subtracts 1 from Special Attack)

Type: Rock/Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.

Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).

Reckless: (DW) (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 1(-)
SpD: Rank 3(+)
Spe: 40
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Poison Jab
Horn Attack
Stomp
Tail Whip
Fury Attack
Scary Face
Rock Blast
Stone Edge
Earthquake
Megahorn
Drill Run

Thunder Fang
Ice Fang
Crunch
Fire Fang

Pay Day

Sandstorm
Protect
Dig
Double Team

Total Moves: 20


Syclant* (Liberty) F
Nature: Rash (Adds 1 to Special Attack; Subtracts 1 from Special Defense)
Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.


Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 2(-)
Spe: 121
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 3
DC: 5/5

Attacks:
Leer(*)
Leech Life(*)
Ice Shard(*)
Focus Energy(*)
Slash (*)
Icy Wind(*)
Scratch(*)
Slash (*)
Bug Bite(*)
Icicle Spear(*)
Bug Buzz
Hail
Ice Punch
Sheer Cold

Earth Power(*)
Tail Glow(*)
Silver Wind (*)
Focus Blast
Water Pulse
String Shot

Ice Beam (*)
Hidden Power Fire 6(*)
Protect (*)
Double Team
Frost Breath

Total Moves: 25
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I might as well give this a shot with my lesser used mons, so I challenge the Battle Castle!

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Dusknoir: Pressure
Simipour:
Torrent
Eelektross:
Levitate

No Items for anyone


Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (28)
LEVEL-UP
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Shadow Punch
Hex
Payback

TM/HM

Ice Beam
Earthquake
Psychic
Shadow Ball
Torment
Charge Beam
Embargo
Rock Slide

EGG
Destiny Bond
Pain Split
Dark Pulse

Simipour [Blind] (M)
NATURE: Hasty (+15% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (22)

LEVEL-UP
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Recycle
Crunch

TM/HM
Ice Beam
Brick Break
Acrobatics
Shadow Claw
Rock Slide
Grass Knot

EGG
Low Kick
Nasty Plot
Aqua Tail
Hydro Pump

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

ATTACKS (22)
LEVEL-UP
Tackle
Thunder Wave
Spark
Charge Beam
Crush Claw
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

TM/HM
Dragon Claw
Brick Break
Flamethrower
Acrobatics
Rock Slide
 
I'm Bi-Winning: I win over here, I win in the Hall. I win in multiple places.

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Gengar: Levitate
Krilowatt: Magic Guard
Garchomp: Rough Skin

I have no Castle Items.


Gengar (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +18.539... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
BST: 20

EC: 9/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex
Dream Eater
Mean Look
Dark Pulse

Perish Song
Will-o-Wisp
Explosion
Disable
Haze
Fire Punch
Clear Smog

Counter
Pain Split
Magic Coat
Endure
Knock Off
Mimic
Trick

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
Taunt
Psychic
Sludge Bomb
Bide
Substitute
Giga Drain
Thunder
Brick Break
Focus Blast
Protect
Telekinesis
Hyper Beam
Double Team
Torment
Energy Ball
Snatch
Sunny Day
Rain Dance
Trick Room
Embargo

Total: 52


Krilowatt [Bubba] (Male)
Nature: Modest (+ SAtk - Atk)
Type:
Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Speed: 105
Size Class: 1
Weight Class: 2
BST: 22

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Bubble
Charge
Tackle
Thundershock
Detect
Confuse Ray
Aqua Jet
Imprison
Mirror Coat
Counter
Volt Switch
Discharge
Hydro Pump

Muddy Water
Signal Beam
Whirlpool

Earth Power

Thunderbolt
Ice Beam
Substitute
Toxic
Hidden Power Grass 7
Thunder Wave
Surf
Rain Dance
Dive
Protect

Total: 27


Garchomp(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 118 (+)
Size Class: 3
Weight Class: 4
BST: 22

Jolly Nature: Add 15% to Spe, add 16% to Acc, subtract one from SpA

EC 9/9
MC 0
DC 5/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
Sandstorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig
Fire Fang

Egg Moves
Dragon Breath
Outrage
Iron Head
Body Slam

Tutor Moves
Aqua Tail

TM/HM Moves

Hone Claws
Earthquake
Protect
Rock Slide
Substitute
Stealth Rock
Dragon Tail
Giga Impact
Brick Break
Stone Edge
Aerial Ace
Rain Dance
Sunny Day
Toxic
Roar

Total: 32

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.


EDIT: gdi, apparently Nappa must lead.
 

DarkSlay

Guess who's back? Na na na! *breakdances*
is a CAP Contributor Alumnus
I might as well give this a shot with my lesser used mons, so I challenge the Battle Castle!

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Dusknoir: Pressure
Simipour:
Torrent
Eelektross:
Levitate

No Items for anyone


Dusknoir [Caius] (M)
NATURE: Quiet (-10% Evasion)

TYPE
Ghost
: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

ABILITIES
Pressure
: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

STATS
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

ATTACKS (28)
LEVEL-UP
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Shadow Punch
Hex
Payback

TM/HM

Ice Beam
Earthquake
Psychic
Shadow Ball
Torment
Charge Beam
Embargo
Rock Slide

EGG
Destiny Bond
Pain Split
Dark Pulse

Simipour [Blind] (M)
NATURE: Hasty (+15% Accuracy)

TYPE

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

ABILITIES
Gluttony
: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Torrent (DW Unlocked): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

STATS
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 116 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (22)

LEVEL-UP
Scratch
Leer
Lick
Water Gun
Fury Swipes
Water Sport
Bite
Scald
Taunt
Brine
Recycle
Crunch

TM/HM
Ice Beam
Brick Break
Acrobatics
Shadow Claw
Rock Slide
Grass Knot

EGG
Low Kick
Nasty Plot
Aqua Tail
Hydro Pump

Eelektross [Sheeldon] (M)
NATURE: Brave (-10% Evasion)

TYPE
Electric
: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

ABILITIES
Levitate
: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

STATS
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 43 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
DC: N/A

ATTACKS (22)
LEVEL-UP
Tackle
Thunder Wave
Spark
Charge Beam
Crush Claw
Headbutt
Bind
Acid
Discharge
Crunch
Thunderbolt
Acid Spray
Coil
Wild Charge
Gastro Acid
Zap Cannon
Thrash

TM/HM
Dragon Claw
Brick Break
Flamethrower
Acrobatics
Rock Slide
Well, lucky you. You get me. Thread up shortly.
 
I challenge the Battle Castle!

Mode: Singles
Thread: N/A
Rank: 1
Starting CP: 0

Abilities:
Excadrill: Sand Power
Chandelure: Flame Body
Dragonite: Multiscale

Items: none


Excadrill [Sandman] (Male)
Nature: Adamant(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Ground/Steel
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker (DW) [unlocked]: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DW: 5/5

Moves:

Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Rock Slide
Earthquake
Swords Dance
Sandstorm
Drill Run
Horn Drill
Fissure

Submission
Crush Claw
Iron Defense
Skull Bash

Aerial Ace
Shadow Claw
X-Scissor
Brick Break
Bulldoze
Double Team
Protect
Substitute
Toxic
Return
Swagger
Giga Impact
Frustration

Moves: 32


Chandelure [Decor] (Male)
Nature: Timid (+15% Speed, +10% Accuracy (92*92/870=9.73), -1 Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW) [unlocked]: Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92(80*1.15=92)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Overheat
Inferno

Acid Armor
Clear Smog
Heat Wave

Psychic
Energy Ball
Toxic
Fire Blast
Substitute
Flamethrower
Solarbeam

Moves: 25


Dragonite [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2 (DW) [unlocked]: Multiscale
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC:
1
DC:
5/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost
Hurricane
Hydro Pump

Dragon Dance
Dragon Pulse
Extreme Speed
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Earthquake
Stone Edge
Fire Blast
Blizzard
Surf
Brick Break

Moves: 28
 
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